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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “MATK + 7%” in Renewal

Page 20 of 21
Thanos Magic Helmet

Thanos Magic Helmet [1]

#400146 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
190
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A magic helmet made as a set with Thanatos weapon. It has the effect of increasing the performance of Thanatos' magical weapon. ------------------------ MATK +4% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases all property magical damage by 10%. If refine rate is 11 or higher, increases magical damage against all property enemies by 15%. ------------------------ Set Bonus: Thanatos Magic Helmet Thanatos Two-handed Staff-AD increases magical damage against all size enemies by 10%, increases Crimson Rock damage by 10% per 2 refine rate of weapon. ------------------------ Set Bonus: Thanatos Magic Helmet Thanatos Staff-AD increases magical damage against all race monsters by 10%, increases Varetyr Spear damage by 10% per 2 refine rate of weapon. ------------------------ Set Bonus: Thanatos Magic Helmet Thanatos Dagger-AD increases all property magical damage by 10%, increases Psychic Wave damage by 10% per 2 refine rate of weapon. ------------------------ Location: Upper Required Lv: 190
Full item details & effects
Thanos Magic Helmet-LT

Thanos Magic Helmet-LT [1]

#400145 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A magic helmet made as a set with Thanatos weapon. It has been improved. ------------------------ MATK +5% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 15%. If refine rate is 9 or higher, increases all property magical damage by 15%. If refine rate is 11 or higher, increases magical damage against all property enemies by 15%, reduces fixed casting time by 0.2 seconds. ------------------------ Set Bonus: Thanatos Magic Helmet-LT Thanatos Two-handed Staff-AD increases magical damage against all size enemies by 15%, increases Crimson Rock damage by 12% per 2 refine rate of weapon. ------------------------ Set Bonus: Thanatos Magic Helmet-LT Thanatos Staff-AD increases magical damage against all race monsters by 15%, increases Varetyr Spear damage by 12% per 2 refine rate of weapon. ------------------------ Set Bonus: Thanatos Magic Helmet-LT Thanatos Dagger-AD increases all property magical damage by 15%, increases Psychic Wave damage by 12% per 2 refine rate of weapon. ------------------------ [Bonus By Grade] [Grade D] Increases all property magical damage by 5%. [Grade C] SPL +2, S.MATK +2. ------------------------ Location: Upper Armor Lv: 2 Required Lv: 190
Full item details & effects
Thanos Staff-AD

Thanos Staff-AD [2]

#550023 · One-Handed Staff · Weapon
ATK
100
MATK
180
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
140
Buy value
0 z
Sell value
0 z
Thanatos Staff remodeled with Team Atnad's technology added. ------------------------ Can't be destroyed in battle. MATK + 180. When dealing magical damage, has a chance to recovers 1000 HP and 100 SP every 1 second for 4 times. MATK + 10 per 2 refine rate. Increases Varetyr Spear damage by 10% per 3 refine rate. If refine rate is 7 or higher, increases wind property magical damage by 15%, increases Varetyr Spear damage by additional 15%. If refine rate is 9 or higher, reduces variable casting time by 10%, reduces skill cooldown of Varetyr Spear by 2.5 seconds. If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, reduces skill cooldown of Psychic Wave by 1 second. ------------------------ [Bonus By Grade] [Grade D] MATK + 2%, increases Lighntning Land damage by 10%. [Grade C] Additional MATK + 3%, S.MATK + 1. [Grade B] Increases Lighntning Land damage by additional 10%. ------------------------ ATK : 100 Weapon Lv : 5
Full item details & effects
Thanos Sword

Thanos Sword [1]

#13441 · One-Handed Sword · Weapon
ATK
150
MATK
100
Weapon Lv.
4
Required Lv.
120
Slots
1
Weight
70
Buy value
10 z
Sell value
5 z
This sword, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard. It offers incredible power and mana at a great cost. INT +6. VIT +6. LUK -6. Creates a low chance of regaining HP and SP from 5% of your damage dealt while you are Physically attacking. Consumes 100 HP every 10 seconds. Consumes 1,000 HP when unequipped. MATK 100.
Full item details & effects
Thorn Staff of Darkness

Thorn Staff of Darkness

#1636 · One-Handed Staff · Weapon
ATK
60
MATK
160
Weapon Lv.
4
Required Lv.
75
Slots
0
Weight
70
Buy value
20 z
Sell value
10 z
A staff which is covered with thorns, containing strong meanings of sorcery. Property: Shadow Int + 3 Dex + 3 Reduces the global delay of skills by 3% per 2 upgrade levels of the item. Bypass 1% of hard magic defense of normal monsters, boss monsters, and players when performing a magical attack per upgrade level of the item. Set Bonus Skull Cap [1] Thorn Staff of Darkness MATK +10 per upgrade level of Thorn Staff of Darkness. If Thorn Staff of Darkness upgrade level is +10 or higher, Reduces the variable casting time of skills by 10%.
Full item details & effects
Thorn Staff of Darkness

Thorn Staff of Darkness [1]

#1664 · Mace · Weapon
ATK
60
MATK
160
Weapon Lv.
4
Required Lv.
75
Slots
1
Weight
70
Buy value
10 z
Sell value
5 z
A staff which is covered with thorns, containing strong meanings of sorcery. Property: Shadow Int + 3 Dex + 3 Reduces the cooldown of skills by 3% per 2 upgrade levels of the item. Bypass 1% of Mdef of Normal, Boss and Player targets when performing a magical attack per upgrade level of the item. Set Bonus Skull Cap Thorn Staff of Darkness MATK + 10 per upgrade level of the Thorn Staff of Darkness. If Thorn Staff of Darkness upgrade level is +10 or higher, Reduces the variable casting time of skills by 10%.
Full item details & effects
Tirnanog

Tirnanog [1]

#450411 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Land of Eternal Youth. Paradise on Earth. Residence of Fairies. The promised land, Tir na nog. ------------------------ Reduce damage taken from Human and Doram Player by 7%. ------------------------ For every 10 Base Level, increase Conflagration, Diamond Storm, Lightning Land, Terra Drive, Venom Swamp, and Elemental Buster damage by 1%. ------------------------ For every refine level, increase magic damage against all size enemies by 7%. ------------------------ When refined to +7 or higher, ASPD + 10%, reduce damage taken from Normal and Boss enemies by 5%. ------------------------ When refined to +9 or higher, Armor will be indestructible in battle, reduce Call Agni, Call Aqua, Call Ventus, and Call Tera cooldown by 25 seconds. ------------------------ When refined to +10 or higher, increase magic damage against all property enemies by 15%. ------------------------ When refined to +12 or higher, MATK +150, SPL +15. ------------------------ Def : 100
Full item details & effects
Traveler Shoes

Traveler Shoes

#22198 · Armor · Footgear
DEF
15
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
50
Buy value
20 z
Sell value
10 z
Shoes fit for a traveler with much work to be done. Mdef + 15. MaxHP + 3%, MaxSP + 3%. MATK + 2%. Increases neutral property magical damage by 2%. All stat + 1 per each level of Swing Dance user learned. Attack speed + 4% per each level of Harmonize user learned. MaxHP + 2% per each level of Frigg's Song user learned. Increases damage of Metallic Sound by 10% and reduces casting time of Metallic Sound by 10% per each level of Gloomy Shyness user learned. If user learned Deep Sleep Lullaby level 1, has a chance of inflicting sleep on an enemy when dealing magical damage. Increases a chance of inflicting sleep per each level of Deep Sleep Lullaby user learned. If refine rate is 5 or higher, additional MaxHP/MaxSP + 7%, additional MATK + 3%, Increases neutral property magical damage by additional 3%. If refine rate is 7 or higher, additional MaxHP/MaxSP + 10%, additional MATK + 5%, Increases neutral property magical damage by additional 5%.
Full item details & effects
Trial Diadem

Trial Diadem [1]

#400079 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
For every 2 refine levels, ATK +20, MATK +20. If refine rate is 7 or higher, ASPD +10%. If refine rate is 9 or higher, ATK +15%, increases holy attribute magical damage by 15%. If refine rate is 11 or higher, increases physical and magical damage against all size enemies by 10%, reduces fix casting time by 0.2 seconds. ------------------------ Set Bonus: Biolab Libra Diadem Farthezan Reduces variable casting time by 10%. increases Gloria Domini and Genesis Ray damage by 10% per refine rate of Farthezan. ------------------------ Set Bonus: Biolab Libra Diadem Harve Reduces cooldown of Shield Press by 1 second. Increases Shield Press damage by 10% per refine rate of Harve. ------------------------ Set Bonus: Biolab Libra Diadem Fortridge Reduces cooldown of Cannon Spear by 0.5 Seconds. Increases Cannon Spear damage by 12% per refine rate of Fortridge. ------------------------ Def : 10 Location : Upper
Full item details & effects
Trip Shadow Weapon

Trip Shadow Weapon

#24613 · Shadow Gear · Shadow weapon
Required Lv.
99
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A glove that brings out the potential abilities of the wearer by attaching it to the hand that wears the weapon. ATK +1, MATK +1 per refine rate. Increases ranged physical damage by 3%. When refined to +7 or higher, increases long ranged physical damage by additional 3%. When refined to +9 or higher, MaxHP + 10%. When equipped with Round Trip Shadow Weapon/Shield/Armor, Increases Round Trip damage by half of the sum of refine rates. When equipped with Rebellion Shadow Shoes, Ignores 40% of physical defense of all races except players, additionally ignores physical defense equal to the sum of refine rate of Round Trip Shadow Weapon/Rebellion Shadow Shoes. Location: Weapon Weight: 0
Full item details & effects
Trumpet Shell

Trumpet Shell [2]

#570002 · Musical Instrument · Weapon
ATK
160
MATK
190
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
70
Buy value
0 z
Sell value
0 z
Shell that makes mysterious sounds. It seems to resonate with Ancient Hero Boots. MATK + 190. MATK + 10 per 2 refine rate. Increases increases neutral property magical damage damage by 4% per 3 refine rate. If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 10%. If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds. When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Int + 20 and MATK + 15% for 7 seconds. Weapon Lv: 4 Required Lv: 100 Required Job: Maestro Jobs
Full item details & effects
Trumpet Shell-LT

Trumpet Shell-LT [2]

#570027 · Musical Instrument · Weapon
ATK
160
MATK
230
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
MATK +230, MATK +5%. When base level is 210 or higher, SPL +2, S.MATK +1. For every 2 refine level, MATK + 15. For every 3 refine level, Increases all property magical damage by 4% When refined to +7 or higher, increases Reverberation and Metallic Sound damage by 20%. When refined to +9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, reduces skill cooldown of Metallic Sound by 2 seconds. When refined to +11 or higher, increases magical damage against all property enemies by 15%, increases Reverberation and Metallic Sound damage by additional 20%. ------------------------ Set Bonus: Trumpet Shell-LT [2] Hero Boots-LT [1] MATK +10%, S.MATK +2. ------------------------ [Bonus by Grade] [Grade D] MATK +3%. [Grade C] Increases all property magical damage by 15%, S.MATK + 1. [Grade B] SPL +3, S.MATK +2. ------------------------ Weapon Lv: 5 Required Lv: 190
Full item details & effects
Ultio-OS

Ultio-OS [2]

#16089 · Mace · Weapon
ATK
150
MATK
170
Weapon Lv.
4
Required Lv.
130
Slots
2
Weight
120
Buy value
20 z
Sell value
10 z
A mace decorated with a lustrous black orb. MATK + 170 MATK + 3% If upgrade level is +7 or higher, Aspd +7%. If upgrade level is +9 or higher, increases the damage of Adoramus by 20%. If upgrade level is +11 or higher, increases the damage of Holy property magical attacks on targets by 15%. This item is indestructible in battle.
Full item details & effects
Ultio-OSAD

Ultio-OSAD [2]

#590044 · Mace · Weapon
ATK
150
MATK
170
Weapon Lv.
5
Required Lv.
170
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
Ultio-OS remodeled with Team Atnad's technology added. ------------------------ Can't be destroyed in battle. MATK +170. MATK +5%. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Adoramus damage by 30% and Judex damage by 25%. If refine rate is 11 or higher, increases holy property magical damage by 15%, reduces global cooldown by 15%. ------------------------ ATK : 150 Weapon Lv : 5
Full item details & effects
Unknown Intelligence Boots

Unknown Intelligence Boots [1]

#470074 · Armor · Footgear
DEF
50
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
65
Buy value
0 z
Sell value
0 z
Ceremonial shoes eroded by an unknown force. ------------------------ Every 2 refine level, MATK + 15, healing effectiveness + 2%. ------------------------ Every 3 refine level, MHP + 80, MSP + 20. ------------------------ When refined to +9 or higher, reduce variable casting time by 7%. ------------------------ When refined to +11 or higher, When performing magic attack, there's a chance INT + 175 for 10 seconds. ------------------------ When refined to +13 or higher, increase all property magical damage by 7%. ------------------------ [Grade Bonus] [Grade D] INT gained from the effect is increased by additional 25. [Grade C] INT gained from the effect is increased by additional 25. ------------------------ Def : 50
Full item details & effects
Unknown Vitality Boots

Unknown Vitality Boots [1]

#470073 · Armor · Footgear
DEF
65
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
75
Buy value
0 z
Sell value
0 z
Ceremonial shoes eroded by an unknown force. ------------------------ Every 2 refine level, ATK + 10, MATK + 10. ------------------------ Every 3 refine level, MHP + 150, MSP + 15. ------------------------ When refined to +9 or higher, variable casting time - 5%, ASPD + 5%. ------------------------ When refined to +11 or higher, When performing physical or magic attack, there's a chance VIT + 175 for 10 seconds. ------------------------ When refined to +13 or higher, reduce after cast delay by 5%. ------------------------ [Grade Bonus] [Grade D] VIT gained from the effect is increased by additional 25. [Grade C] VIT gained from the effect is increased by additional 25. ------------------------ Def : 65
Full item details & effects
Unpredictable Magic Cloak

Unpredictable Magic Cloak [1]

#480175 · Armor · Garment
DEF
40
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
ASPD +2, MATK +20%. ------------------------ For every refine level, MATK +4. For every 3 refine level, increase all property magical damage by 2%. ------------------------ When refined +7 or higher, increase attack speed (reduces delay after attack) by 10%. When refined +9 or higher, MATK+10%. When refined +11 or higher, There's a 5% chance to cast Thunder Storm Lv. 5 and Heaven's Drive lv.5, when doing melee physical attacks. ------------------------ When learned Shadow Spell Lv.10. MATK+150. Increase magic damage against all property enemies by 10%. When refined +9 or higher, there's a 5% chance to cast Hell Inferno Lv. 3 and Diamond Dust lv.3, when doing melee physical attacks. When refined +11 or higher, there's a 5% chance to cast Earth Grave Lv. 3 and Chain Lightning lv.3, when doing melee physical attacks. When refined +13 or higher, ignore magic defense of Normal and Boss monster by 15%. ------------------------ Def : 40
Full item details & effects
Upg Huuma Shuriken

Upg Huuma Shuriken [1]

#13316 · Huuma Shuriken · Weapon (Two-Handed)
ATK
55
Weapon Lv.
3
Required Lv.
1
Slots
1
Weight
150
Buy value
20 z
Sell value
10 z
Shuriken coated with Oridecon and Gold mixed at a golden ratio. Indestructible. Increases ATK +10 / MATK +5, and long range Physical ATK by 1% per Refine level. Character Level 70+ : ATK increases additional +5 for every BaseLv increase of 10. Weapon lvl : 3 Applicable Job : Ninja Class
Full item details & effects
Valkyrie Hammer

Valkyrie Hammer [4]

#16051 · Mace · Weapon
ATK
50
Weapon Lv.
4
Required Lv.
70
Slots
4
Weight
10
Buy value
0 z
Sell value
0 z
The royal hammer of a powerful warrior maiden. Though its power is mighty, it is easy to handle, even by those less experienced. Property: Neutral Required Jobs: Novice, Swordman Jobs, Merchant Jobs, Acolyte Jobs MATK + 50 Novice Bonus Vit + 1 per upgrade level of the item. Max HP + 500 Additional Max HP + 200 per upgrade level of the item. Max SP + 400 ATK + 150 Additional MATK + 200 Hit + 10 Perfect Dodge + 1 per upgrade level of the item. Aspd + 1% per upgrade level of the item. Reduces the variable casting time of skills by 1% per 2 upgrade levels of the item. Reduces the SP cost of skills by 5%. Swordman Bonus Vit + 1 per upgrade level of the item. Max HP + 500 Max SP + 100 Merchant Bonus ATK + 100 Hit + 10 Reduces the variable casting time of skills by 1% per 2 upgrade levels of the item. Priest Bonus ATK + 50 Additional MATK + 100 Aspd + 1% per upgrade level of the item. Monk Bonus Max SP + 200 Perfect Dodge + 1 per upgrade level of the item. Reduces the SP cost of skills by 5%.
Full item details & effects
Valkyrie Knife

Valkyrie Knife [4]

#28717 · Dagger · Weapon
ATK
50
MATK
50
Weapon Lv.
4
Required Lv.
70
Slots
4
Weight
10
Buy value
50 z
Sell value
25 z
The royal knife of a powerful warrior maiden. Though its power is mighty, it is easy to handle, even by those less experienced. Property: Neutral Novice Bonus ATK + 100 MATK + 150 Max HP + 300 Max SP + 300 Reduces the SP cost of skills by 5%. This item is indestructible in battle. For every upgrade level of Valkyrie Knife [4], Int + 2 Dex + 2 Dex - 1 for every 10 base Dex. Additional Max HP + 200. Additional Max SP + 20. Additional MATK + 15. Crit + 7 Aspd + 10% Increases critical damage on targets by 1%. If upgrade level is +7 or higher, Reduces damage taken from Demi-Human race enemies by 10%. Mage Bonus For every upgrade level of Valkyrie Knife [4], Max HP + 200 Max SP + 20 If upgrade level is +7 or higher, Reduces damage taken from Demi-Human race enemies by 10%. Hunter Bonus Max HP + 200 Reduces the SP cost of skills by 5%. For every upgrade level of Valkyrie Knife [4], Int + 2 Dex + 2 Dancer and Bard Bonus ATK + 100 This item is indestructible in battle. For every upgrade level of Valkyrie Knife [4], Aspd + 10% Dex - 1 for every 10 base Dex. Thief Bonus Max SP + 100 MATK + 150 For every upgrade level of Valkyrie Knife [4], Increases critical damage on targets by 1%.
Full item details & effects
Valorous Assassin's Damascus

Valorous Assassin's Damascus

#13037 · Dagger · Weapon
ATK
120
Weapon Lv.
3
Required Lv.
80
Slots
0
Weight
0
Buy value
20 z
Sell value
10 z
A dagger that has been designed specifically for battles against humans. Account Bound Str + 1 Agi + 1 Increases physical damage on Demi-Human race targets by 75%. Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack. Increases physical damage on Human Player race targets by 75%. Bypass 20% of hard defense of Human Player race targets when performing a physical attack. Adds a 2% chance of buffing the user for 6 seconds when performing a physical attack; Adds a permanent Level 1 Occult Impaction effect to the item. This item is indestructible in battle. Rogue and Ninja Bonus MATK + 90
Full item details & effects
Varetyr Shadow Weapon

Varetyr Shadow Weapon

#24557 · Shadow Gear · Shadow weapon
Required Lv.
99
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Gloves that bring out potential capabilities of the wearer. Adds +1 ATK and MATK based on refine level. Increase wind property magic damage by 3%. When refined to +7 or higher, increase wind property magic damage by additional 3%. When refined to +9 or higher, increase wind property magic damage by additional 4%. SET BONUS Varetyr Shadow Weapon Varetyr Shadow Pendant Varetyr Shadow Earring Increase damage of Varetyr Spear as a percentage that is equivalent to sum of its refine rates. SET BONUS Varetyr Shadow Weapon Sorcerer Shadow Shield, Ignores magical defense of all race except players by 40%, additionally ignores magical defense as a percentage that is equivalent to sum of refine rates of Varetyr Shadow Weapon/Sorcerer Shadow Shield. Location: Weapon Weight: 0
Full item details & effects
Varmundt Death Rune Boots

Varmundt Death Rune Boots [1]

#470110 · Armor · Footgear
DEF
45
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Boots imprinted with Varmund's Death rune magic. It is imprinted with power. ------------------------ When refined to +7 or higher, MATK +5%. When refined to +9 or higher, reduces variable casting time by 5%, reduces fixed casting time by 0.3 seconds. When armor refined to +11 or higher, increases all property magical damage by 5%, reduces fixed casting time by additional 0.2 seconds. ------------------------ [Grade Bonus] [Grade D] MATK +2%. [Grade C] Reduces fixed casting time by additional 0.3 seconds. [Grade B] MATK +2%, S.MATK +2. [Grade A] Reduces fixed casting time by additional 0.2 seconds. ------------------------ Def: 45 Armor Lv: 2 Req Level: 210
Full item details & effects
Varmundt Death Rune Manteau

Varmundt Death Rune Manteau [1]

#480147 · Armor · Garment
DEF
45
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Manteau imprinted with Varmund's Death rune magic. It is imprinted with power. ------------------------ When refined to +7 or higher, reduces variable casting time by 10%. When refined to +9 or higher, increases all property magical damage by 10%. When armor refined to +11 or higher, MATK +5%. ------------------------ Set Bonus: Varmund Death Rune Manteau[1] Varmund Death Rune Boots[1] Varmund Death Rune Armor[1] increases all property magical damage by 5%, reduces variable casting time by additional 5%. ------------------------ [Grade Bonus] [Grade D] MATK +3%. [Grade C] MATK +3%, S.MATK +2. [Grade B] Increases all property magical damage by 5%. [Grade A] Reduces after cast delay by 10%. ------------------------ Def: 45 Armor Lv: 2 Req Level: 210
Full item details & effects
Varmundt Death Rune Robe

Varmundt Death Rune Robe [1]

#450202 · Armor · Armor
DEF
45
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Armor imprinted with Varmund's Death rune magic. It is imprinted with power. ------------------------ SPL +1 per 25 base Int of the user. ------------------------ When armor refined to +7 or higher, MATK +5%. When armor refined to +9 or higher, reduces variable casting time by 10%. When armor refined to +11 or higher, Increases all property magical damage by 10%. ------------------------ [Grade Bonus] [Grade D] MATK +3%. [Grade C] SPL +3, MATK +3%. [Grade B] Increases all property magical damage by 10%. [Grade A] Reduces after cast delay by 10%. ------------------------ Def: 45 Armor Lv: 2 Req Level: 210
Full item details & effects
VIT Soutane

VIT Soutane [1]

#15399 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
Formal wear was worn by the priest who revered Odin's vitality. It's imbued with a blessing that enhances the wearer's vitality. ------------------------ MaxHP +15%, MaxSP +5% ASPD +7% Reduces variable casting by 7% ------------------------ For every 2 refine levels, Increases MaxHP by 2%. For every 3 refine levels, VIT +5. For every 4 refine levels, Increases physical/magical damage against angel and demon race monsters by 10% ------------------------ Set Bonus Soutane of Vitality Clergy's Manteau Clergy's Boots VIT +8, DEF +50, MDEF +20. Reduces physical/magical damage taken from angel and demon race by 20%. If the sum of refine rate of the Soutane of Vitality, Clergy's Manteau, and Clergy's Boots is 27 or higher. ATK +4%, MATK +4%, reduces global cooldown by 20%, reduces fixed casting by 20%. ------------------------
Full item details & effects
Vivatus Fides Bible

Vivatus Fides Bible [2]

#540026 · Book · Weapon
ATK
210
MATK
210
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
180
Buy value
0 z
Sell value
0 z
A Bible reborn with the power of true faith through a purification ritual. MATK +210. ------------------------ Increases Duple Light damage by 10%. ATK +12 and MATK +12 per 3 refine rate. If refine rate is 7 or higher, increases Duple Light damage by additional 25%. If refine rate is 9 or higher, increases ASPD by 10%. If refine rate is 11 or higher, increases Duple Light damage by additional 40%. If refine rate is 12 or higher, increases melee physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases physical and magical damage against all property enemies by 15%. [Grade C] Increases Duple Light damage by additional 25%. [Grade B] ATK +7%, MATK +7%. [Grade A] POW + 1 and P.ATK + 1 per 3 refine rate. ------------------------ ATK : 210 Weapon Lv : 5
Full item details & effects
Vivatus Fides Dark Wand

Vivatus Fides Dark Wand [2]

#550063 · One-Handed Staff · Weapon
ATK
160
MATK
220
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
160
Buy value
0 z
Sell value
0 z
A Staff reborn through the power of true faith through a purification ritual. ------------------------ MATK + 220. Can't be destroyed. Increases Curse Explosion damage by 10%. MATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Curse Explosion damage by additional 20%. If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%. If refine rate is 11 or higher, increases Curse Explosion damage by additional 25%. If refine rate is 12 or higher, increases shadow property magical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%. [Grade C] Increases Curse Explosion damage by additional 15%. [Grade B] MATK +7%. [Grade A] SPL +1 and S.MATK +1 per 3 refine rate. ------------------------ Weapon Lv: 5 Required Lv: 210
Full item details & effects
Vivatus Fides Foxtail Wand

Vivatus Fides Foxtail Wand [2]

#550065 · One-Handed Staff · Weapon
ATK
200
MATK
350
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
A Foxtail reborn through the power of true faith through a purification ritual. ------------------------ MATK + 350. Can't be destroyed. Increases Catnip Meteor damage by 10%. MATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Catnip Meteor damage by additional 20%. If refine rate is 9 or higher, reduces skill cooldown of Catnip Meteor by 2 seconds. If refine rate is 11 or higher, increases Catnip Meteor damage by additional 25%. If refine rate is 12 or higher, increases neutral property magical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%. [Grade C] Increases Catnip Meteor damage by additional 15%. [Grade B] MATK +7%. [Grade A] SPL +1 and S.MATK +1 per 3 refine rate. ------------------------ Weapon Lv: 5 Required Lv: 210
Full item details & effects
Vivatus Fides Guardian Sword

Vivatus Fides Guardian Sword [2]

#500027 · One-Handed Sword · Weapon
ATK
200
MATK
220
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
A sword reborn with the power of true faith through a purification ritual. MATK + 220. ------------------------ Increases Genesis Ray damage by 10%. MATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Genesis Ray damage by additional 20%. If refine rate is 9 or higher, reduces skill cooldown of Genesis Ray by 0.5 seconds. If refine rate is 11 or higher, increases Genesis Ray damage by additional 25%. If refine rate is 12 or higher, increases holy and neutral property magical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases magical damage against all property enemies by 15%. [Grade C] Increases Genesis Ray damage by additional 15%. [Grade B] MATK + 7%. [Grade A] SPL +1 and S.MATK + 1 per 3 refine rate. ------------------------ ATK : 200 Weapon Lv : 5
Full item details & effects
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