Game version
RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

Reset

Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “ATK + 4%” in Renewal

Page 12 of 28
Hollgrehenn's Hammer

Hollgrehenn's Hammer [1]

#1535 · Mace · Weapon
ATK
4
Weapon Lv.
4
Required Lv.
44
Slots
1
Weight
44
Buy value
4,444 z
Sell value
2,222 z
A hammer that was used by Hollgren to refine weapons and armor; it looks bulky and powerful, but it doesn't seem to be fully dependable. Property: Neutral Required Job: Swordman Jobs, Merchant Jobs, Acolyte Jobs Adds a 0.1% chance of damaging the target's armor when performing a physical attack. If base STR is 44 or higher, ATK + 44 If Mastersmith Card is compounded, Adds an additional 0.9% chance of damaging the target's armor when performing a physical attack. Adds a 1% chance of breaking the user's armor when performing a physical attack.
Full item details & effects
Howling Tiger Pajama

Howling Tiger Pajama [1]

#450368 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
A popular clothing brand in Rune Midgard. These wild pajama costumes are made of flexible materials, so even adults can wear them comfortably. ------------------------ Reduce damage taken from Human and Doram Player by 7%. ------------------------ For every 10 Base Level, increase Chulho Sonic Claw, Howling of Chulho, and Hogogong Strike damage by 1%. ------------------------ For every refine level, increase physical and magic damage against all size enemies by 7%. ------------------------ When refined to +7 or higher, ASPD + 10%, Immune to Knockback. ------------------------ When refined to +9 or higher, Armor will be indestructible in battle, reduce Hiss cooldown by 45 seconds. ------------------------ When refined to +10 or higher, increase physical damage against all property enemies by 15%. ------------------------ When refined to +12 or higher, ATK + 150, POW + 15. ------------------------ Def : 100
Full item details & effects
HR-S55-OS

HR-S55-OS [2]

#28253 · Rifle · Weapon (Two-Handed)
ATK
250
Weapon Lv.
4
Required Lv.
130
Slots
2
Weight
100
Buy value
20 z
Sell value
10 z
A sniper rifle capable of guiding satellite attacks. ATK +3% If upgrade level is +7 or higher, Long-ranged Physical damage +7% If upgrade level is +9 or higher, God's Hammer damage +20% If upgrade level is +11 or higher, God's Hammer cooldown -5 sec.
Full item details & effects
Hunting Spear

Hunting Spear [1]

#1422 · One-Handed Spear · Weapon
ATK
180
Weapon Lv.
4
Required Lv.
60
Slots
1
Weight
420
Buy value
20 z
Sell value
10 z
A spear with a leaf shaped point that is designed for hunting, causing damage with its heavy weight instead of stabbing. Property: Neutral Bypass 100% of hard defense of Brute race targets when performing a physical attack. Bypass 100% of hard defense of Doram race targets when performing a physical attack. Adds a 10% chance of casting Level 3 Vital Strike on the target when performing a physical attack. Adds a 10% chance of gaining Meat when a Brute race monster is killed. Set Bonus Tournament Shield [1] Long Horn [1] or Battle Hook [1] or Hunting Spear [1] ATK + 4% Def + 2
Full item details & effects
Huuma Shuriken Clearness

Huuma Shuriken Clearness [2]

#13345 · Huuma Shuriken · Weapon (Two-Handed)
ATK
230
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
130
Buy value
20 z
Sell value
10 z
The famous huuma petal that was used by ninjas. It seems to resonate with the boots of an ancient hero. Cannot be destroyed. ATK + 10 per 2 refine rate. Increase ranged physical damage by 2% per 3 refine rate When refined to +7 or higher, increase damage of Swirling Petal by 30%. When refined to +9 or higher, decrease cool time of Swirling Petal by 1s. When refined to +11 or higher, increase physical damage to fire and dark type monsters by 15%, undead and devil type monsters by 20%. When equipped with ancient hero boots, adds a chance to STR+20, ranged physical damage by 10% for 7s when physical attack.
Full item details & effects
Huuma Shuriken Clearness-LT

Huuma Shuriken Clearness-LT [2]

#650024 · Huuma Shuriken · Weapon (Two-Handed)
ATK
290
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
230
Buy value
0 z
Sell value
0 z
Indestructible. When base level is 210 or higher, POW +2, P.ATK +1. For every 2 refine level, ATK +15. For every 3 refine level, increases long ranged physical damage by 4%. When refined to +7 or higher, increases Swirling Petal damage by 30%, reduces variable casting time by 10%. When refined to +9 or higher, reduces cooldown of Swirling Petal by 2 seconds, increases Swirling Petal damage by additional 15%. When refined to +11 or higher, increase physical damage against fire, shadow, holy and undead property enemies by 25%, increases physical damage against Dragon, Undead, Demon and Angel monsters by 25%. ------------------------ Set Bonus: Huuma Clear-LT [2] Hero Boots-LT [1] ATK +10%, P.ATK +2. ------------------------ [Bonus by Grade] [Grade D] ATK +3%. [Grade C] Increases long ranged physical damage by 15%, P.ATK +1. [Grade B] POW +3, P.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 190
Full item details & effects
Hypocrisy Edge

Hypocrisy Edge [2]

#600008 · Two-Handed Sword · Weapon (Two-Handed)
ATK
280
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
300
Buy value
0 z
Sell value
0 z
A giant sword which was decorated on a wall of Barmund Mansion. It has been horribly distorted by the magic-jamming device that Illusion has installed. Indestructible. Wind Cutter damage +10%. ATK +12 for every 3 refine levels. When refined to +7 or higher, Additional Wind Cutter damage +10%. When refined to +9 or higher, Post-skill delay -10%. When refined to +11 or higher, Additional Wind Cutter damage +15%.
Full item details & effects
Hypocrisy Machine

Hypocrisy Machine [3]

#500007 · One-Handed Sword · Weapon
ATK
250
Weapon Lv.
4
Required Lv.
150
Slots
3
Weight
300
Buy value
0 z
Sell value
0 z
A one-handed sword used by the guards of Barmund Mansion. It has been horribly distorted by the magic-jamming device that Illusion has installed. Indestructible. Melee Physical damage +3% for every 2 refine levels. CRIT +2 for every 3 refine levels. When refined to +7 or higher, Increased ASPD (ASPD +20%). When refined to +9 or higher, Physical damage +25% on Small and Large enemies. When refined to +11 or higher, Enables to use Bowling Bash which has the same skill level as Sword Mastery.
Full item details & effects
Ice Magic Stone (Power Force)

Ice Magic Stone (Power Force)

#1000723 · Miscellaneous
Weight
0
Buy value
0 z
Sell value
0 z
A mana stone brimming with the frigid power of Ice Flower. Can be enchanted onto Snow Flower equipment. Atk + 2%, Matk + 2%. If refine rate is 7 or higher, additional Atk + 2%, Matk + 2%. If refine rate is 9 or higher, additional Atk + 2%, Matk + 2%. If refine rate is 11 or higher, additional Atk + 4%, Matk + 4%. [Enchantable equipment] Snow Flower Armor (3rd slot) Snow Flower Robe (3rd slot)
Full item details & effects
Ignis Cap

Ignis Cap [1]

#18651 · Armor · Headgear (Top)
DEF
8
Armor Lv.
1
Required Lv.
40
Slots
1
Weight
80
Buy value
20 z
Sell value
10 z
A mysterious hat from Captain Ignis. ATK + 10. Adds a chance of ignoring physical defense of Normal class monster for 7 secs when attacking. When equipped with Ifrit Ears, ASPD +1% every 2 refine level of Hat. Location : Upper Weight : 80
Full item details & effects
Ignis Cap

Ignis Cap [1]

#400022 · Armor · Headgear (Top)
Armor Lv.
1
Required Lv.
130
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A hat used that was used by a skilled blacksmith. Modified to suit OS Weapons. Every 2 Refine, ATK +20. When Refined to 7, Variable Casting Time reduced by 15% . When Refined to 9, Distance Physical damage increased by 15%. When Refined to 11, physical damage given to small and medium enemies increased by 15%. Fixed Casting reduced by 0.2s. When worn together with Saphir Hall OS, ATK + 30, Cart Cannon damage increased by 4% per 2 levels of weapon Refine. When worn together with Virtual Bow OS, cooltime of Arrow Storm decreased by 2.5s. Bow Attack Power increased by 7% per 2 levels of weapon Refine. When worn together with Blasti OS, MHP + 5%, 3% reduction in received physical/ magical damage from small enemies per 2 levels of weapon Refine. Location: Upper Weight: 10
Full item details & effects
Illusion Ballista

Illusion Ballista [2]

#18149 · Bow · Weapon (Two-Handed)
ATK
200
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
350
Buy value
0 z
Sell value
0 z
A giant bow which was used in the ancient battles. It is been said, the bow was designed to storm through fortress walls and gates, but now it is reduced in size and damage, perhaps for a remodel. Increases long-ranged damage on targets by 1% per upgrade level of the item. Set Bonus Illusion Ballista [2] Illusion Apple of Archer [1] ATK + 50 Increases long-ranged damage on targets by 5%. If Illusion Ballista [2] and Illusion Apple of Archer [1] upgrade levels are +7 or higher, Increases the damage of Arrow Storm by 20%. If the combined upgrade levels of Illusion Ballista [2] and Illusion Apple of Archer [1] upgrade levels are +18 or higher, ATK + 10% If the combined upgrade levels of Illusion Ballista [2] and Illusion Apple of Archer [1] upgrade levels are +22 or higher, Increases the damage of Arrow Storm by an additional 30%.
Full item details & effects
Illusion Book of the Apocalypse

Illusion Book of the Apocalypse [2]

#28612 · Book · Weapon
ATK
170
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
80
Buy value
0 z
Sell value
0 z
A book that details prophesies concerning the end of the world. Property: Shadow Increases physical damage on Water, Earth, Fire, and Wind property targets by 10%. Increases physical damage by an additional 10% per 3 upgrade levels of the item up to a maximum upgrade level of 10. Increases damage taken from Holy property enemies by 30%. Set Bonus Illusion Skull Ring [1] Illusion Book of the Apocalypse [2] Aspd + 8% Increases critical damage on targets by 5% for every 2 upgrade levels of Illusion Book of the Apocalypse [2]. If Illusion Book of the Apocalypse [2] upgrade level is +9 or higher, Crit + 15 Immune to Curse. If Illusion Book of the Apocalypse [2] upgrade level is +11 or higher, ATK + 100
Full item details & effects
Illusion Brionac

Illusion Brionac [2]

#630006 · Two-Handed Spear · Weapon (Two-Handed)
ATK
210
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
300
Buy value
0 z
Sell value
0 z
A spear that radiates with the warm, glowing light of pure holiness. ------------------------ ATK + 10%. ------------------------ For every 2 refine level, increase Overbrand damage by 5%. ------------------------ When refined to +7 or higher, increase Overbrand damage by additional 20%. ------------------------ When refined to +9 or higher, increase physical damage against Medium and Large size enemies by 15%. ------------------------ When refined to +11 or higher, increase physical damage against Fish and Demon race monsters by 30%. ------------------------ Set Bonus: Illusion Brionac [2] Illusion Saphien's Armor of Ocean [1] ATK + 5%. ------------------------ When the refine level of each item in the set is 7 or higher, reduce After Cast Delay by 5%. ------------------------ When the total refine level of set is 18 or higher, increase Overbrand damage by 20%. ------------------------ When the total refine level of set is 22 or higher there's a chance to gain ATK + 50 and increase physical damage against Fish and Demon race monsters by 50% for 10 seconds when using Overbrand. ------------------------
Full item details & effects
Illusion Butcher

Illusion Butcher [2]

#28254 · Gatling Gun · Weapon (Two-Handed)
ATK
210
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
250
Buy value
20 z
Sell value
10 z
A Gatling Gun imbued with enormous destructive power. Its power was so great that it was given the name Butcher. ------------------------ For every 15 base STR, increase long ranged physical damage by 2%. ------------------------ For every refine level, ATK + 10. ------------------------ When refined to +7 or higher, increase Fire Rain damage by 20%. ------------------------ When refined to +9 or higher, increase Round Trip damage by 15%. ------------------------ When refined to +11 or higher, increase physical damage against Brute and Demon race enemies by 30%. ------------------------ Set Bonus: Illusion Butcher [2] Illusion Boots [1] ATK + 10%. ------------------------ When the both items are refined to +7 or higher, Increase long ranged physical damage by 5%. ------------------------ When the total refine level of set are 18 or higher, Increase Fire Rain damage by 20%. Reduce Fire Rain cooldown by 2 seconds. ------------------------ When the total refine level of set are 22 or higher, When using Round Trip, there's a chance to gain ATK + 50 and increase physical damage against Brute and Demon race enemies by 50% for 10 seconds. ------------------------
Full item details & effects
Illusion Chain Mail

Illusion Chain Mail [1]

#450146 · Armor · Armor
DEF
70
Armor Lv.
1
Required Lv.
120
Slots
1
Weight
330
Buy value
0 z
Sell value
0 z
A protective armor made of sturdy metals. You can feel its heavy weight just by looking at it. ------------------------ MHP + 10%, MSP + 10%. ------------------------ For every refine level, ATK + 4. ------------------------ For every 3 refine level, increase physical damage against Fire and Water property monsters by 4%. ------------------------ When refined to +9 or higher, ATK + 10%. ------------------------ When refined to +11 or higher, ASPD + 10%. ------------------------ Set Bonus: Illusion Chain Mail [1] Illusion Katar of Frozen Icicle [2] ATK + 5%. ------------------------ When the refine level of each item in the set is 7 or higher, CRI + 5. ------------------------ When the total refine level of set is 18 or higher, Critical Damage + 15%. ------------------------ When the total refine level of set is 22 or higher, increase physical damage against Fire property and Insect race monsters by 10%. ------------------------ Def : 70
Full item details & effects
Illusion Combo Battle Glove

Illusion Combo Battle Glove [2]

#1846 · Knuckle · Weapon
ATK
250
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
50
Buy value
0 z
Sell value
0 z
The special writs of blessing written on these battle gloves cause Monks that follow the path of the God to inflict much stronger damage. Increases the damage of Sky Blow and Dragon Combo by 10%. Increases the damage of Sky Blow and Dragon Combo by an additional 5% per 2 upgrade levels of the item. Increases the damage of Tiger Cannon by 5% per 3 upgrade levels of the item. Set Bonus Illusion Combo Battle Glove [2] Illusion Muffler [1] ATK + 40 If the combined upgrade levels of Illusion Combo Battle Glove [2] and Illusion Muffler [1] are +7 or higher, Increases the damage of Tiger Cannon by 20%. If the combined upgrade levels are +18 or higher, Reduces the cooldown of Flash Combo by 1 second. If the combined upgrade levels are +22 or higher, Increases the damage of Tiger Cannon by an additional 15%.
Full item details & effects
Illusion Counter Dagger

Illusion Counter Dagger [2]

#28745 · Dagger · Weapon
ATK
170
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
90
Buy value
0 z
Sell value
0 z
A dagger that creates a high chance of inflicting lethal damage. CRI +90 Critical damage +3% for every 2 upgrade levels If refine rate is 7 or higher, ATK + 5%. If refine rate is 9 or higher, increases physical damage against all size monsters by 20%. If refine rate is 11 or higher, increases physical damage against all property monsters by 20%. If equipped with Illusion Survivor's Manteau, increased ASPD (Post-attack delay -10%) If both Illusion Counter Dagger and Survivor's Manteau are +7 or higher, Critical damage +15% If their combined upgrade levels are 18 or higher, additionally increased ASPD (Additional post-attack delay -15%) If their combined upgrade levels are 22 or higher, enables Level 4 Double Attack.
Full item details & effects
Illusion Death Guidance

Illusion Death Guidance [2]

#600011 · Two-Handed Sword · Weapon (Two-Handed)
ATK
240
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
A cursed weapon that exists only to destroy all beings. It is said that the curse also brings bad omens to its owner. ------------------------ For every refine level, ATK + 4. ------------------------ When refined to +7 or higher, increase Storm Blast damage by 20%. ------------------------ When refined to +9 or higher, there's a 3% chance to recover HP by equal amount of refine level times 50 per second, up to 4 times. ------------------------ When refined to +11 or higher, CRI + 15, Critical Damage + 15%. ------------------------ Set Bonus: Illusion Death Guidance [2] Illusion Chain Mail [1] ATK + 30. ------------------------ When the refine level of each item in the set is 7 or higher, CRI + 5. ------------------------ When the total refine level of set is 18 or higher, increase Storm Blast damage by 20%. ------------------------ When the total refine level of set is 22 or higher, increase physical damage against Water property and Fish race monsters by 15%. ------------------------
Full item details & effects
Illusion Doom Slayer

Illusion Doom Slayer [2]

#620010 · Two-Handed Axe · Weapon (Two-Handed)
ATK
250
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
700
Buy value
0 z
Sell value
0 z
Indestructible. Reduces variable casting time by 5%. If base STR is 100 or higher, ATK +75. When refined +7 or higher, reduces variable casting time by additional 10%. When refined +9 or higher, increases melee and long ranged physical damage by 15%, increases physical damage against all size enemies by 20%. When refined to +11 or higher, reduces global cooldown by 10%. ------------------------ Set Bonus: Illusion Doom Slayer Illusion Chain Mail ATK +50, reduces global cooldown by 15%. When each equipment refined +7 or higher, increases ASPD by 15%. If the sum of refine rate is 18 or higher, increases physical damage against all race monsters by 20%. If the sum of refine rate is 22 or higher, ATK +15%, reduces variable casting time by 10%. ------------------------ ATK : 250 weapon Lv : 4
Full item details & effects
Illusion Electric Eel

Illusion Electric Eel [2]

#580008 · Whip · Weapon
ATK
170
MATK
180
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
180
Buy value
0 z
Sell value
0 z
A whip made from a creature that emits powerful electrical energy. Its slippery texture is really unpleasant. ------------------------ MATK + 180. ------------------------ For every 2 refine level, MATK + 6, increase long ranged physical damage by 3%. ------------------------ When refined to +7 or higher, Increase Neutral property magical damage by 10%. Reduce SP consumption of Severe Rainstorm by 10%. ------------------------ When refined to +9 or higher, increase Reverberation and Severe Rainstorm damage by 15%. ------------------------ When refined to +11 or higher, Increase magical damage against Water property monsters by 10%. Reduce Severe Rainstorm cooldown by 1 second. ------------------------ Set Bonus: Illusion Electric Eel [2] Illusion Muffler [1] ATK + 30. When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 5%. When the total refine level of set is 18 or higher, increase Severe Rainstorm damage by 20%. When the total refine level of set is 22 or higher, reduce Severe Rainstorm cooldown by 1 second. ------------------------ Set Bonus: Illusion Electric Eel [2] Illusion Shoes [1] MATK + 40. When the refine level of each item in the set is 7 or higher, increase Neutral property magical damage by 5%. When the total refine level of set is 18 or higher, increase Reverberation damage by 20%. When the total refine level of set is 22 or higher, reduce Fixed Casting Time of Reverberation by 0.5 seconds. ------------------------
Full item details & effects
Illusion Electric Guitar

Illusion Electric Guitar [2]

#570008 · Musical Instrument · Weapon
ATK
170
MATK
180
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
180
Buy value
0 z
Sell value
0 z
Although it looks like a guitar, it uses steel strings and is equipped with an amplifier that changes the vibrations into electrical energy. ------------------------ MATK + 180. ------------------------ For every 2 refine level, MATK + 6, increase long ranged physical damage by 3%. ------------------------ When refined to +7 or higher, Increase Neutral property magical damage by 10%. Reduce SP consumption of Severe Rainstorm by 10%. ------------------------ When refined to +9 or higher, increase Reverberation and Severe Rainstorm damage by 15%. ------------------------ When refined to +11 or higher, Increase magical damage against Water property monsters by 10%. Reduce Severe Rainstorm cooldown by 1 second. ------------------------ Set Bonus: Illusion Electric Guitar [2] Illusion Muffler [1] ATK + 30. When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 5%. When the total refine level of set is 18 or higher, increase Severe Rainstorm damage by 20%. When the total refine level of set is 22 or higher, reduce Severe Rainstorm cooldown by 1 second. ------------------------ Set Bonus: Illusion Electric Guitar [2] Illusion Shoes [1] MATK + 40. When the refine level of each item in the set is 7 or higher, increase Neutral property magical damage by 5%. When the total refine level of set is 18 or higher, increase Reverberation damage by 20%. When the total refine level of set is 22 or higher, reduce Fixed Casting Time of Reverberation by 0.5 seconds. ------------------------
Full item details & effects
Illusion Gate Keeper DD

Illusion Gate Keeper DD [2]

#28244 · Shotgun · Weapon (Two-Handed)
ATK
240
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
130
Buy value
0 z
Sell value
0 z
A Gate Keeper made of oridecon. It's durable enough to deflect bullets that hit it. Splashes damage, DEX +1. Increases long ranged physical damage by 5% per 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%). If refine rate is 9 or higher, increases long ranged physical damage by additional 5%. If refine rate is 11 or higher, when dealing long ranged physical damage, has a chance to auto-cast Spread Attack level 6. (If user has higher level, that level will be auto-cast instead). If equipped with Illusion Passion Hairband, ATK +10%. If both Illusion Gate Keeper-DD and Passion Hairband are +7 or higher, ASPD +2. If their combined upgrade levels are 18 or higher, Long-ranged Physical damage +10%. If their combined upgrade levels are 22 or higher, Spread Shot damage +30%.
Full item details & effects
Illusion Gelerdria

Illusion Gelerdria [2]

#530015 · One-Handed Spear · Weapon
ATK
170
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
A large one-handed spear that shakes the earth and also stimulate user's metabolism. ------------------------ MHP + 10%, CRI + 15. ------------------------ For every 3 refine level, ATK + 20, ASPD + 2%. ------------------------ When refined to +7 or higher, increase Cannon Spear damage by 25%, increase Critical Damage by 30%. ------------------------ When refined to +9 or higher, increase Vanishing Point damage by 25%, increase long ranged physical damage by 15%. ------------------------ When refined to +11 or higher, increase Cannon Spear and Vanishing Point damage by additional 25%. ------------------------ Set Bonus: Illusion Gelerdria [2] Illusion Passion Hairband [1] When casting Shield Spell, increase Cannon Spear and Vanishing Point damage by 25% for 60 seconds. ------------------------ When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 15%. ------------------------ When the total refine level of set is 18 or higher, increase physical damage against all race monsters by 15%. ------------------------ When the total refine level of set is 22 or higher, increase Cannon Spear and Vanishing Point damage by twice the total refine rate set as a percentage. ------------------------
Full item details & effects
Illusion Gold Lux

Illusion Gold Lux [2]

#32301 · Revolver · Weapon (Two-Handed)
ATK
160
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
180
Buy value
20 z
Sell value
10 z
A dazzling golden revolver that emphasizes the decorative aspect rather than the functional aspect. If you carry it around, it will definitely attract attention. ------------------------ HIT + 10. ------------------------ For every 2 refine level, increase long ranged physical damage by 3%. ------------------------ When refined to +7 or higher, increase Desperado damage by 40%. ------------------------ When refined to +9 or higher, reduce Heat Barrel cooldown by 5 seconds. ------------------------ When refined to +11 or higher, increase Fire Dance damage by 30%. ------------------------ Set Bonus: Illusion Gold Lux [2] Illusion Passion Hairband [1] ATK + 30. ------------------------ When the both items are refined to +7 or higher, ATK + 5%. ------------------------ When the total refine level of set are 18 or higher, Reduce damage taken from Small and Medium sized enemies by 20%. ------------------------ When the total refine level of set are 22 or higher, When using Fire Dance, there's a chance to gain ATK + 100 and increase long ranged physical damage by 15% for 10 seconds. ------------------------
Full item details & effects
Illusion Hunter Bow

Illusion Hunter Bow [2]

#18174 · Bow · Weapon (Two-Handed)
ATK
165
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
When equipped with Hunting Arrow, increase long ranged physical damage by 50%. ------------------------ For every refine level, CRI + 1. ------------------------ When refined to +7 or higher, ASPD + 10%. ------------------------ When refined to +9 or higher, increase critical damage by 15%. ------------------------ When refined to +11 or higher, increase physical damage against Insect and Brute race monsters by 30%. ------------------------ Set Bonus: Illusion Hunter Bow [2] Illusion Boots [1] ATK + 10%. ------------------------ When each piece of equipment in the set is refined to +7 or higher, ASPD + 2. ------------------------ When the total sum of refine is 18 or higher, increase critical damage by 10%. ------------------------ When the total sum of refine is 22 or higher, when dealing normal long ranged physical damage, there's a chance to activate Hunter's Sight for 10 seconds. ------------------------ [Hunter's Sight] ATK + 100. Increase critical damage by 15%. Increase physical damage against Insect and Brute race monsters by 50%. ------------------------
Full item details & effects
Illusion Huuma Fluttering Snow

Illusion Huuma Fluttering Snow [2]

#13337 · Huuma Shuriken · Weapon (Two-Handed)
ATK
250
MATK
50
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
Shuriken with Water Property. Can cause snowstorms. Use with caution. Property: Water ATK + 30 per 3 upgrade levels of the item. Increases long-ranged damage on targets by 3% per upgrade level of the item. Set Bonus Illusion Huuma Fluttering Snow [2] Illusion Apple of Archer [1] Reduces the variable casting time of skills by 15%. If the combined upgrade levels of Illusion Huuma Fluttering Snow [2] and Illusion Apple of Archer [1] are +7 or higher, Increases the damage of Swirling Petal by 25%. If the combined upgrade levels are +18 or higher, Increases the damage by an additional 25%. If the combined upgrade levels are +22 or higher, Reduces the cooldown of Swirling Petal by 1 second.
Full item details & effects
Illusion Infiltrator

Illusion Infiltrator [2]

#28022 · Katar · Weapon (Two-Handed)
ATK
200
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
A lethal katar that has been perfectly designed to carry out quick assassinations. Def + 3 Flee + 5 Perfect Dodge + 2 Increases physical damage on Demi-Human race targets by 60%. If upgrade level is +9 or higher, Additional Flee + 5 Additional Perfect Dodge + 2 If upgrade level is +10 or higher, ATK + 5% Set Bonus Illusion Infiltrator [2] Illusion Ring [1] Aspd + 10% If Illusion Infiltrator [2] upgrade level is +9 or higher, Increases critical damage on targets by 10%. If Illusion Infiltrator [2] upgrade level is +11 or higher, Increases physical damage on Brute race targets by 25%.
Full item details & effects
MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

PRIVACY

Cookie settings

A functional cookie remembers your database, theme, rates and notice acknowledgement for up to 180 days. Google Analytics and Google AdSense may use additional cookies and process usage information.

You can clear your saved site preferences below. This does not change choices made in a Google consent message or remove Google cookies. Read our Privacy & cookies page for Google privacy controls.