A guitar that embodies the player's yearning for personal freedom. It's old and beat-up, and it's heavy enough to do some serious damage when swung.
Property: Neutral
Aspd + 1% per level of Musical Lessons known.
If upgrade level is +7 or higher,
ATK + 5 per level of Musical Lessons known.
If upgrade level is +9 or higher,
Aspd + 1
Set Bonus
Hippie Clothes
Hippie Feather
Hippie Guitar
ATK + 30
Aspd + 1
Increases critical damage on targets by 20%.
Rope that embodies the wielder's yearning for personal freedom. Old and worn, it bends and thrashes more flexibly than new rope.
Property: Neutral
Required Jobs: Wanderer
Aspd + 1% per level of Dance Lessons known.
If upgrade level is +7 or higher,
ATK + 5 per level of Dance Lessons known.
If upgrade level is +9 or higher,
Aspd + 1
Set Bonus
Hippie Clothes
Hippie Feather
Hippie Rope
ATK + 30
Aspd + 1
Increases critical damage on targets by 20%.
'If the flying kunai were like blooming flowers, how beautiful it would be.'
Under a cherry blossom, a ninja was muttering to himself as he put a mark of secret technique.
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MHP + 5%.
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Reduce After Cast Delay by 8%.
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For every 3 refine level, increase Kunai Explosion and Kunai Splash damage by 20%.
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When refined to +9 or higher, MHP + 5%, reduce physical and magic damage taken from all size enemies by 5%.
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When refined to +11 or higher, ATK + 100, long-range physical damage + 15%.
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When refined to +13 or higher, reduce Kunai Explosion cooldown by 3 seconds.
When using Kunai Explosion, auto cast Lv.1 Kunai Splash (higher skill level and required material is applied).
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[Grade Bonus]
[Grade D] For every 4 refine level, increase Kunai - Distortion, Rotation, Refraction, and Nightmare damage by 8%.
[Grade C] When refined to +9 or higher, increase physical damage against all property enemies by 15%.
[Grade B] When refined to +11 or higher, reduce After Cast Delay by 8%, enables to use Lv.5 Empty Shadow and Lv.5 Distorted Crescent.
[Grade A] When refined to +13 or higher and Base Level is 200 or higher, there's a 35% chance to auto cast Lv.1 Kunai - Rotation and Lv.1 Kunai - Refraction (higher skill level and required material is applied) when using Kunai - Distortion.
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Def : 100
A shining dagger imbued with sacred power to eridicate evil.
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ATK + 5%, POW + 2.
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Increase Abyss Dagger damage by 5%.
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When refined to +5 or higher, increase Abyss Dagger damage by additional 10%.
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When refined to +7 or higher, increase melee physical damage by 5%.
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When refined to +9 or higher, increase Abyss Dagger damage by additional 10%.
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When refined to +10 or higher, ASPD + 10%.
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When refined to +11 or higher, increase Abyss Dagger damage by additional 5% and Deft Stab damage by 15%.
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[Grade Bonus]
[Grade D] Increase melee physical damage by 10%.
[Grade C] Increase physical damage against all sizes enemies by 10%.
[Grade B] Increase physical damage against all races enemies by 10%.
[Grade A] Increase physical damage against all property enemies by 10%.
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A one-handed spear imbued with divine power to eridicate evil.
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ATK + 5%, POW + 2.
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Increase Overslash damage by 5%.
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When refined to +5 or higher, increase Overslash damage by additional 10%.
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When refined to +7 or higher, increase melee physical damage by 5%.
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When refined to +9 or higher, increase Overslash damage by additional 10%.
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When refined to +10 or higher, ASPD + 10%.
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When refined to +11 or higher, increase Overslash damage by additional 5% and melee physical damage by 15%.
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[Grade Bonus]
[Grade D] Increase melee physical damage by 10%.
[Grade C] Increase physical damage against all sizes enemies by 10%.
[Grade B] Increase physical damage against all races enemies by 10%.
[Grade A] Increase physical damage against all property enemies by 10%.
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HR-55-OS remodeled with Team Atnad's technology added.
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ATK + 5%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases God's Hammer damage by 30%.
If refine rate is 11 or higher, reduces skill cooldown of God's Hammer by 5 seconds, increases God's Hammer damage by additional 20%.
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ATK : 250
Weapon Lv : 5
A sniper rifle capable of guiding satellite attacks.
ATK +3%
If upgrade level is +7 or higher,
Long-ranged Physical damage +7%
If upgrade level is +9 or higher,
God's Hammer damage +20%
If upgrade level is +11 or higher,
God's Hammer cooldown -5 sec.
A hat made to look like a husky's face. Makes you want to pet it.
ATK + 5%, MATK +5%
When attacking physically, adds 1% chance to cast Wind Walk Level 5
For every refine, increases chance to cast Wind Walk by 0.3%
Winner of pRO's Headgear-making contest 2012
Created by Cyber Pikachu of pRO Valkyrie Server
Location : Upper Weight : 50
Huuma shuriken made of metal that has been strengthened by adding Phracon and Emveretarcon to Steel.
Indestructible.
Character Bound
ATK + 5, MATK + 3 per refine rate.
For every 2 refine rate, increases ranged physical attack power by 1%.
If your base level is 20 or greater, increases ATK by 3 for every 10 base levels past 20 up to base level 120.
Indestructible.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK +15.
For every 3 refine level, increases long ranged physical damage by 4%.
When refined to +7 or higher, increases Swirling Petal damage by 30%, reduces variable casting time by 10%.
When refined to +9 or higher, reduces cooldown of Swirling Petal by 2 seconds, increases Swirling Petal damage by additional 15%.
When refined to +11 or higher, increase physical damage against fire, shadow, holy and undead property enemies by 25%, increases physical damage against Dragon, Undead, Demon and Angel monsters by 25%.
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Set Bonus:
Huuma Clear-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
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[Bonus by Grade]
[Grade D] ATK +3%.
[Grade C] Increases long ranged physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
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Weapon Lv: 5
Required Lv: 190
A hat used that was used by a skilled blacksmith.
Modified to suit OS Weapons.
Every 2 Refine, ATK +20.
When Refined to 7, Variable Casting Time reduced by 15% .
When Refined to 9, Distance Physical damage increased by 15%.
When Refined to 11, physical damage given to small and medium enemies increased by 15%. Fixed Casting reduced by 0.2s.
When worn together with Saphir Hall OS, ATK + 30, Cart Cannon damage increased by 4% per 2 levels of weapon Refine.
When worn together with Virtual Bow OS, cooltime of Arrow Storm decreased by 2.5s. Bow Attack Power increased by 7% per 2 levels of weapon Refine.
When worn together with Blasti OS, MHP + 5%, 3% reduction in received physical/ magical damage from small enemies per 2 levels of weapon Refine.
Location: Upper Weight: 10
A hat favored by blacksmiths of exceptional craftsmanship.
It has been modified to fit upgraded OS weapons.
Every 2 refine level, ATK +20.
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When refined to +7 or higher, decreases Variable Casting Time by 15%.
When refined to +9 or higher, increases ranged physical damage by 20%.
When refined to +10 or higher, increases damage to Small and Medium size monster by 20%,
and reduces Fixed Casting Time by 0.2 seconds.
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Set Bonus:
Ignis Cap-LT [1]
Saphir Mace-OSAD [2]
ATK +70.
Every 2 refine level of weapon, increases Cart Cannon damage by 5%.
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Set Bonus:
Ignis Cap-LT [1]
Virtual Bow-OSAD [2]
reduces Arrow Storm skill cooldown by 2.5 seconds.
Every 2 refine level of weapon, increases Focused Arrow Strike damage by 5%.
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Set Bonus:
Ignis Cap-LT [1]
Blasti-OSAD [2]
ATK +70.
Every 2 refine level of weapon, increases Arm Cannon damage by 5%.
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Def : 0
Location : Upper
A headgear made in the honor of the legendary archer who shot an apple, on top of a friend's head, from a long distance.
Position: Upper
Dex + 3
Additional Dex + 1 per 2 upgrade levels of the item.
Set Bonus
Illusion Ballista [2]
Illusion Apple of Archer [1]
ATK + 50
Increases long-ranged damage on targets by 5%.
If Illusion Ballista [2] and Illusion Apple of Archer [1] upgrade levels are +7 or higher,
Increases the damage of Arrow Storm by 20%.
If the combined upgrade levels of Illusion Ballista [2] and Illusion Apple of Archer [1] upgrade levels are +18 or higher,
ATK + 10%
If the combined upgrade levels of Illusion Ballista [2] and Illusion Apple of Archer [1] upgrade levels are +22 or higher,
Increases the damage of Arrow Storm by an additional 30%.
Combat Armor Type A created with Illusion's technology.
Various modules can be used for additional abilities.
ATK +100.
Additional ATK +10 per 2 upgrade levels of the item.
If upgrade level is +7 or higher,
Aspd +10%
If equipped with Illusion Engine Wing Type A,
ATK +50
If equipped with Illusion Engine Wing Type B,
Reduces the global delay of skills by -10%.
A giant bow which was used in the ancient battles. It is been said, the bow was designed to storm through fortress walls and gates, but now it is reduced in size and damage, perhaps for a remodel.
Increases long-ranged damage on targets by 1% per upgrade level of the item.
Set Bonus
Illusion Ballista [2]
Illusion Apple of Archer [1]
ATK + 50
Increases long-ranged damage on targets by 5%.
If Illusion Ballista [2] and Illusion Apple of Archer [1] upgrade levels are +7 or higher,
Increases the damage of Arrow Storm by 20%.
If the combined upgrade levels of Illusion Ballista [2] and Illusion Apple of Archer [1] upgrade levels are +18 or higher,
ATK + 10%
If the combined upgrade levels of Illusion Ballista [2] and Illusion Apple of Archer [1] upgrade levels are +22 or higher,
Increases the damage of Arrow Storm by an additional 30%.
A book that details prophesies concerning the end of the world.
Property: Shadow
Increases physical damage on Water, Earth, Fire, and Wind property targets by 10%.
Increases physical damage by an additional 10% per 3 upgrade levels of the item up to a maximum upgrade level of 10.
Increases damage taken from Holy property enemies by 30%.
Set Bonus
Illusion Skull Ring [1]
Illusion Book of the Apocalypse [2]
Aspd + 8%
Increases critical damage on targets by 5% for every 2 upgrade levels of Illusion Book of the Apocalypse [2].
If Illusion Book of the Apocalypse [2] upgrade level is +9 or higher,
Crit + 15
Immune to Curse.
If Illusion Book of the Apocalypse [2] upgrade level is +11 or higher,
ATK + 100
A spear that radiates with the warm, glowing light of pure holiness.
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ATK + 10%.
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For every 2 refine level, increase Overbrand damage by 5%.
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When refined to +7 or higher, increase Overbrand damage by additional 20%.
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When refined to +9 or higher, increase physical damage against Medium and Large size enemies by 15%.
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When refined to +11 or higher, increase physical damage against Fish and Demon race monsters by 30%.
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Set Bonus:
Illusion Brionac [2]
Illusion Saphien's Armor of Ocean [1]
ATK + 5%.
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When the refine level of each item in the set is 7 or higher, reduce After Cast Delay by 5%.
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When the total refine level of set is 18 or higher, increase Overbrand damage by 20%.
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When the total refine level of set is 22 or higher there's a chance to gain ATK + 50 and increase physical damage against Fish and Demon race monsters by 50% for 10 seconds when using Overbrand.
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A Gatling Gun imbued with enormous destructive power.
Its power was so great that it was given the name Butcher.
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For every 15 base STR, increase long ranged physical damage by 2%.
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For every refine level, ATK + 10.
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When refined to +7 or higher, increase Fire Rain damage by 20%.
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When refined to +9 or higher, increase Round Trip damage by 15%.
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When refined to +11 or higher, increase physical damage against Brute and Demon race enemies by 30%.
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Set Bonus:
Illusion Butcher [2]
Illusion Boots [1]
ATK + 10%.
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When the both items are refined to +7 or higher,
Increase long ranged physical damage by 5%.
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When the total refine level of set are 18 or higher,
Increase Fire Rain damage by 20%.
Reduce Fire Rain cooldown by 2 seconds.
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When the total refine level of set are 22 or higher,
When using Round Trip, there's a chance to gain ATK + 50 and increase physical damage against Brute and Demon race enemies by 50% for 10 seconds.
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A protective armor made of sturdy metals.
You can feel its heavy weight just by looking at it.
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MHP + 10%, MSP + 10%.
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For every refine level, ATK + 4.
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For every 3 refine level, increase physical damage against Fire and Water property monsters by 4%.
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When refined to +9 or higher, ATK + 10%.
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When refined to +11 or higher, ASPD + 10%.
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Set Bonus:
Illusion Chain Mail [1]
Illusion Katar of Frozen Icicle [2]
ATK + 5%.
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When the refine level of each item in the set is 7 or higher, CRI + 5.
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When the total refine level of set is 18 or higher, Critical Damage + 15%.
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When the total refine level of set is 22 or higher, increase physical damage against Fire property and Insect race monsters by 10%.
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Def : 70
The special writs of blessing written on these battle gloves cause Monks that follow the path of the God to inflict much stronger damage.
Increases the damage of Sky Blow and Dragon Combo by 10%.
Increases the damage of Sky Blow and Dragon Combo by an additional 5% per 2 upgrade levels of the item.
Increases the damage of Tiger Cannon by 5% per 3 upgrade levels of the item.
Set Bonus
Illusion Combo Battle Glove [2]
Illusion Muffler [1]
ATK + 40
If the combined upgrade levels of Illusion Combo Battle Glove [2] and Illusion Muffler [1] are +7 or higher,
Increases the damage of Tiger Cannon by 20%.
If the combined upgrade levels are +18 or higher,
Reduces the cooldown of Flash Combo by 1 second.
If the combined upgrade levels are +22 or higher,
Increases the damage of Tiger Cannon by an additional 15%.
A dagger that creates a high chance of inflicting lethal damage.
CRI +90
Critical damage +3% for every 2 upgrade levels
If refine rate is 7 or higher, ATK + 5%.
If refine rate is 9 or higher, increases physical damage against all size monsters by 20%.
If refine rate is 11 or higher, increases physical damage against all property monsters by 20%.
If equipped with Illusion Survivor's Manteau,
increased ASPD (Post-attack delay -10%)
If both Illusion Counter Dagger and Survivor's Manteau are +7 or higher,
Critical damage +15%
If their combined upgrade levels are 18 or higher,
additionally increased ASPD (Additional post-attack delay -15%)
If their combined upgrade levels are 22 or higher,
enables Level 4 Double Attack.
A cursed weapon that exists only to destroy all beings.
It is said that the curse also brings bad omens to its owner.
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For every refine level, ATK + 4.
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When refined to +7 or higher, increase Storm Blast damage by 20%.
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When refined to +9 or higher, there's a 3% chance to recover HP by equal amount of refine level times 50 per second, up to 4 times.
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When refined to +11 or higher, CRI + 15, Critical Damage + 15%.
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Set Bonus:
Illusion Death Guidance [2]
Illusion Chain Mail [1]
ATK + 30.
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When the refine level of each item in the set is 7 or higher, CRI + 5.
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When the total refine level of set is 18 or higher, increase Storm Blast damage by 20%.
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When the total refine level of set is 22 or higher, increase physical damage against Water property and Fish race monsters by 15%.
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Indestructible.
Reduces variable casting time by 5%.
If base STR is 100 or higher, ATK +75.
When refined +7 or higher,
reduces variable casting time by additional 10%.
When refined +9 or higher,
increases melee and long ranged physical damage by 15%,
increases physical damage against all size enemies by 20%.
When refined to +11 or higher,
reduces global cooldown by 10%.
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Set Bonus:
Illusion Doom Slayer
Illusion Chain Mail
ATK +50, reduces global cooldown by 15%.
When each equipment refined +7 or higher, increases ASPD by 15%.
If the sum of refine rate is 18 or higher, increases physical damage against all race monsters by 20%.
If the sum of refine rate is 22 or higher, ATK +15%, reduces variable casting time by 10%.
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ATK : 250
weapon Lv : 4
A whip made from a creature that emits powerful electrical energy.
Its slippery texture is really unpleasant.
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MATK + 180.
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For every 2 refine level, MATK + 6, increase long ranged physical damage by 3%.
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When refined to +7 or higher,
Increase Neutral property magical damage by 10%.
Reduce SP consumption of Severe Rainstorm by 10%.
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When refined to +9 or higher, increase Reverberation and Severe Rainstorm damage by 15%.
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When refined to +11 or higher,
Increase magical damage against Water property monsters by 10%.
Reduce Severe Rainstorm cooldown by 1 second.
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Set Bonus:
Illusion Electric Eel [2]
Illusion Muffler [1]
ATK + 30.
When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 5%.
When the total refine level of set is 18 or higher, increase Severe Rainstorm damage by 20%.
When the total refine level of set is 22 or higher, reduce Severe Rainstorm cooldown by 1 second.
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Set Bonus:
Illusion Electric Eel [2]
Illusion Shoes [1]
MATK + 40.
When the refine level of each item in the set is 7 or higher, increase Neutral property magical damage by 5%.
When the total refine level of set is 18 or higher, increase Reverberation damage by 20%.
When the total refine level of set is 22 or higher, reduce Fixed Casting Time of Reverberation by 0.5 seconds.
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