A magnificent diadem created to pay tribute to the 1st sign of the zodiac, Aries the Ram.
Attached to the crown is a Diamond gemstone, the birthstone for those born under this sign.
Its power increases defense from Fire attacks.
MATK + 2%, Int +2,
Increases resistance to Fire Property by 5%.
If refined to 7 or higher,
MDEF +5, Def +1.
Location : Upper
An armor worn by a lavish warrior. Loaded with magical powers that pierces through any armor.
MATK + 10
Bypass 10% of hard magic defense of all race targets when performing a magical attack.
If upgrade level is +7 or higher,
Additional MATK + 20.
Bypass an additional 20% of hard magic defense of all race targets when performing a magical attack.
If upgrade level is +8 or higher,
Additional MATK + 20.
Bypass an additional 20% of hard magic defense of all race targets when performing a magical attack.
This item is indestructible in battle.
If upgrade level is +9 or higher,
Additional MATK + 30.
Bypass an additional 20% of hard magic defense of all race targets when performing a magical attack.
A weapon that awakens the wearer's potential.
ATK + 1 per 1 refine level.
MATK + 1 per 1 refine level.
Increase physical ranged damage by 3%.
When refined to +7 or higher, increase physical ranged damage by additional 3%,
When refined to +9 or higher, increase physical ranged damage by additional 4%,
SET BONUS
Arrow Vulcan Shadow Weapon
Arrow Vulcan Shadow Pendant
Arrow Vulcan Shadow Earrings
Increase damage of Arrow Vulcan as a percentage that is equivalent to sum of its refine rate.
SET BONUS
Arrow Vulcan Shadow Weapon
Maestro/Wanderer Shadow Shield
Ignores all race's physical defense by 40% except players, ignores additional physical defense as a percentage that is equivalent to sum of its refine rate.
Location: Weapon Weight: 0
Reduce damage taken from enemies of all sizes by 5%.
MaxHP +20%.
------------------------
Every 2 refine level, VIT +6, ATK & MATK +20.
Every 3 refine level, Max HP +1200.
------------------------
When refined to +7 or higher, global cooldown reduced by 12%.
When refined to +9 or higher, physical/magic damage to enemies of all properties +15%.
When refined to +11,
if WIS is 90 or higher, reduces melee physical damage taken by 18%,
if STA is 90 or higher, reduces ranged physical damage taken by 18%.
if WIS and STA are both 90 or higher, increase melee & ranged physical damage taken by 10%.
When refined to +13 or higher, increases physical/magic damage to enemies of all sizes +15%.
------------------------
Set Bonus:
Astraea Armor-LT
Evil Druid Card
increases physical/magic damage to all class enemies (Normal/Boss Monsters) by 15%,
Max HP +8% every 2 Armor refine (up to +14).
------------------------
Set Bonus:
Astraea Armor-LT
Arch Bishop Margaretha Card
Increases physical/magic damage to enemies of all class by 25% (Normal/Boss Monsters),
when Armor refined to +10 or higher, increases Max HP by (Refinement Value -4) * (Refinement Value -4) % (up to +14).
------------------------
Set Bonus:
Astraea Armor-LT
Astraea Shoes-LT
Astraea Cloak-LT
All basic status +3, Max HP+15%.
Reduces physical damage taken from enemies of all sizes by 10%.
If both shoes and Cloak are 'A grade', you will not be affected by Freezing, Stone Curse, Stun, Sleep, or Curse status.
------------------------
[Grade Bonus]
[Grade D] Every 2 refine level, VIT +2, Max HP +500.
[Grade C] Reduces physical damage taken from enemies of all sizes by 8%, increases physical/magic damage to enemies of all races by 15%.
[Grade B] When attacked by physical attack, there is a 30% chance to Stone Curse the target.
[Grade A] When attacking with a melee/ranged physical attack, there's a 10% chance to put the target in Lex Aeterna status.
------------------------
Def: 100
All basic Status +3.
MDEF+10.
------------------------
When refined to +10,
If pure STR is 100, Max HP +10%,Max SP +10%.
If pure INT is 100, reduces fixed casting time 0.5 seconds.
If pure VIT is 100, physical damage taken from medium targets is -15%.
If pure AGI is 100, ASPD +15%.
If pure DEX is 100, delay after skill -7%.
If pure LUK is 100, CRI +10, perfect dodge +5.
------------------------
When refined to +13,
When POW 60 or higher, melee physical attack damage +15%.
When STA 60 or higher, reduces after cast delay 8%, RES +30.
When WIS 60 or higher, reduces after cast delay 8%, MRES +30.
When SPL 60 or higher, increases all properties magic damage by +15%.
When CON 60 or higher, increases range physical atttack damage by +15%.
When CRT 60 or higher, H.PLUS +10, C.Rate +10.
------------------------
[Grade Bonus]
[Grade D] RES +30, MRES +30.
[Grade C] P.ATK, S.MATK +5.
[Grade B] Increases physical/magic damage to enemies of all sizes by 15%.
[Grade A] When refined to +13, reduces fixed casting 0.5 seconds.
------------------------
Def: 25
All basic status +2.
MaxHP, SP +10%.
------------------------
Every 2 refine level, ATK, MATK +10.
Every 3 refine level, increases to resist neutral properties by 3%.
------------------------
When refined to +9 or higher, increases physical/magic damage to targets of all sizes by 10%.
When refined to +11 or higher, increases melee/ranged physical damage by 10%, increases all properties magic damage by 10%.
When refined to +13 or highers, reduce global cooldown skill by 10%.
------------------------
Set Bonus:
Astraea Cape-LT
Astraea Shoes-LT
Increases resistance to all races by 10%,
Max HP, SP +10%.
------------------------
[Grade Bonus]
[Grade D]?RES +30, MRES +30.
[Grade C]?P.ATK, S.MATK +5.
[Grade B]?Max HP +10000.
[Grade A]?Increases resistance to all races by 5%.
------------------------
Def: 15
MHP +5%.
------------------------
When refined to +7 or higher, additional MHP +5%.
When refined to +9 or higher,
Reduces physical and magical damage taken from all property enemies by 5%.
When refined to +10 or higher,
Reduces physical and magical damage taken from all size enemies by 5%.
When refined to +11 or higher,
Reduces physical and magical damage taken by 5%.
When refined to +12 or higher,
Reduces physical and magical damage taken from all race by 5%.
------------------------
Set Bonus:
Astraea Helm [1]
Astraea Shoes [1]
Reduces fixed casting time by 0.5 seconds.
Perfect evasion +10
------------------------
Set Bonus:
Astraea Helm [1]
Astraea Armor [1]
When receiving a melee physical attack, has a 5% chance to activated the "Muscle Fool".
Increases healing skill recovery by 20%.
Muscle Fool effect,
VIT +200,
reduces physical and magical damage taken by 50%,
MATK -50%,
------------------------
Set Bonus:
Astraea Helm [1]
Astraea Manteau [1]
Reduces damage taken from long ranged physical attack by 15%,
reduces magical and physical damage taken from all property enemies by 5%.
------------------------
Set Bonus:
Astraea Helm [1]
Astraea Ring [1]
All basic status +3,
reduces after cast delay by 7%.
------------------------
Set Bonus:
Astraea Helm [1]
Astraea Shoes [1]
Astraea Armor [1]
Astraea Manteau [1]
Astraea Ring [1]
When total refine level of the set is 48 and equipped by Archbishop,
enables to use Energy Coat Lv.1
------------------------
Location: Upper
Armor lv: 1
Required Lv: 100
MaxHP+5%.
------------------------
Every 2 refine level, ATK & MATK +15,
Every 4 refine level, Reduces damage taken from enemies of all class (Normal/Boss Monsters), Races, Properties by 2%.
reduces physical/magical damage taken from enemies of all sizes by 2%.
------------------------
When refined to +7 or higher, MaxHP +7%, MRES +20.
When refined to +9 or higher, reduces variable casting 15%.
When refined to +11 or higher, increases ATK & MATK by 10% to all sizes enemies.
When refined to +13 or higher, reduces fixed casting by 0.3 seconds.
------------------------
Set Bonus:
Astraea Helm-LT
Astraea Shoes-LT
MaxHP+7000,
reduces fixed casting time by 0.5 seconds,
perfect dodge +12.
------------------------
Set Bonus:
Astraea Helm-LT
Astraea Cape-LT
Increases melee/ranged damage by 15% and all property magic damage by 15%,
reduces damage taken from ranged physical ATK by 15%,
reduces physical/magical damage taken from all properties by 5%.
------------------------
Set Bonus:
Astraea Helm-LT
Astraea Armor-LT
when receiving physical ATK, there is a 3% chance to gain VIT+200 for 10 seconds, and
the effectiveness of heal and recovery items increases by 20%.
When equiped by Arch Bishop, can use 'Energy Coat' skill.
------------------------
[Grade Bonus]
[Grade D] RES+30, MRES+30.
[Grade C] POW,SPL,CON +5.
[Grade B] Physical/magical damage to targets of all races +15%.
[Grade A] After Cast Delay -15%.
------------------------
Def: 20
Location: Upper
All talent status +10.
------------------------
Every 2 refine level, ATK and MATK +10.
Every 3 refine level, POW, SPL, CON +2.
------------------------
When refine +7 or higher,
increases melee/ranged physical damage by 12%,
increases all property magical damage by 12%.
When refine +9 or higher,
decreases after cast delay by 8%.
When refine +11 or higher,
reduces fixed casting time by 0.7 seconds.
When refine +13 or higher,
increases physical/magical damage to all race enemies by 12%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Power Lv2
When physically attacking, has 3% chance to increase STR by 100 for 10 seconds.
when Shoes [C grade], POW +7,
When Shoes [A grade], additional POW +12, and Perfect Hit +8%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Stamina Lv2
When physically attacking, has 3% chance to increase VIT by 120 for 10 seconds.
when Shoes [C grade], MHP +8%, P.ATK +10,
When Shoes [A grade], additional MHP +15%, P.ATK +15,
and increases physical damage all sizes enemies by 25%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Wisdom Lv2
When magically attack, has 3% chance to increase MATK by 30% for 10 seconds.
when Shoes [C grade], reduces variable casting time by 20%, S.MATK +10.
When Shoes [A grade], reduces variable casting time by additional 35%, S.MATK +15,
and increases magical damage to all sizes enemies by 25%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Spell Lv2
When magically attack, has 3% chance to increase INT by 120 for 10 seconds.
when Shoes [C grade], SPL +10.
When Shoes [A grade], additional SPL +20, and reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Concentration Lv2
When physically attacking, has 3% chance to increase DEX by 150 for 10 seconds.
when Shoes [C grade], CON +10.
When Shoes [A grade], additional CON +20, and increases ranged physical damage by 8%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Creative Lv2
When physically attacking, has 3% chance to increase ATK by 20% for 10 seconds.
when Shoes [C grade], CRI +7.
When Shoes [A grade], additional CRT +12, and C.RATE +10.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Power Lv3
When physically attacking, has 3% chance to increase STR by 120 for 10 seconds.
when Shoes [C grade], POW +10,
When Shoes [A grade], additional POW +18, and Perfect Hit +15%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Stamina Lv3
When physically attacking, has 3% chance to increase VIT by 150 for 10 seconds.
when Shoes [C grade], MHP +10%, P.ATK +10,
When Shoes [A grade], additional MHP +20%, P.ATK +15,
and increases physical damage all sizes enemies by 30%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Wisdom Lv3
When magically attack, has 3% chance to increase MATK by 35% for 10 seconds.
when Shoes [C grade], reduces variable casting time by 25%, S.MATK +10.
When Shoes [A grade], reduces variable casting time by additional 45%, S.MATK +15,
and increases magical damage to all sizes enemies by 30%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Spell Lv3
When magically attack, has 3% chance to increase INT by 150 for 10 seconds.
when Shoes [C grade], SPL +12.
When Shoes [A grade], additional SPL +27, and reduces fixed casting time by 0.3 seconds.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Concentration Lv3
When physically attacking, has 3% chance to increase DEX by 200 for 10 seconds.
when Shoes [C grade], CON +12.
When Shoes [A grade], additional CON +27, and increases ranged physical damage by 15%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Creative Lv3
When physically attacking, has 3% chance to increase ATK by 25% for 10 seconds.
when Shoes [C grade], CRI +8.
When Shoes [A grade], additional CRT +17, and C.RATE +12.
------------------------
[Grade Bonus]
[Grade D] MHP and MSP +5%.
[Grade C] ATK and MATK +7%.
[Grade B] Reduced fixed casting time by 0.3 seconds.
[Grade A] Increases physical/magical damage to all class enemies by 10%.
------------------------
Def : 20
MATK + 15.
------------------------
For every 2 refine level, MATK + 1.
------------------------
When refined to +9 or higher, there's a 7% chance to cast Napalm Beat Level 7 when performing normal melee physical attack.
------------------------
When refined to +10 or higher, there's a 10% chance to cast Napalm Beat Level 10 when performing normal melee physical attack.
------------------------
Set Bonus:
Auto Spell Shadow Shield
Auto Spell Shadow Armor
Auto Spell Shadow Shoes
MATK + 1%,
------------------------
When the total refine level of set is 21 or higher,
there's a 4% chance to cast Napalm Vulcan Level 3 when performing normal melee physical attack.
------------------------
When the total refine level of set is 27 or higher,
there's a 8% chance to cast Napalm Vulcan Level 5 when performing normal melee physical attack.
------------------------
Location : Shield
Enables Level 1 Greed.
MHP +2500.
For every 2 refine level,
ATK and MATK +10.
When refined to +7 or higher,
ASPD +10%, reduces variable casting time by 15%,CRI +10.
When refined to +9 or higher,
Increase melee and long ranged physical damage by 10%.
MATK +10%.
When refined to +11 or higher,
Increase melee and long ranged physical damage by additional 7%.
MATK +10%.
------------------------
Set Bonus:
Automatic Engine Wing Type C
Automatic Armor Type A/B
If the sum of refine rate of set is 21 or higher,
ignore defense and magical defense of Dragon,Fish and Demon monsters by 30%.
------------------------
Def : 35
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (INT) effect.
[Enchant Effect]
INT +3, MATK +2%
[Applicable Equipment]
Automatic Booster L
Automatic Battle Chip L
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (MATK) effect.
[Enchant Effect]
MATK +5%, MATK +75
When refined to +7 or higher, MATK +2% (Additional)
When refined to +11 or higher, MATK +3% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Power Force) effect.
[Enchant Effect]
ATK +3%, MATK +3%.
When refined to +7 or higher, ATK +3%, MATK +3% (Additional)
When refined to +11 or higher, ATK +4%, MATK +4% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Spell Buster) effect.
[Enchant Effect]
When dealing magic damage, create a 3% chance of casting Enhanced Mana Storm for 10 seconds
Enhanced Mana Storm: INT +50 and MATK +25% for 10 sec.
[Applicable Equipment]
Automatic Leg Type A
Automatic Leg Type B
Team Lighth own modified Bacsojin doll hat.
------------------------
INT +2, DEX +2, SPL +2, CON +2.
------------------------
Reduced Variable Casting Time by 10%
------------------------
Increases magical damage on Undead race monsters by 10%.
------------------------
There's a chance to activate 'Divine Willpower' for 7 seconds,
when doing magical attacks.
'Divine Willpower' effects:
For every refine level, MATK + 35.
When refined +10 or higher, S.MATK + 20.
------------------------
When refined +7 or higher,
increases all property magical damage by 15%.
------------------------
When refined +9 or higher,
MATK + 10%.
------------------------
When refined +11 or higher,
increases all property magical damage by an additional 10%.
------------------------
[Grade Bonus]
[Grade D] MATK +5%, SPL +3.
[Grade C] WIS +2, Fixed Casting Time reduced by 0.5 seconds.
[Grade B] S.MATK +3, MRES +20.
[Grade A] S.MATK +7.
------------------------
Def : 6
Location : Upper
An infernal staff from hell. Only true demons are able control it's full power. People say that a Prince from Hell used this weapon for his army.
Property: Neutral
Required Job: Acolyte Jobs, Mage Jobs, Soul Linker
MATK + 150
Variable Casting Time - 10%
If upgrade level is +9 or higher,
Reduces the SP cost of skills by 10%.
Adds a chance of inflicting Blind on the target when performing a magical attack.
If the user's base level is 101 or higher,
MATK + 30
An infernal staff from hell. Only true demons are able control it's full power. People say that a Prince from Hell used this weapon for his army.
Decrease aftercast delay 10%.
With more than Base LV 100, MATK +30.
With more than 9 refine level, Blind can be activated by a certain chance. SP consumption will be decreasd 10% when using skills.
MATK + 150
Weapon LV : 4
Required LV : 80
A box containing 20 pieces of INT Biscuit Stick.
------------------------
[INT Biscuit Stick]
INT + 15 for 30 minutes.
Increase MATK randomly by 11 ~ 111 for 10 minutes.
------------------------
Each effect cannot be stacked with other similar buffs and only activates the highest option.
Effect will disappear when dispelled and upon death.
------------------------
A compact and delicious biscuit stick that increases INT.
------------------------
INT + 15 for 30 minutes.
Increase MATK randomly by 11 ~ 111 for 10 minutes.
------------------------
Each effect cannot be stacked with other similar buffs and only activates the highest option.
Effect will disappear when dispelled and upon death.
------------------------
Account Bound
------------------------
Whip with thorns made of wire.
It seems to resonate with Ancient Hero Boots.
MATK + 190.
MATK + 10 per 2 refine rate.
Increases increases neutral property magical damage damage by 4% per 3 refine rate.
If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Int + 20 and MATK + 15% for 7 seconds.
Weapon Lv: 4
Required Lv: 100
Required Job: Wanderer Jobs
MATK +230, MATK +5%.
When base level is 210 or higher, SPL +2, S.MATK +1.
For every 2 refine level, MATK + 15.
For every 3 refine level, Increases all property magical damage by 4%.
When refined to +7 or higher, increases Reverberation and Metallic Sound damage by 20%.
When refined to +9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, reduces skill cooldown of Metallic Sound by 2 seconds.
When refined to +11 or higher, increases magical damage against all property enemies by 15%, increases Reverberation and Metallic Sound damage by additional 20%.
------------------------
Set Bonus:
Barbed Wire Whip-LT [2]
Hero Boots-LT [1]
MATK +10%, S.MATK +2.
------------------------
[Bonus by Grade]
[Grade D] MATK +3%.
[Grade C] Increases all property magical damage by 15%, S.MATK + 1.
[Grade B] SPL +3, S.MATK +2.
------------------------
Weapon Lv: 5
Required Lv: 190
A black electric guitar.
It creates a sharp sound.
MATK +190, Neutral Magic damage +10%
MATK +4 for every upgrade level
+9 Effect: Metallic Sound damage +30%
+11 Effect: Metallic Sound cooldown -2 sec.
A sawtooth dagger crafted by the Rogue Guild.
Increases the damage of Fatal Menace by 30%.
For every upgrade level of the item past the upgrade level of 5,
Increases the damage of Fatal Menace by an additional 2%.
MATK + 3
Set Bonus
Black Cat
Black Wing [1]
MATK + 5
Hit + 5
Reduces the SP cost of Masquerade-Enervation and Masquerade-Groomy by 20.
Compounds On: Accessory
The users casting cannot be interrupted outside of WoE.
Increases the variable casting time of skills by 30%.
Increases the damage of Fire Wall by 5%.
Set Bonus
Loli Ruri Card
Parasite Card
Miyabi Doll Card
Evil Nymph
Harpy Card
Bloody Butterfly Card
Max HP + 500
Def + 5
Mdef + 5
Increases the damage of
Cold Bolt,
Fire Bolt, and
Lightning Bolt by 10%.
Mage Bonus
MATK + 3%
Reduces the variable casting time of skills by 15%.
Set Bonus
Yellow Novus Card
Evil Nymph Card
Miyabi Doll Card
Bloody Butterfly Card
Harpy Card
Int + 3
Increases the damage of Thunder Storm and Heaven's Drive by 10%.
Sage Bonus
Adds a 20% chance to reflect magical attacks that do not target the ground back to the attacker.
Reduces the variable casting time of skills by 20%.
Adds a chance of gaining Red Gemstone or Yellow Gemstone when a monster is killed.
Set Bonus
New Year Hairpin [1]
Blood Butterfly Card
Reduces the variable casting time of skills by 2%, increases the damage of Fire Wall by 5% per upgrade level of New Year Hairpin.
A bloody dress worn by Celine Kimi.
It provides a different power compared to the other dress.
------------------------
For every 2 refine level, MATK + 10.
------------------------
When refined to +7 or higher, MATK + 10%.
------------------------
When refined to +10 or higher, Armor will be indestructible in battle.
------------------------
Set Bonus:
Bloody Celine Dress [1]
Celine Kimi Card
When performing magic attack, there's a low chance to transform into Celine Kimi for 5 seconds.
While transformed, reduce After Cast Delay by 50%, MATK + 25%,
when performing magic attack, there's a low chance to autocast Lv.1 Vituperatum.
------------------------
Set Bonus:
Bloody Celine Dress [1]
Evil Spirit Glove [1]
MATK + 50.
When performing physical attack, there's a low chance to autocast Lv.3 Soul Expansion.
When performing magic attack, there's a low chance to autocast Lv.1 Intensification.
------------------------
Set Bonus:
Bloody Celine Dress [1]
Celine's Ribbon [1]
Reduce damage taken from Demihuman and Human/Doram Player enemies by 7%.
When headgear is refined to +12 or higher, increase magic damage against Boss class enemies by 15%.
------------------------
Def : 40
It was desinged based on the last doll. It's stained with old blood.
Dex + 3
MATK + 10
Increase Resist to Human Players by 7%
Increase Resist to Doram Players by 7%
When refined to +7 or higher
ASPD +10%
Reduce Aftercast Delay by 10%
When refined to +8 or higher
Gains Indestructible in Battle.
When equipped with Evilspirit Gloves,
ATK +50
mATK +50
ASPD +1
When Physically Attacking,
Adds a cast to cast [Soul Expansion] Lv1 on the target
When Magically Attacking,
Adds a chance to cast [Intense Telekinesis] Lv1 on the wearer
When Physically or Magically attacked
Adds a chance to cast [Heal] Lv5 on the wearer
When equipped with Celine Ribbon,
mATK + 20 for every refine level on the Bloody Dress.
All Stats + 1 for every refine level on the Bloody Dress
When Celine Ribbon refine rate is 7 or higher,
Increases magical damage by 15% to boss monsters,
When Celine Ribbon refine rate is 9 or higher,
Increases magical damage by 15% to boss monsters,