A gigantic blade with a makeshift hilt.
Property: Neutral
Required Job: Rune Knight, Royal Guard
ASPD - 15%
Increases critical damage on targets by 1% per upgrade level of the item.
This item is indestructible in battle.
If base STR is 110 or lower,
ATK - 250
A two-handed sword crafted from ice harvested from the glaciers of Isgard.
You can enchanting it with Ice Flower Magic Stones for special abilities.
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MATK +270
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A weapon that has been designed specifically for battles against humans.
Account Bound
Property: Neutral
Increases physical damage on Demi-Human race targets by 75%.
Bypass 25% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 75%.
Bypass 25% of hard defense of Human Player race targets when performing a physical attack.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Bypass an additional 5% of hard defense of Demi-Human race targets when performing a physical attack.
Bypass an additional 5% of hard defense of Human Player race targets when performing a physical attack.
Enables Level 2 Slaughter.
If upgrade level is +9 or higher,
Adds a 3% chance of casting Level 1 Aura Blade on the user when performing a physical attack, if a higher level of this skill is known, it will be cast instead.
Adds a 3% chance of casting Level 1 Spear Dynamo on the user when performing a physical attack, if a higher level of this skill is known, it will be cast instead.
A weapon that has been designed specifically for battles against humans.
Account Bound
Property: Neutral
Increases physical damage on Demi-Human race targets by 70%.
Bypass 25% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 70%.
Bypass 25% of hard defense of Human Player race targets when performing a physical attack.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Bypass an additional 5% of hard defense of Human Player race targets when performing a physical attack.
Enables Level 1 Slaughter.
Crusader Bonus
If upgrade level is +9 or higher,
Adds a 10% chance of casting Level 5 Gloria Domini on the user when performing a physical attack.
Knight Bonus
If upgrade level is +9 or higher,
Adds a 20% chance of casting Level 2 Fatal Wound on the target when using Pierce.
A weapon that has been designed specifically for battles against humans.
Account Bound
Property: Neutral
Increases physical damage on Demi-Human race targets by 70%.
Bypass 25% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 70%.
Bypass 25% of hard defense of Human Player race targets when performing a physical attack.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Bypass an additional 5% of hard defense of Demi-Human race targets when performing a physical attack.
Bypass an additional 5% of hard defense of Human Player race targets when performing a physical attack.
Enables Level 2 Slaughter.
Adds a 5% chance of casting Level 1 Fatal Wound on the target when performing a physical attack.
If upgrade level is +9 or higher,
Adds an additional 5% chance of casting Level 1 Fatal Wound on the target when performing a physical attack.
Adds a 20% chance of casting Level 2 Fatal Wound on the target when using High Speed Cart Ram or Mammonite.
A humongous, double bladed axe
Property: Neutral
Adds a 15% chance of inflicting Stun on the target when performing a physical attack.
The target gets knocked back by 5 cells when using Mammonite.
This item is indestructible in battle.
The blunt Two-handed sword used by the Raydric Knights.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
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ATK + 5%.
ATK + 4 per refine rate.
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If refine rate is 9 or higher, CRI + 5, increases critical damage by 25%.
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If refine rate is 11 or higher, the weapon can't be destroyed, increases physical damage against undead and angel race monsters by 20%.
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Set Bonus
Guardian Knight Claymore
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus critical damage by 20% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
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Weapon Lv : 4
A spear imbued with the Fire property and enchanted with the power to summon flame.
Property: Fire
Str + 3
Adds a 10% chance of casting Level 5 Fire Ball on the target when performing a physical attack.
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
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If the user base level is 210 or higher, POW +2, P.ATK +1.
If the user base level is 230 or higher, POW +3, P.ATK +2.
ATK +10 per 2 refine rate.
Increases Wind Cutter and Ignition Break damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds.
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Set Bonus:
Helm of Faith(Rune Knight)
Adulter Fides Two-handed Sword
Reduces skill cooldown of Ignition Break by 0.5 seconds,
increases Wind Cutter and Ignition Break damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith(Rune Knight)
Vivatus Fides Two-handed Sword
Reduces skill cooldown of Ignition Break by 1 second,
increases Wind Cutter and Ignition Break damage by 5% and Storm Slash damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Storm Slash damage by additional 15%.
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Location: Upper
Armor Lv: 2
Required Lv: 180
Two-handed sword of knights that can be used in Herosria.
Melee physical damage increased by 15%, ranged physical damage decreased by 7%.
CRI + 15, Attack speed decreased (delay after attack increased by 7%).
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Weapon Lv : 5
Two-handed sword of knights that can be used in Herosria.
Increases critical damage by 15%, reduces melee physical damage by 7%.
Increases attack speed (reduces delay after attack by 15%), Mdef - 80.
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Weapon Lv : 5
A spear that radiates with the warm, glowing light of pure holiness.
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ATK + 10%.
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For every 2 refine level, increase Overbrand damage by 5%.
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When refined to +7 or higher, increase Overbrand damage by additional 20%.
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When refined to +9 or higher, increase physical damage against Medium and Large size enemies by 15%.
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When refined to +11 or higher, increase physical damage against Fish and Demon race monsters by 30%.
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Set Bonus:
Illusion Brionac [2]
Illusion Saphien's Armor of Ocean [1]
ATK + 5%.
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When the refine level of each item in the set is 7 or higher, reduce After Cast Delay by 5%.
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When the total refine level of set is 18 or higher, increase Overbrand damage by 20%.
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When the total refine level of set is 22 or higher there's a chance to gain ATK + 50 and increase physical damage against Fish and Demon race monsters by 50% for 10 seconds when using Overbrand.
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A cursed weapon that exists only to destroy all beings.
It is said that the curse also brings bad omens to its owner.
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For every refine level, ATK + 4.
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When refined to +7 or higher, increase Storm Blast damage by 20%.
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When refined to +9 or higher, there's a 3% chance to recover HP by equal amount of refine level times 50 per second, up to 4 times.
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When refined to +11 or higher, CRI + 15, Critical Damage + 15%.
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Set Bonus:
Illusion Death Guidance [2]
Illusion Chain Mail [1]
ATK + 30.
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When the refine level of each item in the set is 7 or higher, CRI + 5.
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When the total refine level of set is 18 or higher, increase Storm Blast damage by 20%.
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When the total refine level of set is 22 or higher, increase physical damage against Water property and Fish race monsters by 15%.
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The creator of this formidable Two-Handed Spear sacrificed his own life to forge it, resulting in a curse that will try to dominate the wearer's soul.
Property: Neutral
Increases physical damage on Demon race targets by 20%.
Increases physical damage on Demon race targets by an additional 3% per 2 upgrade levels of the item.
Increases physical damage on Shadow and Undead property targets by 20%.
Increases physical damage on Shadow and Undead property targets by an additional 3% per 2 upgrade levels of the item.
Reduces damage taken from Demon and Undead race enemies by 10%.
Reduces damage taken from Demon and Undead race enemies by an additional 3% per 2 upgrade levels of the item.
Reduces damage taken from Shadow property attacks by 10%.
Reduces damage taken from Shadow property attacks by an additional 3% per 2 upgrade levels of the item.
Restores 50 HP to the user when a monster is killed by a physical attack.
Restores 1 SP to the user when a monster is killed by a physical attack per 2 upgrade levels of the item.
Adds a 10% chance of inflicting Chaos on the user when performing a short-ranged attack.
Set Bonus
Illusion Shoes
Illusion Spectral Spear
Aspd + 8%
If Illusion Shoes and Illusion Spectral Spear upgrade level is +7 or higher,
Increases the damage of Banishing Point by 20%.
If the combined upgrade levels of Illusion Shoes and Illusion Spectral Spear are +18 or higher,
Increases long-ranged damage on targets by 10%.
If the combined upgrade levels of Illusion Shoes and Illusion Spectral Spear are +22 or higher,
Increases the damage of Banishing Point by an additional 30%.
A legendary sword of a brave general from the East.
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Perfect Dodge + 10.
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For every refine level, increase long ranged physical damage by 2%.
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When refined to +7 or higher, reduce SP consumption of skills by 20%.
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When refined to +9 or higher, reduce after cast delay by 20%.
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When refined to +11 or higher, MHP + 10%, MSP + 10%.
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Set Bonus:
Illusion Tae Goo Lyeon [2]
Illusion Boots [1]
Increase long ranged physical damage by 3%.
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When the both items are refined to +7 or higher,
Reduce variable casting time by 10%.
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When the total refine level of set are 18 or higher,
Reduce fixed casting time by 0.5 second.
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When the total refine level of set are 22 or higher,
Increase Dragon Breath and Dragon Breath - Water damage by 20%.
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A spear with a curved blade modeled after a lightning.
It can cut and stab at the same time.
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For every refine level, ATK + 4.
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For every 2 refine level, increase long ranged physical damage by 3%.
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When refined to +7 or higher, increase Clashing Spiral damage by 20%.
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When refined to +9 or higher, increase long ranged physical damage by additional 5%.
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When refined to +11 or higher, HIT + 10, increase physical damage against Medium and Large size monsters by 10%.
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Set Bonus:
Illusion Zephyrus [2]
Illusion Chain Mail [1]
ATK + 30.
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When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 5%.
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When the total refine level of set is 18 or higher, increase Clashing Spiral damage by 20%.
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When the total refine level of set is 22 or higher, increase physical damage against Water property and Fish race monsters by 15%.
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A mysterious sword filled with strange energy obtained from the infinite space.
It feels like part of its abilities are sealed.
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A strong-looking sword which resembles the shape of a Claymore. Its hand grip is decorated with red colors from the High Class Knights.
Property: Neutral
Required Job: Transcendent Swordman Jobs
If base STR is 96 or higher,
ATK + 20
A spearfish that is well known for its delicious meat. However, this one is frozen solid.
Account Bound
Rental Item
Property: Neutral
ATK + 30, if the users base level is 101 or higher.
Increases the damage of Clashing Spiral by 100%.
Increases the damage of Inspiration by 50%.
Adds a 1.5% chance of inflicting Bleed on the target when using Clashing Spiral and Pierce.
Adds a 1% chance of inflicting Freeze on the user when performing a physical attack.
Lance made of metal that has been strengthened by adding Phracon and Emveretarcon to Steel.
Character Bound
ATK + 6 per refine rate.
If your base level is 20 or greater, increases ATK by 5 for every 10 base levels past 20 up to base level 120.
A two-handed sword made of metal that has been strengthened by adding Phracon and Emveretarcon to Steel.
Character Bound
ATK + 6, MATK + 2 per refine rate.
If your base level is 20 or greater, increases ATK by 5 for every 10 base levels past 20 up to base level 120.
Two-handed axe made of metal with enhanced abilities by adding Phracon and Emveretarcon to Steel.
Indestructible.
Character Bound
ATK + 7 per refine rate.
If your base level is 20 or greater, increases ATK by 5 for every 10 base levels past 20 up to base level 120.
A weapon that is designed to easily slice the muscles of monsters.
Property: Neutral
Adds a 3% chance of casting Level 1 Decrease Agility on the target when performing a physical attack.
Adds a 8% chance of inflicting Bleed on the target when performing a physical attack.
An improved version of an ancient treasured sword that is said to cut down even evil spirits in the East.
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Indestructible in battle.
ATK + 5%.
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When character base level 210 or higher, POW + 2, P.ATK + 1.
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For every 2 refine level, ATK + 15.
For every 3 refine level, increases Critical Damage + 5%.
When refine level 7 or more, increases Sonic Wave and Storm Blast damage by 20%, attack speed (delay after attack reduced) by 10%.
When refine level 9 or more, there is a 10% chance to cast Sonic Wave Lv.2(If user has higher level, that level will be auto-cast instead) when dealing melee physical damage,
increases Sonic Wave and Storm Blast damage by an additional 20%.
When refine level 11 or more, CRI + 25, increases melee/ranged physical damage by 15%.
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Set Bonus
Oriental Sword-LT [2]
Hero Boots-LT [1]
ATK + 10%, P.ATK + 2.
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[Bonus By Grade]
[Grade D] ATK + 3%.
[Grade C] Increases melee/ranged physical damage by 15%, P.ATK + 1.
[Grade B] POW + 3, P.ATK + 2.
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Weapon Lv : 5
=[A sword that was used by a dragon slayer in the past.
I regained my past glory and began to show my true ability.
It seems to resonate with the Great Hero's Boots.
MHP/MSP + 5% per 2 refine rates.
Increase damage of Dragon Breath and Dragon Breath - Water by 5% per 3 refine rates.
When refined to +7 or higher, reduce global cooltime by 10%, reduce variable casting by 10%.
When refined to +9 or higher, increase ranged physical damage by 10%.
When refined to +11or higher, reduce global cooltime by 7%, MSP + 5%.
When equipped with Great Hero's Boots, VIT + 10, increase ranged physical damage by 5%.
A two-handed sword filled with the pain of grief.
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ATK + 10%.
Increase Storm Slash damage by 10%.
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For every 2 refine level, increase Ignition Break damage by 3%.
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When refined to +7 or higher, reduce variable casting time by 10%.
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When refined to +9 or higher, increase Ignition Break damage by additional 25%.
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When refined to +11 or higher, reduce Ignition Break cooldown by 0.7 seconds.
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[Grade Bonus]
[Grade D] Increase Storm Slash damage by additional 5%.
[Grade C] Increase Storm Slash damage by additional 8%. P.ATK + 1.
[Grade B] Increase Storm Slash damage by additional 12%. POW + 2.
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An axe which is said to eradicate the darkness in mislead hearts and guide them to the afterlife.
Property: Shadow
Crit + 50 on Undead race targets.
Adds a 0.5% chance of inflicting Coma on Undead race target when performing a physical attack.
This item is indestructible in battle.