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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “Upgrade Staff” in Renewal

Page 2 of 4
Ganbantein

Ganbantein

#2021 · One-Handed Staff · Weapon (Two-Handed)
ATK
100
MATK
320
Weapon Lv.
4
Required Lv.
100
Slots
0
Weight
200
Buy value
0 z
Sell value
0 z
Aside from the potent mana in it, this staff is famous for its ability to Mute the enemy, preventing them from casting spells. MATK + 320, INT + 25, DEX + 25. Magic attacks have a chance of Poisoning the enemy or casting Level 1 Silentium. When you receive Melee Physical damage, this item creates a chance of causing Silence on your attacker. Cannot be Upgraded. Indestructible.
Full item details & effects
Glorious Arc Wand

Glorious Arc Wand

#1640 · One-Handed Staff · Weapon
ATK
70
MATK
135
Weapon Lv.
4
Required Lv.
80
Slots
0
Weight
0
Buy value
20 z
Sell value
10 z
A weapon that has been designed specifically for battles against humans. Account Bound Property: Neutral Increases magical damage on Demi-Human race targets by 15%. Bypass 25% of hard magic defense of Demi-Human race targets when performing a magical attack. Increases magical damage on Human Player race targets by 15%. Bypass 25% of hard magic defense of Human Player race targets when performing a magical attack. This item is indestructible in battle. If upgrade level is +6 or higher, Bypass an additional 5% of hard magic defense of Human Player race targets when performing a magical attack. If upgrade level is +9 or higher, MATK + 5% Reduces the variable casting time of skills by 5%. Reduces the fixed casting time of skills by 5%.
Full item details & effects
Glorious Cure Wand

Glorious Cure Wand

#1641 · One-Handed Staff · Weapon
ATK
70
MATK
135
Weapon Lv.
4
Required Lv.
80
Slots
0
Weight
0
Buy value
20 z
Sell value
10 z
A weapon that has been designed specifically for battles against humans. Account Bound Property: Neutral Reduces the fixed casting time of skills by 10%. Increases the recovery rate of recovery skills by 14%. This item is indestructible in battle. If upgrade level is +6 or higher, Bypass 5% of hard magic defense of Demi-Human race targets when performing a magical attack. Bypass 5% of hard magic defense of Human Player race targets when performing a magical attack. Enables Level 1 Bless. Increases the recovery rate of recovery skills by an additional 5%. If upgrade level is +9 or higher, Adds a 10% chance of casting Level 10 Heal on the target when using Heal. If upgrade level is +10 or higher, Increases the recovery rate of recovery skills by an additional 10%.
Full item details & effects
Glorious Destruction Staff

Glorious Destruction Staff

#2002 · Two-Handed Staff · Weapon (Two-Handed)
ATK
70
MATK
210
Weapon Lv.
4
Required Lv.
80
Slots
0
Weight
0
Buy value
20 z
Sell value
10 z
A weapon that has been designed specifically for battles against humans. Account Bound Property: Neutral MATK + 1% per upgrade level of the item. Increases magical damage on Demi-Human race targets by 15%. Bypass 25% of hard magic defense of Demi-Human race targets when performing a magical attack. Increases magical damage on Human Player race targets by 15%. Bypass 25% of hard magic defense of Human Player race targets when performing a magical attack. This item is indestructible in battle. If upgrade level is +6 or higher, Bypass an additional 5% of hard magic defense of Demi-Human race targets when performing a magical attack. Bypass an additional 5% of hard magic defense of Human Player race targets when performing a magical attack. Enables Level 1 Destruction. If upgrade level is +9 or higher, Adds a 20% chance of casting Level 10 Safety Wall on the user when using Lord of Vermillion, Meteor Storm or Storm Gust.
Full item details & effects
Healing Staff

Healing Staff

#1625 · One-Handed Staff · Weapon
ATK
10
MATK
105
Weapon Lv.
3
Required Lv.
55
Slots
0
Weight
40
Buy value
20 z
Sell value
10 z
A healing staff made out of twigs from the Yggdrasil tree. There is an engraving in an ancient language that reads, 'Health and longevity. Property: Holy Increases the recovery rate of Heal and Sanctuary by 1.5% per upgrade level of the item. Set Bonus Benevolent Guardian [1] Healing Staff Increases the recovery rate of recovery skills by 1% per upgrade level of the Healing Staff.
Full item details & effects
Hero's Weapon Modification Box II

Hero's Weapon Modification Box II

#100820 · Delay Consume
Weight
1
Buy value
0 z
Sell value
0 z
A special modification box secretly developed by Team Licht. The awakened hero's weapon can be immediately upgraded to an LT weapon regardless of refinement level or material. [List of weapons] Awakened Blue Crystal Staff, Awakened Iron Staff, Awakened Chilling Cane, Awakened Shadow Staff, Awakened Ray Knuckle, Awakened Iron Nail.
Full item details & effects
Holy Stick

Holy Stick [1]

#1631 · One-Handed Staff · Weapon
ATK
50
MATK
140
Weapon Lv.
4
Required Lv.
70
Slots
1
Weight
50
Buy value
20 z
Sell value
10 z
A holy stick which is made of Rune of Odin, specialized for exorcisms. Property: Holy Reduces the variable casting time of Holy Light, Magnus Exorcismus, and Turn Undead by 25%. Set Bonus Benevolent Guardian [1] Holy Stick [1] Increases the recovery rate of recovery skills by 3% per upgrade level of the Holy Stick [1]. Set Bonus Exorcism Bible Holy Stick [1] Adds a 2% chance of casting Level 1 Turn Undead on the attacker when receiving a physical attack. Increases the damage of Magnus Exorcismus by 20%. Set Bonus Shoes Of Punishment Holy Stick [1] Reduces the variable casting time of Adoramus by 5% per level of Oratio known. Reduces the variable casting time of Judex by 5% per level of Oratio known. Increases the damage of Adoramus by 10% per level of Lauda Ramus, Lauda Agnus, and Clearance known. If Holy Stick [1] upgrade level is +7 or higher, Increases magical damage on Demon and Undead race targets by 30%. Increases magical damage on Shadow and Undead property targets by 30%. If Holy Stick [1] upgrade level is +9 or higher, Increases the damage of Adoramus by an additional 20%. Increases magical damage on Demon and Undead race targets by an additional 20%. Increases magical damage on Shadow and Undead property targets by an additional 20%.
Full item details & effects
Hypnotist's Staff

Hypnotist's Staff [1]

#1621 · One-Handed Staff · Weapon
ATK
70
MATK
120
Weapon Lv.
3
Required Lv.
30
Slots
1
Weight
50
Buy value
43,000 z
Sell value
21,500 z
A staff with a hypnotizing effect that can even make a Novice feel just like a High Wizard. Sort of. Property: Neutral Int + 1 Set Bonus Hypnotist's Staff [1] Magical Booster MATK + 20 per upgrade level of Hypnotist's Staff [1]. If Hypnotist's Staff [1] upgrade level is +10 or higher, Additional MATK + 50 Reduces the cast delay of skills by 10%.
Full item details & effects
Hypnotist's Staff

Hypnotist's Staff [2]

#1622 · One-Handed Staff · Weapon
ATK
70
MATK
120
Weapon Lv.
3
Required Lv.
30
Slots
2
Weight
50
Buy value
20 z
Sell value
10 z
A staff with a hypnotizing effect that can even make a Novice feel just like a High Wizard. Sort of. Property: Neutral Int + 1 Set Bonus Hypnotist's Staff [2] Magical Booster MATK + 20 per upgrade level of Hypnotist's Staff [2]. If Hypnotist's Staff [2] upgrade level is +10 or higher, Additional MATK + 50 Reduces the cast delay of skills by 10%.
Full item details & effects
Illusion Staff of Bordeaux

Illusion Staff of Bordeaux [2]

#26109 · One-Handed Staff · Weapon
ATK
60
MATK
180
Weapon Lv.
4
Required Lv.
99
Slots
2
Weight
50
Buy value
20 z
Sell value
10 z
A short, simply designed staff; like a baton. A jewel, with the power of justice, is set on it. Property: Neutral Int + 3 Dex + 2 MATK + 5%, if Dragonology is at maximum level. Additional MATK + 1% per 3 upgrade levels of the item, if Dragonology is at maximum level. Reduces the SP cost of skills by 15%, if Dragonology is at maximum level. Reduces the SP cost of skills by an additional 5% per 3 upgrade levels of the item, if Dragonology is at maximum level. Set Bonus Illusion Muffler Illusion Staff of Bordeaux Increases the damage of Psychic Wave by 10%. If Illusion Muffler and Illusion Staff of Bordeaux upgrade level is +7 or higher, Increases the damage of Earth Grave by 40%. If the combined upgrade levels of Illusion Muffler and Illusion Staff of Bordeaux are +18 or higher, Increases the damage of Neutral and Earth property magical attacks on targets by 10%. If the combined upgrade levels of Illusion Muffler and Illusion Staff of Bordeaux are +22 or higher, Increases the damage of Water property magical attacks on targets by 10%.
Full item details & effects
Illusion Survivor's Staff

Illusion Survivor's Staff [2]

#2051 · Two-Handed Staff · Weapon (Two-Handed)
ATK
100
MATK
240
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
A combination of Survivor's Rods. DEX +2, INT +2. Indestructible. MATK +240, MHP +600 MATK + 1% per 2 refine rate. If refine rate is 7 or higher, increases magical damage against small and medium size monsters by 15%. If refine rate is 9 or higher, reduces damage taken from small and medium size monsters by 15%. If refine rate is 11 or higher, reduces damage taken from water, wind, earth and fire property monsters by 15%. If equipped with Illusion Survivor's Manteau, MATK +50. If both Illusion Survivor's Staff and Manteau are +7 or higher, Water/Wind/Earth/Fire Magic damage +10%. If their combined upgrade levels are 18 or higher, Magic damage +15% on Water/Wind/Earth/Fire enemies. If their combined upgrade levels are 22 or higher, post-skill delay -15%.
Full item details & effects
Jormungand

Jormungand

#2020 · Two-Handed Staff · Weapon (Two-Handed)
ATK
200
MATK
280
Weapon Lv.
4
Required Lv.
90
Slots
0
Weight
300
Buy value
10 z
Sell value
5 z
Aside from the potent mana in it, this staff named after Jormungand is famous for its ability to poison the enemy. MATK + 280, INT + 20. Magical attacks have a chance of causing Poison on the enemy. Melee Physical attacks have a chance of casting Deadly Poison on the enemy. Cannot be Upgraded. Indestructible. Attribute: Poison
Full item details & effects
Kardui Robe

Kardui Robe [1]

#15169 · Armor · Armor
DEF
60
Armor Lv.
1
Required Lv.
90
Slots
1
Weight
80
Buy value
20 z
Sell value
10 z
A magical robe worn by the king of the Laphine tribe. Property: Neutral MATK + 10 Mdef + 5 Reduces damage taken from Demi-Human race enemies by 1%. Reduces damage taken from Human Player race enemies by 1%. If upgrade level is +7 or higher, Reduces damage taken from Demi-Human race enemies by an additional 2%. Reduces damage taken from Human Player race enemies by an additional 2%. If upgrade level is +8 or higher, Reduces damage taken from Demi-Human race enemies by an additional 2%. Reduces damage taken from Human Player race enemies by an additional 2%. This item is indestructible in battle. If upgrade level is +9 or higher, Reduces damage taken from Demi-Human race enemies by an additional 2%. Reduces damage taken from Human Player race enemies by an additional 2%. Set Bonus Angeling Card Kardui Robe [1] If upgrade level is +9 or higher, Immune to Frozen. Set Bonus Kardui Robe [1] Laphine Staff MATK + 3 per upgrade level of Laphine Staff. If Kardui Robe [1] upgrade level is +7 or higher, Additional MATK + 5 per upgrade level of Laphine Staff. If Kardui Robe [1] upgrade level is +8 or higher, Additional MATK + 7 per upgrade level of Laphine Staff.
Full item details & effects
Kronos

Kronos

#2004 · Two-Handed Staff · Weapon (Two-Handed)
ATK
30
MATK
240
Weapon Lv.
4
Required Lv.
50
Slots
0
Weight
100
Buy value
20 z
Sell value
10 z
This piece's upper part is decorated with a golden dragon and a crystal with strong magical power compressed into it. It looks nice, but it's too heavy to easily carry around. Int + 3 Max HP + 300 For every 2 upgrade levels of the item, Additional Int + 1. Additional Max HP + 50. Adds a chance of buffing the user for 5 seconds when performing a magical attack; MATK + 12% Increases the SP cost of skills by 20%.
Full item details & effects
La'cryma Stick

La'cryma Stick [2]

#1646 · One-Handed Staff · Weapon
ATK
30
MATK
180
Weapon Lv.
3
Required Lv.
50
Slots
2
Weight
50
Buy value
20 z
Sell value
10 z
A high-class mage's staff decorated with rich tail-feathers. It has been especially treated for the ice elemental magical spell, 'Stormgust'. Property: Neutral Int + 4 For every upgrade level of the item, Mdef + 1 Increases the damage of Storm Gust by 1%. If upgrade level is +10 or higher, Reduces the variable casting time of Storm Gust by 8%. Set Bonus La'cryma Stick [2] Geffenia Water Book [1] Reduces the variable casting time of Jack Frost, Frost Misty and Storm Gust by 4% per upgrade level of Geffenia Water Book [1]. Set Bonus La'cryma Stick [2] Pororoca Shoes Increases the damage of Water property magical attacks on targets by 4% per upgrade level of La'cryma Stick [2]. Bypass 5% of hard magic defense of normal monsters and boss monsters when performing a magical attack per level of Frost Nova known. Increases the damage of Water Ball by 30% per level of Water Ball known. Increases the damage of Water Ball by an additional 20% per upgrade level of La'cryma Stick [2].
Full item details & effects
Laphine Staff

Laphine Staff

#1649 · One-Handed Staff · Weapon
ATK
30
MATK
180
Weapon Lv.
3
Required Lv.
100
Slots
0
Weight
50
Buy value
20 z
Sell value
10 z
A staff which is crafted by a stone that is often used when Laphines put magic power into it. Reduces the fixed casting time of skills by 1% per upgrade level of the item. Set Bonus Laphine Shield [1] Laphine Staff If Laphine Shield [1] upgrade level is +9 or higher MATK + 15 per upgrade level of Laphine Staff. If Laphine Shield [1] upgrade level is +9 or higher and Laphine Staff upgrade level is +10 or higher, Additional MATK + 50 Reduces the variable casting time of skills by 10%. Set Bonus Kardui Robe [1] Laphine Staff MATK + 3 per upgrade level of Laphine Staff. If Kardui Robe [1] upgrade level is +7 or higher, Additional MATK + 5 per upgrade level of Laphine Staff. If Kardui Robe [1] upgrade level is +8 or higher, Additional MATK + 7 per upgrade level of Laphine Staff.
Full item details & effects
Lapine Shield

Lapine Shield [1]

#2198 · Armor · Shield
DEF
25
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
A shield of the Laphine tribe that has mysterious powers. Mdef + 10 If upgrade level is +7 or higher, MATK + 20 Set Bonus Laphine Shield [1] Laphine Staff If Laphine Shield [1] upgrade level is +9 or higher MATK + 15 per upgrade level of Laphine Staff. If Laphine Shield [1] upgrade level is +9 or higher and Laphine Staff upgrade level is +10 or higher, Additional MATK + 50 Reduces the variable casting time of skills by 10%.
Full item details & effects
Lich's Bone Wand

Lich's Bone Wand [2]

#1624 · One-Handed Staff · Weapon
ATK
60
MATK
170
Weapon Lv.
3
Required Lv.
70
Slots
2
Weight
80
Buy value
20 z
Sell value
10 z
A wand crafted from a powerful lich's skull that will curse anyone that threatens its true owner. Property: Undead Int + 1 Dex + 1 Adds a 1% chance of casting Level 5 Cursed Fate when receiving a physical attack. Adds an additional 0.1% chance of casting Level 5 Cursed Fate when receiving a physical attack per upgrade level of the item. If upgrade level is +9 or higher, Max SP + 300 MATK + 3%
Full item details & effects
Light of Recovery

Light of Recovery [1]

#1659 · One-Handed Staff · Weapon
ATK
30
MATK
160
Weapon Lv.
4
Required Lv.
110
Slots
1
Weight
40
Buy value
56,000 z
Sell value
28,000 z
A staff developed to increase the potency of recovery skills. It is rumored this healing power comes with increased consumption of mental energy. Property: Holy Increases the recovery rate of recovery skills by 6% per upgrade level of the item. Increases SP cost of Heal by 10 per upgrade level of the item. Increases SP cost of Coluseo Heal by 12 per upgrade level of the item. Increases SP cost of High Heal by 14 per upgrade level of the item.
Full item details & effects
Love Guard

Love Guard [1]

#18542 · Armor · Headgear (Top + Mid)
DEF
10
Armor Lv.
1
Required Lv.
10
Slots
1
Weight
50
Buy value
20 z
Sell value
10 z
A headdress worn by high level members of warrior clergy members. Position: Upper, Middle Increases the recovery rate of recovery skills by 2%. Increases the recovery rate of incoming recovery skills by 5%. Increases the recovery rate of recovery items by 5%. If upgrade level is +7 or higher, Increases the recovery rate of recovery skills by an additional 3%. Set Bonus Benevolent Guardian [1] Healing Staff Increases the recovery rate of recovery skills by 1% per upgrade level of the Healing Staff. Set Bonus Benevolent Guardian [1] Holy Stick [1] Increases the recovery rate of recovery skills by 3% per upgrade level of the Holy Stick [1].
Full item details & effects
Magical Booster

Magical Booster

#18720 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
30
Slots
0
Weight
30
Buy value
20 z
Sell value
10 z
A helm which increases the magical powers of the wearer by controlling the brainwaves. It has voice recognition function and interacts with other equipment. MATK + 3% Set Bonus Hypnotist's Staff Magical Booster MATK + 20 per upgrade level of Hypnotist's Staff. If Hypnotist's Staff upgrade level is +10 or higher, Additional MATK + 50 Reduces the cast delay of skills by 10%. Set Bonus Magical Booster Piercing Staff MATK +15 per upgrade level of Piercing Staff. If Piercing Staff upgrade level is +10 or higher, Additional MATK + 50 Reduces the variable casting time of skills by 10%. Set Bonus Magical Booster Southern Cross Increases magical damage on boss monsters by 2%. If Southern Cross upgrade level is +5 or higher, Increases magical damage on boss monsters by an additional 3%. Increases damage taken from normal monsters by 5%. If Southern Cross upgrade level is +7 or higher, Increases magical damage on boss monsters by an additional 4%. Increases damage taken from normal monsters by an additional 5%.
Full item details & effects
Magical Foxtail Staff

Magical Foxtail Staff [2]

#1692 · One-Handed Staff · Weapon
ATK
120
MATK
260
Weapon Lv.
3
Required Lv.
140
Slots
2
Weight
60
Buy value
100,000 z
Sell value
50,000 z
The dragonfly and the foxtail give off mysterious magical synergy in this staff. Property: Neutral Max SP + 100 Max SP + 1% per 2 upgrade levels of the item. MATK + 2% per 2 upgrade levels of the item. If upgrade level is +7 or higher, Increases the base weapon ATK and MATK by 40%. Increases the base weapon ATK and MATK by an additional 20% per upgrade level of the item past the upgrade level of 7 to a maximum upgrade level of 10.
Full item details & effects
Magical Yellow Foxtail Staff

Magical Yellow Foxtail Staff [1]

#1693 · One-Handed Staff · Weapon
ATK
140
MATK
280
Weapon Lv.
4
Required Lv.
175
Slots
1
Weight
70
Buy value
200,000 z
Sell value
100,000 z
A yellow, well-ripened foxtail that has a dragonfly sitting on it. Property: Neutral Required Jobs: Doram MATK + 280 MATK + 3% per 2 upgrade levels of the item. Adds a chance of casting Level 1 Arclouse Dash on the user when using Fresh Shrimp, if a higher level of this skill is known, it will be cast instead. Adds a chance of casting Level 1 Fresh Shrimp on the user when using Silvervine Stem Spear, if a higher level of this skill is known, it will be cast instead. If upgrade level is +7 or higher, Increases the base weapon ATK and MATK by 40%. Increases the base weapon ATK and MATK by an additional 20% per upgrade level of the item past the upgrade level of 7 to a maximum upgrade level of 10.
Full item details & effects
Margaretha's Memory

Margaretha's Memory

#29599 · Enchant
Weight
0
Buy value
20 z
Sell value
10 z
Magnus Exorcismus damage +10% and Judex damage +5% for every 3 Penitentia upgrade levels Holy Magic damage +5% and Adoramus damage +5% for every 3 Adorare Staff upgrade levels Judex damage +10% and Duple Light damage +5% for every 3 Lucis Flail upgrade levels
Full item details & effects
Mental Destroyer

Mental Destroyer

#1661 · One-Handed Staff · Weapon
ATK
100
MATK
50
Weapon Lv.
4
Required Lv.
95
Slots
0
Weight
140
Buy value
20 z
Sell value
10 z
A Staff that allows the user's magic to penetrate the enemy's mind. This item is indestructible in battle. Property: Neutral Int + 10 MATK + 50 Mdef + 20 Adds a 100% chance to destroy 5% SP from the target when performing a physical or magical attack. If upgrade level is +6 or higher, Adds a 100% chance to destroy an additional 3% SP from the target when performing physical or magical attack. Increases the SP cost of skills by 100%.
Full item details & effects
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