An oriental sword named after a legendary Japanese swordsmith.
Property: Neutral
Crit + 30
Aspd + 8%
Adds a 0.1% chance of inflicting Curse on the user when performing a short-ranged attack.
An oriental sword
named after a legendary Japanese swordsmith.
Curses its owner
by a low chance.
Critical rate +30%
Increases Attack
Speed.(Decreases Attack After Delay by 8%)
Two-handed Sword
Attack Strength: 155
A famous sword that is said to be sharp enough to divide oceans or cut through the air to make it bleed water.
Property: Water
Crit + 10 on Demi-Human and Human Player race targets when performing a short-ranged attack.
A famous sword that is said to be sharp enough to divide oceans or cut through the air to make it bleed water.
Property: Water
Add Critical +10 against Demihuman monsters when inflicting short range physical attacks.
Add Critical +10 against Human Player monsters when inflicting short range physical attacks.
A rainbow-colored wings imbued with mysterious power.
Each feather is filled with magical power and displays the power of seven colors.
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Reduce damage taken from normal and boss monsters by 5%.
Reduce damage taken from Players by 5%.
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For every total 100 of base basic status,
ATK + 5%
MATK + 5%
Critical Damage + 5%
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When total base basic status 300 or higher,
MHP + 20%
MSP + 20%
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When total base basic status 400 or higher,
ASPD + 15%
After Delay - 15%
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When total base basic status 500 or higher,
Perfect Hit + 25%
Fixed Casting Time - 70%
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When total base basic status 600 or higher,
Add a chance to gain Perfect Dodge + 95 for 10 seconds when dealing physical or magic damage.
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When refined to +7 or higher,
DEF + 150
MDEF + 15
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When refined to +9 or higher,
DEF + 150
MDEF + 15
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Def : 50
An ancient relic that belonged to an unknown Assassin.
Increases Flee and Attack Power per 2 upgrade levels of the item.
Set Bonus
Nab's Cloth [1]
Nab Shoes [1]
Nab Hood
Nab Ring
Adds a chance of casting Level 1 Soul Destroyer on the target when performing a physical attack.
If higher level of this skill is learned then it will be cast instead.
ATK + 10%
MATK + 10%
ATK + 30, if the user's base Str is 120 or higher.
Crit - 20
An assassin's famous historical relic.
ATK + 10
MATK + 20
Set Bonus
Nab's Cloth [1]
Nab Shoes [1]
Nab Hood
Nab Ring
Adds a chance of casting Level 1 Soul Destroyer on the target when performing a physical attack.
If higher level of this skill is learned then it will be cast instead.
ATK + 10%
MATK + 10%
ATK + 30, if the user's base Str is 120 or higher.
Crit - 20
An assassin's famous historical relic.
Int + 2
Flee + 3
Set Bonus
Nab's Cloth [1]
Nab Shoes [1]
Nab Hood
Nab Ring
Adds a chance of casting Level 1 Soul Destroyer on the target when performing a physical attack.
If higher level of this skill is learned then it will be cast instead.
ATK + 10%
MATK + 10%
ATK + 30, if the user's base Str is 120 or higher.
Crit - 20
An assassin's famous historical relic.
Str + 2
Int + 2
Set Bonus
Nab's Cloth [1]
Nab Shoes [1]
Nab Hood
Nab Ring
Adds a chance of casting Level 1 Soul Destroyer on the target when performing a physical attack.
If higher level of this skill is learned then it will be cast instead.
ATK + 10%
MATK + 10%
ATK + 30, if the user's base Str is 120 or higher.
Crit - 20
A flock of bats waiting to suck any blood.
It may be the familiars of certain blood-sucking noble.
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Increase physical and magical damage against Illusion of Vampire monsters by 20%.
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Set Bonus:
Naughty Bats
Illusion Skull Ring [1]
ATK + 7%, Guided Attack + 35, increase melee physical damage by 10%.
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Set Bonus:
Naughty Bats
Vampire's Familiar [1]
ATK + 50, CRI + 15, ASPD + 10%.
Reduce After Cast Delay by 10%.
When performing physical attack, there's a 2% chance to absorb 2% of damage as HP.
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Set Bonus:
Naughty Bats
Illusion Infiltrator [2]
ASPD + 1, increase physical damage against all size enemies by 10%.
When performing physical attack, there's a 7% chance to cast Vampire's Gift Lv. 3.
For every 2 refine level of weapon, increase Vampire's Gift damage by 8%.
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Set Bonus:
Naughty Bats
Illusion Ancient Cape [1]
MATK + 100, increase all property magic damage by 10%.
When learned Masquerade-Unlucky level 3,
There's a 5% chance to cast Drain Life Lv. 2 when performing melee physical attack.
For every 2 refine level of garment, ASPD + 3%, increase Drain Life damage by 7%.
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Def : 0
Location : Lower
A shield that harnesses the power of water.
This item is indestructible in battle.
Mdef + 5
Increases physical and magical damage on Water property targets by 5%.
Reduces damage taken from Water property attacks by 10%.
If upgrade level is +6 or higher,
Increases physical and magical damage on Water property targets by an additional 10%.
Reduces damage taken from Water property attacks by an additional 15%.
If upgrade level is +8 or higher,
ATK + 50, if the users base Str is 90 or higher.
Aspd + 5%, if the users base Agi is 90 or higher.
MATK + 30, if the users base Int is 90 or higher.
Increases the recovery rate of recovery items by 10%, if the users base Vit is 90 or higher.
Reduces the variable casting time of skills by 5%, if the users base Dex is 90 or higher.
Increases critical damage on targets by 5%, if the users base Luk is 90 or higher.
A noble Guillotine Cross suit with the Rune-Midgarts crest engraved on it.
ATK +50
If refined to 7 or higher,
Increased ASPD +3%)
If refined to 9 or higher,
Critical Damage +5%
SET BONUS
Noblesse Attack Manteau
Noblesse Attack Boots
Noblesse Attack Ring
ASPD +1, Critical Damage +5%,
ATK +2%
SET BONUS
Noblesse Assassin Suit
Noblesse Attack Manteau
Noblesse Attack Boots
If combined refine levels are 27 or higher,
Additional ASPD +1,
Additional Critical Damage +5%,
Additional ATK +3%
A noble Warlock robe with the Rune-Midgarts crest engraved on it.
MATK +50
If refined to 7 or higher,
Variable Cast Time -10%
If refined to 9 or higher,
Fire Magic damage +5%
SET BONUS
Noblesse Magic Manteau
Noblesse Magic Boots
Noblesse Magic Ring
Variable Cast Time -5%, MATK +2%,
Crimson Rock damage +10%
SET BONUS
Noblesse Crimson Robe
Noblesse Magic Manteau
Noblesse Magic Boots
If combined refine levels are 27 or higher,
Additional Variable Cast Time -5%,
Additional MATK +3%,
Additional Crimson Rock damage +10%
A noble Arch Bishop robe with the Rune-Midgarts crest engraved on it.
ATK +50
If refined to 7 or higher,
Increased ASPD +3%)
If refined to 9 or higher,
Critical Damage +5%
SET BONUS
Noblesse Attack Manteau
Noblesse Attack Boots
Noblesse Attack Ring
ASPD +1, ATK +2%,
Duple Light damage +10%
SET BONUS
Noblesse Duple Robe
Noblesse Attack Manteau
Noblesse Attack Boots
If combined refine levels are 27 or higher,
Additional ASPD +1, additional ATK +3%,
Additional Duple Light damage +10%
Noble Ranger armor with the Rune-Midgarts crest engraved on it.
ATK +50
If refined to 7 or higher,
ASPD +3%
If refined to 9 or higher,
Long-ranged Physical damage +5%
SET BONUS
Noblesse Attack Manteau
Noblesse Attack Boots
Noblesse Attack Ring
After cast delay -5%,
Critical Damage +5%,
Focused Arrow Strike damage +10%
SET BONUS
Noblesse Sharp Suit
Noblesse Attack Manteau
Noblesse Attack Boots
If combined refine levels are 27 or higher,
Additional after cast delay -5%,
Additional Critical Damage +5%,
Additional Focused Arrow Strike damage +10%
Noble Super Novice armor with the Rune-Midgarts crest engraved on it.
ATK +50
If refined to 7 or higher,
Increased ASPD +3%
If refined to 9 or higher,
MaxHP +5%
SET BONUS
Noblesse Attack Manteau
Noblesse Attack Boots
Noblesse Attack Ring
MaxHP +5%, ATK +2%,
Critical Damage +5%
SET BONUS
Noblesse Super Novice Suit
Noblesse Attack Manteau
Noblesse Attack Boots
If combined refine levels are 27 or higher,
MaxHP +5%, ATK +3%,
Additional Critical Damage +5%
An old, abandoned blazing soul that emanates a mysterious aura.
Account Bound
Position: Upper
All Stat + 1
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
ATK + 4 per upgrade level of the item.
Crit + 2 per upgrade level of the item.
Increases the damage of Lightning Ride by 20% per 2 upgrade levels of the item.
Increases the damage of Rampage Blaster by 15% per 2 upgrade levels of the item.
Set Bonus
Old Detachments Ring
Old Blazing Soul [1]
Increases the damage of Lightning Ride by 70%.
An old, abandoned camouflage bunny hood that emanates a mysterious aura.
Account Bound
Position: Upper
All Stat + 1
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
Perfect Dodge + 1 per 3 upgrade levels of the item.
Increases long-ranged damage on targets by 1% per upgrade level of the item.
Increases the damage of Bomb Cluster by 15% per 2 upgrade levels of the item.
Increases the damage of Warg Strike by 10% per 2 upgrade levels of the item.
Set Bonus
Old Detachments Ring
Old Camouflage Bunny Hood [1]
Crit + 70
Increases critical damage on targets by 70%.
Cannot be traded.
All Stats + 1.
Increase critical damage by 1% and increase attack speed by 1% per 1 refine level.
MaxHP, MaxSP +1% per 2 refine levels.
Increase damage of Cross Impact by 15% per 2 refine levels.
Increase damage of Cross Ripper Slasher by 20% per 2 refine levels.
Location : Upper Weight : 10
A ring with ominous power. It seems that the spirit of the master is resonating with the power nearby.
Mdef + 10
Reduces damage taken from Human Player race enemies by 3%.
Set Bonus
Old Detachments Ring
Old Wind Whisper [1]
Enables Level 3 Trample.
Set Bonus
Old Detachments Ring
Old Shadow Handicraft [1]
Increases the damage of Triangle Shot by 70%.
Set Bonus
Old Detachments Ring
Old Casket of Protection [1]
Increases the damage of Cannon Spear by 70%.
Set Bonus
Old Detachments Ring
Old Driver Band (Red) [1] or Old Driver Band (Yellow) [1]
Increases the damage of Flame Launcher and Ice Launcher by 70%.
Set Bonus
Old Detachments Ring
Old Dying Swan [1]
Immune to Stun.
Set Bonus
Old Detachments Ring
Old Blazing Soul [1]
Increases the damage of Lightning Ride by 70%.
Set Bonus
Old Detachments Ring
Old Bone Circlet [1]
Buffs the user for 10 second when using Counter Slash; Str + 200.
Set Bonus
Old Detachments Ring
Old Magic Stone Hat [1]
MATK + 100
Reduces the cooldown of Crimson Rock by 0.5 seconds.
Set Bonus
Old Detachments Ring
Old Midas Whisper [1]
Reduces the variable casting time of Mandragora Howl by 100%.
Set Bonus
Old Detachments Ring
Old Mitra [1]
Max HP + 50%
Set Bonus
Old Detachments Ring
Old Maestro Song's Hat [1]
Immune to Frozen.
Set Bonus
Old Detachments Ring
Old Camouflage Bunny Hood [1]
Crit + 70
Increases critical damage on targets by 70%.
Set Bonus
Old Detachments Ring
Old Rune Circlet [1]
Reduces the fixed casting time of Storm Blast by 100%.
Cannot be traded.
All Stats + 1. MDEF+ 5. Increase SP recovery by 20%.
MATK + 1% per 1 refine level.
MaxHP, MaxSP +1% per 2 refine levels.
Increase damage of Soul Expansion by 15% per 2 refine levels.
Reduce cooldown of Crimson Rock by 1sec.
Reduce cooldown of Crimson Rock by 0.1 depending on its refine level.
Location : Upper Weight : 10
An improved version of an ancient treasured sword that is said to cut down even evil spirits in the East.
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Indestructible in battle.
ATK + 5%.
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When character base level 210 or higher, POW + 2, P.ATK + 1.
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For every 2 refine level, ATK + 15.
For every 3 refine level, increases Critical Damage + 5%.
When refine level 7 or more, increases Sonic Wave and Storm Blast damage by 20%, attack speed (delay after attack reduced) by 10%.
When refine level 9 or more, there is a 10% chance to cast Sonic Wave Lv.2(If user has higher level, that level will be auto-cast instead) when dealing melee physical damage,
increases Sonic Wave and Storm Blast damage by an additional 20%.
When refine level 11 or more, CRI + 25, increases melee/ranged physical damage by 15%.
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Set Bonus
Oriental Sword-LT [2]
Hero Boots-LT [1]
ATK + 10%, P.ATK + 2.
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[Bonus By Grade]
[Grade D] ATK + 3%.
[Grade C] Increases melee/ranged physical damage by 15%, P.ATK + 1.
[Grade B] POW + 3, P.ATK + 2.
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Weapon Lv : 5
Purple armor with unexpected fortune.
ATK + 50.
Critical damage + 2% per 3 refine rates.
If refined to +7 or higher, pierces 30% of physical DEF on Brute, Demon.
If refined to +9 or higher, increases physical damage dealt to Brute, Demon by 10%.
If refined to +11 or higher, increases physical damage dealt to Wind, Earth by 10%.
When equipped with Temporal Luk Boots[1] or Modified Luk Boots[1],
Increases critical damage by 10%.
If the sum of refine rate is 21 or higher,
Pierces additional 20% of physical DEF on Brute, Demon type monsters.
Position: Armor
DEF : 120
Item Move Restrictions:
Drop
NPC Sale
RODEX
Staff made of metal.
Looking at the power of heterogeneous mana, he started to show his natural power.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 235.
MATK + 15 per 2 refine rates
Increase damage of Earth Strain by 12% per 3 refine rates.
When refined to +7 or higher, reduce variable casting by 10%, increase earth, fire property type magic damage by 15%.
When refined to +9 or higher, reduce cooltime of Earh Strain by 1 sec, variable casting by 5%.
When refined to +11 or higher, increase magic damage to all size monsters by 15%, Crimson Rock by 15%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
A revolver decorated with red roses used by those who reached the level of the master.
Looking at the condition of the red rose, he started to show his natural power.
It seems to resonate with the boots of the great hero.
ATK + 10 per 2 refine rates.
Increase damage of Fire Dance by 2% per 3 refine rates.
When refined to +7 or higher, ATK + 5%, increase ranged physical damage by 10%.
When refined to +9 or higher, increase damage of Fire Dance by 25%, when using Hit Barrel, increase ranged physical damage by 20% for 60 sec
When refined to +11 or higher, reduce global cooltime by 10%.
When equipped with Great Hero's Boots, DEX + 10, ATK + 7%.
An ancient sword that is said to cut down evil spirits in an east.
He regained his past glory and began to show his natural ability.
It seems to resonate with the boots of the great hero.
ATK + 15 per 2 refine rates.
Increase damage of Sonic Wave by 10% per 3 refine rates.
When refined to +7 or h igher, weapon cannot be destroyed. Reduce delay after attack by 10%.
When refined to +9 or higher, when melee physical attack, adds a chance to autocast Sonic Wave slv 2. (If you have learned a higher level, activate it according to the level you have learned)
When refined to +11 or higher, CRI + 15, increase critical damage by 15%.
When equipped with Great Hero's Boots, STR + 10, ATK + 7%.
An ancient hero's bow from the forgotten royal family.
The ancient power woke up and started to show its original power.
It seems to resonate with the boots of the great hero.
ATK+ 15 per 2 refine rates.
Increase damage of Arrow Storm by 12% per 3 refine rates.
When refined to +7 or higher, reduce delay after attack by 10%, increase bow attack by 15%.
When refined to +9 or higher, increase ranged physical damage 12%, critical damage by 10%.
When refined to +11 or higher, increase damage of Sharp Shooting by 20%, reduce global cooltime by 10%.
When equipped with Great Hero's Boots, DEX + 10, ATK + 7% 증가.