Fresh Green Onion is native to Poring Village.
Add a low chance to transform into Smokie for 5 seconds when performing physical attacks.
While in transform state, temporarily increases movement speed. (Doesn't stack with Increase AGI skill.)
Position: Lower
They say that these shoes can control tsunamis.
Max HP + 3%
Max SP + 3%
MATK + 2%
Mdef + 15
Increases the damage of Water property magical attacks on targets by 2%.
Enables Level 5 Deluge.
If upgrade level is +5 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Additional MATK + 3%
Increases the damage of Water property magical attacks on targets by an additional 3%.
If upgrade level is +7 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Additional MATK + 5%
Increases the damage of Water property magical attacks on targets by an additional 5%.
Set Bonus
La'cryma Stick [2]
Pororoca Shoes
Increases the damage of Water property magical attacks on targets by 4% per upgrade level of La'cryma Stick [2].
Bypass 5% of hard magic defense of normal monsters and boss monsters when performing a magical attack per level of Frost Nova known.
Increases the damage of Water Ball by 30% per level of Water Ball known.
Increases the damage of Water Ball by an additional 20% per upgrade level of La'cryma Stick [2].
A portable support system that floats around.
It provides various supports according to the wearer's movements.
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Increase long ranged physical damage by 10%.
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When learned Neutral Barrier Lv 3,
Increase physical damage against all size enemies by 15%.
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When learned Fire Earth Research Lv 5,
Using skills does not consume Madogear Fuel
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Def : 0
Location : Lower
A machine arm that can be used for combat, construction, and precision work.
It is constantly being optimized thanks to its self-learning functions.
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POW + 3.
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Increase physical damage against all class enemies by 10%.
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Perfect Hit + 25.
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Reduce damage taken from Human and Doram Player by 3%.
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For every 2 Base Level, increase Axe Tornado, Axe Boomerang, and Power Swing damage by 1%.
------------------------
For every 10 Base Level, increase Axe Stomp, Rush Quake, and Mighty Smash damage by 1%.
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Def : 0
Grants those who wear it a small portion of the thunder god Thor.
Int +1, Dex +1, Mdef +3
Adds 7% tolerance to Wind Property.
If refined to +8 or higher, has a low chance of adding 40 ATK for 6 seconds while melee attacking and a low chance of adding 40 MATK for 6 seconds while casting spells on a target.
Can be traded, stored, and vended
Location : Upper
A seal imbued with the power of power among the star magic.
ATK + 7%, P.ATK + 3.
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Set Bonus:
Power Signet of Star[1]
Nebula Armor of Power[1]
ATK + 5%, P.ATK + 2.
------------------------
Def : 10
Powered Wing using advanced robot technology.
MaxHP + 3%, increase fire, wind resistance by 10%.
When refined to +7 or higher, additional MaxHP +5%, increase in fire, wind resistance by 20%, increase physical damage to boss monsters by 10%.
When refined to +9 or higher, additional MaxHP +7%, increase in fire, wind resistance by 20%, increase physical damage to boss monsters by 10%.
When Arm Cannon Lv5 is learned, reduce after cast delay by 20%.
When Neutral Barrier Lv3 is learned, reduce incoming physical damage from boss monsters by 5%, recovers 100 HP, 10 SP when killing monsters using physical attack.
Increase damage of Arm Cannon, Ice Launcher, Flame Launcher by 25% per 1 skill level of Pile Bunker learned.
When Fire Earth Research Lv5 is learned, prevents knock back.
Shoes that amplify the life energy that resides in all living things.
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Reduce damage taken from demihuman monsters (except players) by 5%.
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Increase recovery rate of received healing and recovery items by 30%.
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For every refine level, MHP + 1000, INT + 3, DEX + 3.
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When refined to +9 or higher, additional MHP + 15%, DEF + 100, reduce damage taken from Players by 10%.
------------------------
When refined to +11 or higher, additional MHP + 15%, additional DEF + 100, reduce damage taken from normal and boss monsters by 5%.
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Def : 50
Scarf emitting rainbow light. You can feel power of 4 elements.
Max HP + 2%
Max SP + 2%
Reduces damage taken from Demi-Human race enemies by 5%.
Increases long-ranged damage on targets by 2%.
If Warg Ride is level 3,
Reduces the cooldown of No Limits by 180 seconds.
If Camouflage is level 5,
Reduces the global delay of skills by 10%.
Reduces the cooldown of Arrow Storm by 0.2 seconds.
For every level of Aimed Bolt known,
Increases long-ranged damage on targets by an additional 2%.
Increases the damage of Arrow Storm by 1%.
When Prism Rangers Scarf is unequipped,
No Limits effect is disabled.
If Prism Rangers Scarf upgrade level is +5 or higher,
Additional Max HP + 3%
Additional Max SP + 3%
Increases long-ranged damage on targets by an additional 3%.
If Prism Rangers Scarf upgrade level is +7 or higher,
Additional Max HP + 5%
Additional Max SP + 5%
Increases long-ranged damage on targets by an additional 5%.
Set Bonus
Prism Rangers Scarf
Fire Arrow
Reduces damage taken from Fire property attacks by 75%.
Set Bonus
Prism Rangers Scarf
Crystal Arrow
Reduces damage taken from Water property attacks by 75%.
Set Bonus
Prism Rangers Scarf
Arrow of Wind
Reduces damage taken from Wind property attacks by 75%.
Set Bonus
Prism Rangers Scarf
Stone Arrow
Reduces damage taken from Earth property attacks by 75%.
A manteau embroidered in a pattern favored by the Doram.
Flee + 5
Perfect Dodge + 1 per 3 upgrade levels of the item.
Reduces damage taken from Neutral property attacks by 2%.
Set Bonus
Doram Suit [1]
Doram Manteau [1]
Doram Shoes [1]
Max HP + 2000
Reduces the fixed casting time of skills by 15%.
Reduces the fixed casting time of skills by an additional 1% per upgrade level of Doram Suit [1], Doram Manteau [1], Doram Shoes [1].
The users casting cannot be interrupted outside of WoE.
Set Bonus
Doram Suit [1]
Doram Manteau [1]
Doram Shoes [1]
Charming Grass Necklace [1]
Basic Leaf Charm [1]
Max HP + 10%
Max SP + 10%
Increases the damage of Catnip Meteor by 100%.
A pair of shoes designed to fit the small feet of a Doram.
Max HP + 100
HP Recovery + 10% per 3 upgrade levels of the item.
Max SP + 50
SP Recovery + 10% per 3 upgrade levels of the item.
Set Bonus
Doram Suit [1]
Doram Manteau [1]
Doram Shoes [1]
Max HP + 2000
Reduces the fixed casting time of skills by 15%.
Reduces the fixed casting time of skills by an additional 1% per upgrade level of Doram Suit [1], Doram Manteau [1], Doram Shoes [1].
The users casting cannot be interrupted outside of WoE.
Set Bonus
Doram Suit [1]
Doram Manteau [1]
Doram Shoes [1]
Charming Grass Necklace [1]
Basic Leaf Charm [1]
Max HP + 10%
Max SP + 10%
Increases the damage of Catnip Meteor by 100%.
Light outfit favored by the tidy Doram.
Property: Neutral
Int + 1 per 3 upgrade levels of the item.
Dex + 1 per 3 upgrade levels of the item.
Max HP + 500
Max SP + 100
Set Bonus
Doram Suit [1]
Doram Manteau [1]
Doram Shoes [1]
Max HP + 2000
Reduces the fixed casting time of skills by 15%.
Reduces the fixed casting time of skills by an additional 1% per upgrade level of Doram Suit [1], Doram Manteau [1], Doram Shoes [1].
The users casting cannot be interrupted outside of WoE.
Set Bonus
Doram Suit [1]
Doram Manteau [1]
Doram Shoes [1]
Charming Grass Necklace [1]
Basic Leaf Charm [1]
Max HP + 10%
Max SP + 10%
Increases the damage of Catnip Meteor by 100%.
An iron band decorated with beautiful feathers designed to protect the back of the head.
Position: Middle
Mdef + 2
Aspd + 5%
Reduces damage taken from Human Player and Doram race enemies by 2%.
If the user's base Vit is 108 or higher,
Additional Aspd + 5%
Reduces damage taken from Human Player and Doram race enemies by an additional 3%.
If the user's base Vit is 120 or higher,
Max HP + 3%
Additional Mdef + 3
Set Bonus
Feather Beret
Feathers of Protection
Aspd + 5%
If Feather Beret upgrade level is +7 or higher,
Additional Aspd + 5%
If Feather Beret upgrade level is +9 or higher,
Max HP + 5%
A small shield that can be attached to the arm provides additional defensive effects. It can also be used alone, but has little defensive effect.
MaxHP +10 per 1 refine rate.
Increase neutral property magic damage by 3%.
When refined to +7 or higher, increase neutral property magic damage by additional 3%.
When refined to +9 or higher, increase neutral property magic damage by additional 4%.
SET BONUS
Psychic Shadow Armor
Psychic Shadow Shield
Psychic Shadow Shoes
Increase damage of Psychic Wave as a percentage equivalent of the sum of its refine rate.
SET BONUS
Psychic Shadow Armor
Sorcerer Shadow Weapon
Ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Psychic Shadow Shield and Sorcerer Shadow Weapon.
Location : Shield Weight : 0
A snow-white robe on which spells are embroidered.
Reduces Casting Time by 3%.
(Only the biggest effect of the fix casting is implemented.)
Increase the effect of the Heal that its wearer casts by 5%.
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Third Punishment increased by 5%.
------------------------
For every 2 Refine Levels, CRI + 1, ATK + 4.
------------------------
For every 3 Refine Levels, Damage of Third Punishment additionally increased by 1%.
------------------------
Set Bonus:
Punish Shadow Earring
Punish Shadow Pendant
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
Punish Shadow Earring
Punish Shadow Pendant
Master Shadow Weapon
CRI + 3, C.RATE + 1.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Location: Earring
A small brown-colored dog that sits atop your head. It's so cute you'd be barking mad to remove it.
Position: Upper
Agi + 1.
Auto casts Gloria Lv1 with low percent chance; if AGI is over 77, the cast increases to Lv3.
Cannot be upgraded.
Position: Upper
Str + 2
When performing a physical attack, adds a chance of endowing the users weapon with Ghost property for 60 seconds.
Adds an additional chance to endow the weapon per upgrade level of Pure White Marching Hat.
A shield of knights whose curses are perfectly purified.
The shield seems to have regained its original strength, which was hidden by a curse.
Increases attack speed (reduces delay after attack by 10%).
ATK + 5%, MATK + 5%.
Reduces damage taken from all properties by 10%.
When receiving damage, has a low chance to recovery 50 SP per second for 5 seconds.
When dealing physical or magical damage, has a low chance to recovery 300 HP per second for 5 seconds.
If refine rate is 7 or higher, ATK + 20, MATK + 20.
If refine rate is 9 or higher, ASPD + 2.
If refine rate is 12 or higher, reduces delay after skill by 5%.
This pigeon has been purified from evil.
All Basic Stat + 12.
Reduce After Cast Delay by 5%.
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Set Bonus when equipped with any type of Vivatus Fides Weapon :
ATK + 300 , MATK + 300,
Reduce After Cast Delay by 5%.
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Def : 10
Location : Middle
An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic dexterity.
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DEX +12, MHP +15%, MSP +10%.
For every 2 refine level, Reduces variable casting time by 4%.
For every 2 refine level, Increases ASPD by 4%.
For every 3 refine level, Increases physical and magical damage against dragon monster by 8%.
If refine rate is 11 or higher, increases physical and magical damage against medium and
large size monsters by 8%, reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus
Purple Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
DEF +50, MDEF +8, ATK +5%, MATK +5%.
For every 15 base DEX, Increases ASPD by 3% and
Reduces variable casting time by 3%
[Dragon's Speed]
When attacked, has a chance to increase FLEE +50, Perfect Dodge +10 for 10 seconds.
If the base DEX is 120 or higher,increases the activation rate of [Dragon's Speed],
FLEE +30, Perfect Dodge +5.
If the sum of refine rate of Purple Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher,
increases ASPD by 15%, reduces variable casting time by 15%
reduces global cooldown by 25%.
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Signs. Brief Moment. Silence.
You will see nothing but a glimpse of flash.
------------------------
MHP + 3% , MSP + 3%.
------------------------
Enables to use Teleport Lv 1.
------------------------
Reduce Fatal Menace SP consumption by 18.
------------------------
For every level of Urgent Escape learned, ignore physical defense of all race monsters (except players) by 20%.
------------------------
For every level of Sword Mastery learned, increase Fatal Menace damage by 10%.
------------------------
For every level of Fatal Menace learned, ATK + 2%.
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When learned Feint Bomb level 10, recovers all damage lost from size penalties.
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For every level of Urgent Escape, Fatal Menace, and Feint Bomb combined, FLEE + 4.
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When refined to +11 or higher, MHP + 7% , MSP + 7%, ASPD + 5%.
------------------------
When refined to +12 or higher, additional MHP + 7% , MSP + 7%, ASPD + 5%.
------------------------
Def : 12
A large hat worn by the famous pirate. Due to his cruelty, it is always red with blood.
STR + 5
Increase physical damage to all class monsters by 7%
When refined to +5 or higher,
increase physical damage to all class monsters by additional 2%
When refined to +7 or higher,
increase physical damage to all class monsters by additional 3%
When refined to +9 or higher,
increase physical damage to all class monsters by additional 4%
Ignores weapon's size penalties against all monsters.
Location : Upper Weight : 40
ATK + 150, POW, CON, CRT + 3
------------------------
For every 2 refine levels, ATK + 20, CRI + 4.
------------------------
For every 3 refine levels, increase Critical Damage by 10%.
------------------------
When refined to +7 or higher, ATK + 10%.
------------------------
When refined to +9 or higher, reduce After-cast Delay by 10%.
------------------------
When refined to +11 or higher, increase Melee and Ranged Physical Damage by 15%.
------------------------
When refined to +12 or higher, increase Physical Damage against all race enemies by 15%.
------------------------
When refined to +13 or higher, reduce Fixed Casting Time by 0.5 sec.
------------------------
Set Bonus:
Queen Scaraba Crown [1]
Gold Queen Scaraba Card
P.ATK + 20, for every 1 refine level of the helmet, increase Critical Damage by 10%.
------------------------
Set Bonus:
Queen Scaraba Crown [1]
Queen Scaraba Card
Increase Physical Damage against Boss monsters by 10%,
For every 2 refine levels of the armor, increase Physical Damage against Boss monsters by additional 3%
------------------------
Set Bonus:
Queen Scaraba Crown [1]
Sealed Q Scaraba Card
Increase Physical Damage against Boss monsters by 5%,
For every 3 refine levels of the armor, Increase Physical Damage against Boss monsters by 2%.
------------------------
Def : 20
Position : Upper
A bonnet made to resemble a rabbit. Despite it's cute appearance this hat gives it's wearer attack strength.
Position: Upper, Middle
Attack and Magic Attack power increase by 10.
Adds 3% tolerance to Demihuman monsters.
Adds 3% tolerance to Human Player monsters.
After cast delay reduced by 3%.
If refined to +7 or higher, reduces damage from all elemental properties by 5%.
A precious T-shirt worn by a certain witch. The rabbit pattern is said to be her taste.
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SPL +1, S.MATK +1.
MATK +5 per refine rate.
S.MATK +1 per 2 refine rate.
If refine rate is 7 or higher, SPL +2, S.MATK +2.
If refine rate is 9 or higher, MaxHP +5%, MaxSP +5%.
If refine rate is 11 or higher, increases ghost and shadow property magical damage by 35%.
------------------------
[Bonus By Grade]
[Grade D] S.MATK +2.
[Grade C] SPL +3, S.MATK +1.
[Grade B] Increases all property magical damage by 15%.
------------------------
Armor Lv: 2
Required Lv: 200
Increase Cross Rain damage by 8%.
------------------------
For every 2 refine level, MATK + 7.
------------------------
For every 3 refine level, increase Cross Rain damage by additional 2%.
------------------------
Set Bonus:
Rain Pressure Shadow Armor
Rain Pressure Shadow Shoes
MATK + 2%, S.MATK + 2.
When the total refine level of set is 15 or higher,
increase magic damage against all size enemies by 7%.
When the total refine level of set is 18 or higher,
ignore magic defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
Rain Pressure Shadow Armor
Rain Pressure Shadow Shoes
Master Shadow Shield
Increase magic damage against all property enemies by 3%, S.MATK + 2.
When the total refine level of set is 27 or higher,
Ignore magic resistance of all race monsters (except Player) by 10%.
------------------------
Location : Armor