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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “MATK + 3%” in Renewal

Page 3 of 33
Aries Diadem

Aries Diadem [1]

#5545 · Armor · Headgear (Top)
DEF
6
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
40
Buy value
20 z
Sell value
10 z
A magnificent diadem created to pay tribute to the 1st sign of the zodiac, Aries the Ram. Attached to the crown is a Diamond gemstone, the birthstone for those born under this sign. Its power increases defense from Fire attacks. MATK + 2%, Int +2, Increases resistance to Fire Property by 5%. If refined to 7 or higher, MDEF +5, Def +1. Location : Upper
Full item details & effects
Armor of White Thread

Armor of White Thread [1]

#15419 · Armor · Armor
DEF
60
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
80
Buy value
20 z
Sell value
10 z
An armor worn by a lavish warrior. Loaded with magical powers that pierces through any armor. MATK + 10 Bypass 10% of hard magic defense of all race targets when performing a magical attack. If upgrade level is +7 or higher, Additional MATK + 20. Bypass an additional 20% of hard magic defense of all race targets when performing a magical attack. If upgrade level is +8 or higher, Additional MATK + 20. Bypass an additional 20% of hard magic defense of all race targets when performing a magical attack. This item is indestructible in battle. If upgrade level is +9 or higher, Additional MATK + 30. Bypass an additional 20% of hard magic defense of all race targets when performing a magical attack.
Full item details & effects
Arrow Vulcan Shadow Weapon

Arrow Vulcan Shadow Weapon

#24503 · Shadow Gear · Shadow weapon
Required Lv.
99
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A weapon that awakens the wearer's potential. ATK + 1 per 1 refine level. MATK + 1 per 1 refine level. Increase physical ranged damage by 3%. When refined to +7 or higher, increase physical ranged damage by additional 3%, When refined to +9 or higher, increase physical ranged damage by additional 4%, SET BONUS Arrow Vulcan Shadow Weapon Arrow Vulcan Shadow Pendant Arrow Vulcan Shadow Earrings Increase damage of Arrow Vulcan as a percentage that is equivalent to sum of its refine rate. SET BONUS Arrow Vulcan Shadow Weapon Maestro/Wanderer Shadow Shield Ignores all race's physical defense by 40% except players, ignores additional physical defense as a percentage that is equivalent to sum of its refine rate. Location: Weapon Weight: 0
Full item details & effects
Asteria's Armor-LT

Asteria's Armor-LT [1]

#450385 · Armor · Armor
DEF
100
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
Reduce damage taken from enemies of all sizes by 5%. MaxHP +20%. ------------------------ Every 2 refine level, VIT +6, ATK & MATK +20. Every 3 refine level, Max HP +1200. ------------------------ When refined to +7 or higher, global cooldown reduced by 12%. When refined to +9 or higher, physical/magic damage to enemies of all properties +15%. When refined to +11, if WIS is 90 or higher, reduces melee physical damage taken by 18%, if STA is 90 or higher, reduces ranged physical damage taken by 18%. if WIS and STA are both 90 or higher, increase melee & ranged physical damage taken by 10%. When refined to +13 or higher, increases physical/magic damage to enemies of all sizes +15%. ------------------------ Set Bonus: Astraea Armor-LT Evil Druid Card increases physical/magic damage to all class enemies (Normal/Boss Monsters) by 15%, Max HP +8% every 2 Armor refine (up to +14). ------------------------ Set Bonus: Astraea Armor-LT Arch Bishop Margaretha Card Increases physical/magic damage to enemies of all class by 25% (Normal/Boss Monsters), when Armor refined to +10 or higher, increases Max HP by (Refinement Value -4) * (Refinement Value -4) % (up to +14). ------------------------ Set Bonus: Astraea Armor-LT Astraea Shoes-LT Astraea Cloak-LT All basic status +3, Max HP+15%. Reduces physical damage taken from enemies of all sizes by 10%. If both shoes and Cloak are 'A grade', you will not be affected by Freezing, Stone Curse, Stun, Sleep, or Curse status. ------------------------ [Grade Bonus] [Grade D] Every 2 refine level, VIT +2, Max HP +500. [Grade C] Reduces physical damage taken from enemies of all sizes by 8%, increases physical/magic damage to enemies of all races by 15%. [Grade B] When attacked by physical attack, there is a 30% chance to Stone Curse the target. [Grade A] When attacking with a melee/ranged physical attack, there's a 10% chance to put the target in Lex Aeterna status. ------------------------ Def: 100
Full item details & effects
Asteria's Boots-LT

Asteria's Boots-LT [1]

#470205 · Armor · Footgear
DEF
25
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
25
Buy value
0 z
Sell value
0 z
All basic Status +3. MDEF+10. ------------------------ When refined to +10, If pure STR is 100, Max HP +10%,Max SP +10%. If pure INT is 100, reduces fixed casting time 0.5 seconds. If pure VIT is 100, physical damage taken from medium targets is -15%. If pure AGI is 100, ASPD +15%. If pure DEX is 100, delay after skill -7%. If pure LUK is 100, CRI +10, perfect dodge +5. ------------------------ When refined to +13, When POW 60 or higher, melee physical attack damage +15%. When STA 60 or higher, reduces after cast delay 8%, RES +30. When WIS 60 or higher, reduces after cast delay 8%, MRES +30. When SPL 60 or higher, increases all properties magic damage by +15%. When CON 60 or higher, increases range physical atttack damage by +15%. When CRT 60 or higher, H.PLUS +10, C.Rate +10. ------------------------ [Grade Bonus] [Grade D] RES +30, MRES +30. [Grade C] P.ATK, S.MATK +5. [Grade B] Increases physical/magic damage to enemies of all sizes by 15%. [Grade A] When refined to +13, reduces fixed casting 0.5 seconds. ------------------------ Def: 25
Full item details & effects
Asteria's Cloak-LT

Asteria's Cloak-LT [1]

#480338 · Armor · Garment
DEF
150
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
All basic status +2. MaxHP, SP +10%. ------------------------ Every 2 refine level, ATK, MATK +10. Every 3 refine level, increases to resist neutral properties by 3%. ------------------------ When refined to +9 or higher, increases physical/magic damage to targets of all sizes by 10%. When refined to +11 or higher, increases melee/ranged physical damage by 10%, increases all properties magic damage by 10%. When refined to +13 or highers, reduce global cooldown skill by 10%. ------------------------ Set Bonus: Astraea Cape-LT Astraea Shoes-LT Increases resistance to all races by 10%, Max HP, SP +10%. ------------------------ [Grade Bonus] [Grade D]?RES +30, MRES +30. [Grade C]?P.ATK, S.MATK +5. [Grade B]?Max HP +10000. [Grade A]?Increases resistance to all races by 5%. ------------------------ Def: 15
Full item details & effects
Asteria's Helm

Asteria's Helm [1]

#400075 · Armor · Headgear (Top)
DEF
20
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
MHP +5%. ------------------------ When refined to +7 or higher, additional MHP +5%. When refined to +9 or higher, Reduces physical and magical damage taken from all property enemies by 5%. When refined to +10 or higher, Reduces physical and magical damage taken from all size enemies by 5%. When refined to +11 or higher, Reduces physical and magical damage taken by 5%. When refined to +12 or higher, Reduces physical and magical damage taken from all race by 5%. ------------------------ Set Bonus: Astraea Helm [1] Astraea Shoes [1] Reduces fixed casting time by 0.5 seconds. Perfect evasion +10 ------------------------ Set Bonus: Astraea Helm [1] Astraea Armor [1] When receiving a melee physical attack, has a 5% chance to activated the "Muscle Fool". Increases healing skill recovery by 20%. Muscle Fool effect, VIT +200, reduces physical and magical damage taken by 50%, MATK -50%, ------------------------ Set Bonus: Astraea Helm [1] Astraea Manteau [1] Reduces damage taken from long ranged physical attack by 15%, reduces magical and physical damage taken from all property enemies by 5%. ------------------------ Set Bonus: Astraea Helm [1] Astraea Ring [1] All basic status +3, reduces after cast delay by 7%. ------------------------ Set Bonus: Astraea Helm [1] Astraea Shoes [1] Astraea Armor [1] Astraea Manteau [1] Astraea Ring [1] When total refine level of the set is 48 and equipped by Archbishop, enables to use Energy Coat Lv.1 ------------------------ Location: Upper Armor lv: 1 Required Lv: 100
Full item details & effects
Asteria's Helm-LT

Asteria's Helm-LT [1]

#400699 · Armor · Headgear (Top)
DEF
20
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
MaxHP+5%. ------------------------ Every 2 refine level, ATK & MATK +15, Every 4 refine level, Reduces damage taken from enemies of all class (Normal/Boss Monsters), Races, Properties by 2%. reduces physical/magical damage taken from enemies of all sizes by 2%. ------------------------ When refined to +7 or higher, MaxHP +7%, MRES +20. When refined to +9 or higher, reduces variable casting 15%. When refined to +11 or higher, increases ATK & MATK by 10% to all sizes enemies. When refined to +13 or higher, reduces fixed casting by 0.3 seconds. ------------------------ Set Bonus: Astraea Helm-LT Astraea Shoes-LT MaxHP+7000, reduces fixed casting time by 0.5 seconds, perfect dodge +12. ------------------------ Set Bonus: Astraea Helm-LT Astraea Cape-LT Increases melee/ranged damage by 15% and all property magic damage by 15%, reduces damage taken from ranged physical ATK by 15%, reduces physical/magical damage taken from all properties by 5%. ------------------------ Set Bonus: Astraea Helm-LT Astraea Armor-LT when receiving physical ATK, there is a 3% chance to gain VIT+200 for 10 seconds, and the effectiveness of heal and recovery items increases by 20%. When equiped by Arch Bishop, can use 'Energy Coat' skill. ------------------------ [Grade Bonus] [Grade D] RES+30, MRES+30. [Grade C] POW,SPL,CON +5. [Grade B] Physical/magical damage to targets of all races +15%. [Grade A] After Cast Delay -15%. ------------------------ Def: 20 Location: Upper
Full item details & effects
Astrologer's Dawn Boots

Astrologer's Dawn Boots [1]

#470291 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
All talent status +10. ------------------------ Every 2 refine level, ATK and MATK +10. Every 3 refine level, POW, SPL, CON +2. ------------------------ When refine +7 or higher, increases melee/ranged physical damage by 12%, increases all property magical damage by 12%. When refine +9 or higher, decreases after cast delay by 8%. When refine +11 or higher, reduces fixed casting time by 0.7 seconds. When refine +13 or higher, increases physical/magical damage to all race enemies by 12%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Power Lv2 When physically attacking, has 3% chance to increase STR by 100 for 10 seconds. when Shoes [C grade], POW +7, When Shoes [A grade], additional POW +12, and Perfect Hit +8%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Stamina Lv2 When physically attacking, has 3% chance to increase VIT by 120 for 10 seconds. when Shoes [C grade], MHP +8%, P.ATK +10, When Shoes [A grade], additional MHP +15%, P.ATK +15, and increases physical damage all sizes enemies by 25%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Wisdom Lv2 When magically attack, has 3% chance to increase MATK by 30% for 10 seconds. when Shoes [C grade], reduces variable casting time by 20%, S.MATK +10. When Shoes [A grade], reduces variable casting time by additional 35%, S.MATK +15, and increases magical damage to all sizes enemies by 25%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Spell Lv2 When magically attack, has 3% chance to increase INT by 120 for 10 seconds. when Shoes [C grade], SPL +10. When Shoes [A grade], additional SPL +20, and reduces fixed casting time by 0.2 seconds. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Concentration Lv2 When physically attacking, has 3% chance to increase DEX by 150 for 10 seconds. when Shoes [C grade], CON +10. When Shoes [A grade], additional CON +20, and increases ranged physical damage by 8%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Creative Lv2 When physically attacking, has 3% chance to increase ATK by 20% for 10 seconds. when Shoes [C grade], CRI +7. When Shoes [A grade], additional CRT +12, and C.RATE +10. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Power Lv3 When physically attacking, has 3% chance to increase STR by 120 for 10 seconds. when Shoes [C grade], POW +10, When Shoes [A grade], additional POW +18, and Perfect Hit +15%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Stamina Lv3 When physically attacking, has 3% chance to increase VIT by 150 for 10 seconds. when Shoes [C grade], MHP +10%, P.ATK +10, When Shoes [A grade], additional MHP +20%, P.ATK +15, and increases physical damage all sizes enemies by 30%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Wisdom Lv3 When magically attack, has 3% chance to increase MATK by 35% for 10 seconds. when Shoes [C grade], reduces variable casting time by 25%, S.MATK +10. When Shoes [A grade], reduces variable casting time by additional 45%, S.MATK +15, and increases magical damage to all sizes enemies by 30%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Spell Lv3 When magically attack, has 3% chance to increase INT by 150 for 10 seconds. when Shoes [C grade], SPL +12. When Shoes [A grade], additional SPL +27, and reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Concentration Lv3 When physically attacking, has 3% chance to increase DEX by 200 for 10 seconds. when Shoes [C grade], CON +12. When Shoes [A grade], additional CON +27, and increases ranged physical damage by 15%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Creative Lv3 When physically attacking, has 3% chance to increase ATK by 25% for 10 seconds. when Shoes [C grade], CRI +8. When Shoes [A grade], additional CRT +17, and C.RATE +12. ------------------------ [Grade Bonus] [Grade D] MHP and MSP +5%. [Grade C] ATK and MATK +7%. [Grade B] Reduced fixed casting time by 0.3 seconds. [Grade A] Increases physical/magical damage to all class enemies by 10%. ------------------------ Def : 20
Full item details & effects
Auto Spell Shadow Shield

Auto Spell Shadow Shield

#24722 · Shadow Gear · Shadow shield
Required Lv.
Any
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
MATK + 15. ------------------------ For every 2 refine level, MATK + 1. ------------------------ When refined to +9 or higher, there's a 7% chance to cast Napalm Beat Level 7 when performing normal melee physical attack. ------------------------ When refined to +10 or higher, there's a 10% chance to cast Napalm Beat Level 10 when performing normal melee physical attack. ------------------------ Set Bonus: Auto Spell Shadow Shield Auto Spell Shadow Armor Auto Spell Shadow Shoes MATK + 1%, ------------------------ When the total refine level of set is 21 or higher, there's a 4% chance to cast Napalm Vulcan Level 3 when performing normal melee physical attack. ------------------------ When the total refine level of set is 27 or higher, there's a 8% chance to cast Napalm Vulcan Level 5 when performing normal melee physical attack. ------------------------ Location : Shield
Full item details & effects
Automatic Engine Wing C-Type

Automatic Engine Wing C-Type [1]

#480451 · Armor · Garment
DEF
35
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
Enables Level 1 Greed. MHP +2500. For every 2 refine level, ATK and MATK +10. When refined to +7 or higher, ASPD +10%, reduces variable casting time by 15%,CRI +10. When refined to +9 or higher, Increase melee and long ranged physical damage by 10%. MATK +10%. When refined to +11 or higher, Increase melee and long ranged physical damage by additional 7%. MATK +10%. ------------------------ Set Bonus: Automatic Engine Wing Type C Automatic Armor Type A/B If the sum of refine rate of set is 21 or higher, ignore defense and magical defense of Dragon,Fish and Demon monsters by 30%. ------------------------ Def : 35
Full item details & effects
Automatic Modification Module(Magic Power)

Automatic Modification Module(Magic Power)

#1000123 · Miscellaneous
Weight
1
Buy value
0 z
Sell value
0 z
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (MATK) effect. [Enchant Effect] MATK +5%, MATK +75 When refined to +7 or higher, MATK +2% (Additional) When refined to +11 or higher, MATK +3% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B
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Automatic Modification Module(Power Force)

Automatic Modification Module(Power Force)

#1000140 · Miscellaneous
Weight
1
Buy value
0 z
Sell value
0 z
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Power Force) effect. [Enchant Effect] ATK +3%, MATK +3%. When refined to +7 or higher, ATK +3%, MATK +3% (Additional) When refined to +11 or higher, ATK +4%, MATK +4% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B
Full item details & effects
Automatic Module(Spell Buster)

Automatic Module(Spell Buster)

#1000145 · Miscellaneous
Weight
1
Buy value
0 z
Sell value
0 z
A modification module that can be used on Automatic armor. Adds the Automatic Orb (Spell Buster) effect. [Enchant Effect] When dealing magic damage, create a 3% chance of casting Enhanced Mana Storm for 10 seconds Enhanced Mana Storm: INT +50 and MATK +25% for 10 sec. [Applicable Equipment] Automatic Leg Type A Automatic Leg Type B
Full item details & effects
Bacsojin Hat-LT

Bacsojin Hat-LT [1]

#400246 · Armor · Headgear (Top)
DEF
6
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
Team Lighth own modified Bacsojin doll hat. ------------------------ INT +2, DEX +2, SPL +2, CON +2. ------------------------ Reduced Variable Casting Time by 10% ------------------------ Increases magical damage on Undead race monsters by 10%. ------------------------ There's a chance to activate 'Divine Willpower' for 7 seconds, when doing magical attacks. 'Divine Willpower' effects: For every refine level, MATK + 35. When refined +10 or higher, S.MATK + 20. ------------------------ When refined +7 or higher, increases all property magical damage by 15%. ------------------------ When refined +9 or higher, MATK + 10%. ------------------------ When refined +11 or higher, increases all property magical damage by an additional 10%. ------------------------ [Grade Bonus] [Grade D] MATK +5%, SPL +3. [Grade C] WIS +2, Fixed Casting Time reduced by 0.5 seconds. [Grade B] S.MATK +3, MRES +20. [Grade A] S.MATK +7. ------------------------ Def : 6 Location : Upper
Full item details & effects
Baculum Daemonicum

Baculum Daemonicum [2]

#1676 · One-Handed Staff · Weapon
ATK
60
MATK
150
Weapon Lv.
4
Required Lv.
80
Slots
2
Weight
120
Buy value
20 z
Sell value
10 z
An infernal staff from hell. Only true demons are able control it's full power. People say that a Prince from Hell used this weapon for his army. Property: Neutral Required Job: Acolyte Jobs, Mage Jobs, Soul Linker MATK + 150 Variable Casting Time - 10% If upgrade level is +9 or higher, Reduces the SP cost of skills by 10%. Adds a chance of inflicting Blind on the target when performing a magical attack. If the user's base level is 101 or higher, MATK + 30 An infernal staff from hell. Only true demons are able control it's full power. People say that a Prince from Hell used this weapon for his army. Decrease aftercast delay 10%. With more than Base LV 100, MATK +30. With more than 9 refine level, Blind can be activated by a certain chance. SP consumption will be decreasd 10% when using skills. MATK + 150 Weapon LV : 4 Required LV : 80
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Bar Cookie Of Intellgence Box

Bar Cookie Of Intellgence Box

#17273 · Cash
Weight
1
Buy value
10 z
Sell value
5 z
A box containing 20 pieces of INT Biscuit Stick. ------------------------ [INT Biscuit Stick] INT + 15 for 30 minutes. Increase MATK randomly by 11 ~ 111 for 10 minutes. ------------------------ Each effect cannot be stacked with other similar buffs and only activates the highest option. Effect will disappear when dispelled and upon death. ------------------------
Full item details & effects
Bar Cookie Of Intelligence

Bar Cookie Of Intelligence

#14619 · Consumable
Weight
1
Buy value
1 z
Sell value
0 z
A compact and delicious biscuit stick that increases INT. ------------------------ INT + 15 for 30 minutes. Increase MATK randomly by 11 ~ 111 for 10 minutes. ------------------------ Each effect cannot be stacked with other similar buffs and only activates the highest option. Effect will disappear when dispelled and upon death. ------------------------ Account Bound ------------------------
Full item details & effects
Barbed Wire Whip

Barbed Wire Whip [2]

#580002 · Whip · Weapon
ATK
160
MATK
190
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
70
Buy value
0 z
Sell value
0 z
Whip with thorns made of wire. It seems to resonate with Ancient Hero Boots. MATK + 190. MATK + 10 per 2 refine rate. Increases increases neutral property magical damage damage by 4% per 3 refine rate. If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 10%. If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds. When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Int + 20 and MATK + 15% for 7 seconds. Weapon Lv: 4 Required Lv: 100 Required Job: Wanderer Jobs
Full item details & effects
Barbed Wire Whip-LT

Barbed Wire Whip-LT [2]

#580027 · Whip · Weapon
ATK
160
MATK
230
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
MATK +230, MATK +5%. When base level is 210 or higher, SPL +2, S.MATK +1. For every 2 refine level, MATK + 15. For every 3 refine level, Increases all property magical damage by 4%. When refined to +7 or higher, increases Reverberation and Metallic Sound damage by 20%. When refined to +9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, reduces skill cooldown of Metallic Sound by 2 seconds. When refined to +11 or higher, increases magical damage against all property enemies by 15%, increases Reverberation and Metallic Sound damage by additional 20%. ------------------------ Set Bonus: Barbed Wire Whip-LT [2] Hero Boots-LT [1] MATK +10%, S.MATK +2. ------------------------ [Bonus by Grade] [Grade D] MATK +3%. [Grade C] Increases all property magical damage by 15%, S.MATK + 1. [Grade B] SPL +3, S.MATK +2. ------------------------ Weapon Lv: 5 Required Lv: 190
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Black Wing

Black Wing [1]

#13061 · Dagger · Weapon
ATK
142
Weapon Lv.
3
Required Lv.
102
Slots
1
Weight
60
Buy value
20 z
Sell value
10 z
A sawtooth dagger crafted by the Rogue Guild. Increases the damage of Fatal Menace by 30%. For every upgrade level of the item past the upgrade level of 5, Increases the damage of Fatal Menace by an additional 2%. MATK + 3 Set Bonus Black Cat Black Wing [1] MATK + 5 Hit + 5 Reduces the SP cost of Masquerade-Enervation and Masquerade-Groomy by 20.
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Bloody Butterfly Card

Bloody Butterfly Card

#4327 · Card · Accessory
Weight
1
Buy value
20 z
Sell value
10 z
Compounds On: Accessory The users casting cannot be interrupted outside of WoE. Increases the variable casting time of skills by 30%. Increases the damage of Fire Wall by 5%. Set Bonus Loli Ruri Card Parasite Card Miyabi Doll Card Evil Nymph Harpy Card Bloody Butterfly Card Max HP + 500 Def + 5 Mdef + 5 Increases the damage of Cold Bolt, Fire Bolt, and Lightning Bolt by 10%. Mage Bonus MATK + 3% Reduces the variable casting time of skills by 15%. Set Bonus Yellow Novus Card Evil Nymph Card Miyabi Doll Card Bloody Butterfly Card Harpy Card Int + 3 Increases the damage of Thunder Storm and Heaven's Drive by 10%. Sage Bonus Adds a 20% chance to reflect magical attacks that do not target the ground back to the attacker. Reduces the variable casting time of skills by 20%. Adds a chance of gaining Red Gemstone or Yellow Gemstone when a monster is killed. Set Bonus New Year Hairpin [1] Blood Butterfly Card Reduces the variable casting time of skills by 2%, increases the damage of Fire Wall by 5% per upgrade level of New Year Hairpin.
Full item details & effects
Bloody Celine's Dress

Bloody Celine's Dress [1]

#450135 · Armor · Armor
DEF
40
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A bloody dress worn by Celine Kimi. It provides a different power compared to the other dress. ------------------------ For every 2 refine level, MATK + 10. ------------------------ When refined to +7 or higher, MATK + 10%. ------------------------ When refined to +10 or higher, Armor will be indestructible in battle. ------------------------ Set Bonus: Bloody Celine Dress [1] Celine Kimi Card When performing magic attack, there's a low chance to transform into Celine Kimi for 5 seconds. While transformed, reduce After Cast Delay by 50%, MATK + 25%, when performing magic attack, there's a low chance to autocast Lv.1 Vituperatum. ------------------------ Set Bonus: Bloody Celine Dress [1] Evil Spirit Glove [1] MATK + 50. When performing physical attack, there's a low chance to autocast Lv.3 Soul Expansion. When performing magic attack, there's a low chance to autocast Lv.1 Intensification. ------------------------ Set Bonus: Bloody Celine Dress [1] Celine's Ribbon [1] Reduce damage taken from Demihuman and Human/Doram Player enemies by 7%. When headgear is refined to +12 or higher, increase magic damage against Boss class enemies by 15%. ------------------------ Def : 40
Full item details & effects
Bloody Dress

Bloody Dress [1]

#15409 · Armor · Armor
DEF
40
Armor Lv.
1
Required Lv.
90
Slots
1
Weight
50
Buy value
10 z
Sell value
5 z
It was desinged based on the last doll. It's stained with old blood. Dex + 3 MATK + 10 Increase Resist to Human Players by 7% Increase Resist to Doram Players by 7% When refined to +7 or higher ASPD +10% Reduce Aftercast Delay by 10% When refined to +8 or higher Gains Indestructible in Battle. When equipped with Evilspirit Gloves, ATK +50 mATK +50 ASPD +1 When Physically Attacking, Adds a cast to cast [Soul Expansion] Lv1 on the target When Magically Attacking, Adds a chance to cast [Intense Telekinesis] Lv1 on the wearer When Physically or Magically attacked Adds a chance to cast [Heal] Lv5 on the wearer When equipped with Celine Ribbon, mATK + 20 for every refine level on the Bloody Dress. All Stats + 1 for every refine level on the Bloody Dress When Celine Ribbon refine rate is 7 or higher, Increases magical damage by 15% to boss monsters, When Celine Ribbon refine rate is 9 or higher, Increases magical damage by 15% to boss monsters,
Full item details & effects
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