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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “ATK + 7%” in Renewal

Page 8 of 31
Cursed Knight's Shield

Cursed Knight's Shield [1]

#28942 · Armor · Shield
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
The knight's shield that the cursed knight carried. It is said that purifying the curse will give you stronger natural power. Increases attack speed (reduces delay after attack by 10%). ATK + 3%, MATK + 3%. Reduces damage taken from all properties by 7%. When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds. When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds. If refine rate is 7 or higher, ATK + 10, MATK + 10. If refine rate is 9 or higher, ASPD + 1. If refine rate is 12 or higher, reduces delay after skill by 3%.
Full item details & effects
Cursed Mad Bunny

Cursed Mad Bunny

#28901 · Armor · Shield
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
A rag doll that Piamette uses for both offense and defense. It looks so real and alive! ATK + 5% MATK + 5% Aspd + 3 Reflects 10% of the received short-ranged damage back to the attacker. Adds a 10% chance of casting Level 8 Magic Mirror on the user when receiving a magical attack that lasts for 2 seconds. If upgrade level is +7 or higher, ATK + 5 MATK + 5 If upgrade level is +9 or higher, Additional ATK + 15 Additional MATK + 15 If upgrade level is +12 or higher, Crit + 10 The users casting cannot be interrupted outside of WoE.
Full item details & effects
Cute Little Boar Shoes

Cute Little Boar Shoes

#470025 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
Max HP +3%, Max SP + 3%. If refine rate is 9 or higher, increases Max HP and Max SP by an additional 7% and reduces after skill delay by 10%. If refine rate is 12 or higher, increases Max HP Max SP by an additional 10%, and reduces after skill delay by an additional 10%. If user learned Spirit of Life level 1, increases ATK by 100 and has a chance to gain [Foolhardy] for 15 seconds when dealing melee physical damage. If user learned Power of Lock level 5, increases Perfect Hit by 50 and reduces after skill delay by 50%. For each level of Hiss learned, increases Attack speed by 5%. For each level of Spirit of Savage learned, reduces casting time of animal type skills by 10%.
Full item details & effects
Dark Angel Ray Bow

Dark Angel Ray Bow [2]

#700066 · Bow · Weapon (Two-Handed)
ATK
280
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
A bow was once used by a fallen angel. ------------------------ ATK + 5%, CON + 2. ------------------------ Increase Chain Reaction Shot damage by 5%. ------------------------ When refined to +5 or higher, increase Chain Reaction Shot damage by additional 10%. ------------------------ When refined to +7 or higher, increase long-range physical damage by 5%. ------------------------ When refined to +9 or higher, increase Chain Reaction Shot damage by additional 10%. ------------------------ When refined to +10 or higher, CRI + 10. ------------------------ When refined to +11 or higher, increase Chain Reaction Shot damage by additional 5% and Frenzy Shot damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increase long-range physical damage by 10%. [Grade C] Increase physical damage against all sizes enemies by 10%. [Grade B] Increase physical damage against all races enemies by 10%. [Grade A] Increase physical damage against all property enemies by 10%. ------------------------
Full item details & effects
Dark Triad

Dark Triad [1]

#450214 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Robes kept in a Great Wizard's mansion. When equipped, it is possible to perform actions beyond physical limitations. MaxHP + 10%, MaxSP + 10%. When Shadow Spell is level 10 or higher and when using Triangle Shot, adds 3% chance to give No Limits buff for 5 seconds. When item is unequipped, cancels effects of No Limits. Increase physical damage to all monster race by 7% per 1 skill level of Triangle Shot learned. Agi + 10 and ATK + 50 per each level of Maelstrom learned. If refine rate is 5 or higher, Perfect Hit + 25. If refine rate is 7 or higher, Perfect Hit + 25.
Full item details & effects
Darkness Tablet

Darkness Tablet [2]

#540054 · Book · Weapon
ATK
200
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
A book created to gather and wield the power of darkness. Indestructible in battle. ATK + 5%, POW + 2. Midnight Kick damage +5%. ------------------------ When refine level 5 or more, Midnight Kick damage +10%. ------------------------ When refine level 7 or more, Melee physical damage +5%. ------------------------ When refine level 9 or more, Midnight Kick damage +10% additional. ------------------------ When refine level 10 or more, Variable Casting Time -10%. ------------------------ When refine level 11 or more, Midnight Kick damage +5% additional, Dawn Break damage +15%. ------------------------ [Bonus by Grade] [Grade D] Melee physical damage +10%. [Grade C] Physical damage to all size enemies +10%. [Grade B] Physical damage to all race enemies +10%. [Grade A] Physical damage to all property enemies +10%. ------------------------
Full item details & effects
Dawn Break Shot Shadow Armor

Dawn Break Shot Shadow Armor

#1270101 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small. Damage of Dawn Break increased by 5%. ------------------------ For every 2 Refine Levels, ATK + 10. ------------------------ For every 3 Refine Levels, Damage of Dawn Break additionally increased by 1%. ------------------------ Set Bonus: Dawn Break Shadow Armor Dawn Break Shadow Shoes ATK + 2%, P.ATK + 2, If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%, If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players). ------------------------ Set Bonus: Dawn Break Shadow Armor Dawn Break Shadow Shoes Master Shadow Shield Increase physical damage of all properties by 3%, P.ATK + 2. When total refine level of set is 27 or higher, Ignore physical resistance of all race enemies (except players) by 10%. ------------------------ Location: Armor
Full item details & effects
Death Bringer

Death Bringer [1]

#450252 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
According to rumors of the kingdom of Rune Midgarts, those who see the armor will die. MaxHP + 10% , MaxSP + 10% Flee + 20 , ATK + 30 per 1 skill level of Cross Impact When physically attacking, increase damage to all race monsters by 7% per 1 skill level of Cross Ripper Slasher When Hallucination Walk Lv. 5 is learned, additional MaxHP + 25%, wearer is immune to knockback. When refined to +5 or higher, Perfect Hit + 25% When refined to +7 or higher, additional Perfect Hit + 25%
Full item details & effects
Dedicated Bandage

Dedicated Bandage [2]

#1866 · Knuckle · Weapon
ATK
220
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
80
Buy value
20 z
Sell value
10 z
A dark bandage believed to have been worn around the hands of a legendary fighter known as the Asura. Long-ranged Physical damage +10% ATK +4 for every upgrade level +9 Effect: Knuckle Arrow damage +40% +11 Effect: Post-skill delay -7%
Full item details & effects
Demon Hunting Shoes

Demon Hunting Shoes [1]

#470097 · Armor · Footgear
DEF
40
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
A replica of the shoes used by the hero who defeated the witch. However, it was unable to contain the god-like power after passing through ten million trials. ------------------------ ATK + 10%. ------------------------ Reduce physical damage taken from normal and boss monsters by 5%. ------------------------ For every refine level, MHP + 7%. ------------------------ When refined to +11 or higher, ATK + 15%. ------------------------ When refined to +14 or higher, additional ATK + 15%, adds Occult Impaction penetration effect. ------------------------ Def : 0
Full item details & effects
Demon Slayer Shot

Demon Slayer Shot [2]

#28256 · Shotgun · Weapon (Two-Handed)
ATK
275
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
140
Buy value
20 z
Sell value
10 z
The one who can handle all guns is the one used by the master. It seems to resonate with the boots of an ancient hero. Splash Attack. Increase damage of ranged attack by 3% per 2 refine rate. MSP + 2% per 3 refine rate. When refined to +7 or higher, increase physical damage to boss monsters by 10%. When refined to +9 or higher, upon use of Platinum Altar increase ATK + 50 and Ranged Damage + 10% for 90 seconds When refined to +11 or higher, increase physical damage to Demon, Undead monsters by 15%. When equipped with ancient hero boots, adds a chance to DEX+20, ranged physical damage by 10% for 7s when physical attack.
Full item details & effects
Demon Slayer Shot-LT

Demon Slayer Shot-LT [2]

#820007 · Shotgun · Weapon (Two-Handed)
ATK
295
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
230
Buy value
0 z
Sell value
0 z
Splash attack, indestructible in battle. When base level is 210 or higher, POW +2, P.ATK +1. For every 2 refine level, ATK + 15. For every 3 refine level, increases long range phyiscal damage by 4%. When refined to +7 or higher, increases Vanishing Buster and Shatter Storm damage by 30%, increases long ranged physical damage by 10%. When refined to +9 or higher, reduces skill cooldown of Shatter Storm by 1 second, increases Vanishing Buster and Shatter Storm damage by additional 25%. When refined to +11 or higher, increases physical damage againt boss monsters, demon race and undead race monsters by 15%, increases physical damage against all size enemies by 15%. ------------------------ Set Bonus: Demon Slayer Shot-LT [2] Hero Boots-LT [1] ATK +10%, P.ATK +2. ------------------------ [Bonus by Grade] [Grade D] ATK +3%. [Grade C] Increases long range physical damage by 15%, P.ATK +1. [Grade B] POW +3, P.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 190
Full item details & effects
Demonic Claw

Demonic Claw [2]

#560036 · Knuckle · Weapon
ATK
210
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
Knuckles imbued with the power of one who has vanquished countless demons. ------------------------ ATK + 5%, POW + 2. ------------------------ Increases Explosion Blaster damage by 5%. ------------------------ When refined to +5 or higher, increases Explosion Blaster damage by 10%. ------------------------ When refined to +7 or higher, increases long-range physical damage by 5%. ------------------------ When refined to +9 or higher, increases Explosion Blaster damage by 10%. ------------------------ When refined to +10 or higher, CRI + 10. ------------------------ When refined to +11 or higher, increases Explosion Blaster damage by 5%, and Oleum Sanctum damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increases long-range physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. ------------------------
Full item details & effects
Destruction Axe

Destruction Axe [2]

#1341 · One-Handed Axe · Weapon
ATK
230
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
440
Buy value
0 z
Sell value
0 z
A one-handed axe said to have been forged by a blacksmith consumed by evil power, crafted for the sole purpose of destroying the world. ------------------------ Indestructible in battle. ------------------------ ATK + 5%, POW + 2. ------------------------ Increases Triple Laser damage by 5%. ------------------------ When refined to +5 or higher, increases Triple Laser damage by 10%. ------------------------ When refined to +7 or higher, increases long-range physical damage by 5%. ------------------------ When refined to +9 or higher, increases Triple Laser damage by 10%. ------------------------ When refined to +10 or higher, CRI + 10. ------------------------ When refined to +11 or higher, increases Triple Laser damage by 5%, and critical damage by 20%. ------------------------ [Grade Bonus] [Grade D] Increases long-range physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. ------------------------
Full item details & effects
Detecting Staff

Detecting Staff [2]

#2058 · Two-Handed Staff · Weapon (Two-Handed)
ATK
180
MATK
330
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
A detector used to find special minerals in the Einbroch mine. Since it was added with an effect that boosts the wielder's magical prowess, many have used it for a purpose different from its original use. MATK +330 MATK +10% When refined to +7 or higher, MATK +60, Variable Cast Time -10%. When refined to +9 or higher, Fire Magic damage +15%. When dealing magic damage, create a chance to gain 20% bonus Magic damage on enemies of all sizes for 10 sec. When refined to +11 or higher, After-cast delay -20%. ATK: 180
Full item details & effects
Devil Hunter

Devil Hunter [2]

#800027 · Revolver · Weapon (Two-Handed)
ATK
250
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
170
Buy value
0 z
Sell value
0 z
A revolver that has slain countless demons. ATK + 5%, CON + 2. Magazine for One damage +5%. ------------------------ When refine level 5 or more, Magazine for One damage +10%. ------------------------ When refine level 7 or more, Ranged physical damage +5%. ------------------------ When refine level 9 or more, Magazine for One damage +10% additional. ------------------------ When refine level 10 or more, CRI + 10. ------------------------ When refine level 11 or more, Magazine for One damage +5% additional, Critical damage +20%. ------------------------ [Bonus by Grade] [Grade D] Ranged physical damage +10%. [Grade C] Physical damage to all size enemies +10%. [Grade B] Physical damage to all race enemies +10%. [Grade A] Physical damage to all property enemies +10%. ------------------------
Full item details & effects
Devil Lord Launcher

Devil Lord Launcher [2]

#840020 · Grenade Launcher · Weapon (Two-Handed)
ATK
330
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
250
Buy value
0 z
Sell value
0 z
A grenade launcher created by a fallen Gun Master using demonic power. ATK + 5%, CON + 2. Spiral Shooting damage + 5%. ------------------------ When refine level 5 or more, Spiral Shooting damage + 10%. ------------------------ When refine level 7 or more, Ranged physical damage + 5%. ------------------------ When refine level 9 or more, Spiral Shooting damage + 10% additional. ------------------------ When refine level 10 or more, Global Cooldown - 10%. ------------------------ When refine level 11 or more, Spiral Shooting damage + 5% additional, Ranged physical damage + 15%. ------------------------ [Bonus by Grade] [Grade D] Ranged physical damage + 10%. [Grade C] Physical damage to all size enemies + 10%. [Grade B] Physical damage to all race enemies + 10%. [Grade A] Physical damage to all property enemies + 10%. ------------------------
Full item details & effects
Devil's Bullet

Devil's Bullet [2]

#800026 · Revolver · Weapon (Two-Handed)
ATK
250
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
A revolver said to use demonic bullets. ATK + 5%, CON + 2. Only One Bullet damage +5%. ------------------------ When refine level 5 or more, Only One Bullet damage +10%. ------------------------ When refine level 7 or more, Ranged physical damage +5%. ------------------------ When refine level 9 or more, Only One Bullet damage +10% additional. ------------------------ When refine level 10 or more, ASPD +10%. ------------------------ When refine level 11 or more, Only One Bullet damage +5% additional, Ranged physical damage +15%. ------------------------ [Bonus by Grade] [Grade D] Ranged physical damage +10%. [Grade C] Physical damage to all size enemies +10%. [Grade B] Physical damage to all race enemies +10%. [Grade A] Physical damage to all property enemies +10%. ------------------------
Full item details & effects
DEX Soutane

DEX Soutane [1]

#15400 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
Formal wear was worn by the priest who revered Odin's dexterity. It's imbued with a blessing that enhances the wearer's dexterity. ------------------------ MaxHP +10%, MaxSP +10% ASPD +10% Reduces variable casting by 10% ------------------------ For every 2 refine levels, ATK +1%, MATK +1%. For every 3 refine levels, DEX +5. For every 4 refine levels, increases physical/magical damage against angel and demon race monsters by 6% ------------------------ Set Bonus Soutane of Dexterity Clergy's Manteau Clergy's Boots DEX +8, DEF +30, MDEF +15. Reduces physical/magical damage taken from angel and demon race by 15%. If the sum of refine rate of the Soutane of Dexterity, Clergy's Manteau, and Clergy's Boots is 27 or higher. ATK +7%, MATK +7%, reduces global cooldown by 20%, reduces fixed casting by 20%. ------------------------
Full item details & effects
Diabolus Armor

Diabolus Armor [1]

#2375 · Armor · Armor
DEF
79
Armor Lv.
1
Required Lv.
60
Slots
1
Weight
60
Buy value
20 z
Sell value
10 z
An Armor which is made of an unknown metal in the human-world. Mysterious power is hidden in the armor. Str + 2 Dex + 1 Max HP + 150 Increases resistance to Stone and Stun by 5%. Set Bonus Diabolus Armor [1] Diabolus Ring [1] ATK + 3% MATK + 3% Set Bonus Diabolus Wing Diabolus Armor Str + 8 Dex + 4 MaxHP + 1350 Increases physical and magical damage on Temple of the Demon God monsters by 20%. Reduces damage taken from Temple of the Demon God monsters by 5%, ATK + 15 for every upgrade level of Diabolus Armor,
Full item details & effects
Dim Glacier Armor

Dim Glacier Armor [1]

#450270 · Armor · Armor
DEF
203
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
240
Buy value
0 z
Sell value
0 z
Armor that has lost its light after being consumed by toxic demonic magic. ------------------------ ATK + 140. ------------------------ For every 2 refinement levels, POW + 1, CON + 1. ------------------------ At refinement level 7, ATK + 3%, P.ATK + 2. ------------------------ At refinement level 9, After Cast Delay - 5%, Variable Casting Time - 5%. ------------------------ At refinement level 11, melee/ranged physical damage + 10%. ------------------------ Set Bonus: Dim Glacier Armor [1] Dim Glacier Manteau [1] Dim Glacier Boots [1] melee/ranged physical damage + 5%, Variable Casting Time - 5%, After Cast Delay - 5%, ATK increases by twice the total refinement level of this set. ------------------------ Set Bonus: Dim Glacier Armor [1] Dim Glacier Manteau [1] Dim Glacier Boots [1] Dim Glacier Weapons [1] for every 3 weapon refinement levels, ATK + 10, if the weapon is Grade C or higher, P.ATK + 6, POW + 5, CON + 5, if the weapon is Grade B or higher, P.ATK + 5, POW + 5, CON + 5 additional increase, if the weapon is Grade A or higher, P.ATK + 4, POW + 5, CON + 5 additional increase, and when using Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken, or Firearms, physical damage to all property enemies + 20%. ------------------------ [Grade Bonus] [Grade D] ATK + 5%, POW + 5, CON + 5. [Grade C] melee/ranged physical damage + 10%. [Grade B] ATK + 1% additional increase. [Grade A] ATK + 2% additional increase. ------------------------
Full item details & effects
Dim Glacier Boots

Dim Glacier Boots [1]

#470197 · Armor · Footgear
DEF
126
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
200
Buy value
0 z
Sell value
0 z
Boots that has lost its light after being consumed by toxic demonic magic. ------------------------ POW + 2, CON + 2. ------------------------ When refined to +7 or higher, ATK + 5%, P.ATK + 2. ------------------------ When refined to +9 or higher, reduces variable casting time by 10%. ------------------------ When refined to +11 or higher, increases melee and long ranged physical damage by 10%. ------------------------ [Grade Bonus] [Grade D] ATK + 2%. [Grade C] Fixed Casting Time - 1 second. [Grade B] P.ATK + 2, ATK + 1%. [Grade A] ATK + 2%. ------------------------ Def : 126
Full item details & effects
Dim Glacier Manteau

Dim Glacier Manteau [1]

#480283 · Armor · Garment
DEF
147
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
160
Buy value
0 z
Sell value
0 z
Manteau that has lost its light after being consumed by toxic demonic magic. ------------------------ POW + 1, CON + 1. ------------------------ When refined to +7 or higher, reduces variable casting time by 10%. ------------------------ When refined to +9 or higher, increases melee and long ranged physical damage by 10%. ------------------------ When refined to +11 or higher, reduces after cast delay by 10%. ------------------------ [Grade Bonus] [Grade D] ATK + 3%, POW + 5, CON + 5. [Grade C] P.ATK + 2, melee and long ranged physical damage + 5%. [Grade B] P.ATK + 1. [Grade A] ATK + 2%. ------------------------ Def : 147
Full item details & effects
Dimensional Wanderer's Keyring

Dimensional Wanderer's Keyring [1]

#490278 · Armor · Accessory (Right)
Armor Lv.
2
Required Lv.
240
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
Key chain held by a being who crosses dimensions. I don't know what kind of power the key is for. [Can be refined] All trait stat + 3, reduces variable casting time by 10%. If refine rate is 7 or higher, P.Atk + 3. If refine rate is 9 or higher, CRT + 4 and P.Atk + 2 per 20 base CON. If refine rate is 12 or higher, reduces fixed casting time by 0.3 seconds. ------------------------ [Grade Bonus] [Grade D] CON + 2, Atk + 3%. [Grade C] P.Atk + 2. [Grade B] P.Atk + 3, Res + 20. [Grade A] CON + 2 per 15 base Dex. ------------------------
Full item details & effects
Dimensional Wanderer's Lock

Dimensional Wanderer's Lock [1]

#490277 · Armor · Accessory (Right)
Armor Lv.
2
Required Lv.
240
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
Lock held by a being who crosses dimensions. I don't know which door is meant to be locked. [Can be refined] All trait stat + 3, reduces variable casting time by 10%. If refine rate is 7 or higher, P.Atk + 3. If refine rate is 9 or higher, STA + 4 and P.Atk + 2 per 20 base POW. If refine rate is 12 or higher, reduces fixed casting time by 0.3 seconds. ------------------------ [Grade Bonus] [Grade D] POW + 2, Atk + 3%. [Grade C] P.Atk + 2. [Grade B] P.Atk + 3, Res + 20. [Grade A] POW + 2 per 15 base Str. ------------------------
Full item details & effects
Divine Buster

Divine Buster [2]

#620022 · Two-Handed Axe · Weapon (Two-Handed)
ATK
330
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
660
Buy value
0 z
Sell value
0 z
A two-handed axe imbued with holy power, once wielded by the Divine Order. ------------------------ Indestructible in battle. ------------------------ ATK + 5%, POW + 2. ------------------------ Increases Mighty Smash damage by 5%. ------------------------ When refined to +5 or higher, increases Mighty Smash damage by 10%. ------------------------ When refined to +7 or higher, increases melee physical damage by 5%. ------------------------ When refined to +9 or higher, increases Mighty Smash damage by 10%. ------------------------ When refined to +10 or higher, ASPD + 10%. ------------------------ When refined to +11 or higher, increases Mighty Smash damage by 5%, and Axe Stomp damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increases melee physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. ------------------------
Full item details & effects
Document Acolyte

Document Acolyte [1]

#490610 · Armor · Accessory (Right)
DEF
7
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
The complete travel log of the Acolyte who explored the Tomb of Honor area. ------------------------ ATK + 100, ATK + 10%. ------------------------ MATK + 100, MATK + 10%. ------------------------ Reduce After Cast Delay by 10%. ------------------------ Increase physical and magic damage against all size enemies by 10%. ------------------------ Increase Judex and Rampage Blast damage by 30%. ------------------------ When equipped by Archbishop classes, reduce Judex Variable Casting Time by 100%. When using Judex, there's a 35% chance to auto cast Lv.10 Judex. Ignore magic defense of all race enemies (except player) by 50%. ------------------------ When equipped by Sura classes, reduce Earth Shaker and Rampage Blast cooldown by 1.5 seconds. Ignore physical defense of all race enemies (except player) by 50%. ------------------------ Set Bonus: Document Acolyte [1] Old Mitra [1] Reduce After Cast Delay by 15%. For every 2 refine level of Headgear, increase magic damage against all race enemies by 4%, increase Judex damage by 40%. ------------------------ Set Bonus: Document Acolyte [1] Old Blazing Soul [1] When using Rampage Blast, auto cast Lv.1 Zen. For every 2 refine level of Headgear, increase physical damage against all class enemies by 4%, increase Rampage Blast damage by 10%. ------------------------ Def : 7
Full item details & effects
Document Archer

Document Archer [1]

#490609 · Armor · Accessory (Right)
DEF
7
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
The complete travel log of the Archer who explored the Tomb of Honor area. ------------------------ ATK + 100, ATK + 10%. ------------------------ Reduce After Cast Delay by 10%. ------------------------ Increase physical damage against all size enemies by 10%. ------------------------ Increase Focused Arrow Strike and Severe Rainstorm damage by 30%. ------------------------ When equipped by Ranger classes, reduce No Limits cooldown by 90 seconds. (No Limits effect will be removed when unequipped). Reduce Focused Arrow Strike Variable Casting Time by 100%. ------------------------ When equipped by Maestro or Wanderer classes, reduce Severe Rainstorm cooldown by 4 seconds. ------------------------ Set Bonus: Document Archer [1] Old Camouflage Bunny Hood [1] Reduce After Cast Delay by 15%. For every 2 refine level of Headgear, increase physical damage against all class enemies by 4%, increase Focused Arrow Strike damage by 15%. ------------------------ Set Bonus: Document Archer [1] Old Maestro Song's Hat [1] OR Old Dying Swan [1] Reduce Severe Rainstorm SP consumption by 60. For every 2 refine level of Headgear, increase physical damage against all class enemies by 4%, increase Severe Rainstorm damage by 10%. ------------------------ Def : 7
Full item details & effects
Document Merchant

Document Merchant [1]

#490607 · Armor · Accessory (Right)
DEF
7
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
The complete travel log of the Merchant who explored the Tomb of Honor area. ------------------------ ATK + 100, ATK + 10%. ------------------------ Reduce After Cast Delay by 10%. ------------------------ Increase physical damage against all size enemies by 10%. ------------------------ Increase Axe Tornado, Arm Cannon, and Cart Cannon damage by 30%. ------------------------ When equipped by Mechanic classes, Madogear Fuel will not be consumed when using skill. Increase physical damage against all property enemies by 15%. ------------------------ When equipped by Genetic classes, All Basic Status + 10. Increase long-range physical damage by 20%. ------------------------ Set Bonus: Document Merchant [1] Old Driver Band (Red) [1] Reduce Axe Tornado cooldown by 1 second. For every 2 refine level of Headgear, increase physical damage against all class enemies by 4%, increase Axe Tornado damage by 10%. ------------------------ Set Bonus: Document Merchant [1] Old Driver Band (Yellow) [1] Reduce Arm Cannon Variable Casting Time by 100%. Reduce Arm Cannon cooldown by 0.5 seconds. For every 2 refine level of Headgear, increase physical damage against all class enemies by 4%, increase Arm Cannon damage by 10%. ------------------------ Set Bonus: Document Merchant [1] Old Midas Whisper [1] There's a low chance to gain Bomb Mushroom Spore when defeating monsters. For every 2 refine level of Headgear, increase physical damage against all class enemies by 4%, increase Cart Cannon damage by 10%. ------------------------ Def : 7
Full item details & effects
MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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