A hat featuring a long stripe from the brim to the back of the head.
ATK + 20 per 2 refine rate.
If upgrade level is +7 or higher, reduces variable casting time by 10%.
If upgrade level is +9 or higher, increase long ranged physical damage by 15%.
If refine rate is 11 or higher, increases physical damage against small and medium size enemies by 15%, reduces fixed casting time by 0.2 seconds.
When equipped with Boost Lance-OS, ATK + 30, increases Cannon Spear damage by 4% per 2 refine rate of weapon.
When equipped with MH-P89-OS, increases Severe Rainstorm damage by 10%, increases long ranged physical damage by 3% per 2 refine rate of weapon.
When equipped with AC-B44-OS, reduces delay after skill by 10%, increases long ranged physical damage by 3% per 2 refine rate of weapon.
Location: Upper Weight: 10
Required Lv: 130
A hat characterized by a long stripe that extends from the brim to the back of the head.
It has been modified to fit upgraded OS weapons.
Every 2 refine level, ATK +20.
------------------------
When refined to +7 or higher, decreases Variable Casting Time by 15%.
When refined to +9 or higher, increases ranged physical damage by 20%.
When refined to +10 or higher, increases damage to Small and Medium size monster by 20%,
and reduces Fixed Casting Time by 0.2 seconds.
------------------------
Set Bonus:
Stripe Hat-LT [1]
Boost Lance-OSAD [2]
Reduces Cannon Spear skill cooldown by 0.5 seconds.
Every 2 refine level of weapon, increases Cannon Spear damage by 5%.
------------------------
Set Bonus:
Stripe Hat-LT [1]
MH-P89-OSAD [2]
Reduces Severe Rainstorm skill cooldown by 0.5 seconds.
Every 2 refine level of weapon, increases Severe Rainstorm damage by 5%.
------------------------
Set Bonus:
Stripe Hat-LT [1]
AC-B44-OSAD [2]
Reduces After Cast Delay by 15%.
Every 2 refine level of weapon, increases ranged physical damage by 5%.
------------------------
Def : 0
Location : Upper
A manteau which protects its wearer from the elements.
Eligible Survivor's Rod for set combo:
Survivor's Rod (Dex)
Survivor's Rod (Dex) [1]
Survivor's Rod (Int)
Survivor's Rod (Int) [1]
Vit + 10
Mdef + 5
Set Bonus
Survivor's Manteau
Survivor's Rod
Max HP + 300
MATK - 5%
MATK + 1% per upgrade level of Survivor's Rod up to a maximum upgrade level of +10.
Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10.
Set Bonus
Survivor's Manteau
Rental Survivor's Rod
MATK + 5%
Reduces damage taken from Neutral property attacks by 25%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Reduces damage taken from Demi-Human race enemies by 1%.
Reduces the fixed casting time of skills by 50%.
If Survivor's Manteau upgrade level is +5 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
If Survivor's Manteau upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Survivor's Rod
MATK + 1%
If Survivor's Rod upgrade level is +5 or higher, additional MATK + 2%.
If Survivor's Rod upgrade level is +7 or higher, additional MATK + 2%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Rental Survivor's Rod
MATK + 1%
Set Bonus
Survivor's Manteau
Survivor's Shoes
MATK + 10%
If Survivor's Manteau upgrade level is +7 or higher,
Reduces damage taken from Earth and Wind property attacks by 15%.
If Survivor's Manteau upgrade level is +9 or higher,
Reduces damage taken from Earth and Wind property attacks by an additional 15%.
Set Bonus
Flattery Robe [1]
Survivor's Manteau
Max HP + 10%
MATK + 2%
For every upgrade level of Flattery Robe [1],
Additional Max HP + 1%.
Additional MATK + 1%.
Set Bonus
Agenda Robe [1]
Survivor's Manteau
Adds a 1% chance of casting Level 1 Heal on the user when performing a magical attack per upgrade level of Agenda Robe [1].
A cloak that will increase the chance of survival in any circumstances.
Eligible Survivor's Rod for set combo:
Survivor's Rod (Dex)
Survivor's Rod (Dex) [1]
Survivor's Rod (Int)
Survivor's Rod (Int) [1]
Vit + 10
Mdef + 5
Set Bonus
Survivor's Manteau [1]
Survivor's Rod
Max HP + 300
MATK - 5%
MATK + 1% per upgrade level of Survivor's Rod.
Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1].
Set Bonus
Survivor's Manteau [1]
Rental Survivor's Rod
MATK + 5%
Reduces damage taken from Neutral property attacks by 25%.
Set Bonus
Survivor's Manteau [1]
Survivor's Orb
Reduces damage taken from Demi-Human race enemies by 1%.
Reduces the fixed casting time of skills by 50%.
If Survivor's Manteau [1] upgrade level is +5 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
If Survivor's Manteau [1] upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Set Bonus
Survivor's Manteau [1]
Survivor's Orb
Survivor's Rod
MATK + 1%
If Survivor's Rod upgrade level is +5 or higher,
Additional MATK + 2%
If Survivor's Rod upgrade level is +7 or higher,
Additional MATK + 2%
Set Bonus
Survivor's Manteau [1]
Survivor's Orb
Rental Survivor's Rod
MATK + 1%
Set Malus
Survivor's Manteau [1]
Deviling Card
Increases damage taken from Neutral property attacks by 30%.
Set Bonus
Survivor's Manteau [1]
Survivor's Shoes
MATK + 10%
If Survivor's Manteau [1] upgrade level is +7 or higher,
Reduces damage taken from Earth and Wind property attacks by 15%.
If Survivor's Manteau [1] upgrade level is +9 or higher,
Reduces damage taken from Earth and Wind property attacks by an additional 15%.
A orb that automatically protects its' owner.
Eligible Survivor's Rod for set combo:
Survivor's Rod (Dex)
Survivor's Rod (Dex) [1]
Survivor's Rod (Int)
Survivor's Rod (Int) [1]
Eligible Survivor's Manteau for set combo:
Survivor's Manteau
Survivor's Manteau [1]
Position: Lower
Physical damage against all class enemies + 2%
MATK + 2%
Reduces the variable casting time of skills by 3%.
Enables Level 1 Hiding.
Set Bonus
Survivor's Orb
Survivor's Rod
MATK + 10 per upgrade level of Survivor's Rod.
If Survivor's Rod upgrade level is +10 or higher,
If the user's base level is 99 or lower,
Reduces the variable casting time of skills by 3%.
Increases the damage of Chain Lightning and Earth Strain by 15%.
Increases the damage of Heaven's Drive and Jupitel Thunder by 70%.
If the user's base level is 100 or higher,
Reduces the variable casting time of skills by an additional 9%.
Increases the damage of Chain Lightning and Earth Strain by 45%.
Increases the damage of Heaven's Drive and Jupitel Thunder by 210%.
Set Bonus
Survivor's Circlet [1]
Survivor's Orb
Vit + 4
Reduces damage taken from Demi-Human race enemies by 4%.
Reduces the variable casting time of skills by 6%.
Increases the damage of Earth and Wind property magical attacks on targets by 20%.
If Survivor's Circlet [1] upgrade level is +7 or higher,
Additional Vit + 4
Reduces damage taken from Demi-Human race enemies by an additional 4%.
Reduces the variable casting time of skills by an additional 6%.
If Survivor's Circlet [1] upgrade level is +9 or higher,
Additional Vit + 4
Reduces damage taken from Demi-Human race enemies by an additional 4%.
Reduces the variable casting time of skills by an additional 6%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Reduces damage taken from Demi-Human race enemies by 1%.
Reduces the fixed casting time of skills by 50%.
If Survivor's Manteau upgrade level is +5 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
If Survivor's Manteau upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Survivor's Rod
MATK + 1%
If Survivor's Rod upgrade level is +5 or higher, additional MATK + 2%.
If Survivor's Rod upgrade level is +7 or higher, additional MATK + 2%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Rental Survivor's Rod
MATK + 1%
Set Bonus
Survivor's Orb
Survivor's Shoes
Vit + 5
Int + 5
Reduces damage taken from Demi-Human race enemies by 3%.
These boots are obviously old but they show no signs of wear and tear.
Max HP + 300
Additional Max HP + 100 per 3 upgrade levels of the item.
Max SP + 30
Additional Max SP + 10 per 3 upgrade levels of the item.
Dex + 3 per 3 upgrade levels of the item.
If the users base Dex is 120 or higher,
Reduces the fixed casting time of skills by 0.5 seconds.
Increases long-ranged damage on targets by 5%.
Set Bonus
Temporal Dex Boots
Giant Faceworm Snake Skin [1]
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Dex Boots
Giant Faceworm Snake Skin
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Dex Boots
Temporal Manteau
Max HP + 15%
Mdef + 10
Increases long-ranged damage on targets by 5%.
Reduces damage taken from Demi-Human race enemies by 5%.
These boots are obviously old but they show no signs of wear and tear.
Max HP + 300
Additional Max HP + 100 per 3 upgrade levels of the item.
Max SP + 30
Additional Max SP + 10 per 3 upgrade levels of the item.
Dex + 3 per 3 upgrade levels of the item.
If the users base Dex is 120 or higher,
Reduces the fixed casting time of skills by 0.5 seconds.
Increases long-ranged damage on targets by 5%.
Set Bonus
Temporal Dex Boots [1]
Giant Faceworm Snake Skin [1]
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Dex Boots [1]
Giant Faceworm Snake Skin
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Dex Boots [1]
Temporal Manteau [1]
Max HP + 15%
Mdef + 10
Increases long-ranged damage on targets by 5%.
Reduces damage taken from Demi-Human race enemies by 5%.
Light footwear worn by the Tengu. It empowers the wearer's stamina and speed. It is said hidden powers are locked within this footwear.
Max HP + 3%
Max SP + 3%
Mdef + 10
Enables Level 1 Cast Cancel.
If upgrade level is +5 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Reduces the SP cost of Snap by 5.
If upgrade level is +7 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Reduces the SP cost of Snap by an addtional 5.
Max HP + 2% per level of Gentle Touch-Cure known.
For every level known of Gentle Touch-Revitalize,
Def + 30
Reduces damage taken from Demi-Human race enemies by 1%.
For every level known of Gentle Touch-Energy Gain,
Reduces the variable casting time of Summon Spirit Sphere by 10%.
Reduces the variable casting time of Mental Strength by 10%.
Reduces the fixed casting time of Zen by 10%.
Aspd + 2% per level of Gentle Touch-Convert known.
ATK + 4 % per level of Gentle Touch-Silence known.
A fighter helmet made as a set with Thanatos weapon.
It has been improved.
------------------------
ATK +5% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, increases melee physical damage by 15%.
If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus:
Thanatos Fighter Helmet-LT
Thanatos Hammer-AD
increases physical and magical damage against all size enemies by 15%,
increases Duple Light damage by 12% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Fighter Helmet-LT
Thanatos Knuckle-AD
MaxHP + 15%,
increases Tiger Cannon damage by 12% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Fighter Helmet-LT
Thanatos Katar-AD
Reduces global cooldown by 15%,
increases Rolling Cutter damage by 12% per 2 refine rate of weapon.
------------------------
[Bonus By Grade]
[Grade D] Increases melee physical damage by 5%.
[Grade C] POW +2, P.ATK +2.
------------------------
Location: Upper
Armor Lv: 2
Required Lv: 190
A magic helmet made as a set with Thanatos weapon.
It has been improved.
------------------------
MATK +5% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases all property magical damage by 15%.
If refine rate is 11 or higher, increases magical damage against all property enemies by 15%, reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus:
Thanatos Magic Helmet-LT
Thanatos Two-handed Staff-AD
increases magical damage against all size enemies by 15%,
increases Crimson Rock damage by 12% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Magic Helmet-LT
Thanatos Staff-AD
increases magical damage against all race monsters by 15%,
increases Varetyr Spear damage by 12% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Magic Helmet-LT
Thanatos Dagger-AD
increases all property magical damage by 15%,
increases Psychic Wave damage by 12% per 2 refine rate of weapon.
------------------------
[Bonus By Grade]
[Grade D] Increases all property magical damage by 5%.
[Grade C] SPL +2, S.MATK +2.
------------------------
Location: Upper
Armor Lv: 2
Required Lv: 190
A shooter helmet made as a set with Thanatos weapon.
It has been improved.
------------------------
ATK +5% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, increases long ranged physical damage by 15%.
If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus:
Thanatos Shooter Helmet-LT
Thanatos Sword-AD
increases physical damage against all size enemies by 15%,
increases Cart Cannon damage by 12% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Shooter Helmet-LT
Thanatos Bow-AD
increases physical damage against all race monsters by 15%,
increases Focused Arrow Strike damage by 12% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Shooter Helmet-LT
Thanatos Violin-AD
or
Thanatos Shooter Helmet-LT
Thanatos Whipsword-AD
increases long ranged physical damage by 15%,
increases Severe Rainstorm damage by 12% per 2 refine rate of weapon.
------------------------
[Bonus By Grade]
[Grade D] Increases long ranged physical damage by 5%.
[Grade C] POW +2, P.ATK +2.
------------------------
Location: Upper
Armor Lv: 2
Required Lv: 190
Warrior helmet made as a set with Thanatos weapons.
It has been improved.
------------------------
ATK +5% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, increases melee physical damage by 15%.
If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus:
Thanatos Warrior Helmet-LT
Thanatos Great Sword-AD
increases physical damage against all size enemies by 15%,
increases Wind Cutter damage by 12% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Warrior Helmet-LT
Thanatos Axe-AD
increases physical damage against all race monsters by 15%,
increases Axe Tornado damage by 12% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Warrior Helmet-LT
Thanatos Spear-AD
Reduces global cooldown by 15%,
increases Hesperus Lit damage by 12% per 2 refine rate of weapon.
------------------------
[Bonus By Grade]
[Grade D] Increases melee physical damage by 5%.
[Grade C] POW +2, P.ATK +2.
------------------------
Location: Upper
Armor lv: 2
Required Lv: 190
Manteau awarded by the royal family as a token of gratitude to hunters who excelled in hunting competitions.
FLEE + 15
Reduces Variable Casting Time by 10%.
Reduces Physical Damage taken from Beast and Insect monsters by 10%.
For every 3 refine levels, reduces Variable Casting Time by 5%.
If equipped with True Hunting Boots, increases all elemental Magical Damage by 7%.
If the refine levels of True Hunting Mail, True Hunting Manteau and True Hunting Boots are 9 or greater, reduces Fixed Casting Time by 0.5 sec.
Shell that makes mysterious sounds.
It seems to resonate with Ancient Hero Boots.
MATK + 190.
MATK + 10 per 2 refine rate.
Increases increases neutral property magical damage damage by 4% per 3 refine rate.
If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Int + 20 and MATK + 15% for 7 seconds.
Weapon Lv: 4
Required Lv: 100
Required Job: Maestro Jobs
MATK +230, MATK +5%.
When base level is 210 or higher, SPL +2, S.MATK +1.
For every 2 refine level, MATK + 15.
For every 3 refine level, Increases all property magical damage by 4%
When refined to +7 or higher, increases Reverberation and Metallic Sound damage by 20%.
When refined to +9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, reduces skill cooldown of Metallic Sound by 2 seconds.
When refined to +11 or higher, increases magical damage against all property enemies by 15%, increases Reverberation and Metallic Sound damage by additional 20%.
------------------------
Set Bonus:
Trumpet Shell-LT [2]
Hero Boots-LT [1]
MATK +10%, S.MATK +2.
------------------------
[Bonus by Grade]
[Grade D] MATK +3%.
[Grade C] Increases all property magical damage by 15%, S.MATK + 1.
[Grade B] SPL +3, S.MATK +2.
------------------------
Weapon Lv: 5
Required Lv: 190
Reduces after skill delay by 4%,
ASPD +1,
reduces fixed casting time by 0.1 second.
------------------------
Set Bonus:
Twin Cannon-LT
Shadow Booster [1]
reduces after skill delay by additional 5%,
additional ASPD +1,
reduces fixed casting time by additional 0.1 second,
increases long range physical damage by 10%,
increases melee physical damage by 10%,
P.ATK +5,
perfect hit +10%.
------------------------
Def : 0
Location : Lower
Crystallized teardrops of a Valkyrie who mourned for the death of a comrade. The drop possesses divine powers.
SP Recovery + 50%
Reduces the variable casting time of skills by 10%.
Reduces the variable casting time of Oratio by 50%.
Reduces the fixed casting time of Oratio by 100%.
Reduces the cast delay of skills by 5%.
Increases magical damage on Small, Medium and Large size targets by 3% per level of Impositio Manus known.
Enables Level 2 Odin's Power, if Impositio Manus is at maximum level.
Increases the damage of Magnus Exorcismus by 3% for every 2 base levels.
Boots imprinted with Varmund's Death rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
MATK +5%.
When refined to +9 or higher,
reduces variable casting time by 5%,
reduces fixed casting time by 0.3 seconds.
When armor refined to +11 or higher,
increases all property magical damage by 5%,
reduces fixed casting time by additional 0.2 seconds.
------------------------
[Grade Bonus]
[Grade D] MATK +2%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] MATK +2%, S.MATK +2.
[Grade A] Reduces fixed casting time by additional 0.2 seconds.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Boots imprinted with Varmund's Fire rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
ATK +5%.
When refined to +9 or higher,
reduces variable casting time by 5%,
reduces fixed casting time by 0.3 seconds.
When armor refined to +11 or higher,
increases melee physical damage by 5%,
reduces fixed casting time by additional 0.2 seconds.
------------------------
[Grade Bonus]
[Grade D] ATK +2%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] ATK +2%, P.ATK +2.
[Grade A] Reduces fixed casting time by additional 0.2 seconds.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Boots imprinted with Varmund's Grass rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
MHP +10%.
When refined to +9 or higher,
reduces variable casting time by 5%,
reduces fixed casting time by 0.3 seconds.
When armor refined to +11 or higher,
additional MaxHP +5%,
reduces fixed casting time by additional 0.2 seconds.
------------------------
[Grade Bonus]
[Grade D] MHP +2%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] MHP +2%, reduces variable casting time by additional 5%.
[Grade A] Reduces fixed casting time by additional 0.2 seconds.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Boots imprinted with Varmund's Ice rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
ATK +5%.
When refined to +9 or higher,
increases critical damage by 5%,
reduces fixed casting time by 0.3 seconds.
When armor refined to +11 or higher,
increases long ranged physical damage by 5%,
reduces fixed casting time by additional 0.2 seconds.
------------------------
[Grade Bonus]
[Grade D] ATK +2%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] ATK +2%, P.ATK +2.
[Grade A] C.Rate +1.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Additional options for PvP and siege areas
The option does not apply in the Siege of Herostraia.
A two-handed staff that has been designed specifically for battles against players.
Property: Neutral
This item is indestructible in battle.
Stats during WoE, WoE TE, PvP
Increases magical damage on Human Player and Doram Player race targets by 25%.
Bypass 25% of hard magic defense of Human Player and Doram Player race targets when performing a magical attack.
If upgrade level is +6 or higher,
MATK + 15%
If upgrade level is +9 or higher,
Reduces the variable casting time of skills by 20%.
Reduces the fixed casting time of skills by 0.2 seconds.
Formal wear was worn by the priest who revered Odin's vitality.
It's imbued with a blessing that enhances the wearer's vitality.
------------------------
MaxHP +15%, MaxSP +5%
ASPD +7%
Reduces variable casting by 7%
------------------------
For every 2 refine levels, Increases MaxHP by 2%.
For every 3 refine levels, VIT +5.
For every 4 refine levels, Increases physical/magical damage against angel and demon race monsters by 10%
------------------------
Set Bonus
Soutane of Vitality
Clergy's Manteau
Clergy's Boots
VIT +8, DEF +50, MDEF +20.
Reduces physical/magical damage taken from angel and demon race by 20%.
If the sum of refine rate of the Soutane of Vitality, Clergy's Manteau, and Clergy's Boots is 27 or higher.
ATK +4%, MATK +4%, reduces global cooldown by 20%, reduces fixed casting by 20%.
------------------------
Reduces damage from normal and boss monsters by 20%.
For every refine level,
Increases physical and magical damage for all attribute monsters by 3%.
------------------------
When using Gray Wolf Suit, Gray Wolf Manteau, and Gray Wolf Boots.
reduces damage taken from Ghost property by 20%.
Immune to Freeze.
------------------------
When using Gray Wolf Robe, Gray Wolf Muffler, and Gray Wolf Shoes,
reduces damage taken from Ghost property by 20%.
Immune to Freeze.
------------------------
When using Gray Wolf Pendant, ATK +15%.
------------------------
When using Gray Wolf Ring, ATK +15%.
------------------------
When using Gray Wolf Earring, MATK +15%.
------------------------
When using Gray Wolf Necklace, MATK +15%.
------------------------
When using Wolf Orb (STR) Level 1, STR +15.
------------------------
When using Wolf Orb (AGI) Level 1, AGI +15.
------------------------
When using Wolf Orb (VIT) Level 1, VIT +15.
------------------------
When using Wolf Orb (INT) Level 1, INT +15.
------------------------
When using Wolf Orb (DEX) Level 1, DEX +15.
------------------------
When using Wolf Orb (STR) Level 2, POW +15.
------------------------
When using Wolf Orb (VIT) Level 2, STA +15.
------------------------
When using Wolf Orb (AGI) Level 2, WIS +15.
------------------------
When using Wolf Orb (INT) Level 2, SPL +15.
------------------------
When using Wolf Orb (DEX) Level 2, CON +15.
------------------------
When using Wolf Orb (DEF) Level 1, DEF +300.
------------------------
When using Wolf Orb (MDEF) Level 1, MDEF +30.
------------------------
When using Wolf Orb (Speed) Level 2, MHP and MSP +10%.
------------------------
When using Wolf Orb (Speed) Level 1, ASPD +10%.
------------------------
When using Wolf Orb (Caster) Level 1,
reduces variable casting time by 15%.
------------------------
When using Wolf Orb (After Cast Delay),
reduces global cooldown by 15%.
------------------------
When using Wolf Orb (Robust) Level 1,
for every base level, ATK +1.(Up to level 250)
------------------------
When using Wolf Orb (Robust) Level 2,
for every base level, MATK +1.(Up to level 250)
------------------------
When using Wolf Orb (Warrior) Level 2,
Ignore physical defense of all races enemies (including players) by 50%.
------------------------
When using Wolf Orb (Mage) Level 2,
Ignore magical defense of all races enemies (including players) by 50%.
------------------------
When using Wolf Orb (Caster) Level 2, MHP and MSP +10%.
------------------------
When using Wolf Orb (Fixed Casting) Level 1,
reduce fixed casting time by 70%.
------------------------
Def : 0
Location : Upper
Only those who realize the principle of Yinyang can release true power.
------------------------
MaxHP + 10%, MaxSP + 10%.
------------------------
Reduces damage taken from players by 5%.
------------------------
Grants immunity to silence.
------------------------
If user learned Lunar Luminance level 5,
Reduces fixed casting time by 70%.
If user learned Full Moon Kick level 10,
increases physical damage against all size enemy by 15%,
recovers 150 HP and 15 SP when killing monsters with physical damage.
------------------------
Location : Middle
Def : 2
Zaha doll hat which resembles angel of Zaha. It looks great on your head.
INT + 3. MDEF + 9.
Increases Magic Damage versus undead by 10%
When using Magic attacks or attacked by Magic jas a chance to transform the wearer into the White Lady for a short period of time.
During the transformation does the following.
-Increases MATK by 30 * Refine Level (Minimum 30)
-Reduces Fixed Cast Time by 80 miliseconds * Refine Level (Minimum 80)
-Drains 10 sp/sec from the wearer
Item Class : Headgear Defense : 1
Location : Upper Weight : 0
ATK and MATK +50.
Every 2 levels upgrade, ATK and MATK +10, ATK and MATK +1%.
Every 4 levels upgrade, Increases damage of Adoramus and Knuckle Arrow by 15%
If refine rate is 9 or higher, Reduces fixed casting time by 0.5 seconds
If refine rate is 11 or higher, Reduces Delay after using skills by 10%
------------------------
Set Bonus:
Zodiac Boots(Acolyte)
Margaretha Memory
Reduces Adoramus skill cooldown by 1.5 seconds.
for every 4 upgrade level of weapon, increases Holy magic damage by 15%.
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Set Bonus:
Zodiac Boots(Acolyte)
Chen Memory
Reduces delay after using skill by 15%.
for every 4 upgrade level of weapon, increases physical damage against Boss monsters by 10%.
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Set Bonus:
Zodiac Boots(Acolyte)
Margaretha Memory
Biolab Cancer Diadem
If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
when using skills, Gemstone will not be lost.
If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Ignores the magic defense of all monsters by 40% (except Player).
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Set Bonus:
Zodiac Boots(Acolyte)
Chen Memory
Biolab Lion Crown
If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
Increases range physical damage by 30%.
If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Ignores the physical defense of all monsters by 40% (except Player)
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Required Lv: 100
MATK + 50
Every 2 levels upgrade, MATK +10, MATK +1%.
Every 4 levels upgrade, Increases damage of Crimson Rock, Psychic Wave skills by 15%
If refine rate is 9 or higher, Reduces fixed casting time by 0.5 seconds
If refine rate is 11 or higher, Reduces Delay after using skills by 10%
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Set Bonus:
Zodiac Boots(Mage)
Kathryne Memory
Reduces Crimson Rock skill cooldown by 3 seconds,
for every 4 upgrade level of weapon, Increases Fire element magic damage by 15% and reduces variable casting time by 10%.
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Set Bonus:
Zodiac Boots(Mage)
Celia Memory
Reduces the Cooldown of Psychic Wave skill by 1 second.
Can use Dark Claw Lv.5 skill,
Dark Claw cooldown reduced by 30 seconds
for every 4 upgrade level of weapon, Cold Bolt, Fire Bolt, Lightning Bolt damage +40%.
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Set Bonus:
Zodiac Boots(Mage)
Kathryne Memory
Biolab Aquarius Crown
If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
Magic damage to all type enemies +20%.
When doing magical attack, 3% Chance to increase MATK +30% for 10 seconds.
If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Ignore magical defense of all monster races 40% (except Player)
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Set Bonus:
Zodiac Boots(Mage)
Celia Memory
Biolab Aquarius Diadem
If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
Magic damage to all type enemies +20%.
When doing magical attack, 3% Chance to increase INT +200 for 10 seconds.
If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Ignore magical defense of all monster races 40% (except Player)
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Required Lv: 100
ATK + 50
Every 2 levels upgrade, ATK +10, ATK +1%.
Every 4 levels upgrade, Increases damage of Arm Cannon, Cart Cannon skills by 15%
If refine rate is 9 or higher, Reduces fixed casting time by 0.5 seconds
If refine rate is 11 or higher, Reduces Delay after using skills by 10%
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Set Bonus:
Zodiac Boots(Merchant)
Howard Memory
Increases ranged physical damage by 20%.
for every 4 upgrade level of weapon, Increases damage of Arm Cannon skill by 15%.
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Set Bonus:
Zodiac Boots(Merchant)
Flamel Memory
Increases ranged physical damage by 20%.
for every 4 upgrade level of weapon, Increases damage of Cart Cannon skill by 15%.
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Set Bonus:
Zodiac Boots(Merchant)
Howard Memory
Biolab Taurus Crown
If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
increases ranged physical damage by 30%.
If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Reduces the delay after using skills by 10% and reduces Variable casting time of Arm Cannon skill by 50%.
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Set Bonus:
Zodiac Boots(Merchant)
Flamel Memory
Biolab Taurus Diadem
If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
increases ranged physical damage by 30%.
If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Reduces variable casting time of Cart Cannon skill by 100%.
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Required Lv: 100
ATK + 50
Every 2 levels upgrade, ATK +10, ATK +1%.
Every 4 levels upgrade, Increases damage of skills Severe Rainstorm, Soul Destroyer by 15%
If refine rate is 9 or higher, Reduces fixed casting time by 0.5 seconds
If refine rate is 11 or higher, Reduces Delay after using skills by 10%
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Set Bonus:
Zodiac Boots(Thief)
Eremes Memory
reduces Cooldown of Soul Destroyer skill by 0.1 second
for every 4 upgrade level of weapon, Crit +15.
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Set Bonus:
Zodiac Boots(Thief)
Gertie Memory
Reduces delay after using skills by 15%
for every 4 upgrade level of weapon, increases ranged physical damage by 15%.
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Set Bonus:
Zodiac Boots(Thief)
Eremes Memory
Biolab Gemini Crown
If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
Reduces Delay after using skills by 10%,
increases Soul Destroyer skill damage by 20%,
If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Remove penalty size of the weapon.
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Set Bonus:
Zodiac Boots(Thief)
Gertie Memory
Biolab Capricorn Crown
If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
Can use skill Severe Rainstorm Lv. 5.
reduce the Cooldown of Severe Rainstorm skill by 6 seconds,
reduce the Cooldown of Feint Bomb by 1.8 seconds,
When physically attacking, has a 3% chance of DEX +200 for 10 seconds,
If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Ignores the physical defense of monsters of all races by 40% (except Player).
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Required Lv: 100