Gloves worn by an arch bishop who couldn't resist the devil's temptations. It contains high evil magic.
Required Jobs: All Jobs
Int + 2
MATK + 2%
Enables Level 3 Heal.
Reduces the SP cost of skills by 5%.
If the users base Int is 100 or higher,
MATK + 5%
Set Bonus
Hibram's Gloves
Spell1
Reduces the variable casting time of skills by 5%.
Increases magical damage on all race targets by 5%.
Set Bonus
Hibram's Gloves
Spell2
Reduces the variable casting time of skills by 5%.
Increases magical damage on all race targets by 5%.
Cannot be refined.
MHP + 300
MSP + 100
When worn with High Adventurer Hood and High Adventurer Sandals, additional ATK + 10, MATK + 10, MHP + 150, MSP + 50, HIT + 10.
Shoes that give off a hollow atmosphere.
Legend says that the original owner was a higher being.
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For every refine level,
MATK + 5.
Reduce after cast delay by 1%.
Increase magical damage against Water, Shadow, Ghost, and Undead property monsters by 2%.
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Set Bonus:
Hollow Shoes [1]
Beelzebub Card
Enable to use Magnus Exorcismus Level 10.
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Increase magical damage against Demon and Undead race monsters by 30%.
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Increase magical damage against Shadow and Undead property monsters by 30%.
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When Base Level is 99,
For every refine level of Shoes,
MATK + 5
Reduce variable casting time by 2%.
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When Base Level is 100 or higher,
For every refine level of Shoes,
MATK + 15
For every 2 refine level of Shoes,
Reduce variable casting time by 7%.
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Def : 15
A marching hat with holy angel wings affixed to the sides made famous by a righteous Rune Midgardian band.
Int +1, Dex +1, Mdef +5.
If refined to +7 or higher, increases Heal effectieness by 5%.
If refined to +9 or higher, MATK +5 and increases Heal effectiveness by 5%.
Location: Upper
A hat made to look like a husky's face. Makes you want to pet it.
ATK + 5%, MATK +5%
When attacking physically, adds 1% chance to cast Wind Walk Level 5
For every refine, increases chance to cast Wind Walk by 0.3%
Winner of pRO's Headgear-making contest 2012
Created by Cyber Pikachu of pRO Valkyrie Server
Location : Upper Weight : 50
Huuma shuriken made of metal that has been strengthened by adding Phracon and Emveretarcon to Steel.
Indestructible.
Character Bound
ATK + 5, MATK + 3 per refine rate.
For every 2 refine rate, increases ranged physical attack power by 1%.
If your base level is 20 or greater, increases ATK by 3 for every 10 base levels past 20 up to base level 120.
A staff with a hypnotizing effect that can even make a Novice feel just like a High Wizard. Sort of.
Property: Neutral
Int + 1
Set Bonus
Hypnotist's Staff [1]
Magical Booster
MATK + 20 per upgrade level of Hypnotist's Staff [1].
If Hypnotist's Staff [1] upgrade level is +10 or higher,
Additional MATK + 50
Reduces the cast delay of skills by 10%.
A staff with a hypnotizing effect that can even make a Novice feel just like a High Wizard. Sort of.
Property: Neutral
Int + 1
Set Bonus
Hypnotist's Staff [2]
Magical Booster
MATK + 20 per upgrade level of Hypnotist's Staff [2].
If Hypnotist's Staff [2] upgrade level is +10 or higher,
Additional MATK + 50
Reduces the cast delay of skills by 10%.
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
Damage of Hyunrok Spirit Power increased by 8%.
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For every 2 Refine Levels, MATK + 7.
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For every 3 Refine Levels, Damage of Hyunrok Spirit Power additionally increased by 2%.
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Hyunrok Spirit Power skill is currently unavailable.
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Set Bonus:
Hyunrok Breeze Shadow Armor
Hyunrok Breeze Spirit Shadow Shoes
MATK + 2%, S.MTK + 2,
If the sum of refine levels is 15 or higher, Increased magical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% magical defense of all races (excluding players).
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Set Bonus:
Hyunrok Breeze Shadow Armor
Hyunrok Breeze Spirit Shadow Shoes
Master Shadow Shield
Increase magical damage of all properties by 3%, S.MATK + 2.
When total refine level of set is 27 or higher,
Ignore magical resistance of all race enemies (except players) by 10%.
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Location: Armor
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Hyunrok Cannon increased by 5%.
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For every 2 Refine Levels, MATK + 10.
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For every 3 Refine Levels, Damage of Hyunrok Cannon additionally increased by 1%.
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Set Bonus:
Hyunrok Cannon Shadow Earring
Hyunrok Cannon Shadow Pendant
MATK + 2%, S.MATK + 2,
If the sum of refine levels is 15 or higher, Increased magical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% magical defense of all races (excluding players).
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Set Bonus:
Hyunrok Cannon Shadow Earring
Hyunrok Cannon Shadow Pendant
Master Shadow Weapon
Increase magical damage of all properties by 3%, S.MATK + 2.
When total refine level of set is 27 or higher,
Ignore magical resistance of all race enemies (except players) by 10%.
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Location: Earring
A holy pendant said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Hyunrok Cannon increased by 5%.
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For every 2 Refine Levels, MATK + 10.
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For every 3 Refine Levels, Damage of Hyunrok Cannon additionally increased by 1%.
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Location: Pendant
A crystal manifestation of the everlasting winter.
It holds the power of absolute zero.
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Reduce After Cast Delay by 5%.
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SPL + 15.
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MATK + 100, MATK + 10%.
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Set Bonus:
Ice Crystal Circle [1]
Circlet of Time (Warlock) [1]
Reduce After Cast Delay by 5%.
For every 2 refine level of Helmet, increase Jack Frost and Chain Lightning damage by 10%.
For every 3 refine level of Helmet, increase magic damage against all size enemies by 4%.
When refined to +11 or higher, reduce Jack Frost cooldown by 2.5 seconds and reduce Variable Casting Time by 30%.
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Set Bonus:
Ice Crystal Circle [1]
Temporal Jewel (Int) lv.3
Reduce Frost Misty cooldown by 3 seconds.
For every 2 refine level of Helmet, increase Jack Frost damage by 10%.
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Set Bonus:
Ice Crystal Circle [1]
Temporal Jewel (Agi) lv.3
Reduce After Cast Delay by 10%.
ASPD + 10%.
For every 2 refine level of Helmet, increase Chain Lightning damage by 10%.
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Def : 0
Rod used by Ice Ghost.
It contains fire magic. Be careful as you may get frozen while using it.
Indestructible in battle.
INT + 5, MATK + 180.
MATK + 15 per 2 refine rates.
If refined to +7 or higher, increase water, holy magical damage by 5%.
If refined to +9 or higher, additionally increase water, holy magical damage by 10%.
Location : wizard Type, Acolyte Type, Soul Linker Type
Recommended item from Junk Store in Lighthalzen.
It doesn't seem to be genuine.
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ASPD + 10%
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ATK + 15%
MATK + 15%
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Def : 0
A fancy cape said to have once been worn by marquises long ago.
Agi + 2
Additional Agi + 1 per 2 upgrade levels of the item up to a maximum upgrade level of 10.
Set Bonus
Illusion Ancient Cape [1]
Illusion Moonlight Dagger [1]
Shadow Chaser Bonus
MATK + 80
If Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] upgrade levels are +7 or higher,
Additional MATK + 80
If the combined upgrade levels of Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] are +18 or higher,
Additional MATK + 40
If the combined upgrade levels are +22 or higher,
Increases the damage of Fire property magical attacks on targets by 15%.
A dagger is said to have been used in ancient sacrifices and ceremonies.
You can feel its mysterious power when holding it.
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MATK + 180, MSP + 100.
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Increase SP recovery rate by 10%.
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There's a chance to gain MATK + 10% and MATK + 70 for 10 seconds when dealing physical attacks.
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When refined to +7 or higher, increase all property magical damage by 15%.
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When refined to +9 or higher, increase magical damage against Medium and Large size enemies by 20%.
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When refined to +11 or higher,
there's a chance to increase magical damage against all race monsters by 15% for 10 seconds when dealing magical attacks.
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Set Bonus:
Illusion Ancient Dagger [2]
Illusion Guard [1]
MATK + 50.
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When the refine level of each item in the set is 7 or higher, Perfect Hit + 10.
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When the total refine level of set is 18 or higher,
increase all property magical damage by 15%,
there's a chance to cast Killing Cloud Level 3 when dealing melee physical attacks.
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When the total refine level of set is 22 or higher,
upon casting Killing Cloud, there's a chance to cast Poison Burst Level 4 when dealing magical attacks for 30 seconds.
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Combat Armor Type B created with Illusion's technology. Various modules can be used for additional abilities.
MATK +100
Additional MATK +10 per 2 upgrade levels of the item.
If upgrade level is +7 or higher, reduces the variable casting time of skills by 10%.
Set Bonus
Illusion Armor Type B [1]
Illusion Engine Wing Type A [1]
Aspd +10%
Set Bonus
Illusion Armor Type B [1]
Illusion Engine Wing Type B [1]
MATK +50
A formal dress dagger, engraved with luxurious emblems.
People of noble status often use it for decoration or ceremonial purposes.
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INT + 5, MATK + 170.
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For every 2 refine level, MATK + 1%.
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When refined to +7 or higher, increase Fire property magic damage by 10%.
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When refined to +9 or higher, increase Fire Bolt and Fire Ball damage by 40%.
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When refined to +11 or higher, increase Meteor Storm and Crimson Rock damage by 30%.
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Set Bonus:
Illusion Bazerald [2]
Illusion Fancy Flower [1]
MATK + 50.
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When the both items are refined to +7 or higher,
Reduce variable casting time by 10%.
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When the total refine level of set are 18 or higher,
Increase magic damage against Small and Medium sized enemies by 15%.
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When the total refine level of set are 22 or higher,
When dealing magic damage, there's a chance to gain MATK + 50 and increase Fire property magic damage by 20% for 10 seconds.
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Property : Fire
A long staff carved with the image of the Holy Goddess of Light.
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Indestructible in battle.
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MATK + 190, INT + 6, VIT + 2.
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There's a low chance to recover 150 SP every second, up to 4 times when dealing magical attacks.
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For every 3 refine level, increase Judex damage by 20%.
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When refined to +7 or higher, increase Holy property magical damage by 15%.
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When refined to +9 or higher, increase Judex damage by 30%, reduce After Cast Delay by 15%.
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When refined to +11 or higher, increase magical damage against all size enemies by 20% for 15 seconds when casting Magnus Exorcismus.
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Set Bonus:
Illusion Dea Staff [2]
Illusion Saint Robe [1]
MATK + 50, reduce After Cast Delay by 10%.
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When the refine level of each item in the set is 7 or higher, MATK + 10%, ASPD + 2.
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When the total refine level of set is 18 or higher, increase magical damage against all race monsters by 20%.
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When the total refine level of set is 22 or higher, reduce Variable Casting Time by 15%, reduce After Cast Delay by additional 10%.
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Property : Holy
A whip made from a creature that emits powerful electrical energy.
Its slippery texture is really unpleasant.
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MATK + 180.
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For every 2 refine level, MATK + 6, increase long ranged physical damage by 3%.
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When refined to +7 or higher,
Increase Neutral property magical damage by 10%.
Reduce SP consumption of Severe Rainstorm by 10%.
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When refined to +9 or higher, increase Reverberation and Severe Rainstorm damage by 15%.
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When refined to +11 or higher,
Increase magical damage against Water property monsters by 10%.
Reduce Severe Rainstorm cooldown by 1 second.
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Set Bonus:
Illusion Electric Eel [2]
Illusion Muffler [1]
ATK + 30.
When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 5%.
When the total refine level of set is 18 or higher, increase Severe Rainstorm damage by 20%.
When the total refine level of set is 22 or higher, reduce Severe Rainstorm cooldown by 1 second.
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Set Bonus:
Illusion Electric Eel [2]
Illusion Shoes [1]
MATK + 40.
When the refine level of each item in the set is 7 or higher, increase Neutral property magical damage by 5%.
When the total refine level of set is 18 or higher, increase Reverberation damage by 20%.
When the total refine level of set is 22 or higher, reduce Fixed Casting Time of Reverberation by 0.5 seconds.
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Although it looks like a guitar, it uses steel strings and is equipped with an amplifier that changes the vibrations into electrical energy.
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MATK + 180.
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For every 2 refine level, MATK + 6, increase long ranged physical damage by 3%.
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When refined to +7 or higher,
Increase Neutral property magical damage by 10%.
Reduce SP consumption of Severe Rainstorm by 10%.
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When refined to +9 or higher, increase Reverberation and Severe Rainstorm damage by 15%.
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When refined to +11 or higher,
Increase magical damage against Water property monsters by 10%.
Reduce Severe Rainstorm cooldown by 1 second.
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Set Bonus:
Illusion Electric Guitar [2]
Illusion Muffler [1]
ATK + 30.
When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 5%.
When the total refine level of set is 18 or higher, increase Severe Rainstorm damage by 20%.
When the total refine level of set is 22 or higher, reduce Severe Rainstorm cooldown by 1 second.
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Set Bonus:
Illusion Electric Guitar [2]
Illusion Shoes [1]
MATK + 40.
When the refine level of each item in the set is 7 or higher, increase Neutral property magical damage by 5%.
When the total refine level of set is 18 or higher, increase Reverberation damage by 20%.
When the total refine level of set is 22 or higher, reduce Fixed Casting Time of Reverberation by 0.5 seconds.
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A sword said to have been stuck in a rock in a far western country.
It identifies its owner and possesses sacred power.
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MATK + 180, MATK + 5%.
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Reduce After Cast Delay by 5%.
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When refined to +7 or higher, increase Genesis Ray damage by 15%.
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When refined to +9 or higher,
increase Neutral and Holy property magical damage by 15%,
reduce Variable Casting Time by 10%.
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When refined to +11 or higher, increase Genesis Ray damage by additional 25%.
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Set Bonus:
Illusion Excalibur [2]
Illusion Sacred Mission [1]
MATK + 50.
Reduce Variable Casting Time by 10%.
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When the refine level of each item in the set is 7 or higher, increase Genesis Ray damage by 10%.
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When the total refine level of set is 18 or higher, increase magical damage against all race monsters by 20%.
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When the total refine level of set is 22 or higher,
reduce Genesis Ray cooldown by 1 second,
reduce After Cast Delay by 5%.
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The beauty of the flowers in the hair makes the viewers happy, but they can't see themselves.
MATK + 1%.
MATK + 2 per refine rate.
Location : Upper Weight : 10
A sword with an intangible blade that seems to have no form but has no shape.
Attack the spirit of the subject and destroy it.
Unbreakable.
Drains 1 SP when dealing normal physical attacks.
Has an 8% chance to drain 30% SP from an enemy when dealing physical attacks.
The chance increases by 2% per refine rate.
If the refine rate is 12 or higher, the drain effect is increased in 20%.
If Rogue Classes equip this item, player can get additional effect below.
If equipped with Illusion Ancient Cape,
MATK + 100.
If the refine rate of both is 7 or higher, additional MATK + 50.
If the sum of their refine rates is 18 or higher,
has a chance of auto casting Bolt-type spells when dealing physical damage.
If the sum of their refine rates is 22 or higher, has a chance to increase the damage of Storm Gust, Meteor Storm, Lord of Vermilion and Heaven's Drive by 30% for 10 seconds, when dealing physical damage.
A long, thin mace built like a spear.
Property: Neutral
Attack Range + 3
Reduces damage taken from long-ranged attacks by 10%.
Reduces damage taken from long-ranged attacks by an additional 3% per 2 upgrade levels of the item.
Set Bonus
Illusion Long Mace
Illusion Puente Robe
MATK + 100
Increases the recovery rate of recovery skills by 20%.
If Illusion Long Mace and Illusion Puente Robe upgrade level is +7 or higher,
Additional MATK + 50
If the combined upgrade levels of Illusion Long Mace and Illusion Puente Robe are +18 or higher,
Increases the recovery rate of recovery skills by an additional 15%.
If the combined upgrade levels of Illusion Long Mace and Illusion Puente Robe are +22 or higher,
Reduces the global delay of skills by 15%.
A dagger imbued with lunar spirit and the power to drain an enemy's soul.
Property: Neutral
Max SP + 10%
Restores 3 SP to the user when performing a physical attack.
If upgrade level is +10 or higher,
Restores an additional 4 SP to the user when performing a physical attack.
Set Bonus
Illusion Ancient Cape [1]
Illusion Moonlight Dagger [1]
Shadow Chaser Bonus
MATK + 80
If Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] upgrade levels are +7 or higher,
Additional MATK + 80
If the combined upgrade levels of Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] are +18 or higher,
Additional MATK + 40
If the combined upgrade levels are +22 or higher,
Increases the damage of Fire property magical attacks on targets by 15%.
One of the keys to unlocking the power of Morpheus.
This bracelet is said to be a memento of Morpheus's loved one.
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INT + 3, MSP + 5%.
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Set Bonus:
Illusion Morpheus's Bracelet [1]
Illusion Morpheus's Ring [1]
MATK + 10%.
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Def : 0