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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “Attack Delay 4” in Renewal

Page 1 of 6
Alice Body Pillow

Alice Body Pillow [1]

#460084 · Armor · Shield
DEF
50
Armor Lv.
2
Required Lv.
1
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
A super-duper-exclusive-limited edition of body pillow with a cute Alice image on it. Everyone will have no choice but to acknowledge you as a hero when you equip it in your adventure. ------------------------ MHP + 10%, MSP + 10%. MDEF + 10. ------------------------ For every 2 refine level, P.ATK + 1, S.MATK + 1. ------------------------ For every 3 refine level, ATK + 5%, MATK + 5%. ------------------------ When refined to +11 or higher, There's a 6% chance to gain INT +70 for 20 seconds when performing magical attack. There's a 6% chance to gain STR +70 for 20 seconds when performing physical attack. ------------------------ When refined to +12 or higher, reduce Fixed Cast Time by 50%. ------------------------ Set Bonus: Alice Body Pillow [1] Alice Card Reduce damage taken from Normal monsters by 40%. When Shield refined to +10 or higher, P.ATK +10, S.MATK + 10. ------------------------ Set Bonus: Alice Body Pillow [1] Alice Egg ATK +30, MATK +30. When performing a physical attack, there's a 3% chance of restoring 5% of damage as HP. When pet relation is Loyal, ASPD +2, Variable Casting Time -10%. ------------------------ [Grade Bonus] [Grade D] MHP +10%, MSP +10%. [Grade C] After Cast Delay -15%. [Grade B] POW +12, SPL +12. ------------------------ Def: 50
Full item details & effects
Aquatic Spear

Aquatic Spear [2]

#32018 · One-Handed Spear · Weapon
ATK
180
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
Spear used by a hero who received the blessing of the water spirit in the past. A beautiful spear that reminisces a crashing wave. It seems to resonate with Ancient Hero Boots. For each 2 refine levels, ATK + 10. For each 3 refine levels, increase ranged physical damage dealth by 4%. When refined to +7 or higher, increases damage of Cannon Spear, Banishing Point by 15%. When refined to +9 or higher, increases attack speed (reduces delay after attack by 10%. When refined to +11 or higher, increases damage of Cannon Spear, Banishing Point by additional 20%. When equipped with Ancient Hero Boots, adds random chance to increase STR +20, ATRK+15% for 7 sec when wearer physical attacks. Weapon Lv : 4 Required Lv : 100 Required Job: Royal Guard Jobs
Full item details & effects
Asteria's Helm

Asteria's Helm [1]

#400075 · Armor · Headgear (Top)
DEF
20
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
MHP +5%. ------------------------ When refined to +7 or higher, additional MHP +5%. When refined to +9 or higher, Reduces physical and magical damage taken from all property enemies by 5%. When refined to +10 or higher, Reduces physical and magical damage taken from all size enemies by 5%. When refined to +11 or higher, Reduces physical and magical damage taken by 5%. When refined to +12 or higher, Reduces physical and magical damage taken from all race by 5%. ------------------------ Set Bonus: Astraea Helm [1] Astraea Shoes [1] Reduces fixed casting time by 0.5 seconds. Perfect evasion +10 ------------------------ Set Bonus: Astraea Helm [1] Astraea Armor [1] When receiving a melee physical attack, has a 5% chance to activated the "Muscle Fool". Increases healing skill recovery by 20%. Muscle Fool effect, VIT +200, reduces physical and magical damage taken by 50%, MATK -50%, ------------------------ Set Bonus: Astraea Helm [1] Astraea Manteau [1] Reduces damage taken from long ranged physical attack by 15%, reduces magical and physical damage taken from all property enemies by 5%. ------------------------ Set Bonus: Astraea Helm [1] Astraea Ring [1] All basic status +3, reduces after cast delay by 7%. ------------------------ Set Bonus: Astraea Helm [1] Astraea Shoes [1] Astraea Armor [1] Astraea Manteau [1] Astraea Ring [1] When total refine level of the set is 48 and equipped by Archbishop, enables to use Energy Coat Lv.1 ------------------------ Location: Upper Armor lv: 1 Required Lv: 100
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Astrologer's Dawn Boots

Astrologer's Dawn Boots [1]

#470291 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
All talent status +10. ------------------------ Every 2 refine level, ATK and MATK +10. Every 3 refine level, POW, SPL, CON +2. ------------------------ When refine +7 or higher, increases melee/ranged physical damage by 12%, increases all property magical damage by 12%. When refine +9 or higher, decreases after cast delay by 8%. When refine +11 or higher, reduces fixed casting time by 0.7 seconds. When refine +13 or higher, increases physical/magical damage to all race enemies by 12%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Power Lv2 When physically attacking, has 3% chance to increase STR by 100 for 10 seconds. when Shoes [C grade], POW +7, When Shoes [A grade], additional POW +12, and Perfect Hit +8%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Stamina Lv2 When physically attacking, has 3% chance to increase VIT by 120 for 10 seconds. when Shoes [C grade], MHP +8%, P.ATK +10, When Shoes [A grade], additional MHP +15%, P.ATK +15, and increases physical damage all sizes enemies by 25%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Wisdom Lv2 When magically attack, has 3% chance to increase MATK by 30% for 10 seconds. when Shoes [C grade], reduces variable casting time by 20%, S.MATK +10. When Shoes [A grade], reduces variable casting time by additional 35%, S.MATK +15, and increases magical damage to all sizes enemies by 25%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Spell Lv2 When magically attack, has 3% chance to increase INT by 120 for 10 seconds. when Shoes [C grade], SPL +10. When Shoes [A grade], additional SPL +20, and reduces fixed casting time by 0.2 seconds. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Concentration Lv2 When physically attacking, has 3% chance to increase DEX by 150 for 10 seconds. when Shoes [C grade], CON +10. When Shoes [A grade], additional CON +20, and increases ranged physical damage by 8%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Creative Lv2 When physically attacking, has 3% chance to increase ATK by 20% for 10 seconds. when Shoes [C grade], CRI +7. When Shoes [A grade], additional CRT +12, and C.RATE +10. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Power Lv3 When physically attacking, has 3% chance to increase STR by 120 for 10 seconds. when Shoes [C grade], POW +10, When Shoes [A grade], additional POW +18, and Perfect Hit +15%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Stamina Lv3 When physically attacking, has 3% chance to increase VIT by 150 for 10 seconds. when Shoes [C grade], MHP +10%, P.ATK +10, When Shoes [A grade], additional MHP +20%, P.ATK +15, and increases physical damage all sizes enemies by 30%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Wisdom Lv3 When magically attack, has 3% chance to increase MATK by 35% for 10 seconds. when Shoes [C grade], reduces variable casting time by 25%, S.MATK +10. When Shoes [A grade], reduces variable casting time by additional 45%, S.MATK +15, and increases magical damage to all sizes enemies by 30%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Spell Lv3 When magically attack, has 3% chance to increase INT by 150 for 10 seconds. when Shoes [C grade], SPL +12. When Shoes [A grade], additional SPL +27, and reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Concentration Lv3 When physically attacking, has 3% chance to increase DEX by 200 for 10 seconds. when Shoes [C grade], CON +12. When Shoes [A grade], additional CON +27, and increases ranged physical damage by 15%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Creative Lv3 When physically attacking, has 3% chance to increase ATK by 25% for 10 seconds. when Shoes [C grade], CRI +8. When Shoes [A grade], additional CRT +17, and C.RATE +12. ------------------------ [Grade Bonus] [Grade D] MHP and MSP +5%. [Grade C] ATK and MATK +7%. [Grade B] Reduced fixed casting time by 0.3 seconds. [Grade A] Increases physical/magical damage to all class enemies by 10%. ------------------------ Def : 20
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Baby Boar Bib

Baby Boar Bib

#480075 · Armor · Garment
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
MaxHP +5%, decrease incoming damage from players by 5%, Reduce casting time of animal type skills by 10%. When refine rate is 9 or higher, MaxHP +10%, reduce casting time of animal type skills by 20%. When refine rate is 11 or higher, MaxHP +5%, reduce casting time of animal type skills by additional 20%. Reduce delay after attack by 2% per each level of Hiss learned. Increase a chance to perfect hit by 4% per 1 Power of Lock learned, increase damage dealt to all size monsters by 2%. Increase animal damage type skills by 15% for every level of Sprit Of Savage learned. Reduce cooldown of Lunatic Carrot Beat by 0.2 seconds per 1 Spirit of Life learned.
Full item details & effects
Baculum Daemonicum

Baculum Daemonicum [2]

#1676 · One-Handed Staff · Weapon
ATK
60
MATK
150
Weapon Lv.
4
Required Lv.
80
Slots
2
Weight
120
Buy value
20 z
Sell value
10 z
An infernal staff from hell. Only true demons are able control it's full power. People say that a Prince from Hell used this weapon for his army. Property: Neutral Required Job: Acolyte Jobs, Mage Jobs, Soul Linker MATK + 150 Variable Casting Time - 10% If upgrade level is +9 or higher, Reduces the SP cost of skills by 10%. Adds a chance of inflicting Blind on the target when performing a magical attack. If the user's base level is 101 or higher, MATK + 30 An infernal staff from hell. Only true demons are able control it's full power. People say that a Prince from Hell used this weapon for his army. Decrease aftercast delay 10%. With more than Base LV 100, MATK +30. With more than 9 refine level, Blind can be activated by a certain chance. SP consumption will be decreasd 10% when using skills. MATK + 150 Weapon LV : 4 Required LV : 80
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Battle Aura Manteau-LT

Battle Aura Manteau-LT [1]

#480454 · Armor · Garment
DEF
20
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
No Knockback. Can use skill Summon Spirit Sphere LV5. ------------------------ Every 2 refine level, ATK+10, POW+1, CON+1 Every 3 refine level, Increases ranged/melee physical damage by 8%. ------------------------ When refined to +7 or higher, ATK+15%, increases ASPD (delay after attack) by 10%. When refined to +9 or higher, Increases physical attack to all property by 12%. When refined to +11 or higher, Perfect Hit+25. When refined to +13 or higher, Increases ranged/melee physical damage by 10%. ------------------------ Set Bonus: Battle Aura Manteau-LT [1] Old Blazing Soul [1] Every 3 refine level, Increases Second Flame damage by 15%, increases Third Flame Bomb 10%. When headgear refined to +13 or higher, MaxHP+25%. ------------------------ Set Bonus: Battle Aura Manteau-LT [1] Ifrit Card Increases physical damage to human, angel, demon, and player race by 40%. Resistance to fire property by 50%. Resistance to water property -30%. Enable to use skill 'Fury' LV5, increases cooldown skill by 20 seconds. When using skill 'Fury', ATK+200 for 10 seconds. ------------------------ [Grade Bonus] [Grade D] ATK+80. [Grade C] Perfect Hit+10. [Grade B] Increases physical damage to all size by 12%. [Grade A] Reduce delay after cast skill by 7%. If refine +13, increases physical damage to all race by 12%. ------------------------ Def: 20
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Blade Katar

Blade Katar [2]

#610003 · Katar · Weapon (Two-Handed)
ATK
185
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
Katar with sharp blades. It seems to resonate with Ancient Hero Boots. Every 2 Refine levels ATK + 10. Every 3 Refine levels attack speed increased (delay after skill decreased by 2%). When Refine level is 9, damage of Rolling Cutter skill increased by 20% . When Refine level is 11, delay after skils decreased by 7%. When equipped together with Ancient Hero Boots and attacking with physical attacks, with a fixed rate for 7 STR + 20, ATK + 15%. Weapon Lv: 4 Required Lv: 100 Required Job: Guillotine Cross Jobs
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Blasti-OS

Blasti-OS [2]

#28136 · Two-Handed Axe · Weapon (Two-Handed)
ATK
400
Weapon Lv.
4
Required Lv.
130
Slots
2
Weight
450
Buy value
20 z
Sell value
10 z
A seemingly bladeless ax. Its blade, reddish brown in color, can only be seen when it's swung. Even then, it's still faintly visible. Indestructible. Damage -10% from Small and Medium monsters +7 Effect: Additional damage -15% from Small and Medium monsters +9 Effect: Long-ranged Physical damage +15% +11 Effect: Post-skill delay -10%
Full item details & effects
Blessed Knife

Blessed Knife [2]

#510070 · Dagger · Weapon
ATK
200
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
A knife used by Bravery heroes in the past. It is said that only angels who are blessed and protected by angels can use it. It resonates with the Ancient Hero's Boots. ATK + 10 per 2 refine rates. Increase damage of Back Stab by 20% per 3 refine rates. When refined to +9 or higher, reduce delay after attack by 10%. When refined to +11 or higher, can use Fatal Menace slv7. When equipped with Ancient Hero's Boots, adds a chance to STR + 20, ATK + 15% when physical attack for 7 sec.
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Blocking Spear

Blocking Spear [2]

#32026 · One-Handed Spear · Weapon
ATK
210
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
300
Buy value
0 z
Sell value
0 z
Originally used to block entrance to dangerous areas in Einbroch, it's now modified into a weapon due to its durability and power. ATK +10%. Vanishing Point damage +10%. When refined to +7 or higher, ATK +40, increased ASPD (ASPD +10%) When refined to +9 or higher, Additional Vanishing Point damage +15%. When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec. When refined to +11 or higher, After-cast delay -20%.
Full item details & effects
Bloody Celine's Dress

Bloody Celine's Dress [1]

#450135 · Armor · Armor
DEF
40
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A bloody dress worn by Celine Kimi. It provides a different power compared to the other dress. ------------------------ For every 2 refine level, MATK + 10. ------------------------ When refined to +7 or higher, MATK + 10%. ------------------------ When refined to +10 or higher, Armor will be indestructible in battle. ------------------------ Set Bonus: Bloody Celine Dress [1] Celine Kimi Card When performing magic attack, there's a low chance to transform into Celine Kimi for 5 seconds. While transformed, reduce After Cast Delay by 50%, MATK + 25%, when performing magic attack, there's a low chance to autocast Lv.1 Vituperatum. ------------------------ Set Bonus: Bloody Celine Dress [1] Evil Spirit Glove [1] MATK + 50. When performing physical attack, there's a low chance to autocast Lv.3 Soul Expansion. When performing magic attack, there's a low chance to autocast Lv.1 Intensification. ------------------------ Set Bonus: Bloody Celine Dress [1] Celine's Ribbon [1] Reduce damage taken from Demihuman and Human/Doram Player enemies by 7%. When headgear is refined to +12 or higher, increase magic damage against Boss class enemies by 15%. ------------------------ Def : 40
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Bloody Dress

Bloody Dress [1]

#15409 · Armor · Armor
DEF
40
Armor Lv.
1
Required Lv.
90
Slots
1
Weight
50
Buy value
10 z
Sell value
5 z
It was desinged based on the last doll. It's stained with old blood. Dex + 3 MATK + 10 Increase Resist to Human Players by 7% Increase Resist to Doram Players by 7% When refined to +7 or higher ASPD +10% Reduce Aftercast Delay by 10% When refined to +8 or higher Gains Indestructible in Battle. When equipped with Evilspirit Gloves, ATK +50 mATK +50 ASPD +1 When Physically Attacking, Adds a cast to cast [Soul Expansion] Lv1 on the target When Magically Attacking, Adds a chance to cast [Intense Telekinesis] Lv1 on the wearer When Physically or Magically attacked Adds a chance to cast [Heal] Lv5 on the wearer When equipped with Celine Ribbon, mATK + 20 for every refine level on the Bloody Dress. All Stats + 1 for every refine level on the Bloody Dress When Celine Ribbon refine rate is 7 or higher, Increases magical damage by 15% to boss monsters, When Celine Ribbon refine rate is 9 or higher, Increases magical damage by 15% to boss monsters,
Full item details & effects
Blue Flame Cane

Blue Flame Cane [2]

#2049 · Two-Handed Staff · Weapon (Two-Handed)
ATK
110
MATK
300
Weapon Lv.
4
Required Lv.
175
Slots
2
Weight
80
Buy value
50,000 z
Sell value
25,000 z
Two-handed Rod that contains the essense of fire and water elements. Can not be destroyed. INT + 7, MATK + 300. Increase MATK + 1% per 2 refine rates If refined to +7 or higher, increase fire, earth, water, holy magic damage by 5%. If refined to +9 or higher, increase fire, earth, water, holy magic damage by 10%. If refined to +11 or higher, reduce damage from all size monsters by 20%. If refined to +13 or higher, reduce delay after skill by 15%.
Full item details & effects
Blue Mental Pendant

Blue Mental Pendant [1]

#490101 · Armor · Accessory (Right)
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A customized blue Thanatos Necklace. It has been modified to restore spirit energy to the user. ------------------------ ATK + 5%, MATK + 5%. ------------------------ Set Bonus: Blue Mental Pendant The Agony of Thanatos [1] For every 4 refine level of Headgear, reduce After Cast Delay by 2%. When the refine level of Headgear is +7 or higher, There's a 1% chance to restore 3% of damage as SP when performing physical attack. There's a 4% chance to restore 70 SP per second for 4 times when performing magical attack. When the refine level of Headgear is +9 or higher, ATK + 5%, MATK + 5%. When the refine level of Headgear is +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ This item can be enchanted with Dark Stone. ------------------------ Def: 0
Full item details & effects
Blue Mental Pendant-LT

Blue Mental Pendant-LT [1]

#490383 · Armor · Accessory (Right)
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
An improved version of the Blue Mental Pendant. It has the power to restore SP. ATK + 8%, MATK + 8%. ------------------------ Set Bonus: Blue Mental Pendant-LT [1] The Agony of Thanatos-LT [1] For every 4 refine level of headgear, reduces After Cast Delay by 2%. When headgear refined +7 or higher, Adds a 2% chance of restoring 4% of damage as SP when doing physical attack. Adds a 2% chance to recover 100 SP per second for 10 seconds when doing magical attack. When headgear refined +9 or higher, ATK +5%, MATK +5%, P.ATK +3, S.MATK +3. When headgear refined +10 or higher, reduces Fixed Casting Time by 0.2 seconds. ------------------------ Def : 0
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Bolt Crusher

Bolt Crusher [2]

#28045 · Katar · Weapon (Two-Handed)
ATK
300
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
A tool used in Einbroch to cut various metals. They modified it for battle use due to its superior cutting force. ATK +10%. Rolling Cutter damage +10%. When refined to +7 or higher, ATK +60, increased ASPD (ASPD +10%) When refined to +9 or higher, Additional Rolling Cutter damage +15%. When physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 10 sec. When refined to +11 or higher, After-cast delay -20%.
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Bolt Revolver

Bolt Revolver [2]

#32303 · Revolver · Weapon (Two-Handed)
ATK
200
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
180
Buy value
0 z
Sell value
0 z
A tool used in Einbroch to drive nails. It's been modified to be able to shoot stuff other than nails. Long-ranged DMG +15%. Fire Dance damage +15%. When refined to +7 or higher, ATK +60, increased ASPD (ASPD +10%) When refined to +9 or higher, Additional Fire Dance damage +20%. When physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 10 sec. When refined to +11 or higher, After-cast delay -20%.
Full item details & effects
Bolt Shooter

Bolt Shooter [2]

#18190 · Bow · Weapon (Two-Handed)
ATK
210
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
170
Buy value
0 z
Sell value
0 z
A tool used in Einbroch to drive nails. It's been modified to be able to shoot stuff other than nails. ATK +10%. Aimed Bolt damage +10%. When refined to +7 or higher, ATK +60, Variable Cast Time -10%. When refined to +9 or higher, Additional Aimed Bolt damage +15%. When physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 10 sec. When refined to +11 or higher, After-cast delay -20%.
Full item details & effects
Booster Axe

Booster Axe [2]

#520000 · One-Handed Axe · Weapon
ATK
200
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
0
Buy value
0 z
Sell value
0 z
Special one-handed axe prepared for your rapid growth. Indestructible. ATK + 5% ATK + 3 per refine rate. ATK + 3 for every 15 base levels up to level 180. If refine rate is +7 or higher, ATK + 3 per level of Weapon Research known. If refine rate is +9 or higher, increases physical damage against enemies of all sizes by 15%. When equipped with Attacker Booster set (Plate, Manteau, Greaves, and Ring), Reduces After Cast Delay by 10%. Reduces Axe Tornado cooldown by 1 second. Axe tornado damage increases by 1% per 15 base levels up to level 180. When using Weapon Perfection, Axe Tornado damage increases by additional 20% for 60 seconds. When equipped with Ranged Booster set (Suit, Manteau, Boots, and Brooch), Variable casting time is reduced by 10%. Reduces after cast delay by 15%. Arm Cannon damage increases by 1% per 15 base levels up to level 180. When using Weapon Perfection, increases Arm Cannon damage by additional 20% for 60 seconds.
Full item details & effects
Booster Bow

Booster Bow [2]

#700001 · Bow · Weapon (Two-Handed)
ATK
160
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
0
Buy value
0 z
Sell value
0 z
Special bow prepared for your rapid growth. CRI + 10 MaxHP + 3% Increases ATK + 3 per refine rate. Increases ATK + 3 per 15 base levels up to level 180. If refine rate is +7 or higher, increases attack speed per level of Wind Walk (reduces after attack delay by 1%.) If refine rate is +9 or higher, increases ranged physical damage by 10%. When equipped with Attacker Booster set (Plate, Manteau, Greeves, and Ring), ASPD + 2 Increases critical damage by 10%. Increases Sharp Shooting damage by 1% per 15 base levels up to level 180. When using True Sight, increases Sharp Shooting damage by additional 20% for 60 seconds. When equipped with Range Booster set (Suit, Manteau, Boots, and Brooch), MaxHP + 10% Reduces After Skill Delay by 15%. Aimed Bolt damage increased by 2% per 15 base levels up to level 180. When using True Sight, increases Aimed Bolt damage by additional 35% for 60 seconds.
Full item details & effects
Booster Dagger

Booster Dagger [2]

#510001 · Dagger · Weapon
ATK
150
MATK
160
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
0
Buy value
0 z
Sell value
0 z
MATK + 160 ATK + 3% Increase Fire Property Magic Damage by 3%. ATK + 2, MATK + 2 per refine level. ATK + 3, MATK + 3 per 15 Base Levels up to Base Level 180. If refined to +7 or higher, increases Fire Property Magic Damage by 1% for each level of Intimidate known. If refined to +9 or higher, increase physical and magical damage to all sizes of enemies by 10%. When equipped with Elemental Booster Set (Robe, Muffler, Shoes, and Earrings), MATK + 20 Increase magical damage to all sizes of enemies by 10%. Increases Meteor Storm Damage by 2% per 15 Base Levels up to Base Level 180. When using Preserve, increases Meteor Storm damage by an addition 25% for 60 seconds. If equipped with Attacker Booster Set (Plate, Manteau, Greaves, and Ring), ATK + 5% Reduces after cast delay by 15%. Increases Fatal Menace Damage by 1% per 15 base level up to base level 180. When using Preserve, increase Fatal Menace damage by an addition 20% for 60 seconds.
Full item details & effects
Booster Foxtail

Booster Foxtail [2]

#550002 · One-Handed Staff · Weapon
ATK
250
MATK
260
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
70
Buy value
0 z
Sell value
0 z
Special one-handed wand prepared for your rapid growth. Indestructible. MATK + 260 ATK + 5% MATK + 5% Increases ATK + 2, MATK + 2 per refine rate. Increases ATK + 3, MATK + 3 per 15 base levels up to level 180. If refine rate is +7 or greater, reduces variable casting time by 2% per level of Nyangrass, increases long-distance physical damage by 2% per level of Soul of Savage. If refine rate is +9 or greater, increases physical and magical damage to enemies of all sizes by 10%. When equipped with Elemental Booster set (Robe, Muffler, Shoes, and Earrings), MATK + 20 Increases magic damage against enemies of all sizes by 10%. Increases Catnip Meteor damage by 2% per 15 base levels up to level 180. When using Spearmint Spear, increases Catnip Meteor Damage by additional 35% for 60 seconds. When equipped with Range Booster set (Suit, Manteau, Boots, and Brooch), ATK + 20 Reduces After Skill Delay by 10%. Picky Peck damage increased by 2% per 15 base levels up to level 180. When using Akraus Dash, increases Picky Peck damage by additional 35% for 60 seconds.
Full item details & effects
Booster Guitar

Booster Guitar [2]

#570000 · Musical Instrument · Weapon
ATK
150
MATK
160
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
0
Buy value
0 z
Sell value
0 z
Special instrument prepared for your rapid growth. MATK + 160 ATK + 3% Non-property magic damage increased by 3%. Increases ATK + 2, MATK + 2 per refine rate. Increases ATK + 3, MATK + 3 per 15 base levels up to level 180. If refine rate is +7 or higher, reduces variable casting by 1% per level of Instrument Handling. If refine rate is +9 or higher, increases physical and magical damage to enemies of all sizes by 10%. When equipped with Elemental Booster set (Robe, Muffler, Shoes, and Earrings), MATK + 20 Reduces After Skill Delay by 10%. Reverberation damage increases by 1% per 15 base levels up to level 180. When Improve Concentration is used, Reverberation damage increases by an additional 20% for 60 seconds. When equipped with Range Booster set (Suit, Manteau, Boots, and Brooch), ATK + 20 Severe Rainstorm skill cooldown reduced by 2 seconds. Severe Rainstorm damage increases by 1% per 15 base levels up to level 180. When Improve Concentration is used, Severe Rainstorm damage increases by additional 20% for 60 seconds.
Full item details & effects
Booster Katar

Booster Katar [2]

#610000 · Katar · Weapon (Two-Handed)
ATK
150
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
0
Buy value
0 z
Sell value
0 z
Special Katar prepared for your rapid growth. ATK + 2% Increases critical damage by 3%. Increases ATK + 3 per refine rate. Increases ATK + 3 per 15 base levels up to level 180. If refine rate is +7 or higher, increases critical damage by additional 1% per Qatar Training level learned. If refine rate is +9 or higher, ATK + 10%. When equipped with Attacker Booster set (Plate, Manteau, Greeves, and Ring), ASPD + 2 Increases critical damage by 10%. Increases physical damage to all attribute enemies by 1% per 15 base levels up to level 180. When using Lethal Poison Inflict, increases physical damage inflicted to all attribute enemies by additional 10% for 60 seconds. When equipped with Range Booster set (Suit, Manteau, Boots, and Brooch), ATK + 10% Reduces After Skill Delay by 15%. Increases Rolling Cutter damage by 1% per 15 base levels up to level 180. When using Lethal Poison, increases Rolling Cutter damage by additional 20% for 60 seconds.
Full item details & effects
Booster Knuckles

Booster Knuckles [2]

#560000 · Knuckle · Weapon
ATK
150
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
0
Buy value
0 z
Sell value
0 z
Special knuckle prepared for your rapid growth. ATK + 2% MaxHP + 3% Increases ATK + 3 per refine rate. Increases ATK + 3 per 15 base levels up to level 180. If refine rate is +7 or higher, increases MaxHP + 2% per level of Aeration. If refine rate is +9 or higher, increases physical damage against enemies of all sizes by 10%. When equipped with Attacker Booster set (Plate, Manteau, Greaves, and Ring), MaxHP + 10% ATK + 10% Increases Cannon damage by 1% per 15 base levels up to level 180. When using an Optical Axis, increases Cannon damage by additional 20% for 60 seconds. When equipped with Ranged Booster set (Suit, Manteau, Boots, and Brooch), MaxSP + 10% Reduces After Skill Delay by 15%. Surashin Bullet damage increased by 2% per 15 base levels up to level 180. When using an Optical Axis, increases damage of Surashin Bullets by an additional 35% for 60 seconds.
Full item details & effects
Booster Nindo

Booster Nindo [2]

#510002 · Dagger · Weapon
ATK
150
MATK
160
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
0
Buy value
0 z
Sell value
0 z
MATK + 160 ATK + 3% Increases Water, Wind, and Fire property magic attack by 3%. ATK + 2, MATK + 2 per refine level. ATK + 3, MATK + 3 for every 15 base levels up to base level 180. If refined to +7 or higher, reduces variable cast time by 1% per level of Ninja Mastery known. If refined to +9 or higher, increases physical and magical damage to enemies of all sizes by 10%. When worn with Elemental Booster Set (Robe, Muffler, Shoes, and Earring), MATK + 20 Reduces after cast delay by 10%. Flaming Petals, Freezing Spear, Wind Blade increase damage by 2% per 15 base levels up to base level 180. When using Ninja Aura, increases damage of Flaming Petals, Freezing Spear, Wind Blade by 35% for 60 seconds. When worn with Ranged Booster Set (Suit, Manteau, Boots, and Brooch), ATK + 20 Cross Slash cool down reduced by 1 second. Increases Kunai Explosion Damage by 1% per 15 base levels up to 180 base levels. When using Ninja Aura, increase Kunai Explosion damage by 20% for 60 seconds.
Full item details & effects
Booster Spear

Booster Spear [2]

#530000 · One-Handed Spear · Weapon
ATK
160
MATK
160
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
0
Buy value
0 z
Sell value
0 z
Special one-handed spear prepared for your rapid growth. MATK + 160 ATK + 3% Holy property magic damage increased by 3%. Increases ATK + 2, MATK + 2 per refine rate. Increases ATK + 3, MATK + 3 per 15 base levels up to level 180. If refine rate is +7 or greater, increases Holy property magic damage by additional 1% per level of Faith. If refine rate is +9 or greater, increases Ranged Physical Damage by 10%. When equipped with Defiant Booster set (Robe, Muffler, Shoes, and Earrings), MATK + 20 Reduce after cast delay by 10%. Ray of Genesis damage increases by 1% per 15 base levels up to level 180. When using Cure, increases Ray of Genesis damage by additional 20% for 60 seconds. When equipped with Ranged booster set (Suit, Manteau, Boots, and Brooch), ASPD + 2 Ranged physical damage increased by 10%. Increases Vanishing Point damage by 2% per 15 base levels up to level 180. When using Spear Quicken, additionally increases Vanishing Point damage by 35% for 60 seconds.
Full item details & effects
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