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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “Energy (Magic)” in Renewal

Page 2 of 3
Manteau of Mystical Beast: Autumn

Manteau of Mystical Beast: Autumn [1]

#480347 · Armor · Garment
DEF
80
Armor Lv.
2
Required Lv.
250
Slots
1
Weight
70
Buy value
0 z
Sell value
0 z
A mantle imbued with the energy of Maple Tree, the divine beast of autumn. ------------------------ SPL + 2, CON + 2. ------------------------ Increases SP consumption by 15% when using skills. ------------------------ For every 2 refine levels, MATK + 5. ------------------------ For every 3 refine levels, All Property Magic Damage + 2%. ------------------------ When refined to +7 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +9 or higher, reduce Variable Casting Time by 5%, ASPD + 5%. ------------------------ When refined to +11 or higher, S.MATK + 2, reduce After Cast Delay by 10%. ------------------------ [Grade Bonus] [Grade D] RES + 25, MRES + 25. [Grade C] MATK + 7%, All Property Magic Damage + 7%. [Grade B] SPL + 5, CON + 5, S.MATK + 3, DEF + 50. [Grade A] S.MATK + 5, Magic Damage to All Property + 5%. ------------------------ Def : 80
Full item details & effects
Mental Stick

Mental Stick [1]

#1654 · One-Handed Staff · Weapon
ATK
40
MATK
170
Weapon Lv.
3
Required Lv.
102
Slots
1
Weight
50
Buy value
20 z
Sell value
10 z
A staff which converts elemental power into psychic energy. Property: Neutral Reduces the variable casting time of Psychic Wave by 3%. Increases the SP cost of Psychic Wave by 60. Max HP - 2% per upgrade level of the item past the upgrade level of 5 Increases the damage of Psychic Wave by 2% per upgrade level of the item past the upgrade level of 5. Drains 100 SP from the user when the item is unequipped.
Full item details & effects
Mighty Staff

Mighty Staff

#1623 · One-Handed Staff · Weapon
ATK
165
MATK
120
Weapon Lv.
3
Required Lv.
1
Slots
0
Weight
0
Buy value
1 z
Sell value
0 z
A rare staff that can convert psychic energy into brute strength. Character Bound Rental Item Property: Neutral Str + 10 Int + 4 Drains 1 SP from the user when performing a physical attack.
Full item details & effects
Nebula Robe of Spell

Nebula Robe of Spell [1]

#450173 · Armor · Armor
DEF
105
Armor Lv.
2
Required Lv.
240
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
Robe that has received the spell energy of the star's power. Increases spell. ------------------------ SPL +1. MATK +125. Every 2 refine, MATK +15. ------------------------ If refine rate is 9 or higher, MATK + 5%. If refine rate is 11 or higher, increases all property magical damage by 15%. ------------------------ [Grade Bonus] [Grade D] MATK + 2 per 2 refine, MATK + 1% additional, all attribute magic damage increases by 3% per 3 refine. [Grade C] MATK + 3 per 2 refine, MATK + 1% additional, all attribute magic damage increases by 3% per 3 refine. [Grade B] MATK + 2% additional, all attribute magic damage increases by 5% per 3 refine, S.MATK + 1 per 4 refine. [Grade A] MATK + 3% additional, all attribute magic damage increases by 5% per 3 refine, S.MATK + 2 additional per 4 refine. ------------------------ Def : 105
Full item details & effects
Purple Dragon Plate

Purple Dragon Plate [1]

#15394 · Armor · Armor
DEF
110
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
120
Buy value
0 z
Sell value
0 z
An armor imbued with immense draconic energy accumulated over a long time. Just wearing it makes you feel draconic dexterity. ------------------------ DEX +12, MHP +15%, MSP +10%. For every 2 refine level, Reduces variable casting time by 4%. For every 2 refine level, Increases ASPD by 4%. For every 3 refine level, Increases physical and magical damage against dragon monster by 8%. If refine rate is 11 or higher, increases physical and magical damage against medium and large size monsters by 8%, reduces fixed casting time by 0.2 seconds. ------------------------ Set Bonus Purple Dragon Plate Dragon Scale Hood Dragon Scale Boots DEF +50, MDEF +8, ATK +5%, MATK +5%. For every 15 base DEX, Increases ASPD by 3% and Reduces variable casting time by 3% [Dragon's Speed] When attacked, has a chance to increase FLEE +50, Perfect Dodge +10 for 10 seconds. If the base DEX is 120 or higher,increases the activation rate of [Dragon's Speed], FLEE +30, Perfect Dodge +5. If the sum of refine rate of Purple Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher, increases ASPD by 15%, reduces variable casting time by 15% reduces global cooldown by 25%. ------------------------
Full item details & effects
Relapse Cross

Relapse Cross [2]

#590015 · Mace · Weapon
ATK
190
MATK
210
Weapon Lv.
5
Required Lv.
200
Slots
2
Weight
130
Buy value
0 z
Sell value
0 z
A weapon whose corrupted energy has been cleansed by the power of Ether. It started demonstrating new abilities that had never been seen before. Indestructible MATK +210 Plamen damage/healing amounts +5% for every 2 upgrade levels All elemental Magic damage +2% for every 4 upgrade levels
Full item details & effects
Relapse Dagger

Relapse Dagger [2]

#510026 · Dagger · Weapon
ATK
180
MATK
215
Weapon Lv.
5
Required Lv.
200
Slots
2
Weight
140
Buy value
0 z
Sell value
0 z
A weapon whose corrupted energy has been cleansed by the power of Ether. It started demonstrating new abilities that had never been seen before. MATK +215 Abyss Square damage +5% for every 2 upgrade levels All elemental Magic damage +2% for every 4 upgrade levels
Full item details & effects
Relapse Plant

Relapse Plant [2]

#550058 · One-Handed Staff · Weapon
ATK
190
MATK
200
Weapon Lv.
5
Required Lv.
200
Slots
2
Weight
160
Buy value
0 z
Sell value
0 z
A weapon restored using Ether after being eroded by an impure energy. New abilities previously undiscovered have begun to appear. Can't be destroyed. MATK +200. Increases Howling of Chulho and Hyunrok Breeze damage by 5% per 2 refine rate. Increases long ranged physical and all property magical damage by 3% per 4 refine rate. ------------------------ Weapon Lv: 5 Required Lv: 200
Full item details & effects
Rough Core

Rough Core [1]

#490159 · Armor · Accessory
DEF
10
Armor Lv.
1
Required Lv.
150
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A core that contains unstable, powerful energy. ------------------------ MHP - 3%, CRI + 10, Reduces variable casting time by 10%. ------------------------ Set Bonus: Rough Core [1] Violet Halo [1] Magical Booster [1] Increase all property magic damage by 5%. When Garment refined to +7 or higher, increase magic damage against Boss monsters by 15%. When Garment refined to +9 or higher, increase all property magic damage by 5%. ------------------------ Set Bonus: Rough Core [1] Violet Halo [1] Crimson Booster [1] Increase ranged physical damage by 5%. When Garment refined to +7 or higher, CRI + 10. When Garment refined to +9 or higher, Increase ranged physical damage by 5%. ------------------------ Set Bonus: Rough Core [1] Violet Halo [1] Sigrun's Wings [1] Increase melee physical damage by 5%. When Garment refined to +7 or higher, Perfect Hit + 10. When Garment refined to +9 or higher, Increase melee physical damage by 10%. ------------------------ Set Bonus: Rough Core [1] Violet Halo [1] Dark Blinder [1] Reduces global cooldown by 5%. When Garment refined to +7 or higher, increase physical damage against Boss monsters by 15%. When Garment refined to +9 or higher, reduces fixed casting time by 0.2 sec. ------------------------ Location : Accessory
Full item details & effects
Royal Alchemy Staff

Royal Alchemy Staff [2]

#32403 · Mace · Weapon
ATK
200
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
Crafting staff used by Glasthheim researchers. It was a beautiful shape, but it has magical energy under the influence of Himelmes. ------------------------ Can't be destroyed, ATK + 5%. ATK + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Crazy Vines damage by 30%, reduces skill cooldown of Crazy Vines by 1 second. ------------------------ If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Alchemy Staff King Schmidt's Suit King Schmidt's Manteau ATK + 30, Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Royal Chello

Royal Chello [2]

#32111 · Musical Instrument · Weapon
ATK
90
MATK
180
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
A musical instrument used by the Glastheim military bands. It's an ordinary instrument with no special features, but it's influenced by Himmelmes and has magical energy. ------------------------ Can't be destroyed. MATK + 180, increases neutral property magical damage by 10%. MATK + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 20%, reduces skill cooldown of Metallic Sound by 1 second. ------------------------ If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%, reduces skill cooldown of Metallic Sound by 1 second more. ------------------------ Set Bonus Royal Cello King Schmidt's Suit King Schmidt's Manteau MATK + 30, Has a chance to gain bonus neutral property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Royal Cleric Staff

Royal Cleric Staff [2]

#26165 · One-Handed Staff · Weapon
ATK
100
MATK
170
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
The ceremonial staff used by the priests of Glastheim. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ Can't be destroyed, MATK + 170, MATK + 5%. MATK + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Adoramus damage by 20%. ------------------------ If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Cleric Staff King Schmidt's Suit King Schmidt's Manteau MATK + 30, Has a chance to gain bonus holy property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Royal Foxtail

Royal Foxtail [2]

#26172 · One-Handed Staff · Weapon
ATK
275
MATK
350
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
Mysterious foxtail found in Glastheim Castle. It's an ordinary foxtail with no special features, but it's influenced by Himelmes and has magical energy. ------------------------ Can't be destroyed, MATK + 350, MATK + 5%. ATK + 4 and MATK + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by 20%. ------------------------ If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Foxtail King Schmidt's Suit King Schmidt's Manteau ATK +30, MATK +30, Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage, has a chance to gain bonus MATK + 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, Increases physical and magical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Royal Gladius (L)

Royal Gladius (L) [3]

#28775 · Dagger · Weapon
ATK
100
Weapon Lv.
4
Required Lv.
170
Slots
3
Weight
100
Buy value
0 z
Sell value
0 z
Dagger for self-defense used by the nobility of Glastheim. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. It does not seem to have basic abilities, but it is said that its original power is revealed when worn with Royal Gradius (R). ------------------------ Weapon Lv : 4
Full item details & effects
Royal Gladius (R)

Royal Gladius (R) [2]

#28774 · Dagger · Weapon
ATK
200
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
Dagger for self-defense used by the nobility of Glastheim. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ ATK + 5%. ------------------------ Set Bonus Royal Gladius(R) Royal Gladius(L) ATK + 7 per 2 of the sum of refine rate. If the sum of refine rate is 18 or higher, increases Cross Impact and Counter Slash damage by 20%. If the sum of refine rate is 22 or higher, increases physical damage against undead and angel race monsters by 30%. ------------------------ Set Bonus Royal Gladius(R) King Schmidt's Suit King Schmidt's Manteau ATK + 30, Has a chance to gain bonus ATK + 10% for 10 seconds when dealing physical damage. ------------------------ Set Bonus Royal Gladius(R) Royal Gladius(L) King Schmidt's Suit King Schmidt's Manteau If the sum of refine rate of set is 40 or higher, increases physical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Royal Huuma Shuriken

Royal Huuma Shuriken [2]

#13347 · Huuma Shuriken · Weapon (Two-Handed)
ATK
240
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
Huuma Shuriken that was smuggled into Glastheim Castle. It's an ordinary wind magic shuriken with no special features, but it has magical energy under the influence of Himelmez. ------------------------ Can't be destroyed, Increases long ranged physical damage by 15%. ATK + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Cross Slash damage by 20%. ------------------------ If refine rate is 11 or higher, reduces skill cooldown of Cross Slash by 2 seconds, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Huuma Shuriken King Schmidt's Suit King Schmidt's Manteau ATK + 30, Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher Increases physical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Royal Katar

Royal Katar [2]

#28046 · Katar · Weapon (Two-Handed)
ATK
200
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
A beautiful Katar used for decoration in Glastheim. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ ATK + 5%. ATK + 5 per refine rate. ------------------------ If refine rate is 9 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by 20%. ------------------------ If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Katar King Schmidt's Suit King Schmidt's Manteau ATK + 30, Has a chance to gain bonus long ranged physical damage by 20% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Royal Knight Archer Bow

Royal Knight Archer Bow [2]

#18198 · Bow · Weapon (Two-Handed)
ATK
190
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
170
Buy value
0 z
Sell value
0 z
Elegant bow used by the soldiers of Glastheim. It's an ordinary bow with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ Increases long ranged physical damage by 15%. ATK + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Aimed Bolt damage by 25%, reduces global cooldown by 12%. ------------------------ If refine rate is 11 or higher, reduces skill cooldown of Aimed Bolt by 1 second, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Guardian Knight Archer Bow King Schmidt's Suit King Schmidt's Manteau ATK + 30, Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, Increases physical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Royal Knight Bow

Royal Knight Bow [2]

#18191 · Bow · Weapon (Two-Handed)
ATK
180
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
Crossbow used by Glastheim soldiers. It's an ordinary bow with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ Increases long ranged physical damage by 15%. ATK + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Triangle Shot damage by 20%. ------------------------ If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Guardian Knight Crossbow King Schmidt's Suit King Schmidt's Manteau ATK + 30, Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Royal Knuckle

Royal Knuckle [2]

#1870 · Knuckle · Weapon
ATK
190
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
The knuckle used by the monks of Glasheim. It's an ordinary knuckle with no special features, but it has a magical energy under the influence of Himelmes. ------------------------ Increases long ranged physical damage by 15%. ATK + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Rampage Blast damage by 20%. ------------------------ If refine rate is 11 or higher, reduces skill cooldown of Rampage Blast by 1 second, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Knuckle King Schmidt's Suit King Schmidt's Manteau ATK + 30, Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, Increases physical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Royal Magician Dagger

Royal Magician Dagger [2]

#28776 · Dagger · Weapon
ATK
200
MATK
170
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
A dagger used for self-defense by the wizards of Glastheim. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ MATK + 170, MATK + 5%. MATK + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases fire and neutral property magical damage by 15%. ------------------------ If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Magician Dagger King Schmidt's Suit King Schmidt's Manteau MATK + 30, Has a chance to gain bonus fire and neutral property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Royal Magician Staff

Royal Magician Staff [2]

#2060 · Two-Handed Staff · Weapon (Two-Handed)
ATK
100
MATK
270
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
The magic wand used by the Wizards of Glastheim. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ Can't be destroyed. MATK + 270, MATK + 5%. MATK + 5 per refine rate. ------------------------ If refine rate is 9 or higher, increases Chaing Lightning and Earth Strain damage by 20%. ------------------------ If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Magician Staff King Schmidt's Suit King Schmidt's Manteau MATK + 30, Has a chance to gain bonus wind and earth property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Royal Magician Wand

Royal Magician Wand [2]

#26166 · One-Handed Staff · Weapon
ATK
80
MATK
180
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
80
Buy value
0 z
Sell value
0 z
A magic wand used by Glastheme mages. It's an ordinary staff with no special features, but it's influenced by Himelmes and has magical energy. ------------------------ Can't be destroyed, MATK + 180, increases fire property magical damage by 5%. MATK + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Hell Inferno and Crimson Rock damage by 20%. ------------------------ If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Magician Wand King Schmidt's Suit King Schmidt's Manteau MATK + 30, Has a chance to gain bonus fire and shadow property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Royal Pillar

Royal Pillar [2]

#32401 · Mace · Weapon
ATK
220
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
500
Buy value
0 z
Sell value
0 z
A thick iron club used for decoration in Glastheim. It is an ordinary pillar with no special features, but it has magical energy under the influence of Himelmez. ------------------------ Can't be destroyed, ATK + 5%. Increases long ranged physical damage by 1% per refine rate. ------------------------ If refine rate is 9 or higher, increases Arm Cannon and Knuckle Boost damage by 20%. ------------------------ If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Pillar King Schmidt's Suit King Schmidt's Manteau ATK + 30, Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Royal Revolver

Royal Revolver [2]

#32304 · Revolver · Weapon (Two-Handed)
ATK
150
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
70
Buy value
0 z
Sell value
0 z
The gun that was smuggled into Glastheim Castle. It's an ordinary pistol with no special features, but it's influenced by Himmelmes and has magical energy. ------------------------ Increases long ranged physical damage by 15%. ATK + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Fire Dance damage by 20%. ------------------------ If refine rate is 11 or higher, reduces skill cooldown of Heat Barrel by 5 seconds, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Revolver King Schmidt's Suit King Schmidt's Manteau ATK + 30, Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, Increases physical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Royal Sage Book

Royal Sage Book [2]

#28636 · Book · Weapon
ATK
90
MATK
170
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
A magic book used by Glastheim scholars. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ Can't be destroyed, MATK + 170, increases wind and water property magical damage by 5%. MATK + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Varetyr Spear and Diamond Dust damage by 20%. ------------------------ If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Sage Book King Schmidt's Suit King Schmidt's Manteau MATK + 30, Has a chance to gain bonus water and wind property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Royal Syringe

Royal Syringe [2]

#32402 · Mace · Weapon
ATK
210
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
Experimental syringe used in Glastheim Laboratories. It was made to heal people, but it has magical energy under the influence of Himelmez. ------------------------ Can't be destroyed, ATK + 5%. Increases long ranged physical damage by 1% per refine rate. ------------------------ If refine rate is 9 or higher, increases Cart Cannon and Spore Explosion damage by 20%. ------------------------ If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Syringe King Schmidt's Suit King Schmidt's Manteau ATK + 30, Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Royal Whip

Royal Whip [2]

#26216 · Whip · Weapon
ATK
100
MATK
180
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
Dancing whip used by Glastheim dancers. It's an ordinary whip with nothing special, but it has magical energy under the influence of Himelmes. ------------------------ Can't be destroyed, MATK + 180, increases neutral property magical damage by 10%. MATK + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 20%, reduces skill cooldown of Metallic Sound by 1 second. ------------------------ If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%, reduces skill cooldown of Metallic Sound by 1 second more. ------------------------ Set Bonus Royal Whip King Schmidt's Suit King Schmidt's Manteau MATK + 30, Has a chance to gain bonus neutral property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
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