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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “ATK + 7%” in Renewal

Page 25 of 31
Rune Boots of Ice

Rune Boots of Ice [1]

#470175 · Armor · Footgear
DEF
45
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Boots engraved with Varmund's Ice Rune magic. The engraving is amplified with the essence of ice. ------------------------ When refined to +7 or higher, ATK + 5%, P.ATK + 2. ------------------------ When refined to +9 or higher, increase Critical Damage by 10%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ When refined to +11 or higher, increase long-range physical damage by 5%, reduce Fixed Casting Time by additional 0.4 seconds. ------------------------ [Grade Bonus] [Grade D] ATK + 5%. [Grade C] Reduce Fixed Casting Time by 0.3 seconds. [Grade B] ATK + 5%, P.ATK + 5. [Grade A] C.RATE + 1, P.ATK + 2. ------------------------ Def : 45
Full item details & effects
Rune Boots of Plain

Rune Boots of Plain [1]

#470174 · Armor · Footgear
DEF
45
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Boots engraved with Varmund's Grass Rune magic. The engraving is amplified with the essence of plain. ------------------------ When refined to +7 or higher, MHP + 10%, P.ATK + 2. ------------------------ When refined to +9 or higher, reduce Variable Casting Time by 10%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ When refined to +11 or higher, increase physical damage against all size enemies by 10%, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ [Grade Bonus] [Grade D] MHP + 5% [Grade C] Reduce Fixed Casting Time by 0.3 seconds. [Grade B] MHP + 7%, reduce Variable Casting Time by 5%. [Grade A] Reduce Fixed Casting Time by additional 0.2 seconds, P.ATK + 2. ------------------------ Def : 45
Full item details & effects
Rune Manteau of Flame

Rune Manteau of Flame [1]

#480230 · Armor · Garment
DEF
45
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Manteau engraved with Varmund's Flame Rune magic. The engraving is amplified with the essence of flame. ------------------------ When refined to +7 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +9 or higher, increase Critical Damage by 10%. ------------------------ When refined to +11 or higher, ATK + 10%. ------------------------ Set Bonus: Flame Rune Manteau [1] Flame Rune Armor [1] Flame Rune Boots [1] For every 30 Base STR, POW + 1. Increase melee physical damage by 10%. Reduce Variable Casting Time by 10%. ------------------------ [Grade Bonus] [Grade D] ATK + 5%. [Grade C] ATK + 5%, P.ATK + 5. [Grade B] Increase melee physical damage by 10%. [Grade A] Reduce After Cast Delay by 10%, P.ATK + 2. ------------------------ Def : 45
Full item details & effects
Rune Manteau of Ice

Rune Manteau of Ice [1]

#480232 · Armor · Garment
DEF
45
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Manteau engraved with Varmund's Ice Rune magic. The engraving is amplified with the essence of ice. ------------------------ When refined to +7 or higher, ATK + 5%. ------------------------ When refined to +9 or higher, increase Critical Damage by 10%. ------------------------ When refined to +11 or higher, increase long-range physical damage by 10%. ------------------------ Set Bonus: Ice Rune Manteau [1] Ice Rune Armor [1] Ice Rune Boots [1] For every 30 Base DEX, CON + 1. Increase long-range physical damage by 10%. Reduce Variable Casting Time by 15%. ------------------------ [Grade Bonus] [Grade D] ATK + 5%. [Grade C] ATK + 5%, P.ATK + 5. [Grade B] Increase long-range physical damage by 10%. [Grade A] Reduce After Cast Delay by 10%, P.ATK + 2. ------------------------ Def : 45
Full item details & effects
Rune Manteau of Plain

Rune Manteau of Plain [1]

#480231 · Armor · Garment
DEF
45
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Manteau engraved with Varmund's Grass Rune magic. The engraving is amplified with the essence of plain. ------------------------ When refined to +7 or higher, MHP + 3%. ------------------------ When refined to +9 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +11 or higher, increase physical damage against all race enemies by 10%. ------------------------ Set Bonus: Grass Rune Manteau [1] Grass Rune Armor [1] Grass Rune Boots [1] For every 30 Base VIT, STA + 1. MHP + 20%. Reduce physical damage taken from Earth property enemies by 10%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] MHP + 5%, RES + 5, MRES + 5. [Grade B] Reduce After Cast Delay by 5%, RES + 5, MRES + 5. [Grade A] Reduce After Cast Delay by additional 10%, P.ATK + 2. ------------------------ Def : 45
Full item details & effects
Rutilus Stick-OSAD

Rutilus Stick-OSAD [2]

#550075 · One-Handed Staff · Weapon
ATK
80
MATK
175
Weapon Lv.
5
Required Lv.
170
Slots
2
Weight
90
Buy value
0 z
Sell value
0 z
Rutilus Stick-OS remodeled with Team Atnad's technology added. ------------------------ Can't be destroyed in battle. MATK + 175. Increases magical damage against neutral and earth property enemies by 10%. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases neutral and fire property magical damage by 30%. If refine rate is 11 or higher, reduces global cooldown by 15%. ------------------------ ATK : 80 Weapon Lv : 5
Full item details & effects
Safety Foxtail

Safety Foxtail [2]

#550006 · One-Handed Staff · Weapon
ATK
300
MATK
350
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
A foxtail that was growing near a construction site in Einbroch. It is solid like steel, perhaps because of its mysterious ores. MATK +350. ATK +7%, MATK +7%. Catnip Meteor and Picky Peck damages +15%. When refined to +7 or higher, Increased ASPD (ASPD +10%), Variable Cast Time -10% When refined to +9 or higher, Additional Catnip Meteor and Picky Peck damages +20%. Physical/Magic attacks create a chance to gain additional Physical/Magic damage +10% on enemies of all sizes for 10 sec. When refined to +11 or higher, After-cast delay -20%. ATK: 300
Full item details & effects
Safety Knuckle

Safety Knuckle [2]

#1867 · Knuckle · Weapon
ATK
210
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
180
Buy value
0 z
Sell value
0 z
Originally made to ensure safety for the workers of Einbroch, it was modified for use in battle with various attachments since it offers excellent durability. ATK +10%. Knuckle Arrow damage +10%. When refined to +7 or higher, ATK +40, increased ASPD (ASPD +15%) When refined to +9 or higher, Additional Knuckle Arrow damage +15%. When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec. When refined to +11 or higher, After-cast delay -20%.
Full item details & effects
Safety Lute

Safety Lute [2]

#32110 · Musical Instrument · Weapon
ATK
200
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
140
Buy value
0 z
Sell value
0 z
Made to encourage the workers of Einbroch or signal an emergency. It has many flaws as a guitar but it produces the loudest sound. Long-ranged DMG +10%. Severe Rainstorm damage +10%. When refined to +7 or higher, ATK +40, Variable Cast Time -10%. When refined to +9 or higher, Additional Severe Rainstorm damage +15%. When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec. When refined to +11 or higher, Severe Rainstorm cooldown -2 sec. and After-cast delay -20%.
Full item details & effects
Safety Manual

Safety Manual [2]

#28635 · Book · Weapon
ATK
200
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
70
Buy value
0 z
Sell value
0 z
A book full of information on preparing for various industrial and natural accidents. Just holding it makes you feel safe. ATK +10%, CRIT +3. When refined to +7 or higher, ATK +40, increased ASPD (ASPD +10%) When refined to +9 or higher, Critical damage +15%, when physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec. When refined to +11 or higher, Additional Critical damage +15%, After-cast delay -20%.
Full item details & effects
Safety Saber

Safety Saber [2]

#32352 · One-Handed Sword · Weapon
ATK
200
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
250
Buy value
0 z
Sell value
0 z
A sword used for lighting up the shaft and self-protection in a mine. It glitters if there is something dangerous nearby. ATK +10%. Cart Cannon damage +10%. When refined to +7 or higher, ATK +40, Variable Cast Time -10%. When refined to +9 or higher, Additional Cart Cannon damage +15%, Long-ranged DMG +7%. When refined to +11 or higher, After-cast delay -20%.
Full item details & effects
Safety Whip

Safety Whip [2]

#26215 · Whip · Weapon
ATK
200
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
140
Buy value
0 z
Sell value
0 z
A rope made in Einbroch for lifesaving purposes. Actually, it's used more often for another purpose than saving people's lives. Long-ranged DMG +10%. Severe Rainstorm damage +10%. When refined to +7 or higher, ATK +40, Variable Cast Time -10%. When refined to +9 or higher, Additional Severe Rainstorm damage +15%. When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec. When refined to +11 or higher, Severe Rainstorm cooldown -2 sec. and After-cast delay -20%.
Full item details & effects
Sagittarius Celestial Coronet

Sagittarius Celestial Coronet [1]

#400061 · Armor · Headgear (Top)
Armor Lv.
1
Required Lv.
130
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown to represent the ninth eclipse of Sagittarius. Zircon, the birthstone, is embedded in it. Modified to suit OS Weapons. Every 2 Refine, ATK +20. When Refined to 7, Variable Casting Time decreased by 15%. When Refined to 9, Distance Physical damage increased by 15%. When Refined to 11, , physical damage given to small and medium enemies increased by 15%. Fixed Casting reduced by 0.2s. When worn together with Burning Knuckle OS, cooltime of Rampage Blaster skill decreased by 1s, Distance Physical damage increased by 3% per 2 levels of weapon Refine. When worn together with Saphir Hall OS, Variable Casting Time decreased by 10%, damage of Acid Bomb skill is increased by 3% per 2 levels of weapon Refine. When worn together with HR-S55-OS, Distance Physical damage increased by 5%, damage of God's Hammer skill is increased by 3% per 2 levels of weapon Refine. Location: Upper Weight: 10
Full item details & effects
Sagittarius Celestial Coronet-LT

Sagittarius Celestial Coronet-LT [1]

#400261 · Armor · Headgear (Top)
Armor Lv.
2
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A chest representing the 9th constellation, the Inmagus. It is inlaid with the birthstone, Zircon. It has been modified to fit upgraded OS weapons. Every 2 refine level, ATK +20. ------------------------ When refined to +7 or higher, decreases Variable Casting Time by 15%. When refined to +9 or higher, increases ranged physical damage by 20%. When refined to +10 or higher, increases damage to Small and Medium size monster by 20%, and reduces Fixed Casting Time by 0.2 seconds. ------------------------ Set Bonus: Sagittarius Celestial Coronet-LT [1] Burning Knuckle-OSAD [2] Reduces Rampage Blast skill delay by 1 second. Every 2 refine level of weapon, increases long ranged physical damage by 4%. ------------------------ Set Bonus: Sagittarius Celestial Coronet-LT [1] Saphir Mace-OSAD [2] Reduces Variable Casting Time by 10%. Every 2 refine level of weapon, increases Acid Bomb damage by 5%. ------------------------ Set Bonus: Sagittarius Celestial Coronet-LT [1] HR-S55-OSAD [2] Increases ranged physical damage by 10%. Every 2 refine level of weapon, increases God's Hammer damage by 5%. ------------------------ Def : 0 Location : Upper
Full item details & effects
Saint Crown

Saint Crown [1]

#400118 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
For every 2 refine levels, ATK +20, MATK +20. If refine rate is 7 or higher, ASPD +10% and reduces variable casting time by 10%. If refine rate is 9 or higher, ATK +15% and MATK +15%. If refine rate is 11 or higher, increases all property magical damage by 10%, increases physical damage against all size enemies by 10%. ------------------------ Set Bonus: Biolab Cancer Diadem Adorare Staff Increases Holy property magical damage by 10%. increases Adoramus damage by 5% per refine rate of Adorare Staff. ------------------------ Set Bonus: Biolab Cancer Diadem Penitentia Increases Holy property magical damage by 10%. increases Judex damage by 10% per refine rate of Penitentia. ------------------------ Set Bonus: Biolab Cancer Diadem Lucis Flail Increases physical damage against all size enemies by 10%. Increases Duple Light damage by 10% per refine rate of Lucis Flail. ------------------------ Def : 10 Location : Upper
Full item details & effects
Santa Claus Boots

Santa Claus Boots [1]

#470330 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
130
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A pair of boots used by a certain Santa Claus. ------------------------ MHP + 5%, MSP + 5%. ------------------------ For every 2 refine level, ATK + 10, MATK + 10. ------------------------ For every 3 refine level, increase physical and magic damage against all race enemies by 3%. ------------------------ When refined to +7 or higher, increase melee, long-range physical, and all property magic damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ When refined to +13 or higher, when performing physical or magic attack, there's 1% chance to transform into Antonio for 5 seconds. While transformed, LUK + 200, Drop Rate + 10%, EXP + 10%. ------------------------ Set Bonus: Santa Red Boots [1] Santa Poring Card Increase physical and magic damage against Normal class enemies by 18%. ------------------------ Set Bonus: Santa Red Boots [1] Celine Kimi Card Increase physical and magic damage against Boss class enemies by 30%. Ignore physical and magic defense of Boss class enemies by 50%. ------------------------ [Grade Bonus] [Grade D] ATK + 100, MATK + 100. [Grade C] Reduce Fixed Casting Time by 0.3 seconds. [Grade B] EXP Gain from Monster + 8%. [Grade A] Item Drop Rate + 8%. ------------------------ Def : 20
Full item details & effects
Saphir Mace-OSAD

Saphir Mace-OSAD [2]

#590043 · Mace · Weapon
ATK
185
Weapon Lv.
5
Required Lv.
170
Slots
2
Weight
80
Buy value
0 z
Sell value
0 z
Saphir Mace-OS remodeled with Team Atnad's technology added. ------------------------ Can't be destroyed in battle. ATK + 5%. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Cart Cannon damage by 25%. If refine rate is 11 or higher, increases long ranged physical damage by 15%, increases Cart Cannon damage by additional 20%. ------------------------ ATK : 185 Weapon Lv : 5
Full item details & effects
Sapphire Hall-OS

Sapphire Hall-OS [2]

#16088 · Mace · Weapon
ATK
185
Weapon Lv.
4
Required Lv.
130
Slots
2
Weight
80
Buy value
20 z
Sell value
10 z
A mace with an attached ball that gleams blue. ATK + 3% If upgrade level is +7 or higher, reduces the variable casting time of skills by 7%. If upgrade level is +9 or higher, increases the damage of Cart Cannon by 20%. If upgrade level is +11 or higher, Increases long-ranged damage on targets by 15%. This item is indestructible in battle.
Full item details & effects
Savage Shadow Armor

Savage Shadow Armor

#24908 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small. ------------------------ Damage of Savage Impact increased by 5%. ------------------------ For every 2 Refine Levels, CRI + 1, ATK + 4. ------------------------ For every 3 Refine Levels, Damage of Savage Impact additionally increased by 1%. ------------------------ Set Bonus: Savage Shadow Armor Savage Shadow Shoes ATK + 2%, P.ATK + 2, If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%, If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players). ------------------------ Set Bonus: Savage Shadow Armor Savage Shadow Shoes Master Shadow Shield CRI + 3, C.RATE + 1, If the sum of refine levels is 27 or higher, Ignores 10% physical resistance of all races (excluding players). ------------------------ Location : Armor
Full item details & effects
Saw Axe

Saw Axe [2]

#28140 · Two-Handed Axe · Weapon (Two-Handed)
ATK
350
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
500
Buy value
0 z
Sell value
0 z
A weapon modified from a metal-cutting saw to a battle axe. The sound of the engine reverberating every time the wielder swings makes enemies cower in fear. ATK +10%, indestructible. Arm Cannon damage +10%. When refined to +7 or higher, ATK +60, Variable Cast Time -10%. When refined to +9 or higher, Long-ranged DMG +10%. When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 5 sec. When refined to +11 or higher, After-cast delay -20%.
Full item details & effects
Scarlet Dragon Leather Bow

Scarlet Dragon Leather Bow [2]

#700003 · Bow · Weapon (Two-Handed)
ATK
170
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
80
Buy value
0 z
Sell value
0 z
A bow made by adding red dragon skin to a bow made of a highly elastic material.. It seems to resonate with Ancient Hero Boots. Every 2 Refine levels ATK + 10. Every 3 Refine levels delay after skill decreased by 4%. When Refine level is 9, damage of Aimed Bolt increased by 35%. When Refine level is 11, Aimed Bolt skill cooltime decreased by 1s. When equipped together with Ancient Hero Boots and attacking with physical attacks, with a fixed rate for 7s DEX + 20, bow attack power increased by + 20%. Weapon Lv: 4 Required Lv: 100 Required Job: Ranger Jobs
Full item details & effects
Scarlet Leather Dragon Bow-LT

Scarlet Leather Dragon Bow-LT [2]

#700046 · Bow · Weapon (Two-Handed)
ATK
200
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
90
Buy value
0 z
Sell value
0 z
An improved version of the bow, made of resilient material with a red dragon skin on the string. ------------------------ ATK + 5%. ------------------------ When character base level 210 or higher, POW + 2, P.ATK + 1. ------------------------ For every 2 refine level, ATK +15 For every 3 refine level, increases ranged physical damage by 4%. When refined to 7, increases Aimed Bolt damage by 20%, decreases variable casting by 10%. When refined to 9, increases Aimed Bolt damage by additional 30%, reduces global cooldown by 10%. When refined to 11, reduced Aimed Bolt skill cooldown by 1 second and global cooldown by an additional 8%. ------------------------ Set Bonus Scarlet Dragon Leather Bow-LT [2] Hero Boots-LT [1] ATK + 10%, P.ATK + 2. ------------------------ [Bonus By Grade] [Grade D] ATK + 3%. [Grade C] Increases ranged physical damage by 15%, P.ATK + 1. [Grade B] POW + 3, P.ATK + 2. ------------------------ Weapon Lv : 5
Full item details & effects
Scorpio Crown

Scorpio Crown

#5676 · Armor · Headgear (Top)
DEF
3
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
30
Buy value
20 z
Sell value
10 z
A magnificent crown created to pay tribute to the 8th sign of the zodiac, Scorpio the Scorpion. Attached to the crown is a Topaz gemstone, the birthstone for those born under this sign. ATK +5. Aspd +3% (Attack after delay 3%) Increases resistance against Water property by 5%. If refined to 7, when attacking, has a chance of autocasting Lv 3 Mild Wind. If refined to 8, Aspd +2%. (Attack after delay 2%) If refined to 9, has a chance of autocasting Lv 5 Frost Nova. If refined to 10, Aspd +2%. (Attack after delay 2&), ATK +5. Location : Upper
Full item details & effects
Scorpio Diadem

Scorpio Diadem [1]

#5677 · Armor · Headgear (Top)
DEF
3
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
30
Buy value
20 z
Sell value
10 z
A magnificent diadem created to pay tribute to the 8th sign of the zodiac, Scorpio the Scorpion. Attached to the crown is a Topaz gemstone, the birthstone for those born under this sign. Dex + 2. If refined to 7, Dex +1, ATK +5. Location : Upper
Full item details & effects
Screaming Ghost Party

Screaming Ghost Party [1]

#450338 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
A robe that was corroded by fragments of the cursed orb. The unsaved souls that were taken into the orb continue to cry out in pain and despair. ------------------------ Reduce damage taken from normal and boss monsters by 5%. ------------------------ Reduce damage taken from players by 7%. ------------------------ For every refine level, ATK + 30, MATK + 30. ------------------------ When refined to +7 or higher, ASPD + 10%, increase magic and physical damage against all race monsters by 15%. ------------------------ When refined to +9 or higher, Perfect Hit + 25%, increase magic and physical damage against all race monsters by additional 25%. ------------------------ When refined to +12 or higher, All Basic Status + 15. ------------------------ When refined to +13 or higher, ATK + 150, MATK + 150, reduce After Cast Delay by 20%. ------------------------ Def : 100
Full item details & effects
Screaming Rifle

Screaming Rifle [2]

#810026 · Rifle · Weapon (Two-Handed)
ATK
265
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
220
Buy value
0 z
Sell value
0 z
A rifle said to echo with screams, forged from accumulated resentment. ATK + 5%, CON + 2. Hasty Fire in the Hole damage +5%. ------------------------ When refine level 5 or more, Hasty Fire in the Hole damage +10%. ------------------------ When refine level 7 or more, Ranged physical damage +5%. ------------------------ When refine level 9 or more, Hasty Fire in the Hole damage +10% additional. ------------------------ When refine level 10 or more, ASPD + 10%. ------------------------ When refine level 11 or more, Hasty Fire in the Hole damage +5% additional, Grenades Dropping damage +15%. ------------------------ [Bonus by Grade] [Grade D] Ranged physical damage +10%. [Grade C] Physical damage to all size enemies +10%. [Grade B] Physical damage to all race enemies +10%. [Grade A] Physical damage to all property enemies +10%. ------------------------
Full item details & effects
Sealed Bible

Sealed Bible [2]

#540053 · Book · Weapon
ATK
210
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
A cursed bible that contains evil spirits sealed within it. ------------------------ Cannot be destroyed. ------------------------ ATK + 5%, POW + 2. ------------------------ Increase Petitio damage by 5%. ------------------------ When refined to +5 or higher, increase Petitio damage by additional 10%. ------------------------ When refined to +7 or higher, increase melee physical damage by 5%. ------------------------ When refined to +9 or higher, increase Petitio damage by additional 10%. ------------------------ When refined to +10 or higher, CRI + 10. ------------------------ When refined to +11 or higher, increase Petitio damage by additional 5% and Critical damage by 20%. ------------------------ [Grade Bonus] [Grade D] Increase melee physical damage by 10%. [Grade C] Increase physical damage against all sizes enemies by 10%. [Grade B] Increase physical damage against all races enemies by 10%. [Grade A] Increase physical damage against all property enemies by 10%. ------------------------
Full item details & effects
Sealed Maximum Sword

Sealed Maximum Sword [2]

#13462 · One-Handed Sword · Weapon
ATK
100
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
A maximum sword in which magnificent power is sealed. It will not be easy to draw out it's power. Property: Neutral Max HP - 1000 Adds a 10% chance of casting Level 5 Cold Bolt on the target when performing a physical attack. If upgrade level is +7 or higher, Max HP + 500 ATK + 65 If upgrade level is +10 or higher, Max HP + 500 ATK + 45 Aspd + 1
Full item details & effects
Seraphim Coronet

Seraphim Coronet

#19138 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
70
Slots
0
Weight
30
Buy value
20 z
Sell value
10 z
A beautiful coronet decorated with seraphim feathers. Position: Middle Str + 2 For every 8 base Int, ATK + 5 Increases the recovery rate of recovery skills by 1%. Increases the variable casting time of skills by 1%. If the user's base Int is 108 or higher, Additional ATK + 50. Increases the recovery rate of recovery skills by an additional 5%. Increases the variable casting time of skills by an additional 4%. If the user's base Int is 120 or higher, Additional ATK + 125. Increases the recovery rate of recovery skills by an additional 10%. Increases the variable casting time of skills by an additional 6%. Set Bonus Seraphim Coronet Seraphim Feather Increases the recovery rate of recovery skills and recovery items by 5%. Increases the recovery rate of incoming recovery skills by 5%. Reduces damage taken from Demi-Human race enemies by 2%. Reduces the variable casting time of Coluseo Heal by 100%. Immune to Bleed and Chaos. Reduces the variable casting time of skills by 1% for every 8 base Int. If the user's base Int is 108 or higher, Reduces the variable casting time of skills by an additional 4%. Increases the recovery rate of recovery skills and recovery items by an additional 10%. Increases the recovery rate of incoming recovery skills by an additional 10%. Reduces damage taken from Demi-Human race enemies by an additional 2%. If the user's base Int is 120 or higher, Reduces the variable casting time of skills by an additional 6%. Increases the recovery rate of recovery skills and recovery items by an additional 15%. Increases the recovery rate of incoming recovery skills by an additional 15%. Reduces damage taken from Demi-Human race enemies by an additional 4%.
Full item details & effects
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