A reinforced Knife.
POW, SPL, STA, WIS, CON, and CRT +1
If Magic or better, POW +1 for every upgrade level
If Rare or better, SPL +1 for every upgrade level
If Epic or better, STA +1, P. ATK +2, S. MATK +2, and C. Rate +1 for every upgrade level
ATK: 100
ATK + 5%.
------------------------
When compounded on dagger, one-handed sword or two-handed sword, increase melee physical damage by 10%. and additional 2% per 3 refine rate of weapon.
------------------------
When base level is 200 or higher, increase melee physical damage by additional 3% per 3 refine rate of weapon.
------------------------
A weapon whose corrupted energy has been cleansed by the power of Ether.
It started demonstrating new abilities that had never been seen before.
MATK +215
Abyss Square damage +5% for every 2 upgrade levels
All elemental Magic damage +2% for every 4 upgrade levels
Dagger for self-defense used by the nobility of Glastheim.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
------------------------
ATK + 5%.
------------------------
Set Bonus
Royal Gladius(R)
Royal Gladius(L)
ATK + 7 per 2 of the sum of refine rate.
If the sum of refine rate is 18 or higher, increases Cross Impact and Counter Slash damage by 20%.
If the sum of refine rate is 22 or higher, increases physical damage against undead and angel race monsters by 30%.
------------------------
Set Bonus
Royal Gladius(R)
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus ATK + 10% for 10 seconds when dealing physical damage.
------------------------
Set Bonus
Royal Gladius(R)
Royal Gladius(L)
King Schmidt's Suit
King Schmidt's Manteau
If the sum of refine rate of set is 40 or higher, increases physical damage against holy and undead property enemies by 20%.
------------------------
Weapon Lv : 4
A dagger used for self-defense by the wizards of Glastheim.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
------------------------
MATK + 170, MATK + 5%.
MATK + 4 per refine rate.
------------------------
If refine rate is 9 or higher, increases fire and neutral property magical damage by 15%.
------------------------
If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Royal Magician Dagger
King Schmidt's Suit
King Schmidt's Manteau
MATK + 30,
Has a chance to gain bonus fire and neutral property magical damage by 10% for 10 seconds when dealing magical damage.
If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
------------------------
Weapon Lv : 4
A dagger richly decorated with gold throughout the handle created for the 2012 RWC (Ragnarok World Championship).
ATK +20 and MATK +20 per 3 upgrade levels of RWC Memory Knife [1].
If upgrade level is +6 or higher, ATK + 5% and MATK + 5%.
If upgrade level is +9 or higher, ATK + 5% and MATK + 5%.
Adds a low chance of casting Level 1 Weapon Perfection on the user when performing a physical attack.
Set Bonus
RWC Memory Knife [1]
RWC 2012 Ring
+10 ATK per upgrade level of RWC Memory Knife [1].
Set Bonus
RWC Memory Knife [1]
RWC 2012 Pendant
+10 MATK per upgrade level of RWC Memory Knife [1].
These set bonuses do not work with the card-slotted RWC accessories.
One of a pair of daggers made for the Assassin's Guild.
When paired with Desert Twilight,
SP + 20, MaxHP + 5%,
HIT + 10.
Extra 30% damage inflicted to large monsters.
Has a chance of activating 190 ASPD for 7 seconds.
Property : Neutral
A small, light,
and sharp sword
that is optimized
for swift strikes.
Has a certain chance
of inflicting the
Bleeding status
to enemies.
Weapon LV: 4
Swordman, Mage,
Archer, Merchant,
and Thief Classes
This circle of magic outlines the properties, it feels like you can use powerful magic by wearing it.
Position: Upper
MATK + 20 per 2 upgrade levels of the item.
If upgrade level is +7 or higher, reduces the variable casting time of skills by 10%.
If upgrade level is +9 or higher, increases the damage of Neutral and Shadow property magical attacks on targets by 10%.
If upgrade level is +11 or higher, increases the damage of Water, Earth, Fire, and Wind property magical attacks on targets by 10%.
Reduces the fixed casting time of skills by 0.1 second per upgrade level of the item past the upgrade level of 10 to a maximum upgrade level of 15.
Set Bonus
Spell Circuit [1]
Mental Stick [1]
Increases the damage of Psychic Wave by 5% per 2 upgrade levels of the weapon.
Set Bonus
Spell Circuit [1]
Kronos
Increases the damage of Hell Inferno by 10% per 2 upgrade levels of the weapon.
Set Bonus
Spell Circuit [1]
Mikatsuki [1]
Raksasa Dagger [1]
Reduces the variable casting time of skills per combined sum of upgrade levels of the weapons.
Increases the damage of Flaming Petals, Freezing Spear, and Wind Blade by 5% per 2 upgrade levels of the weapon.
A pair of boots designed to resonate with Thanatos equipment.
You can feel the spirit of a magician from it.
------------------------
Account Bound
------------------------
MHP + 1500, MSP + 100.
------------------------
For every 2 refine level, MHP + 2%, MSP + 1%.
------------------------
When refined to +7 or higher, MATK + 50.
------------------------
When refined to +9 or higher, MATK + 10%.
------------------------
When refined to +11 or higher, reduce After Cast Delay by 5% and reduce Fixed Casting Time by 0.5s.
------------------------
Set Bonus:
Thanatos Magic Boots [1]
Thanatos Two-handed Staff-AD [2]
Reduce Crimson Rock cooldown by 5s.
Increase magic damage against all class enemies by 10%.
When Weapon Grade is C or higher, increase Crimson Rock damage by 20%.
------------------------
Set Bonus:
Thanatos Magic Boots [1]
Thanatos Staff-AD [2]
Reduce Varetyr Spear cooldown by 1.5s.
Reduce Lightning Land cooldown by 1s.
When Weapon Grade is C or higher, increase Lightning Land damage by 10%.
------------------------
Set Bonus:
Thanatos Magic Boots [1]
Thanatos Dagger-AD [2]
Increase magic damage against all class enemies by 10%.
When Weapon Grade is C or higher, increase From The Abyss damage by 15%.
------------------------
[Grade Bonus]
[Grade D] MHP + 2500, MSP + 300.
[Grade C] After Cast Delay - 5%, MATK + 5%.
[Grade B] S.MATK + 5.
[Grade A] S.MATK + 3, Fixed Casting Time - 0.5s.
------------------------
Def : 60
This dagger, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard.
It offers incredible power and mana at a great cost.
INT +6. VIT +6. LUK -6.
Creates a low chance of regaining HP and SP from 5% of your damage dealt while you are Physically attacking.
Consumes 100 HP every 10 seconds.
Consumes 1,000 HP when unequipped.
MATK +130.
Thanatos Dagger remodeled with Team Atnad's technology added.
------------------------
MATK + 160.
When dealing magical damage, has a chance to recovers 1000 HP and 100 SP every 1 second for 4 times.
MATK + 10 per 2 refine rate.
Increases fire and neutral property magical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, MATK + 5%, increases fire and neutral property damage by additional 10%.
If refine rate is 9 or higher, when dealing normal melee physical damage, has a chance to auto-cast Meteor Storm level 7 and Psychic Wave level 4.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases fire and neutral property magical damage by additional 15%.
------------------------
[Bonus By Grade]
[Grade D] MATK + 2%, increases From the Abyss damage by 10%.
[Grade C] Additional MATK + 3%, S.MATK + 1.
[Grade B] Increases From the Abyss damage by additional 10%.
------------------------
ATK : 150
Weapon Lv : 5
A dentist's scalpel
that is intended to
treat patient's teeth,
but it can also be
used offensively to
impend the victim's
ability to speak.
Has a certain chance
of increasing the
Cast Time of all
enemies in a 5*5
cell area by 20%;
this bonus increases
to a 11*11 cell area
and 40% Cast Time
increase if this weapon is refined to Upgrade
Level 9 or greater.
Weapon LV: 4
Swordman, Mage,
Archer, Merchant,
and Thief Classes
A mystical dagger said to be forged in the underworld.
------------------------
ATK + 5%, CON + 2.
------------------------
Increase Flame Trap and Solid Trap damage by 5%.
------------------------
When refined to +5 or higher, increase Flame Trap and Solid Trap damage by additional 10%.
------------------------
When refined to +7 or higher, increase melee physical damage by 5%.
------------------------
When refined to +9 or higher, increase Flame Trap and Solid Trap damage by additional 10%.
------------------------
When refined to +10 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, increase Flame Trap and Solid Trap damage by additional 5%, increase Swift Trap and Deep Blind Trap damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increase melee physical damage by 10%.
[Grade C] Increase physical damage against all sizes enemies by 10%.
[Grade B] Increase physical damage against all races enemies by 10%.
[Grade A] Increase physical damage against all property enemies by 10%.
------------------------
The royal knife of a powerful warrior maiden. Though its power is mighty, it is easy to handle, even by those less experienced.
Property: Neutral
Novice Bonus
ATK + 100
MATK + 150
Max HP + 300
Max SP + 300
Reduces the SP cost of skills by 5%.
This item is indestructible in battle.
For every upgrade level of Valkyrie Knife [4],
Int + 2
Dex + 2
Dex - 1 for every 10 base Dex.
Additional Max HP + 200.
Additional Max SP + 20.
Additional MATK + 15.
Crit + 7
Aspd + 10%
Increases critical damage on targets by 1%.
If upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by 10%.
Mage Bonus
For every upgrade level of Valkyrie Knife [4],
Max HP + 200
Max SP + 20
If upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by 10%.
Hunter Bonus
Max HP + 200
Reduces the SP cost of skills by 5%.
For every upgrade level of Valkyrie Knife [4],
Int + 2
Dex + 2
Dancer and Bard Bonus
ATK + 100
This item is indestructible in battle.
For every upgrade level of Valkyrie Knife [4],
Aspd + 10%
Dex - 1 for every 10 base Dex.
Thief Bonus
Max SP + 100
MATK + 150
For every upgrade level of Valkyrie Knife [4],
Increases critical damage on targets by 1%.
Additional options for PvP and siege areas
The option does not apply in the Siege of Herostraia.
A dagger that has been designed specifically for battles against players.
Skills are not counted as a physical attack for this item.
Property: Neutral
Stats during WoE, PvP
Aspd + 1% per upgrade level of the item.
Adds a 100% chance to reduce hard defense and hard magic defense to 1 on Human Player and Doram Player race targets for 5 seconds when performing a short-ranged attack.
An axe made out of the metal which the Ancient God of Blacksmiths gave to humans. If someone handy with metals uses this axe, it will show their incredible power.
Property: Neutral
ATK + 10, if Forge Axe is at maximum level.
ATK + 10, if Forge Dagger is at maximum level.
ATK + 10, if Forge Knuckle is at maximum level.
ATK + 10, if Forge Mace is at maximum level.
ATK + 10, if Forge Spear is at maximum level.
ATK + 10, if Forge Knuckle is at maximum level.
ATK + 10, if Forge Sword is at maximum level.
ATK + 10, if Forge Two-Handed Sword is at maximum level.
Adds a 5% chance of casting Level 3 Magnum Break on the target when using Hammerfall.
This item is indestructible in battle.
The dagger of an evil spirit.
Property: Neutral
Required Jobs: Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
ATK + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
MATK + 50
Additional MATK + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.
A dagger reborn with the power of true faith through a purification ritual.
------------------------
Increases Fatal Menace damage by 10%.
ATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Fatal Menace damage by additional 20%.
If refine rate is 9 or higher,
increases physical damage against all size enemies by 15%.
If refine rate is 11 or higher,
increases Fatal Menace damage by additional 25%.
If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
[Grade C] Increases Fatal Menace damage by additional 15%.
[Grade B] ATK +7%.
[Grade A] POW +1 and P.ATK +1 per 3 refine rate.
------------------------
ATK : 210
Weapon Lv : 5
The name means 'War'. Its saw-shaped blade is covered with poison.
When using 'Ambush' has high chance of poisoning the target.
When attacking with close ranged physical attacks, ATK increases by 10% randomly for 5 seconds.