Staff made of metal with enhanced abilities by adding Phracon and Emveretarcon to Steel.
Character Bound
MATK + 70.
Additional MATK + 15 when equipped by Wizards.
Additional MATK + 10 when equipped by Sages.
MATK + 5 per refine rate.
If your base level is 20 or greater, increases MATK by 5 for every 10 base levels past 20 up to base level 120.
A Wand created by combining holy relics and magical power.
Can't be destroyed.
MATK + 230.
MATK + 5%.
Increase Framen damage by 10%.
If refine rate is 7 or higher, increases holy property magical damage by 10%.
If refine rate is 9 or higher, increases Framen damage by additional 10%.
If refine rate is 11 or higher, increases Framen damage by additional 10%.
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[Grade Bonus]
[Grade D] Magical damage to small size enemies +15%.
[Grade C] Magical damage to medium size enemies +15%.
[Grade B] Magical damage to large size enemies +15%.
[Grade A] S.Matk + 5.
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Weapon Lv : 5
A Staff created by combining holy relics and magical power.
Can't be destroyed.
MATK + 300.
MATK + 5%.
Increase Rock Down, Violent Quake, Frozen Slash and Crystal Impact damage by 10%.
If refine rate is 7 or higher, increases earth and water property magical damage by 10%.
If refine rate is 9 or higher, increases Rock Down, Violent Quake, Frozen Slash and Crystal Impact damage by additional 10%.
If refine rate is 11 or higher, increases Rock Down, Violent Quake, Frozen Slash and Crystal Impact damage by additional 10%.
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[Grade Bonus]
[Grade D] Magical damage to small size enemies +15%.
[Grade C] Magical damage to medium size enemies +15%.
[Grade B] Magical damage to large size enemies +15%.
[Grade A] S.Matk + 5.
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Weapon Lv : 5
A Staff created by combining holy relics and magical power.
Can't be destroyed.
MATK + 230.
MATK + 5%.
Increase Talisman of Red Phoenix and Talisman of Black Tortoise damage by 10%.
If refine rate is 7 or higher, increases all property magical damage by 10%.
If refine rate is 9 or higher, increases Talisman of Red Phoenix and Talisman of Black Tortoise damage by additional 10%.
If refine rate is 11 or higher, increases Talisman of Red Phoenix and Talisman of Black Tortoise damage by additional 10%.
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[Grade Bonus]
[Grade D] Magical damage to small size enemies +15%.
[Grade C] Magical damage to medium size enemies +15%.
[Grade B] Magical damage to large size enemies +15%.
[Grade A] S.Matk +5
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Weapon Lv : 5
A Foxtail created by combining holy relics and magical power.
Can't be destroyed.
MATK + 340.
ATK & MATK + 5%.
Increase Chulho Sonic Claw and Hyunrok Cannon damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%, increases all property magical damage by 10%.
If refine rate is 9 or higher, increases Chulho Sonic Claw and Hyunrok Cannon damage by additional 10%.
If refine rate is 11 or higher, increases Chulho Sonic Claw and Hyunrok Cannon damage by additional 10%.
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[Grade Bonus]
[Grade D] Physical and Magical damage to small size enemies +15%.
[Grade C] Physical and Magical damage to medium size enemies +15%.
[Grade B] Physical and Magical damage to large size enemies +15%.
[Grade A] P.Atk +5, S.Matk +5
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Weapon Lv : 5
This foxtail was infused with magic after a dragonfly came to sit on it, fixing the insect firmly on the foxtail.
Account Bound
Property: Neutral
Max SP + 50
Additional Max SP + 10 per 3 upgrade levels of the item.
MATK + 10 per 3 upgrade levels of the item.
Staff made of metal.
Looking at the power of heterogeneous mana, he started to show his natural power.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 235.
MATK + 15 per 2 refine rates
Increase damage of Earth Strain by 12% per 3 refine rates.
When refined to +7 or higher, reduce variable casting by 10%, increase earth, fire property type magic damage by 15%.
When refined to +9 or higher, reduce cooltime of Earh Strain by 1 sec, variable casting by 5%.
When refined to +11 or higher, increase magic damage to all size monsters by 15%, Crimson Rock by 15%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
Staff with the power of cold ice used by a sorcerer in the past.
Looking at the cold power of mana, he started to show his natural power.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 235.
MATK + 15 per 2 refine rates
Increase damage of Jack Frost by 12% per 3 refine rates.
When refined to +7 or higher, reduce variable casting by 10%, increase magic damage of water, wind property by 15%.
When refined to +9 or higher, reduce cooltime of Jack Frost by 1 sec, global cooltime by 5%.
When refined to +11 or higher, increase magic damage to all size monsters by 15%, Chain Lightning by 15%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
One-handed cane used by a hero who was not bound by any form]
The power of ancient times has gathered and started to show off their original abilities.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 200.
MATK + 15 per 2 refine rates.
Increase damage of Heavens Drive by 30% per 3 refine rates.
When refined to +7 or higher, increase magic damage to all property monsters by 15%, can use Psychic Wave slv5.
When refined to +9 or higher, increase damage of Psychic wave by 10%, reduce variable casting by 10%.
When refined to +11 or higher, increase magic damage of Earth, Neutral property by 10%, reduce variable casting by 5%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
A rod with the power to punish sinners and make them repent.
MATK +175, indestructible
Holy Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Magnus Exorcismus and Judex damage +30%
+11 Effect: Magnus Exorcismus damage +20% (Additional)
A staff inset with a gem that constantly emits waves that can disrupt the magical defense on enemies.
Property: Neutral
Int + 4
Bypass 10% of hard magic defense of normal monsters and boss monsters when performing a magical attack.
Bypass an additional 1% of hard magic defense of normal monsters and boss monsters when performing a magical attack per upgrade level of the item.
A staff with a jewel in it that causes shock waves which bypass some of the enemies magical defense.
Property: Neutral
Int + 4
Bypass 10% of hard magic defense of normal monsters and boss monsters when performing a magical attack.
Bypass an additional 1% of hard magic defense of normal monsters and boss monsters when performing a magical attack per upgrade level of the item.
A science instrument that was stored in Barmund Mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Indestructible.
MATK +320.
Neutral and Water Magic damage +15%
MATK +6 and Variable Cast Time -3% for every 3 refine levels
When refined to +7 or higher, Comet and Jack Frost damage +10%.
When refined to +9 or higher, Comet cooldown -10 sec., Jack Frost cooldown -1.5 sec.
When refined to +11 or higher, Additional Comet and Jack Frost damage +20%.
ATK: 180
A rod that improves its user's ability to command the supernatural power of magic.
MATK 180, indestructible
Neutral/Wind Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Psychic Wave damage +30%
+11 Effect: Varetyr Spear cooldown -2 sec.
Account Bound
Rental Item
Property: Neutral
Dex + 4
Max HP + 500
Set Bonus
Survivor's Manteau
Rental Survivor's Rod
MATK + 5%
Reduces damage taken from Neutral property attacks by 25%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Rental Survivor's Rod
MATK + 1%
Set Bonus
Survivor's Manteau [1]
Rental Survivor's Rod
MATK + 5%
Reduces damage taken from Neutral property attacks by 25%.
Set Bonus
Survivor's Manteau [1]
Survivor's Orb
Rental Survivor's Rod
MATK + 1%
MATK + 5%.
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When compounded on two-handed staff, increase all property magical damage by 10% and additional 2% per 3 refine rate of weapon,
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When base level is 200 or higher, increase all property magical damage by additional 3% per 3 refine rate of weapon.
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A staff made of Crystal. It shines beautifully against the light. This staff can also help the holder recover from damage.
Property: Neutral
Required Job: Mage Jobs
INT + 3
MATK + 125
Increases the recovery rate of recovery skills by 5%.
Adds a 10% chance of restoring 100 HP and 50 SP to the user every 2 seconds for 10 seconds when dealing magical attacks.
Crafting staff used by Glasthheim researchers.
It was a beautiful shape, but it has magical energy under the influence of Himelmes.
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Can't be destroyed,
ATK + 5%.
ATK + 4 per refine rate.
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If refine rate is 9 or higher, increases Crazy Vines damage by 30%, reduces skill cooldown of Crazy Vines by 1 second.
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If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
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Set Bonus
Royal Alchemy Staff
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
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Weapon Lv : 4
The ceremonial staff used by the priests of Glastheim.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
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Can't be destroyed,
MATK + 170, MATK + 5%.
MATK + 4 per refine rate.
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If refine rate is 9 or higher, increases Adoramus damage by 20%.
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If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.
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Set Bonus
Royal Cleric Staff
King Schmidt's Suit
King Schmidt's Manteau
MATK + 30,
Has a chance to gain bonus holy property magical damage by 10% for 10 seconds when dealing magical damage.
If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
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Weapon Lv : 4
Mysterious foxtail found in Glastheim Castle.
It's an ordinary foxtail with no special features, but it's influenced by Himelmes and has magical energy.
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Can't be destroyed,
MATK + 350, MATK + 5%.
ATK + 4 and MATK + 4 per refine rate.
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If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by 20%.
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If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
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Set Bonus
Royal Foxtail
King Schmidt's Suit
King Schmidt's Manteau
ATK +30, MATK +30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage, has a chance to gain bonus MATK + 10% for 10 seconds when dealing magical damage.
If the sum of refine rate of set is 30 or higher, Increases physical and magical damage against holy and undead property enemies by 20%.
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Weapon Lv : 4
The magic wand used by the Wizards of Glastheim.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
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Can't be destroyed.
MATK + 270, MATK + 5%.
MATK + 5 per refine rate.
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If refine rate is 9 or higher, increases Chaing Lightning and Earth Strain damage by 20%.
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If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.
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Set Bonus
Royal Magician Staff
King Schmidt's Suit
King Schmidt's Manteau
MATK + 30,
Has a chance to gain bonus wind and earth property magical damage by 10% for 10 seconds when dealing magical damage.
If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
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Weapon Lv : 4
A magic wand used by Glastheme mages.
It's an ordinary staff with no special features, but it's influenced by Himelmes and has magical energy.
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Can't be destroyed,
MATK + 180, increases fire property magical damage by 5%.
MATK + 4 per refine rate.
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If refine rate is 9 or higher, increases Hell Inferno and Crimson Rock damage by 20%.
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If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.
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Set Bonus
Royal Magician Wand
King Schmidt's Suit
King Schmidt's Manteau
MATK + 30,
Has a chance to gain bonus fire and shadow property magical damage by 10% for 10 seconds when dealing magical damage.
If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
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Weapon Lv : 4
A staff equipped with a luminous red orb.
This item is indestructible in battle.
MATK +175
Magic damage +5% on Neutral and Earth enemies.
If upgrade level is +7 or higher,
Reduces the variable casting time of skills by 7%.
If upgrade level is +9 or higher,
Magic attacks create a chance of increasing Fire Magic damage by 30% for 10 seconds.
If upgrade level is +11 or higher,
Reduces the global delay of skills by 10%.
Rutilus Stick-OS remodeled with Team Atnad's technology added.
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Can't be destroyed in battle.
MATK + 175.
Increases magical damage against neutral and earth property enemies by 10%.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases neutral and fire property magical damage by 30%.
If refine rate is 11 or higher, reduces global cooldown by 15%.
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ATK : 80
Weapon Lv : 5
A pendant made of pure gold imbued with mystical powers to commemorate the 2012 RWC.
Account Bound
MATK + 1%
Set Bonus
RWC 2012 Ring
RWC 2012 Pendant
ATK + 4%
MATK + 4%
Set Bonus
Chambered RWC 2012 Ring [1]
RWC 2012 Pendant
ATK + 4%
MATK + 4%
Set Bonus
RWC Memory Knife [1]
RWC 2012 Pendant
MATK + 10 per upgrade level of RWC Memory Knife [1].
Set Bonus
RWC 2012 Pendant
RWC Memory Staff [1]
MATK + 5 per upgrade level of RWC Memory Staff [1].
Set Bonus
RWC 2012 Pendant
RWC Commemorative Pin [1]
MATK + 1% per 2 upgrade levels of RWC Commemorative Pin [1].
A staff created for the 2012 RWC (Ragnarok World Championship) infused with pure gold.
The set bonus is lost if the pendant is compounded with a card.
Property: Neutral
Required Job: Acolyte Jobs, Mage Jobs, Soul Linker
MATK + 30 per 3 upgrade levels of the item.
If upgrade level is +6 or higher,
MATK + 5%
If upgrade level is +9 or higher,
MATK + 5%
Adds 0.5% chance of casting Level 1 Mystical Amplification on the user when performing a magical attack.
Set Bonus
RWC 2012 Pendant
RWC Memory Staff [1]
MATK + 5 per upgrade level of the RWC Memory Staff [1].
A magic staff that protects its user from the attacks of evil men. It's very popular for children and young women.
Property: Neutral
Int + 2
Reduces damage taken from Demi-Human race enemies by 5%.
Reduces damage taken from Demi-Human race enemies by an additional 1% per upgrade level of the item past the upgrade level of 5.
Reduces damage taken from Human Player race enemies by 5%.
Reduces damage taken from Human Player race enemies by an additional 1% per upgrade level of the item past the upgrade level of 5.
Adds a 2% chance of casting Level 1 Heal on the user when receiving a physical attack, if a higher level of this skill is known, it will be cast instead.
A staff for guides who lead on the path of sacred light.
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Cannot be destroyed.
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MATK + 220.
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MATK + 5%, SPL + 2.
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Increase Flamen damage by 5%.
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When refined to +5 or higher, increase Flamen damage by additional 10%.
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When refined to +7 or higher, increase Holy property magic damage by 5%.
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When refined to +9 or higher, increase Flamen damage by additional 10%.
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When refined to +10 or higher, reduce After Cast Delay by 10%.
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When refined to +11 or higher, increase Flamen damage by additional 5% and Arbitrium damage by 15%.
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[Grade Bonus]
[Grade D] Increase Holy property magic damage by 10%.
[Grade C] Increase magic damage against all sizes enemies by 10%.
[Grade B] Increase magic damage against all races enemies by 10%.
[Grade A] Increase magic damage against all property enemies by 10%.
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