Reduces delay after skill by 5%.
ATK + 100, ATK + 10%.
Increases long ranged physical damage by 15%.
------------------------
Set Bonus:
Black Eagle Ring [1]
Circlet of Time(Ranger) [1]
Reduces delay after skill by 5%.
For every 3 refine level of headgear,
increases physical damage to enemies of all sizes by 4%
If refine rate is 11 or higher,
reduces variable casting time of Aimed Bolt, Arrow Storm, Focus Arrow Strike by 100%
------------------------
Set Bonus:
Black Eagle Ring [1]
Temporal Jewel(Str) lv.3
Reduces fixed casting time by 0.5 seconds
For every 2 refine level of Headgear,
increases Aimed Bolt damage by 20%
------------------------
Set Bonus:
Black Eagle Ring [1]
Temporal Jewel(Dex) lv.3
Reduces delay after skill by 8%.
For every 2 refine level of Headgear,
increases Arrow Storm damage by 20%,
reduces Arrow Storm skill cooldown by 0.3 seconds.
------------------------
Set Bonus:
Black Eagle Ring [1]
Temporal Jewel(Luk) lv.3
Increases critical damage by 15%.
For every 2 refine level of Headgear,
increases Focused Arrow Strike damage by 20%
------------------------
ATK + 40, CRI + 10, ASPD + 2.
Increases critical damage by 20%.
Increases physical damage to boss monsters by 10%.
------------------------
When Base LUK is 120 or higher,
Increases CRI by additional 20.
Increases critical damage by additional 30%.
Increases ATK by additional 150.
------------------------
Location: Middle
Required Lv: 100
Varmund's fatal essence.
------------------------
CRT +2.
ATK +4, P.ATK +2 and critical damage +4% per 20 base CRT of the user.
If the enchanted equipment is grade D, additional P.ATK +1 per 20 base CRT.
If the enchanted equipment is grade C, additional P.ATK +1 per 20 base CRT.
If the enchanted equipment is grade B, additional P.ATK +1 per 20 base CRT.
If the enchanted equipment is grade A, additional P.ATK +2 per 20 base CRT.
A sacred celestial bow wielded by Arjuna that is believed to have the strength of one hundred thousand bows.
------------------------
Indestructible in battle.
------------------------
Reduce damage taken from Boss enemies by 50%.
------------------------
Reduce damage taken from Human and Doram Player by 40%.
------------------------
Increase long-range physical damage by 40%.
------------------------
When refined to +11 or higher, increase movement speed, ASPD + 5.
------------------------
When refined to +12 or higher, All Basic Status + 15, ATK + 50, MATK + 50.
------------------------
When Base Level is 150 or higher,
for every refine level, increase long-range physical damage by additional 10%.
------------------------
Set Bonus:
Divine Bow Gandiva [2]
Fire Arrow OR Holy Arrow
MHP + 15%, MSP + 15%.
When weapon is refined to +13 or higher, increase long-range physical damage by 50%.
------------------------
Set Bonus:
Divine Bow Gandiva [2]
Ring of Artemis [1]
CON + 10.
Enable to use Lv.10 Triangle Shot.
When weapon is refined to +13 or higher, increase Crescive Bolt and Gale Storm damage by 30%.
------------------------
[Grade Bonus]
[Grade D] Critical Damage + 10%.
[Grade C] POW + 5, CON + 5.
[Grade B] P.ATK + 20.
[Grade A] Long-range Physical Damage + 20%.
------------------------
The complete travel log of the Thief who explored the Tomb of Honor area.
------------------------
ATK + 100, ATK + 10%.
------------------------
Reduce After Cast Delay by 10%.
------------------------
Increase physical damage against all size enemies by 10%.
------------------------
Increase Cross Impact and Triangle Shot damage by 30%.
------------------------
When equipped by Guillotine Cross classes,
ignore physical defense of all race enemies (except player) by 50%,
increase Critical Damage by 20%.
------------------------
When equipped by Shadow Chaser classes,
ignore physical defense of all race enemies (except player) by 50%,
when using Triangle Shot, there's a 35% chance to auto cast Lv.10 Triangle Shot.
------------------------
Set Bonus:
Document Thief [1]
Old Bone Circlet [1]
Reduce Dark Claw cooldown by 10 seconds.
For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Cross Impact damage by 10%.
------------------------
Set Bonus:
Document Thief [1]
Old Shadow Handicraft [1]
Enable to use Lv.1 No Limits (effect will disappear when unequipped).
Increase No Limits cooldown by 180 seconds.
Increase damage taken from all property attacks by 30%.
For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Triangle Shot damage by 10%.
------------------------
Def : 7
The blunt Two-handed sword used by the Raydric Knights.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
------------------------
ATK + 5%.
ATK + 4 per refine rate.
------------------------
If refine rate is 9 or higher, CRI + 5, increases critical damage by 25%.
------------------------
If refine rate is 11 or higher, the weapon can't be destroyed, increases physical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Guardian Knight Claymore
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus critical damage by 20% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
------------------------
Weapon Lv : 4
A pair of battle gloves worn by the Royal Guard.
------------------------
Reduce After Cast Delay by 5%.
------------------------
ATK + 100. ATK + 10%.
------------------------
P.ATK + 15.
------------------------
Set Bonus:
Imperial Glove [1]
Circlet of Time(Royal Guard) [1]
Increase melee and long-ranged physical damage by 10%.
For every 2 refine level of Helmet, increase Overbrand and Cannon Spear damage by 15%.
For every 3 refine level of Helmet, increase physical damage against all size enemies by 4%.
When Helmet refined to +11 or higher, there's a 3% chance to gain ATK + 20% and STR + 100 for 10 seconds when performing physical attack.
------------------------
Set Bonus:
Imperial Glove [1]
Temporal Jewel (Str) lv.3
Reduce After Cast Delay by 15%.
For every 2 refine level of Helmet, increase Overbrand damage by 10%.
------------------------
Set Bonus:
Imperial Glove [1]
Temporal Jewel (Luk) lv.3
CRI + 20, Critical Damage + 20%,
For every 2 refine level of Helmet, increase Cannon Spear damage by 5%.
------------------------
Def : 0
Katar specially made to inflict lethal damage, it was once used by famous assassin in the past..
It seems to resonate with Ancient Hero Boots.
Every 2 Refine levels ATK + 10.
Every 3 Refine levels increases Critical Damage by 4%.
When Refine level is , increases physical damage against Demi-Human and Brute race monsters by 15%.
When Refine level is 9, decreases After Attack Delay by 10%).
When Refine level is 11, increases physical damage against Demi-Human and Brute race monsters by 20%..
When equipped together with Ancient Hero Boots and using physical attacks, with a fixed rate for 7sLUK +20, Crital Damage + 10%.
Weapon Lv : 4
Required Lv : 100
Required Job: Guillotine Cross Jobs
Available from March 9 - April 3
Randomly Gives one of the 3 Marching hats.
The Box is not tradable, but the hats inside may be traded and vended normally.
Box Weight : 1
Parade Hat Description:
A hat by those leading the way to celebrations.
Mdef +2,
Increases tolerance to Stun by 10%.
When being physically attacked, has a chance of auto-casting Lv 5 Angelus or Lv 1 Assumptio on onself.
If the user is an Acolyte, Priest , High Priest or Arch Bishop class, will auto-cast Lv 1 Lex Aeterna when using Heal Skill on an enemy.
This item can be traded, stored, and put into a cart
Location : Upper
Holy Marching Hat Description:
A marching hat with holy angel wings affixed to the sides made famous by a righteous Rune Midgardian band.
Int +1, Dex +1, Mdef +5.
If refined to +7 or higher, increases Heal effectieness by 5%.
If refined to +9 or higher, MATK +5 and increases Heal effectiveness by 5%.
Location: Upper
Evil Marcher Hat Description:
A dark marching hat worn by members of an undead band from Niffleheim.
Str +2. Attack +2% to all monsters.
If refined to +7 or higher, Critical +10%.
If refined to +9 or higher, the Attack and ranged attack damage increases by 5%.
Location: Upper
An improved version of an ancient hero's bow from a forgotten royal family.
------------------------
ATK + 5%.
------------------------
When character base level 210 or higher, POW + 2, P.ATK + 1.
------------------------
For every 2 refine level, ATK +15
For every 3 refine level, increases ranged physical damage by 4%.
When refined to 7, increases Arrow Storm damage by 20% and decreases Arrow Storm skill cooldown by 1 second.
When refined to 9, increases Arrow Storm damage by an additional 30% and reduced global cooldown by 10%.
When refined to 11, increases Arrow Storm damage by an additional 20%, Focused Arrow Strike damage by 35%, and critical damage by 15%.
------------------------
Set Bonus
Royal Bow-LT [2]
Hero Boots-LT [1]
ATK + 10%, P.ATK + 2.
------------------------
[Bonus By Grade]
[Grade D] ATK + 3%.
[Grade C] Increases ranged physical damage by 15%, P.ATK + 1.
[Grade B] POW + 3, P.ATK + 2.
------------------------
Weapon Lv : 5
A cloak worn by Payon Royal Guards.
------------------------
Immune to Knockback.
------------------------
Increase long-range physical damage by 20%.
------------------------
For every 2 refine level, ATK + 20, CON + 2, POW + 2.
------------------------
For every 3 refine level, increase long-range physical damage and Critical damage by 7%.
------------------------
When refined to +7 or higher, increase long-range physical damage by 15%, ASPD + 10%.
------------------------
When refined to +9 or higher, increase physical damage against all property enemies by 20%.
------------------------
When refined to +10 or higher, CRI + 20.
------------------------
When refined to +11 or higher, All Basic Status + 15.
------------------------
When refined to +12 or higher, increase long-range physical damage by additional 15%, CON +10.
------------------------
When refined to +13 or higher, increase Arrow Storm and Severe Rainstorm damage by 50%.
------------------------
When refined to +14 or higher, enable to use Lv.3 Shield Spell.
------------------------
Set Bonus:
Royal Payon Cape [1]
Stormy Knight Card
Increase physical damage against Boss class enemies by 40%.
When Garment refined to +14 or higher, there's 5% chance to gain STR + 250, DEX + 250, and LUK + 250 for 10 seconds when performing physical attack.
------------------------
Set Bonus:
Royal Payon Cape [1]
Abysmal Merman Card
MHP + 15%.
Increase long-range physical damage by 15%.
When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using physical attack.
------------------------
[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] After Cast Delay - 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increase Arrow Storm and Severe Rainstorm damage by 70%.
------------------------
Def : 100
A cloak worn by the Prontera Royal Knights.
ATK +20%.
Cannot be Knocked back.
------------------------
For every 2 refine level,
ATK + 20, CON + 2, CRT + 2.
For every 3 refine level,
increases Long range physical damage and Increase Critical damage by 7%.
------------------------
If refine rate is 7 or higher,
increases ATK by 15%, and attack speed (reduces delay after attack) by 10%.
If refine rate is 9 or higher,
increases physical damage against all attribute enemies by 20%.
If refine rate is 10 or higher,
CRI + 20.
If refine rate is 11 or higher,
All Basic Status + 15.
If refine rate is 12 or higher,
Increase long range physical damage by additional 15%, C.RATE + 10.
If refine rate is 13 or higher,
increases damage of Ignition Break and Cannon Spear by 50%.
If refine rate is 14 or higher,
Enable to use Shield Spell Lv.3.
------------------------
Set Bonus:
Royal Prontera Cape [1]
Baphomet Card
Increases physical damage against boss monsters by 40%.
If Garment refine rate is 14 or higher,
has a 5% chance to increase STR, DEX, LUK + 250 for 10 seconds when dealing physical damage.
------------------------
Set Bonus:
Royal Prontera Cape [1]
Chaotic Baphomet Junior Card
ATK + 15%, MHP + 15%.
If Garment refine rate is 10 or higher,
recover 250 HP and 25 SP when monsters are defeated by physical attack.
------------------------
[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] Reduces After Cast delay by 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increases damage of Ignition Break and Cannon Spear by 70%.
------------------------
Def : 100
A scroll filled with forbidden martial arts that was sealed inside time and space.
It might resonate well with time-related equipment.
------------------------
ATK +5%, MATK +5%.
------------------------
ASPD + 5%.
------------------------
SPL +15, POW +15.
------------------------
Set Bonus:
Scroll of Time and Space [1]
Circlet of Time (Oboro) [1]
MATK + 80.
For every 2 refine level of Helmet, increase Wind, Water, and Fire property magical damage by 4%.
------------------------
Set Bonus:
Scroll of Time and Space [1]
Circlet of Time (Kagerou) [1]
ATK +80.
For every 2 refine level of Helmet, increase Cross Slash and Kunai Explosion damage by 8%.
------------------------
Set Bonus:
Scroll of Time and Space [1]
Circlet of Time (Kagerou) [1]
Temporal Jewel (Luk) lv.2/lv.3
Increase melee and long-range physical damage by 8%.
------------------------
Set Bonus:
Scroll of Time and Space [1]
Circlet of Time (Kagerou) [1]
Temporal Jewel (Str) lv.2/lv.3
CRI +10, Critical Damage +10%.
------------------------
Set Bonus:
Scroll of Time and Space [1]
Circlet of Time (Oboro) [1]
Temporal Jewel(Int) lv.2/lv.3
ASPD +2.
------------------------
Set Bonus:
Scroll of Time and Space [1]
Circlet of Time (Oboro) [1]
Temporal Jewel(Agi) lv.2/lv.3
Increase all property magical damage by 10%.
------------------------
Def: 0
A curious manteau that was obviously made a long time ago but has no wear and tear.
It boosts the power of AGI.
ATK + 10 and increases critical damage by 3% per 2 refine rate.
Increases physical damage against all size enemies by 5% per 4 refine rate.
If refine rate is 7 or higher, additional ATK + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Agi Boots [1] or Modified Agi Boots [1],
increases critical damage by 7%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Required Lv: 100
A curious manteau that was obviously made a long time ago but has no wear and tear.
It boosts the power of DEX.
ATK + 10 and increases long ranged physical damage by 1% per 2 refine rate.
Increases critical damage by 3% per 4 refine rate.
If refine rate is 7 or higher, additional ATK + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Dex Boots [1] or Modified Dex Boots [1],
increases long ranged physical damage by 7%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Required Lv: 100
A curious manteau that was obviously made a long time ago but has no wear and tear.
It boosts the power of LUK
CRI + 3 and increases critical damage by 3% per 2 refine rate.
Increases attack speed (reduces delay after attack by 5%) per 4 refine rate.
If refine rate is 7 or higher, additional ATK + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Luk Boots [1] or Modified Luk Boots [1],
ASPD + 1, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Required Lv: 100
Thanatos Bow remodeled with Team Atnad's technology added.
------------------------
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
ATK + 10 per 2 refine rate.
Increases Focused Arrow Strike damage by 5% per 3 refine rate.
If refine rate is 7 or higher, increases critical damage by 15%, increases Focused Arrow Strike damage by additional 10%.
If refine rate is 9 or higher, CRI + 15, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] ATK + 2%, increases Crescive Bolt damage by 10%.
[Grade C] Reduces global cooldown by 5%, P.ATK + 1.
[Grade B] Increases Crescive Bolt damage by additional 10%.
------------------------
ATK : 230
Weapon Lv : 5
Armor imprinted with Varmund's Fire rune magic.
It is imprinted with power.
------------------------
POW +1 per 25 base Str of the user.
------------------------
When armor refined to +7 or higher,
ATK +5%.
When armor refined to +9 or higher,
Increases critical damage by 10%.
When armor refined to +11 or higher,
Increases melee physical damage by 10%.
------------------------
[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] POW +3, ATK +3%.
[Grade B] Increases melee physical damage by 10%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Manteau imprinted with Varmund's Fire rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
reduces variable casting time by 10%.
When refined to +9 or higher,
increases critical damage by 10%.
When armor refined to +11 or higher,
ATK +5%.
------------------------
Set Bonus:
Varmund Fire Rune Manteau[1]
Varmund Fire Rune Boots[1]
Varmund Fire Rune Armor[1]
increases melee physical damage by 5%,
reduces variable casting time by additional 5%.
------------------------
[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] ATK +3%, P.ATK +2.
[Grade B] Increases melee physical damage by 5%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Armor imprinted with Varmund's Ice rune magic.
It is imprinted with power.
------------------------
CON +1 per 25 base Dex of the user.
------------------------
When armor refined to +7 or higher,
ATK +5%.
When armor refined to +9 or higher,
Increases critical damage by 10%.
When armor refined to +11 or higher,
Increases long ranged physical damage by 10%.
------------------------
[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] CON +3, ATK +3%.
[Grade B] Increases long ranged physical damage by 10%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Boots imprinted with Varmund's Ice rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
ATK +5%.
When refined to +9 or higher,
increases critical damage by 5%,
reduces fixed casting time by 0.3 seconds.
When armor refined to +11 or higher,
increases long ranged physical damage by 5%,
reduces fixed casting time by additional 0.2 seconds.
------------------------
[Grade Bonus]
[Grade D] ATK +2%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] ATK +2%, P.ATK +2.
[Grade A] C.Rate +1.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Manteau imprinted with Varmund's Ice rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
ATK +5%.
When refined to +9 or higher,
increases critical damage by 10%.
When armor refined to +11 or higher,
increases long ranged physical damage by 5%.
------------------------
Set Bonus:
Varmund Ice Rune Manteau[1]
Varmund Ice Rune Boots[1]
Varmund Ice Rune Armor[1]
increases long ranged physical damage by 5%,
reduces variable casting time by 10%.
------------------------
[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] ATK +3%, P.ATK +2.
[Grade B] Increases long ranged physical damage by 5%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Morocc twon Hyuke's black tail style. It doesn't seem to be moving.
ASPD + 3%, Critical + 7.
Equip with [Whikebain's Black Ears], extra critical attack damage + 10%.
Equip with [Whikebain's Black Ears], Critical +5 if [Whikebain's Black Ears]'s refined more than +7
Required lv : 45