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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “MATK +5” in Renewal

Page 2 of 31
Asteria's Boots-LT

Asteria's Boots-LT [1]

#470205 · Armor · Footgear
DEF
25
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
25
Buy value
0 z
Sell value
0 z
All basic Status +3. MDEF+10. ------------------------ When refined to +10, If pure STR is 100, Max HP +10%,Max SP +10%. If pure INT is 100, reduces fixed casting time 0.5 seconds. If pure VIT is 100, physical damage taken from medium targets is -15%. If pure AGI is 100, ASPD +15%. If pure DEX is 100, delay after skill -7%. If pure LUK is 100, CRI +10, perfect dodge +5. ------------------------ When refined to +13, When POW 60 or higher, melee physical attack damage +15%. When STA 60 or higher, reduces after cast delay 8%, RES +30. When WIS 60 or higher, reduces after cast delay 8%, MRES +30. When SPL 60 or higher, increases all properties magic damage by +15%. When CON 60 or higher, increases range physical atttack damage by +15%. When CRT 60 or higher, H.PLUS +10, C.Rate +10. ------------------------ [Grade Bonus] [Grade D] RES +30, MRES +30. [Grade C] P.ATK, S.MATK +5. [Grade B] Increases physical/magic damage to enemies of all sizes by 15%. [Grade A] When refined to +13, reduces fixed casting 0.5 seconds. ------------------------ Def: 25
Full item details & effects
Asteria's Cloak-LT

Asteria's Cloak-LT [1]

#480338 · Armor · Garment
DEF
150
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
All basic status +2. MaxHP, SP +10%. ------------------------ Every 2 refine level, ATK, MATK +10. Every 3 refine level, increases to resist neutral properties by 3%. ------------------------ When refined to +9 or higher, increases physical/magic damage to targets of all sizes by 10%. When refined to +11 or higher, increases melee/ranged physical damage by 10%, increases all properties magic damage by 10%. When refined to +13 or highers, reduce global cooldown skill by 10%. ------------------------ Set Bonus: Astraea Cape-LT Astraea Shoes-LT Increases resistance to all races by 10%, Max HP, SP +10%. ------------------------ [Grade Bonus] [Grade D]?RES +30, MRES +30. [Grade C]?P.ATK, S.MATK +5. [Grade B]?Max HP +10000. [Grade A]?Increases resistance to all races by 5%. ------------------------ Def: 15
Full item details & effects
Asteria's Helm

Asteria's Helm [1]

#400075 · Armor · Headgear (Top)
DEF
20
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
MHP +5%. ------------------------ When refined to +7 or higher, additional MHP +5%. When refined to +9 or higher, Reduces physical and magical damage taken from all property enemies by 5%. When refined to +10 or higher, Reduces physical and magical damage taken from all size enemies by 5%. When refined to +11 or higher, Reduces physical and magical damage taken by 5%. When refined to +12 or higher, Reduces physical and magical damage taken from all race by 5%. ------------------------ Set Bonus: Astraea Helm [1] Astraea Shoes [1] Reduces fixed casting time by 0.5 seconds. Perfect evasion +10 ------------------------ Set Bonus: Astraea Helm [1] Astraea Armor [1] When receiving a melee physical attack, has a 5% chance to activated the "Muscle Fool". Increases healing skill recovery by 20%. Muscle Fool effect, VIT +200, reduces physical and magical damage taken by 50%, MATK -50%, ------------------------ Set Bonus: Astraea Helm [1] Astraea Manteau [1] Reduces damage taken from long ranged physical attack by 15%, reduces magical and physical damage taken from all property enemies by 5%. ------------------------ Set Bonus: Astraea Helm [1] Astraea Ring [1] All basic status +3, reduces after cast delay by 7%. ------------------------ Set Bonus: Astraea Helm [1] Astraea Shoes [1] Astraea Armor [1] Astraea Manteau [1] Astraea Ring [1] When total refine level of the set is 48 and equipped by Archbishop, enables to use Energy Coat Lv.1 ------------------------ Location: Upper Armor lv: 1 Required Lv: 100
Full item details & effects
Asteria's Helm-LT

Asteria's Helm-LT [1]

#400699 · Armor · Headgear (Top)
DEF
20
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
MaxHP+5%. ------------------------ Every 2 refine level, ATK & MATK +15, Every 4 refine level, Reduces damage taken from enemies of all class (Normal/Boss Monsters), Races, Properties by 2%. reduces physical/magical damage taken from enemies of all sizes by 2%. ------------------------ When refined to +7 or higher, MaxHP +7%, MRES +20. When refined to +9 or higher, reduces variable casting 15%. When refined to +11 or higher, increases ATK & MATK by 10% to all sizes enemies. When refined to +13 or higher, reduces fixed casting by 0.3 seconds. ------------------------ Set Bonus: Astraea Helm-LT Astraea Shoes-LT MaxHP+7000, reduces fixed casting time by 0.5 seconds, perfect dodge +12. ------------------------ Set Bonus: Astraea Helm-LT Astraea Cape-LT Increases melee/ranged damage by 15% and all property magic damage by 15%, reduces damage taken from ranged physical ATK by 15%, reduces physical/magical damage taken from all properties by 5%. ------------------------ Set Bonus: Astraea Helm-LT Astraea Armor-LT when receiving physical ATK, there is a 3% chance to gain VIT+200 for 10 seconds, and the effectiveness of heal and recovery items increases by 20%. When equiped by Arch Bishop, can use 'Energy Coat' skill. ------------------------ [Grade Bonus] [Grade D] RES+30, MRES+30. [Grade C] POW,SPL,CON +5. [Grade B] Physical/magical damage to targets of all races +15%. [Grade A] After Cast Delay -15%. ------------------------ Def: 20 Location: Upper
Full item details & effects
Astrologer's Dawn Boots

Astrologer's Dawn Boots [1]

#470291 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
All talent status +10. ------------------------ Every 2 refine level, ATK and MATK +10. Every 3 refine level, POW, SPL, CON +2. ------------------------ When refine +7 or higher, increases melee/ranged physical damage by 12%, increases all property magical damage by 12%. When refine +9 or higher, decreases after cast delay by 8%. When refine +11 or higher, reduces fixed casting time by 0.7 seconds. When refine +13 or higher, increases physical/magical damage to all race enemies by 12%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Power Lv2 When physically attacking, has 3% chance to increase STR by 100 for 10 seconds. when Shoes [C grade], POW +7, When Shoes [A grade], additional POW +12, and Perfect Hit +8%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Stamina Lv2 When physically attacking, has 3% chance to increase VIT by 120 for 10 seconds. when Shoes [C grade], MHP +8%, P.ATK +10, When Shoes [A grade], additional MHP +15%, P.ATK +15, and increases physical damage all sizes enemies by 25%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Wisdom Lv2 When magically attack, has 3% chance to increase MATK by 30% for 10 seconds. when Shoes [C grade], reduces variable casting time by 20%, S.MATK +10. When Shoes [A grade], reduces variable casting time by additional 35%, S.MATK +15, and increases magical damage to all sizes enemies by 25%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Spell Lv2 When magically attack, has 3% chance to increase INT by 120 for 10 seconds. when Shoes [C grade], SPL +10. When Shoes [A grade], additional SPL +20, and reduces fixed casting time by 0.2 seconds. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Concentration Lv2 When physically attacking, has 3% chance to increase DEX by 150 for 10 seconds. when Shoes [C grade], CON +10. When Shoes [A grade], additional CON +20, and increases ranged physical damage by 8%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Creative Lv2 When physically attacking, has 3% chance to increase ATK by 20% for 10 seconds. when Shoes [C grade], CRI +7. When Shoes [A grade], additional CRT +12, and C.RATE +10. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Power Lv3 When physically attacking, has 3% chance to increase STR by 120 for 10 seconds. when Shoes [C grade], POW +10, When Shoes [A grade], additional POW +18, and Perfect Hit +15%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Stamina Lv3 When physically attacking, has 3% chance to increase VIT by 150 for 10 seconds. when Shoes [C grade], MHP +10%, P.ATK +10, When Shoes [A grade], additional MHP +20%, P.ATK +15, and increases physical damage all sizes enemies by 30%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Wisdom Lv3 When magically attack, has 3% chance to increase MATK by 35% for 10 seconds. when Shoes [C grade], reduces variable casting time by 25%, S.MATK +10. When Shoes [A grade], reduces variable casting time by additional 45%, S.MATK +15, and increases magical damage to all sizes enemies by 30%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Spell Lv3 When magically attack, has 3% chance to increase INT by 150 for 10 seconds. when Shoes [C grade], SPL +12. When Shoes [A grade], additional SPL +27, and reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Concentration Lv3 When physically attacking, has 3% chance to increase DEX by 200 for 10 seconds. when Shoes [C grade], CON +12. When Shoes [A grade], additional CON +27, and increases ranged physical damage by 15%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Creative Lv3 When physically attacking, has 3% chance to increase ATK by 25% for 10 seconds. when Shoes [C grade], CRI +8. When Shoes [A grade], additional CRT +17, and C.RATE +12. ------------------------ [Grade Bonus] [Grade D] MHP and MSP +5%. [Grade C] ATK and MATK +7%. [Grade B] Reduced fixed casting time by 0.3 seconds. [Grade A] Increases physical/magical damage to all class enemies by 10%. ------------------------ Def : 20
Full item details & effects
Auto Spell Shadow Shield

Auto Spell Shadow Shield

#24722 · Shadow Gear · Shadow shield
Required Lv.
Any
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
MATK + 15. ------------------------ For every 2 refine level, MATK + 1. ------------------------ When refined to +9 or higher, there's a 7% chance to cast Napalm Beat Level 7 when performing normal melee physical attack. ------------------------ When refined to +10 or higher, there's a 10% chance to cast Napalm Beat Level 10 when performing normal melee physical attack. ------------------------ Set Bonus: Auto Spell Shadow Shield Auto Spell Shadow Armor Auto Spell Shadow Shoes MATK + 1%, ------------------------ When the total refine level of set is 21 or higher, there's a 4% chance to cast Napalm Vulcan Level 3 when performing normal melee physical attack. ------------------------ When the total refine level of set is 27 or higher, there's a 8% chance to cast Napalm Vulcan Level 5 when performing normal melee physical attack. ------------------------ Location : Shield
Full item details & effects
Automatic Armor Type B

Automatic Armor Type B [1]

#450128 · Armor · Armor
DEF
135
Armor Lv.
1
Required Lv.
160
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Combat armor improved with the technology of Barmund Mansion, Type B. Various modules can be used for additional abilities. MATK +125 MATK +10 for every 2 refine levels When refined to +7 or higher, Variable Cast Time -15% If equipped with Automatic Engine Wing Type A, increased ASPD (ASPD +10%) If equipped with Illusion Engine Wing Type B, MATK +50
Full item details & effects
Automatic Leg Type B

Automatic Leg Type B [1]

#470023 · Armor · Footgear
DEF
70
Armor Lv.
1
Required Lv.
160
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
Combat boots improved with the technology of Barmund Mansion, Type B. Various modules can be used for additional abilities. MaxSP +250 MaxSP +20 for every 2 refine levels When refined to +7 or higher, All elemental Magic damage +7% If equipped with Automatic Armor Type A, MaxSP +7% If equipped with Automatic Armor Type B, MATK +7%
Full item details & effects
Bacsojin Hat-LT

Bacsojin Hat-LT [1]

#400246 · Armor · Headgear (Top)
DEF
6
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
Team Lighth own modified Bacsojin doll hat. ------------------------ INT +2, DEX +2, SPL +2, CON +2. ------------------------ Reduced Variable Casting Time by 10% ------------------------ Increases magical damage on Undead race monsters by 10%. ------------------------ There's a chance to activate 'Divine Willpower' for 7 seconds, when doing magical attacks. 'Divine Willpower' effects: For every refine level, MATK + 35. When refined +10 or higher, S.MATK + 20. ------------------------ When refined +7 or higher, increases all property magical damage by 15%. ------------------------ When refined +9 or higher, MATK + 10%. ------------------------ When refined +11 or higher, increases all property magical damage by an additional 10%. ------------------------ [Grade Bonus] [Grade D] MATK +5%, SPL +3. [Grade C] WIS +2, Fixed Casting Time reduced by 0.5 seconds. [Grade B] S.MATK +3, MRES +20. [Grade A] S.MATK +7. ------------------------ Def : 6 Location : Upper
Full item details & effects
Barbed Wire Whip

Barbed Wire Whip [2]

#580002 · Whip · Weapon
ATK
160
MATK
190
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
70
Buy value
0 z
Sell value
0 z
Whip with thorns made of wire. It seems to resonate with Ancient Hero Boots. MATK + 190. MATK + 10 per 2 refine rate. Increases increases neutral property magical damage damage by 4% per 3 refine rate. If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 10%. If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds. When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Int + 20 and MATK + 15% for 7 seconds. Weapon Lv: 4 Required Lv: 100 Required Job: Wanderer Jobs
Full item details & effects
Barbed Wire Whip-LT

Barbed Wire Whip-LT [2]

#580027 · Whip · Weapon
ATK
160
MATK
230
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
MATK +230, MATK +5%. When base level is 210 or higher, SPL +2, S.MATK +1. For every 2 refine level, MATK + 15. For every 3 refine level, Increases all property magical damage by 4%. When refined to +7 or higher, increases Reverberation and Metallic Sound damage by 20%. When refined to +9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, reduces skill cooldown of Metallic Sound by 2 seconds. When refined to +11 or higher, increases magical damage against all property enemies by 15%, increases Reverberation and Metallic Sound damage by additional 20%. ------------------------ Set Bonus: Barbed Wire Whip-LT [2] Hero Boots-LT [1] MATK +10%, S.MATK +2. ------------------------ [Bonus by Grade] [Grade D] MATK +3%. [Grade C] Increases all property magical damage by 15%, S.MATK + 1. [Grade B] SPL +3, S.MATK +2. ------------------------ Weapon Lv: 5 Required Lv: 190
Full item details & effects
Bible of Promise(1st Vol.)

Bible of Promise(1st Vol.) [1]

#2156 · Armor · Shield
DEF
10
Armor Lv.
1
Required Lv.
110
Slots
1
Weight
50
Buy value
20 z
Sell value
10 z
An ancient book of sacred songs handed down in the cathedral. It is said to have sold like hotcakes, published as one of a series. Mdef + 2 Enables Level 1 Odin's Power: Buffs the user for 60 seconds; ATK + 70, MATK + 70, Def - 20 and Mdef - 20.
Full item details & effects
Black Wing

Black Wing [1]

#13061 · Dagger · Weapon
ATK
142
Weapon Lv.
3
Required Lv.
102
Slots
1
Weight
60
Buy value
20 z
Sell value
10 z
A sawtooth dagger crafted by the Rogue Guild. Increases the damage of Fatal Menace by 30%. For every upgrade level of the item past the upgrade level of 5, Increases the damage of Fatal Menace by an additional 2%. MATK + 3 Set Bonus Black Cat Black Wing [1] MATK + 5 Hit + 5 Reduces the SP cost of Masquerade-Enervation and Masquerade-Groomy by 20.
Full item details & effects
Blessed Bible

Blessed Bible [2]

#540060 · Book · Weapon
ATK
60
MATK
220
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
80
Buy value
0 z
Sell value
0 z
A holy bible blessed by priests. ------------------------ Cannot be destroyed. ------------------------ MATK + 220. ------------------------ MATK + 5%, SPL + 2. ------------------------ Increase Diamond Storm damage by 5%. ------------------------ When refined to +5 or higher, increase Diamond Storm damage by additional 10%. ------------------------ When refined to +7 or higher, increase Water and Earth property magic damage by 5%. ------------------------ When refined to +9 or higher, increase Diamond Storm damage by additional 10%. ------------------------ When refined to +10 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +11 or higher, increase Diamond Storm damage by additional 5% and Terra Drive damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increase Water and Earth property magic damage by 10%. [Grade C] Increase magic damage against all sizes enemies by 10%. [Grade B] Increase magic damage against all races enemies by 10%. [Grade A] Increase magic damage against all property enemies by 10%. ------------------------
Full item details & effects
Bloody Celine's Dress

Bloody Celine's Dress [1]

#450135 · Armor · Armor
DEF
40
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A bloody dress worn by Celine Kimi. It provides a different power compared to the other dress. ------------------------ For every 2 refine level, MATK + 10. ------------------------ When refined to +7 or higher, MATK + 10%. ------------------------ When refined to +10 or higher, Armor will be indestructible in battle. ------------------------ Set Bonus: Bloody Celine Dress [1] Celine Kimi Card When performing magic attack, there's a low chance to transform into Celine Kimi for 5 seconds. While transformed, reduce After Cast Delay by 50%, MATK + 25%, when performing magic attack, there's a low chance to autocast Lv.1 Vituperatum. ------------------------ Set Bonus: Bloody Celine Dress [1] Evil Spirit Glove [1] MATK + 50. When performing physical attack, there's a low chance to autocast Lv.3 Soul Expansion. When performing magic attack, there's a low chance to autocast Lv.1 Intensification. ------------------------ Set Bonus: Bloody Celine Dress [1] Celine's Ribbon [1] Reduce damage taken from Demihuman and Human/Doram Player enemies by 7%. When headgear is refined to +12 or higher, increase magic damage against Boss class enemies by 15%. ------------------------ Def : 40
Full item details & effects
Bloody Dress

Bloody Dress [1]

#15409 · Armor · Armor
DEF
40
Armor Lv.
1
Required Lv.
90
Slots
1
Weight
50
Buy value
10 z
Sell value
5 z
It was desinged based on the last doll. It's stained with old blood. Dex + 3 MATK + 10 Increase Resist to Human Players by 7% Increase Resist to Doram Players by 7% When refined to +7 or higher ASPD +10% Reduce Aftercast Delay by 10% When refined to +8 or higher Gains Indestructible in Battle. When equipped with Evilspirit Gloves, ATK +50 mATK +50 ASPD +1 When Physically Attacking, Adds a cast to cast [Soul Expansion] Lv1 on the target When Magically Attacking, Adds a chance to cast [Intense Telekinesis] Lv1 on the wearer When Physically or Magically attacked Adds a chance to cast [Heal] Lv5 on the wearer When equipped with Celine Ribbon, mATK + 20 for every refine level on the Bloody Dress. All Stats + 1 for every refine level on the Bloody Dress When Celine Ribbon refine rate is 7 or higher, Increases magical damage by 15% to boss monsters, When Celine Ribbon refine rate is 9 or higher, Increases magical damage by 15% to boss monsters,
Full item details & effects
Bloody Knight's Shield

Bloody Knight's Shield [1]

#28945 · Armor · Shield
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
The purification ceremony failed, causing a darker curse of blood. There seems to be no more way to purify this shield. Increases attack speed (reduces delay after attack by 10%). ATK + 3%, MATK + 3%. Reduces damage taken from all properties by 7%. When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds. When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds. If refine rate is 7 or higher, ATK + 10, MATK + 10. If refine rate is 9 or higher, ASPD + 1. If refine rate is 12 or higher, reduces delay after skill by 3%.
Full item details & effects
Blue Crystal Staff-LT

Blue Crystal Staff-LT [2]

#640028 · Two-Handed Staff · Weapon (Two-Handed)
ATK
100
MATK
235
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
An improved version of the staff with the power of cold ice used by an archmage in the past. ------------------------ Indestructible in battle. MATK + 235, MATK + 5%. ------------------------ When character base level 210 or higher, SPL + 2, S.MATK + 1. ------------------------ For every 2 refine level, MATK + 15. For every 3 refine level, increases Jack Frost damage by 12%. When refine level 7 or more, reduced variable casting by 10%, and increases Water, Wind, and Ghost magic damage by 15%. When refine level 9 or more, reduced Jack Frost skill cooldown by 1 second, reduced global cooldown is by 5%, and increased Soul Expansion damage is 30%. When refine level 11 or more, increases magic damage to enemies of all sizes by 15%, chain lightning damage by 30% ------------------------ Set Bonus Blue Crystal Staff-LT [2] Hero Boots-LT [1] MATK + 10%, S.MATK + 2. ------------------------ [Bonus By Grade] [Grade D] MATK + 3%. [Grade C] increases Water, Wind, and Ghost magic damage by 15%, S.MATK + 1. [Grade B] SPL + 3, S.MATK + 2. ------------------------ Weapon Lv : 5
Full item details & effects
Blue Dragon Plate

Blue Dragon Plate [1]

#15395 · Armor · Armor
DEF
110
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
120
Buy value
0 z
Sell value
0 z
An armor imbued with immense draconic energy accumulated over a long time. Just wearing it makes you feel draconic wisdom. ------------------------ INT +12, MHP +5%, MSP +20%. For every 2 refine level, MATK +2%, healing recovery +4%. For every 3 refine level, Increases magical damage against dragon monster by 7%. If refine rate is 11 or higher, increases magical damage against medium and large size monsters by 10%, reduces fixed casting time by 0.2 seconds. ------------------------ Set Bonus Blue Dragon Plate Dragon Scale Hood Dragon Scale Boots DEF +50, MDEF +8, MATK +7%, healing recovery +15%. For every 15 base INT, Reduces variable casting time by 4%, MATK +8 and Healing Recovery +1%. [Dragon's Wisdom] When attacked, has a chance to increase magical damage of all properties by 20% and heal amount by 40% for 10 seconds. If the base INT is 120 or higher,increases the activation rate of [Dragon's Wisdom], additional increase magical damage of all properties by 10%. If the sum of refine rate of Blue Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher, reduces variable casting time by 20% reduces global cooldown by 25%. ------------------------
Full item details & effects
Blue Flame Cane

Blue Flame Cane [2]

#2049 · Two-Handed Staff · Weapon (Two-Handed)
ATK
110
MATK
300
Weapon Lv.
4
Required Lv.
175
Slots
2
Weight
80
Buy value
50,000 z
Sell value
25,000 z
Two-handed Rod that contains the essense of fire and water elements. Can not be destroyed. INT + 7, MATK + 300. Increase MATK + 1% per 2 refine rates If refined to +7 or higher, increase fire, earth, water, holy magic damage by 5%. If refined to +9 or higher, increase fire, earth, water, holy magic damage by 10%. If refined to +11 or higher, reduce damage from all size monsters by 20%. If refined to +13 or higher, reduce delay after skill by 15%.
Full item details & effects
Blue Mental Pendant

Blue Mental Pendant [1]

#490101 · Armor · Accessory (Right)
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A customized blue Thanatos Necklace. It has been modified to restore spirit energy to the user. ------------------------ ATK + 5%, MATK + 5%. ------------------------ Set Bonus: Blue Mental Pendant The Agony of Thanatos [1] For every 4 refine level of Headgear, reduce After Cast Delay by 2%. When the refine level of Headgear is +7 or higher, There's a 1% chance to restore 3% of damage as SP when performing physical attack. There's a 4% chance to restore 70 SP per second for 4 times when performing magical attack. When the refine level of Headgear is +9 or higher, ATK + 5%, MATK + 5%. When the refine level of Headgear is +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ This item can be enchanted with Dark Stone. ------------------------ Def: 0
Full item details & effects
Blue Mental Pendant-LT

Blue Mental Pendant-LT [1]

#490383 · Armor · Accessory (Right)
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
An improved version of the Blue Mental Pendant. It has the power to restore SP. ATK + 8%, MATK + 8%. ------------------------ Set Bonus: Blue Mental Pendant-LT [1] The Agony of Thanatos-LT [1] For every 4 refine level of headgear, reduces After Cast Delay by 2%. When headgear refined +7 or higher, Adds a 2% chance of restoring 4% of damage as SP when doing physical attack. Adds a 2% chance to recover 100 SP per second for 10 seconds when doing magical attack. When headgear refined +9 or higher, ATK +5%, MATK +5%, P.ATK +3, S.MATK +3. When headgear refined +10 or higher, reduces Fixed Casting Time by 0.2 seconds. ------------------------ Def : 0
Full item details & effects
Boltigin

Boltigin [2]

#28633 · Book · Weapon
ATK
120
MATK
175
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
80
Buy value
20 z
Sell value
10 z
A book containing magical descriptions of the four natural elements. MATK +175, Fire/Cold/Lightning Bolt damage +20% MATK +4 for every upgrade level +9 Effect: Fire/Cold/Lightning Bolt damage +30% (Additional) +11 Effect: Heaven's Drive and Earth Spike damage +50%
Full item details & effects
Book File Hat

Book File Hat

#5827 · Armor · Headgear (Top)
DEF
1
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
A stylish stack of geology text books. Int +1 Gives the Wearer 5% resistance to Earth Property Attacks For every refine level up to +9 gives the wearer an atk/matk bonus of 1% with a maximum of +9% Location : Upper
Full item details & effects
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