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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “ATK + 1%” in Renewal

Page 4 of 51
Ascendant Crown

Ascendant Crown [1]

#5897 · Armor · Headgear (Top)
DEF
20
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
5
Buy value
20 z
Sell value
10 z
A copy of the legendary artifact left behind by the greatest Super Novice to ever walk the earth. The real one has been lost for ages, but this replica can imitate some of its awesome power. Position: Upper ATK + 15% MATK + 15% Mdef + 20 Hit + 20 Flee + 20 Perfect Dodge + 10 Crit + 20 Aspd + 5 Reduces the variable casting time of skills by 20%. Reduces damage taken from Neutral property attacks by 5%. If upgrade level is +9 or higher, All Stats + 10 Max HP + 15% Max SP + 15% Concept by Team Inubashiri.
Full item details & effects
Assassin Handcuffs

Assassin Handcuffs [1]

#2892 · Armor · Accessory
DEF
3
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
56,000 z
Sell value
28,000 z
A glove designed to defend and attack at the same time. Max SP + 20 Crit + 3 Set Bonus Krishna [1] Assassin Handcuffs [1] ATK + 50 Flee - 30 Increases the damage of Sonic Blow by 50%. Set Bonus Chakram [2] Assassin Handcuffs [1] Max HP - 10% Crit + 4 Increases critical damage on targets by 40%.
Full item details & effects
Assault Suits

Assault Suits [1]

#450251 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Suit worn by special forces during assault operations. Tough, light, and functional. MaxHP + 10% , MaxSP + 10% When physically attacking, increase damage to all race monsters by 7% per 1 skill level of Arrow Storm. When No Limits Lv. 5 is learned, increase attack speed by 10% Dex + 10 , ATK + 50 per 1 skill level of Warg Ride. When refined to +5 or higher, Perfect Hit + 25% When refined to +7 or higher, additional Perfect Hit + 25%
Full item details & effects
Asteria's Armor-LT

Asteria's Armor-LT [1]

#450385 · Armor · Armor
DEF
100
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
Reduce damage taken from enemies of all sizes by 5%. MaxHP +20%. ------------------------ Every 2 refine level, VIT +6, ATK & MATK +20. Every 3 refine level, Max HP +1200. ------------------------ When refined to +7 or higher, global cooldown reduced by 12%. When refined to +9 or higher, physical/magic damage to enemies of all properties +15%. When refined to +11, if WIS is 90 or higher, reduces melee physical damage taken by 18%, if STA is 90 or higher, reduces ranged physical damage taken by 18%. if WIS and STA are both 90 or higher, increase melee & ranged physical damage taken by 10%. When refined to +13 or higher, increases physical/magic damage to enemies of all sizes +15%. ------------------------ Set Bonus: Astraea Armor-LT Evil Druid Card increases physical/magic damage to all class enemies (Normal/Boss Monsters) by 15%, Max HP +8% every 2 Armor refine (up to +14). ------------------------ Set Bonus: Astraea Armor-LT Arch Bishop Margaretha Card Increases physical/magic damage to enemies of all class by 25% (Normal/Boss Monsters), when Armor refined to +10 or higher, increases Max HP by (Refinement Value -4) * (Refinement Value -4) % (up to +14). ------------------------ Set Bonus: Astraea Armor-LT Astraea Shoes-LT Astraea Cloak-LT All basic status +3, Max HP+15%. Reduces physical damage taken from enemies of all sizes by 10%. If both shoes and Cloak are 'A grade', you will not be affected by Freezing, Stone Curse, Stun, Sleep, or Curse status. ------------------------ [Grade Bonus] [Grade D] Every 2 refine level, VIT +2, Max HP +500. [Grade C] Reduces physical damage taken from enemies of all sizes by 8%, increases physical/magic damage to enemies of all races by 15%. [Grade B] When attacked by physical attack, there is a 30% chance to Stone Curse the target. [Grade A] When attacking with a melee/ranged physical attack, there's a 10% chance to put the target in Lex Aeterna status. ------------------------ Def: 100
Full item details & effects
Asteria's Boots-LT

Asteria's Boots-LT [1]

#470205 · Armor · Footgear
DEF
25
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
25
Buy value
0 z
Sell value
0 z
All basic Status +3. MDEF+10. ------------------------ When refined to +10, If pure STR is 100, Max HP +10%,Max SP +10%. If pure INT is 100, reduces fixed casting time 0.5 seconds. If pure VIT is 100, physical damage taken from medium targets is -15%. If pure AGI is 100, ASPD +15%. If pure DEX is 100, delay after skill -7%. If pure LUK is 100, CRI +10, perfect dodge +5. ------------------------ When refined to +13, When POW 60 or higher, melee physical attack damage +15%. When STA 60 or higher, reduces after cast delay 8%, RES +30. When WIS 60 or higher, reduces after cast delay 8%, MRES +30. When SPL 60 or higher, increases all properties magic damage by +15%. When CON 60 or higher, increases range physical atttack damage by +15%. When CRT 60 or higher, H.PLUS +10, C.Rate +10. ------------------------ [Grade Bonus] [Grade D] RES +30, MRES +30. [Grade C] P.ATK, S.MATK +5. [Grade B] Increases physical/magic damage to enemies of all sizes by 15%. [Grade A] When refined to +13, reduces fixed casting 0.5 seconds. ------------------------ Def: 25
Full item details & effects
Asteria's Cloak-LT

Asteria's Cloak-LT [1]

#480338 · Armor · Garment
DEF
150
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
All basic status +2. MaxHP, SP +10%. ------------------------ Every 2 refine level, ATK, MATK +10. Every 3 refine level, increases to resist neutral properties by 3%. ------------------------ When refined to +9 or higher, increases physical/magic damage to targets of all sizes by 10%. When refined to +11 or higher, increases melee/ranged physical damage by 10%, increases all properties magic damage by 10%. When refined to +13 or highers, reduce global cooldown skill by 10%. ------------------------ Set Bonus: Astraea Cape-LT Astraea Shoes-LT Increases resistance to all races by 10%, Max HP, SP +10%. ------------------------ [Grade Bonus] [Grade D]?RES +30, MRES +30. [Grade C]?P.ATK, S.MATK +5. [Grade B]?Max HP +10000. [Grade A]?Increases resistance to all races by 5%. ------------------------ Def: 15
Full item details & effects
Asteria's Helm-LT

Asteria's Helm-LT [1]

#400699 · Armor · Headgear (Top)
DEF
20
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
MaxHP+5%. ------------------------ Every 2 refine level, ATK & MATK +15, Every 4 refine level, Reduces damage taken from enemies of all class (Normal/Boss Monsters), Races, Properties by 2%. reduces physical/magical damage taken from enemies of all sizes by 2%. ------------------------ When refined to +7 or higher, MaxHP +7%, MRES +20. When refined to +9 or higher, reduces variable casting 15%. When refined to +11 or higher, increases ATK & MATK by 10% to all sizes enemies. When refined to +13 or higher, reduces fixed casting by 0.3 seconds. ------------------------ Set Bonus: Astraea Helm-LT Astraea Shoes-LT MaxHP+7000, reduces fixed casting time by 0.5 seconds, perfect dodge +12. ------------------------ Set Bonus: Astraea Helm-LT Astraea Cape-LT Increases melee/ranged damage by 15% and all property magic damage by 15%, reduces damage taken from ranged physical ATK by 15%, reduces physical/magical damage taken from all properties by 5%. ------------------------ Set Bonus: Astraea Helm-LT Astraea Armor-LT when receiving physical ATK, there is a 3% chance to gain VIT+200 for 10 seconds, and the effectiveness of heal and recovery items increases by 20%. When equiped by Arch Bishop, can use 'Energy Coat' skill. ------------------------ [Grade Bonus] [Grade D] RES+30, MRES+30. [Grade C] POW,SPL,CON +5. [Grade B] Physical/magical damage to targets of all races +15%. [Grade A] After Cast Delay -15%. ------------------------ Def: 20 Location: Upper
Full item details & effects
Astrologer's Dawn Boots

Astrologer's Dawn Boots [1]

#470291 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
All talent status +10. ------------------------ Every 2 refine level, ATK and MATK +10. Every 3 refine level, POW, SPL, CON +2. ------------------------ When refine +7 or higher, increases melee/ranged physical damage by 12%, increases all property magical damage by 12%. When refine +9 or higher, decreases after cast delay by 8%. When refine +11 or higher, reduces fixed casting time by 0.7 seconds. When refine +13 or higher, increases physical/magical damage to all race enemies by 12%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Power Lv2 When physically attacking, has 3% chance to increase STR by 100 for 10 seconds. when Shoes [C grade], POW +7, When Shoes [A grade], additional POW +12, and Perfect Hit +8%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Stamina Lv2 When physically attacking, has 3% chance to increase VIT by 120 for 10 seconds. when Shoes [C grade], MHP +8%, P.ATK +10, When Shoes [A grade], additional MHP +15%, P.ATK +15, and increases physical damage all sizes enemies by 25%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Wisdom Lv2 When magically attack, has 3% chance to increase MATK by 30% for 10 seconds. when Shoes [C grade], reduces variable casting time by 20%, S.MATK +10. When Shoes [A grade], reduces variable casting time by additional 35%, S.MATK +15, and increases magical damage to all sizes enemies by 25%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Spell Lv2 When magically attack, has 3% chance to increase INT by 120 for 10 seconds. when Shoes [C grade], SPL +10. When Shoes [A grade], additional SPL +20, and reduces fixed casting time by 0.2 seconds. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Concentration Lv2 When physically attacking, has 3% chance to increase DEX by 150 for 10 seconds. when Shoes [C grade], CON +10. When Shoes [A grade], additional CON +20, and increases ranged physical damage by 8%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Creative Lv2 When physically attacking, has 3% chance to increase ATK by 20% for 10 seconds. when Shoes [C grade], CRI +7. When Shoes [A grade], additional CRT +12, and C.RATE +10. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Power Lv3 When physically attacking, has 3% chance to increase STR by 120 for 10 seconds. when Shoes [C grade], POW +10, When Shoes [A grade], additional POW +18, and Perfect Hit +15%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Stamina Lv3 When physically attacking, has 3% chance to increase VIT by 150 for 10 seconds. when Shoes [C grade], MHP +10%, P.ATK +10, When Shoes [A grade], additional MHP +20%, P.ATK +15, and increases physical damage all sizes enemies by 30%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Wisdom Lv3 When magically attack, has 3% chance to increase MATK by 35% for 10 seconds. when Shoes [C grade], reduces variable casting time by 25%, S.MATK +10. When Shoes [A grade], reduces variable casting time by additional 45%, S.MATK +15, and increases magical damage to all sizes enemies by 30%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Spell Lv3 When magically attack, has 3% chance to increase INT by 150 for 10 seconds. when Shoes [C grade], SPL +12. When Shoes [A grade], additional SPL +27, and reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Concentration Lv3 When physically attacking, has 3% chance to increase DEX by 200 for 10 seconds. when Shoes [C grade], CON +12. When Shoes [A grade], additional CON +27, and increases ranged physical damage by 15%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Creative Lv3 When physically attacking, has 3% chance to increase ATK by 25% for 10 seconds. when Shoes [C grade], CRI +8. When Shoes [A grade], additional CRT +17, and C.RATE +12. ------------------------ [Grade Bonus] [Grade D] MHP and MSP +5%. [Grade C] ATK and MATK +7%. [Grade B] Reduced fixed casting time by 0.3 seconds. [Grade A] Increases physical/magical damage to all class enemies by 10%. ------------------------ Def : 20
Full item details & effects
Attacker Booster Greaves

Attacker Booster Greaves [1]

#470000 · Armor · Footgear
DEF
20
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
A special set of greaves for your rapid growth. Specialized in Melee Physical Attack. Cannot be refined. ATK + 20 FLEE + 20 For every 3 refine levels, increases MHP + 1%. If refined to +7, increases MHP + 5%. If refined to +9, decreases Fixed Casting Time by 0.5 seconds.
Full item details & effects
Attacker Booster Manteau

Attacker Booster Manteau [1]

#480000 · Armor · Garment
DEF
30
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
A special manteau for your rapid growth. Specialized in Melee Physical Attack. Cannot be refined. ASPD + 5% For every 3 refine levels, increases CRI + 2. If refined to +7, increases Critical Damage by 5%. If refined to +9, reduces after cast delay by 10%.
Full item details & effects
Attacker Booster Plate

Attacker Booster Plate [1]

#450001 · Armor · Armor
DEF
120
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
A special armor for your rapid growth. Specialized in Melee Physical Attack. Cannot be refined. ATK + 100 Reduces after cast delay by 5%. For every 2 refine levels, increases ATK + 1%. For every 3 refine levels, increases Critical Damage 1%. If refined to +7, increases ATK + 50. If refined to +9, decreases after cast delay by an additional 5%.
Full item details & effects
Auto Spell Shadow Weapon

Auto Spell Shadow Weapon

#24725 · Shadow Gear · Shadow weapon
Required Lv.
Any
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
ATK + 15. ------------------------ For every 2 refine level, ATK + 1. ------------------------ When refined to +9 or higher, there's a 7% chance to cast Bash Level 7 when performing normal melee physical attack. ------------------------ When refined to +10 or higher, there's a 10% chance to cast Bash Level 10 when performing normal melee physical attack. ------------------------ Set Bonus: Auto Spell Shadow Weapon Auto Spell Shadow Pendant Auto Spell Shadow Earring ATK + 1%, ------------------------ When the total refine level of set is 21 or higher, there's a 4% chance to cast Sonic Blow Level 7 when performing normal melee physical attack. ------------------------ When the total refine level of set is 27 or higher, there's a 8% chance to cast Sonic Blow Level 10 when performing normal melee physical attack. ------------------------ Location : Weapon
Full item details & effects
Automatic Armor Type A

Automatic Armor Type A [1]

#450127 · Armor · Armor
DEF
135
Armor Lv.
1
Required Lv.
160
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Combat armor improved with the technology of Barmund Mansion, Type A. Various modules can be used for additional abilities. ATK +125 ATK +10 for every 2 refine levels When refined to +7 or higher, Increased ASPD (ASPD +15%) If equipped with Automatic Engine Wing Type A, ATK +50 If equipped with Illusion Engine Wing Type B, Post-skill delay -10%
Full item details & effects
Automatic Engine Wing C-Type

Automatic Engine Wing C-Type [1]

#480451 · Armor · Garment
DEF
35
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
Enables Level 1 Greed. MHP +2500. For every 2 refine level, ATK and MATK +10. When refined to +7 or higher, ASPD +10%, reduces variable casting time by 15%,CRI +10. When refined to +9 or higher, Increase melee and long ranged physical damage by 10%. MATK +10%. When refined to +11 or higher, Increase melee and long ranged physical damage by additional 7%. MATK +10%. ------------------------ Set Bonus: Automatic Engine Wing Type C Automatic Armor Type A/B If the sum of refine rate of set is 21 or higher, ignore defense and magical defense of Dragon,Fish and Demon monsters by 30%. ------------------------ Def : 35
Full item details & effects
Automatic Leg Type A

Automatic Leg Type A [1]

#470022 · Armor · Footgear
DEF
70
Armor Lv.
1
Required Lv.
160
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
Combat boots improved with the technology of Barmund Mansion, Type A. Various modules can be used for additional abilities. MaxSP +250 MaxSP +20 for every 2 refine levels When refined to +7 or higher, Long-ranged Physical damage +7% If equipped with Automatic Armor Type A, ATK +7% If equipped with Automatic Armor Type B, increased ASPD (ASPD +7%)
Full item details & effects
Autumn Headband

Autumn Headband [1]

#5898 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
20
Buy value
20 z
Sell value
10 z
A hairband with an array of autumn leaves attached to it. It displays the beauty of an autumn forest for all to see. Position: Upper ATK + 2 for every 5 base Dex. Reduces the variable casting time of Arrow Storm by 100%. Adds a 4% chance of restoring 1% of damage as SP when performing a physical attack. If upgrade level is +9 or higher, Increases the damage of Arrow Storm by 1% for every 5 base levels.
Full item details & effects
Avaritia Metal

Avaritia Metal [2]

#610006 · Katar · Weapon (Two-Handed)
ATK
220
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
180
Buy value
0 z
Sell value
0 z
A mass of fragments that got fallen apart from broken robots. It has been horribly distorted by the magic-jamming device that Illusion has installed. Rolling Cutter damage +10%. ATK +12 for every 3 refine levels. When refined to +7 or higher, Cross Ripper Slasher damage +10%. When refined to +9 or higher, Increased ASPD (ASPD +10%). When refined to +11 or higher, Additional Rolling Cutter and Cross Ripper Slasher damage +15%.
Full item details & effects
Avenger

Avenger [2]

#28130 · Two-Handed Axe · Weapon (Two-Handed)
ATK
270
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
600
Buy value
0 z
Sell value
0 z
A two-handed axe that a leading blacksmith reportedly used for his revenge.. It seems to resonate with Ancient Hero Boots. Cannot be destroyed in battle. Every 2 Refine level ATK +10. Every 3 Refine level increase the damage of Axe Tornado by 10%. When Refine level is 9, Axe Boomerang damage increased by 40% . When Refine level is 11, increase damage given to enemies of all sizes 15%. When equipped together with Ancient Hero Boots and using physical/magical attacks, with a fixed rate for 7s STR +20, ATK +15%. Weapon Lv : 4 Required Lv : 100 Required Job: Mechanic Jobs
Full item details & effects
Avenger-LT

Avenger-LT [2]

#620015 · Two-Handed Axe · Weapon (Two-Handed)
ATK
290
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
700
Buy value
0 z
Sell value
0 z
Indestructible. ATK +5%. When base level is 210 or higher, POW +2, P.ATK +1. For every 2 refine level, ATK +15. For every 3 refine level, increases Axe Tornado damage by 10%. When refined to +7 or higher, increases Axe Boomerang damage by 40%, reduces cooldown of Axe Tornado by 1 second. When refined to +9 or higher, Increases meele and long range physical damage by 15%, increases physical damage against all size enemies by 20%. When refined to +11 or higher, Reduces physical/magical damage received from enemies of all attributes by 20% ------------------------ Set Bonus: Avenger-LT [2] Hero Boots-LT [1] ATK +10%, P.ATK +2. ------------------------ [Bonus by Grade] [Grade D] ATK +3%. [Grade C] Increases meele and long ranged physical damage by 15%, P.ATK +1. [Grade B] POW +3, P.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 190
Full item details & effects
Bacchus Armor-LT

Bacchus Armor-LT [1]

#450386 · Armor · Armor
DEF
30
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
ATK +150。 ------------------------ Every 2 refine level, ATK +15. Every 3 refine level, increases Round Trip/Dragon Tail/Slug Shoot/God's Hammer damage by 20%. ------------------------ When refined to +9 or higher, increases ranged physical attack by 15%. When refined to +11 or higher, increases physical attack damage to enemies of all races by 15%. When refined to +13 or higher, reduce global cooldown by 15%. ------------------------ Set Bonus: Bacchus Armor-LT Heart Hunter Card ATK +100, increases physical damage to all class enemies (Normal/Boss Monsters) by 15%. ------------------------ Set Bonus: Bacchus Armor-LT Captain Ferlock Card ATK +100, increases physical damage to all enemies class enemies (Normal/Boss Monsters) by 35%. ------------------------ [Grade Bonus] [Grade D] Enable to using True Sight Lv. 10 skill (buff is immediately removed after unequipped). Reduces Round Trip cooldown by 1 second. Reduces Slug Shot cooldown by 4 seconds. Reduces Dragon Tail cooldown by 2 seconds. Reduces God's Hammer cooldown by 5 seconds. Every 3 refine level, increases physical damage to enemies of all sizes by 4%. [Grade C] Every 3 refine level, increases Wild Fire/The Vigilant at Night/Spiral Shooting damage by 5%. [Grade B] Every 2 refine level, P.ATK +1. Every 3 refine level, increases physical damage to enemies of all sizes by 5%. [Grade A] Every 3 refine level, increases Wild Fire/The Vigilant at Night/Spiral Shooting damage by 5%. When refined to +13, increases long-range physical damage by 25%. ------------------------ Def: 30
Full item details & effects
Baphomet Horns

Baphomet Horns

#5280 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
Any
Slots
0
Weight
0
Buy value
2 z
Sell value
1 z
Rental Item A headgear made from the horns of Baphomet. Inflicts 12% more damage to Demihumans. Increases ATK based on the wearer's Job Lvl. This item cannot be Dropped or Traded. Location : Upper Weight : 80
Full item details & effects
Bat Von Blood

Bat Von Blood

#420422 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
20
Buy value
0 z
Sell value
0 z
A small, red vampire bat. ------------------------ ATK +100, MATK +100, Recovers 700 HP and 70 SP when monsters are defeated by physical or magical attacks. Enable to use Greed Lv. 1. Experience gained from monsters +15%. ------------------------ Def : 20 Location : Lower
Full item details & effects
Battle Aura Manteau

Battle Aura Manteau [1]

#480149 · Armor · Garment
DEF
20
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Immune to Knockback. Able to use level 5 Call Spirit ------------------------ For every 2 refine level, ATK + 10. For every 3 refine level, melee/ranged physical damage +4%. When refined to 7 or higher, Perfect HIT +8. When refined to 9 or higher, increases physical damage against targets of all attributes by 10%. When refined to 11 or higher, Perfect HIT +15. ------------------------ Set Bonus Battle Aura Manteau Old Blazing Soul For every refine level of Old Blazing Soul, increases Earthshaker and Rampage Blast damage by 2%. For every 2 refine level of Old Blazing Soul, reduces skill cooldown of Earthshaker and Rampage Blast damage by 0.1 second. ------------------------ Set Bonus Battle Aura Manteau Ifrit Card Increases physical damage against Human and Human Player by 30%. Increases physical damage against Angel and Demon by 40%. Resistance to Fire property +50% Resistance to Water property -30% Able to use level 5 Fury When using Fury, ATK +150 for 10 sec. Increases Fury skill cooldown by 20 sec. ------------------------
Full item details & effects
Battle Aura Manteau-LT

Battle Aura Manteau-LT [1]

#480454 · Armor · Garment
DEF
20
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
No Knockback. Can use skill Summon Spirit Sphere LV5. ------------------------ Every 2 refine level, ATK+10, POW+1, CON+1 Every 3 refine level, Increases ranged/melee physical damage by 8%. ------------------------ When refined to +7 or higher, ATK+15%, increases ASPD (delay after attack) by 10%. When refined to +9 or higher, Increases physical attack to all property by 12%. When refined to +11 or higher, Perfect Hit+25. When refined to +13 or higher, Increases ranged/melee physical damage by 10%. ------------------------ Set Bonus: Battle Aura Manteau-LT [1] Old Blazing Soul [1] Every 3 refine level, Increases Second Flame damage by 15%, increases Third Flame Bomb 10%. When headgear refined to +13 or higher, MaxHP+25%. ------------------------ Set Bonus: Battle Aura Manteau-LT [1] Ifrit Card Increases physical damage to human, angel, demon, and player race by 40%. Resistance to fire property by 50%. Resistance to water property -30%. Enable to use skill 'Fury' LV5, increases cooldown skill by 20 seconds. When using skill 'Fury', ATK+200 for 10 seconds. ------------------------ [Grade Bonus] [Grade D] ATK+80. [Grade C] Perfect Hit+10. [Grade B] Increases physical damage to all size by 12%. [Grade A] Reduce delay after cast skill by 7%. If refine +13, increases physical damage to all race by 12%. ------------------------ Def: 20
Full item details & effects
Battle Hook

Battle Hook [1]

#1421 · One-Handed Spear · Weapon
ATK
140
Weapon Lv.
4
Required Lv.
65
Slots
1
Weight
90
Buy value
20 z
Sell value
10 z
A spear that is tipped with a hook that can push and pull enemies. Property: Neutral Increases physical damage on Demi-Human race targets by 20%. Increases physical damage on Human Player race targets by 20%. Enables Level 3 Pierce. Adds a 5% chance of inflicting Stun on the target when performing a physical attack. Lord Knight Bonus Aspd - 5% Set Bonus Tournament Shield [1] Long Horn [1] or Battle Hook [1] or Hunting Spear [1] ATK + 4% Def + 2
Full item details & effects
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