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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Results for “All Size Physical Damage Lv.3” in Renewal

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Flush Bolt Crusher

Flush Bolt Crusher [2]

#610042 · Katar · Weapon (Two-Handed)
ATK
340
Weapon Lv.
5
Required Lv.
250
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
Bolt Crusher strengthened by the energy of Mjolnir. ATK +15%, Increases Rolling Cutter damage by 20%, increases Impact Crater damage by 20%. If refine rate is 7 or higher, Atk + 90, increases attack speed (reduces delay after attack by 15%). If refine rate is 9 or higher, increases Rolling Cutter damage by additional 15%, increases Impact Crater damage by additional 10%, increases physical damage against all size enemies by 20%, increases SP consumption of Impact Crater by 25, increases SP consumption of Rolling Cutter by 2. If refine rate is 11 or higher, reduces global cooldown by 15%, increases Rolling Cutter damage by additional 10%, increases Impact Crater damage by additional 10%, increases SP consumption of Impact Crater by 25, increases SP consumption of Rolling Cutter by 2. ------------------------ [Grade Bonus] [Grade D] P.Atk + 10. [Grade C] Increases Rolling Cutter damage by 10%, increases Impact Crater damage by 10%. [Grade B] Increases physical damage against all property enemies by 10%. [Grade A] Increases Rolling Cutter damage by additional 10%, increases Impact Crater damage by additional 10%. ------------------------ Weapon Lv : 5
Full item details & effects
Flush Claw Sword

Flush Claw Sword [2]

#600031 · Two-Handed Sword · Weapon (Two-Handed)
ATK
320
Weapon Lv.
5
Required Lv.
250
Slots
2
Weight
350
Buy value
0 z
Sell value
0 z
Claw Sword strengthened by the energy of Mjolnir. ATK +15%, Crit+10 Increase Storm Slash damage by 20%. If refine rate is 7 or higher, increases critical damage by 25%, increases attack speed (reduces delay after attack by 15%). If refine rate is 9 or higher, increases critical damage by additional 15%, increases Storm Slash damage by additional 10%, increases physical damage against all size enemies by 20%, increases SP consumption of Storm Slash by 15. If refine rate is 11 or higher, Crit + 10, reduces global cooldown by 15%, increases Storm Slash damage by additional 10%, increases SP consumption of Storm Slash by additional 15. ------------------------ [Grade Bonus] [Grade D] P.Atk + 10. [Grade C] Increases Storm Slash damage by 10%. [Grade B] Increases physical damage against all property enemies by 10%. [Grade A] Increases Storm Slash damage by additional 10%. ------------------------ Weapon Lv : 5
Full item details & effects
Flush Grinder Huuma Shuriken

Flush Grinder Huuma Shuriken [2]

#650029 · Huuma Shuriken · Weapon (Two-Handed)
ATK
300
Weapon Lv.
5
Required Lv.
250
Slots
2
Weight
180
Buy value
0 z
Sell value
0 z
Grinder Huuma Shuriken strengthened by the energy of Mjolnir. ATK +15%, Can't be destroyed. Increases Swirling Petal damage by 20%, increases Huuma Shuriken - Construct damage by 20%. If refine rate is 7 or higher, Atk + 90, reduces variable casting time by 15%. If refine rate is 9 or higher, increases Swirling Petal damage by additional 20%, increases Huuma Shuriken - Construct damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Swirling Petal and Huuma Shuriken - Construct by 25. If refine rate is 11 or higher, reduces global cooldown by 15%, reduces skill cooldown of Swirling Petal by 1 second, increases Huuma Shuriken - Construct damage by additional 10%, increases SP consumption of Swirling Petal and Huuma Shuriken - Construct by additional 25. ------------------------ [Grade Bonus] [Grade D] P.Atk + 10. [Grade C] Increases Swirling Petal damage by 10%, increases Huuma Shuriken - Construct damage by 10%. [Grade B] Increases physical damage against all property enemies by 10%. [Grade A] Increases Swirling Petal damage by additional 10%, increases Huuma Shuriken - Construct damage by additional 10%. ------------------------ Weapon Lv : 5
Full item details & effects
Flush Safety Foxtail

Flush Safety Foxtail [2]

#550091 · One-Handed Staff · Weapon
ATK
320
MATK
370
Weapon Lv.
5
Required Lv.
250
Slots
2
Weight
125
Buy value
0 z
Sell value
0 z
Safety Foxtail strengthened by the energy of Mjolnir. Matk + 370, can't be destroyed. Atk + 10%, Matk + 10%. Increases Catnip Meteor and Picky Peck damage by 20%, increases Hogogong Strike and Hyunrok Breeze damage by 20%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%. If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by additional 20%, increases Hogogong Strike and Hyunrok Breeze damage by additional 10%, increases physical and magical damage against all size enemies by 15%, increases SP consumption of Catnip Meteor, Picky Peck, Hogogong Strike and Hyunrok Breeze by 25. If refine rate is 11 or higher, reduces global cooldown by 15%, increases Catnip Meteor and Picky Peck damage by additional 10%, increases Hogogong Strike and Hyunrok Breeze damage by additional 10%, increases SP consumption of Catnip Meteor, Picky Peck, Hogogong Strike and Hyunrok Breeze by additional 25. ------------------------ [Grade Bonus] [Grade D] P.Atk +10, S.Matk +10 [Grade C] Increases Catnip Meteor and Picky Peck damage by 10%, increases Hogogong Strike and Hyunrok Breeze damage by 10%. [Grade B] Increases physical and magical damage against all property enemies by 10%. [Grade A] Increases Catnip Meteor and Picky Peck damage by additional 10%, increases Hogogong Strike and Hyunrok Breeze damage by additional 10%. ------------------------ Weapon Lv : 5
Full item details & effects
Flush Saw Axe

Flush Saw Axe [2]

#620020 · Two-Handed Axe · Weapon (Two-Handed)
ATK
370
Weapon Lv.
5
Required Lv.
250
Slots
2
Weight
500
Buy value
0 z
Sell value
0 z
Saw Axe strengthened by the energy of Mjolnir. ATK +15%, Can't be destroyed. Increases Arm Cannon damage by 20%, increases Spark Blaster damage by 20%. If refine rate is 7 or higher, Atk + 90, increases attack speed (reduces delay after attack by 15%). If refine rate is 9 or higher, increases long ranged physical damage by 10%, increases Spark Blaster damage by additional 10%, increases physical damage against all size enemies by 20%, increases SP consumption of Arm Cannon and Explosion Blaster by 25. If refine rate is 11 or higher, reduces global cooldown by 15%, increases Arm Cannon damage by additional 10%, increases Spark Blaster damage by additional 10%, increases SP consumption of Arm Cannon and Spark Blaster by additional 25. ------------------------ [Grade Bonus] [Grade D] P.Atk + 10. [Grade C] Increases Arm Cannon damage by 10%, increases Spark Blaster damage by 10%. [Grade B] Increases physical damage against all property enemies by 10%. [Grade A] Increases Arm Cannon damage by additional 10%, increases Spark Blaster damage by additional 10%. ------------------------ Weapon Lv : 5
Full item details & effects
Giant Protection

Giant Protection [1]

#490598 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A mysterious amulet is said to provide protection to the wearer. It's made from certain body parts of a giant. ------------------------ Reduce After Cast Delay by 5%. ------------------------ ATK + 100, ATK + 10%. ------------------------ P.ATK +15. ------------------------ Set Bonus: Giant Protection [1] Circlet of Time (ShadowChaser) [1] Reduce After Cast Delay by additional 5%. For every 2 refine level of Helmet, increase Fatal Menace and Triangle Shot damage by 15%. For every 3 refine level of Helmet, increase physical damage against all size enemies by 4%. When Helmet refined to +11 or higher, there's a 3% chance to gain ATK + 20% and AGI + 100 for 10 seconds when performing physical attack. ------------------------ Set Bonus: Giant Protection [1] Temporal Jewel (Str) lv.3 Increase melee physical damage by 15%. For every 2 refine level of Helmet, increase Fatal Menace damage by 5%. ------------------------ Set Bonus: Giant Protection [1] Temporal Jewel (Dex) lv.3 Reduce Feint Bomb cooldown by 1.8 seconds. For every 2 refine level of Helmet, increase Triangle Shot damage by 10%. ------------------------ Def : 0
Full item details & effects
Golden Lord Launcher-LT

Golden Lord Launcher-LT [2]

#840008 · Grenade Launcher · Weapon (Two-Handed)
ATK
350
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
240
Buy value
0 z
Sell value
0 z
Can't be destroyed in battle. When base level is 210 or higher, POW +2, P.ATK +1. For every 2 refine level, ATK + 15. For every 3 refine level, increases long range phyiscal damage by 4%. When refined to +7 or higher, increases Dragon Tail damage by 20%, reduces skill cooldown of Dragon Tail by 1 second. When refined to +9 or higher, increases Dragon Tail damage by additional 35%, increases long ranged physical damage by 15%. When refined to +11 or higher, increases physical damage against all property enemies by 15%, increases physical damage against all size enemies by 15%. ------------------------ Set Bonus: Golden Lord Launcher-LT [2] Hero Boots-LT [1] ATK +10%, P.ATK +2. ------------------------ [Bonus by Grade] [Grade D] ATK +3%. [Grade C] Increases long range physical damage by 15%, P.ATK +1. [Grade B] POW +3, P.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 190
Full item details & effects
Helm of Faith (Genetic)

Helm of Faith (Genetic) [1]

#400233 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
180
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A helm containing the power of faith. Has the effect of amplifying Adulter and Vivatus weapons. ------------------------ If the user base level is 210 or higher, POW +2, P.ATK +1. If the user base level is 230 or higher, POW +3, P.ATK +2. ATK +10 per 2 refine rate. Increases Cart Cannon damage by 15% per 3 refine rate. Increases ranged physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, Increases physical damage to all size enemies by 5%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds. ------------------------ Set Bonus: Helm of Faith (Geneticist) Adulter Fides Rapier increases ranged physical damage by 10%, increases Cart Cannon damage by 5% per 3 refine rate of weapon. ------------------------ Set Bonus: Helm of Faith (Geneticist) Vivatus Fides Rapier increases ranged physical damage by 10%, increases Cart Cannon damage by 5% and Acidified Zone (Water/Wind/Earth/Fire) damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Acidified Zone (Water/Wind/Earth/Fire) damage by additional 15%. ------------------------ Location: Upper Armor Lv: 2 Required Lv: 180
Full item details & effects
Helm of Faith (Guillotine Cross)

Helm of Faith (Guillotine Cross) [1]

#400216 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
180
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A helm containing the power of faith. Has the effect of amplifying Adulter and Vivatus weapons. ------------------------ If the user base level is 210 or higher, POW +2, P.ATK +1. If the user base level is 230 or higher, POW +3, P.ATK +2. ATK +10 per 2 refine rate. Increases Counter Slash damage by 15% per 3 refine rate. Increases melee physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, increases physical damage against all size enemies by 5%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds. ------------------------ Set Bonus: Helm of Faith(Glt.Cross) Adulter Fides Katar increases melee physical damage by 10%, increases Counter Slash damage by 5% per 3 refine rate of weapon. ------------------------ Set Bonus: Helm of Faith(Glt.Cross) Vivatus Fides Katar increases melee physical damage by 10%, increases Counter Slash damage by 5% and Eternal Slash damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Eternal Slash damage by additional 15%. ------------------------ Location: Upper Armor Lv: 2 Required Lv: 180
Full item details & effects
Helm of Faith (Mechanic)

Helm of Faith (Mechanic) [1]

#400230 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
180
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A helm containing the power of faith. Has the effect of amplifying Adulter and Vivatus weapons. ------------------------ If the user base level is 210 or higher, POW +2, P.ATK +1. If the user base level is 230 or higher, POW +3, P.ATK +2. ATK +10 per 2 refine rate. Increases Axe Boomerang and Axe Tornado damage by 15% per 3 refine rate. Increases melee physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, increases physical damage against all size enemies by 5%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds. ------------------------ Set Bonus: Helm of Faith(Mechanic) Adulter Fides Axe increases melee and long ranged physical damage by 10%, increases Axe Boomerang and Axe Tornado damage by 5% per 3 refine rate of weapon. ------------------------ Set Bonus: Helm of Faith(Mechanic) Vivatus Fides Axe increases melee and long ranged physical damage by 10%, increases Axe Boomerang and Axe Tornado damage by 5% and Axe Stomp damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Axe Stomp damage by additional 15%. ------------------------ Location: Upper Armor Lv: 2 Required Lv: 180
Full item details & effects
Helm of Faith (Ranger)

Helm of Faith (Ranger) [1]

#400198 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
180
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A helm containing the power of faith. Has the effect of amplifying Adulter and vivatus weapons. ------------------------ If the user base level is 210 or higher, POW +2, P.ATK +1. If the user base level is 230 or higher, POW +3, P.ATK +2. ATK +10 per 2 refine rate. Increases Arrow Storm damage by 15% per 3 refine rate. Increases long ranged physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, increases physical damage against all size enemies by 5%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds. ------------------------ Set Bonus: Helm of Faith(Ranger) Adulter Fides Balista increases long ranged physical damage by 10%, increases Arrow Storm damage by 5% per 3 refine rate of weapon. ------------------------ Set Bonus: Helm of Faith(Ranger) Vivatus Fides Balista increases long ranged physical damage by 10%, increases Arrow Storm damage by 5% and Gale Storm damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Gale Storm damage by additional 15%. ------------------------ Location: Upper Armor Lv: 2 Required Lv: 180
Full item details & effects
Helm of Faith (Rune Knight)

Helm of Faith (Rune Knight) [1]

#400226 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
180
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A helm containing the power of faith. Has the effect of amplifying Adulter and Vivatus weapons. ------------------------ If the user base level is 210 or higher, POW +2, P.ATK +1. If the user base level is 230 or higher, POW +3, P.ATK +2. ATK +10 per 2 refine rate. Increases Wind Cutter and Ignition Break damage by 15% per 3 refine rate. Increases melee physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, increases physical damage against all size enemies by 5%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds. ------------------------ Set Bonus: Helm of Faith(Rune Knight) Adulter Fides Two-handed Sword Reduces skill cooldown of Ignition Break by 0.5 seconds, increases Wind Cutter and Ignition Break damage by 5% per 3 refine rate of weapon. ------------------------ Set Bonus: Helm of Faith(Rune Knight) Vivatus Fides Two-handed Sword Reduces skill cooldown of Ignition Break by 1 second, increases Wind Cutter and Ignition Break damage by 5% and Storm Slash damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Storm Slash damage by additional 15%. ------------------------ Location: Upper Armor Lv: 2 Required Lv: 180
Full item details & effects
Helm of Faith (Shadow Chaser)

Helm of Faith (Shadow Chaser) [1]

#400191 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
180
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A helm containing the power of faith. Has the effect of amplifying Adulter and Vivatus weapons. ------------------------ If the user base level is 210 or higher, POW +2, P.ATK +1. If the user base level is 230 or higher, POW +3, P.ATK +2. ATK +10 per 2 refine rate. Increases Fatal Menace damage by 15% per 3 refine rate. Increases melee physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, Increases physical damage to all size enemies by 5%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds. ------------------------ Set Bonus: Helm of Faith (Shadow Chaser) Adulter Fides Dagger increases melee physical damage by 10%, increases Fatal Menace damage by 5% per 3 refine rate of weapon. ------------------------ Set Bonus: Helm of Faith (Shadow Chaser) Vivatus Fides Dagger increases melee physical damage by 10%, increases Fatal Menace damage by 5% and Abyss Dagger damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Abyss Dagger damage by additional 15%. ------------------------ Location: Upper Armor Lv: 2 Required Lv: 180
Full item details & effects
Helm of Faith II (Genetic)

Helm of Faith II (Genetic) [1]

#400234 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
180
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A helm containing the power of faith. Has the effect of amplifying Adulter and Vivatus weapons. ------------------------ If the user base level is 210 or higher, POW +2, P.ATK +1. If the user base level is 230 or higher, POW +3, P.ATK +2. ATK +10 per 2 refine rate. Increases Cart Tornado damage by 15% per 3 refine rate. Increases melee physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, Increases physical damage to all size enemies by 5%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds. ------------------------ Set Bonus: Helm of Faith II (Geneticist) [1] Adulter Fides Scepter [2] Reduces skill cooldown of Cart Tornado by 0.15 second, increases Cart Tornado damage by 5% per 3 refine rate of weapon. ------------------------ Set Bonus: Helm of Faith II (Geneticist) [1] Vivatus Fides Scepter [2] Reduces skill cooldown of Cart Tornado by 0.3 second, increases Cart Tornado damage by 5% and Hell Plant damage by 15% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Hell Plant damage by additional 25%. ------------------------ Location: Upper Armor Lv: 2 Required Lv: 180
Full item details & effects
Helm of Faith II (Mechanic)

Helm of Faith II (Mechanic) [1]

#400231 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
180
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A helm containing the power of faith. Has the effect of amplifying Adulter and Vivatus weapons. ------------------------ If the user base level is 210 or higher, POW +2, P.ATK +1. If the user base level is 230 or higher, POW +3, P.ATK +2. ATK +10 per 2 refine rate. Increases Vulcan Arm damage by 15% per 3 refine rate. Increases long range physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, increases physical damage against all size enemies by 5%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds. ------------------------ Set Bonus: Helm of Faith II (Mechanic) [1] Adulter Fides Mace [2] increases long ranged physical damage by 10%, increases Vulcan Arm damage by 5% per 3 refine rate of weapon. ------------------------ Set Bonus: Helm of Faith II (Mechanic) [1] Vivatus Fides Mace [2] increases long ranged physical damage by 10%, increases Vulcan Arm damage by 5% and Activate Attack Device damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Activate Attack Device damage by additional 15%. ------------------------ Location: Upper Armor Lv: 2 Required Lv: 180
Full item details & effects
Helm of Faith II (Royal Guard)

Helm of Faith II (Royal Guard) [1]

#400201 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
180
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A helm containing the power of faith. Has the effect of amplifying Adulter and Vivatus weapons. ------------------------ If the user base level is 210 or higher, POW +2, P.ATK +1. If the user base level is 230 or higher, POW +3, P.ATK +2. ATK +10 per 2 refine rate. Increases Overbrand damage by 15% per 3 refine rate. Increases melee physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, increases physical damage against all size enemies by 5%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds. ------------------------ Set Bonus: Helm of Faith II (Royal Guard) [1] Adulter Fides Guardian Spear [2] increases melee physical damage by 10%, increases Overbrand damage by 5% per 3 refine rate of weapon. ------------------------ Set Bonus: Helm of Faith II (Royal Guard) [1] Vivatus Fides Guardian Spear [2] increases melee physical damage by 10%, increases Overbrand damage by 5% and Overslash damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Overslash damage by additional 15%. ------------------------ Location: Upper Armor Lv: 2 Required Lv: 180
Full item details & effects
Helm of Faith II (Rune Knight)

Helm of Faith II (Rune Knight) [1]

#400227 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
180
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A helm containing the power of faith. Has the effect of amplifying Adulter and Vivatus weapons. ------------------------ If the user base level is 210 or higher, POW +2, P.ATK +1. If the user base level is 230 or higher, POW +3, P.ATK +2. ATK +10 per 2 refine rate. Increases Hundred Spears damage by 15% per 3 refine rate. Increases long ranged physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, increases physical damage against all size enemies by 5%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds. ------------------------ Set Bonus: Helm of Faith II (Rune Knight) [1] Adulter Fides Lance [2] Reduces skill cooldown of Hundred Spears by 0.2 seconds, increases Hundred Spears damage by 5% per 3 refine rate of weapon. ------------------------ Set Bonus: Helm of Faith II (Rune Knight) [1] Vivatus Fides Lance [2] Reduces skill cooldown of Hundred Spears by 0.5 second, increases Hundred Spears damage by 5% and Madness Crusher damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Madness Crusher damage by additional 15%. ------------------------ Location: Upper Armor Lv: 2 Required Lv: 180
Full item details & effects
Hissatsu: Falling Bloom

Hissatsu: Falling Bloom [1]

#460093 · Armor · Shield
DEF
100
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
'If the flying kunai were like blooming flowers, how beautiful it would be.' Under a cherry blossom, a ninja was muttering to himself as he put a mark of secret technique. ------------------------ MHP + 5%. ------------------------ Reduce After Cast Delay by 8%. ------------------------ For every 3 refine level, increase Kunai Explosion and Kunai Splash damage by 20%. ------------------------ When refined to +9 or higher, MHP + 5%, reduce physical and magic damage taken from all size enemies by 5%. ------------------------ When refined to +11 or higher, ATK + 100, long-range physical damage + 15%. ------------------------ When refined to +13 or higher, reduce Kunai Explosion cooldown by 3 seconds. When using Kunai Explosion, auto cast Lv.1 Kunai Splash (higher skill level and required material is applied). ------------------------ [Grade Bonus] [Grade D] For every 4 refine level, increase Kunai - Distortion, Rotation, Refraction, and Nightmare damage by 8%. [Grade C] When refined to +9 or higher, increase physical damage against all property enemies by 15%. [Grade B] When refined to +11 or higher, reduce After Cast Delay by 8%, enables to use Lv.5 Empty Shadow and Lv.5 Distorted Crescent. [Grade A] When refined to +13 or higher and Base Level is 200 or higher, there's a 35% chance to auto cast Lv.1 Kunai - Rotation and Lv.1 Kunai - Refraction (higher skill level and required material is applied) when using Kunai - Distortion. ------------------------ Def : 100
Full item details & effects
Imperial Glove

Imperial Glove [1]

#490600 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A pair of battle gloves worn by the Royal Guard. ------------------------ Reduce After Cast Delay by 5%. ------------------------ ATK + 100. ATK + 10%. ------------------------ P.ATK + 15. ------------------------ Set Bonus: Imperial Glove [1] Circlet of Time(Royal Guard) [1] Increase melee and long-ranged physical damage by 10%. For every 2 refine level of Helmet, increase Overbrand and Cannon Spear damage by 15%. For every 3 refine level of Helmet, increase physical damage against all size enemies by 4%. When Helmet refined to +11 or higher, there's a 3% chance to gain ATK + 20% and STR + 100 for 10 seconds when performing physical attack. ------------------------ Set Bonus: Imperial Glove [1] Temporal Jewel (Str) lv.3 Reduce After Cast Delay by 15%. For every 2 refine level of Helmet, increase Overbrand damage by 10%. ------------------------ Set Bonus: Imperial Glove [1] Temporal Jewel (Luk) lv.3 CRI + 20, Critical Damage + 20%, For every 2 refine level of Helmet, increase Cannon Spear damage by 5%. ------------------------ Def : 0
Full item details & effects
Janus Armor

Janus Armor [1]

#450390 · Armor · Armor
DEF
30
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
An armor modeled after Janus, the god of duality and beginnings. It is said this armor witnessed the beginning and the end. ------------------------ ATK + 100, MATK + 100. ------------------------ For every 4 refine level, increase Storm Gust, Meteor Storm, Lord of Vermilion, Holy Cross, and Shield Boomerang damage by 30%. ------------------------ When refined to +12 or higher, reduce After Cast Delay by 15%. ------------------------ When equipped by Super Novice series, enable to use Lv.5 Soul Expansion and Lv.5 Wind Cutter. ------------------------ Set Bonus: Janus Armor [1] Mastering Card When equipped by Super Novice series, Increase physical and magic damage against all size enemies by 6%. For every 2 refine level, increase physical and magic damage against all size enemies by additional 3%. ------------------------ Set Bonus: Janus Armor [1] Big Eggring Card When equipped by Super Novice series, Increase physical and magic damage against all size enemies by 10%. For every 3 refine level, increase physical and magic damage against all size enemies by additional 5%. ------------------------ Def : 0
Full item details & effects
Janus Armor-LT

Janus Armor-LT [1]

#450391 · Armor · Armor
DEF
30
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
ATK & MATK +120. ------------------------ Every 2 refine level, ATK, MATK+10. Every 3 refine level, increases skill Storm Gust/Meteor Storm/Lord of Vermilion/Holy Cross/Shield Boomerang damage by 40%. ------------------------ When refined to +9 or higher, increases melee/ranged physical damage by 10%. When refined to +11 or higher, increases physical/magic damage to enemies of all races by 15%. When refined to +13 or higher, reduce global cooldown skill by 15%. ------------------------ When equipped by 'Super Novice', Enable to using Skills Soul Expansion Lv.5/Wind Cutter Lv.5/Cart Tornado Lv.10/Varetyr Spear Lv.10. Reduces cooldown skills Varetyr Spear and Cart Tornado by 1 second. ------------------------ When equipped by 'Super Novice', with a Mastering Card, increases physical/magic damage to enemies of all sizes by 10%, Every 2 refine level, increases physical/magic damage to enemies of all sizes by an additional 3%. ------------------------ When equipped by 'Super Novice', with a Big Eggring Card, increases physical/magic damage to enemies of all sizes by 15%, Every 3 refine level, increases physical/magic damage to enemies of all sizes by an additional 6%. ------------------------ [Grade Bonus] [Grade D] Every 2 refine level, ATK/MATK +5, Every 3 refine level, increases physical/magic damage to enemies of all sizes by 4%. [Grade C] Every 3 refine level, increases skills Spiral Pierce Max/Napalam Vulcan Strike damage by 5%. [Grade B] Every 2 refine level, P.ATK, S.MATK +1, Every 3 refine level, increases physical/magic damage to enemies of all sizes by an additionaly 5%. [Grade A] Every 3 refine level, increases skills Spiral Pierce Max/Napalam Vulcan Strike damage by 5%. When refined to +13 or higher, increases physical/magic damage to enemies of all properties by 15%. ------------------------ Def: 30
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Kiri no Tsuyu-LT

Kiri no Tsuyu-LT [2]

#510060 · Dagger · Weapon
ATK
190
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
Set Bonus: Kiri no Tsuyu-LT [2] Sharp Wind Sword [2] When base level is 210 or higher, POW +2, P.ATK +1. For every 3 sum refine level, ATK + 15. For every 5 sum refine level, ATK + 4%. If the sum of refine rate is 14 or higher, increases Cross Slash damage by 35%, reduces skill cooldown of Cross Slash by 2 seconds. If the sum of refine rate is 16 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned, increases physical damage against all property enemies by 15%. If the sum of refine rate is 18 or higher, increases Cross Slash damage by additional 25%. If the sum of refine rate is 20 or higher, increases physical damage against all size enemies by 15%. ------------------------ Set Bonus: Kiri no Tsuyu-LT [2] Hero Boots-LT [1] ATK +10%, P.ATK +2. ------------------------ [Bonus by Grade] [Grade D] ATK +3%. [Grade C] Increases long range physical damage by 15%, P.ATK +1. [Grade B] POW +3, P.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 190
Full item details & effects
Master Soul Rifle-LT

Master Soul Rifle-LT [2]

#810009 · Rifle · Weapon (Two-Handed)
ATK
200
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
MATK + 250. When base level is 210 or higher, SPL +2, S.MATK +1. For every 2 refine level, MATK +15. For every 3 refine level, increases Soul Strike and Napalm Vulcan damage by 20%. When refined to +7 or higher, increases Soul Expansion damage by 40%, increases ghost property magic damage by 25%. When refined to +9 or higher, when performing long range physical damage, there is a 15% chance to auto cast Soul Strike level 10, Soul Expansion level 5, Napalm Vulcan level 5. When refined to +11 or higher, increases Soul Expansion damage by additional 30%, increases magic damage aginst all size enemies by 15%. ------------------------ Set Bonus: Master Soul Rifle-LT [2] Hero Boots-LT [1] MATK +10%, S.MATK +2. ------------------------ [Bonus by Grade] [Grade D] MATK +3%. [Grade C] Increases ghost property magical damage by 15%, S.MATK +1. [Grade B] SPL +3, S.MATK +2. ------------------------ Weapon Lv: 5 Required Lv: 190
Full item details & effects
Meow Meow Foxtail-LT

Meow Meow Foxtail-LT [2]

#550067 · One-Handed Staff · Weapon
ATK
350
MATK
350
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
Can't be destroyed in battle. MATK +350. When base level is 210 or higher, POW&SPL +2, P.ATK&S.MATK +1. For every 2 refine level, ATK&MATK + 15. For every 3 refine level, ATK&MATK + 2%. When refined to +7 or higher, increases Picky Peck and Silvervine Stem Spear damage by 40%. When refined to +9 or higher, reduces variable casting time by 10%, reduces skill cooldown of Catnip Meteor by 2 seconds. When refined to +11 or higher, increases Lunatic Carrot Beat and Catnip Meteor damage by 50%, increases physical and magical damage against all size enemies by 15%. ------------------------ Set Bonus: Meow Meow Foxtail-LT [2] Hero Boots-LT [1] ATK&MATK +10%, P.ATK&S.MATK +2. ------------------------ [Bonus by Grade] [Grade D] ATK&MATK +3%. [Grade C] Increases long ranged physical damage and all property magical damage by 15%, P.ATK&S.MATK + 1. [Grade B] POW&SPL + 3, P.ATK&S.MATK + 2. ------------------------ Weapon Lv: 5 Required Lv: 190
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Military Glove

Military Glove [1]

#490183 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
Gloves used by soldiers standing on the battlefield. It provides excellent protection in dangerous areas. VIT + 7. Increase physical damage to all size monsters by 10%. Increase damage of Power Swing, Axe Tornado, Axe Boomerang by 1% per 2 BaseLv. When FAW Silver Sniper Lv. 5 is learned, increase physical damage to all property type monsters by 10% When FAW Magic Decoy Lv. 3 is learned, adds a chance to drop 2carat or 3carat diamond when monsters are killed. When Axe Boomerang Lv. 5 is learned, ASPD +10%, recovers HP + 100, SP + 10 when monsters are killed. When Lava Flow Lv. 5 is learned, reduce after skill delay by 30%.
Full item details & effects
Muqaddas Sharman

Muqaddas Sharman [2]

#550118 · One-Handed Staff · Weapon
ATK
290
MATK
340
Weapon Lv.
5
Required Lv.
250
Slots
2
Weight
125
Buy value
0 z
Sell value
0 z
A Foxtail created by combining holy relics and magical power. Can't be destroyed. MATK + 340. ATK & MATK + 5%. Increase Chulho Sonic Claw and Hyunrok Cannon damage by 10%. If refine rate is 7 or higher, increases long ranged physical damage by 10%, increases all property magical damage by 10%. If refine rate is 9 or higher, increases Chulho Sonic Claw and Hyunrok Cannon damage by additional 10%. If refine rate is 11 or higher, increases Chulho Sonic Claw and Hyunrok Cannon damage by additional 10%. ------------------------ [Grade Bonus] [Grade D] Physical and Magical damage to small size enemies +15%. [Grade C] Physical and Magical damage to medium size enemies +15%. [Grade B] Physical and Magical damage to large size enemies +15%. [Grade A] P.Atk +5, S.Matk +5 ------------------------ Weapon Lv : 5
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Mysterious Red Plate

Mysterious Red Plate

#420313 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
A stylish oriental drinking glass in various colors. It might attract the attention of a certain general. ------------------------ Increase physical and magical damage against Illusion of Turtle monsters by 20%. ------------------------ Set Bonus: Mysterious Red Plate Illusion Pole Axe [2] Enables to use Spear Quicken Lv 5. For every 2 refine level of weapon, increase Brandish Spear and Clashing Spiral damage by 8%. ------------------------ Set Bonus: Mysterious Red Plate Illusion War Axe [2] Reduce Axe Tornado and Cart Tornado cooldown by 1 second. For every 2 refine level of weapon, increase physical damage against all size enemies by 2%. ------------------------ Set Bonus: Mysterious Red Plate Illusion Iron Driver [2] MATK + 110, When performing physical attack, there's a 30% chance to cast Dark Strike equal to the level of Duple Light learned. For every 2 refine level of weapon, increase Dark Strike damage by 6%. When weapon refined to +9 or higher, increase physical and magical damage against Holy property monsters by 10%. When weapon refined to +11 or higher, increase Dark property magic damage by 15%. ------------------------ Def : 0 Location : Lower
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Narcissus Bow-LT

Narcissus Bow-LT [2]

#700049 · Bow · Weapon (Two-Handed)
ATK
210
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
ATK +5%. When base level is 210 or higher, POW +2, P.ATK +1. For every 2 refine level, ATK +15. For every 3 refine level, increases long range physical damage by 4%. When refined to +7 or higher, increases Severe Rainstorm damage by 25%, reduces cooldown of Severe Rainstorm by 2 seconds. When refined to +9 or higher, increases Severe Rainstorm damage by additional 30%, reduces variable casting time by 10%. When refined to +11 or higher, reduces physical and magic damage from all size enemies by 20%. increases physical damage against all size enemies by 15%. ------------------------ Set Bonus: Narcis Bow-LT [2] Hero Boots-LT [1] ATK +10%, P.ATK +2. ------------------------ [Bonus by Grade] [Grade D] ATK +3%. [Grade C] Increases long ranged physical damage by 15%, P.ATK +1. [Grade B] POW +3, P.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 190
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Naughty Bats

Naughty Bats

#420315 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
A flock of bats waiting to suck any blood. It may be the familiars of certain blood-sucking noble. ------------------------ Increase physical and magical damage against Illusion of Vampire monsters by 20%. ------------------------ Set Bonus: Naughty Bats Illusion Skull Ring [1] ATK + 7%, Guided Attack + 35, increase melee physical damage by 10%. ------------------------ Set Bonus: Naughty Bats Vampire's Familiar [1] ATK + 50, CRI + 15, ASPD + 10%. Reduce After Cast Delay by 10%. When performing physical attack, there's a 2% chance to absorb 2% of damage as HP. ------------------------ Set Bonus: Naughty Bats Illusion Infiltrator [2] ASPD + 1, increase physical damage against all size enemies by 10%. When performing physical attack, there's a 7% chance to cast Vampire's Gift Lv. 3. For every 2 refine level of weapon, increase Vampire's Gift damage by 8%. ------------------------ Set Bonus: Naughty Bats Illusion Ancient Cape [1] MATK + 100, increase all property magic damage by 10%. When learned Masquerade-Unlucky level 3, There's a 5% chance to cast Drain Life Lv. 2 when performing melee physical attack. For every 2 refine level of garment, ASPD + 3%, increase Drain Life damage by 7%. ------------------------ Def : 0 Location : Lower
Full item details & effects
One Sky One Sun-LT

One Sky One Sun-LT [2]

#540048 · Book · Weapon
ATK
200
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
110
Buy value
0 z
Sell value
0 z
Can't be destroyed in battle. When base level is 210 or higher, POW +2, P.ATK +1. For every 2 refine level, ATK + 15. For every 3 refine level, ATK + 4%. When refined to +7 or higher, increases Blaze Kick and Solar Explosion damage by 20%, ASPD +10%. When refined to +9 or higher, increases Blaze Kick and Solar Explosion damage by additional 25%. When refined to +11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by additional 15%. ------------------------ Set Bonus: One Sky One Sun-LT [2] Hero Boots-LT [1] ATK +10%, P.ATK +2. ------------------------ [Bonus by Grade] [Grade D] ATK +3%. [Grade C] Increases melee physical damage by 15%, P.ATK +1. [Grade B] POW +3, P.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 190
Full item details & effects
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