A weapon that awakens the wearer's potential.
ATK + 1 per 1 refine level.
MATK + 1 per 1 refine level.
Increase physical ranged damage by 3%.
When refined to +7 or higher, increase physical ranged damage by additional 3%,
When refined to +9 or higher, increase physical ranged damage by additional 4%,
SET BONUS
Arrow Vulcan Shadow Weapon
Arrow Vulcan Shadow Pendant
Arrow Vulcan Shadow Earrings
Increase damage of Arrow Vulcan as a percentage that is equivalent to sum of its refine rate.
SET BONUS
Arrow Vulcan Shadow Weapon
Maestro/Wanderer Shadow Shield
Ignores all race's physical defense by 40% except players, ignores additional physical defense as a percentage that is equivalent to sum of its refine rate.
Location: Weapon Weight: 0
A glove designed to defend and attack at the same time.
Max SP + 20
Crit + 3
Set Bonus
Krishna [1]
Assassin Handcuffs [1]
ATK + 50
Flee - 30
Increases the damage of Sonic Blow by 50%.
Set Bonus
Chakram [2]
Assassin Handcuffs [1]
Max HP - 10%
Crit + 4
Increases critical damage on targets by 40%.
Reduce damage taken from enemies of all sizes by 5%.
MaxHP +20%.
------------------------
Every 2 refine level, VIT +6, ATK & MATK +20.
Every 3 refine level, Max HP +1200.
------------------------
When refined to +7 or higher, global cooldown reduced by 12%.
When refined to +9 or higher, physical/magic damage to enemies of all properties +15%.
When refined to +11,
if WIS is 90 or higher, reduces melee physical damage taken by 18%,
if STA is 90 or higher, reduces ranged physical damage taken by 18%.
if WIS and STA are both 90 or higher, increase melee & ranged physical damage taken by 10%.
When refined to +13 or higher, increases physical/magic damage to enemies of all sizes +15%.
------------------------
Set Bonus:
Astraea Armor-LT
Evil Druid Card
increases physical/magic damage to all class enemies (Normal/Boss Monsters) by 15%,
Max HP +8% every 2 Armor refine (up to +14).
------------------------
Set Bonus:
Astraea Armor-LT
Arch Bishop Margaretha Card
Increases physical/magic damage to enemies of all class by 25% (Normal/Boss Monsters),
when Armor refined to +10 or higher, increases Max HP by (Refinement Value -4) * (Refinement Value -4) % (up to +14).
------------------------
Set Bonus:
Astraea Armor-LT
Astraea Shoes-LT
Astraea Cloak-LT
All basic status +3, Max HP+15%.
Reduces physical damage taken from enemies of all sizes by 10%.
If both shoes and Cloak are 'A grade', you will not be affected by Freezing, Stone Curse, Stun, Sleep, or Curse status.
------------------------
[Grade Bonus]
[Grade D] Every 2 refine level, VIT +2, Max HP +500.
[Grade C] Reduces physical damage taken from enemies of all sizes by 8%, increases physical/magic damage to enemies of all races by 15%.
[Grade B] When attacked by physical attack, there is a 30% chance to Stone Curse the target.
[Grade A] When attacking with a melee/ranged physical attack, there's a 10% chance to put the target in Lex Aeterna status.
------------------------
Def: 100
All basic status +2.
MaxHP, SP +10%.
------------------------
Every 2 refine level, ATK, MATK +10.
Every 3 refine level, increases to resist neutral properties by 3%.
------------------------
When refined to +9 or higher, increases physical/magic damage to targets of all sizes by 10%.
When refined to +11 or higher, increases melee/ranged physical damage by 10%, increases all properties magic damage by 10%.
When refined to +13 or highers, reduce global cooldown skill by 10%.
------------------------
Set Bonus:
Astraea Cape-LT
Astraea Shoes-LT
Increases resistance to all races by 10%,
Max HP, SP +10%.
------------------------
[Grade Bonus]
[Grade D]?RES +30, MRES +30.
[Grade C]?P.ATK, S.MATK +5.
[Grade B]?Max HP +10000.
[Grade A]?Increases resistance to all races by 5%.
------------------------
Def: 15
MaxHP+5%.
------------------------
Every 2 refine level, ATK & MATK +15,
Every 4 refine level, Reduces damage taken from enemies of all class (Normal/Boss Monsters), Races, Properties by 2%.
reduces physical/magical damage taken from enemies of all sizes by 2%.
------------------------
When refined to +7 or higher, MaxHP +7%, MRES +20.
When refined to +9 or higher, reduces variable casting 15%.
When refined to +11 or higher, increases ATK & MATK by 10% to all sizes enemies.
When refined to +13 or higher, reduces fixed casting by 0.3 seconds.
------------------------
Set Bonus:
Astraea Helm-LT
Astraea Shoes-LT
MaxHP+7000,
reduces fixed casting time by 0.5 seconds,
perfect dodge +12.
------------------------
Set Bonus:
Astraea Helm-LT
Astraea Cape-LT
Increases melee/ranged damage by 15% and all property magic damage by 15%,
reduces damage taken from ranged physical ATK by 15%,
reduces physical/magical damage taken from all properties by 5%.
------------------------
Set Bonus:
Astraea Helm-LT
Astraea Armor-LT
when receiving physical ATK, there is a 3% chance to gain VIT+200 for 10 seconds, and
the effectiveness of heal and recovery items increases by 20%.
When equiped by Arch Bishop, can use 'Energy Coat' skill.
------------------------
[Grade Bonus]
[Grade D] RES+30, MRES+30.
[Grade C] POW,SPL,CON +5.
[Grade B] Physical/magical damage to targets of all races +15%.
[Grade A] After Cast Delay -15%.
------------------------
Def: 20
Location: Upper
All talent status +10.
------------------------
Every 2 refine level, ATK and MATK +10.
Every 3 refine level, POW, SPL, CON +2.
------------------------
When refine +7 or higher,
increases melee/ranged physical damage by 12%,
increases all property magical damage by 12%.
When refine +9 or higher,
decreases after cast delay by 8%.
When refine +11 or higher,
reduces fixed casting time by 0.7 seconds.
When refine +13 or higher,
increases physical/magical damage to all race enemies by 12%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Power Lv2
When physically attacking, has 3% chance to increase STR by 100 for 10 seconds.
when Shoes [C grade], POW +7,
When Shoes [A grade], additional POW +12, and Perfect Hit +8%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Stamina Lv2
When physically attacking, has 3% chance to increase VIT by 120 for 10 seconds.
when Shoes [C grade], MHP +8%, P.ATK +10,
When Shoes [A grade], additional MHP +15%, P.ATK +15,
and increases physical damage all sizes enemies by 25%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Wisdom Lv2
When magically attack, has 3% chance to increase MATK by 30% for 10 seconds.
when Shoes [C grade], reduces variable casting time by 20%, S.MATK +10.
When Shoes [A grade], reduces variable casting time by additional 35%, S.MATK +15,
and increases magical damage to all sizes enemies by 25%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Spell Lv2
When magically attack, has 3% chance to increase INT by 120 for 10 seconds.
when Shoes [C grade], SPL +10.
When Shoes [A grade], additional SPL +20, and reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Concentration Lv2
When physically attacking, has 3% chance to increase DEX by 150 for 10 seconds.
when Shoes [C grade], CON +10.
When Shoes [A grade], additional CON +20, and increases ranged physical damage by 8%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Creative Lv2
When physically attacking, has 3% chance to increase ATK by 20% for 10 seconds.
when Shoes [C grade], CRI +7.
When Shoes [A grade], additional CRT +12, and C.RATE +10.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Power Lv3
When physically attacking, has 3% chance to increase STR by 120 for 10 seconds.
when Shoes [C grade], POW +10,
When Shoes [A grade], additional POW +18, and Perfect Hit +15%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Stamina Lv3
When physically attacking, has 3% chance to increase VIT by 150 for 10 seconds.
when Shoes [C grade], MHP +10%, P.ATK +10,
When Shoes [A grade], additional MHP +20%, P.ATK +15,
and increases physical damage all sizes enemies by 30%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Wisdom Lv3
When magically attack, has 3% chance to increase MATK by 35% for 10 seconds.
when Shoes [C grade], reduces variable casting time by 25%, S.MATK +10.
When Shoes [A grade], reduces variable casting time by additional 45%, S.MATK +15,
and increases magical damage to all sizes enemies by 30%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Spell Lv3
When magically attack, has 3% chance to increase INT by 150 for 10 seconds.
when Shoes [C grade], SPL +12.
When Shoes [A grade], additional SPL +27, and reduces fixed casting time by 0.3 seconds.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Concentration Lv3
When physically attacking, has 3% chance to increase DEX by 200 for 10 seconds.
when Shoes [C grade], CON +12.
When Shoes [A grade], additional CON +27, and increases ranged physical damage by 15%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Creative Lv3
When physically attacking, has 3% chance to increase ATK by 25% for 10 seconds.
when Shoes [C grade], CRI +8.
When Shoes [A grade], additional CRT +17, and C.RATE +12.
------------------------
[Grade Bonus]
[Grade D] MHP and MSP +5%.
[Grade C] ATK and MATK +7%.
[Grade B] Reduced fixed casting time by 0.3 seconds.
[Grade A] Increases physical/magical damage to all class enemies by 10%.
------------------------
Def : 20
ATK + 15.
------------------------
For every 2 refine level, ATK + 1.
------------------------
When refined to +9 or higher, there's a 7% chance to cast Bash Level 7 when performing normal melee physical attack.
------------------------
When refined to +10 or higher, there's a 10% chance to cast Bash Level 10 when performing normal melee physical attack.
------------------------
Set Bonus:
Auto Spell Shadow Weapon
Auto Spell Shadow Pendant
Auto Spell Shadow Earring
ATK + 1%,
------------------------
When the total refine level of set is 21 or higher,
there's a 4% chance to cast Sonic Blow Level 7 when performing normal melee physical attack.
------------------------
When the total refine level of set is 27 or higher,
there's a 8% chance to cast Sonic Blow Level 10 when performing normal melee physical attack.
------------------------
Location : Weapon
A hairband with an array of autumn leaves attached to it. It displays the beauty of an autumn forest for all to see.
Position: Upper
ATK + 2 for every 5 base Dex.
Reduces the variable casting time of Arrow Storm by 100%.
Adds a 4% chance of restoring 1% of damage as SP when performing a physical attack.
If upgrade level is +9 or higher,
Increases the damage of Arrow Storm by 1% for every 5 base levels.
A mass of fragments that got fallen apart from broken robots.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Rolling Cutter damage +10%.
ATK +12 for every 3 refine levels.
When refined to +7 or higher, Cross Ripper Slasher damage +10%.
When refined to +9 or higher, Increased ASPD (ASPD +10%).
When refined to +11 or higher, Additional Rolling Cutter and Cross Ripper Slasher damage +15%.
A two-handed axe that a leading blacksmith reportedly used for his revenge..
It seems to resonate with Ancient Hero Boots.
Cannot be destroyed in battle.
Every 2 Refine level ATK +10.
Every 3 Refine level increase the damage of Axe Tornado by 10%.
When Refine level is 9, Axe Boomerang damage increased by 40% .
When Refine level is 11, increase damage given to enemies of all sizes 15%.
When equipped together with Ancient Hero Boots and using physical/magical attacks, with a fixed rate for 7s STR +20, ATK +15%.
Weapon Lv : 4
Required Lv : 100
Required Job: Mechanic Jobs
Indestructible.
ATK +5%.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK +15.
For every 3 refine level, increases Axe Tornado damage by 10%.
When refined to +7 or higher, increases Axe Boomerang damage by 40%, reduces cooldown of Axe Tornado by 1 second.
When refined to +9 or higher, Increases meele and long range physical damage by 15%,
increases physical damage against all size enemies by 20%.
When refined to +11 or higher, Reduces physical/magical damage received from enemies of all attributes by 20%
------------------------
Set Bonus:
Avenger-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
------------------------
[Bonus by Grade]
[Grade D] ATK +3%.
[Grade C] Increases meele and long ranged physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
------------------------
Weapon Lv: 5
Required Lv: 190
ATK +150。
------------------------
Every 2 refine level, ATK +15.
Every 3 refine level, increases Round Trip/Dragon Tail/Slug Shoot/God's Hammer damage by 20%.
------------------------
When refined to +9 or higher, increases ranged physical attack by 15%.
When refined to +11 or higher, increases physical attack damage to enemies of all races by 15%.
When refined to +13 or higher, reduce global cooldown by 15%.
------------------------
Set Bonus:
Bacchus Armor-LT
Heart Hunter Card
ATK +100,
increases physical damage to all class enemies (Normal/Boss Monsters) by 15%.
------------------------
Set Bonus:
Bacchus Armor-LT
Captain Ferlock Card
ATK +100,
increases physical damage to all enemies class enemies (Normal/Boss Monsters) by 35%.
------------------------
[Grade Bonus]
[Grade D]
Enable to using True Sight Lv. 10 skill (buff is immediately removed after unequipped).
Reduces Round Trip cooldown by 1 second.
Reduces Slug Shot cooldown by 4 seconds.
Reduces Dragon Tail cooldown by 2 seconds.
Reduces God's Hammer cooldown by 5 seconds.
Every 3 refine level, increases physical damage to enemies of all sizes by 4%.
[Grade C]
Every 3 refine level, increases Wild Fire/The Vigilant at Night/Spiral Shooting damage by 5%.
[Grade B]
Every 2 refine level, P.ATK +1.
Every 3 refine level, increases physical damage to enemies of all sizes by 5%.
[Grade A]
Every 3 refine level, increases Wild Fire/The Vigilant at Night/Spiral Shooting damage by 5%.
When refined to +13, increases long-range physical damage by 25%.
------------------------
Def: 30
Immune to Knockback.
Able to use level 5 Call Spirit
------------------------
For every 2 refine level, ATK + 10.
For every 3 refine level, melee/ranged physical damage +4%.
When refined to 7 or higher, Perfect HIT +8.
When refined to 9 or higher, increases physical damage against targets
of all attributes by 10%.
When refined to 11 or higher, Perfect HIT +15.
------------------------
Set Bonus
Battle Aura Manteau
Old Blazing Soul
For every refine level of Old Blazing Soul,
increases Earthshaker and Rampage Blast damage by 2%.
For every 2 refine level of Old Blazing Soul,
reduces skill cooldown of Earthshaker and Rampage Blast damage by 0.1 second.
------------------------
Set Bonus
Battle Aura Manteau
Ifrit Card
Increases physical damage against Human and Human Player by 30%.
Increases physical damage against Angel and Demon by 40%.
Resistance to Fire property +50%
Resistance to Water property -30%
Able to use level 5 Fury
When using Fury, ATK +150 for 10 sec.
Increases Fury skill cooldown by 20 sec.
------------------------
No Knockback.
Can use skill Summon Spirit Sphere LV5.
------------------------
Every 2 refine level, ATK+10, POW+1, CON+1
Every 3 refine level, Increases ranged/melee physical damage by 8%.
------------------------
When refined to +7 or higher, ATK+15%, increases ASPD (delay after attack) by 10%.
When refined to +9 or higher, Increases physical attack to all property by 12%.
When refined to +11 or higher, Perfect Hit+25.
When refined to +13 or higher, Increases ranged/melee physical damage by 10%.
------------------------
Set Bonus:
Battle Aura Manteau-LT [1]
Old Blazing Soul [1]
Every 3 refine level, Increases Second Flame damage by 15%, increases Third Flame Bomb 10%.
When headgear refined to +13 or higher, MaxHP+25%.
------------------------
Set Bonus:
Battle Aura Manteau-LT [1]
Ifrit Card
Increases physical damage to human, angel, demon, and player race by 40%.
Resistance to fire property by 50%.
Resistance to water property -30%.
Enable to use skill 'Fury' LV5, increases cooldown skill by 20 seconds.
When using skill 'Fury', ATK+200 for 10 seconds.
------------------------
[Grade Bonus]
[Grade D] ATK+80.
[Grade C] Perfect Hit+10.
[Grade B] Increases physical damage to all size by 12%.
[Grade A] Reduce delay after cast skill by 7%. If refine +13, increases physical damage to all race by 12%.
------------------------
Def: 20
A spear that is tipped with a hook that can push and pull enemies.
Property: Neutral
Increases physical damage on Demi-Human race targets by 20%.
Increases physical damage on Human Player race targets by 20%.
Enables Level 3 Pierce.
Adds a 5% chance of inflicting Stun on the target when performing a physical attack.
Lord Knight Bonus
Aspd - 5%
Set Bonus
Tournament Shield [1]
Long Horn [1] or Battle Hook [1] or Hunting Spear [1]
ATK + 4%
Def + 2
Gains the power of the wild beast.
Str + 10, ATK + 20%.
------------------------
For every 2 refine level, ATK +10.
For every 3 refine level, increase damage against Demon, Angel, and Dragon type by +4%.
------------------------
When refined +7 or higher, ATK + 10%.
When refined +9 or higher, reduced Fixed Cast by 0.5 seconds.
When refined +11 or higher, increases melee/ranged physical attack by +10%.
When refined +12 or higher, increases physical damage to all property by +10%.
When refined +13 or higher, there's a 3% chance to increase POW +10 and ATK +15% for 10 seconds, when doing physical attacks.
------------------------
Set Bonus:
Beast Territory Boots
Battle Aura Manteau
Increase physical damage to Boss monsters by 12%.
Reduced Lion's Howl cooldown by 3 seconds.
Every 2 refine level of Battle Aura Manteau, increase Lion's Howl damage by 20%.
When Battle Aura Manteau refined +12 or higher, reduced Lion's Howl cooldown by an additional 5 seconds.
------------------------
Set Bonus:
Beast Territory Boots
Eddga Card
ATK + 50.
Increase physical damage to Boss monsters by 30%.
Reduced Tiger Cannon cooldown by 0.5 seconds.
There's a chance to increase STR +30 and ATK +15% for 10 seconds, when doing physical attacks.
------------------------
Def : 0
A black electric guitar.
It creates a sharp sound.
MATK +190, Neutral Magic damage +10%
MATK +4 for every upgrade level
+9 Effect: Metallic Sound damage +30%
+11 Effect: Metallic Sound cooldown -2 sec.
Reduces delay after skill by 5%.
ATK + 100, ATK + 10%.
Increases long ranged physical damage by 15%.
------------------------
Set Bonus:
Black Eagle Ring [1]
Circlet of Time(Ranger) [1]
Reduces delay after skill by 5%.
For every 3 refine level of headgear,
increases physical damage to enemies of all sizes by 4%
If refine rate is 11 or higher,
reduces variable casting time of Aimed Bolt, Arrow Storm, Focus Arrow Strike by 100%
------------------------
Set Bonus:
Black Eagle Ring [1]
Temporal Jewel(Str) lv.3
Reduces fixed casting time by 0.5 seconds
For every 2 refine level of Headgear,
increases Aimed Bolt damage by 20%
------------------------
Set Bonus:
Black Eagle Ring [1]
Temporal Jewel(Dex) lv.3
Reduces delay after skill by 8%.
For every 2 refine level of Headgear,
increases Arrow Storm damage by 20%,
reduces Arrow Storm skill cooldown by 0.3 seconds.
------------------------
Set Bonus:
Black Eagle Ring [1]
Temporal Jewel(Luk) lv.3
Increases critical damage by 15%.
For every 2 refine level of Headgear,
increases Focused Arrow Strike damage by 20%
------------------------
A hat designed after a black Amatsu hound.
Position: Upper
ATK +30.
Increase damage to Brute monsters by 10%.
Increase damage to Doram monsters by 10%.
When equipped with Fidelity Necklace, while attacking has a low chance to increase Attack by an additional 30 for 5 seconds.
An ancient armor that helps maintain clear mental focus.
Property: Neutral
Int + 2
ATK + 3 per upgrade level of the item.
Set Bonus
Black Wing Boots
Black Wing Brooch
Black Wing Manteau
Black Wing Suit [1]
Max HP + 15%
Perfect Dodge + 20
Aspd - 7
Reduces long-ranged damage on targets by 30%.
Increases the damage of Bomb Cluster by 20%.
Set Bonus
Black Wing Suit [1]
Gray Wing Boots
Restores 500 HP to the user when a monster is killed by a physical attack.
Increases the damage of Bomb Cluster by 30% for every 20 base Int.
Reduces the SP cost of Electric Shock by 30.
Increased Movement Speed.
If Black Wing Suit [1] upgrade level is +7 or higher,
Perfect Dodge + 6
Reduces damage taken from Demi-Human race enemies by 8%.
Increases the damage of Bomb Cluster by an additional 400%
Increases the damage of Aimed Bolt by 20%
If Black Wing Suit [1] upgrade level is +9 or higher,
Additional Perfect Dodge + 3
Reduces damage taken from Demi-Human race enemies by an additional 4%.
Increases the damage of Bomb Cluster by an additional 200%.
Increases the damage of Aimed Bolt by an additional 10%.
Katar with sharp blades.
It seems to resonate with Ancient Hero Boots.
Every 2 Refine levels ATK + 10.
Every 3 Refine levels attack speed increased (delay after skill decreased by 2%).
When Refine level is 9, damage of Rolling Cutter skill increased by 20% .
When Refine level is 11, delay after skils decreased by 7%.
When equipped together with Ancient Hero Boots and attacking with physical attacks, with a fixed rate for 7 STR + 20, ATK + 15%.
Weapon Lv: 4
Required Lv: 100
Required Job: Guillotine Cross Jobs
Blasti-OS remodeled with Team Atnad's technology added.
------------------------
Can't be destroyed in battle
Reduces damage taken from medium and large enemies by 15%.
If refine rate is 7 or higher, reduces damage taken from medium and large enemies by additional 15%.
If refine rate is 9 or higher, increases long ranged physical damage by 15%, increases Arm Cannon damage by 25%.
If refine rate is 11 or higher, reduces global cooldown by 15%.
------------------------
ATK : 400
Weapon Lv : 5
A knife used by Bravery heroes in the past.
It is said that only angels who are blessed and protected by angels can use it.
It resonates with the Ancient Hero's Boots.
ATK + 10 per 2 refine rates.
Increase damage of Back Stab by 20% per 3 refine rates.
When refined to +9 or higher, reduce delay after attack by 10%.
When refined to +11 or higher, can use Fatal Menace slv7.
When equipped with Ancient Hero's Boots, adds a chance to STR + 20, ATK + 15% when physical attack for 7 sec.
Originally used to block entrance to dangerous areas in Einbroch,
it's now modified into a weapon due to its durability and power.
ATK +10%.
Vanishing Point damage +10%.
When refined to +7 or higher, ATK +40, increased ASPD (ASPD +10%)
When refined to +9 or higher, Additional Vanishing Point damage +15%.
When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.
It was desinged based on the last doll. It's stained with old blood.
Dex + 3
MATK + 10
Increase Resist to Human Players by 7%
Increase Resist to Doram Players by 7%
When refined to +7 or higher
ASPD +10%
Reduce Aftercast Delay by 10%
When refined to +8 or higher
Gains Indestructible in Battle.
When equipped with Evilspirit Gloves,
ATK +50
mATK +50
ASPD +1
When Physically Attacking,
Adds a cast to cast [Soul Expansion] Lv1 on the target
When Magically Attacking,
Adds a chance to cast [Intense Telekinesis] Lv1 on the wearer
When Physically or Magically attacked
Adds a chance to cast [Heal] Lv5 on the wearer
When equipped with Celine Ribbon,
mATK + 20 for every refine level on the Bloody Dress.
All Stats + 1 for every refine level on the Bloody Dress
When Celine Ribbon refine rate is 7 or higher,
Increases magical damage by 15% to boss monsters,
When Celine Ribbon refine rate is 9 or higher,
Increases magical damage by 15% to boss monsters,
A customized blue Thanatos Necklace.
It has been modified to restore spirit energy to the user.
------------------------
ATK + 5%, MATK + 5%.
------------------------
Set Bonus:
Blue Mental Pendant
The Agony of Thanatos [1]
For every 4 refine level of Headgear, reduce After Cast Delay by 2%.
When the refine level of Headgear is +7 or higher,
There's a 1% chance to restore 3% of damage as SP when performing physical attack.
There's a 4% chance to restore 70 SP per second for 4 times when performing magical attack.
When the refine level of Headgear is +9 or higher,
ATK + 5%, MATK + 5%.
When the refine level of Headgear is +11 or higher,
reduce Fixed Casting Time by 0.5 seconds.
------------------------
This item can be enchanted with Dark Stone.
------------------------
Def: 0
An improved version of the Blue Mental Pendant. It has the power to restore SP.
ATK + 8%, MATK + 8%.
------------------------
Set Bonus:
Blue Mental Pendant-LT [1]
The Agony of Thanatos-LT [1]
For every 4 refine level of headgear,
reduces After Cast Delay by 2%.
When headgear refined +7 or higher,
Adds a 2% chance of restoring 4% of damage as SP when doing physical attack.
Adds a 2% chance to recover 100 SP per second for 10 seconds when doing magical attack.
When headgear refined +9 or higher,
ATK +5%, MATK +5%, P.ATK +3, S.MATK +3.
When headgear refined +10 or higher,
reduces Fixed Casting Time by 0.2 seconds.
------------------------
Def : 0
A cute hat with Wildcat design.
You can feel its fluffy tail when wearing it.
------------------------
POW + 3
------------------------
Reduce damage taken from Players by 13%.
------------------------
Reduce damage taken from normal and boss monsters by 20%.
------------------------
ATK + 40%
------------------------
Every 10 Base Level, increase damage of Abyss Dagger, Unlucky Rush, and Deft Stab by 1%.
------------------------
Every refine level, POW + 1.
------------------------
Def : 10
Location : Upper
A tool used in Einbroch to cut various metals.
They modified it for battle use due to its superior cutting force.
ATK +10%.
Rolling Cutter damage +10%.
When refined to +7 or higher, ATK +60, increased ASPD (ASPD +10%)
When refined to +9 or higher, Additional Rolling Cutter damage +15%.
When physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.