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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “ATK + 5%” in Renewal

Page 37 of 38
Vivatus Fides Poison Book

Vivatus Fides Poison Book [2]

#540025 · Book · Weapon
ATK
170
MATK
200
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
130
Buy value
0 z
Sell value
0 z
A poison book reborn with the power of true faith through a purification ritual. MATK +200. ------------------------ Increases Poison Burst damage by 10%. MATK +12 per 3 refine rate. If refine rate is 7 or higher, increases Poison Burst damage by additional 20%. If refine rate is 9 or higher, reduces skill cooldown of Poison Burst by 1 second. If refine rate is 11 or higher, increases Poison Burst damage by additional 25%. If refine rate is 12 or higher, increases poison property magical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%. [Grade C] Increases Poison Burst damage by additional 15%. [Grade B] MATK +7%. [Grade A] SPL +1 and S.MATK + 1 per 3 refine rate. ------------------------ ATK : 170 Weapon Lv : 5
Full item details & effects
Vivatus Fides Rapier

Vivatus Fides Rapier [2]

#500028 · One-Handed Sword · Weapon
ATK
210
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
A rapier reborn with the power of true faith through a purification ritual. ------------------------ Increases Cart Cannon damage by 10%. ATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Cart Cannon damage by additional 20%. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Cart Cannon damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%. [Grade C] Increases Cart Cannon damage by additional 15%. [Grade B] ATK +7%. [Grade A] POW +1 and P.ATK +1 per 3 refine rate. ------------------------ ATK : 210 Weapon Lv : 5
Full item details & effects
Vivatus Fides Revolver

Vivatus Fides Revolver [2]

#800012 · Revolver · Weapon (Two-Handed)
ATK
210
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
Revolver reborn through the power of true faith through a purification ritual. ------------------------ Can't be destroyed. Increases Fire Dance damage by 10%. ATK + 18 per 3 refine rate. If refine rate is 7 or higher, increases Fire Dance damage by additional 20%. If refine rate is 9 or higher, reduces physical and magical damage taken from all race monsters (except players) by 15%). If refine rate is 11 or higher, increases Fire Dance damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Fire Dance damage by additional 15%. [Grade B] ATK +7%. [Grade A] CON + 1 and P.ATK + 1 per 3 refine rate. ------------------------ Weapon Lv: 5 Required Lv: 210
Full item details & effects
Vivatus Fides Ribbon

Vivatus Fides Ribbon [2]

#580020 · Whip · Weapon
ATK
100
MATK
210
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
An ornated rope reborn with the power of true faith through a purification ritual. MATK + 210. ------------------------ Increases Metallic Sound damage by 10%. MATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Metallic Sound damage by additional 20%. If refine rate is 9 or higher, reduces skill cooldown of Metallic Sound by 2 seconds. If refine rate is 11 or higher, increases Metallic Sound damage by additional 25%. If refine rate is 12 or higher, increases neutral property magical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%. [Grade C] Increases Metallic Sound damage by additional 15%. [Grade B] MATK + 7%. [Grade A] SPL + 1 and S.MATK + 1 per 3 refine rate. ------------------------ ATK : 100 Weapon Lv : 5
Full item details & effects
Vivatus Fides Rifle

Vivatus Fides Rifle [2]

#810008 · Rifle · Weapon (Two-Handed)
ATK
280
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
Rifle reborn through the power of true faith through a purification ritual. ------------------------ Can't be destroyed. Increases God's Hammer damage by 10%. ATK + 18 per 3 refine rate. If refine rate is 7 or higher, increases God's Hammer damage by additional 20%. If refine rate is 9 or higher, reduces skill cooldown of God's Hammer by 8 seconds. If refine rate is 11 or higher, increases God's Hammer damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases God's Hammer damage by additional 15%. [Grade B] ATK +7%. [Grade A] CON + 1 and P.ATK + 1 per 3 refine rate. ------------------------ Weapon Lv: 5 Required Lv: 210
Full item details & effects
Vivatus Fides Rod

Vivatus Fides Rod [2]

#640022 · Two-Handed Staff · Weapon (Two-Handed)
ATK
200
MATK
340
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
190
Buy value
0 z
Sell value
0 z
A rod reborn with the power of true faith through a purification ritual. ------------------------ MATK +340. Can't be destroyed in battle Increases Soul Expansion damage by 10%. MATK + 18 per 3 refine rate. If refine rate is 7 or higher, increases Soul Expansion damage by additional 20%. If refine rate is 9 or higher, increases magical damage against all size enemies by 15%. If refine rate is 11 or higher, increases Soul Expansion damage by additional 25%. If refine rate is 12 or higher, increases ghost property magical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases magical damage against all property enemies by 15%. [Grade C] Increases Soul Expansion damage by additional 15%. [Grade B] MATK +7%. [Grade A] SPL +1 and S.MATK +1 per 3 refine rate. ------------------------ ATK : 200 Weapon Lv : 5
Full item details & effects
Vivatus Fides Scepter

Vivatus Fides Scepter [2]

#590024 · Mace · Weapon
ATK
230
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
300
Buy value
0 z
Sell value
0 z
An mace reborn with the power of true faith through a purification ritual. Can't be destroyed in battle. ------------------------ Increases Cart Tornado damage by 10%. ATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Cart Tornado damage by additional 20%. If refine rate is 9 or higher, reduces global cooldown by 10%. If refine rate is 11 or higher, increases Cart Tornado damage by additional 25%. If refine rate is 12 or higher, increases melee physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Cart Tornado damage by additional 15%. [Grade B] ATK + 7%. [Grade A] POW + 1 and P.ATK + 1 per 3 refine rate. ------------------------ ATK : 230 Weapon Lv : 5
Full item details & effects
Vivatus Fides Shotgun

Vivatus Fides Shotgun [2]

#820006 · Shotgun · Weapon (Two-Handed)
ATK
320
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
Shotgun reborn through the power of true faith through a purification ritual. ------------------------ Splash attack. Increases Shatter Storm damage by 10%. ATK + 18 per 3 refine rate. If refine rate is 7 or higher, increases Shatter Storm damage by additional 20%. If refine rate is 9 or higher, reduces skill cooldown of Shatter Storm by 1 second. If refine rate is 11 or higher, increases Shatter Storm damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Shatter Storm damage by additional 15%. [Grade B] ATK +7%. [Grade A] CON + 1 and P.ATK + 1 per 3 refine rate. ------------------------ Weapon Lv: 5 Required Lv: 210
Full item details & effects
Vivatus Fides Stardust Book

Vivatus Fides Stardust Book [2]

#540045 · Book · Weapon
ATK
240
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
A book reborn through the power of true faith through a purification ritual. ------------------------ Increases Falling Stars damage by 10%. ATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Falling Stars damage by additional 20%. If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%. If refine rate is 11 or higher, increases Falling Stars damage by additional 25%. If refine rate is 12 or higher, increases melee physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Falling Stars damage by additional 15%. [Grade B] ATK +7%. [Grade A] POW + 1 and P.ATK + 1 per 3 refine rate. ------------------------ Weapon Lv: 5 Required Lv: 210
Full item details & effects
Vivatus Fides Two-handed Staff

Vivatus Fides Two-handed Staff [2]

#640021 · Two-Handed Staff · Weapon (Two-Handed)
ATK
200
MATK
340
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
A two-handed staff reborn with the power of true faith through a purification ritual. ------------------------ MATK +340. Can't be destroyed in battle Increases Comet damage by 10%. MATK + 18 per 3 refine rate. If refine rate is 7 or higher, increases Comet damage by additional 20%. If refine rate is 9 or higher, increases magical damage against all size enemies by 15%. If refine rate is 11 or higher, increases Comet damage by additional 25%. If refine rate is 12 or higher, increases neutral property magical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases magical damage against all property enemies by 15%. [Grade C] Increases Comet damage by additional 15%. [Grade B] MATK +7%. [Grade A] SPL +1 and S.MATK +1 per 3 refine rate. ------------------------ ATK : 200 Weapon Lv : 5
Full item details & effects
Vivatus Fides Two-handed Sword

Vivatus Fides Two-handed Sword [2]

#600018 · Two-Handed Sword · Weapon (Two-Handed)
ATK
300
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
400
Buy value
0 z
Sell value
0 z
A two-handed sword reborn with the power of true faith through a purification ritual. ------------------------ Increases Wind Cutter damage by 10%. ATK + 18 per 3 refine rate. If refine rate is 7 or higher, increases Wind Cutter damage by additional 20%. If refine rate is 9 or higher, reduces global cooldown by 10%. If refine rate is 11 or higher, increases Wind Cutter damage by additional 25%. If refine rate is 12 or higher, increases melee physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%. [Grade C] Increases Wind Cutter damage by additional 15%. [Grade B] ATK +7%. [Grade A] POW +1 and P.ATK +1 per 3 refine rate. ------------------------ ATK : 300 Weapon Lv : 5
Full item details & effects
Vivatus Fides Violin

Vivatus Fides Violin [2]

#570019 · Musical Instrument · Weapon
ATK
170
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
A violin reborn with the power of true faith through a purification ritual. ------------------------ Increases Severe Rainstorm damage by 10%. ATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Severe Rainstorm damage by additional 20%. If refine rate is 9 or higher, reduces skill cooldown of Severe Rainstorm by 2.5 seconds. If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Severe Rainstorm damage by additional 15%. [Grade B] ATK + 7%. [Grade A] POW + 1 and P.ATK + 1 per 3 refine rate. ------------------------ ATK : 170 Weapon Lv : 5
Full item details & effects
Vivatus Fides Wand

Vivatus Fides Wand [2]

#550029 · One-Handed Staff · Weapon
ATK
160
MATK
210
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
A wand reborn with the power of true faith through a purification ritual. MATK +210. Can't be destroyed in battle ------------------------ Increases Adoramus damage by 10%. MATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Adoramus damage by additional 20%. If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%. If refine rate is 11 or higher, increases Adoramus damage by additional 25%. If refine rate is 12 or higher, increases holy property magical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%. [Grade C] Increases Adoramus damage by additional 15%. [Grade B] MATK +7%. [Grade A] SPL + 1 and S.MATK + 1 per 3 refine rate. ------------------------ ATK : 160 Weapon Lv : 5
Full item details & effects
Vulcanus Armor-LT

Vulcanus Armor-LT [1]

#450298 · Armor · Armor
DEF
30
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
ATK+150. ------------------------ Every 2 level refine, ATK+15. Every 3 level refine, increase Arm Cannon/Axe Tornado/Crazy Vines/Cart Tornado skills damage by 20%. ------------------------ When refined to +9 or higher, increase melee/range physical damage by 10%. When refined to +11 or higher, increase physical damage to all races by 15%. When refined to +13 or higher, reduce After cast delay skill by 15%. ------------------------ Set Bonus: Vulcanus Armor-LT Porcellio Card ATK+100, Increase physical damage to all sizes enemies +15%. Ignores 20% of the physical defense of normal-class enemies. ------------------------ Set Bonus: Vulcanus Armor-LT Gloom Under Night Card ATK+100, Increase physical damage to all sizes enemies +30%. Ignores 20% of the physical defense of normal-class enemies. ------------------------ [Grade Bonus] [Grade D] Every 2 level refine, ATK+8. Every 3 level refine, increase physical damage to enemies of all sizes by 4%. [Grade C] Every 3 level refine, increase Axe Stomp/Acidified Zone (Fire) skills damage by 5%. [Grade B] Every 2 level refine, P.ATK+1. Every 3 level refine, increase physical damage to enemies of all sizes by 5%. [Grade A] Every 3 level refine, increase Axe Stomp/Acidified Zone (Water) skills damage by 8%. When refined to +13 or higher, increase melee/range physical damage by 25%. ------------------------ Def: 30
Full item details & effects
W King Tiger Doll Hat

W King Tiger Doll Hat

#18856 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
0
Buy value
10 z
Sell value
5 z
A hat inspired by Eddga. It has been dyed white to give it an edgier appearance. Position: Upper Str + 2 Dex + 2 Increases physical damage on Brute race targets by 10%. Increases physical damage on Doram race targets by 10%. Adds a 0.3% chance of buffing the user for 3 seconds when performing a physical attack per upgrade level if the item.; ATK + 25 per upgrade level of the item, Drains 5 SP from the user every second. Adds a 0.1% chance of buffing the user for 3 seconds when receiving a physical attack per upgrade level if the item.; ATK + 25 per upgrade level of the item, Drains 5 SP from the user every second.
Full item details & effects
Wakwak Manteau

Wakwak Manteau [1]

#20814 · Armor · Garment
DEF
40
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
20 z
Sell value
10 z
A manteau made out of the wings of a Wakwak. By wearing it, you will feel like you can fly. Required Jobs: All Jobs ATK + 5% If upgrade level is +5 or higher, ATK + 2 for every 10 base Str If upgrade level is +7 or higher, Additional ATK + 3 for every 10 base Str Set Bonus Wakwak Card Wakwak Manteau Disables the following effects of Wakwak Card, ATK + 5 for every 10 base Str.
Full item details & effects
White Fox Charm

White Fox Charm [1]

#490691 · Armor · Accessory
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
An amulet modeled after the tail of a sacred white fox. It is said to bring good fortune to the bearer. ------------------------ ATK + 150, POW + 3, CRI + 50. ------------------------ Increase physical damage against all class enemies by 10%. ------------------------ Reduce damage taken from Human and Doram Player by 3%. ------------------------ Reduce 16th Night cooldown by 25 seconds. ------------------------ For every 10 Base Level, increase Shadow Hunting, Shadow Dance, Shadow Flash, and Shadow - Nightmare damage by 1%. ------------------------ Def : 0
Full item details & effects
Wicked Axe

Wicked Axe [2]

#620016 · Two-Handed Axe · Weapon (Two-Handed)
ATK
300
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
320
Buy value
0 z
Sell value
0 z
Two-handed Axe equipped with concentrated unclean energy of clock tower. It has become more difficult to handle than the existing Relapse Axe. ------------------------ Can't be destroyed. Increases Axe Stomp damage by 7% per 2 refine rate. Increases Axe Tornado damage by 8% per 3 refine rate. Increases melee physical damage by 3% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] POW +2. [Grade C] Increases Axe Stomp damage by additional 10%. [Grade B] P.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
Wicked Blade

Wicked Blade [2]

#500045 · One-Handed Sword · Weapon
ATK
230
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
180
Buy value
0 z
Sell value
0 z
Sword equipped with concentrated unclean energy of clock tower. It has become more difficult to handle than the existing Relapse Blade. ------------------------ Increases Acidified Zone (Fire/Wind) damage by 6% per 2 refine rate. Increases Cart Tornado damage by 7% per 3 refine rate. ATK + 5% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] POW +2. [Grade C] Increases Acidified Zone (Fire/Wind) damage by additional 10%. [Grade B] P.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
Wicked Book

Wicked Book [2]

#540042 · Book · Weapon
ATK
220
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
Book equipped with concentrated unclean energy of clock tower. It has become more difficult to handle than the existing Relapse Book. ------------------------ Can't be destroyed. Increases Noon Blast damage by 6% per 2 refine rate. Increases Rising Sun damage by 8% per 3 refine rate. Increases melee physical damage by 4% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] POW +2. [Grade C] Increases Noon Blast damage by additional 10%. [Grade B] P.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
Wicked Edge

Wicked Edge [2]

#510052 · Dagger · Weapon
ATK
200
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
140
Buy value
0 z
Sell value
0 z
Dagger equipped with concentrated unclean energy of clock tower. It has become more difficult to handle than the existing Relapse Edge. ------------------------ Increases Shadow Dance damage by 5% per 2 refine rate. Increases Shadow Flash damage by 7% per 3 refine rate. Increases melee physical damage by 3% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] POW +1. [Grade C] Increases Shadow Dance damage by additional 7%. [Grade B] P.ATK +1. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
Wicked Katar

Wicked Katar [2]

#610035 · Katar · Weapon (Two-Handed)
ATK
280
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
190
Buy value
0 z
Sell value
0 z
Katar equipped with concentrated unclean energy of clock tower. It has become more difficult to handle than the existing Relapse Katar. ------------------------ Increases Impact Crater damage by 6% per 2 refine rate. Increases Savage Impact damage by 7% per 3 refine rate. Increases melee physical damage by 3% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] POW +2. [Grade C] Increases Impact Crater damage by additional 10%. [Grade B] P.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
Wicked Plant

Wicked Plant [2]

#550056 · One-Handed Staff · Weapon
ATK
210
MATK
220
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
180
Buy value
0 z
Sell value
0 z
Foxtail equipped with concentrated unclean energy of clock tower. It has become more difficult to handle than the existing Relapse Plant. ------------------------ Can't be destroyed. MATK + 220. Increases Howling of Chulho and Hyunrok Breeze damage by 6% per 2 refine rate. Increases Hohogong Strike and Hyunrok Cannon damage by 7% per 3 refine rate. Increases long ranged physical and all property magical damage by 4% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] POW, SPL +1. [Grade C] Increases Howling of Chulho and Hyunrok Breeze damage by additional 10%. [Grade B] P.ATK, S.MATK +1. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
Wild Beast

Wild Beast [1]

#400409 · Armor · Headgear (Top)
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
Reduces damage from normal and boss monsters by 20%. For every refine level, Increases physical and magical damage for all attribute monsters by 3%. ------------------------ When using Gray Wolf Suit, Gray Wolf Manteau, and Gray Wolf Boots. reduces damage taken from Ghost property by 20%. Immune to Freeze. ------------------------ When using Gray Wolf Robe, Gray Wolf Muffler, and Gray Wolf Shoes, reduces damage taken from Ghost property by 20%. Immune to Freeze. ------------------------ When using Gray Wolf Pendant, ATK +15%. ------------------------ When using Gray Wolf Ring, ATK +15%. ------------------------ When using Gray Wolf Earring, MATK +15%. ------------------------ When using Gray Wolf Necklace, MATK +15%. ------------------------ When using Wolf Orb (STR) Level 1, STR +15. ------------------------ When using Wolf Orb (AGI) Level 1, AGI +15. ------------------------ When using Wolf Orb (VIT) Level 1, VIT +15. ------------------------ When using Wolf Orb (INT) Level 1, INT +15. ------------------------ When using Wolf Orb (DEX) Level 1, DEX +15. ------------------------ When using Wolf Orb (STR) Level 2, POW +15. ------------------------ When using Wolf Orb (VIT) Level 2, STA +15. ------------------------ When using Wolf Orb (AGI) Level 2, WIS +15. ------------------------ When using Wolf Orb (INT) Level 2, SPL +15. ------------------------ When using Wolf Orb (DEX) Level 2, CON +15. ------------------------ When using Wolf Orb (DEF) Level 1, DEF +300. ------------------------ When using Wolf Orb (MDEF) Level 1, MDEF +30. ------------------------ When using Wolf Orb (Speed) Level 2, MHP and MSP +10%. ------------------------ When using Wolf Orb (Speed) Level 1, ASPD +10%. ------------------------ When using Wolf Orb (Caster) Level 1, reduces variable casting time by 15%. ------------------------ When using Wolf Orb (After Cast Delay), reduces global cooldown by 15%. ------------------------ When using Wolf Orb (Robust) Level 1, for every base level, ATK +1.(Up to level 250) ------------------------ When using Wolf Orb (Robust) Level 2, for every base level, MATK +1.(Up to level 250) ------------------------ When using Wolf Orb (Warrior) Level 2, Ignore physical defense of all races enemies (including players) by 50%. ------------------------ When using Wolf Orb (Mage) Level 2, Ignore magical defense of all races enemies (including players) by 50%. ------------------------ When using Wolf Orb (Caster) Level 2, MHP and MSP +10%. ------------------------ When using Wolf Orb (Fixed Casting) Level 1, reduce fixed casting time by 70%. ------------------------ Def : 0 Location : Upper
Full item details & effects
Wild Bullet Shadow Armor

Wild Bullet Shadow Armor

#24928 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Increase Only One Bullet damage by 8%. ------------------------ For every 2 refine level, CRI + 1, ATK + 4. ------------------------ For every 3 refine level, increase Only One Bullet damage by additional 2%. ------------------------ Set Bonus: Wild Bullet Shadow Armor Wild Bullet Shadow Shoes ATK + 2%, P.ATK + 2, When the total refine level of set is 15 or higher, increase physical damage against all size enemies by 7%. When the total refine level of set is 18 or higher, ignore physical defense of all race monsters (except Player) by 50%. ------------------------ Set Bonus: Wild Bullet Shadow Armor Wild Bullet Shadow Shoes Master Shadow Shield CRI + 3, C.RATE + 1. When the total refine level of set is 27 or higher, Ignore physical resistance of all race monsters (except Player) by 10%. ------------------------ Location : Armor
Full item details & effects
Will of Sword and Zen

Will of Sword and Zen [1]

#470254 · Armor · Footgear
DEF
25
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
70
Buy value
0 z
Sell value
0 z
Reduce damage taken from normal and boss monsters by 5%. ------------------------ Reduce damage taken from Players by 10%. ------------------------ For every refine level, MATK +4%. ------------------------ When refined to +10 or higher, Reduce After Cast Delay by 15%. ATK and MATK +15%. ------------------------ When refined to +12 or higher, Reduce After Cast Delay by additional 25%. ATK and MATK additional +25%. ------------------------ When refined to +13 or higher, CRI +20. Increases critical damage by 30%. ------------------------ Def : 25
Full item details & effects
Wings of Olympus-LT

Wings of Olympus-LT [1]

#480471 · Armor · Garment
DEF
30
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
Enable to use "Battle Chant" Lv. 1. MDEF+10. ------------------------ Every 2 level refine, ATK/MATK+10. Every 3 level refine, ATK/MATK+2%. Every 4 level refine, reduce physical/magic damage taken from normal-class by 3% ------------------------ When refine to +9 or higher, P.ATK/S.MATK+5 When refine to +11 or higher, increase melee/range physical damage by 12% and increase all properties magic damage to targets by 12%. When refined to +13 or higher, reduce After cast delay skill by 15%. ------------------------ When equipped with 'Apollo Armor-LT [1]', 'Jupiter Armor-LT [1]', 'Mars Armor-LT [1]', 'Ceres Leather Armor-LT [1]', 'Venus Feather Armor-LT [1]', 'Vulcanus Armor-LT [1]', 'Neptune Uniform-LT [1]', 'Mercury Suit-LT [1]', 'Bacchus Armor-LT [1]', 'Diana Suit-LT [1]', 'Janus Armor-LT [1]'. , If Grade D, reduce variable casting time skill by 15%. If Grade C, MHP+5%, MHP+2500. If Grade B, attack speed increases (delay after attack -15%). If Grade A, fixed casting decreases by 0.3 seconds. ------------------------ [Grade Bonus] [Grade D] Physical/magic damage increased by 10% to enemies of all sizes. [Grade C] Physical/magic damage increased by 10% to enemies of all properties. [Grade B] Physical/magic damage increased by 10% to enemies of all races. [Grade A] Physical/magic damage increased by 10% to enemies of all class. ------------------------ Def: 30
Full item details & effects
Witch's Pumpkin Hat

Witch's Pumpkin Hat

#18656 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
20
Slots
0
Weight
30
Buy value
20 z
Sell value
10 z
A tattered witch hat adorned with a baby pumpkin. Position: Upper Str +2 Int +2 Mdef +10 Increases physical and magical damage on Demon and Undead race targets by 15%. Set Bonus Witch's Pumpkin Hat Mr. Smile Adds a chance of gaining Pumpkin Pie when a monster is killed. Set Bonus Witch's Pumpkin Hat Hahoe Mask Aspd + 10% Adds a chance of buffing the user for 5 seconds when performing a physical or magical attack; ATK + 50. Set Bonus Witch's Pumpkin Hat Alarm Mask Increases the recovery rate of Pumpkin consumables by 2000%. Increases the recovery rate of Well-Baked Cookies consumables by 200%. Adds a chance of gaining Pumpkin Pie or Well-Baked Cookies when a monster is killed. Set Bonus Witch's Pumpkin Hat Opera Masque Flee + 10 Adds a chance of inflicting Stun on the target when performing a physical attack. Set Bonus Witch's Pumpkin Hat Gozarian Mask ATK + 30 MATK + 30 Adds a chance of gaining Pumpkin Pie, Well-Baked Cookies, Candy, or Candy Candes when a monster is killed.
Full item details & effects
Wolf Wrist Guard

Wolf Wrist Guard [1]

#2172 · Armor · Shield
DEF
70
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
25
Buy value
45,000 z
Sell value
22,500 z
Armguard with a threatening wolf drawing. You feel indiscriminating wild instincts when wearing this. Adds a chance of buffing the user for 5 seconds when performing a physical attack; ATK + 100 Flee - 50 Set Bonus Wolf Armguard [1] Ninja Scale Armor [1] Str + 2 ATK + 10%
Full item details & effects
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