PRE-RENEWAL / MONSTERS
Poporing
PlantMediumPoison 1
Elemental damage received Poison 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 0%
- HolyHol
- 100%
- DarkDar
- 50%
- GhostGho
- 100%
- UndeadUnd
- 50%
- Level
- 14
- HP
- 344
- Base EXP
- 81
- Job EXP
- 44
Combat
- ATK
- 59–72
- DEF
- 0
- MDEF
- 10
- 100% HIT
- 48
- 95% FLEE
- 108
Attributes
- STR
- 1
- AGI
- 14
- VIT
- 14
- INT
- 0
- DEX
- 19
- LUK
- 15
Poporing drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 300 ms
- Attack Delay
- 1672 ms
- Attack Motion
- 672 ms
- Damage Motion
- 480 ms
- Ai
- 2
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Poporing
55 static spawnsScripted encounters 5 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Assassin ClanTown & interior · in_moc_16 | 1 | Script controlled | 74, 167 |
Assassin ClanTown & interior · in_moc_16 | 1 | Script controlled | 85, 169 |
Assassin ClanTown & interior · in_moc_16 | 1 | Script controlled | 86, 170 |
Assassin ClanTown & interior · in_moc_16 | 1 | Script controlled | 85, 170 |
Assassin ClanTown & interior · in_moc_16 | 1 | Script controlled | 89, 156 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Poporing skills
3| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | lootself · cancelable: yes | always0 · 2 |
| Poison AttackWeapon · 176 | 2 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
| Poison Attribute AttackWeapon · 188 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.



































































