For adventurers who have reached level 200, we will inform you of the position where you can change to the 4th job.
Requirement: BaseLV 200, JobLv 70 or Higher
[4th Job Guide Map]
Rune Knight to
[Dragon Knight]
Royal Guard to
[Imperial Guard]
Arch Bishop to
[Cardinal]
Sura to
[Inquisitor]
Warlock to
[Arch Mage]
Sorcerer to [Elemental Master]
Mechanic to
[Meister]
Genetic to
[Biolo]
Guillotine Cross to
[Shadow Cross]
Shadow Chaser to
[Abyss Chaser]
Ranger to
[Windhawk],
Ministrel to
[Troubadour]
Wanderer to
[Trouvere]
Fire Spirit king's power ring. Once worn, your weapon will spout its boiling spirit power.
A good pair with Advanced Ring Of Resonance Item.
STR + 3
VIT + 2
ATK + 20
Resistance to fire damage + 10%
When dealing physical damage, autocasts various skills.
When equipped in combination with Advanced Ring of Resonance, the autocast skills increases.
Missing pair ring for Advanced Ring Of Flame Lord. Equipping together will bring extra effects for both rings.
AGI + 3
VIT + 1
MDEF + 2
MATK + 10
When recieving physical damage, autocasts various skills.
Anolian Card.
Add the chance of
auto casting level 1
Improve Concentration on
the user when receiving
Physical Damage.
If the user has mastered
the skill at level 10,
it will cast level 10
Improve Concentration.
Hunter Card Set
Cruiser Card
Anolian Card
Alligator Card
Dragon Tail Card
Merman Card
+20% Ranged Attack Damage
Agi +5
Dex +3
+20% Seeking Attack
(which never miss its target)
Archer Class Bonus:
A low chance of
auto casting Coma on
Brute class monsters
when attacking.
+5% EXP from
Brute class monsters.
Bard/Dancer Card Set
Cruiser Card
Anolian Card
Alligator Card
Dragon Tail Card
Green Ferus Card
Dex +5
+5% Arrow Vulcan Damage
+10% Melody Strike Damage
+10% Slinging Arrow Damage
Bard or Dancer Class Bonus:
A low chance of
auto casting
level 2 Tarot Card of Fate
when hit by a melee attack.
An armor made from the scales of Naga. It is very sharp and shiny and it seems like it will hurt anything that goes near it.
Mdef +2
Adds a chance of buffing the user for 10 seconds when performing a physical attack;
ATK + 20
A book containing the History of many wars and the dreams of the strategists that took part in them.
Property: Neutral
Adds a 1% chance of casting Level 3 Blessing on the user when performing a physical attack, if a higher level of this skill is known, it will be cast instead.
This item cannot be upgraded.
Clock Card.
Automatically cast level 3
Guard on the user when
receiving Damage.
If the user has mastered
the skill at level 10, it
will cast level 10 Guard.
Clocktower Card Set
Tower Keeper Card
Punk Card
Alarm Card
Clock Card
DEF +3
MDEF +3
A magic boots imbued with four elemental powers.
It is said if you can collect all elemental equipment, you will master the four elements.
------------------------
Increase Fire Bolt, Cold Bot, Lightning Bolt, and Earth Spike damage by 15%.
------------------------
For every refine level, increase Fire Bolt, Cold Bot, Lightning Bolt, and Earth Spike damage by additional 2%.
------------------------
When refined to +7 or higher, MATK + 20.
------------------------
When refined to +9 or higher, there's a chance to gain INT + 70, MATK + 10% for 5 seconds when performing physical attack.
------------------------
When refined to +11 or higher, increase Fire, Water, Wind, and Earth property magical damage by 10%.
------------------------
Set Bonus:
Elemental Boots [1]
Elemental Sword [3]
ASPD + 2, MATK + 70.
When the refine level of Elemental Sword is +10 or higher, increase all property magical damage by 10%.
------------------------
Def: 10
Enchanted Peach Tree Card.
Add the chance of
auto casting level 1
Heal on the user when
doing Physical Attack.
If the user has mastered
the skill at level 10,
it will cast
level 10 Heal.
Acolyte Card Set
Rideword Card
Cookie Card
Fur Seal Card
Geographer Card
Enchanted Peach Tree Card
Vit +10
-10% Cast Time
-10% SP Consumption
Acolyte Class Bonus:
-30% damage from Undead
and Demon monsters.
+5% EXP from Demon and
Undead monsters.
An encyclopedia distributed by a Prontera publisher that is famous for using solid binding in their books. Those struck by this book will swear the binding is diamond hard.
Property: Neutral
Int + 3
Dex + 2
Crit + 20
For every 5 base Luk,
Additional Crit + 1
Set Bonus
Encyclopedia [2]
Revised Encyclopedia [1]
Aspd + 1% per upgrade level of Encyclopedia [2].
A masterpiece of the magician guild.
The power of fire resides in clovers, water in hearts, wind in spades, and earth in diamonds.
------------------------
MHP + 10% , MSP + 10%
------------------------
When learned Comet lv 5, reduce Tetra Vortex fixed casting time by 100%.
------------------------
For every level of Tetra Vortex learned, increase magic damage against all race monsters (except players) by 7%.
------------------------
For every level of Radius learned, INT + 10, MATK + 50.
------------------------
When refined to +10 or higher, MDEF + 25.
------------------------
When refined to +11 or higher, additional MDEF + 25.
------------------------
When refined to +12 or higher,
Increase fire, water, wind, earth, and neutral property magic damage by 15%.
Armor will be indestructible.
------------------------
Def : 100
Available until July 31, 2012 a groovy pack to beat the summer heat that contains the following:
1x - Male Game Master Mercenary
1x - Female Game Master Mercenary
and will randomly drop:
2x - Transformation Scroll(Golem)
1x - Blind Glasses
1x - Naval Officer Hat
1x - CD In Mouth
25x - Baklava (Large HP/SP Restore)
A box with 2500 Giant Fly Wings. Very light.
12 Kachua's Secrect Keys is attached!
Allows to teleport many people at once to random areas when used by party master.
If you open this item, you will not be eligible for withdrawal or refund.
A mysterious hammer that increases the refining level of Good and Evil Boots equipment by +1.
------------------------
It requires the equipment to be a minimum of +9 and lower than +12.
------------------------
When used, it will consume 14 Blacksmith Blessing as materials.
------------------------
[Applicable Items]
Boots of Good and Evil (Cardinal)
Boots of Good and Evil (Inquisitor)
Boots of Good and Evil (Soul Ascetic)
Boots of Good and Evil (Dragon Knight)
Boots of Good and Evil (Biolo)
Boots of Good and Evil (Spirit Handler)
Boots of Good and Evil (Elemental Master)
Boots of Good and Evil (Wind Hawk)
Boots of Good and Evil (Sky Emperor)
Boots of Good and Evil (Meister)
Boots of Good and Evil (Shadow Cross)
Boots of Good and Evil (Shinkiro Shiranui)
Boots of Good and Evil (Abyss Chaser)
Boots of Good and Evil (Troubadour Trouvere)
Boots of Good and Evil (Hyper Novice)
Boots of Good and Evil (Imperial Guard)
Boots of Good and Evil (Arch Mage)
Boots of Good and Evil (Night Watch)
------------------------
Stone that awakens the potential of the Guillotine Cross.
Bestows the following stats on the Garment slot of your outfit.
Increases critical damage by 15%, if learned Katar Mastery level 10, enables to use Double Attack level 3 (If user has higher level, that level will be triggered instead).
When equipped with Assassin Cross Stone II (Upper), ATK + 5%, increases critical damage by 15%.
When equipped with Assassin Cross Stone II (Middle), increases Counter Slash damage by 20%.
When equipped with Assassin Cross Stone II (Lower), reduces global cooldown by 5%
[Lace La Zard]
Increases critical damage by 15%, if learned Katar Mastery level 10, enables to use Double Attack level 3 (If user has higher level, that level will be triggered instead).
When equipped with Assassin Cross Stone II (Upper), ATK + 5%, increases critical damage by 15%.
When equipped with Assassin Cross Stone II (Middle), increases Counter Slash damage by 20%.
When equipped with Assassin Cross Stone II (Lower), reduces global cooldown by 5%
A package of enchantable costumes boxed by the cute kittens of Malangdo.
Once you open the box, it will not be refundable.
It cannot be traded with other accounts.
Opening it will always give 42x Malang Sp Can and give one of the following items:
Costume: Rudra's Grace (back)
Costume: Angel's Masquerade (mid)
Costume: Pigeon On Shoulder (mid)
Costume: Robo Eye (mid)
Costume: Captain Carocc's Hat (upper)
Costume: Chick Hat (upper)
Costume: Darkness Helm (upper)
Costume: Kitsune Mask Hood (upper)
Costume: Little Angel Doll (upper)
Costume: Rabbit Ear Hat (upper)
Costume: Sword Master's Crown (upper)
A modification cube that awakens a weapon.
Uses Master Sul Rifle that is refined to +9 at least.
Awakened Master Soul Rifle +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Mutant Dragonoid Card.
ATK +15.
Add the chance of auto casting level 3 Fire Ball on an enemy while doing Physical Attack.
If the user has mastered the skill at levl 10, it will cast level 10 Fire Ball.
Punk Card.
Automatically cast level 1
Quagmire around the user
when receiving Physical
Damage. If the user has
mastered the skill at
level 5, it will cast
level 5 Quagmire.
Clocktower Card Set
Tower Keeper Card
Punk Card
Alarm Card
Clock Card
DEF +3
MDEF +3
Signs. Brief Moment. Silence.
You will see nothing but a glimpse of flash.
------------------------
MHP + 3% , MSP + 3%.
------------------------
Enables to use Teleport Lv 1.
------------------------
Reduce Fatal Menace SP consumption by 18.
------------------------
For every level of Urgent Escape learned, ignore physical defense of all race monsters (except players) by 20%.
------------------------
For every level of Sword Mastery learned, increase Fatal Menace damage by 10%.
------------------------
For every level of Fatal Menace learned, ATK + 2%.
------------------------
When learned Feint Bomb level 10, recovers all damage lost from size penalties.
------------------------
For every level of Urgent Escape, Fatal Menace, and Feint Bomb combined, FLEE + 4.
------------------------
When refined to +11 or higher, MHP + 7% , MSP + 7%, ASPD + 5%.
------------------------
When refined to +12 or higher, additional MHP + 7% , MSP + 7%, ASPD + 5%.
------------------------
Def : 12
The scarf of a gunman who killed the four great gun masters. It is said he felt great remorse after he finished killing, so much so that he destroyed his gun and vanished.
------------------------
Physical damage against all class enemies + 5%
Aspd + 2% per level of Mass Spiral known.
Reduces the variable casting time of skills by 10%.
Reduces the cast delay of skills by 1% per level of Fire Rain known.
Reduces the cooldown of Hit Barrel by 4 seconds per level of Shattering Storm known.
Reduces the cooldown of Shattering Storm by 0.1 seconds per level of Shattering Storm known.
Increases critical damage on targets by 3% per level of Dragon Tail known.
Increases the damage of Fire Rain by 5% per level of Fire Rain known.
Increases the damage of Mass Spiral by 5% per level of Mass Spiral known.
Increases the damage of Quick Draw Shot by 5% per level of Eternal Chain known.
Increases the damage of Shattering Storm by 10% per level of Shattering Storm known.
Reduces the SP cost of Fire Dance by 5.
Reduces the SP cost of Fire Rain by 4 per level of Fire Rain known.
Reduces the SP cost of Mass Spiral by 2 per level of Mass Spiral known.
Adds a 100% chance of buffing the user for 50 seconds when using Crimson Marker; Adds a 1% chance of casting Level 1 Dragon Tail on the target when performing a physical attack per level of Dragon Tail known, if a higher level of this skill is known, it will be cast instead, if the user has a Grenade Launcher equipped.
------------------------
An evil sword in which magnificent power is sealed. It will not be easy to draw out it's power.
Property: Neutral
Def - 50
Mdef - 10
Adds a 10% chance of casting Level 5 Frost Nova on the target when performing a physical attack.
If upgrade level is +7 or higher,
Mdef + 10
Crit + 30
If upgrade level is +10 or higher,
Def + 50
Additional Crit + 20
Aspd + 1
A magic sword in which magnificent power is sealed. It will not be easy to draw out it's power.
Property: Neutral
Max SP - 100
Adds a 10% chance of casting Level 5 Fire Bolt on the target when performing a physical attack.
If upgrade level is +7 or higher,
Max SP + 50
MATK + 85
If upgrade level is +10 or higher,
Additional Max SP + 50
Additional MATK + 45
Aspd + 1
A maximum sword in which magnificent power is sealed. It will not be easy to draw out it's power.
Property: Neutral
Max HP - 1000
Adds a 10% chance of casting Level 5 Cold Bolt on the target when performing a physical attack.
If upgrade level is +7 or higher,
Max HP + 500
ATK + 65
If upgrade level is +10 or higher,
Max HP + 500
ATK + 45
Aspd + 1
A shadow synthesis box.
------------------------
Use 3 Shadow Equipment to get a random Shadow Equipment.
A shadow (yellow) that cannot be obtained from the shadow cube may come out with a low probability.
Promotional shadow cannot be used as a combination material. Blue Shadow (shadow from the combination result), Master Shadow, and M. Shadow do not come out of this Synthesis box.
Shadows released after 2023 will not be used as materials for this Synthesis Box.
Shadowy shoes made using dark forces, and enchanted with a spell to protect their wearer when danger approaches.
Mdef + 10
Adds a chance of casting Level 3 Cloaking on the user when receiving a magical attack.
If a higher level of this skill is known, it will be cast instead.
Set Bonus
Shadow Guard [1]
Shadow Walk
Adds a chance of inflicting Blind on the target when performing a physical attack.
Flee + 20 for 10 seconds when receiving a physical attack.
A pair of shoes helps the user to melt into the dark easily because it was made up of darkness, the opponent of light. The wizard who made this Shadow Walk imbued a magic to protect the wearer of itself.
Mdef + 10
Adds a chance of casting Level 2 Cloaking on the user when receiving a magical attack, if a higher level of this skill is known, it will be cast instead.