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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “The Cross” in Renewal

Page 7 of 9
Poison Bottle

Poison Bottle

#678 · Consumable
Weight
10
Buy value
5,000 z
Sell value
2,500 z
A skeleton-shaped bottle that contains deadly poison. If any class other than Assassin Cross Classes use this item, it will kill the user instantly. Adds a 2% chance of buffing the user for 1 minute; Aspd + 20%.
Full item details & effects
Rain Pressure Shadow Armor

Rain Pressure Shadow Armor

#24950 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Increase Cross Rain damage by 8%. ------------------------ For every 2 refine level, MATK + 7. ------------------------ For every 3 refine level, increase Cross Rain damage by additional 2%. ------------------------ Set Bonus: Rain Pressure Shadow Armor Rain Pressure Shadow Shoes MATK + 2%, S.MATK + 2. When the total refine level of set is 15 or higher, increase magic damage against all size enemies by 7%. When the total refine level of set is 18 or higher, ignore magic defense of all race monsters (except Player) by 50%. ------------------------ Set Bonus: Rain Pressure Shadow Armor Rain Pressure Shadow Shoes Master Shadow Shield Increase magic damage against all property enemies by 3%, S.MATK + 2. When the total refine level of set is 27 or higher, Ignore magic resistance of all race monsters (except Player) by 10%. ------------------------ Location : Armor
Full item details & effects
Realm Map

Realm Map

#25115 · Miscellaneous
Weight
0
Buy value
0 z
Sell value
0 z
This is a list of jobs that can be changed. Clicking class below will start the navigation. If you are a Assassin, we recommend to do the Rebirth first. [Guillotine Cross] [Rebirth]
Full item details & effects
Relapse Cross

Relapse Cross [2]

#590015 · Mace · Weapon
ATK
190
MATK
210
Weapon Lv.
5
Required Lv.
200
Slots
2
Weight
130
Buy value
0 z
Sell value
0 z
A weapon whose corrupted energy has been cleansed by the power of Ether. It started demonstrating new abilities that had never been seen before. Indestructible MATK +210 Plamen damage/healing amounts +5% for every 2 upgrade levels All elemental Magic damage +2% for every 4 upgrade levels
Full item details & effects
Relapse Katar

Relapse Katar [2]

#610015 · Katar · Weapon (Two-Handed)
ATK
260
Weapon Lv.
5
Required Lv.
200
Slots
2
Weight
180
Buy value
0 z
Sell value
0 z
A weapon whose corrupted energy has been cleansed by the power of Ether. It started demonstrating new abilities that had never been seen before. Impact Creator damage +5% for every 2 upgrade levels Melee Physical damage +2% for every 4 upgrade levels
Full item details & effects
Repent Slasher

Repent Slasher [3]

#28766 · Dagger · Weapon
ATK
100
Weapon Lv.
4
Required Lv.
170
Slots
3
Weight
70
Buy value
20 z
Sell value
10 z
One of the two lost and forgotten daggers of Doomsday judges. It has chain to connect Judgment Slasher to it. Useless by itself, it can be used with Judgment Slasher to activate its power.
Full item details & effects
Ring Of Flame Lord

Ring Of Flame Lord

#2678 · Armor · Accessory
Armor Lv.
1
Required Lv.
Any
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
A ring imbued with the power of the fire spirit king, which can be used to strengthen the wearer's weapon. This ring forms a matching set with the Ring of Resonance. Str + 2 Vit + 1 ATK + 15 Reduces damage taken from Fire property attacks by 10%. Adds a chance of casting various skills on the target or the user when performing a physical attack; Level 5 Bowling Bash Level 1 Fire Ball Level 1 Fury Level 2 Gloria Domini Level 1 Zen Set Bonus Ring of Flame Lord Ring of Resonance Adds a chance of casting additional skills on the target when performing a physical attack; Level 1 Guillotine Fist Level 1 Lex Aeterna Level 2 Meteor Assault Level 5 Occult Impaction Level 5 Sonic Blow
Full item details & effects
Ring Of Resonance

Ring Of Resonance

#2679 · Armor · Accessory
DEF
2
Armor Lv.
1
Required Lv.
Any
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
A ring that resonates with the Ring of Flame Lord: together, they form a matching set. Agi + 2 Vit + 1 Mdef + 2 Adds a chance of casting various skills on the target or the user when receiving a physical attack; Level 3 Assumptio Level 10 Heal Level 1 Quagmire Level 5 Tarot Card of Fate Level 10 Venom Splasher Set Bonus Ring of Flame Lord Ring of Resonance Adds a chance of casting additional skills on the target when performing a physical attack; Level 1 Guillotine Fist Level 1 Lex Aeterna Level 2 Meteor Assault Level 5 Occult Impaction Level 5 Sonic Blow
Full item details & effects
Ripper Slasher Shadow Pendant

Ripper Slasher Shadow Pendant

#24546 · Shadow Gear · Shadow left accessory
Required Lv.
99
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Pendant that brings out potential capabilities of the wearer. Increase damage of Cross Ripper Slasher by 5%. Increase damage of Cross Ripper Slasher by 2% per 2 refine levels. SET BONUS Ripperslasher Shadow Weapon Ripperslasher Shadow Pendant Ripperslasher Shadow Earring Increase damage of Cross Ripper Slasher as a percentage that is equivalent to sum of its refine levels. Location : Pendant Weight : 0
Full item details & effects
Ripper Slasher Shadow Weapon

Ripper Slasher Shadow Weapon

#24545 · Shadow Gear · Shadow weapon
Required Lv.
99
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Weapon that brings out potential capabilities of the wearer. Increase ranged physical damage by 3%. When refined to +7 or higher, increase ranged physical damage by 3%. When refined to +9 or higher, increase ranged physical damage by 4%. SET BONUS Ripperslasher Shadow Weapon Ripperslasher Shadow Pendant Ripperslasher Shadow Earring Increase damage of Cross Ripper Slasher as a percentage that is equivalent to sum of its refine levels. SET BONUS Ripperslasher Shadow Weapon Guillotine Cross Shadow Shield Ignores physical armor of all race except players by 40%. Additionally ignores physical armor as a percentage equivalent to sum of its refine levels. Location: Weapon Weight: 0
Full item details & effects
Royal Gladius (L)

Royal Gladius (L) [3]

#28775 · Dagger · Weapon
ATK
100
Weapon Lv.
4
Required Lv.
170
Slots
3
Weight
100
Buy value
0 z
Sell value
0 z
Dagger for self-defense used by the nobility of Glastheim. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. It does not seem to have basic abilities, but it is said that its original power is revealed when worn with Royal Gradius (R). ------------------------ Weapon Lv : 4
Full item details & effects
Royal Gladius (R)

Royal Gladius (R) [2]

#28774 · Dagger · Weapon
ATK
200
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
Dagger for self-defense used by the nobility of Glastheim. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ ATK + 5%. ------------------------ Set Bonus Royal Gladius(R) Royal Gladius(L) ATK + 7 per 2 of the sum of refine rate. If the sum of refine rate is 18 or higher, increases Cross Impact and Counter Slash damage by 20%. If the sum of refine rate is 22 or higher, increases physical damage against undead and angel race monsters by 30%. ------------------------ Set Bonus Royal Gladius(R) King Schmidt's Suit King Schmidt's Manteau ATK + 30, Has a chance to gain bonus ATK + 10% for 10 seconds when dealing physical damage. ------------------------ Set Bonus Royal Gladius(R) Royal Gladius(L) King Schmidt's Suit King Schmidt's Manteau If the sum of refine rate of set is 40 or higher, increases physical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Royal Huuma Shuriken

Royal Huuma Shuriken [2]

#13347 · Huuma Shuriken · Weapon (Two-Handed)
ATK
240
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
Huuma Shuriken that was smuggled into Glastheim Castle. It's an ordinary wind magic shuriken with no special features, but it has magical energy under the influence of Himelmez. ------------------------ Can't be destroyed, Increases long ranged physical damage by 15%. ATK + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Cross Slash damage by 20%. ------------------------ If refine rate is 11 or higher, reduces skill cooldown of Cross Slash by 2 seconds, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Huuma Shuriken King Schmidt's Suit King Schmidt's Manteau ATK + 30, Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher Increases physical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Royal Katar

Royal Katar [2]

#28046 · Katar · Weapon (Two-Handed)
ATK
200
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
A beautiful Katar used for decoration in Glastheim. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ ATK + 5%. ATK + 5 per refine rate. ------------------------ If refine rate is 9 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by 20%. ------------------------ If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Katar King Schmidt's Suit King Schmidt's Manteau ATK + 30, Has a chance to gain bonus long ranged physical damage by 20% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Royal Knight Bow

Royal Knight Bow [2]

#18191 · Bow · Weapon (Two-Handed)
ATK
180
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
Crossbow used by Glastheim soldiers. It's an ordinary bow with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ Increases long ranged physical damage by 15%. ATK + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Triangle Shot damage by 20%. ------------------------ If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Guardian Knight Crossbow King Schmidt's Suit King Schmidt's Manteau ATK + 30, Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Sapha Hood

Sapha Hood

#2577 · Armor · Garment
DEF
13
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
A manteau that contains the reliquary remains of an ancient Assassin. Flee + 12 --Inflict 1% more damage with Critical attacks per refine level. Increases critical damage on targets by 1% per upgrade level of Sapha Hood. Set Bonus Sapha's Cloth [1] Sapha Hood Sapha Shoes [1] Sapha Ring Flee +10 Crit +15 Increases critical damage on targets by 40%. Increases the damage of Cross Impact by 20%. Increases the SP cost of skills by 10%.
Full item details & effects
Sapha Ring

Sapha Ring

#2886 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
A ring that has long been known to be from the world of darkness. Crit + 3 Reduces the SP cost of Dark Illusion by 5%. Set Bonus Sapha's Cloth [1] Sapha Hood Sapha Shoes [1] Sapha Ring Flee +10 Crit +15 Increases critical damage on targets by 40%. Increases the damage of Cross Impact by 20%. Increases the SP cost of skills by 10%.
Full item details & effects
Sapha Shoes

Sapha Shoes [1]

#2477 · Armor · Footgear
DEF
18
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
20 z
Sell value
10 z
Shoes that have long been known to be from the world of darkness. Luk + 3 Max SP + 30 Set Bonus Sapha's Cloth [1] Sapha Hood Sapha Shoes [1] Sapha Ring Flee +10 Crit +15 Increases critical damage on targets by 40%. Increases the damage of Cross Impact by 20%. Increases the SP cost of skills by 10%.
Full item details & effects
Sapha's Cloth

Sapha's Cloth [1]

#15038 · Armor · Armor
DEF
45
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
Armor that contains the reliquary remains of an ancient Assassin. Luk + 3 Adds a chance of casting Level 1 Meteor Assault on the target when performing a physical attack. If higher level of this skill is learned then it will be cast instead. Set Bonus Sapha's Cloth [1] Sapha Hood Sapha Shoes [1] Sapha Ring Flee +10 Crit +15 Increases critical damage on targets by 40%. Increases the damage of Cross Impact by 20%. Increases the SP cost of skills by 10%.
Full item details & effects
Savage Shadow Armor

Savage Shadow Armor

#24908 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small. ------------------------ Damage of Savage Impact increased by 5%. ------------------------ For every 2 Refine Levels, CRI + 1, ATK + 4. ------------------------ For every 3 Refine Levels, Damage of Savage Impact additionally increased by 1%. ------------------------ Set Bonus: Savage Shadow Armor Savage Shadow Shoes ATK + 2%, P.ATK + 2, If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%, If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players). ------------------------ Set Bonus: Savage Shadow Armor Savage Shadow Shoes Master Shadow Shield CRI + 3, C.RATE + 1, If the sum of refine levels is 27 or higher, Ignores 10% physical resistance of all races (excluding players). ------------------------ Location : Armor
Full item details & effects
Save the King

Save the King [3]

#13465 · One-Handed Sword · Weapon
ATK
170
MATK
130
Weapon Lv.
4
Required Lv.
100
Slots
3
Weight
60
Buy value
20 z
Sell value
10 z
MATK + 130. ------------------------ This option below is only applied when you didn't learn Peco Peco Ride. Remove weapon's size damage penalty to all monsters. For every refine level : Increases Holy Cross damage by 20%. Increases Grand Cross damage by 20%. Increases Bash damage by 20%. For every level of Spear Quicken learned : Increases ASPD by 3%, CRIT +3, Flee +2. ------------------------ When refined to +9 or higher, Increases heal effectiveness by 40%. Increase rate of incoming recovery skills and items by 15%. ------------------------ When refined to +10 or higher, Increases heal effectiveness by additional 40%. Increase rate of incoming recovery skills and items by additional 15%. ------------------------ When refined to +11 or higher, All Basic Status +10. ------------------------ When refined to +12 or higher, ATK and MATK +120. ------------------------
Full item details & effects
Sealed Evil Sword

Sealed Evil Sword [2]

#13461 · One-Handed Sword · Weapon
ATK
100
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
An evil sword in which magnificent power is sealed. It will not be easy to draw out it's power. Property: Neutral Def - 50 Mdef - 10 Adds a 10% chance of casting Level 5 Frost Nova on the target when performing a physical attack. If upgrade level is +7 or higher, Mdef + 10 Crit + 30 If upgrade level is +10 or higher, Def + 50 Additional Crit + 20 Aspd + 1
Full item details & effects
Sealed Magic Sword

Sealed Magic Sword [2]

#13460 · One-Handed Sword · Weapon
ATK
100
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
A magic sword in which magnificent power is sealed. It will not be easy to draw out it's power. Property: Neutral Max SP - 100 Adds a 10% chance of casting Level 5 Fire Bolt on the target when performing a physical attack. If upgrade level is +7 or higher, Max SP + 50 MATK + 85 If upgrade level is +10 or higher, Additional Max SP + 50 Additional MATK + 45 Aspd + 1
Full item details & effects
Sealed Maximum Sword

Sealed Maximum Sword [2]

#13462 · One-Handed Sword · Weapon
ATK
100
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
A maximum sword in which magnificent power is sealed. It will not be easy to draw out it's power. Property: Neutral Max HP - 1000 Adds a 10% chance of casting Level 5 Cold Bolt on the target when performing a physical attack. If upgrade level is +7 or higher, Max HP + 500 ATK + 65 If upgrade level is +10 or higher, Max HP + 500 ATK + 45 Aspd + 1
Full item details & effects
Sealed Paladin Card

Sealed Paladin Card

#27218 · Card · Armor
Weight
1
Buy value
0 z
Sell value
0 z
Compounds On: Armor Adds a chance of casting Level 5 Grand Cross on the user when receiving a physical attack. MHP + 5%. Additional Max HP + 5%, if the user's base Int is 110 or higher. If compounded equipment is refined to +15 or above, Adds a chance of casting Level 7 Grand Cross on the user when receiving a physical attack. Max HP + 7% instead. Additional Max HP + 7% instead, if the user's base Int is 110 or higher.
Full item details & effects
Shadow Walk

Shadow Walk

#2426 · Armor · Footgear
Armor Lv.
1
Required Lv.
75
Slots
0
Weight
200
Buy value
20 z
Sell value
10 z
Shadowy shoes made using dark forces, and enchanted with a spell to protect their wearer when danger approaches. Mdef + 10 Adds a chance of casting Level 3 Cloaking on the user when receiving a magical attack. If a higher level of this skill is known, it will be cast instead. Set Bonus Shadow Guard [1] Shadow Walk Adds a chance of inflicting Blind on the target when performing a physical attack. Flee + 20 for 10 seconds when receiving a physical attack.
Full item details & effects
Shadow Walk

Shadow Walk [1]

#2486 · Armor · Footgear
Armor Lv.
1
Required Lv.
75
Slots
1
Weight
200
Buy value
20 z
Sell value
10 z
A pair of shoes helps the user to melt into the dark easily because it was made up of darkness, the opponent of light. The wizard who made this Shadow Walk imbued a magic to protect the wearer of itself. Mdef + 10 Adds a chance of casting Level 2 Cloaking on the user when receiving a magical attack, if a higher level of this skill is known, it will be cast instead.
Full item details & effects
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