An instrument filled with the pain of grief.
------------------------
MATK + 250.
MATK + 10%.
Increase Metallic Fury damage by 10%.
------------------------
For every 2 refine level, increase Reverberation damage by 3%.
------------------------
When refined to +7 or higher, reduce variable casting time by 10%.
------------------------
When refined to +9 or higher, increase Reverberation damage by additional 30%.
------------------------
When refined to +11 or higher, reduce fixed casting time of Reverberation by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] Increase Metallic Fury damage by additional 5%.
[Grade C] Increase Metallic Fury damage by additional 8%. S.MATK + 1.
[Grade B] Increase Metallic Fury damage by additional 12%. SPL + 1.
------------------------
A book filled with the pain of grief.
------------------------
Indestructible in battle.
------------------------
MATK + 215.
MATK + 10%.
Increase Diamond Storm and Terra Drive damage by 10%.
------------------------
For every 2 refine level, increase Diamond Dust and Earth Grave damage by 3%.
------------------------
When refined to +7 or higher, reduce variable casting time by 10%.
------------------------
When refined to +9 or higher, increase Diamond Dust and Earth Grave damage by additional 25%.
------------------------
When refined to +11 or higher, reduce cooldown of Diamond Dust and Earth Grave by 2 seconds.
------------------------
[Grade Bonus]
[Grade D] Increase Diamond Storm and Terra Drive damage by additional 5%.
[Grade C] Increase Diamond Storm and Terra Drive damage by additional 8%. S.MATK + 1.
[Grade B] Increase Diamond Storm and Terra Drive damage by additional 12%. SPL + 1.
------------------------
A rod filled with the pain of grief.
------------------------
Indestructible in battle.
------------------------
MATK + 250, MATK + 10%.
Increase Flamen damage by 10%.
------------------------
For every 2 refine level, increase Adoramus damage by 3%.
------------------------
When refined to +7 or higher, reduce variable casting time by 10%.
------------------------
When refined to +9 or higher, increase Adoramus damage by additional 30%.
------------------------
When refined to +11 or higher, increase magical damage against all race monsters (except players) by 15%.
------------------------
[Grade Bonus]
[Grade D] Increase Flamen damage by additional 5%.
[Grade C] Increase Flamen damage by additional 8%. S.MATK + 1.
[Grade B] Increase Flamen damage by additional 12%. SPL + 1.
------------------------
A rod filled with the pain of grief.
------------------------
Indestructible in battle.
------------------------
MATK + 250, MATK + 5%.
Increase Meteor Storm Buster and Jack Frost Nova damage by 10%.
------------------------
For every 2 refine level, increase Meteor Storm and Frost Nova damage by 3%.
------------------------
When refined to +7 or higher, reduce variable casting time by 10%.
------------------------
When refined to +9 or higher, increase Meteor Storm and Frost Nova damage by additional 30%.
------------------------
When refined to +11 or higher, increase magical damage against all race monsters (except players) by 15 %.
------------------------
[Grade Bonus]
[Grade D] Increase Meteor Storm Buster and Jack Frost Nova damage by additional 5%.
[Grade C] Increase Meteor Storm Buster and Jack Frost Nova damage by additional 8%. S.MATK + 1.
[Grade B] Increase Meteor Storm Buster and Jack Frost Nova damage by additional 12%. SPL + 1.
------------------------
A whip filled with the pain of grief.
------------------------
MATK + 250.
MATK + 10%.
Increase Metallic Fury damage by 10%.
------------------------
For every 2 refine level, increase Reverberation damage by 3%.
------------------------
When refined to +7 or higher, reduce variable casting time by 10%.
------------------------
When refined to +9 or higher, increase Reverberation damage by additional 30%.
------------------------
When refined to +11 or higher, reduce fixed casting time of Reverberation by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] Increase Metallic Fury damage by additional 5%.
[Grade C] Increase Metallic Fury damage by additional 8%. S.MATK + 1.
[Grade B] Increase Metallic Fury damage by additional 12%. SPL + 1.
------------------------
A sword filled with the pain of grief.
------------------------
MATK + 250.
MATK + 10%.
Increase Cross Rain damage by 10%.
------------------------
For every 2 refine level, increase Genesis Ray damage by 4%.
------------------------
When refined to +7 or higher, reduce variable casting time by 10%.
------------------------
When refined to +9 or higher, increase Genesis Ray damage by additional 25%.
------------------------
When refined to +11 or higher, increase holy property magical damage by 10%.
------------------------
[Grade Bonus]
[Grade D] Increase Cross Rain damage by additional 5%.
[Grade C] Increase Cross Rain damage by additional 8%. S.MATK + 1.
[Grade B] Increase Cross Rain damage by additional 12%. SPL + 1.
------------------------
A spear filled with the pain of grief.
------------------------
ATK + 10%.
Increase Overslash damage by 10%.
------------------------
For every 2 refine level, increase Overbrand damage by 3%.
------------------------
When refined to +7 or higher, reduce variable casting time by 10%.
------------------------
When refined to +9 or higher, increase Overbrand damage by additional 25%.
------------------------
When refined to +11 or higher, increase melee physical damage by 10%.
------------------------
[Grade Bonus]
[Grade D] Increase Overslash damage by additional 5%.
[Grade C] Increase Overslash damage by additional 8%. P.ATK + 1.
[Grade B] Increase Overslash damage by additional 12%. POW + 1.
------------------------
A rifle filled with the pain of grief.
------------------------
ATK + 10%.
Increase Only One Bullet and Spiral Shooting damage by 10%.
------------------------
For every 2 refine level, increase God's Hammer damage by 3%.
------------------------
When refined to +7 or higher, ASPD + 10%.
------------------------
When refined to +9 or higher, increase God's Hammer damage by additional 25%.
------------------------
When refined to +11 or higher,
Increase physical damage against all size enemies by 15%.
Reduce cooldown of God's Hammer by 8 seconds.
------------------------
[Grade Bonus]
[Grade D] Increase Only One Bullet and Spiral Shooting damage by additional 5%.
[Grade C] Increase Only One Bullet and Spiral Shooting damage by additional 3%. P.ATK + 1.
[Grade B] Increase Only One Bullet and Spiral Shooting damage by additional 5%. CON + 1.
------------------------
A small rod filled with the pain of grief.
------------------------
Indestructible in battle.
------------------------
MATK + 250, MATK + 10%.
Increase Hyunrok Cannon and Hyunrok Breeze damage by 10%.
------------------------
For every 2 refine level, increase Catnip Meteor damage by 3%.
------------------------
When refined to +7 or higher, reduce variable casting time by 10%.
------------------------
When refined to +9 or higher, increase Catnip Meteor damage by additional 30%.
------------------------
When refined to +11 or higher,
Increase magical damage against all race monsters (except players) by 15 %.
Reduce cooldown of Catnip Meteor by 2 seconds.
------------------------
[Grade Bonus]
[Grade D] Increase Hyunrok Cannon and Hyunrok Breeze damage by additional 5%.
[Grade C] Increase Hyunrok Cannon and Hyunrok Breeze damage by additional 8%. S.MATK + 1.
[Grade B] Increase Hyunrok Cannon and Hyunrok Breeze damage by additional 12%. SPL + 1.
------------------------
A rod filled with the pain of grief.
------------------------
Indestructible in battle.
------------------------
MATK + 250, MATK + 10%.
Increase Talisman of Soul Stealing and Exorcism of Malicious Soul damage by 10%.
------------------------
For every 2 refine level, increase Eswhoo and Espa damage by 3%.
------------------------
When refined to +7 or higher, reduce variable casting time by 10%.
------------------------
When refined to +9 or higher, increase Eswhoo and Espa damage by additional 30%.
------------------------
When refined to +11 or higher, increase magical damage against all race monsters (except players) by 15 %.
------------------------
[Grade Bonus]
[Grade D] Increase Talisman of Soul Stealing and Exorcism of Malicious Soul damage by additional 5%.
[Grade C] Increase Talisman of Soul Stealing and Exorcism of Malicious Soul damage by additional 8%. S.MATK + 1.
[Grade B] Increase Talisman of Soul Stealing and Exorcism of Malicious Soul damage by additional 12%. SPL + 1.
------------------------
A grenade launcher filled with the pain of grief.
------------------------
ATK + 10%.
Increase Spiral Shooting and Wild Fire damage by 10%.
------------------------
For every 2 refine level, increase Dragon Tail damage by 3%.
------------------------
When refined to +7 or higher, increase long ranged physical damage by 10%.
------------------------
When refined to +9 or higher, increase Dragon Tail damage by additional 25%.
------------------------
When refined to +11 or higher,
Increase physical damage against all size enemies by 15%.
Reduce cooldown of Dragon Tail by 1 second.
------------------------
[Grade Bonus]
[Grade D] Increase Spiral Shooting and Wild Fire damage by additional 5%.
[Grade C] Increase Spiral Shooting and Wild Fire damage by additional 3%. P.ATK + 1.
[Grade B] Increase Spiral Shooting and Wild Fire damage by additional 5%. CON + 1.
------------------------
A rod filled with the pain of grief.
------------------------
Indestructible in battle.
------------------------
MATK + 215.
MATK + 10%.
Increase Conflagration and Lightning Land damage by 10%.
------------------------
For every 2 refine level, Increase Psychic Wave and Varetyr Spear damage by 3%.
------------------------
When refined to +7 or higher, reduce variable casting time by 10%.
------------------------
When refined to +9 or higher, increase Psychic Wave and Varetyr Spear damage by additional 25%.
------------------------
When refined to +11 or higher,
Reduce cooldown of Psychic Wave by 1.5 seconds.
Reduce cooldown of Varetyr Spear by 2 seconds.
------------------------
[Grade Bonus]
[Grade D] Increase Conflagration and Lightning Land damage by additional 5%.
[Grade C] Increase Conflagration and Lightning Land damage by additional 3%. S.MATK + 1.
[Grade B] Increase Conflagration and Lightning Land damage by additional 5%. SPL + 1.
------------------------
A two-handed rod filled with the pain of grief.
------------------------
Indestructible in battle.
------------------------
MATK + 300.
MATK + 10%.
Increase Crimson Arrow and Frozen Slash damage by 10%.
------------------------
For every 2 refine level, increase Crimson Rock and Frost Misty damage by 3%.
------------------------
When refined to +7 or higher, reduce variable casting time by 10%.
------------------------
When refined to +9 or higher, increase Crimson Rock and Frost Misty damage by additional 25%.
------------------------
When refined to +11 or higher, increase Fire and Water property magical damage by 10%.
------------------------
[Grade Bonus]
[Grade D] Increase Crimson Arrow and Frozen Slash damage by additional 5%.
[Grade C] Increase Crimson Arrow and Frozen Slash damage by additional 8%. S.MATK + 1.
[Grade B] Increase Crimson Arrow and Frozen Slash damage by additional 12%. SPL + 2.
------------------------
A two-handed rod filled with the pain of grief.
------------------------
Indestructible in battle.
------------------------
MATK + 300.
MATK + 10%.
Increase Storm Cannon and Rock Down damage by 10%.
------------------------
For every 2 refine level, Increase Chain Lightning and Earth Strain damage by 3%.
------------------------
When refined to +7 or higher, reduce variable casting time by 10%.
------------------------
When refined to +9 or higher, increase Chain Lightning and Earth Strain damage by additional 25%.
------------------------
When refined to +11 or higher, increase Wind and Earth property magical damage by 10%.
------------------------
[Grade Bonus]
[Grade D] Increase Storm Cannon and Rock Down damage by additional 5%.
[Grade C] Increase Storm Cannon and Rock Down damage by additional 8%. S.MATK + 1.
[Grade B] Increase Storm Cannon and Rock Down damage by additional 12%. SPL + 2.
------------------------
Powered Wing using advanced robot technology.
MaxHP + 3%, increase fire, wind resistance by 10%.
When refined to +7 or higher, additional MaxHP +5%, increase in fire, wind resistance by 20%, increase physical damage to boss monsters by 10%.
When refined to +9 or higher, additional MaxHP +7%, increase in fire, wind resistance by 20%, increase physical damage to boss monsters by 10%.
When Arm Cannon Lv5 is learned, reduce after cast delay by 20%.
When Neutral Barrier Lv3 is learned, reduce incoming physical damage from boss monsters by 5%, recovers 100 HP, 10 SP when killing monsters using physical attack.
Increase damage of Arm Cannon, Ice Launcher, Flame Launcher by 25% per 1 skill level of Pile Bunker learned.
When Fire Earth Research Lv5 is learned, prevents knock back.
A pair of shoes designed to fit the small feet of a Doram.
Max HP + 100
HP Recovery + 10% per 3 upgrade levels of the item.
Max SP + 50
SP Recovery + 10% per 3 upgrade levels of the item.
Set Bonus
Doram Suit [1]
Doram Manteau [1]
Doram Shoes [1]
Max HP + 2000
Reduces the fixed casting time of skills by 15%.
Reduces the fixed casting time of skills by an additional 1% per upgrade level of Doram Suit [1], Doram Manteau [1], Doram Shoes [1].
The users casting cannot be interrupted outside of WoE.
Set Bonus
Doram Suit [1]
Doram Manteau [1]
Doram Shoes [1]
Charming Grass Necklace [1]
Basic Leaf Charm [1]
Max HP + 10%
Max SP + 10%
Increases the damage of Catnip Meteor by 100%.
An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic dexterity.
------------------------
DEX +12, MHP +15%, MSP +10%.
For every 2 refine level, Reduces variable casting time by 4%.
For every 2 refine level, Increases ASPD by 4%.
For every 3 refine level, Increases physical and magical damage against dragon monster by 8%.
If refine rate is 11 or higher, increases physical and magical damage against medium and
large size monsters by 8%, reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus
Purple Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
DEF +50, MDEF +8, ATK +5%, MATK +5%.
For every 15 base DEX, Increases ASPD by 3% and
Reduces variable casting time by 3%
[Dragon's Speed]
When attacked, has a chance to increase FLEE +50, Perfect Dodge +10 for 10 seconds.
If the base DEX is 120 or higher,increases the activation rate of [Dragon's Speed],
FLEE +30, Perfect Dodge +5.
If the sum of refine rate of Purple Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher,
increases ASPD by 15%, reduces variable casting time by 15%
reduces global cooldown by 25%.
------------------------
It's a treasure known only to Fuma. It's all about the magic skills.
Str + 5
Agi + 5
Vit + 5
ATK + 5%
If Illusion - Shadow is level 5,
Increases the damage of Throw Huuma Shuriken by 2% for every 4 base levels.
Increases the damage of Swirling Petal by 1% for every 4 base levels.
If Illusion - Shock is level 5,
Reduces the SP cost of Swirling Petal by 10.
Reduces the cooldown of Swirling Petal by 0.1 second.
If Rapid Throw is level 10,
Adds a chance of restoring 1% of damage as HP when performing a physical attack.
If Pure Soul is level 5,
Restores 2 SP to the user when performing a physical attack.
Reduces the cooldown of 16th Night by 25 seconds.
If Soul Cutter is level 5,
Reduces the variable casting time of Swirling Petal by 50%.
An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic power.
------------------------
STR +12, Max HP +15%, Max SP +10%.
For every 2 refine level, ATK +2%.
For every 3 refine level, Increases physical damage against dragon monster by 7%.
If refine rate is 11 or higher, increases physical damage against medium and large size
monsters by 10%, reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus
Red Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
DEF +50, MDEF +8, ATK +5%.
For every 15 base STR, ATK +15.
[Dragon's Might]
When attacked, has a certain chance of ATK +10% for 10 seconds.
When base STR is 120 or higher, the activation rate of [Dragon's Might] increases
and ATK +15% is additionally increased.
If the sum of refine rate of Red Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher,
increase attack speed (reduce delay after attack by 20%),
reduce global cooldown by 25%.
------------------------
A pair of shoes that emits a strange energy obtained from infinite space.
------------------------
MHP + 300. MSP - 50.
------------------------
When refined to +7 or higher, MHP + 400.
------------------------
When refined to +9 or higher, MHP + 600.
------------------------
Def : 12
When equipped to Right Accessory
For every 10 base DEX,
Long-range physical damage +1%.
Stun Resistance + 3%.
Base DEX 125 or higher
Decreases Fixed Casting Time by 70%.
Increases resistance to Fire, Water, Wind, Earth properties by 5%.
------------------------
When equipped to Left Accessory
For every 10 base AGI,
ATK and MATK +1%.
Base AGI 125 or higher
Increase movement speed.
Reduce After Cast Delay by 25%.
------------------------
Def : 2
A blessed artifact, said to have been used by priests to ease the suffering of people during an ancient war.
Property: Holy
Int + 1
Mdef + 10
Reduces the SP cost of Clementia by 50.
The user's property becomes Level 1 Holy.
Set Bonus
Wand of Affection [2]
Robe of Affection
Shoes of Affection
Shawl of Affection
Increases the recovery rate of recovery skills by 25%.
Increases SP cost of Heal by 20.
Reduces the cooldown of Lauda Agnus, Lauda Ramus and Sacrament by 2 seconds.
Set Bonus
Empowered Wand of Affection [1]
Robe of Affection
Shoes of Affection
Shawl of Affection
Increases the recovery rate of recovery skills by 45%.
Increases SP cost of Heal by 50.
Reduces the cooldown of Lauda Agnus, Lauda Ramus and Sacrament by 3 seconds.
A cloak worn by the merchant union of Alberta.
------------------------
Immune to Knockback.
------------------------
Increase long-range physical damage by 20%.
------------------------
For every 2 refine level, ATK + 20, CON + 2, POW + 2.
------------------------
For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%.
------------------------
When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%.
------------------------
When refined to +9 or higher, increase physical damage against all property enemies by 20%.
------------------------
When refined to +10 or higher, ATK + 100.
------------------------
When refined to +11 or higher, All Basic Status + 15.
------------------------
When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%.
------------------------
When refined to +13 or higher, increase Cart Cannon and Arm Cannon damage by 50%.
------------------------
When refined to +14 or higher, enables to use Lv.3 Shield Spell.
------------------------
Set Bonus:
Royal Alberta Cape [1]
Drake Card
Increase physical damage against Boss class enemies by 40%.
When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack.
------------------------
Set Bonus:
Royal Alberta Cape [1]
Pirate Skeleton Card
MHP + 15%.
Increase long-range physical damage by 20%.
When garment is refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies with physical attack.
------------------------
[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increase Cart Cannon and Arm Cannon damage by 70%.
------------------------
Def : 0
A cloak worn by the Geffen Royal Wizard Association.
------------------------
Increase all property magic damage by 20%.
------------------------
Immune to Knockback.
------------------------
For every 2 refine level, MATK + 20, CON + 2, SPL + 2.
------------------------
For every 3 refine level,
increase all property magic damage by 7%,
increase magic damage against all size enemies by 7%.
------------------------
When refined to +7 or higher, ASPD + 10%, increase all property magic damage by 10%.
------------------------
When refined to +9 or higher, increase magic damage against all property enemies by 15%.
------------------------
When refined to +10 or higher, MATK + 100.
------------------------
When refined to +11 or higher, All Basic Status + 15.
------------------------
When refined to +12 or higher, SPL + 10, increase all property magic damage by 20%.
------------------------
When refined to +13 or higher, increase Psychic Wave and Chain Lightning damage by 50%.
------------------------
When refined to +14 or higher, enable to use Lv.3 Shield Spell.
------------------------
Set Bonus:
Royal Geffen Cape [1]
Dracula Card
Increase magic damage against Boss enemies by 40%.
When Garment is refined to +14 or higher, there's 5% chance to gain DEX + 250, INT + 250, and LUK + 250 for 10 seconds when performing magic attack.
------------------------
Set Bonus:
Royal Geffen Cape [1]
Nightmare Verit Card
MHP + 15%.
Increase all property magic damage by 15%.
When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using magic attack.
------------------------
[Grade Bonus]
[Grade D] MATK + 100.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] S.MATK + 20.
[Grade A] When refined to +14 or higher, increase Psychic Wave and Chain Lightning damage by 50%.
------------------------
Def : 100
Elegant bow used by the soldiers of Glastheim.
It's an ordinary bow with no special features, but it's influenced by Himelmez and has magical energy.
------------------------
Increases long ranged physical damage by 15%.
ATK + 4 per refine rate.
------------------------
If refine rate is 9 or higher, increases Aimed Bolt damage by 25%, reduces global cooldown by 12%.
------------------------
If refine rate is 11 or higher, reduces skill cooldown of Aimed Bolt by 1 second, increases physical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Guardian Knight Archer Bow
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, Increases physical damage against holy and undead property enemies by 20%.
------------------------
Weapon Lv : 4
A cloak worn by the Nightwatch.
------------------------
Immune to Knockback.
------------------------
Increase long-range physical damage by 20%.
------------------------
For every 2 refine level, ATK + 20, CON + 4.
------------------------
For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%.
------------------------
When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%.
------------------------
When refined to +9 or higher, increase physical damage against all property enemies by 20%.
------------------------
When refined to +10 or higher, ATK + 100.
------------------------
When refined to +11 or higher, All Basic Status + 15.
------------------------
When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%.
------------------------
When refined to +13 or higher, increase Round Trip, Fire Dance, and Vanishing Buster damage by 100%.
------------------------
When refined to +14 or higher, enables to use Lv.3 Shield Spell.
------------------------
Set Bonus:
Royal Nightwatch Cape [1]
Turtle General Card
Increase physical damage against Boss class enemies by 40%.
When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack.
------------------------
Set Bonus:
Royal Nightwatch Cape [1]
Cowraiders Class 1 Card
MHP + 15%.
Increase long-range physical damage by 20%.
Increase Vanishing Buster damage by 30%.
------------------------
Set Bonus:
Royal Nightwatch Cape [1]
Cowraiders Class 2 Card
MHP + 15%.
Increase long-range physical damage by 20%.
Increase Fire Dance damage by 30%.
------------------------
[Grade Bonus]
[Grade D] ATK + 50.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] P.ATK + 10.
[Grade A] When refined to +15 or higher, long-range physical damage + 40%.
------------------------
Def : 0
A cloak worn by Payon Royal Guards.
------------------------
Immune to Knockback.
------------------------
Increase long-range physical damage by 20%.
------------------------
For every 2 refine level, ATK + 20, CON + 2, POW + 2.
------------------------
For every 3 refine level, increase long-range physical damage and Critical damage by 7%.
------------------------
When refined to +7 or higher, increase long-range physical damage by 15%, ASPD + 10%.
------------------------
When refined to +9 or higher, increase physical damage against all property enemies by 20%.
------------------------
When refined to +10 or higher, CRI + 20.
------------------------
When refined to +11 or higher, All Basic Status + 15.
------------------------
When refined to +12 or higher, increase long-range physical damage by additional 15%, CON +10.
------------------------
When refined to +13 or higher, increase Arrow Storm and Severe Rainstorm damage by 50%.
------------------------
When refined to +14 or higher, enable to use Lv.3 Shield Spell.
------------------------
Set Bonus:
Royal Payon Cape [1]
Stormy Knight Card
Increase physical damage against Boss class enemies by 40%.
When Garment refined to +14 or higher, there's 5% chance to gain STR + 250, DEX + 250, and LUK + 250 for 10 seconds when performing physical attack.
------------------------
Set Bonus:
Royal Payon Cape [1]
Abysmal Merman Card
MHP + 15%.
Increase long-range physical damage by 15%.
When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using physical attack.
------------------------
[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] After Cast Delay - 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increase Arrow Storm and Severe Rainstorm damage by 70%.
------------------------
Def : 100
A cloak worn by the Prontera Royal Knights.
ATK +20%.
Cannot be Knocked back.
------------------------
For every 2 refine level,
ATK + 20, CON + 2, CRT + 2.
For every 3 refine level,
increases Long range physical damage and Increase Critical damage by 7%.
------------------------
If refine rate is 7 or higher,
increases ATK by 15%, and attack speed (reduces delay after attack) by 10%.
If refine rate is 9 or higher,
increases physical damage against all attribute enemies by 20%.
If refine rate is 10 or higher,
CRI + 20.
If refine rate is 11 or higher,
All Basic Status + 15.
If refine rate is 12 or higher,
Increase long range physical damage by additional 15%, C.RATE + 10.
If refine rate is 13 or higher,
increases damage of Ignition Break and Cannon Spear by 50%.
If refine rate is 14 or higher,
Enable to use Shield Spell Lv.3.
------------------------
Set Bonus:
Royal Prontera Cape [1]
Baphomet Card
Increases physical damage against boss monsters by 40%.
If Garment refine rate is 14 or higher,
has a 5% chance to increase STR, DEX, LUK + 250 for 10 seconds when dealing physical damage.
------------------------
Set Bonus:
Royal Prontera Cape [1]
Chaotic Baphomet Junior Card
ATK + 15%, MHP + 15%.
If Garment refine rate is 10 or higher,
recover 250 HP and 25 SP when monsters are defeated by physical attack.
------------------------
[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] Reduces After Cast delay by 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increases damage of Ignition Break and Cannon Spear by 70%.
------------------------
Def : 100
Armor engraved with Varmund's Death Rune magic.
The engraving is amplified with the essence of death.
------------------------
For every 25 Base INT, SPL + 1.
------------------------
When refined to +7 or higher, MATK + 5%, S.MATK + 2.
------------------------
When refined to +9 or higher, reduce Variable Casting Time by 15%.
------------------------
When refined to +11 or higher, increase all property magic damage by 15%.
------------------------
[Grade Bonus]
[Grade D] MATK + 5%.
[Grade C] SPL + 5, MATK + 5%.
[Grade B] Increase all property magic damage by 10%.
[Grade A] Reduce After Cast Delay by 10%, SPL + 5.
------------------------
Def : 45
A crown with the sacred aura.
Position: Upper
Mdef + 15
Aspd + 10%
Reduces the SP cost of Adoramus and Judex by 15.
Increases the damage of Adoramus and Judex by 20%.
Reduces the variable casting time of Adoramus and Judex by 5% per level of Oratio known.
If Clearance is level 5, increases magical damage on boss monsters by 25%.
Increases magical damage on Earth, Ghost, Neutral and Undead property targets by 5% per level of Lauda Agnus and Lauda Ramus known
For every upgrade level of Sacred Crown, increases magical damage on Demi-Human race targets by 2%.
If Sacred Crown upgrade level is +7 or higher,
Aspd + 5%
Increases the damage of Adoramus and Judex by an additional 30%.
If upgrade level is +9 or higher,
Additional Aspd + 5%.
Increases the damage of Adoramus and Judex by an additional 50%.
If upgrade level is +10 or higher, nullifies the number of Gemstones required for certain skills.