Character Bound
Rental Item
Property: Neutral
Required Job: Novice Jobs, Acolyte Jobs, Mage Jobs, Soul Linker
Stats during WOE TE
MATK + 100
Increases magical damage on Player protocol targets by 10%.
Increases the recovery rate of recovery skills by 5%.
Adds a 10% chance of inflicting Blind on the target when performing a physical attack.
Cannot be traded.
Rental Item
MATK + 100.
** Extra option available in WoE TE area
Magic Attack Power +10% against other adventurers.
Magic attacks have a high Blinding chance.
Heal Amount +5%.
Cannot be traded.
Rental Item
MATK + 100.
** Extra option available in WoE TE area
Physical Attack Power +40% against other adventurers.
Physical attacks have a high Poisoning chance.
jewel tears the last shed before the Princess Adelaide to corruption in the dark has been crystallized. I can feel the gentle heart.
MATK + 3%.
Increased 1% heal amount when using heel, Sanctuary, Potion Pitcher, Highness heel, the Koruruseohiru
Location : Mid-Low Weight : 10
Req LV : 30
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
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MATK + 15 per 2 refine rate.
Reduces variable casting time by 3% per 3 refine rate.
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Increases Adoramus damage by 20% per 3 refine rate.
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Increases holy property magical damage by 7% per 4 refine rate.
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If refine rate is 11 or higher, MATK + 5%.
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Def : 10
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
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MATK + 15 per 2 refine rate.
Increases ASPD by 2% per 3 refine rate.
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Increases Wind Blade and Freezing Spear damage by 30% per 3 refine rate.
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Increases wind and water property magical damage by 5% per 4 refine rate.
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If refine rate is 11 or higher, MATK + 5%.
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Def : 10
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
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MATK + 15 per 2 refine rate.
Reduces variable casting time by 3% per 3 refine rate.
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Increases Psychic Wave and Diamond Dust damage by 20% per 3 refine rate.
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Increases neutral and water property magical damage by 5% per 4 refine rate.
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If refine rate is 11 or higher, MATK + 5%.
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Def : 10
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
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MATK + 15 per 2 refine rate.
Reduces variable casting time by 5% per 3 refine rate.
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Increases Curse Explosion and Eswhoo damage by 20% per 3 refine rate.
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Increases shadow property magical damage by 7% per 4 refine rate.
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If refine rate is 11 or higher, MATK + 5%.
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Def : 10
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
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ATK + 10 and MATK + 10 per 2 refine rate.
Increases ASPD by 4% and reduces variable casting time by 4% per 3 refine rate.
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Increases critical damage by 5% and increases all property magical damage by 5% per 4 refine rate.
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Increases physical damage against all size enemies by 2% per 4 refine rate.
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If refine rate is 11 or higher, reduces global cooldown by 5%.
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Def : 10
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
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MATK + 15 per 2 refine rate.
Reduces variable casting time by 5% per 3 refine rate.
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Increases Reverberation and Metallic Sound damage by 20% per 3 refine rate.
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Increases neutral property magical damage by 7% per 4 refine rate.
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If refine rate is 11 or higher, MATK + 5%.
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Def : 10
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
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MATK + 15 per 2 refine rate.
Reduces variable casting time by 3% per 3 refine rate.
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Increases Chain Lightning and Jack Frost damage by 20% per 3 refine rate.
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Increases wind and water property magical damage by 5% per 4 refine rate.
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If refine rate is 11 or higher, MATK + 5%.
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Def : 10
These boots are obviously old but they show no signs of wear and tear.
Mdef + 5
Max HP + 300
Additional Max HP + 100 per 3 upgrade levels of the item.
Max SP + 30
Additional Max SP + 10 per 3 upgrade levels of the item.
MATK + 10 per 3 upgrade levels of the item.
If the users base Int is 120 or higher,
Additional MATK + 60
Set Bonus
Temporal Int Boots
Giant Faceworm Snake Skin [1]
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Int Boots
Giant Faceworm Snake Skin
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Int Boots
Temporal Manteau
Max HP + 15%
MATK + 30
Mdef + 10
Reduces damage taken from Demi-Human race enemies by 5%.
These boots are obviously old but they show no signs of wear and tear.
Mdef + 5
Max HP + 300
Additional Max HP + 100 per 3 upgrade levels of the item.
Max SP + 30
Additional Max SP + 10 per 3 upgrade levels of the item.
MATK + 10 per 3 upgrade levels of the item.
If the users base Int is 120 or higher,
Additional MATK + 60
Set Bonus
Temporal Int Boots [1]
Giant Faceworm Snake Skin [1]
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Int Boots [1]
Giant Faceworm Snake Skin
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Int Boots [1]
Temporal Manteau [1]
Max HP + 15%
MATK + 30
Mdef + 10
Reduces damage taken from Demi-Human race enemies by 5%.
A curious manteau that was obviously made a long time ago but has no wear and tear.
It boosts the power of INT.
MATK + 10 and MATK + 1% per 2 refine rate.
Increases all property magical damage by 3% per 4 refine rate.
If refine rate is 7 or higher, additional MATK + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Int Boots [1] or Modified Int Boots [1],
MATK + 50, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Required Lv: 100
A cape that has been made long time ago but it still looks brand new.
Required Jobs: All Jobs
Reduces damage taken from Demi-Human race enemies by 5%.
Set Bonus
Temporal Manteau
Temporal Agi Boots
Max HP + 15%
Mdef + 10
Aspd + 5%
Reduces damage taken from Demi-Human race enemies by 5%.
Set Bonus
Temporal Manteau
Temporal Dex Boots
Max HP + 15%
Mdef + 10
Increases long-ranged damage on targets by 5%.
Reduces damage taken from Demi-Human race enemies by 5%.
Set Bonus
Temporal Manteau
Temporal Int Boots
Max HP + 15%
MATK + 30
Mdef + 10
Reduces damage taken from Demi-Human race enemies by 5%.
Set Bonus
Temporal Manteau
Temporal Luk Boots
Max HP + 15%
Mdef + 10
Increases critical damage on targets by 5%.
Reduces damage taken from Demi-Human race enemies by 5%.
Set Bonus
Temporal Manteau
Temporal Str Boots
Max HP + 15%
ATK + 30
Mdef + 10
Reduces damage taken from Demi-Human race enemies by 5%.
Set Bonus
Temporal Manteau
Temporal Vit Boots
Max HP + 15%
Mdef + 10
Reduces damage taken from Demi-Human race enemies by 5%.
Increases the recovery rate of recovery items by 10%.
A ring that the magician had on his body for a long time. It seems to resonate with the power of time's decision.
Max HP + 10%
Max SP + 10%
ATK + 50
MATK + 50
Set Bonus
Bear's Power
Temporal Ring
Str + 40
Max HP + 10%
Set Bonus
Hawkeye
Temporal Ring
Dex + 40
Hit + 50
Set Bonus
Lucky Day
Luk + 40
Increases critical damage on targets by 30%.
Set Bonus
Muscle Fool
Temporal Ring
Mdef + 40
Reduces the variable casting time of skills by 20%.
Set Bonus
Runaway Magic
Temporal Ring
Int + 40
Max SP + 10%
Set Bonus
Speed of Light
Temporal Ring
Flee + 40
Reduces the global delay of skills by 30%.
A mysterious ring said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
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All Basic Status + 1.
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Set Bonus:
Exotic Temporal Ring [1]
Bear's Power
ATK + 50.
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Set Bonus:
Exotic Temporal Ring [1]
Speed of Light
Reduce After Cast Delay by 8%.
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Set Bonus:
Exotic Temporal Ring [1]
Muscle Fool
MHP + 15%.
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Set Bonus:
Exotic Temporal Ring [1]
Runaway Magic
MATK + 50.
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Set Bonus:
Exotic Temporal Ring [1]
Hawkeye
Increase long-range physical damage by 10%.
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Set Bonus:
Exotic Temporal Ring [1]
Lucky Day
Critical Damage + 10%.
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Set Bonus:
Exotic Temporal Ring [1]
Exotic Temporal Boots [1]
MHP + 15%, MSP + 5%.
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Def : 0
Thanatos Staff remodeled with Team Atnad's technology added.
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Can't be destroyed in battle.
MATK +300.
When dealing magical damage, has a chance to recovers 1000 HP and 100 SP every 1 second for 4 times.
MATK + 10 per 2 refine rate.
Increases Crimson Rock damage by 10% per 3 refine rate.
If refine rate is 7 or higher, reduces global cooldown by 10%, increases fire and earth property magical damage by 15%.
If refine rate is 9 or higher, increases Earth Strain damage by 40%, increases Crimson Rock damage by additional 15%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, reduces damage taken from all property enemies by 15%.
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[Bonus By Grade]
[Grade D] MATK + 2%, increases Floral Flare Road and Stratum Tremor damage by 10%..
[Grade C] Additional MATK + 3%, S.MATK + 1.
[Grade B] Increases Floral Flare Road and Stratum Tremor damage by additional 10%.
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ATK : 150
Weapon Lv : 5
This two-handed axe, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard.
It offers incredible power and mana at a great cost.
INT +6. VIT +6. LUK -6.
Creates a low chance of regaining HP and SP from 5% of your damage dealt while you are Physically attacking.
Consumes 100 HP every 10 seconds.
Consumes 1,000 HP when unequipped.
MATK +80.
A pair of boots designed to resonate with Thanatos equipment.
You can feel the spirit of a magician from it.
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Account Bound
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MHP + 1500, MSP + 100.
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For every 2 refine level, MHP + 2%, MSP + 1%.
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When refined to +7 or higher, MATK + 50.
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When refined to +9 or higher, MATK + 10%.
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When refined to +11 or higher, reduce After Cast Delay by 5% and reduce Fixed Casting Time by 0.5s.
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Set Bonus:
Thanatos Magic Boots [1]
Thanatos Two-handed Staff-AD [2]
Reduce Crimson Rock cooldown by 5s.
Increase magic damage against all class enemies by 10%.
When Weapon Grade is C or higher, increase Crimson Rock damage by 20%.
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Set Bonus:
Thanatos Magic Boots [1]
Thanatos Staff-AD [2]
Reduce Varetyr Spear cooldown by 1.5s.
Reduce Lightning Land cooldown by 1s.
When Weapon Grade is C or higher, increase Lightning Land damage by 10%.
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Set Bonus:
Thanatos Magic Boots [1]
Thanatos Dagger-AD [2]
Increase magic damage against all class enemies by 10%.
When Weapon Grade is C or higher, increase From The Abyss damage by 15%.
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[Grade Bonus]
[Grade D] MHP + 2500, MSP + 300.
[Grade C] After Cast Delay - 5%, MATK + 5%.
[Grade B] S.MATK + 5.
[Grade A] S.MATK + 3, Fixed Casting Time - 0.5s.
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Def : 60
This bow, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard.
It offers incredible power and mana at a great cost.
INT +6. VIT +6. LUK -6.
Creates a low chance of regaining HP and SP from 5% of your damage dealt while you are Physically attacking.
Consumes 100 HP every 10 seconds.
Consumes 1,000 HP when unequipped.
MATK +110.
Thanatos Dagger remodeled with Team Atnad's technology added.
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MATK + 160.
When dealing magical damage, has a chance to recovers 1000 HP and 100 SP every 1 second for 4 times.
MATK + 10 per 2 refine rate.
Increases fire and neutral property magical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, MATK + 5%, increases fire and neutral property damage by additional 10%.
If refine rate is 9 or higher, when dealing normal melee physical damage, has a chance to auto-cast Meteor Storm level 7 and Psychic Wave level 4.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases fire and neutral property magical damage by additional 15%.
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[Bonus By Grade]
[Grade D] MATK + 2%, increases From the Abyss damage by 10%.
[Grade C] Additional MATK + 3%, S.MATK + 1.
[Grade B] Increases From the Abyss damage by additional 10%.
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ATK : 150
Weapon Lv : 5
This hammer, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard.
It offers incredible power and mana at a great cost.
INT +6. VIT +6. LUK -6.
Creates a low chance of regaining HP and SP from 5% of your damage dealt while you are Physically attacking.
Consumes 100 HP every 10 seconds.
Consumes 1,000 HP when unequipped.
MATK +120.
Thanatos Hammer remodeled with Team Atnad's technology added.
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Can't be destroyed in battle
MATK +190.
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
ATK + 10 and MATK + 10 per 2 refine rate.
Increases Duple Light damage by 18% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases holy property magical damage by 15%.
If refine rate is 9 or higher, ATK + 5%, MATK + 5%, increases Duple Light damage by additional 30%.
If refine rate is 11 or higher, increases physical and magical damage against all size enemies by 15%, increases melee physical damage by 15%.
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[Bonus By Grade]
[Grade D] ATK + 3%, increases Petitio damage by 10%.
[Grade C] Increases long ranged physical damage by 15%, P.ATK + 1.
[Grade B] Increases Petitio damage by additional 10%.
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ATK : 200
Weapon Lv : 5
This two-handed magic spear, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shards. It offers incredible power and mana at a great cost.
Property: Neutral
Vit + 6
Int + 6
Luk - 6
MATK + 50
Adds a 5% chance of restoring 5% of damage as HP when performing a physical attack.
Adds a 1% chance of restoring 5% of damage as SP when performing a physical attack.
Drains 100 HP from the user every 10 seconds.
Drains 1000 HP from the user when the item is unequipped.
A magic helmet made as a set with Thanatos weapon.
It has the effect of increasing the performance of Thanatos' magical weapon.
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MATK +4% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases all property magical damage by 10%.
If refine rate is 11 or higher, increases magical damage against all property enemies by 15%.
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Set Bonus:
Thanatos Magic Helmet
Thanatos Two-handed Staff-AD
increases magical damage against all size enemies by 10%,
increases Crimson Rock damage by 10% per 2 refine rate of weapon.
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Set Bonus:
Thanatos Magic Helmet
Thanatos Staff-AD
increases magical damage against all race monsters by 10%,
increases Varetyr Spear damage by 10% per 2 refine rate of weapon.
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Set Bonus:
Thanatos Magic Helmet
Thanatos Dagger-AD
increases all property magical damage by 10%,
increases Psychic Wave damage by 10% per 2 refine rate of weapon.
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Location: Upper
Required Lv: 190
A magic helmet made as a set with Thanatos weapon.
It has been improved.
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MATK +5% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases all property magical damage by 15%.
If refine rate is 11 or higher, increases magical damage against all property enemies by 15%, reduces fixed casting time by 0.2 seconds.
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Set Bonus:
Thanatos Magic Helmet-LT
Thanatos Two-handed Staff-AD
increases magical damage against all size enemies by 15%,
increases Crimson Rock damage by 12% per 2 refine rate of weapon.
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Set Bonus:
Thanatos Magic Helmet-LT
Thanatos Staff-AD
increases magical damage against all race monsters by 15%,
increases Varetyr Spear damage by 12% per 2 refine rate of weapon.
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Set Bonus:
Thanatos Magic Helmet-LT
Thanatos Dagger-AD
increases all property magical damage by 15%,
increases Psychic Wave damage by 12% per 2 refine rate of weapon.
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[Bonus By Grade]
[Grade D] Increases all property magical damage by 5%.
[Grade C] SPL +2, S.MATK +2.
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Location: Upper
Armor Lv: 2
Required Lv: 190
This magic spear, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shards. It offers incredible power and mana at a great cost.
Property: Neutral
Vit + 6
Int + 6
Luk - 6
MATK + 100
Adds a 5% chance of restoring 5% of damage as HP when performing a physical attack.
Adds a 1% chance of restoring 5% of damage as SP when performing a physical attack.
Drains 100 HP from the user every 10 seconds.
Drains 1000 HP from the user when the item is unequipped.
This magic staff, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard. It offers incredible power and mana at a great cost.
Property: Neutral
Required Job: Warlock, Sorcerer, Arch Bishop, Sura
VIT + 6
INT + 6
LUK - 6
MATK + 200
Restores 300 HP to the user every 2 seconds.
Restores 50 SP to the user every 2 seconds.
Drains 100 HP from the user every 10 seconds.
Drains 1000 HP from the user when the item is unequipped.
Increases the recovery rate of recovery skills by 15%.
This magic staff, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard.
It offers incredible power and mana at a great cost.
INT +6. VIT +6. LUK -6.
+15% Healing effectiveness.
Creates a chance of recovering HP and SP while you are Magically attacking.
Consumes 100 HP every 10 seconds.
Consumes 1,000 HP when unequipped.
MATK +200.
Thanatos Staff remodeled with Team Atnad's technology added.
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Can't be destroyed in battle.
MATK + 180.
When dealing magical damage, has a chance to recovers 1000 HP and 100 SP every 1 second for 4 times.
MATK + 10 per 2 refine rate.
Increases Varetyr Spear damage by 10% per 3 refine rate.
If refine rate is 7 or higher, increases wind property magical damage by 15%, increases Varetyr Spear damage by additional 15%.
If refine rate is 9 or higher, reduces variable casting time by 10%, reduces skill cooldown of Varetyr Spear by 2.5 seconds.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, reduces skill cooldown of Psychic Wave by 1 second.
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[Bonus By Grade]
[Grade D] MATK + 2%, increases Lighntning Land damage by 10%.
[Grade C] Additional MATK + 3%, S.MATK + 1.
[Grade B] Increases Lighntning Land damage by additional 10%.
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ATK : 100
Weapon Lv : 5