A thin, sharp weapon
that looks capable of
penetrating armor.
Inflicts more damage
depending on the
target's Defense.
Attack Strength: 70
Archer, Merchant, and
Thief Classes; Soul
Linker and Ninja Jobs
Earrings made of ice and other special chemicals. If you wear these, you can beat off the heat by its cool energy!
LUK + 1.
When receiving any physical attack, Autospell Coldbolt Lv5 will be activated at a low rate.
Item Class : Headgear Defense : 0
Location : Mid Weight : 10
A blue dress made from icy rivers. It is said it contains powers to create ice that cannot be melted for eternity.
Property: Water
Prevents the user from being knocked back.
This item is indestructible in battle.
If upgrade level is +5 or higher,
Increases physical and magical damage on Formless and Demi-Human race targets by 10%.
Increases physical and magical damage on Doram Player and Human Player race targets by 10%.
Increases physical and magical damage on Fire and Water property targets by 10%.
If upgrade level is +7 or higher,
Increases physical and magical damage on Formless and Demi-Human race targets by an additional 15%.
Increases physical and magical damage on Doram Player and Human Player race targets by an additional 15%.
Increases physical and magical damage on Fire and Water property targets by an additional 15%.
If upgrade level is +9 or higher,
Increases physical and magical damage on Formless and Demi-Human race targets by an additional 15%.
Increases physical and magical damage on Doram Player and Human Player race targets by an additional 15%.
Increases physical and magical damage on Fire and Water property targets by an additional 15%.
Disabled during WoE TE
A mysterious hat from Captain Ignis.
ATK + 10.
Adds a chance of ignoring physical defense of Normal class monster for 7 secs when attacking.
When equipped with Ifrit Ears, ASPD +1% every 2 refine level of Hat.
Location : Upper Weight : 80
A hat used that was used by a skilled blacksmith.
Modified to suit OS Weapons.
Every 2 Refine, ATK +20.
When Refined to 7, Variable Casting Time reduced by 15% .
When Refined to 9, Distance Physical damage increased by 15%.
When Refined to 11, physical damage given to small and medium enemies increased by 15%. Fixed Casting reduced by 0.2s.
When worn together with Saphir Hall OS, ATK + 30, Cart Cannon damage increased by 4% per 2 levels of weapon Refine.
When worn together with Virtual Bow OS, cooltime of Arrow Storm decreased by 2.5s. Bow Attack Power increased by 7% per 2 levels of weapon Refine.
When worn together with Blasti OS, MHP + 5%, 3% reduction in received physical/ magical damage from small enemies per 2 levels of weapon Refine.
Location: Upper Weight: 10
A hat favored by blacksmiths of exceptional craftsmanship.
It has been modified to fit upgraded OS weapons.
Every 2 refine level, ATK +20.
------------------------
When refined to +7 or higher, decreases Variable Casting Time by 15%.
When refined to +9 or higher, increases ranged physical damage by 20%.
When refined to +10 or higher, increases damage to Small and Medium size monster by 20%,
and reduces Fixed Casting Time by 0.2 seconds.
------------------------
Set Bonus:
Ignis Cap-LT [1]
Saphir Mace-OSAD [2]
ATK +70.
Every 2 refine level of weapon, increases Cart Cannon damage by 5%.
------------------------
Set Bonus:
Ignis Cap-LT [1]
Virtual Bow-OSAD [2]
reduces Arrow Storm skill cooldown by 2.5 seconds.
Every 2 refine level of weapon, increases Focused Arrow Strike damage by 5%.
------------------------
Set Bonus:
Ignis Cap-LT [1]
Blasti-OSAD [2]
ATK +70.
Every 2 refine level of weapon, increases Arm Cannon damage by 5%.
------------------------
Def : 0
Location : Upper
Recommended item from Junk Store in Lighthalzen.
It doesn't seem to be genuine.
------------------------
ASPD + 10%
------------------------
ATK + 15%
MATK + 15%
------------------------
Def : 0
A fancy cape said to have once been worn by marquises long ago.
Agi + 2
Additional Agi + 1 per 2 upgrade levels of the item up to a maximum upgrade level of 10.
Set Bonus
Illusion Ancient Cape [1]
Illusion Moonlight Dagger [1]
Shadow Chaser Bonus
MATK + 80
If Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] upgrade levels are +7 or higher,
Additional MATK + 80
If the combined upgrade levels of Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] are +18 or higher,
Additional MATK + 40
If the combined upgrade levels are +22 or higher,
Increases the damage of Fire property magical attacks on targets by 15%.
A headgear made in the honor of the legendary archer who shot an apple, on top of a friend's head, from a long distance.
Position: Upper
Dex + 3
Additional Dex + 1 per 2 upgrade levels of the item.
Set Bonus
Illusion Ballista [2]
Illusion Apple of Archer [1]
ATK + 50
Increases long-ranged damage on targets by 5%.
If Illusion Ballista [2] and Illusion Apple of Archer [1] upgrade levels are +7 or higher,
Increases the damage of Arrow Storm by 20%.
If the combined upgrade levels of Illusion Ballista [2] and Illusion Apple of Archer [1] upgrade levels are +18 or higher,
ATK + 10%
If the combined upgrade levels of Illusion Ballista [2] and Illusion Apple of Archer [1] upgrade levels are +22 or higher,
Increases the damage of Arrow Storm by an additional 30%.
Combat Armor Type B created with Illusion's technology. Various modules can be used for additional abilities.
MATK +100
Additional MATK +10 per 2 upgrade levels of the item.
If upgrade level is +7 or higher, reduces the variable casting time of skills by 10%.
Set Bonus
Illusion Armor Type B [1]
Illusion Engine Wing Type A [1]
Aspd +10%
Set Bonus
Illusion Armor Type B [1]
Illusion Engine Wing Type B [1]
MATK +50
Great shoes made from durable fabric that is both comfortable and protective.
Increases attack speed (reduces delay after attack by 1%) per refine rate.
Crit + 5 per 3 refine rate.
A brimless hat that offers very little in the way of fashion, but it does provide decent defense.
Position: Upper
ATK + 1%
ATK + 2 per upgrade level of the item.
A protective armor made of sturdy metals.
You can feel its heavy weight just by looking at it.
------------------------
MHP + 10%, MSP + 10%.
------------------------
For every refine level, ATK + 4.
------------------------
For every 3 refine level, increase physical damage against Fire and Water property monsters by 4%.
------------------------
When refined to +9 or higher, ATK + 10%.
------------------------
When refined to +11 or higher, ASPD + 10%.
------------------------
Set Bonus:
Illusion Chain Mail [1]
Illusion Katar of Frozen Icicle [2]
ATK + 5%.
------------------------
When the refine level of each item in the set is 7 or higher, CRI + 5.
------------------------
When the total refine level of set is 18 or higher, Critical Damage + 15%.
------------------------
When the total refine level of set is 22 or higher, increase physical damage against Fire property and Insect race monsters by 10%.
------------------------
Def : 70
The beauty of the flowers in the hair makes the viewers happy, but they can't see themselves.
MATK + 1%.
MATK + 2 per refine rate.
Location : Upper Weight : 10
A Gate Keeper made of oridecon.
It's durable enough to deflect bullets that hit it.
Splashes damage, DEX +1.
Increases long ranged physical damage by 5% per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, increases long ranged physical damage by additional 5%.
If refine rate is 11 or higher, when dealing long ranged physical damage, has a chance to auto-cast Spread Attack level 6.
(If user has higher level, that level will be auto-cast instead).
If equipped with Illusion Passion Hairband, ATK +10%.
If both Illusion Gate Keeper-DD and Passion Hairband are +7 or higher, ASPD +2.
If their combined upgrade levels are 18 or higher, Long-ranged Physical damage +10%.
If their combined upgrade levels are 22 or higher, Spread Shot damage +30%.
MHP + 10%.
------------------------
When refined to +7 or higher, DEF + 50.
------------------------
When refined to +9 or higher, additional DEF + 100.
------------------------
Def : 158
VIT +3, MDEF + 3.
------------------------
When refined to +7 or higher, VIT + 5.
------------------------
When refined to +9 or higher, reduce after cast delay by 12%.
------------------------
Set Bonus:
Illusion Goibne's Helm [1]
Illusion Goibne's Armor [1]
Illusion Goibne's Spaulder [1]
Illusion Goibne's Greaves [1]
VIT + 5.
MHP + 15%, MSP + 5%.
DEF + 5, MDEF + 15.
------------------------
When each piece of equipment in the set is refined to +7 or higher, MHP + 10%.
------------------------
When the total sum of refine is 36 or higher, reduce fixed casting time by 0.7 seconds.
------------------------
When the total sum of refine is 40 or higher, reduce after cast delay by 20%.
------------------------
Def : 25
Location : Upper
VIT + 1, MDEF + 2.
------------------------
When refined to +7 or higher, increase physical damage against Water, Wind, Earth, and Fire property monsters by 5%.
------------------------
When refined to +9 or higher, increase physical damage against Water, Wind, Earth, and Fire property monsters by additional 10%.
------------------------
Def : 47
MHP + 5%, MSP + 5%.
------------------------
When refined to +7 or higher, reduce variable casting time by 5%.
------------------------
When refined to +9 or higher, increase long ranged physical damage by 10%.
------------------------
Def : 42
A dazzling golden revolver that emphasizes the decorative aspect rather than the functional aspect.
If you carry it around, it will definitely attract attention.
------------------------
HIT + 10.
------------------------
For every 2 refine level, increase long ranged physical damage by 3%.
------------------------
When refined to +7 or higher, increase Desperado damage by 40%.
------------------------
When refined to +9 or higher, reduce Heat Barrel cooldown by 5 seconds.
------------------------
When refined to +11 or higher, increase Fire Dance damage by 30%.
------------------------
Set Bonus:
Illusion Gold Lux [2]
Illusion Passion Hairband [1]
ATK + 30.
------------------------
When the both items are refined to +7 or higher,
ATK + 5%.
------------------------
When the total refine level of set are 18 or higher,
Reduce damage taken from Small and Medium sized enemies by 20%.
------------------------
When the total refine level of set are 22 or higher,
When using Fire Dance, there's a chance to gain ATK + 100 and increase long ranged physical damage by 15% for 10 seconds.
------------------------
A headband that embodies burning determination and will. Wearing it gives one the sudden urge to clamp their jaw shut and clench their fist with determination.
STR +2.
ATK + 10 per 2 refine rate.
If refine rate is 7 or higher, increases physical damage against water, wind, earth and neutral property monsters by 10%.
If refine rate is 9 or higher, increases physical damage against small and large size monsters by 15%.
Location: Upper Weight: 10
A lethal katar that has been perfectly designed to carry out quick assassinations.
Def + 3
Flee + 5
Perfect Dodge + 2
Increases physical damage on Demi-Human race targets by 60%.
If upgrade level is +9 or higher,
Additional Flee + 5
Additional Perfect Dodge + 2
If upgrade level is +10 or higher,
ATK + 5%
Set Bonus
Illusion Infiltrator [2]
Illusion Ring [1]
Aspd + 10%
If Illusion Infiltrator [2] upgrade level is +9 or higher,
Increases critical damage on targets by 10%.
If Illusion Infiltrator [2] upgrade level is +11 or higher,
Increases physical damage on Brute race targets by 25%.
MaxHP + 3%
MaxSP + 3%
Can use Magnum Break Lv.3
When refined to +7 or higher,
MaxHP + 7%
MaxSP + 7%
ATK + 50
When refined to +11 or higher
MaxHP + 10%
MaxSP + 10%
ATK + 50
When FAW Magic Decoy Lv reaches 5, reduce after cast delay by 10%, increases MaxHP + 150 per 1 BaseLv.
Increase Axe Tornado damage by 30%, Axe Boomerang Damage by 20% per 1 skill level of Axe Boomerang learned.
Ignores all race's defense rate by 20% per 1 skill level of Magma Eruption learned.
When equipped with Illusion War Axe, increase damage dealt to boss monsters by 70%, reduce damage taken from Boss monsters by 25%.
DEF : 12
One of the keys to unlocking the power of Morpheus.
This bracelet is said to be a memento of Morpheus's loved one.
------------------------
INT + 3, MSP + 5%.
------------------------
Set Bonus:
Illusion Morpheus's Bracelet [1]
Illusion Morpheus's Ring [1]
MATK + 10%.
------------------------
Def : 0
A hood said to contain the true power of Morpheus.
Legend says several items are needed to break the seal.
------------------------
INT + 10, MDEF + 15, MSP + 20%.
------------------------
For every 2 refine level, reduce variable casting time by 3%.
------------------------
When refined to +7 or higher, MATK + 30.
------------------------
When refined to +9 or higher, casting will not be interrupted.
------------------------
Set Bonus:
Illusion Morpheus's Hood [1]
Illusion Morpheus's Shawl [1]
Illusion Morpheus's Ring [1]
Illusion Morpheus's Bracelet [1]
INT + 5, MSP + 10%, DEF + 100.
Increase Water, Earth, and Neutral property magic damage by 10%.
------------------------
When the following items are refined to +7 or higher,
Illusion Morpheus's Hood [1]
Illusion Morpheus's Shawl [1]
MATK + 40.
------------------------
When the total refine level of following items are 18 or higher,
Illusion Morpheus's Hood [1]
Illusion Morpheus's Shawl [1]
MATK + 40.
Increase Ghost, Wind, and Holy property magic damage by 15%.
------------------------
When the total refine level of following items are 22 or higher,
Illusion Morpheus's Hood [1]
Illusion Morpheus's Shawl [1]
MATK + 10%.
Ignore magic defense of Formless, Brute, and Demon race enemies by 50%.
------------------------
Def : 15
Location : Upper
One of the keys to unlocking the power of Morpheus.
This ring contains the power of the Stone of Destiny.
------------------------
INT + 3, MSP + 5%.
------------------------
Set Bonus:
Illusion Morpheus's Ring [1]
Illusion Morpheus's Bracelet [1]
Reduce variable casting time by 10%.
------------------------
Def : 0
One of the keys to unlocking the power of Morpheus.
This shawl is decorated with ancient spells written on it.
------------------------
MSP + 10%. MDEF + 5.
------------------------
When refined to +7 or higher, reduce variable casting time by 10%.
------------------------
When refined to +9 or higher, reduce variable casting time by additional 10%.
------------------------
Def : 8