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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

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Results for “Will Master” in Renewal

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4th Job Guide

4th Job Guide

#1000346 · Miscellaneous
Weight
0
Buy value
20 z
Sell value
10 z
For adventurers who have reached level 200, we will inform you of the position where you can change to the 4th job. Requirement: BaseLV 200, JobLv 70 or Higher [4th Job Guide Map] Rune Knight to [Dragon Knight] Royal Guard to [Imperial Guard] Arch Bishop to [Cardinal] Sura to [Inquisitor] Warlock to [Arch Mage] Sorcerer to [Elemental Master] Mechanic to [Meister] Genetic to [Biolo] Guillotine Cross to [Shadow Cross] Shadow Chaser to [Abyss Chaser] Ranger to [Windhawk], Ministrel to [Troubadour] Wanderer to [Trouvere]
Full item details & effects
Advanced Ring Of Flame Lord

Advanced Ring Of Flame Lord

#2957 · Armor · Accessory
Armor Lv.
1
Required Lv.
85
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
Fire Spirit king's power ring. Once worn, your weapon will spout its boiling spirit power. A good pair with Advanced Ring Of Resonance Item. STR + 3 VIT + 2 ATK + 20 Resistance to fire damage + 10% When dealing physical damage, autocasts various skills. When equipped in combination with Advanced Ring of Resonance, the autocast skills increases.
Full item details & effects
Anolian Card

Anolian Card

#4234 · Card · Armor
Weight
1
Buy value
20 z
Sell value
10 z
Anolian Card. Add the chance of auto casting level 1 Improve Concentration on the user when receiving Physical Damage. If the user has mastered the skill at level 10, it will cast level 10 Improve Concentration. Hunter Card Set Cruiser Card Anolian Card Alligator Card Dragon Tail Card Merman Card +20% Ranged Attack Damage Agi +5 Dex +3 +20% Seeking Attack (which never miss its target) Archer Class Bonus: A low chance of auto casting Coma on Brute class monsters when attacking. +5% EXP from Brute class monsters. Bard/Dancer Card Set Cruiser Card Anolian Card Alligator Card Dragon Tail Card Green Ferus Card Dex +5 +5% Arrow Vulcan Damage +10% Melody Strike Damage +10% Slinging Arrow Damage Bard or Dancer Class Bonus: A low chance of auto casting level 2 Tarot Card of Fate when hit by a melee attack.
Full item details & effects
Armor of Naga

Armor of Naga [1]

#2389 · Armor · Armor
DEF
45
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
100
Buy value
20 z
Sell value
10 z
An armor made from the scales of Naga. It is very sharp and shiny and it seems like it will hurt anything that goes near it. Mdef +2 Adds a chance of buffing the user for 10 seconds when performing a physical attack; ATK + 20
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Battlefield Textbook

Battlefield Textbook [1]

#1562 · Book · Weapon
ATK
110
Weapon Lv.
4
Required Lv.
80
Slots
1
Weight
70
Buy value
20 z
Sell value
10 z
A book containing the History of many wars and the dreams of the strategists that took part in them. Property: Neutral Adds a 1% chance of casting Level 3 Blessing on the user when performing a physical attack, if a higher level of this skill is known, it will be cast instead. This item cannot be upgraded.
Full item details & effects
Elemental Boots

Elemental Boots [1]

#470033 · Armor · Footgear
DEF
10
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A magic boots imbued with four elemental powers. It is said if you can collect all elemental equipment, you will master the four elements. ------------------------ Increase Fire Bolt, Cold Bot, Lightning Bolt, and Earth Spike damage by 15%. ------------------------ For every refine level, increase Fire Bolt, Cold Bot, Lightning Bolt, and Earth Spike damage by additional 2%. ------------------------ When refined to +7 or higher, MATK + 20. ------------------------ When refined to +9 or higher, there's a chance to gain INT + 70, MATK + 10% for 5 seconds when performing physical attack. ------------------------ When refined to +11 or higher, increase Fire, Water, Wind, and Earth property magical damage by 10%. ------------------------ Set Bonus: Elemental Boots [1] Elemental Sword [3] ASPD + 2, MATK + 70. When the refine level of Elemental Sword is +10 or higher, increase all property magical damage by 10%. ------------------------ Def: 10
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Enchanted Peach Tree Card

Enchanted Peach Tree Card

#4217 · Card · Shield
Weight
1
Buy value
20 z
Sell value
10 z
Enchanted Peach Tree Card. Add the chance of auto casting level 1 Heal on the user when doing Physical Attack. If the user has mastered the skill at level 10, it will cast level 10 Heal. Acolyte Card Set Rideword Card Cookie Card Fur Seal Card Geographer Card Enchanted Peach Tree Card Vit +10 -10% Cast Time -10% SP Consumption Acolyte Class Bonus: -30% damage from Undead and Demon monsters. +5% EXP from Demon and Undead monsters.
Full item details & effects
Encyclopedia

Encyclopedia [2]

#1564 · Book · Weapon
ATK
110
MATK
100
Weapon Lv.
3
Required Lv.
70
Slots
2
Weight
200
Buy value
20 z
Sell value
10 z
An encyclopedia distributed by a Prontera publisher that is famous for using solid binding in their books. Those struck by this book will swear the binding is diamond hard. Property: Neutral Int + 3 Dex + 2 Crit + 20 For every 5 base Luk, Additional Crit + 1 Set Bonus Encyclopedia [2] Revised Encyclopedia [1] Aspd + 1% per upgrade level of Encyclopedia [2].
Full item details & effects
Four of a Kind

Four of a Kind [1]

#450226 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
A masterpiece of the magician guild. The power of fire resides in clovers, water in hearts, wind in spades, and earth in diamonds. ------------------------ MHP + 10% , MSP + 10% ------------------------ When learned Comet lv 5, reduce Tetra Vortex fixed casting time by 100%. ------------------------ For every level of Tetra Vortex learned, increase magic damage against all race monsters (except players) by 7%. ------------------------ For every level of Radius learned, INT + 10, MATK + 50. ------------------------ When refined to +10 or higher, MDEF + 25. ------------------------ When refined to +11 or higher, additional MDEF + 25. ------------------------ When refined to +12 or higher, Increase fire, water, wind, earth, and neutral property magic damage by 15%. Armor will be indestructible. ------------------------ Def : 100
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Gemi Diadem Scroll Box

Gemi Diadem Scroll Box

#17083 · Consumable
Weight
1
Buy value
20 z
Sell value
10 z
Available until July 31, 2012 a groovy pack to beat the summer heat that contains the following: 1x - Male Game Master Mercenary 1x - Female Game Master Mercenary and will randomly drop: 2x - Transformation Scroll(Golem) 1x - Blind Glasses 1x - Naval Officer Hat 1x - CD In Mouth 25x - Baklava (Large HP/SP Restore)
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Giant Flywing 2500 Box

Giant Flywing 2500 Box

#200064 · Cash
Weight
1
Buy value
0 z
Sell value
0 z
A box with 2500 Giant Fly Wings. Very light. 12 Kachua's Secrect Keys is attached! Allows to teleport many people at once to random areas when used by party master. If you open this item, you will not be eligible for withdrawal or refund.
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Good and Evil Boots Refine Hammer

Good and Evil Boots Refine Hammer

#102482 · Delay Consume
Weight
1
Buy value
0 z
Sell value
0 z
A mysterious hammer that increases the refining level of Good and Evil Boots equipment by +1. ------------------------ It requires the equipment to be a minimum of +9 and lower than +12. ------------------------ When used, it will consume 14 Blacksmith Blessing as materials. ------------------------ [Applicable Items] Boots of Good and Evil (Cardinal) Boots of Good and Evil (Inquisitor) Boots of Good and Evil (Soul Ascetic) Boots of Good and Evil (Dragon Knight) Boots of Good and Evil (Biolo) Boots of Good and Evil (Spirit Handler) Boots of Good and Evil (Elemental Master) Boots of Good and Evil (Wind Hawk) Boots of Good and Evil (Sky Emperor) Boots of Good and Evil (Meister) Boots of Good and Evil (Shadow Cross) Boots of Good and Evil (Shinkiro Shiranui) Boots of Good and Evil (Abyss Chaser) Boots of Good and Evil (Troubadour Trouvere) Boots of Good and Evil (Hyper Novice) Boots of Good and Evil (Imperial Guard) Boots of Good and Evil (Arch Mage) Boots of Good and Evil (Night Watch) ------------------------
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Guillotine Cross Stone II (Garment)

Guillotine Cross Stone II (Garment)

#1000221 · Miscellaneous
Weight
10
Buy value
0 z
Sell value
0 z
Stone that awakens the potential of the Guillotine Cross. Bestows the following stats on the Garment slot of your outfit. Increases critical damage by 15%, if learned Katar Mastery level 10, enables to use Double Attack level 3 (If user has higher level, that level will be triggered instead). When equipped with Assassin Cross Stone II (Upper), ATK + 5%, increases critical damage by 15%. When equipped with Assassin Cross Stone II (Middle), increases Counter Slash damage by 20%. When equipped with Assassin Cross Stone II (Lower), reduces global cooldown by 5% [Lace La Zard]
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Guillotine Cross Stone II (Garment)

Guillotine Cross Stone II (Garment)

#310188 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Increases critical damage by 15%, if learned Katar Mastery level 10, enables to use Double Attack level 3 (If user has higher level, that level will be triggered instead). When equipped with Assassin Cross Stone II (Upper), ATK + 5%, increases critical damage by 15%. When equipped with Assassin Cross Stone II (Middle), increases Counter Slash damage by 20%. When equipped with Assassin Cross Stone II (Lower), reduces global cooldown by 5%
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Kit Costume Box

Kit Costume Box

#17507 · Cash
Weight
1
Buy value
0 z
Sell value
0 z
A package of enchantable costumes boxed by the cute kittens of Malangdo. Once you open the box, it will not be refundable. It cannot be traded with other accounts. Opening it will always give 42x Malang Sp Can and give one of the following items: Costume: Rudra's Grace (back) Costume: Angel's Masquerade (mid) Costume: Pigeon On Shoulder (mid) Costume: Robo Eye (mid) Costume: Captain Carocc's Hat (upper) Costume: Chick Hat (upper) Costume: Darkness Helm (upper) Costume: Kitsune Mask Hood (upper) Costume: Little Angel Doll (upper) Costume: Rabbit Ear Hat (upper) Costume: Sword Master's Crown (upper)
Full item details & effects
Punk Card

Punk Card

#4313 · Card · Garment
Weight
1
Buy value
20 z
Sell value
10 z
Punk Card. Automatically cast level 1 Quagmire around the user when receiving Physical Damage. If the user has mastered the skill at level 5, it will cast level 5 Quagmire. Clocktower Card Set Tower Keeper Card Punk Card Alarm Card Clock Card DEF +3 MDEF +3
Full item details & effects
Pursuiter Shoes

Pursuiter Shoes [1]

#470057 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
Signs. Brief Moment. Silence. You will see nothing but a glimpse of flash. ------------------------ MHP + 3% , MSP + 3%. ------------------------ Enables to use Teleport Lv 1. ------------------------ Reduce Fatal Menace SP consumption by 18. ------------------------ For every level of Urgent Escape learned, ignore physical defense of all race monsters (except players) by 20%. ------------------------ For every level of Sword Mastery learned, increase Fatal Menace damage by 10%. ------------------------ For every level of Fatal Menace learned, ATK + 2%. ------------------------ When learned Feint Bomb level 10, recovers all damage lost from size penalties. ------------------------ For every level of Urgent Escape, Fatal Menace, and Feint Bomb combined, FLEE + 4. ------------------------ When refined to +11 or higher, MHP + 7% , MSP + 7%, ASPD + 5%. ------------------------ When refined to +12 or higher, additional MHP + 7% , MSP + 7%, ASPD + 5%. ------------------------ Def : 12
Full item details & effects
Rebellion's Scarf

Rebellion's Scarf [1]

#28484 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
20 z
Sell value
10 z
The scarf of a gunman who killed the four great gun masters. It is said he felt great remorse after he finished killing, so much so that he destroyed his gun and vanished. ------------------------ Physical damage against all class enemies + 5% Aspd + 2% per level of Mass Spiral known. Reduces the variable casting time of skills by 10%. Reduces the cast delay of skills by 1% per level of Fire Rain known. Reduces the cooldown of Hit Barrel by 4 seconds per level of Shattering Storm known. Reduces the cooldown of Shattering Storm by 0.1 seconds per level of Shattering Storm known. Increases critical damage on targets by 3% per level of Dragon Tail known. Increases the damage of Fire Rain by 5% per level of Fire Rain known. Increases the damage of Mass Spiral by 5% per level of Mass Spiral known. Increases the damage of Quick Draw Shot by 5% per level of Eternal Chain known. Increases the damage of Shattering Storm by 10% per level of Shattering Storm known. Reduces the SP cost of Fire Dance by 5. Reduces the SP cost of Fire Rain by 4 per level of Fire Rain known. Reduces the SP cost of Mass Spiral by 2 per level of Mass Spiral known. Adds a 100% chance of buffing the user for 50 seconds when using Crimson Marker; Adds a 1% chance of casting Level 1 Dragon Tail on the target when performing a physical attack per level of Dragon Tail known, if a higher level of this skill is known, it will be cast instead, if the user has a Grenade Launcher equipped. ------------------------
Full item details & effects
Sealed Evil Sword

Sealed Evil Sword [2]

#13461 · One-Handed Sword · Weapon
ATK
100
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
An evil sword in which magnificent power is sealed. It will not be easy to draw out it's power. Property: Neutral Def - 50 Mdef - 10 Adds a 10% chance of casting Level 5 Frost Nova on the target when performing a physical attack. If upgrade level is +7 or higher, Mdef + 10 Crit + 30 If upgrade level is +10 or higher, Def + 50 Additional Crit + 20 Aspd + 1
Full item details & effects
Sealed Magic Sword

Sealed Magic Sword [2]

#13460 · One-Handed Sword · Weapon
ATK
100
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
A magic sword in which magnificent power is sealed. It will not be easy to draw out it's power. Property: Neutral Max SP - 100 Adds a 10% chance of casting Level 5 Fire Bolt on the target when performing a physical attack. If upgrade level is +7 or higher, Max SP + 50 MATK + 85 If upgrade level is +10 or higher, Additional Max SP + 50 Additional MATK + 45 Aspd + 1
Full item details & effects
Sealed Maximum Sword

Sealed Maximum Sword [2]

#13462 · One-Handed Sword · Weapon
ATK
100
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
A maximum sword in which magnificent power is sealed. It will not be easy to draw out it's power. Property: Neutral Max HP - 1000 Adds a 10% chance of casting Level 5 Cold Bolt on the target when performing a physical attack. If upgrade level is +7 or higher, Max HP + 500 ATK + 65 If upgrade level is +10 or higher, Max HP + 500 ATK + 45 Aspd + 1
Full item details & effects
Shadow Exchange SynthesisBox

Shadow Exchange SynthesisBox

#22529 · Delay Consume
Weight
1
Buy value
0 z
Sell value
0 z
A shadow synthesis box. ------------------------ Use 3 Shadow Equipment to get a random Shadow Equipment. A shadow (yellow) that cannot be obtained from the shadow cube may come out with a low probability. Promotional shadow cannot be used as a combination material. Blue Shadow (shadow from the combination result), Master Shadow, and M. Shadow do not come out of this Synthesis box. Shadows released after 2023 will not be used as materials for this Synthesis Box.
Full item details & effects
Shadow Walk

Shadow Walk

#2426 · Armor · Footgear
Armor Lv.
1
Required Lv.
75
Slots
0
Weight
200
Buy value
20 z
Sell value
10 z
Shadowy shoes made using dark forces, and enchanted with a spell to protect their wearer when danger approaches. Mdef + 10 Adds a chance of casting Level 3 Cloaking on the user when receiving a magical attack. If a higher level of this skill is known, it will be cast instead. Set Bonus Shadow Guard [1] Shadow Walk Adds a chance of inflicting Blind on the target when performing a physical attack. Flee + 20 for 10 seconds when receiving a physical attack.
Full item details & effects
Shadow Walk

Shadow Walk [1]

#2486 · Armor · Footgear
Armor Lv.
1
Required Lv.
75
Slots
1
Weight
200
Buy value
20 z
Sell value
10 z
A pair of shoes helps the user to melt into the dark easily because it was made up of darkness, the opponent of light. The wizard who made this Shadow Walk imbued a magic to protect the wearer of itself. Mdef + 10 Adds a chance of casting Level 2 Cloaking on the user when receiving a magical attack, if a higher level of this skill is known, it will be cast instead.
Full item details & effects
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