A skeleton-shaped bottle that contains deadly poison.
If any class other than Assassin Cross Classes use this item, it will kill the user instantly.
Adds a 2% chance of buffing the user for 1 minute; Aspd + 20%.
Increase Cross Rain damage by 8%.
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For every 2 refine level, MATK + 7.
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For every 3 refine level, increase Cross Rain damage by additional 2%.
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Set Bonus:
Rain Pressure Shadow Armor
Rain Pressure Shadow Shoes
MATK + 2%, S.MATK + 2.
When the total refine level of set is 15 or higher,
increase magic damage against all size enemies by 7%.
When the total refine level of set is 18 or higher,
ignore magic defense of all race monsters (except Player) by 50%.
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Set Bonus:
Rain Pressure Shadow Armor
Rain Pressure Shadow Shoes
Master Shadow Shield
Increase magic damage against all property enemies by 3%, S.MATK + 2.
When the total refine level of set is 27 or higher,
Ignore magic resistance of all race monsters (except Player) by 10%.
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Location : Armor
This is a list of jobs that can be changed.
Clicking class below will start the navigation.
If you are a Assassin, we recommend to do the Rebirth first.
[Guillotine Cross]
[Rebirth]
A weapon whose corrupted energy has been cleansed by the power of Ether.
It started demonstrating new abilities that had never been seen before.
Indestructible
MATK +210
Plamen damage/healing amounts +5% for every 2 upgrade levels
All elemental Magic damage +2% for every 4 upgrade levels
A weapon whose corrupted energy has been cleansed by the power of Ether.
It started demonstrating new abilities that had never been seen before.
Impact Creator damage +5% for every 2 upgrade levels
Melee Physical damage +2% for every 4 upgrade levels
One of the two lost and forgotten daggers of Doomsday judges.
It has chain to connect Judgment Slasher to it.
Useless by itself, it can be used with Judgment Slasher to activate its power.
A ring imbued with the power of the fire spirit king, which can be used to strengthen the wearer's weapon. This ring forms a matching set with the Ring of Resonance.
Str + 2
Vit + 1
ATK + 15
Reduces damage taken from Fire property attacks by 10%.
Adds a chance of casting various skills on the target or the user when performing a physical attack;
Level 5 Bowling Bash
Level 1 Fire Ball
Level 1 Fury
Level 2 Gloria Domini
Level 1 Zen
Set Bonus
Ring of Flame Lord
Ring of Resonance
Adds a chance of casting additional skills on the target when performing a physical attack;
Level 1 Guillotine Fist
Level 1 Lex Aeterna
Level 2 Meteor Assault
Level 5 Occult Impaction
Level 5 Sonic Blow
A ring that resonates with the Ring of Flame Lord: together, they form a matching set.
Agi + 2
Vit + 1
Mdef + 2
Adds a chance of casting various skills on the target or the user when receiving a physical attack;
Level 3 Assumptio
Level 10 Heal
Level 1 Quagmire
Level 5 Tarot Card of Fate
Level 10 Venom Splasher
Set Bonus
Ring of Flame Lord
Ring of Resonance
Adds a chance of casting additional skills on the target when performing a physical attack;
Level 1 Guillotine Fist
Level 1 Lex Aeterna
Level 2 Meteor Assault
Level 5 Occult Impaction
Level 5 Sonic Blow
Earring that brings out potential capabilities of the wearer.
Increase physical damage to all size monsters by 5%.
Increase physical damage to all size monsters by 1% per 2 refine levels.
Location : Earring Weight : 0
Pendant that brings out potential capabilities of the wearer.
Increase damage of Cross Ripper Slasher by 5%.
Increase damage of Cross Ripper Slasher by 2% per 2 refine levels.
SET BONUS
Ripperslasher Shadow Weapon
Ripperslasher Shadow Pendant
Ripperslasher Shadow Earring
Increase damage of Cross Ripper Slasher as a percentage that is equivalent to sum of its refine levels.
Location : Pendant Weight : 0
Weapon that brings out potential capabilities of the wearer.
Increase ranged physical damage by 3%.
When refined to +7 or higher, increase ranged physical damage by 3%.
When refined to +9 or higher, increase ranged physical damage by 4%.
SET BONUS
Ripperslasher Shadow Weapon
Ripperslasher Shadow Pendant
Ripperslasher Shadow Earring
Increase damage of Cross Ripper Slasher as a percentage that is equivalent to sum of its refine levels.
SET BONUS
Ripperslasher Shadow Weapon
Guillotine Cross Shadow Shield
Ignores physical armor of all race except players by 40%. Additionally ignores physical armor as a percentage equivalent to sum of its refine levels.
Location: Weapon Weight: 0
Dagger for self-defense used by the nobility of Glastheim.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
It does not seem to have basic abilities, but it is said that its original power is revealed when worn with Royal Gradius (R).
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Weapon Lv : 4
Dagger for self-defense used by the nobility of Glastheim.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
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ATK + 5%.
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Set Bonus
Royal Gladius(R)
Royal Gladius(L)
ATK + 7 per 2 of the sum of refine rate.
If the sum of refine rate is 18 or higher, increases Cross Impact and Counter Slash damage by 20%.
If the sum of refine rate is 22 or higher, increases physical damage against undead and angel race monsters by 30%.
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Set Bonus
Royal Gladius(R)
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus ATK + 10% for 10 seconds when dealing physical damage.
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Set Bonus
Royal Gladius(R)
Royal Gladius(L)
King Schmidt's Suit
King Schmidt's Manteau
If the sum of refine rate of set is 40 or higher, increases physical damage against holy and undead property enemies by 20%.
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Weapon Lv : 4
Huuma Shuriken that was smuggled into Glastheim Castle.
It's an ordinary wind magic shuriken with no special features, but it has magical energy under the influence of Himelmez.
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Can't be destroyed,
Increases long ranged physical damage by 15%.
ATK + 4 per refine rate.
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If refine rate is 9 or higher, increases Cross Slash damage by 20%.
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If refine rate is 11 or higher, reduces skill cooldown of Cross Slash by 2 seconds, increases physical damage against undead and angel race monsters by 20%.
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Set Bonus
Royal Huuma Shuriken
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher Increases physical damage against holy and undead property enemies by 20%.
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Weapon Lv : 4
A beautiful Katar used for decoration in Glastheim.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
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ATK + 5%.
ATK + 5 per refine rate.
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If refine rate is 9 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by 20%.
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If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
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Set Bonus
Royal Katar
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus long ranged physical damage by 20% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
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Weapon Lv : 4
Crossbow used by Glastheim soldiers.
It's an ordinary bow with no special features, but it's influenced by Himelmez and has magical energy.
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Increases long ranged physical damage by 15%.
ATK + 4 per refine rate.
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If refine rate is 9 or higher, increases Triangle Shot damage by 20%.
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If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
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Set Bonus
Guardian Knight Crossbow
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
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Weapon Lv : 4
One of a pair of daggers made for the Assassin's Guild.
When paired with Desert Twilight,
SP + 20, MaxHP + 5%,
HIT + 10.
Extra 30% damage inflicted to large monsters.
Has a chance of activating 190 ASPD for 7 seconds.
Property : Neutral
A manteau that contains the reliquary remains of an ancient Assassin.
Flee + 12
--Inflict 1% more damage with Critical attacks per refine level.
Increases critical damage on targets by 1% per upgrade level of Sapha Hood.
Set Bonus
Sapha's Cloth [1]
Sapha Hood
Sapha Shoes [1]
Sapha Ring
Flee +10
Crit +15
Increases critical damage on targets by 40%.
Increases the damage of Cross Impact by 20%.
Increases the SP cost of skills by 10%.
A ring that has long been known to be from the world of darkness.
Crit + 3
Reduces the SP cost of Dark Illusion by 5%.
Set Bonus
Sapha's Cloth [1]
Sapha Hood
Sapha Shoes [1]
Sapha Ring
Flee +10
Crit +15
Increases critical damage on targets by 40%.
Increases the damage of Cross Impact by 20%.
Increases the SP cost of skills by 10%.
Shoes that have long been known to be from the world of darkness.
Luk + 3
Max SP + 30
Set Bonus
Sapha's Cloth [1]
Sapha Hood
Sapha Shoes [1]
Sapha Ring
Flee +10
Crit +15
Increases critical damage on targets by 40%.
Increases the damage of Cross Impact by 20%.
Increases the SP cost of skills by 10%.
Armor that contains the reliquary remains of an ancient Assassin.
Luk + 3
Adds a chance of casting Level 1 Meteor Assault on the target when performing a physical attack.
If higher level of this skill is learned then it will be cast instead.
Set Bonus
Sapha's Cloth [1]
Sapha Hood
Sapha Shoes [1]
Sapha Ring
Flee +10
Crit +15
Increases critical damage on targets by 40%.
Increases the damage of Cross Impact by 20%.
Increases the SP cost of skills by 10%.
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
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Damage of Savage Impact increased by 5%.
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For every 2 Refine Levels, CRI + 1, ATK + 4.
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For every 3 Refine Levels, Damage of Savage Impact additionally increased by 1%.
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Set Bonus:
Savage Shadow Armor
Savage Shadow Shoes
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
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Set Bonus:
Savage Shadow Armor
Savage Shadow Shoes
Master Shadow Shield
CRI + 3, C.RATE + 1,
If the sum of refine levels is 27 or higher, Ignores 10% physical resistance of all races (excluding players).
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Location : Armor
MATK + 130.
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This option below is only applied when you didn't learn Peco Peco Ride.
Remove weapon's size damage penalty to all monsters.
For every refine level :
Increases Holy Cross damage by 20%.
Increases Grand Cross damage by 20%.
Increases Bash damage by 20%.
For every level of Spear Quicken learned :
Increases ASPD by 3%, CRIT +3, Flee +2.
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When refined to +9 or higher,
Increases heal effectiveness by 40%.
Increase rate of incoming recovery skills and items by 15%.
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When refined to +10 or higher,
Increases heal effectiveness by additional 40%.
Increase rate of incoming recovery skills and items by additional 15%.
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When refined to +11 or higher,
All Basic Status +10.
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When refined to +12 or higher,
ATK and MATK +120.
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An evil sword in which magnificent power is sealed. It will not be easy to draw out it's power.
Property: Neutral
Def - 50
Mdef - 10
Adds a 10% chance of casting Level 5 Frost Nova on the target when performing a physical attack.
If upgrade level is +7 or higher,
Mdef + 10
Crit + 30
If upgrade level is +10 or higher,
Def + 50
Additional Crit + 20
Aspd + 1
A magic sword in which magnificent power is sealed. It will not be easy to draw out it's power.
Property: Neutral
Max SP - 100
Adds a 10% chance of casting Level 5 Fire Bolt on the target when performing a physical attack.
If upgrade level is +7 or higher,
Max SP + 50
MATK + 85
If upgrade level is +10 or higher,
Additional Max SP + 50
Additional MATK + 45
Aspd + 1
A maximum sword in which magnificent power is sealed. It will not be easy to draw out it's power.
Property: Neutral
Max HP - 1000
Adds a 10% chance of casting Level 5 Cold Bolt on the target when performing a physical attack.
If upgrade level is +7 or higher,
Max HP + 500
ATK + 65
If upgrade level is +10 or higher,
Max HP + 500
ATK + 45
Aspd + 1
Compounds On: Armor
Adds a chance of casting Level 5 Grand Cross on the user when receiving a physical attack.
MHP + 5%. Additional Max HP + 5%, if the user's base Int is 110 or higher.
If compounded equipment is refined to +15 or above,
Adds a chance of casting Level 7 Grand Cross on the user when receiving a physical attack.
Max HP + 7% instead. Additional Max HP + 7% instead, if the user's base Int is 110 or higher.
Shadowy shoes made using dark forces, and enchanted with a spell to protect their wearer when danger approaches.
Mdef + 10
Adds a chance of casting Level 3 Cloaking on the user when receiving a magical attack.
If a higher level of this skill is known, it will be cast instead.
Set Bonus
Shadow Guard [1]
Shadow Walk
Adds a chance of inflicting Blind on the target when performing a physical attack.
Flee + 20 for 10 seconds when receiving a physical attack.
A pair of shoes helps the user to melt into the dark easily because it was made up of darkness, the opponent of light. The wizard who made this Shadow Walk imbued a magic to protect the wearer of itself.
Mdef + 10
Adds a chance of casting Level 2 Cloaking on the user when receiving a magical attack, if a higher level of this skill is known, it will be cast instead.