Compounds On: Weapon
ATK + 10
Aspd + 1, if compounded to upgrade level +10 or higher Dagger.
If Dagger upgrade level is +14 or higher, additional Aspd + 1.
Physical and magical damage against demon and demihuman race enemies (except players) + 12%.
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If compounded to Level 5 Weapon, physical and magical damage against demon and demihuman race enemies (except players) + 10%.
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When compounded on Staff or Two-handed Staff:
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Increase Shadow property magic damage by 10%.
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When weapon refined to +10 or higher, increase Shadow property magic damage by additional 10%.
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When weapon refined to +14 or higher, increase Shadow property magic damage by additional 10%.
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Compounds On: Accessory
Reduces damage taken from the following property attacks by 10%,
Water
Earth
Fire
Wind
Holy
Shadow
Adds a 2% chance of buffing the user for 10 seconds when receiving a magical attack;
Reduces damage taken from the property attacks by an additional 10%.
Compounds On: Weapon
Inflict 10% more damage with Critical Attack.
Critical +7 on Demi Human monsters.
Critical +7 on Human Player monsters.
Swordman Card Set
Assaulter Card
Permeter Card
Solider Card
Freezer Card
Heater Card
Set Bonus:
A chance to cast level 1 Weapon Perfection when attacking.
HP Regen +50%
A chance of gaining 'Red Potion' each time a monster is killed.
Max HP +20%
Str +10
Swordman Class :+50% HP Restoration when using Red, Yellow, and White Potions.
Aster Card.
Inflict 30% more damage on Shell Fishes.
ATK +5.
Beach Card Set
Shell Fish Card
Crab Card
Aster Card
+30% damage on Water
Property monsters
30% chance of Gaining
'Raw Fish' each time
a Fish Monster is killed.
Armor said to have been worn by a noble being from a distant land.
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When equipped with Evil Druid Card,
for every 2 refine level, MAX HP +3% (Maximum: +14 refine level).
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When equipped with High Priest Card,
if refine level is +10 or above, MAX HP + (Refine level -5)*(Refine level -5)%. (Maximum: +14 refine level.
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When equipped with Astraea Shoes and Astraea Manteau,
All Stats +3, MAX HP +15%.
Physical damage taken from Medium size Enemies -5%.
If total refine level is +45 or above, Immune to Frozen.
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Def : 80
Reduce damage taken from enemies of all sizes by 5%.
MaxHP +20%.
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Every 2 refine level, VIT +6, ATK & MATK +20.
Every 3 refine level, Max HP +1200.
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When refined to +7 or higher, global cooldown reduced by 12%.
When refined to +9 or higher, physical/magic damage to enemies of all properties +15%.
When refined to +11,
if WIS is 90 or higher, reduces melee physical damage taken by 18%,
if STA is 90 or higher, reduces ranged physical damage taken by 18%.
if WIS and STA are both 90 or higher, increase melee & ranged physical damage taken by 10%.
When refined to +13 or higher, increases physical/magic damage to enemies of all sizes +15%.
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Set Bonus:
Astraea Armor-LT
Evil Druid Card
increases physical/magic damage to all class enemies (Normal/Boss Monsters) by 15%,
Max HP +8% every 2 Armor refine (up to +14).
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Set Bonus:
Astraea Armor-LT
Arch Bishop Margaretha Card
Increases physical/magic damage to enemies of all class by 25% (Normal/Boss Monsters),
when Armor refined to +10 or higher, increases Max HP by (Refinement Value -4) * (Refinement Value -4) % (up to +14).
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Set Bonus:
Astraea Armor-LT
Astraea Shoes-LT
Astraea Cloak-LT
All basic status +3, Max HP+15%.
Reduces physical damage taken from enemies of all sizes by 10%.
If both shoes and Cloak are 'A grade', you will not be affected by Freezing, Stone Curse, Stun, Sleep, or Curse status.
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[Grade Bonus]
[Grade D] Every 2 refine level, VIT +2, Max HP +500.
[Grade C] Reduces physical damage taken from enemies of all sizes by 8%, increases physical/magic damage to enemies of all races by 15%.
[Grade B] When attacked by physical attack, there is a 30% chance to Stone Curse the target.
[Grade A] When attacking with a melee/ranged physical attack, there's a 10% chance to put the target in Lex Aeterna status.
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Def: 100
The ring is said to have been worn by a noble being from a distant land.
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All basic status +1.
Enables to use Suffragium Lv.3.
Increses physical and magical damage to Boss monster by 5%.
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Set Bonus:
Astraea Ring [1]
High Priest Card
Or
Sealed High Priest Card
Removed the High Priest Card effect to autocast Assumptio.
Adds a permanent ghost property to the armor.
Increses physical and magical damage to Boss monster by additional 20%.
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Set Bonus:
Astraea Ring [1]
Astraea Shoes [1]
Reduces after skill delay by 5%,
MHP, MSP +8%.
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Def : 0
POW, CON, STA, WIS, SPL, CRT +3.
Enable to use skill 'Sacrament' LV5.
Increases physical/magic damage to enemies of all class by 10%.
Ignores physical/magic defense to enemies of all races by 10%.
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Set Bonus:
Astraea Ring-LT
High Priest Card
Change the armor to ghost properties and remove auto spell 'Asumptio'.
Increases physical/magic damage to enemies of all class by 30%.
------------------------
Set Bonus:
Astraea Ring-LT
Astraea Shoes-LT
Increases melee/ranged physical damage and all properties magic damage by 15%.
Reduce global cooldown skill by 8%, Max HP & Max SP +8%.
When refined to +13 or higher, reduces physical/magic damage taken from enemies of all sizes by 5% and reduces damage taken from players by 3%.
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Set Bonus:
Astraea Ring-LT
Astraea Helm-LT
All Status +5,
Reduces global cooldown skill by 7%
------------------------
Def: 0
A modification cube that awakens a weapon.
Uses Avenger that is refined to +9 at least.
Awakened Avenger +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Compounds On: Armor
Increases the damage of Water property magical attacks on targets by 20%.
Increases the damage of Water property magical attacks on targets by an additional 3% per upgrade level of the compounded armor.
Set Bonus
Awakened Ktullanux Card
Saphien's Armor of Ocean [1]
Adds a 5% chance of casting Level 5 Waterball on the attacker when receiving a short-ranged attack.
Reduces global cooldown by 10%.
For every refine level, reflect meele physical attack by additional 1%.
When refine level is 7 or higher,
increase physical damage to all size monsters by 10%.
When refine level is 9 or higher,
increase physical damage to all size monsters by additional 10%.
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Set Bonus:
Orc Lord's Armor[1]
Orc Lord Card
Immune to Freeze.
Grants [Endure] Effect.
When base level 99 or lower,
For every refine level, increase physical damage to shadow property monsters by 5%.
When base level 100 or higher,
For every refine level, increase physical damage to shadow property monsters by 13%.
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Set Bonus:
Orc Lord's Armor[1]
Sealed Orc Lord Card
Immune to Freeze.
Grants [Endure] Effect.
When base level 99 or lower,
For every refine level, increase physical damage to shadow property monsters by 3%.
When base level 100 or higher,
For every refine level, increase physical damage to shadow property monsters by 10%.
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Def : 90
Baby Leopard Card.
Luk +3.
If worn by Merchant Class
characters, their armors
cannot be damaged.
Merchant Card Set
Zipper Bear Card
Baby Leopard Card
Raggler Card
Myst Case Card
Heirozoist Card
Luk +10
+20% Mammonite Damage
+ 2 SP per attack.
Merchant Class Bonus:
20% chance of reflecting
Magic spells.
A chance of gaining
'Old Purple Box' each time
a monster is killed.
Alchemist Card Set
Zipper Bear Card
Baby Leopard Card
Raggler Card
Muka Card
Holden Card
Str +4
+20% Mammonite Damage
+1 SP per attack.
+7% Max HP/SP
Alchemist Class Bonus:
A chance of auto casting
level 1 Adrenaline Rush
when attacking physically.
A low chance of obtaining
Glistening Coat and/or
Stem when defeating
monsters.
An armor modeled after Bacchus, the god of wine and theater.
Fragrant smell of the wine coming from it.
------------------------
For every 4 refine level, DEX + 3, AGI + 3.
------------------------
When refined to +12 or higher,
enable to use Lv.10 Falcon Eyes,
reduce Round Trip cooldown by 0.5 seconds,
for every level of Single Action learned, ignore physical defense of normal class monsters by 1%.
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Set Bonus:
Bacchus Armor [1]
Heart Hunter Card
Increase Fire Dance damage by 30%.
When using Fallen Angel, gain FLEE + 100 for 3 seconds.
------------------------
Set Bonus:
Bacchus Armor [1]
Captain Ferlock Card
Increase Dragon Tail damage by 50%.
Reduce Dragon Tail cooldown by 2 seconds.
------------------------
Def : 0
ATK +150。
------------------------
Every 2 refine level, ATK +15.
Every 3 refine level, increases Round Trip/Dragon Tail/Slug Shoot/God's Hammer damage by 20%.
------------------------
When refined to +9 or higher, increases ranged physical attack by 15%.
When refined to +11 or higher, increases physical attack damage to enemies of all races by 15%.
When refined to +13 or higher, reduce global cooldown by 15%.
------------------------
Set Bonus:
Bacchus Armor-LT
Heart Hunter Card
ATK +100,
increases physical damage to all class enemies (Normal/Boss Monsters) by 15%.
------------------------
Set Bonus:
Bacchus Armor-LT
Captain Ferlock Card
ATK +100,
increases physical damage to all enemies class enemies (Normal/Boss Monsters) by 35%.
------------------------
[Grade Bonus]
[Grade D]
Enable to using True Sight Lv. 10 skill (buff is immediately removed after unequipped).
Reduces Round Trip cooldown by 1 second.
Reduces Slug Shot cooldown by 4 seconds.
Reduces Dragon Tail cooldown by 2 seconds.
Reduces God's Hammer cooldown by 5 seconds.
Every 3 refine level, increases physical damage to enemies of all sizes by 4%.
[Grade C]
Every 3 refine level, increases Wild Fire/The Vigilant at Night/Spiral Shooting damage by 5%.
[Grade B]
Every 2 refine level, P.ATK +1.
Every 3 refine level, increases physical damage to enemies of all sizes by 5%.
[Grade A]
Every 3 refine level, increases Wild Fire/The Vigilant at Night/Spiral Shooting damage by 5%.
When refined to +13, increases long-range physical damage by 25%.
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Def: 30