A sword with a blue flame when pulled out of a sword.
Started to show off his natural abilities with a more intense flame.
It seems to resonate with the boots of the great hero.
ATK +15 per 2 refine rates
Increase ranged physical damage 4% per 3 refine rates.
When refined to +7 or higher, reduce SP consump tion of Cart Cannon by 10%, reduce variable casting by 7%.
When refined to +9 or higher, increase damage of Cart Cannon by 20%
When refined to +11 or higher, increase damage of Acid Demonstration by 10%, reduce variable casting by 5%.
When equipped with Great Hero's Boots, DEX +10, increase ranged physical damage by 5%.
An ancient hero's bow from the forgotten royal family.
The ancient power woke up and started to show its original power.
It seems to resonate with the boots of the great hero.
ATK+ 15 per 2 refine rates.
Increase damage of Arrow Storm by 12% per 3 refine rates.
When refined to +7 or higher, reduce delay after attack by 10%, increase bow attack by 15%.
When refined to +9 or higher, increase ranged physical damage 12%, critical damage by 10%.
When refined to +11 or higher, increase damage of Sharp Shooting by 20%, reduce global cooltime by 10%.
When equipped with Great Hero's Boots, DEX + 10, ATK + 7% 증가.
A bow made by adding red dragon leather to a bow made of strong elastic material.
With the power of the dragon, he began to show his natural ability.
It seems to resonate with the boots of the great hero.
ATK + 15 per 2 refine rates.
Reduce global cooltime by 4% per 3 refine rates.
When refined to +7 or higher, increase ranged physical damage by 10%, increase physical damage to all size monsters by 10%.
When refined to +9 or higher, increase damage of Aimed Bolt by 35%.
When refined to +11 or higher, reduce cooltime of Aimed Bolt by 1 sec, variable casting by 10%.
When equipped with Great Hero's Boots, DEX + 10, ATK + 7% 증가.
Qatar that maximized the killing power that is said to have been used by an assassin who had a reputation in the past.
He regained his past glory and began to show his natural ability.
It seems to resonate with the boots of the great hero.
ATK + 15 per 2 refine rates.
Increase damage of Cross Impact by 10% per 3 refine rates.
When refined to +7 or higher, increase critical damage by 15%, reduce delay after attack by 10%.
When refined to +9 or higher, increase physical damage to human, animal type monsters by 25%.
When refined to +11 or higher, CRI + 15, reduce cooltime of Black Claw by 10 sec.
When equipped with Great Hero's Boots, AGI +10, increase melee physical damage by 5%.
A sword made of an ancient stone.
He regained the power of the stone plate and began to show his original ability.
It seems to resonate with the boots of the great hero.
ATK + 15 per 2 refine rates.
Increase damage of Cart Tornado by 10%, Hells Plant by 5% per 3 refine rates.
When refined to +7 or higher, increase damage of Cart Tornado by 20%, Hells Plant by 10%.
When refined to +9 or higher, reduce global cooltime by 10%.
When refined to +11 or higher, reduce global cooltime by 5%, MHP + 10%.
When equipped with Great Hero's Boots, VIT + 10, increase melee physical damage by 5%.
He can handle all guns skillfully] The black Gatling gun used by those who reached the level of the master.
He started to show his natural power through the strength and grip of the total heat.
It seems to resonate with the boots of the great hero.
ATK + 15 per 2 refine rates.
increase ranged physical damage by 4% per 3 refine rates.
When refined to +7 or higher, increase damage of round trip by 20%, reduce SP consumption of Round Trip by 10%.
When refined to +9 or higher, increase damage of round trip by 15%, increase ATK + 50, ranged physical damage by 10% for 90 sec.
When refined to +11 or higher, increase physical damage to all size monsters by 15%.
When equipped with Great Hero's Boots, DEX + 10, increase ranged physical damage by 5%.
A crown filled with purity.
It might resonate well with equipment from a certain tomb palace.
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MDEF + 10.
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For every 2 refine level, ATK + 15.
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For every 3 refine level, ATK + 5%.
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For every 4 refine level, Long Ranged Physical Damage + 4%.
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When refined to +9 or higher, ASPD + 10%.
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When refined to +11 or higher, increase physical damage against all size enemies by 15%.
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When refined to +13 or higher, increase physical damage against all race enemies by 20%, Fixed Casting Time - 0.5 seconds.
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Set Bonus:
Poenetentia Purity Crown [1]
Poenitentia Tenon [2]
Long Ranged Physical Damage + 15%.
For every 2 refine level of Weapon, increase Triangle Shot and Frenzy Shot damage by 8%.
------------------------
Set Bonus:
Poenetentia Purity Crown [1]
Poenitentia Nervus [2]
Long Ranged Physical Damage + 15%.
For every 2 refine level of Weapon, increase Crescive Bolt and Aimed Bolt damage by 8%.
------------------------
Set Bonus:
Poenetentia Purity Crown [1]
Poenitentia Attendo [2]
Long Ranged Physical Damage + 15%.
For every 2 refine level of Weapon, increase Gale Storm and Arrow Storm damage by 8%.
------------------------
Set Bonus:
Poenetentia Purity Crown [1]
Poenitentia Vatia [2]
Long Ranged Physical Damage + 15%.
For every 2 refine level of Weapon, increase Rhythm Shooting and Severe Rainstorm damage by 10%.
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Def : 40
Location : Upper
A rod with the power to punish sinners and make them repent.
MATK +175, indestructible
Holy Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Magnus Exorcismus and Judex damage +30%
+11 Effect: Magnus Exorcismus damage +20% (Additional)
Greave made by purifying a Peuz Rune.
Max SP + 40
Agi + 1 per upgrade level of the item past the upgrade level of 7.
Set Bonus
Peuz's Greaves [1]
Peuz's Plate
Peuz's Manteau
Peuz's Seal [1]
ATK + 10%
Increases the damage of Sonic Wave and Wind Cutter by 100%.
Adds a chance of casting Level 1 Storm Blast on the target when performing a physical attack.
Adds a chance of buffing the user for 10 seconds when using Spear Dynamo; Aspd + 2.
Increases the SP cost of skills by 10%.
A mysterious purple fire orb.
It is said to be projected by the spirits of the dead.
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Reduce Variable Casting Time by 8%.
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Reduce After Delay by 5%.
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Reduce Fixed Casting Time by 0.1 second.
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Set Bonus:
Ghost Fire
New Wave Sunglasses [1]
or
Ghost Fire
New Wave Sunglasses
For every 18 POW, increase physical damage against all races by 7%,
For every 18 STA, ATK + 60,
For every 18 WIS, MATK + 60,
For every 18 SPL, increase magic damage against all races by 7%,
For every 18 CON, ATK + 4%, MATK + 4%,
For every 18 CRT, Critical Damage + 7%, reduce Fixed Casting Time by 0.05 second.
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Def : 0
Location : Lower
A prototype of auto-firing bows applied with high technology.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Severe Rainstorm damage +10%.
ATK +12 for every 3 refine levels.
When refined to +7 or higher, Severe Rainstorm damage +15%.
When refined to +9 or higher, Severe Rainstorm cooldown -2.5 sec.
When refined to +11 or higher, Additional Severe Rainstorm damage +20%,
A tool which was made to flash light in an emergency.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
MATK +210.
Metallic Sound and Reverberation damage +10%.
MATK +8 for every 3 refine levels.
When refined to +7 or higher, Variable Cast Time -10%.
When refined to +9 or higher, Additional Metallic Sound and Reverberation damage +15%.
When refined to +11 or higher, Metallic Sound cooldown -2 sec., Reverberation SP consumption -20%.
A musical instrument which used to fill Barmund Mansion with beautiful melodies.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
MATK +210.
Metallic Sound and Reverberation damage +10%.
MATK +8 for every 3 refine levels.
When refined to +7 or higher, Variable Cast Time -10%.
When refined to +9 or higher, Additional Metallic Sound and Reverberation damage +15%.
When refined to +11 or higher, Metallic Sound cooldown -2 sec., Reverberation SP consumption -20%.
This upgraded version of pile bunker provides more destructive power.
Property: Neutral
Required Jobs: Mechanic
ATK + 5 per upgrade level of the item.
This item is indestructible in battle.
A dagger made of platinum.
MATK +170 and MATK +5%
MATK +4 for every upgrade level
+9 Effect: Fire/Water/Wind/Earth Magic damage +15%
+11 Effect: Physical attacks create a chance of increasing MATK +100 and Magic damage on enemies of all sizes +30% for 10 sec.
Grants those who wear it a small portion of the thunder god Thor.
Int +1, Dex +1, Mdef +3
Adds 7% tolerance to Wind Property.
If refined to +8 or higher, has a low chance of adding 40 ATK for 6 seconds while melee attacking and a low chance of adding 40 MATK for 6 seconds while casting spells on a target.
Can be traded, stored, and vended
Location : Upper
A Grenade Launcher elaborately improved using clock tower parts.
The operation method has changed significantly from the existing Scrap Bomber.
------------------------
Increases Wild Fire damage by 7% per 2 refine rate.
Increases Howling Mine damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] CON +2.
[Grade C] Increases Wild Fire damage by additional 10%.
[Grade B] P.ATK +2.
------------------------
Weapon Lv: 5
Required Lv: 220
A Bow elaborately improved using clock tower parts.
The operation method has changed significantly from the existing Scrap Bow.
------------------------
Increases Gale Storm damage by 7% per 2 refine rate.
Increases Arrow Storm damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] CON + 2.
[Grade C] Increases Gale Storm damage by additional 10%.
[Grade B] P.ATK + 2.
------------------------
Weapon Lv: 5
Required Lv: 220
A Knuckle elaborately improved using clock tower parts.
The operation method has changed significantly from the existing Scrap Fist.
------------------------
Increases Second Judge and Second Faith damage by 7% per 2 refine rate.
Increases Third Consecration and Third Punish damage by 8% per 3 refine rate.
Increases melee physical damage by 4% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] POW + 2.
[Grade C] Increases Second Judge and Second Faith damage by additional 10%.
[Grade B] P.ATK +2.
------------------------
Weapon Lv: 5
Required Lv: 220
A Lute elaborately improved using clock tower parts.
The operation method has changed significantly from the existing Scrap Lute.
------------------------
Increases Rose Blossom and Rhythm Shooting damage by 7% per 2 refine rate.
Increases Severe Rainstorm damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] CON +2.
[Grade C] Increases Rose Blossom and Rhythm Shooting damage by additional 10%.
[Grade B] P.ATK +2.
------------------------
Weapon Lv: 5
Required Lv: 220
A Rifle elaborately improved using clock tower parts.
The operation method has changed significantly from the existing Scrap Piercer.
------------------------
Increases Spiral Shooting damage by 7% per 2 refine rate.
Increases God's Hammer damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] CON +2.
[Grade C] Increases Spiral Shooting damage by additional 10%.
[Grade B] P.ATK +2.
------------------------
Weapon Lv: 5
Required Lv: 220
A Pistol elaborately improved using clock tower parts.
The operation method has changed significantly from the existing Scrap Pistol.
------------------------
Increases Only One Bullet damage by 7% per 2 refine rate.
Increases Fire Dance damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] CON +2.
[Grade C] Increases Only One Bullet damage by additional 10%.
[Grade B] P.ATK +2.
------------------------
Weapon Lv: 5
Required Lv: 220
A Shotgun elaborately improved using clock tower parts.
The operation method has changed significantly from the existing Scrap Shatter.
------------------------
Increases The Vigilante at Night damage by 7% per 2 refine rate.
Increases Vanishing Buster damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] CON +2.
[Grade C] Increases The Vigilante at Night damage by additional 10%.
[Grade B] P.ATK +2.
------------------------
Weapon Lv: 5
Required Lv: 220
A Gatling Gun elaborately improved using clock tower parts.
The operation method has changed significantly from the existing Scrap Splatter.
------------------------
Increases Magazine for One damage by 7% per 2 refine rate.
Increases Round Trip damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] CON +2.
[Grade C] Increases Magazine for One damage by additional 10%.
[Grade B] P.ATK +2.
------------------------
Weapon Lv: 5
Required Lv: 220
A Whip elaborately improved using clock tower parts.
The operation method has changed significantly from the existing Scrap Whip.
------------------------
Increases Rose Blossom and Rhythm Shooting damage by 7% per 2 refine rate.
Increases Severe Rainstorm damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] CON +2.
[Grade C] Increases Rose Blossom and Rhythm Shooting damage by additional 10%.
[Grade B] P.ATK +2.
------------------------
Weapon Lv: 5
Required Lv: 220
A mass of fragments that got fallen apart from broken robots.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Indestructible.
Power Swing damage +10%.
ATK +12 for every 3 refine levels.
When refined to +7 or higher, Additional Power Swing damage +15%.
When refined to +9 or higher, Axe Tornado cooldown -1 sec.
When refined to +11 or higher, Axe Boomerang damage +25%.
A science instrument that was stored in Barmund Mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Indestructible.
MATK +320.
Neutral and Water Magic damage +15%
MATK +6 and Variable Cast Time -3% for every 3 refine levels
When refined to +7 or higher, Comet and Jack Frost damage +10%.
When refined to +9 or higher, Comet cooldown -10 sec., Jack Frost cooldown -1.5 sec.
When refined to +11 or higher, Additional Comet and Jack Frost damage +20%.
ATK: 180
There are traces of secretly written diaries of prisoners who were imprisoned unfairly.
MHP + 5%, MSP + 5%.
ATK + 20 per 2 refine rates.
If refined to +7 or higher, increase physical/magical damage to undead, demon monsters by 10%.
If refined to +9 or higher, additionally increase physical/magical damage to undead, demon monsters by 15%.
If refined to +11 or higher, additionally increase physical/magical damage to undead, demon monsters by 15%.
Location: Sage Type, Priest Type, Monk Type
A rod that improves its user's ability to command the supernatural power of magic.
MATK 180, indestructible
Neutral/Wind Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Psychic Wave damage +30%
+11 Effect: Varetyr Spear cooldown -2 sec.