A shining dagger imbued with sacred power to eridicate evil.
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ATK + 5%, POW + 2.
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Increase Abyss Dagger damage by 5%.
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When refined to +5 or higher, increase Abyss Dagger damage by additional 10%.
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When refined to +7 or higher, increase melee physical damage by 5%.
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When refined to +9 or higher, increase Abyss Dagger damage by additional 10%.
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When refined to +10 or higher, ASPD + 10%.
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When refined to +11 or higher, increase Abyss Dagger damage by additional 5% and Deft Stab damage by 15%.
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[Grade Bonus]
[Grade D] Increase melee physical damage by 10%.
[Grade C] Increase physical damage against all sizes enemies by 10%.
[Grade B] Increase physical damage against all races enemies by 10%.
[Grade A] Increase physical damage against all property enemies by 10%.
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A dagger with a wide variety of applications. Particularly useful for hunting in the mountains.
Luk + 2
Hit + 10
Crit + 5 when performing a long-ranged attack.
Enables Level 1 Hiding.
If the users base Luk is 100 or higher,
Additional Hit + 5
Additional Crit + 10 when performing a long-ranged attack.
Set Bonus
Sharp 1
Hunting Knife [1]
Hit + 15
Crit + 10 when performing a long-ranged attack.
Set Bonus
Sharp 2
Hunting Knife [1]
Hit + 15
Crit + 10 when performing a long-ranged attack.
A dagger is said to have been used in ancient sacrifices and ceremonies.
You can feel its mysterious power when holding it.
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MATK + 180, MSP + 100.
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Increase SP recovery rate by 10%.
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There's a chance to gain MATK + 10% and MATK + 70 for 10 seconds when dealing physical attacks.
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When refined to +7 or higher, increase all property magical damage by 15%.
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When refined to +9 or higher, increase magical damage against Medium and Large size enemies by 20%.
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When refined to +11 or higher,
there's a chance to increase magical damage against all race monsters by 15% for 10 seconds when dealing magical attacks.
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Set Bonus:
Illusion Ancient Dagger [2]
Illusion Guard [1]
MATK + 50.
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When the refine level of each item in the set is 7 or higher, Perfect Hit + 10.
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When the total refine level of set is 18 or higher,
increase all property magical damage by 15%,
there's a chance to cast Killing Cloud Level 3 when dealing melee physical attacks.
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When the total refine level of set is 22 or higher,
upon casting Killing Cloud, there's a chance to cast Poison Burst Level 4 when dealing magical attacks for 30 seconds.
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A formal dress dagger, engraved with luxurious emblems.
People of noble status often use it for decoration or ceremonial purposes.
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INT + 5, MATK + 170.
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For every 2 refine level, MATK + 1%.
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When refined to +7 or higher, increase Fire property magic damage by 10%.
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When refined to +9 or higher, increase Fire Bolt and Fire Ball damage by 40%.
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When refined to +11 or higher, increase Meteor Storm and Crimson Rock damage by 30%.
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Set Bonus:
Illusion Bazerald [2]
Illusion Fancy Flower [1]
MATK + 50.
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When the both items are refined to +7 or higher,
Reduce variable casting time by 10%.
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When the total refine level of set are 18 or higher,
Increase magic damage against Small and Medium sized enemies by 15%.
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When the total refine level of set are 22 or higher,
When dealing magic damage, there's a chance to gain MATK + 50 and increase Fire property magic damage by 20% for 10 seconds.
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Property : Fire
A dagger that creates a high chance of inflicting lethal damage.
CRI +90
Critical damage +3% for every 2 upgrade levels
If refine rate is 7 or higher, ATK + 5%.
If refine rate is 9 or higher, increases physical damage against all size monsters by 20%.
If refine rate is 11 or higher, increases physical damage against all property monsters by 20%.
If equipped with Illusion Survivor's Manteau,
increased ASPD (Post-attack delay -10%)
If both Illusion Counter Dagger and Survivor's Manteau are +7 or higher,
Critical damage +15%
If their combined upgrade levels are 18 or higher,
additionally increased ASPD (Additional post-attack delay -15%)
If their combined upgrade levels are 22 or higher,
enables Level 4 Double Attack.
A mysterious dagger filled with strange energy obtained from the infinite space.
It feels like part of its abilities are sealed.
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MATK + 100.
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A dagger made of Mammoth's Ivory. It is very hard to be processed due to the strong solidity of the ivory. It's sharply pointed tip makes it effective for stabbing rather than cutting.
Agi +2, Aspd +3%, Increase in attack speed(delay after attacking reduces by 3%)
Has a consistent chance of inflicting bleeding or Lv.1 Fatal Wound while attacking.
Set Bonus:
Kiri no Tsuyu-LT [2]
Sharp Wind Sword [2]
When base level is 210 or higher, POW +2, P.ATK +1.
For every 3 sum refine level, ATK + 15.
For every 5 sum refine level, ATK + 4%.
If the sum of refine rate is 14 or higher, increases Cross Slash damage by 35%, reduces skill cooldown of Cross Slash by 2 seconds.
If the sum of refine rate is 16 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned,
enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned, increases physical damage against all property enemies by 15%.
If the sum of refine rate is 18 or higher, increases Cross Slash damage by additional 25%.
If the sum of refine rate is 20 or higher, increases physical damage against all size enemies by 15%.
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Set Bonus:
Kiri no Tsuyu-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
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[Bonus by Grade]
[Grade D] ATK +3%.
[Grade C] Increases long range physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
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Weapon Lv: 5
Required Lv: 190
A very simple and easy to use knife that is unmatched when cutting meat.
Property: Neutral
Crit + 30
Adds a chance of gaining Meat when a Brute race monster is killed.
This dagger is intended to give more pain, rather than killing the target, with its thorny shape.
When using 'Back Stab', high probability of bleeding, and skill damage increases by 15%.
An original Kris from ancient Jati clan. It gives off an intense magical aura.
Property: Neutral
If upgrade level is +5 or higher,
MATK + 30
If upgrade level is +7 or higher,
Additional MATK + 40
If upgrade level is +9 or higher,
Additional MATK + 50
A dagger with a black blade that's studded with white, almost transparent, beads.
MATK +150
Physical/Magic damage +5% on Shadow and Undead enemies.
If upgrade level is +7 or higher,
Increases Physical and Magical Damage on Shadow and Undead targets by an additional 10%.
If upgrade level is +9 or higher,
Increases damage dealt by Kunai Splash by an additional 20%.
If upgrade level is +11 or higher,
Increases Physical and Magical Damage on Demon and Undead targets by an additional 10%.
Kuroiro-OS remodeled with Team Atnad's technology added.
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MATK + 150.
Increases physical and magical damage against shadow and undead property enemies by 7%.
If refine rate is 7 or higher, increases physical and magical damage against shadow and undead property enemies by additional 13%.
If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by 20% and Kunai Splash damage by 35%.
If refine rate is 11 or higher, increases physical and magical damage against demon and undead race enemies by 15%.
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ATK : 150
Weapon Lv : 5
MATK +195, MATK +5%.
When base level is 210 or higher, SPL +2, S.MATK +1.
For every 2 refine level, MATK +15.
For every 3 refine level increases ASPD by 2%.
When refined to +7 or higher, when performing melee physical attack, there is a chance to auto-cast Level 7 Meteor Storm.
When refined to +9 or higher, increases all property magical damage by 15% and increases magical damage against all property enemies by 15%.
When refined to +11 or higher, when performing melee physical attack, there is a chance to auto-cast Level 5 Psychic Wave.
Set Bonus:
Madogum-LT [2]
Hero Boots-LT [1]
MATK + 10%, S.MATK + 2.
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[Grade Bonus]
[Grade D] MATK +3%.
[Grade C] Increases all property magical damage by 15%, S.MATK +1.
[Grade B] SPL + 3, S.MATK + 2.
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ATK + 5 / MATK + 2 per refine level.
ATK + 5 for evey 10 Base Levels Beyond Level 20 up to level 120
Required Jobs : Novice/Swordsman/Mage/Archer/Merchant/Thief/Soul Linker/Ninja
A sharp, purple-tinged dagger used by the ninjas who were hired to secure ownership of some gold mine.
Property: Neutral
Required Jobs: Kagerou/Oboro
Increases the damage of Kunai Explosion by 1% per level of Dagger Throwing Practice known.
If upgrade level is +7 or higher,
Increases long-ranged damage on targets by 2%.
If upgrade level is +9 or higher,
Increases long-ranged damage on targets by an additional 3%.
Set Bonus
Golden Ninja Suit
Golden Scarf
Monokage
Increases the damage of Kunai Explosion by 20%.
Increases the damage of Kunai Splash by 50%.
A dagger imbued with lunar spirit and the power to drain an enemy's soul.
Property: Neutral
Max SP + 10%
Restores 3 SP to the user when performing a physical attack.
A Dagger created by combining holy relics and magical power.
Its true power is revealed only when equipped with the Muqaddas Kanjar
When equipped with Muqaddas Kanjar,
ATK + 5%.
Increase The Shadow Flash damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 10%.
If refine rate is 9 or higher, increase Shadow Flash damage by additional 10%.
If refine rate is 11 or higher, increase Shadow Flash damage by additional 10%.
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[Grade Bonus]
[Grade D] Physical damage to small size enemies +15%.
[Grade C] Physical damage to medium size enemies +15%.
[Grade B] Physical damage to large size enemies +15%.
[Grade A] P.Atk + 5.
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Weapon Lv : 5
A Dagger created by combining holy relics and magical power.
ATK + 5%.
Increase The Deft Stab damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 10%.
If refine rate is 9 or higher, increase Deft Stab damage by additional 10%.
If refine rate is 11 or higher, increase Deft Stab damage by additional 10%.
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[Grade Bonus]
[Grade D] Physical damage to small size enemies +15%.
[Grade C] Physical damage to medium size enemies +15%.
[Grade B] Physical damage to large size enemies +15%.
[Grade A] P.Atk + 5.
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Weapon Lv : 5
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect..
Only for Ninja Classes
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ASPD + 1.
Each the skill point of [Dagger Throwing Practice] ATK + 3.
Using [Ninja Aura], add ASPD + 1 for 50 secounds.
Each refine rate ignores 4% of general enemy's physical and magic defense.
Refine +7, Ignores 10% physical and magic defense of normal enemies additionally.
Refine +9, Ignores 10% physical and magic defense of normal enemies additionally.
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With Ninja Shadow Weapon, can get the below effect.
All State + 3, MaxHP + 2%, MaxSP + 2%.
When using the skill, reduces SP consumption 10%.
Location : Shield
A dagger made of platinum.
MATK +170 and MATK +5%
MATK +4 for every upgrade level
+9 Effect: Fire/Water/Wind/Earth Magic damage +15%
+11 Effect: Physical attacks create a chance of increasing MATK +100 and Magic damage on enemies of all sizes +30% for 10 sec.
A dagger filled with the pain of grief.
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ATK + 10%.
Increase Deft Stab damage by 10%.
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For every 2 refine level, increase Fatal Menace damage by 3%.
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When refined to +7 or higher, ASPD + 10%.
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When refined to +9 or higher, increase Fatal Menace damage by additional 30%.
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When refined to +11 or higher, reduce After Cast Delay by 12%.
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[Grade Bonus]
[Grade D] Increase Deft Stab damage by additional 5%.
[Grade C] Increase Deft Stab damage by additional 8%. P.ATK + 1.
[Grade B] Increase Deft Stab damage by additional 12%. POW + 1.
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A blue oriental dagger filled with the pain of grief.
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MATK + 200, MATK + 7%.
Increase Thundering Cannon and Golden Dragon Cannon damage by 7%.
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For every 2 refine level, increase Flaming Petals, Freezing Spear and Wind Blade damage by 2%.
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When refined to +7 or higher, reduce variable casting time by 10%.
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When refined to +9 or higher, increase Flaming Petals, Freezing Spear and Wind Blade damage by additional 20%.
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When refined to +11 or higher, increase magical damage against all race monsters (except players) by 10%.
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[Grade Bonus]
[Grade D] Increase Thundering Cannon and Golden Dragon Cannon damage by additional 5%.
[Grade C] Increase Thundering Cannon and Golden Dragon Cannon damage by additional 3%. S.MATK + 1.
[Grade B] Increase Thundering Cannon and Golden Dragon Cannon damage by additional 5%. SPL + 1.
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A dagger filled with the pain of grief.
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ATK + 10%.
Increase Shadow Stab damage by 10%.
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For every 2 refine level, increase Cross Impact damage by 3%.
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When refined to +7 or higher, increase critical damage by 15%.
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When refined to +9 or higher, increase Cross Impact damage by additional 30%.
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When refined to +11 or higher, increase physical damage against all size enemies by 15%.
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[Grade Bonus]
[Grade D] Increase Shadow Stab damage by additional 5%.
[Grade C] Increase Shadow Stab damage by additional 8%. P.ATK + 1.
[Grade B] Increase Shadow Stab damage by additional 12%. POW + 1.
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A red oriental dagger filled with the pain of grief.
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ATK + 7%.
Increase Kunai - Rotation and Kunai - Refraction damage by 7%.
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For every 2 refine level, increase Cross Slash damage by 2%.
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When refined to +7 or higher, increase long ranged physical damage by 7%.
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When refined to +9 or higher, increase Cross Slash damage by additional 20%.
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When refined to +11 or higher,
Increase physical damage against all size enemies by 10%.
Reduce cooldown of Cross Slash by 1 second.
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[Grade Bonus]
[Grade D] Increase Kunai - Rotation and Kunai - Refraction damage by additional 5%.
[Grade C] Increase Kunai - Rotation and Kunai - Refraction damage by additional 3%. P.ATK + 1.
[Grade B] Increase Kunai - Rotation and Kunai - Refraction damage by additional 5%. POW + 1.
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Rental Item
A Seahorse looking fish that can be used in different cuisines it is frozen solid.
MATK + 100.
When melee attacking, gives ATK +30 for 7 sec with certain rate.
When magical attacking, MATK +20 for 7 sec with certain rate.
When base Lv is over Lv 100, add ATK + 10, MATK + 10.