Earth Spike damage +10% and Heaven's Drive damage +7% for every 3 Boltigin upgrade levels
Psychic Wave damage +7% and Varetyr Spear cooldown -0.2 sec. for every 3 Psychic Spear Rod upgrade levels
Earth Grave damage +7% and Diamond Dust damage +5% for every 3 Dust Grave upgrade levels
A high quality brooch that is made by one of the best craftsman in the world. It has been together with Celine since she was created.
Max HP + 500
Max SP + 250
MATK + 5%
Aspd + 1
Reduces the variable casting time of skills by 10%.
Set Bonus
Celine's Brooch [1]
Celine's Ribbon [1]
Reduces the fixed casting time of skills by 50%.
Increases magical damage on boss monsters by 10%*.
*Updated 4/4/2019
All Stats + 1 per upgrade level of Celine's Ribbon [1].
If upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by 10%.
Increases magical damage on boss monster by an additional 20%.
If upgrade level is +9 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Increases magical damage on boss monster by an additional 20%.
Set Bonus
Celine's Brooch [1]
Lush Rose [1]
Reduces the fixed casting time of skills by 50%.
All Stats + 1 per upgrade level of Lush Rose [1] up to a maximum upgrade level of 10.
If upgrade level is +7 or higher,
Increases magical damage on boss monster by 20%.
Set Bonus
Celine's Brooch [1]
Evil Spirit Glove [1]
ATK + 50
MATK + 50
Aspd + 2
Adds a 2% chance of casting Level 1 Varetyr Spear on the target when performing a physical attack.
Adds a 2% chance of casting Level 1 Earth Grave on the target when performing a physical attack.
Adds a 1% chance of casting Level 1 Recognized Spell on the user when performing a magical attack.
Adds a 5% chance of casting Level 3 Quaqmire on the user when receiving a physical or magical attack.
Indestructible.
MATK +195, MATK +5%.
When base level is 210 or higher, SPL +2, S.MATK +1.
For every 2 refine level, MATK +15.
For every 3 refine level, increases Diamond Dust damage by 12%.
When refined to +7 or higher, increases magical damage aginst all property enemies by 15%, increases Varetyr Spear damage by 15%.
When refined to +9 or higher, increases Varetyr Spear damage by additional 30%, reduces variable casting by 15%.
When refined to +11 or higher, increases Water and Wind property magical damage by 15%, reduces cooldown of skill Varetyr Spear by 2 seconds.
Set Bonus:
Chilling Cane-LT [2]
Hero Boots-LT [1]
MATK +10%, S.MATK +2.
------------------------
[Grade Bonus]
[Grade D] MATK +3%.
[Grade C] increases Water and Wind property magical damage by 15%, S.MATK +1.
[Grade B] SPL +3, S.MATK +2.
------------------------
The complete travel log of the Mage who explored the Tomb of Honor area.
------------------------
MATK + 100, MATK + 10%.
------------------------
Reduce After Cast Delay by 10%.
------------------------
Increase magic damage against all size enemies by 10%.
------------------------
Increase Comet and Varetyr Spear damage by 30%.
------------------------
When equipped by Warlock classes,
reduce Fixed Casting Time by 1 second.
Reduce Comet cooldown by 20 seconds.
Ignore magic defense of all race enemies (except player) by 50%.
------------------------
When equipped by Sorcerer classes,
enable to use Lv.5 Mystical Amplification.
Reduce Varetyr Spear cooldown by 4 seconds.
Ignore magic defense of all race enemies (except player) by 50%.
------------------------
Set Bonus:
Document Mage [1]
Old Magic Stone Hat [1]
Reduce After Cast Delay by 15%.
For every 2 refine level of Headgear,
increase magic damage against all race enemies by 4%,
increase Comet damage by 12%.
------------------------
Set Bonus:
Document Mage [1]
Old Wind Whisper [1]
Reduce After Cast Delay by 15%.
For every 2 refine level of Headgear,
increase magic damage against all race enemies by 4%,
increase Varetyr Spear damage by 15%.
------------------------
Def : 7
A crystallized magical power of higher-level spirits over a long period of time.
It can command any spirits and exercise their powers.
------------------------
MATK + 50, SPL + 3, MATK + 10%.
------------------------
Reduce damage taken from players by 3%.
------------------------
Reduce Varetyr Spear cooldown by 1 second.
------------------------
For every 3 Base Level, increase Varetyr Spear damage by 1%, up to Base Level 249.
------------------------
For every 10 Base Level, increase Conflagration, Diamond Storm, Lightning Land, Terra Drive, and Venom Swamp damage by 1%.
------------------------
Def : 0
Robes made for experienced Sorcerers. It contains special enchantments favored by spirits.
MHP +10%, MSP +10%.
When refined to +5 or higher, INT +15.
When refined to +7 or higher, Additional INT +15.
When refined to +10 or higher :
Armor will be indestructible.
Increase neutral,fire,water,wind,earth, and poison property magical damage by 15%.
------------------------
When learned Varetyr Spear lv 10 :
Reduce cooldown of Varetyr Spear by 1 sec.
Reduce cooldown of Call Ventus by 25 sec.
------------------------
Every level of Total level learned : Call Agni, Call Aqua, Call Tera, and Call Ventus :
ASPD +1%, MATK +15.
------------------------
For every level of Spirit Sympathy learned,
Increase magic damage against all races by 14%,
------------------------
Def : 100
A glove possessed by a dark force. Enables the ability to move dolls vividly by controlling the strands of magical thread connected to the tips of fingers.
Max HP + 500
Max SP + 200
Enables Level 1 Fiber Lock.
Adds a 1% chance of casting Level 10 Frost Nova on the target when performing a physical attack.
Adds a 0.1% chance of casting Level 1 Psychic Wave on the target when performing a physical attack.
Adds a 0.1% chance of casting Level 1 Mystical Amplification on the user when performing a magical attack.
Adds a 0.1% chance of casting Level 1 Dazzler on the attacker when receiving a short-ranged or magical attack.
Set Bonus
Celine's Brooch [1]
Evil Spirit Glove [1]
ATK + 50
MATK + 50
Aspd + 2
Adds a 2% chance of casting Level 1 Varetyr Spear on the target when performing a physical attack.
Adds a 2% chance of casting Level 1 Earth Grave on the target when performing a physical attack.
Adds a 1% chance of casting Level 1 Recognized Spell on the user when performing a magical attack.
Adds a 5% chance of casting Level 3 Quaqmire on the user when receiving a physical or magical attack.
a pitch engulfed by the force of swift lightning.
------------------------
ATK + 50, MATK + 50.
------------------------
Increases physical/magical damage to Boss enemies by 10%.
Reduces after cast delay by 10%.
For every 2 base level, Increases damage of Chain Lightning, Varetyr Spear, Lightning Ride skills by 1% (Up to 250 levels).
------------------------
When equipped by Sura class:
Increase ranged physical damage by 10%.
Reduce Variable Casting Time of Lightning Ride skill by 100%.
When equipped by Sorcerer class:
Reduce cooldown of Varetyr Spear skill by 1 second.
Reduce cooldown of Water Insignia skill by 55 seconds.
When equipped by Warlock class:
Enable to use the skill Water Insignia Lv. 1.
------------------------
Def : 0
Location : Middle
Together with fire, water, wind and earth.
This magic shoes was infused with the power of the 5th element.
------------------------
MaxHP +3% , MaxSP +3%
------------------------
Reduces damage taken from players by 10%.
------------------------
When refined to +5 or higher,
MaxHP +7% , MaxSP +7%,
Wind Magic property damage +10%.
When refined to +7 or higher,
MaxHP +10% , MaxSP +10%,
Wind Magic property damage +10%.
------------------------
When learned Varetyr Spear Lv 10,
INT +40,
Enables to use Lord of Vermilion level 10.
Every level of Spirit Symphaty,
Increase Magic damage by 10%.
Every level of Total level learned : Call Agni, Call Aqua, Call Tera, and Call Ventus:
Reduce After cast delay by 3%,
MATK +15
When learned Call Ventus Lv 3,
When using Electric Walk: Increase Movement speed for 30 sec.
------------------------
Def : 12
MDef : 10
ATK & MATK +120.
------------------------
Every 2 refine level, ATK, MATK+10.
Every 3 refine level, increases skill Storm Gust/Meteor Storm/Lord of Vermilion/Holy Cross/Shield Boomerang damage by 40%.
------------------------
When refined to +9 or higher, increases melee/ranged physical damage by 10%.
When refined to +11 or higher, increases physical/magic damage to enemies of all races by 15%.
When refined to +13 or higher, reduce global cooldown skill by 15%.
------------------------
When equipped by 'Super Novice',
Enable to using Skills Soul Expansion Lv.5/Wind Cutter Lv.5/Cart Tornado Lv.10/Varetyr Spear Lv.10.
Reduces cooldown skills Varetyr Spear and Cart Tornado by 1 second.
------------------------
When equipped by 'Super Novice',
with a Mastering Card,
increases physical/magic damage to enemies of all sizes by 10%,
Every 2 refine level, increases physical/magic damage to enemies of all sizes by an additional 3%.
------------------------
When equipped by 'Super Novice',
with a Big Eggring Card,
increases physical/magic damage to enemies of all sizes by 15%,
Every 3 refine level, increases physical/magic damage to enemies of all sizes by an additional 6%.
------------------------
[Grade Bonus]
[Grade D]
Every 2 refine level, ATK/MATK +5,
Every 3 refine level, increases physical/magic damage to enemies of all sizes by 4%.
[Grade C]
Every 3 refine level, increases skills Spiral Pierce Max/Napalam Vulcan Strike damage by 5%.
[Grade B]
Every 2 refine level, P.ATK, S.MATK +1,
Every 3 refine level, increases physical/magic damage to enemies of all sizes by an additionaly 5%.
[Grade A]
Every 3 refine level, increases skills Spiral Pierce Max/Napalam Vulcan Strike damage by 5%.
When refined to +13 or higher, increases physical/magic damage to enemies of all properties by 15%.
------------------------
Def: 30
The power of the king of the spirits was put in this jeweled circlet.
Position: Upper
Mdef + 15
Reduces the global delay of skills by 10%.
Increases the skill damage bonus of Earth Grave and Diamond Dust by 10%.
If Warmer is level 5,
Reduces the cooldown of Earth Grave by 1 second
Reduces the cooldown of Diamond Dust by 1 second.
Reduces the cooldown of Varetyr Spear by 1 second.
If Elemental Shield is level 5,
Increases magical damage on boss monsters by 25%.
For every level of Spirit Sympathy known,
Reduces the variable casting time of skills by 6%.
Reduces the fixed casting time of skills by 7% per upgrade level of the item up to a maximum upgrade level of 10.
If upgrade level is +7 or higher,
Reduces the global delay of skills by an additional 5%.
Increases the skill damage bonus of Earth Grave and Diamond Dust by an additional 15%.
If upgrade level is +9 or higher,
Reduces the global delay of skills by an additional 5%.
Increases the skill damage bonus of Earth Grave and Diamond Dust by an additional 25%.
If upgrade level is +10 or higher,
Bypass 100% of hard magic defense of All race targets when performing a magical attack.
Shoes named after a god passed down in a vast island country.
It contains the power of thunder.
------------------------
Increase magic damage against boss monster by 15%.
------------------------
Enables to use Lord of Vermilion Lv 5.
------------------------
Reduce Varetyr Spear cooldown by 1 second.
------------------------
For every refine level,
MHP + 2%, MSP + 2%.
FLEE + 5
Increase wind property magic damage by 3%.
------------------------
When refined to +13 or higher, increase wind property magic damage by 50%.
------------------------
Def : 15
A ring for noble aristocrats, engraved with the patterns of Rune Midgard Kingdom.
All noble people live with a responsibility.
------------------------
All Basic Status + 10.
------------------------
Physical damage against all class enemies + 10%, MATK + 10%.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Super Novice Suit [1]
Reduce cooldown of Help, Angel! by 180 seconds.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Picky Robe [1]
Reduce cooldown of Hiss by 45 seconds.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Fire Rain Suit [1]
For every base level, increase Anti Material Blast damage by 1% up to level 240.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Cart Cannon Suit [1]
For every base level, increase Acid Bomb damage by 1% up to level 240.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Kunai Suit [1]
For every base level, increase Kunai Splash damage by 1% up to level 240.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Breath Armor [1]
For every 2 base level, increase Ignition Break and Sonic Wave damage by 1% up to level 240.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Psychic Robe [1]
Reduce cooldown of Varetyr Spear by 2 seconds and cooldown of Psychic Wave by 1 second.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Curse Robe [1]
Reduce cooldown of Esha by 1 second and cooldown of Curse Explosion by 0.5 second.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Tiger Cannon Suit [1]
For every base level, increase Sky Blow damage by 1% up to level 240.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Frost Robe [1]
Reduce cooldown of Intensification by 75 seconds.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Duple Robe [1]
Perfect Dodge + 5, enables to use Zen Lv 1.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Tornado Armor [1]
For every 2 base level, increase Axe Tornado damage by 1% up to level 240.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Stalker Suit [1]
AGI + 40, reduce cooldown of Urgent Escape by 1.5 seconds.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Severe Suit [1]
Reduce cooldown of Severe Rainstorm by 1 second.
------------------------
Def : 0
An old, abandoned wind whisper that emanates a mysterious aura.
Account Bound
Position: Upper
All Stat + 1
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
ATK + 4 per upgrade level of the item.
MATK + 1% per upgrade level of the item.
Mdef + 5
Increases the damage of Poison Burst by 15% per 2 upgrade levels of the item.
Increases the damage of Varetyr Spear by 20% per 2 upgrade levels of the item.
Set Bonus
Old Detachments Ring
Old Wind Whisper [1]
Enables Level 3 Trample.
A rod filled with the pain of grief.
------------------------
Indestructible in battle.
------------------------
MATK + 215.
MATK + 10%.
Increase Conflagration and Lightning Land damage by 10%.
------------------------
For every 2 refine level, Increase Psychic Wave and Varetyr Spear damage by 3%.
------------------------
When refined to +7 or higher, reduce variable casting time by 10%.
------------------------
When refined to +9 or higher, increase Psychic Wave and Varetyr Spear damage by additional 25%.
------------------------
When refined to +11 or higher,
Reduce cooldown of Psychic Wave by 1.5 seconds.
Reduce cooldown of Varetyr Spear by 2 seconds.
------------------------
[Grade Bonus]
[Grade D] Increase Conflagration and Lightning Land damage by additional 5%.
[Grade C] Increase Conflagration and Lightning Land damage by additional 3%. S.MATK + 1.
[Grade B] Increase Conflagration and Lightning Land damage by additional 5%. SPL + 1.
------------------------
A rod that improves its user's ability to command the supernatural power of magic.
MATK 180, indestructible
Neutral/Wind Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Psychic Wave damage +30%
+11 Effect: Varetyr Spear cooldown -2 sec.
Reduce Variable Casting Time by 10%.
Increase magic damage against all size enemies by 6%.
Increase Comet and Psychic Wave damage by 30%.
------------------------
Set Bonus:
Record of Mage vol.2 [1]
Old Magic Stone Hat [1]
For every refine level of helmet, increase Fire and Neutral property magic damage by 2%.
------------------------
Set Bonus:
Record of Mage vol.2 [1]
Old Wind Whisper [1]
For every refine level of helmet, increase Wind and Neutral property magic damage by 2%.
------------------------
Set Bonus:
Record of Mage vol.2 [1]
Record of Mage [1]
Ignores 50% of magic defense of monsters of all races (excluding players).
When equipped by Warlock class:
Reduce Fixed Casting Time by 0.7 seconds.
When equipped by Warlock class below level 170:
Reduces the cooldown of Crimson Rock by 4 seconds.
When equipped by Warlock class above level 170:
Reduces the cooldown of Crimson Rock by 1 second.
Increase damage of Crimson Rock by 30%.
When equipped by Sorcerer class:
INT + 30
When equipped by Sorcerer class below level 170:
Reduces cooldown of Varetyr Spear by 4 seconds.
When equipped by Sorcerer class above level 170:
Reduces cooldown of Varetyr Spear by 1 second.
Increase damage of Varetyr Spear by 30%.
------------------------
Set Bonus:
Record of Mage vol.2 [1]
Record of Mage [1]
Old Magic Stone Hat [1]
For every 3 refine level of helmet:
Increases magic damage against enemies of all races by 3%.
Increase Comet damage by 10%.
------------------------
Set Bonus:
Record of Mage vol.2 [1]
Record of Mage [1]
Old Wind Whisper [1]
For every 3 refine level of helmet:
Increases magic damage against enemies of all races by 3%.
Increases damage of Psychic Wave by 10%.
------------------------
Def : 0
A magic book used by Glastheim scholars.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
------------------------
Can't be destroyed,
MATK + 170, increases wind and water property magical damage by 5%.
MATK + 4 per refine rate.
------------------------
If refine rate is 9 or higher, increases Varetyr Spear and Diamond Dust damage by 20%.
------------------------
If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Royal Sage Book
King Schmidt's Suit
King Schmidt's Manteau
MATK + 30,
Has a chance to gain bonus water and wind property magical damage by 10% for 10 seconds when dealing magical damage.
If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
------------------------
Weapon Lv : 4
This ring contains the power of the Spirit King.
Vit + 5
Reduces the global delay of skills by 5%.
Reduces the cooldown of Diamond Dust and Earth Grave by 2 seconds.
Reduces the variable casting time of Varetyr Spear by 1.5 seconds.
Reduces the cooldown of Varetyr Spear by 0.5 seconds.
Reduces the variable casting time of Warmer by 50%.
Reduces the fixed casting time of Warmer by 50%.
Reduces the cooldown of Warmer by 15 seconds.
Increases the damage of Diamond Dust and Earth Grave by 1% for every 8 base levels.
A pair of boots designed to resonate with Thanatos equipment.
You can feel the spirit of a magician from it.
------------------------
Account Bound
------------------------
MHP + 1500, MSP + 100.
------------------------
For every 2 refine level, MHP + 2%, MSP + 1%.
------------------------
When refined to +7 or higher, MATK + 50.
------------------------
When refined to +9 or higher, MATK + 10%.
------------------------
When refined to +11 or higher, reduce After Cast Delay by 5% and reduce Fixed Casting Time by 0.5s.
------------------------
Set Bonus:
Thanatos Magic Boots [1]
Thanatos Two-handed Staff-AD [2]
Reduce Crimson Rock cooldown by 5s.
Increase magic damage against all class enemies by 10%.
When Weapon Grade is C or higher, increase Crimson Rock damage by 20%.
------------------------
Set Bonus:
Thanatos Magic Boots [1]
Thanatos Staff-AD [2]
Reduce Varetyr Spear cooldown by 1.5s.
Reduce Lightning Land cooldown by 1s.
When Weapon Grade is C or higher, increase Lightning Land damage by 10%.
------------------------
Set Bonus:
Thanatos Magic Boots [1]
Thanatos Dagger-AD [2]
Increase magic damage against all class enemies by 10%.
When Weapon Grade is C or higher, increase From The Abyss damage by 15%.
------------------------
[Grade Bonus]
[Grade D] MHP + 2500, MSP + 300.
[Grade C] After Cast Delay - 5%, MATK + 5%.
[Grade B] S.MATK + 5.
[Grade A] S.MATK + 3, Fixed Casting Time - 0.5s.
------------------------
Def : 60
Thanatos Staff remodeled with Team Atnad's technology added.
------------------------
Can't be destroyed in battle.
MATK + 180.
When dealing magical damage, has a chance to recovers 1000 HP and 100 SP every 1 second for 4 times.
MATK + 10 per 2 refine rate.
Increases Varetyr Spear damage by 10% per 3 refine rate.
If refine rate is 7 or higher, increases wind property magical damage by 15%, increases Varetyr Spear damage by additional 15%.
If refine rate is 9 or higher, reduces variable casting time by 10%, reduces skill cooldown of Varetyr Spear by 2.5 seconds.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, reduces skill cooldown of Psychic Wave by 1 second.
------------------------
[Bonus By Grade]
[Grade D] MATK + 2%, increases Lighntning Land damage by 10%.
[Grade C] Additional MATK + 3%, S.MATK + 1.
[Grade B] Increases Lighntning Land damage by additional 10%.
------------------------
ATK : 100
Weapon Lv : 5
Pendant that brings out potential capabilities of the wearer.
Max HP +10 per refine level of the item.
Increase damage of Varetyr Spear by 5%.
Increase damage of Varetyr Spear by additional 2% per 1 refine rate.
Location : Pendant Weight : 0