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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

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Results for “Cri+10” in Renewal

Page 6 of 20
Crown of Good and Evil (Night Watch - Revolver)

Crown of Good and Evil (Night Watch - Revolver) [1]

#400392 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refinement levels, Increases physical damage against all races enemies by 5%. ------------------------ For every 4 refinement levels, Increases long ranged physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduces global cooldown by 5%, increases attack speed (reduces delay after attack by 5%). ------------------------ When refined to +11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Revolver) [1] Devil's Bullet [2] For every 3 weapon refinements, increases Only One Bullet damage by 4% and long ranged physical damage by 5%, When weapon grade is B or higher, increases Only One Bullet damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Revolver) [1] Devil's Bullet [2] Evil Spell increases Only One Bullet damage by additional 15% and long ranged physical damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Revolver) [1] Devil Hunter [2] For every 3 weapon refinements, increases Magazine for One damage by 4% and critical damage by 10%, When weapon grade is B or higher, increases Magazine for One damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Revolver) [1] Devil Hunter [2] Good Spell increases Magazine for One damage by additional 15% and critical damage by additional 25%. ------------------------ [Bonus by Grade] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds. ------------------------ Position : Upper
Full item details & effects
Crown of Good and Evil (Spirit Handler)

Crown of Good and Evil (Spirit Handler) [1]

#400390 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refinement levels, Increases physical and magical damage against all races enemies by 5%. ------------------------ For every 4 refinement levels, Increases long ranged physical damage, ghost and neutral property magical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduces variable casting time by 5%, Cri + 5. ------------------------ When refined to +11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Spirit Handler) [1] Darkness Foxtail Model [2] For every 3 weapon refinements, increases Hyunrok Cannon damage by 4% and Hyunrok Breeze damage by 5%, When weapon grade is B or higher, increases Hyunrok Cannon damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Spirit Handler) [1] Darkness Foxtail Model [2] Evil Spell increases Hyunrok Cannon damage by additional 15% and Hyunrok Breeze damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Spirit Handler) [1] Lightforce Foxtail Wand [2] For every 3 weapon refinements, increases Chulho Sonic Claw damage by 4% and Hogogong Strike damage by 5%, When weapon grade is B or higher, increases Chulho Sonic Claw damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Spirit Handler) [1] Lightforce Foxtail Wand [2] Good Spell increases Chulho Sonic Claw damage by additional 15% and Hogogong Strike damage by additional 20%. ------------------------ [Bonus by Grade] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds. ------------------------ Position : Upper
Full item details & effects
Crown of Good and Evil (Trouvere & Troubadour)

Crown of Good and Evil (Trouvere & Troubadour) [1]

#400385 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase physical and magic damage against all races enemies by 5%. ------------------------ For every 4 refine level, increase long-range physical and all property magic damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduce variable casting time by 10%. ------------------------ When refined to +11 or higher, ATK + 5%, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Trouvere Troubadour) [1] Crime Violin [2] OR Crime Whip [2] For every 3 refine level of Weapon, increase Metallic Fury damage by 4%, and Sound Blend damage by 5%. When weapon grade is B or higher, increase Metallic Fury damage by additional 10%. When equipped with Evil Spell, increase Metallic Fury damage by additional 15% and Sound Blend damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Trouvere Troubadour) [1] Light Power Harp [2] OR Light Power Spark [2] For every 3 refine level of Weapon, increase Rhythm Shooting damage by 4%, and Rose Blossom damage by 5%. When weapon grade is B or higher, increase Rhythm Shooting damage by additional 10%. When equipped with Good Spell, increase Rhythm Shooting damage by additional 15% and Rose Blossom damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, CON + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
Full item details & effects
Crown of Good and Evil (Windhawk)

Crown of Good and Evil (Windhawk) [1]

#400384 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase physical damage against all races enemies by 5%. ------------------------ For every 4 refine level, increase melee and long-range physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, CRI + 5, reduce Variable Casting Time by 5%. ------------------------ When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Windhawk) [1] Underworld Knife [2] For every 3 refine level of Weapon, increase Flame Trap and Solid Trap damage by 4%, increase Swift Trap and Deep Blind Trap damage by 5%. When weapon grade is B or higher, increase Flame Trap and Solid Trap damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Windhawk) [1] Underworld Knife [2] Evil Spell Increase Flame Trap and Solid Trap damage by additional 15%, increase Swift Trap and Deep Blind Trap damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Windhawk) [1] Angel Wing Bow [2] For every 3 refine level of Weapon, increase Crescive Bolt damage by 4%, increase Gale Storm damage by 5%. When weapon grade is B or higher, increase Crescive Bolt damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Windhawk) [1] Angel Wing Bow [2] Good Spell Increase Crescive Bolt damage by additional 15%, increase Gale Storm damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, CON + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
Full item details & effects
Cruiser Card

Cruiser Card

#4297 · Card · Weapon
Weight
1
Buy value
20 z
Sell value
10 z
Compounds On: Weapon Inflict 10% more damage \with Critical Attack. Critical +7 on Brute monsters. Critical +7 on Doram monsters. Hunter Card Set Cruiser Card Anolian Card Alligator Card Dragon Tail Card Merman Card +20% Ranged Attack Damage Agi +5 Dex +3 +20% Seeking Attack Archer Class Bonus:A low chance of auto casting Coma on Brute class monsters when attacking. Archer Class Bonus:A low chance of auto casting Coma on Doram class monsters when attacking. +5% EXP from Brute class monsters. Bard/Dancer Card Set Cruiser Card Anolian Card Alligator Card Dragon Tail Card Green Ferus Card Dex +5 +5% Arrow Vulcan Damage +10% Melody Strike Damage +10% Slinging Arrow Damage Bard or Dancer Class Bonus:A low chance of auto casting level 2 Tarot Card of Fate when hit by a melee attack
Full item details & effects
Cursed Mad Bunny

Cursed Mad Bunny

#28901 · Armor · Shield
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
A rag doll that Piamette uses for both offense and defense. It looks so real and alive! ATK + 5% MATK + 5% Aspd + 3 Reflects 10% of the received short-ranged damage back to the attacker. Adds a 10% chance of casting Level 8 Magic Mirror on the user when receiving a magical attack that lasts for 2 seconds. If upgrade level is +7 or higher, ATK + 5 MATK + 5 If upgrade level is +9 or higher, Additional ATK + 15 Additional MATK + 15 If upgrade level is +12 or higher, Crit + 10 The users casting cannot be interrupted outside of WoE.
Full item details & effects
Cutlass

Cutlass

#1198 · Two-Handed Sword · Weapon (Two-Handed)
ATK
220
Weapon Lv.
1
Required Lv.
50
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Frozen cutlass fish with a body shaped like a sword. It's frozen solid. Account Bound Rental Item Property: Neutral Crit + 20 Increases critical damage on targets by 50%. Adds a 0.3% chance of inflicting Crystallization on the target when performing a physical attack. If the users base level is 101 or higher, ATK + 50
Full item details & effects
Dark Angel Ray Bow

Dark Angel Ray Bow [2]

#700066 · Bow · Weapon (Two-Handed)
ATK
280
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
A bow was once used by a fallen angel. ------------------------ ATK + 5%, CON + 2. ------------------------ Increase Chain Reaction Shot damage by 5%. ------------------------ When refined to +5 or higher, increase Chain Reaction Shot damage by additional 10%. ------------------------ When refined to +7 or higher, increase long-range physical damage by 5%. ------------------------ When refined to +9 or higher, increase Chain Reaction Shot damage by additional 10%. ------------------------ When refined to +10 or higher, CRI + 10. ------------------------ When refined to +11 or higher, increase Chain Reaction Shot damage by additional 5% and Frenzy Shot damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increase long-range physical damage by 10%. [Grade C] Increase physical damage against all sizes enemies by 10%. [Grade B] Increase physical damage against all races enemies by 10%. [Grade A] Increase physical damage against all property enemies by 10%. ------------------------
Full item details & effects
Demon God's Ring

Demon God's Ring [1]

#28505 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
50
Buy value
20 z
Sell value
10 z
A ring that empowers the essences of the Demon God. ATK + 5% MATK + 5% Set Bonus Darklord Essence Concentration1 Demon God's Ring Reduces the variable casting time of skills by 5%. Set Bonus Darklord Essence Concentration2 Demon God's Ring Reduces the variable casting time of skills by 5%. Set Bonus Darklord Essence Concentration3 Demon God's Ring Reduces the variable casting time of skills by 5%. Set Bonus Darklord Essence Force1 Demon God's Ring ATK + 5% Set Bonus Darklord Essence Force2 Demon God's Ring ATK + 5% Set Bonus Darklord Essence Force3 Demon God's Ring ATK + 5% Set Bonus Darklord Essence Intelligence1 Demon God's Ring MATK + 5% Set Bonus Darklord Essence Intelligence2 Demon God's Ring MATK + 5% Set Bonus Darklord Essence Intelligence3 Demon God's Ring MATK + 5% Set Bonus Darklord Essence Luck1 Demon God's Ring Increases critical damage on targets by 5%. Set Bonus Darklord Essence Luck2 Demon God's Ring Increases critical damage on targets by 5%. Set Bonus Darklord Essence Luck3 Demon God's Ring Increases critical damage on targets by 5%. Set Bonus Darklord Essence Speed1 Demon God's Ring Aspd + 5% Set Bonus Darklord Essence Speed2 Demon God's Ring Aspd + 5% Set Bonus Darklord Essence Speed3 Demon God's Ring Aspd + 5% Set Bonus Darklord Essence Vitality1 Demon God's Ring Max HP + 5% Set Bonus Darklord Essence Vitality2 Demon God's Ring Max HP + 5% Set Bonus Darklord Essence Vitality3 Demon God's Ring Max HP + 5%
Full item details & effects
Demonic Claw

Demonic Claw [2]

#560036 · Knuckle · Weapon
ATK
210
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
Knuckles imbued with the power of one who has vanquished countless demons. ------------------------ ATK + 5%, POW + 2. ------------------------ Increases Explosion Blaster damage by 5%. ------------------------ When refined to +5 or higher, increases Explosion Blaster damage by 10%. ------------------------ When refined to +7 or higher, increases long-range physical damage by 5%. ------------------------ When refined to +9 or higher, increases Explosion Blaster damage by 10%. ------------------------ When refined to +10 or higher, CRI + 10. ------------------------ When refined to +11 or higher, increases Explosion Blaster damage by 5%, and Oleum Sanctum damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increases long-range physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. ------------------------
Full item details & effects
Destroyer Boots

Destroyer Boots [1]

#470095 · Armor · Footgear
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
MATK +30. ------------------------ For every 3 refine level, increases magical damage against Demon, Undead, Angel monsters by 4%. ------------------------ When refine level 7 or more, increases magical damage against Demon, Undead, Angel monsters by 4%. When refine level 9 or more, Reduces fixed casting time by 0.5 seconds. When refine level 11 or more, reduces Cooldown of Hell Inferno skill by 2 seconds, reduces Cooldown of Crimson Rock skill by 1 second, reduces Cooldown of Earth Grave skill by 1 second. When refine level 12 or more, increases Damage of skill Comet, Hell Inferno, Earth Grave by 30%. ------------------------ Set Bonus: Destroyer Boots Coyote Card MATK +50, increases magical damage to Boss type monsters by 10%, when being physically attacked, has 10% chance to trigger Comet lv1. ------------------------ Set Bonus: Destroyer Boots Dark Lord Card or Sealed Dark Lord Card MATK +50, increases magical damage to Boss type monsters by 30%, when being physically attacked, has 30% chance to trigger Comet lv1, when being magically attacked, has chance of INT +30, MATK +20% for 10 seconds. ------------------------ Def : 0
Full item details & effects
Destruction Axe

Destruction Axe [2]

#1341 · One-Handed Axe · Weapon
ATK
230
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
440
Buy value
0 z
Sell value
0 z
A one-handed axe said to have been forged by a blacksmith consumed by evil power, crafted for the sole purpose of destroying the world. ------------------------ Indestructible in battle. ------------------------ ATK + 5%, POW + 2. ------------------------ Increases Triple Laser damage by 5%. ------------------------ When refined to +5 or higher, increases Triple Laser damage by 10%. ------------------------ When refined to +7 or higher, increases long-range physical damage by 5%. ------------------------ When refined to +9 or higher, increases Triple Laser damage by 10%. ------------------------ When refined to +10 or higher, CRI + 10. ------------------------ When refined to +11 or higher, increases Triple Laser damage by 5%, and critical damage by 20%. ------------------------ [Grade Bonus] [Grade D] Increases long-range physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. ------------------------
Full item details & effects
Devil Hunter

Devil Hunter [2]

#800027 · Revolver · Weapon (Two-Handed)
ATK
250
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
170
Buy value
0 z
Sell value
0 z
A revolver that has slain countless demons. ATK + 5%, CON + 2. Magazine for One damage +5%. ------------------------ When refine level 5 or more, Magazine for One damage +10%. ------------------------ When refine level 7 or more, Ranged physical damage +5%. ------------------------ When refine level 9 or more, Magazine for One damage +10% additional. ------------------------ When refine level 10 or more, CRI + 10. ------------------------ When refine level 11 or more, Magazine for One damage +5% additional, Critical damage +20%. ------------------------ [Bonus by Grade] [Grade D] Ranged physical damage +10%. [Grade C] Physical damage to all size enemies +10%. [Grade B] Physical damage to all race enemies +10%. [Grade A] Physical damage to all property enemies +10%. ------------------------
Full item details & effects
Devil's Fire Cloak

Devil's Fire Cloak [1]

#480154 · Armor · Garment
Armor Lv.
1
Required Lv.
130
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A crimson cape said to be made of the devil's flame. The fire on its garment is burning eternally. ------------------------ When refined to +2 or higher, MATK + 10. ------------------------ When refined to +4 or higher, increase Fire and Shadow property magic damage by 3%. ------------------------ When refined to +7 or higher, MATK + 10%. ------------------------ When refined to +9 or higher, increase Hell Inferno and Crimson Rock damage by 30%. ------------------------ When refined to +11 or higher, reduce After Cast Delay by 12%. ------------------------ When refined to +13 or higher, ignore magic defense of Boss class enemies by 10%. ------------------------ Set Bonus: Devil Flame Manteau [1] Rutilus Stick-OS [2] Increase Fire and Shadow property magic damage by 10%. For every 4 refine level of Weapon, increase Hell Inferno damage by 20%. When weapon is refined to +12 or higher, reduce Hell Inferno and Crimson Rock cooldown by 1 second. ------------------------ Def : 0
Full item details & effects
Divine Bow Gandiva

Divine Bow Gandiva [2]

#700109 · Bow · Weapon (Two-Handed)
ATK
250
Weapon Lv.
5
Required Lv.
100
Slots
2
Weight
10
Buy value
0 z
Sell value
0 z
A sacred celestial bow wielded by Arjuna that is believed to have the strength of one hundred thousand bows. ------------------------ Indestructible in battle. ------------------------ Reduce damage taken from Boss enemies by 50%. ------------------------ Reduce damage taken from Human and Doram Player by 40%. ------------------------ Increase long-range physical damage by 40%. ------------------------ When refined to +11 or higher, increase movement speed, ASPD + 5. ------------------------ When refined to +12 or higher, All Basic Status + 15, ATK + 50, MATK + 50. ------------------------ When Base Level is 150 or higher, for every refine level, increase long-range physical damage by additional 10%. ------------------------ Set Bonus: Divine Bow Gandiva [2] Fire Arrow OR Holy Arrow MHP + 15%, MSP + 15%. When weapon is refined to +13 or higher, increase long-range physical damage by 50%. ------------------------ Set Bonus: Divine Bow Gandiva [2] Ring of Artemis [1] CON + 10. Enable to use Lv.10 Triangle Shot. When weapon is refined to +13 or higher, increase Crescive Bolt and Gale Storm damage by 30%. ------------------------ [Grade Bonus] [Grade D] Critical Damage + 10%. [Grade C] POW + 5, CON + 5. [Grade B] P.ATK + 20. [Grade A] Long-range Physical Damage + 20%. ------------------------
Full item details & effects
Document Swordsman

Document Swordsman [1]

#490605 · Armor · Accessory (Right)
DEF
7
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
The complete travel log of the Knights who explored the Tomb of Honor area. ------------------------ ATK + 100, ATK + 10%. ------------------------ Reduce After Cast Delay by 10%. ------------------------ Increase physical damage against all size enemies by 10%. ------------------------ Increase Ignition Break and Earth Drive damage by 30%. ------------------------ When equipped by Rune Knight classes, reduce Ignition Break Variable Casting Time by 100%, increase Critical Damage by 40%. ------------------------ When equipped by Royal Guard classes, reduce After Cast Delay by additional 15%, increase melee physical damage by 20%. ------------------------ Set Bonus: Document Swordsman [1] Old Rune Circlet [1] Reduce Ignition Break cooldown by 1.5 seconds. For every 2 refine level of Headgear, increase physical damage against all class enemies by 4%, increase Ignition Break damage by 10%. ------------------------ Set Bonus: Document Swordsman [1] Old Casket of Protection [1] Reduce Earth Drive cooldown by 2.5 seconds. For every 2 refine level of Headgear, increase physical damage against all class enemies by 4%, increase Earth Drive damage by 30%. ------------------------ Def : 7
Full item details & effects
Document Thief

Document Thief [1]

#490606 · Armor · Accessory (Right)
DEF
7
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
The complete travel log of the Thief who explored the Tomb of Honor area. ------------------------ ATK + 100, ATK + 10%. ------------------------ Reduce After Cast Delay by 10%. ------------------------ Increase physical damage against all size enemies by 10%. ------------------------ Increase Cross Impact and Triangle Shot damage by 30%. ------------------------ When equipped by Guillotine Cross classes, ignore physical defense of all race enemies (except player) by 50%, increase Critical Damage by 20%. ------------------------ When equipped by Shadow Chaser classes, ignore physical defense of all race enemies (except player) by 50%, when using Triangle Shot, there's a 35% chance to auto cast Lv.10 Triangle Shot. ------------------------ Set Bonus: Document Thief [1] Old Bone Circlet [1] Reduce Dark Claw cooldown by 10 seconds. For every 2 refine level of Headgear, increase physical damage against all class enemies by 4%, increase Cross Impact damage by 10%. ------------------------ Set Bonus: Document Thief [1] Old Shadow Handicraft [1] Enable to use Lv.1 No Limits (effect will disappear when unequipped). Increase No Limits cooldown by 180 seconds. Increase damage taken from all property attacks by 30%. For every 2 refine level of Headgear, increase physical damage against all class enemies by 4%, increase Triangle Shot damage by 10%. ------------------------ Def : 7
Full item details & effects
Dog Officer

Dog Officer [1]

#19300 · Armor · Headgear (Top)
DEF
35
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
A nice officer hat with cute puppy ears. ATK + 15 per 2 refine rate. If refine rate is 7 or higher,ATK + 30. If refine rate is 9 or higher, ATK + 5%, ASPD + 1. If refine rate is 11 or higher, adds an additional long range physical damage by 3% and critical damage by 3%. Each refine rate above 10 will reduce fixed casting time by 0.1 second (up to 15). When equipped with Thanos Katar, ATK + 20 per 2 refine rate of weapon. When equipped with Dark Rose, increase Fire Dance damage by 6% per 2 refine rate of weapon. When equipped with Tornado Axe, increase Axe Tornado damage by 15% per 2 refine rate of weapon.
Full item details & effects
Driver Band

Driver Band [1]

#5760 · Armor · Headgear (Top)
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
A special hairband which is designed to use the most frequently used tools. Account Bound Position: Upper Str + 1 Dex + 1 Mdef + 5 ATK + 10 and Crit + 3, if the user's base Str is 120 or higher.
Full item details & effects
Dual Shadow World Cloak

Dual Shadow World Cloak [1]

#480306 · Armor · Garment
DEF
30
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
All Basic Stat +5. For every 2 refine level, All Basic Stat +1. For every 3 refine level, ATK+3, ATK+1%, MATK+3, MATK+1%. For every 4 refine level, increases physical and magical damage against all property enemies by 3%. If refine rate is 9 or higher, ATK+3%, MATK+3%, reduces the global delay of skills by 5%, reduces variable casting time by 5%. If refine rate is 11 or higher, ATK+25, ATK+7%, MATK+25, MATK+7%, ASPD +5%. ------------------------ Set Bonus: Dual Shadow World Cloak Petal Card POW +4. Increases Critical Damage by 20%. ------------------------ Set Bonus: Dual Shadow World Cloak Menblatt Card CRT +4. Increases long ranged physical damage by 15%. ------------------------ Set Bonus: Dual Shadow World Cloak Cenere Card CON +4. Increases ASPD +15%. ------------------------ Set Bonus: Dual Shadow World Cloak Antique Book Card SPL +4. Increases magical damage to all property by 15%. ------------------------ Set Bonus: Dual Shadow World Cloak Wakwak Card STA +4. Increases physical damage to all property by 15%. ------------------------ Set Bonus: Dual Shadow World Cloak Jejeling Card WIS +4. Increases MHP by 20%. ------------------------ Def : 30
Full item details & effects
Encyclopedia

Encyclopedia [2]

#1564 · Book · Weapon
ATK
110
MATK
100
Weapon Lv.
3
Required Lv.
70
Slots
2
Weight
200
Buy value
20 z
Sell value
10 z
An encyclopedia distributed by a Prontera publisher that is famous for using solid binding in their books. Those struck by this book will swear the binding is diamond hard. Property: Neutral Int + 3 Dex + 2 Crit + 20 For every 5 base Luk, Additional Crit + 1 Set Bonus Encyclopedia [2] Revised Encyclopedia [1] Aspd + 1% per upgrade level of Encyclopedia [2].
Full item details & effects
Encyclopedia Complete Edition

Encyclopedia Complete Edition [1]

#460006 · Armor · Shield
DEF
150
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
150
Buy value
0 z
Sell value
0 z
Complete edition of the Great Encyclopedia published by Frontera Mo, famous for its hard edges. Now all sides of the book, not just the corners, are incredibly heavy and solid. ------------------------ ATK + 3%, MDEF + 10. ------------------------ If refine rate is 7 or higher, ATK + 25, CRI + 3. ------------------------ If refine rate is 9 or higher, increases ASPD by 5%. ------------------------ If refine rate is 12 or higher, ATK + 7%, increases critical damage by 10%. ------------------------ Set Bonus Encyclopedia Complete Edition Force/Mental Condenser MaxHP + 10%, reduces global cooldown by 5%. ------------------------ Def : 150
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Entangled Intermediate Rgan Card

Entangled Intermediate Rgan Card

#300380 · Card · Footgear
Weight
1
Buy value
0 z
Sell value
0 z
Crit +5 ------------------------ If refine level is lower than +12, Crit -15 Reduce Critical Damage by 10%. ------------------------ If refine level is +12 or higher, Crit +15 Incrreases Critical Damage by 10%. ------------------------ If level equipment of Shoes is 2, C.RATE +5 ------------------------
Full item details & effects
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