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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “MATK + 4%” in Renewal

Page 6 of 19
Document Mage

Document Mage [1]

#490608 · Armor · Accessory (Right)
DEF
7
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
The complete travel log of the Mage who explored the Tomb of Honor area. ------------------------ MATK + 100, MATK + 10%. ------------------------ Reduce After Cast Delay by 10%. ------------------------ Increase magic damage against all size enemies by 10%. ------------------------ Increase Comet and Varetyr Spear damage by 30%. ------------------------ When equipped by Warlock classes, reduce Fixed Casting Time by 1 second. Reduce Comet cooldown by 20 seconds. Ignore magic defense of all race enemies (except player) by 50%. ------------------------ When equipped by Sorcerer classes, enable to use Lv.5 Mystical Amplification. Reduce Varetyr Spear cooldown by 4 seconds. Ignore magic defense of all race enemies (except player) by 50%. ------------------------ Set Bonus: Document Mage [1] Old Magic Stone Hat [1] Reduce After Cast Delay by 15%. For every 2 refine level of Headgear, increase magic damage against all race enemies by 4%, increase Comet damage by 12%. ------------------------ Set Bonus: Document Mage [1] Old Wind Whisper [1] Reduce After Cast Delay by 15%. For every 2 refine level of Headgear, increase magic damage against all race enemies by 4%, increase Varetyr Spear damage by 15%. ------------------------ Def : 7
Full item details & effects
Dragon Slayer's Longsword

Dragon Slayer's Longsword [1]

#500009 · One-Handed Sword · Weapon
ATK
200
MATK
150
Weapon Lv.
4
Required Lv.
99
Slots
1
Weight
175
Buy value
500,000 z
Sell value
250,000 z
A replica of the long sword said to have been used by Sigurd to defeat Fafnir. Due to its detailed production and material, some say this sword has even surpassed the original. ------------------------ MATK + 150 ------------------------ STR + 10, INT + 10. ------------------------ When Base Level is 99 or lower, for every refine level, ATK + 3%, Holy Property Magic Damage + 2%. ------------------------ When Base Level is 100 or higher, for every refine level, ATK + 10%, Holy Property Magic Damage + 5%. ------------------------ When refined to +11 or higher, Basic Status + 10. ------------------------ When refined to +12 or higher, ATK + 200, MATK + 200. ------------------------ Set Bonus: Dragon Slayer's Longsword [1] Randgris Card Enable to use Clearance Lv.5. ------------------------ When Base Level is 99 or lower, Holy Property Magic Damage + 15%, Silence and Stun Resistance + 20%. ------------------------ When Base Level is 100 or higher, Holy Property Magic Damage + 50%, Silence and Stun Resistance + 50%. ------------------------ Property : Holy Attack Range : 3
Full item details & effects
Drop of Seven Colors

Drop of Seven Colors [1]

#490679 · Armor · Accessory
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
One of the magical tools said to have been left behind by the Mage of Seven Luminaries. The tales of his feats are so extraordinary, they seem almost unreal. There's even a theory that it wasn’t just one man?but seven individuals. -Rumor from the Mage Academy- SPL + 3, MATK 10%. Increases magic damage to enemies of all sizes by 15%. ------------------------ Increases resistance to players and doram by 3%. ------------------------ Intensification skill cooldown reduced by 75 seconds. ------------------------ Every 5 base level, Soul Expansion damage increase by 1%. ------------------------ Intensification skill is canceled when the item is unequipped. ------------------------ Def : 0
Full item details & effects
Dual Shadow World Cloak

Dual Shadow World Cloak [1]

#480306 · Armor · Garment
DEF
30
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
All Basic Stat +5. For every 2 refine level, All Basic Stat +1. For every 3 refine level, ATK+3, ATK+1%, MATK+3, MATK+1%. For every 4 refine level, increases physical and magical damage against all property enemies by 3%. If refine rate is 9 or higher, ATK+3%, MATK+3%, reduces the global delay of skills by 5%, reduces variable casting time by 5%. If refine rate is 11 or higher, ATK+25, ATK+7%, MATK+25, MATK+7%, ASPD +5%. ------------------------ Set Bonus: Dual Shadow World Cloak Petal Card POW +4. Increases Critical Damage by 20%. ------------------------ Set Bonus: Dual Shadow World Cloak Menblatt Card CRT +4. Increases long ranged physical damage by 15%. ------------------------ Set Bonus: Dual Shadow World Cloak Cenere Card CON +4. Increases ASPD +15%. ------------------------ Set Bonus: Dual Shadow World Cloak Antique Book Card SPL +4. Increases magical damage to all property by 15%. ------------------------ Set Bonus: Dual Shadow World Cloak Wakwak Card STA +4. Increases physical damage to all property by 15%. ------------------------ Set Bonus: Dual Shadow World Cloak Jejeling Card WIS +4. Increases MHP by 20%. ------------------------ Def : 30
Full item details & effects
Dust Grave

Dust Grave [2]

#26160 · One-Handed Staff · Weapon
ATK
120
MATK
180
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
80
Buy value
20 z
Sell value
10 z
A rod that improves its user's ability to command the supernatural power of magic. MATK 180, indestructible Water/Earth Magic damage +5% MATK +4 for every upgrade level +9 Effect: Diamond Dust and Earth Grave damage +30% +11 Effect: Diamond Dust and Earth Grave damage +20% (Additional)
Full item details & effects
Earth Magic (Magical) Lv. 2

Earth Magic (Magical) Lv. 2

#311374 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
When equipped with Thanatos Two-handed Staff-AD [2], Increase Crimson Rock, Floral Flare Road, and Stratum Tremor damage by 20%. For every 2 refine level of weapon, increase Earth Strain damage by 9%. ------------------------ When equipped with Thanatos Staff-AD [2], Increase Varetyr Spear and Lightning Land damage by 20%. For every 2 refine level of weapon, increase Psychic Wave damage by 9%. ------------------------ When equipped with Thanatos Dagger-AD [2], Increase Psychic Wave and From the Abyss damage by 20%. For every 2 refine level of weapon, increase all property magic damage by 4%. ------------------------ [Headgear Grade Bonus] [Grade D] SPL + 2. [Grade C] S.MATK + 2.
Full item details & effects
Electric Fox-OS

Electric Fox-OS [2]

#26164 · One-Handed Staff · Weapon
ATK
250
MATK
350
Weapon Lv.
4
Required Lv.
130
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
A foxtail-shaped machine that consists of numerous cables. These ultra-thin cables sometimes rub against each other and generate dangerous static electricity. This item is indestructible in battle. MATK +350 MATK +5% If upgrade level is +7 or higher, Increases damage dealt by Silvervine Stem Spear by an additional 20%. If upgrade level is +9 or higher, Reduces the variable casting time of skills by 10%. Increases Earth, Fire, Water, Wind, Ghost, and Neutral Magic damage on targets by/by an additional 15%. If upgrade level is +11 or higher, Increases damage dealt by Catnip Meteor by an additional 30%.
Full item details & effects
Electric Fox-OSAD

Electric Fox-OSAD [2]

#550076 · One-Handed Staff · Weapon
ATK
250
MATK
350
Weapon Lv.
5
Required Lv.
170
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
Electric Fox-OS remodeled with Team Atnad's technology added. ------------------------ Can't be destroyed in battle. MATK + 350. MATK +10%. If refine rate is 7 or higher, increases Silvervine Stem Spear damage by 30%. If refine rate is 9 or higher, reduces variable casting time by 10%, increases earth, fire, water, wind, ghost and neutral property magical damage by 20%. If refine rate is 11 or higher, increases Catnip Meteor damage by 45%. ------------------------ ATK : 250 Weapon Lv : 5
Full item details & effects
Elemental Booster Muffler

Elemental Booster Muffler [1]

#480001 · Armor · Garment
DEF
20
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
A special muffler for your rapid growth. Specialized in elemental Magic Attack. Cannot be refined. Reduces variable cast time by 5%. For every 3 refine levels, increases MATK + 4. If refined to +7, increases Water, Wind, Earth, Fire, Neutral property Magic Damage by 5%. If refined to +9, reduces after cast delay by 10%.
Full item details & effects
Elemental Booster Shoes

Elemental Booster Shoes [1]

#470001 · Armor · Footgear
DEF
15
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
A special set of shoes for your rapid growth. Specialized in elemental Magic Attack. Cannot be refined. MATK + 20 FLEE + 20 For every 3 refine levels, increases MHP + 400. If refined to +7, increases MHP + 1800. If refined to +9, decreases fixed casting time by 0.5 seconds.
Full item details & effects
Elemental Jewel

Elemental Jewel [1]

#490453 · Armor · Accessory
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A crystallized magical power of higher-level spirits over a long period of time. It can command any spirits and exercise their powers. ------------------------ MATK + 50, SPL + 3, MATK + 10%. ------------------------ Reduce damage taken from players by 3%. ------------------------ Reduce Varetyr Spear cooldown by 1 second. ------------------------ For every 3 Base Level, increase Varetyr Spear damage by 1%, up to Base Level 249. ------------------------ For every 10 Base Level, increase Conflagration, Diamond Storm, Lightning Land, Terra Drive, and Venom Swamp damage by 1%. ------------------------ Def : 0
Full item details & effects
Elemental Origin

Elemental Origin [2]

#28608 · Book · Weapon
ATK
120
MATK
150
Weapon Lv.
3
Required Lv.
100
Slots
2
Weight
80
Buy value
20 z
Sell value
10 z
A grimoire that explains the origin of elemental magic and compiles all elemental spells. Property: Neutral Required Jobs: Sorcerer Int + 4 MATK + 150 Increases the damage of Cold Bolt, Fire Bolt and Lightning Bolt by 10%. If upgrade level is +7 or higher, Increases the damage of Cold Bolt, Fire Bolt and Lightning Bolt by an additional 10%. If upgrade level is +9 or higher, Increases the damage of Cold Bolt, Fire Bolt and Lightning Bolt by an additional 10%. Set Bonus Elemental Cape Elemental Origin Elemental Robe Adds a 5% chance of casting Level 5 Fire Ball on the target when performing a magical attack, if a higher level of this skill is known, it will be cast instead. Adds a 100% chance of buffing the user for 1 minute when using Double Bolt; MATK + 50.
Full item details & effects
Elemental Ring

Elemental Ring [1]

#490570 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A legendary ring made of rare materials that are compatible with four elemental magic. It was inlaid with rare magic stones that can store large amounts of magic power. ------------------------ MATK + 30, INT + 10. ------------------------ ASPD + 20%. ------------------------ Set Bonus: Elemental Ring [1] Elemental Boots [1] MATK + 40, MATK + 3%, INT + 20. Increase Water, Wind, Earth, and Fire property magic damage by 20%. When refined to +13 or higher, there's a 5% chance to ignore magic defense by 100% for 5 seconds when performing magic attack. ------------------------ Set Bonus: Elemental Ring [1] Elemental Sword [3] MATK + 60, MATK + 5%, ASPD + 5. Increase magical damage against all size enemies by 15%. When refined to +12 or higher, there's a 30% chance to auto cast Lv.1 Summon Fire Ball, Summon Water Ball, Summon Lightning Ball, and Summon Stone when performing melee physical attack. When refined to +14 or higher, there's a 30% chance to auto cast Lv.2 Release when performing melee physical attack. ------------------------ Set Bonus: Elemental Ring [1] Elemental Boots [1] Elemental Sword [3] MATK + 120, increase magical damage against all Class enemies by 30%. When the total refine level of Weapon and Shoes is 26 or higher, MATK + 7%, SPL + 10, S.MATK + 10. When performing melee physical attack, there's a 5% chance to auto cast Lv.1 Recognized Spell. When performing melee physical attack, there's a 30% chance to auto cast Lv.10 Tetra Vortex. ------------------------ Def: 0
Full item details & effects
Elemental Robe

Elemental Robe

#15177 · Armor · Armor
DEF
40
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
50
Buy value
0 z
Sell value
0 z
A robe imbued with the power of nature. Property: Neutral Required Jobs: Sorcerer MATK + 5 per 2 upgrade levels of the item. Aspd + 10% If upgrade level is +9 or higher, Adds a 5% chance of casting Level 5 Thunder Storm on the target when performing a short-ranged attack, if a higher level of this skill is known, it will be cast instead. Set Bonus Elemental Cape Elemental Origin Elemental Robe Adds a 5% chance of casting Level 5 Fire Ball on the target when performing a magical attack, if a higher level of this skill is known, it will be cast instead. Adds a 100% chance of buffing the user for 1 minute when using Double Bolt; MATK + 50.
Full item details & effects
Elemental Sword

Elemental Sword [3]

#13414 · One-Handed Sword · Weapon
ATK
105
MATK
95
Weapon Lv.
3
Required Lv.
70
Slots
3
Weight
120
Buy value
20 z
Sell value
10 z
A magical sword that bears 4 different properties of nature. Very effective to enemies without the properties of Water, Wind, Earth and Fire. Str +2, Int +4, Dex +1, MATK +95 10% additional damage to Monsters with Neutral property. When attacking, has a chance of adding an additional elemental magic attack.
Full item details & effects
Envy Blunt

Envy Blunt [2]

#590006 · Mace · Weapon
ATK
180
MATK
210
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
A mass of fragments that got fallen apart from broken robots. It has been horribly distorted by the magic-jamming device that Illusion has installed. Indestructible. MATK +210. Duple Light damage +15%. MATK +12 for every 3 refine levels. When refined to +7 or higher, Additional Duple Light damage +20%. When refined to +9 or higher, Increased ASPD (ASPD +10%). When refined to +11 or higher, Additional Duple Light damage +35%, Duple Light's Fixed Cast Time -50%.
Full item details & effects
Establish

Establish [1]

#490396 · Armor · Accessory
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A powerful magic gloves created by the Magician Guild. It was imbued with the power of Fire, Water, Wind, and Earth. ------------------------ SPL + 3 ------------------------ MATK + 10% ------------------------ Reduce damage taken from Players by 3%. ------------------------ Every 1 Base Level, increase damage of Lord of Vermilion by 3%, up to level 250. ------------------------ Reduce fixed casting time of Crimson Rock by 100%. ------------------------ Every 10 Base Level, increase damage of Crimson Arrow, Frozen Slash, Storm Cannon, and Rock Down by 1%. ------------------------ Def : 0
Full item details & effects
Evil Bone Wand

Evil Bone Wand

#1615 · One-Handed Staff · Weapon
ATK
40
MATK
110
Weapon Lv.
3
Required Lv.
24
Slots
0
Weight
70
Buy value
20 z
Sell value
10 z
Since evil spirits possess this wand of human bone, its suffocatingly accursed aura can be sensed by those who wield it. Property: Undead Int + 4 Set Bonus Evil Bone Wand Skull Cap [1] MATK + 10 per upgrade level of Evil Bone Wand. If Evil Bone Wand upgrade level is +10 or higher, Reduces the variable casting time of skills by 10%.
Full item details & effects
Evoked Angel School Cap

Evoked Angel School Cap [1]

#18816 · Armor · Headgear (Top)
DEF
4
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
The symbol of good student, it represents the enthusiastic in helping. VIT+2, INT+2, LUK+1. If equipped with Red Pencil In Mouth and School Uniform, MATK increase according to Base Lv, (BaseLv 1/3, Maxmimum Lv150), EXP from monster +5%. Series : Headgear Defense : 4 Location : Upper Weight : 10
Full item details & effects
Exorcist's Bible-LT

Exorcist's Bible-LT [2]

#540035 · Book · Weapon
ATK
220
MATK
190
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
70
Buy value
0 z
Sell value
0 z
Indestructible. MATK +190, MATK +5%. When base level is 210 or higher, SPL +2, S.MATK +1. For every 2 refine level, ATK and MATK +10. For every 3 refine level, increases Duple Light and Judex damage by 25%. When refined to +7 or higher, increases ASPD by 10%, increases neutral and holy magical damage by 15%. When refined to +9 or higher, increases Duple Light and Judex damage by additional 45%. When refined to +11 or higher, when performing melee physical attack, there is a chance to auto-cast Level 5 Judex. Set Bonus: Exorcist's Bible-LT [2] Hero Boots-LT [1] MATK +10%, S.MATK +2. ------------------------ [Grade Bonus] [Grade D] MATK +3%. [Grade C] Increases holy property magical damage by 15%, S.MATK +1. [Grade B] SPL +3, S.MATK +2. ------------------------
Full item details & effects
Exoricist's Bible

Exoricist's Bible [2]

#28630 · Book · Weapon
ATK
165
MATK
160
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
50
Buy value
0 z
Sell value
0 z
A book on eradication of demons, which is said to have been used by high-ranking ancient clergymen. It seems to resonate with Ancient Hero Boots. MATK +160. Every 2 Refine levels MATK+ 10. Every 3 Refine levels Duple Light damage increased by 25%. When Refine level is 9 attack speed increased (delay after attack decreased by 10% ). When Refine level is 11 Duplex Light damage increased additionally by 30%. When equipped together with Ancient Hero Boots and attacking with magic attacks, with a fixed rate for 7s INT + 20, MATK+ 15% . Weapon Lv : 4 Required Lv : 100 Required Job: Arch Bishop Jobs
Full item details & effects
Exotic Temporal Manteau

Exotic Temporal Manteau [1]

#480076 · Armor · Garment
DEF
40
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A mysterious cape said to be acquired from the different dimensions. It looks old, but there's no sign of aging from it. ------------------------ MDEF + 10. ------------------------ For every 2 refine level, ATK + 1%, MATK + 1%, CRI + 3, Long-range physical damage + 1%, Critical Damage + 1%. ------------------------ For every 4 refine level, MHP + 3%, ASPD + 3%, After Cast Delay - 3%, Critical Damage + 3%, Physical damage against all size enemies + 3%, All property magic damage + 3%. ------------------------ When refined to +9 or higher, ATK + 7%, MATK + 7%. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Ring [1] Bear's Power ATK + 25. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Ring [1] Speed of Light Reduce After Cast Delay by 4%. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Ring [1] Muscle Fool MHP + 7%. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Ring [1] Runaway Magic MATK + 25. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Ring [1] Hawkeye Increase long-range physical damage by 5%. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Ring [1] Lucky Day Critical Damage + 5%. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Boots [1] MDEF + 5. When total refine level of set is 22 or higher, When Base STR is 108 or higher, ATK + 50. When Base AGI is 108 or higher, ASPD + 1. When Base VIT is 108 or higher, After Cast Delay - 5%. When Base INT is 108 or higher, MATK + 50. When Base DEX is 108 or higher, Long-range physical damage + 7%. When Base LUK is 108 or higher, Critical Damage + 7%. ------------------------ Def : 40
Full item details & effects
Exotic Temporal Manteau-LT

Exotic Temporal Manteau-LT [1]

#480312 · Armor · Garment
DEF
40
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
MDEF+10. ------------------------ For every 2 refine level, ATK & MATK +15. For every 3 refine level, ATK +4%, MATK +4%, CRI +3. For every 4 refine level, melee/ranged physical damage +5%, all property magical damage +5%, MHP +5%, ASPD +5%, critical damage +5%, after skill delay -5%. ------------------------ When refine level 7 or more, ATK & MATK +7%. When refine level 9 or more, physical/magical damage to all size enemies +15%. When refine level 12 or more, physical/magical damage to all property enemies +15%. ------------------------ Set Bonus: Exotic Temporal Manteau-LT [1] Exotic Temporal Boots-LT [1] MDEF +5, fixed casting time -0.2 sec. If the sum of refinement is 25 or higher, When pure STR is 108 or higher, ATK +120. When pure AGI is 108 or higher, ASPD +1. When pure VIT is 108 or higher, after skill delay -8%. When pure INT is 108 or higher, MATK +120. When pure DEX is 108 or higher, long range physical damage +15%. When pure LUK is 108 or higher, critical damage +20%. ------------------------ [Grade Bonus] [Grade D] ATK & MATK +5%. [Grade C] POW & SPL +5. [Grade B] P.ATK & S.MATK +7. [Grade A] When refine level 13 or more, physical/magical damage to all race enemies +15%. ------------------------ Def : 40
Full item details & effects
Exotic Temporal Ring

Exotic Temporal Ring [1]

#490097 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A mysterious bracelet said to be acquired from the different dimensions. It looks old, but there's no sign of aging from it. ------------------------ All Basic Status + 2. ------------------------ MDEF + 5. ------------------------ Set Bonus: Exotic Temporal Bracelet [1] Exotic Temporal Boots [1] MDEF + 5. When Base STR is 120 or higher, ATK + 8%, Physical damage against all size enemies + 8%. When Base AGI is 120 or higher, ASPD + 4%, Critical Damage + 15%. When Base VIT is 120 or higher, MHP + 8%, After Cast Delay - 8%. When Base INT is 120 or higher, MATK + 8%, All property magic damage + 8%. When Base DEX is 120 or higher, long-range physical damage + 5%, ATK + 8%. When Base LUK is 120 or higher, Critical Damage + 10%, ASPD + 1. ------------------------ Set Bonus: Exotic Temporal Bracelet [1] Exotic Temporal Manteau [1] MDEF + 5. When garment is refined to +9 or higher, ignore physical and magic defense of all race enemies (except players) by 5%. When garment is refined to +12 or higher, ignore physical and magic defense of all race enemies (except players) by additional 10%. ------------------------ Def : 0
Full item details & effects
Fairy of Eden

Fairy of Eden [1]

#20991 · Armor · Garment
DEF
40
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
Wings made with the image of a fairy flying in the Garden of Eden Reduces incoming damage from Normal and Boss monsters by 5%. ------------------------ Every refine level, ASPD + 1%, MATK + 2%. ------------------------ When refined to +9 or higher, all basic stats + 10, Cannot be knocked back. ------------------------ When refine to +11 or higher, Energy Coat Lv. 1 becomes available to use. When Energy Coat Lv. 1 is learned, Def + 300, Mdef + 15. When unequipped, Energy Coat effect will be removed. ------------------------ Set Bonus: Fairy of Eden [1] Release of Truth ASPD + 10%, after skill delay - 30%. ------------------------ Set Bonus: Fairy of Eden [1] Wizard of Veritas Card INT + 40 Enable to see Hiding or Cloaking enemies. When equipped by Wizard type classes, increase Sightrasher damage by 1500%. When using Sightrasher, autocast Sight lv.1. ------------------------
Full item details & effects
Fake Alloy Pot-LT

Fake Alloy Pot-LT [1]

#460066 · Armor · Shield
DEF
100
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
MDEF+20. ------------------------ Every 2 refine level, All Status +1, Max HP +2%. Every 3 refine level, Resistance to neutral property by +5%. ------------------------ When refined to +9 or higher, All Status +3, Max HP +5%. When refined to +11 or higher, increases ASPD by +10%, reduce after cast delay by 10%. When refined to +12 or higher, All Status +5, Max HP +6%. ------------------------ When equiped by Geneticist Class, Acid Demonstration damage +50%, Hell Plant damage +50%, Cart Cannon +50%, Cart Tornado +50%. ------------------------ [Grade Bonus] [Grade D] After Cast Delay -5%. [Grade C] P.ATK+4, S.MATK+4. [Grade B] Resistance to all property damage by +5%. If Geneticist Class, increases physical damage to all size enemy by +20%. [Grade A] CRI+10, CRI damage +30%, give infinite effect of Endure. If Genetics Class, P.ATK+6, Melee/Ranged physical damage by +20%, When refined to +12, when receiving a melee physical attack there is a 50% chance that Acid Demonstration Lv.1, Spore Exploison Lv.1, and Cart Cannon Lv.1 will be activated on the target. (If a higher level has been learned, it will be activated according to the level learned. Material will be consumed when casting, if the material are not carried it will not be cast.) When using Cart Tornado Lv10, there is a 70% chance that Explosive Powder Lv1 will be activated. (If you have learned a higher level, it will be activated according to the level learned). ------------------------ Def: 100
Full item details & effects
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