A dagger with
an unnaturally
dark colored blade.
Those who hold it
instinctively sense
the danger and risk
of wielding this weapon. Has 5% chance of causing
Blind effect on enemies, as well as a 0.5% chance
of causing Blind effect on its user, in battle.
Attack Strength: 148
Property: Shadow
Acolyte Class
A black bladed dagger
whose darkness seems
to warn of impending
danger. Each strike has a 5% chance of inflicting
the Blind effect on the targeted enemy, and a
0.5% chance of inflicting the Blind effect on
the dagger's wielder.
Attack Strength: 148
Property: Shadow
Acolyte Class
A dagger crafted from ice harvested from the glaciers of Isgard.
You can enchant it with Ice Flower Magic Stones for special abilities.
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MATK +210
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An improved version of the Gold Fish Hat that gapes.
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When base level is 210 or higher,
P.ATK + 2, S.MATK + 2.
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There's a chance to grant the weapon Holy property for 60 seconds,
when doing physical attacks.
------------------------
There's a chance to increases Holy magical damage by 20% for 60 seconds,
when doing magical attacks.
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When refined +7 or higher,
Increases melee physical damage by 10%,
increases Holy magical damage by 10%.
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When refined +9 or higher,
ATK + 5%, MATK + 5%.
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When refined +11 or higher,
increases physical/magical damage to Shadow property monster by 20%.
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[Grade Bonus]
[Grade D] Increases melee physical damage by 5%, increases Holy magical damage by 5%.
[Grade C] P.ATK + 2, S.MATK + 2.
[Grade B] When refine rate is 12 or higher,
reduces Fixed Casting Time by 0.5 seconds.
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Def : 2
Location : Upper
A portable bow that was once used for self-defense purposes.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Triangle Shot damage +10%.
ATK +12 for every 3 refine levels.
When refined to +7 or higher, Additional Triangle Shot damage +15%.
When refined to +9 or higher, Post-skill delay -10%.
When refined to +11 or higher, Additional Triangle Shot damage +20%.
Once it was a tool used for various experiments, but now
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Fatal Menace damage +10%.
ATK +12 for every 3 refine levels.
When refined to +7 or higher, Additional Fatal Menace damage +10%.
When refined to +9 or higher, Post-skill delay -10%.
When refined to +11 or higher, Additional Fatal Menace damage +15%.
A blood stained weapon created from the claws of Hatii, keeper to the door the netherworld.
Property: Shadow
Max HP - 2%
Adds a 2% chance of inflicting Bleed on the target when performing a physical attack.
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
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If the user base level is 210 or higher, POW +2, P.ATK +1.
If the user base level is 230 or higher, POW +3, P.ATK +2.
ATK +10 per 2 refine rate.
Increases Fatal Menace damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Increases physical damage to all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds.
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Set Bonus:
Helm of Faith (Shadow Chaser)
Adulter Fides Dagger
increases melee physical damage by 10%,
increases Fatal Menace damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith (Shadow Chaser)
Vivatus Fides Dagger
increases melee physical damage by 10%,
increases Fatal Menace damage by 5% and Abyss Dagger damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Abyss Dagger damage by additional 15%.
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Location: Upper
Armor Lv: 2
Required Lv: 180
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
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When base level is 210 or higher, POW + 2, P.ATK + 1.
When base level is 230 or higher, POW + 3, P.ATK + 2.
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For every 2 refine level,
ATK + 10.
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For every 3 refine level,
Increase Triangle Shot damage by 15%.
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For every 4 refine level,
Increase long ranged physical damage by 7%.
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If refine rate is 7 or higher,
CRI + 15.
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If refine rate is 9 or higher,
Reduces Fixed Casting Time by 0.2 seconds.
------------------------
If refine rate is 11 or higher,
ATK + 5%, reduces Fixed Casting Time by 0.3 seconds.
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Set Bonus:
Helm of Faith II (Shadow Chaser) [1]
Adulter Fides Crossbow [2]
Increase long ranged physical damage by 10%,
Increase Triangle Shot damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith II (Shadow Chaser) [1]
Vivatus Fides Cross Bow [2]
Increase long ranged physical damage by 10%,
Increase Triangle Shot damage by 5% and Frenzy Shot damage by 7%,
If Grade of weapon is C or higher, increase Frenzy Shot damage by additional 15%.
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Location : Upper
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
If the user base level is 210 or higher, SPL +2, S.MATK +1.
If the user base level is 230 or higher, SPL +3, S.MATK +2.
MATK +10 per 2 refine rate.
Increases Comet damage by 15% per 3 refine rate.
Increases Neutral and Shadow property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, MATK + 5%, reduces fixed casting time by additional 0.3 seconds.
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Set Bonus:
Helm of Faith II (Warlock)
Adulter Fides Two-handed Staff
increases Neutral and Shadow property magical damage by 10%,
increases Comet damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith II (Warlock)
Vivatus Fides Two-handed Staff
increases Neutral and Shaodow property magical damage by 10%,
increases Comet damage by 5% and Mystery Illusion damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Mystery Illusion damage by additional 15%.
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Location: Upper
Armor Lv: 2
Required Lv: 180
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Elemental Master.
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ATK + 10%, MATK + 10%,
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Reduce Variable Casting Time by 10%.
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Set Bonus:
Heroic Token (Elemental Master) [1]
Chilling Cane-LT [2]
Increase magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Lightning Land and Diamond Storm damage by 10%.
When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Lightning Land and Diamond Storm damage by additional 10%.
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Set Bonus:
Heroic Token (Elemental Master) [1]
Shadow Staff-LT [2]
Increase magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Terra Drive and Venom Swamp damage by 10%.
When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Terra Drive and Venom Swamp damage by additional 10%.
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Def : 10
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Shadow Cross.
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ATK + 10%, MATK + 10%,
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Reduce Variable Casting Time by 10%.
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Set Bonus:
Heroic Token (Shadow Cross) [1]
Shiver Katar-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase melee physical damage by 10%,
increase Savage Impact damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Savage Impact damage by additional 10%.
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Set Bonus:
Heroic Token (Shadow Cross) [1]
Blade Katar-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase melee physical damage by 10%,
increase Eternal Slash damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Eternal Slash damage by additional 10%.
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Def : 10
A holy stick which is made of Rune of Odin, specialized for exorcisms.
Property: Holy
Reduces the variable casting time of Holy Light, Magnus Exorcismus, and Turn Undead by 25%.
Set Bonus
Benevolent Guardian [1]
Holy Stick [1]
Increases the recovery rate of recovery skills by 3% per upgrade level of the Holy Stick [1].
Set Bonus
Exorcism Bible
Holy Stick [1]
Adds a 2% chance of casting Level 1 Turn Undead on the attacker when receiving a physical attack.
Increases the damage of Magnus Exorcismus by 20%.
Set Bonus
Shoes Of Punishment
Holy Stick [1]
Reduces the variable casting time of Adoramus by 5% per level of Oratio known.
Reduces the variable casting time of Judex by 5% per level of Oratio known.
Increases the damage of Adoramus by 10% per level of Lauda Ramus, Lauda Agnus, and Clearance known.
If Holy Stick [1] upgrade level is +7 or higher,
Increases magical damage on Demon and Undead race targets by 30%.
Increases magical damage on Shadow and Undead property targets by 30%.
If Holy Stick [1] upgrade level is +9 or higher,
Increases the damage of Adoramus by an additional 20%.
Increases magical damage on Demon and Undead race targets by an additional 20%.
Increases magical damage on Shadow and Undead property targets by an additional 20%.
Indestructible.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK +15.
For every 3 refine level, increases long ranged physical damage by 4%.
When refined to +7 or higher, increases Swirling Petal damage by 30%, reduces variable casting time by 10%.
When refined to +9 or higher, reduces cooldown of Swirling Petal by 2 seconds, increases Swirling Petal damage by additional 15%.
When refined to +11 or higher, increase physical damage against fire, shadow, holy and undead property enemies by 25%, increases physical damage against Dragon, Undead, Demon and Angel monsters by 25%.
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Set Bonus:
Huuma Clear-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
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[Bonus by Grade]
[Grade D] ATK +3%.
[Grade C] Increases long ranged physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
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Weapon Lv: 5
Required Lv: 190
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Hyunrok Cannon increased by 5%.
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For every 2 Refine Levels, MATK + 10.
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For every 3 Refine Levels, Damage of Hyunrok Cannon additionally increased by 1%.
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Set Bonus:
Hyunrok Cannon Shadow Earring
Hyunrok Cannon Shadow Pendant
MATK + 2%, S.MATK + 2,
If the sum of refine levels is 15 or higher, Increased magical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% magical defense of all races (excluding players).
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Set Bonus:
Hyunrok Cannon Shadow Earring
Hyunrok Cannon Shadow Pendant
Master Shadow Weapon
Increase magical damage of all properties by 3%, S.MATK + 2.
When total refine level of set is 27 or higher,
Ignore magical resistance of all race enemies (except players) by 10%.
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Location: Earring
A dagger is said to have been used in ancient sacrifices and ceremonies.
You can feel its mysterious power when holding it.
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MATK + 180, MSP + 100.
------------------------
Increase SP recovery rate by 10%.
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There's a chance to gain MATK + 10% and MATK + 70 for 10 seconds when dealing physical attacks.
------------------------
When refined to +7 or higher, increase all property magical damage by 15%.
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When refined to +9 or higher, increase magical damage against Medium and Large size enemies by 20%.
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When refined to +11 or higher,
there's a chance to increase magical damage against all race monsters by 15% for 10 seconds when dealing magical attacks.
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Set Bonus:
Illusion Ancient Dagger [2]
Illusion Guard [1]
MATK + 50.
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When the refine level of each item in the set is 7 or higher, Perfect Hit + 10.
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When the total refine level of set is 18 or higher,
increase all property magical damage by 15%,
there's a chance to cast Killing Cloud Level 3 when dealing melee physical attacks.
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When the total refine level of set is 22 or higher,
upon casting Killing Cloud, there's a chance to cast Poison Burst Level 4 when dealing magical attacks for 30 seconds.
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A book that details prophesies concerning the end of the world.
Property: Shadow
Increases physical damage on Water, Earth, Fire, and Wind property targets by 10%.
Increases physical damage by an additional 10% per 3 upgrade levels of the item up to a maximum upgrade level of 10.
Increases damage taken from Holy property enemies by 30%.
Set Bonus
Illusion Skull Ring [1]
Illusion Book of the Apocalypse [2]
Aspd + 8%
Increases critical damage on targets by 5% for every 2 upgrade levels of Illusion Book of the Apocalypse [2].
If Illusion Book of the Apocalypse [2] upgrade level is +9 or higher,
Crit + 15
Immune to Curse.
If Illusion Book of the Apocalypse [2] upgrade level is +11 or higher,
ATK + 100
A dagger imbued with lunar spirit and the power to drain an enemy's soul.
Property: Neutral
Max SP + 10%
Restores 3 SP to the user when performing a physical attack.
If upgrade level is +10 or higher,
Restores an additional 4 SP to the user when performing a physical attack.
Set Bonus
Illusion Ancient Cape [1]
Illusion Moonlight Dagger [1]
Shadow Chaser Bonus
MATK + 80
If Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] upgrade levels are +7 or higher,
Additional MATK + 80
If the combined upgrade levels of Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] are +18 or higher,
Additional MATK + 40
If the combined upgrade levels are +22 or higher,
Increases the damage of Fire property magical attacks on targets by 15%.
The creator of this formidable Two-Handed Spear sacrificed his own life to forge it, resulting in a curse that will try to dominate the wearer's soul.
Property: Neutral
Increases physical damage on Demon race targets by 20%.
Increases physical damage on Demon race targets by an additional 3% per 2 upgrade levels of the item.
Increases physical damage on Shadow and Undead property targets by 20%.
Increases physical damage on Shadow and Undead property targets by an additional 3% per 2 upgrade levels of the item.
Reduces damage taken from Demon and Undead race enemies by 10%.
Reduces damage taken from Demon and Undead race enemies by an additional 3% per 2 upgrade levels of the item.
Reduces damage taken from Shadow property attacks by 10%.
Reduces damage taken from Shadow property attacks by an additional 3% per 2 upgrade levels of the item.
Restores 50 HP to the user when a monster is killed by a physical attack.
Restores 1 SP to the user when a monster is killed by a physical attack per 2 upgrade levels of the item.
Adds a 10% chance of inflicting Chaos on the user when performing a short-ranged attack.
Set Bonus
Illusion Shoes
Illusion Spectral Spear
Aspd + 8%
If Illusion Shoes and Illusion Spectral Spear upgrade level is +7 or higher,
Increases the damage of Banishing Point by 20%.
If the combined upgrade levels of Illusion Shoes and Illusion Spectral Spear are +18 or higher,
Increases long-ranged damage on targets by 10%.
If the combined upgrade levels of Illusion Shoes and Illusion Spectral Spear are +22 or higher,
Increases the damage of Banishing Point by an additional 30%.
Increase physical damage against Shadow, Undead, and Ghost property monsters by 10%.
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For every 3 refine levels, increase physical damage against Shadow, Undead, and Ghost property monsters by additional 10%, up to 10 refine levels.
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Increases physical damage taken from Shadow property monsters by 30%.
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Set Bonus:
Illusion Tablet [2]
Illusion Ring [1]
ASPD + 8%.
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For every 2 refine levels of Illusion Tablet, increase critical damage by 5%.
------------------------
When refined to +9 or higher, CRI + 15.
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When refined to +11 or higher, ATK + 100.
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A staff which is covered with thorns, containing strong meanings of sorcery.
------------------------
Indestructible in battle.
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MATK + 180, INT + 3, DEX + 3.
------------------------
For every refine level, ignore magical defense of all race monsters (except players) by 3%.
------------------------
For every 2 refine level, reduce After Cast Delay by 3%.
------------------------
When refined to +7 or higher, MATK + 7%, reduce Variable Casting Time by 7%.
------------------------
When refined to +9 or higher, increase magical damage against Holy property and Angel race monsters by 20%.
------------------------
When refined to +11 or higher, increase Poison, Shadow, Undead and Ghost property magical damage by 15%.
------------------------
Set Bonus:
Illusion Thorn Staff of Darkness [2]
Illusion Morpheus's Hood [1]
MATK + 20.
------------------------
When the refine level of each item in the set is 7 or higher, increase magical damage against all property monsters by 10%.
------------------------
When the total refine level of set is 18 or higher, increase magical damage against Shadow property enemies and Demon race monsters by 20%.
------------------------
When the total refine level of set is 22 or higher, increase magical damage against all size monsters by 15%, reduces Fixed Casting Time by 0.5 seconds.
------------------------
For every 3 refine level, increase Physical and Magical damage against all size enemies by 1%.
------------------------
For every 3 refine level, reduce Physical and Magical damage taken from all size enemies by 1%.
------------------------
When refined to +10 or higher, nullifies weapon size penalty.
------------------------
Location: Shield
A dagger with a sharp edge.
It's good for both cutting and stabbing.
Back Stab damage +40%
ATK +4 for every upgrade level
+9 Effect: Fatal Menace damage +30%
+11 Effect: Fatal Menace SP cost -10%
A small detector made for finding jewels in mines.
It's used for various purposes as it boosts the wielder's strength.
MATK +180.
MATK +10%.
Fire and Neutral Magic damage +7%.
When refined to +7 or higher, MATK +40, increased ASPD (ASPD +10%)
When refined to +9 or higher, Additional Fire and Neutral Magic damage +8%.
When physically attacking, create a chance to gain additional Magic damage +15% on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.
Increases holy property magic damage by 3%.
MaxHP +10 per refine rate.
------------------------
When refined to +7 or higher, increases holy magic damage by additional 3%.
When refined to +9 or higher, increases holy magic damage by additional 4%.
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Set Bonus
Judex Shadow Shield
Judex Shadow Shoes
Judex Shadow Armor
Increases Judex damage equal to the sum of refine rate of set as percentage.
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Set Bonus
Arch Bishop Shadow Weapon
Judex Shadow Shield
Ignores magic defense of all race monsters (except players) by 40%.
Additionally ignores magic defense (except players) equal to the sum of refine rate of set.
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Location : Shield
A dagger whose hilt
is crafted from black
dragon scale, a material rumored to possess the
power of darkness.
Each short range
a low chance of
cursing the target.
physical attack has
Property:Shadow
Knife that was used by ninja who was good.
It must be equipped with Sharp Wind Sword for its real power.
When equipped with Sharp Wind Sword,
ATK + 10 per 3 refine rate.
ATK + 2% per 5 refine rate.
When sum of refine rate if higher than 14, increase damage of Cross Slash by 25.
When sum of refine rate if higher than 16, reduce cool time of Cross Slash by 2s.
When sum of refine rate if higher than 18, enables to use Distorted Crescent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned.
When sum of refine rate is higher than 20, increase damage of Cross Slash by additional 25%.
Set Bonus:
Kiri no Tsuyu-LT [2]
Sharp Wind Sword [2]
When base level is 210 or higher, POW +2, P.ATK +1.
For every 3 sum refine level, ATK + 15.
For every 5 sum refine level, ATK + 4%.
If the sum of refine rate is 14 or higher, increases Cross Slash damage by 35%, reduces skill cooldown of Cross Slash by 2 seconds.
If the sum of refine rate is 16 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned,
enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned, increases physical damage against all property enemies by 15%.
If the sum of refine rate is 18 or higher, increases Cross Slash damage by additional 25%.
If the sum of refine rate is 20 or higher, increases physical damage against all size enemies by 15%.
------------------------
Set Bonus:
Kiri no Tsuyu-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
------------------------
[Bonus by Grade]
[Grade D] ATK +3%.
[Grade C] Increases long range physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
------------------------
Weapon Lv: 5
Required Lv: 190
A dagger with a black blade that's studded with white, almost transparent, beads.
MATK +150
Physical/Magic damage +5% on Shadow and Undead enemies.
If upgrade level is +7 or higher,
Increases Physical and Magical Damage on Shadow and Undead targets by an additional 10%.
If upgrade level is +9 or higher,
Increases damage dealt by Kunai Splash by an additional 20%.
If upgrade level is +11 or higher,
Increases Physical and Magical Damage on Demon and Undead targets by an additional 10%.