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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “INT+3 VIT-3” in Renewal

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Academy Freshman Hat

Academy Freshman Hat

#5406 · Armor · Headgear (Top)
DEF
3
Armor Lv.
1
Required Lv.
Any
Slots
0
Weight
50
Buy value
0 z
Sell value
0 z
placeholder A hat which can get when they graduate the clergyman school with high grade. There's saying that this hat is suitable only for the man who has strong belief for god. INT + 1, DEX + 2, VIT + 1. Reduces 5% of casting delay after use a skill. Location : Upper Weight : 50
Full item details & effects
Adventurer's Backpack

Adventurer's Backpack [1]

#2576 · Armor · Garment
DEF
20
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A backpack befitting of any hero. Enables Level 1 Greed. If upgrade level is +7 or higher, ATK + 20 if the users base Str is 90 or higher. MATK + 30 if the users base Int is 90 or higher. Aspd + 8% if the users base Agi is 90 or higher. Increases long-ranged damage on targets by 5% if the users base Dex is 90 or higher. Increases critical damage on targets by 10% if the users base Luk is 90 or higher. Reduces damage taken from Neutral property attacks by 5% if the users base Vit is 90 or higher. If upgrade level is +9 or higher, Additional ATK + 10 if the users base Str is 90 or higher. Additional MATK + 20 if the users base Int is 90 or higher. Aspd + 1 if the users base Agi is 90 or higher. Increases long-ranged damage on targets by an additional 5% if the users base Dex is 90 or higher. Increases critical damage on targets by an additional 5% if the users base Luk is 90 or higher. Reduces damage taken from Neutral property attacks by an additional 5% if the users base Vit is 90 or higher.
Full item details & effects
Ancient Morocc Noble Jewelry

Ancient Morocc Noble Jewelry [1]

#410254 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
An old decorated headgear that was once used by nobles in Ancient Morocc. There might be a curse embedded in it. Think twice before wearing this beautiful jewelry. ------------------------ ATK + 40, MATK + 40. ------------------------ For every 8 base STR, ATK + 5. ------------------------ For every 8 base AGI, ATK + 3. ------------------------ For every 8 base VIT, ATK + 2, MATK + 2. ------------------------ For every 8 base INT, MATK + 5. ------------------------ For every 8 base DEX, ATK + 2, MATK + 2. ------------------------ For every 8 base LUK, MATK + 3. ------------------------ Set Bonus: Ancient Morocc Noble Jewelry [1] Marduk Card Reduce After Cast Delay by 8%. Increase physical and magical damage against all property enemies by 12%. ------------------------ Set Bonus: Ancient Morocc Noble Jewelry [1] Pharaoh Card Enable to detect Hiding and Cloaking enemies, Reduce After Cast Delay by 15%. Increase physical and magical damage against all property enemies by 25%. ------------------------ Def : 0 Location : Middle
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Anemos Shield

Anemos Shield [1]

#28921 · Armor · Shield
DEF
150
Armor Lv.
1
Required Lv.
90
Slots
1
Weight
350
Buy value
20 z
Sell value
10 z
A shield that contains the power of the wind. Required Jobs: All Jobs Mdef + 15 Increases physical and magical damage on Wind property targets by 5%. Reduces damage taken from Wind property attacks by 10%. This item is indestructible in battle. If upgrade level is +6 or higher, Increases physical and magical damage on Wind property targets by an additional 10%. Reduces damage taken from Wind property attacks by an additional 15%. If upgrade level is +8 or higher, If the users base Str is 90 or higher, ATK + 50 If the users base Agi is 90 or higher, Aspd + 5% If the users base Vit is 90 or higher, Increases the recovery rate of recovery items by 10%. If the users base Int is 90 or higher, MATK + 30 If the users base Dex is 90 or higher, Reduces the variable casting time of skills by 5%. If the users base Luk is 90 or higher, Increases critical damage on targets by 5%.
Full item details & effects
Asteria's Boots

Asteria's Boots [1]

#22167 · Armor · Footgear
DEF
25
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
25
Buy value
0 z
Sell value
0 z
Shoes said to have been worn by a noble being in a distant land. ------------------------ All basic status + 1 ------------------------ If refine level is +10 or above, If pure STR is 100 or above, MAX HP & MAX SP +5% (If pure STR is 120 or above, +2% additionally), If pure INT is 100 or above, Fixed cast time -30% (If pure INT is 120 or above, fixed cast time -0.5 seconds additionally), If pure VIT is 100 or above, Damage taken from Medium size enemies -10% (If pure VIT is 120 or above, -5% additionally), If pure AGI is 100 or above, Increases ASPD (delay after attack -8%) (If pure AGI is 120 or above, ASPD +1 additionally), If pure DEX is 100 or above, Delay after skill -3% (If pure DEX is 120 or above, -2% additionally), If pure LUK is 100 or above, CRIT +5 (If pure LUK is 120 or above, CRIT +2 additionally, Perfect Dodge +1). ------------------------ Def : 25
Full item details & effects
Asteria's Boots-LT

Asteria's Boots-LT [1]

#470205 · Armor · Footgear
DEF
25
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
25
Buy value
0 z
Sell value
0 z
All basic Status +3. MDEF+10. ------------------------ When refined to +10, If pure STR is 100, Max HP +10%,Max SP +10%. If pure INT is 100, reduces fixed casting time 0.5 seconds. If pure VIT is 100, physical damage taken from medium targets is -15%. If pure AGI is 100, ASPD +15%. If pure DEX is 100, delay after skill -7%. If pure LUK is 100, CRI +10, perfect dodge +5. ------------------------ When refined to +13, When POW 60 or higher, melee physical attack damage +15%. When STA 60 or higher, reduces after cast delay 8%, RES +30. When WIS 60 or higher, reduces after cast delay 8%, MRES +30. When SPL 60 or higher, increases all properties magic damage by +15%. When CON 60 or higher, increases range physical atttack damage by +15%. When CRT 60 or higher, H.PLUS +10, C.Rate +10. ------------------------ [Grade Bonus] [Grade D] RES +30, MRES +30. [Grade C] P.ATK, S.MATK +5. [Grade B] Increases physical/magic damage to enemies of all sizes by 15%. [Grade A] When refined to +13, reduces fixed casting 0.5 seconds. ------------------------ Def: 25
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Astrologer's Dawn Boots

Astrologer's Dawn Boots [1]

#470291 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
All talent status +10. ------------------------ Every 2 refine level, ATK and MATK +10. Every 3 refine level, POW, SPL, CON +2. ------------------------ When refine +7 or higher, increases melee/ranged physical damage by 12%, increases all property magical damage by 12%. When refine +9 or higher, decreases after cast delay by 8%. When refine +11 or higher, reduces fixed casting time by 0.7 seconds. When refine +13 or higher, increases physical/magical damage to all race enemies by 12%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Power Lv2 When physically attacking, has 3% chance to increase STR by 100 for 10 seconds. when Shoes [C grade], POW +7, When Shoes [A grade], additional POW +12, and Perfect Hit +8%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Stamina Lv2 When physically attacking, has 3% chance to increase VIT by 120 for 10 seconds. when Shoes [C grade], MHP +8%, P.ATK +10, When Shoes [A grade], additional MHP +15%, P.ATK +15, and increases physical damage all sizes enemies by 25%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Wisdom Lv2 When magically attack, has 3% chance to increase MATK by 30% for 10 seconds. when Shoes [C grade], reduces variable casting time by 20%, S.MATK +10. When Shoes [A grade], reduces variable casting time by additional 35%, S.MATK +15, and increases magical damage to all sizes enemies by 25%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Spell Lv2 When magically attack, has 3% chance to increase INT by 120 for 10 seconds. when Shoes [C grade], SPL +10. When Shoes [A grade], additional SPL +20, and reduces fixed casting time by 0.2 seconds. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Concentration Lv2 When physically attacking, has 3% chance to increase DEX by 150 for 10 seconds. when Shoes [C grade], CON +10. When Shoes [A grade], additional CON +20, and increases ranged physical damage by 8%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Creative Lv2 When physically attacking, has 3% chance to increase ATK by 20% for 10 seconds. when Shoes [C grade], CRI +7. When Shoes [A grade], additional CRT +12, and C.RATE +10. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Power Lv3 When physically attacking, has 3% chance to increase STR by 120 for 10 seconds. when Shoes [C grade], POW +10, When Shoes [A grade], additional POW +18, and Perfect Hit +15%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Stamina Lv3 When physically attacking, has 3% chance to increase VIT by 150 for 10 seconds. when Shoes [C grade], MHP +10%, P.ATK +10, When Shoes [A grade], additional MHP +20%, P.ATK +15, and increases physical damage all sizes enemies by 30%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Wisdom Lv3 When magically attack, has 3% chance to increase MATK by 35% for 10 seconds. when Shoes [C grade], reduces variable casting time by 25%, S.MATK +10. When Shoes [A grade], reduces variable casting time by additional 45%, S.MATK +15, and increases magical damage to all sizes enemies by 30%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Spell Lv3 When magically attack, has 3% chance to increase INT by 150 for 10 seconds. when Shoes [C grade], SPL +12. When Shoes [A grade], additional SPL +27, and reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Concentration Lv3 When physically attacking, has 3% chance to increase DEX by 200 for 10 seconds. when Shoes [C grade], CON +12. When Shoes [A grade], additional CON +27, and increases ranged physical damage by 15%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Creative Lv3 When physically attacking, has 3% chance to increase ATK by 25% for 10 seconds. when Shoes [C grade], CRI +8. When Shoes [A grade], additional CRT +17, and C.RATE +12. ------------------------ [Grade Bonus] [Grade D] MHP and MSP +5%. [Grade C] ATK and MATK +7%. [Grade B] Reduced fixed casting time by 0.3 seconds. [Grade A] Increases physical/magical damage to all class enemies by 10%. ------------------------ Def : 20
Full item details & effects
Bloody Celine's Dress

Bloody Celine's Dress [1]

#450135 · Armor · Armor
DEF
40
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A bloody dress worn by Celine Kimi. It provides a different power compared to the other dress. ------------------------ For every 2 refine level, MATK + 10. ------------------------ When refined to +7 or higher, MATK + 10%. ------------------------ When refined to +10 or higher, Armor will be indestructible in battle. ------------------------ Set Bonus: Bloody Celine Dress [1] Celine Kimi Card When performing magic attack, there's a low chance to transform into Celine Kimi for 5 seconds. While transformed, reduce After Cast Delay by 50%, MATK + 25%, when performing magic attack, there's a low chance to autocast Lv.1 Vituperatum. ------------------------ Set Bonus: Bloody Celine Dress [1] Evil Spirit Glove [1] MATK + 50. When performing physical attack, there's a low chance to autocast Lv.3 Soul Expansion. When performing magic attack, there's a low chance to autocast Lv.1 Intensification. ------------------------ Set Bonus: Bloody Celine Dress [1] Celine's Ribbon [1] Reduce damage taken from Demihuman and Human/Doram Player enemies by 7%. When headgear is refined to +12 or higher, increase magic damage against Boss class enemies by 15%. ------------------------ Def : 40
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Blue Bunny Hairband

Blue Bunny Hairband [1]

#18587 · Armor · Headgear (Top)
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
1
Buy value
20 z
Sell value
10 z
A hairband that attracts men. You can wear it when you want to look sexy. Your sexiness increases to 100% VIT + 2, INT + 1, STR + 3. If refined to 9, increase ATK and MATK by 2% If refined to 12, reduce fix casting time by 10% Location : Upper weight : 1
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Blue Moon Loli Ruri Egg

Blue Moon Loli Ruri Egg

#9140 · Pet Egg
Weight
0
Buy value
0 z
Sell value
0 z
An egg containing a Blue Moon Loli Ruri pet. It can be hatched using a Pet Incubator. ------------------------ When intimacy is Awkward or Shy, VIT + 1, MHP + 1%. When intimacy is Neutral, VIT + 2, MHP + 2%. When intimacy is Cordial, VIT + 3, MHP + 3%. When hit by physical attacks, has a low chance to cast Kyrie Eleison Lv.2 on yourself (higher learned skill level applicable). When intimacy is Loyal, VIT + 4, MHP + 5%. When hit by physical attacks, has a low chance to cast Kyrie Eleison Lv.2 on yourself (higher learned skill level applicable). ------------------------
Full item details & effects
Bravery Bag Box

Bravery Bag Box

#16999 · Cash
Weight
1
Buy value
20 z
Sell value
10 z
A box that contains 1 Heroic Backpack Description: A backpack befitting of any hero. Enables the use of level 1 Greed If refined to +7 or higher and base stats (without modifiers) is equal to 90 or higher, -Str -> Attack +20 -Int -> Magic Attack +30 -Vit -> Tolerance to Neutral Property +5 -Agi -> Aspd +8% -Dex -> Ranged Attack +5 -Luk -> CRI +10 If refined to +9 or higher and base stats (without modifiers) is equal to 90 or higher, -Str -> Attack +30 -Int -> Magic Attack +50 -Vit -> Tolerance to Neutral Property +10 -Agi -> Aspd +8% & Aspd +1 -Dex -> Ranged Attack +10 -Luk -> CRI +15 Box Weight : 1
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Brisingamen

Brisingamen

#2630 · Armor · Accessory
DEF
1
Armor Lv.
1
Required Lv.
94
Slots
0
Weight
150
Buy value
20 z
Sell value
10 z
An imitation of the necklace worn by the beautiful goddess Freyja. Account Bound This can be made 30 day version that is tradable by talking with the Godly Item Confiscator in Prontera Castle. Str + 6 Agi + 6 Vit + 6 Int + 10 Dex + 6 Luk + 10 Mdef + 5 Increases the recovery rate of recovery skills by 6%.
Full item details & effects
Celine's Dress-LT

Celine's Dress-LT [1]

#450272 · Armor · Armor
DEF
40
Armor Lv.
2
Required Lv.
200
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
MATK+150. ------------------------ Every 2 level refine, MATK+15. ------------------------ When refined to +7 or higher,?MATK+10%. When refined to +9 or higher, increase magic damage to enemies of all sizes by 15%. When refined to +11 or higher, equipment is indestructible. When refined to +13 or higher, increase magic damage to enemies boss-level by 10%. ------------------------ Set Bonus: Bloody Celine Dress-LT Celine Kimi Card There is a 2% chance of transforming into "Celine Kimi" within 10 seconds when using magic attack. During transformation, reduce After cast delay skill by 50%, increase MATK+25%. There is a 8% chance of triggering "Vituperatum" when using magic attack. ------------------------ Set Bonus: Bloody Celine Dress-LT Evil Spirit Glove [1] MATK+100, there is a 5% chance of triggering "Soul Expansion" Lv.5 and "Soul Vulcan Strike" Lv.3 during physical attack. When attacking with magic attack, there is a 1% chance of triggering "Intensification" Lv.3 . ------------------------ Set Bonus: Bloody Celine Dress-LT Celine's Ribbon [1] Damage taken from Demi-Human and Player reduce by 12%. Every 2 level refine of Celine's Ribbon [1], S.MATK+1. When refined to +12 or higher, increase magic damage to enemies boss-level by 10%. ------------------------ Set Bonus: Bloody Celine Dress-LT Celine's Brooch [1] Every 1 level refine, MATK+8. When Armor refined to +9 or higher, increase all properties magic damage by 10%. When Armor refined to +11 or higher, increase magic damage to all properties targets by 10%. ------------------------ [Grade Bonus] [Grade D] Every 2 level refine, MATK+2. Every 4 level refine, increase magic damage to enemies boss-level by 1%. [Grade C] Every 2 level refine, MATK+3 and MATK+1%. Every 4 level refine, increase magic damage to enemies boss-level by 1%. [Grade B] Every 2 level refine, MATK+3 and MATK+1%. Every 4 level refine, increase magic damage to enemies boss-level by 1%. [Grade A] Every 2 level refine, S.MATK+1 and MATK+2%. Every 4 level refine, increase magic damage to enemies boss-level by 1%. ------------------------ Def: 40
Full item details & effects
Commander Manteau

Commander Manteau [1]

#20925 · Armor · Garment
DEF
20
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
20 z
Sell value
10 z
Increases player's tolerance by 5% MaxHP+3% MaxSP+3% ATK+10 MATK+10 If refine rate is 5 or higher, additional MaxHP+7% MaxSP+7% ATK+20 MATK+20 When refine rate is 7 or higher, additional MaxHP+10% MaxSP+10% ATK+30 MATK+30 When equipped with Hero Nependess shoes Increase player's tolerance by 5% Reduce variable cast time for skill by 10% INT+10 Agi+10 When equipped with Hero Silverleather Boots Increases resistance to players by 5% Reduce after cast delay by 20% Str+10 Dex+10 When equipped with Hero Ungloiant Boots Increases resistance to players by 5% Reduce SP comsumption by 10% Luk+10 Vit+10 Increases the effect of the Healing skills by 20% Position: Garment DEF : 20
Full item details & effects
Emerald Ring

Emerald Ring [1]

#28573 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
20 z
Sell value
10 z
A beautiful ring with a big shiny emerald inserted into it. Agi + 5 Additional Agi + 1 per 2 levels of Double Strafe known. Vit + 5 Additional Vit + 1 per 2 levels of Double Strafe known. Dex + 5 Additional Dex + 1 per 2 levels of Double Strafe known. ATK + 20 per 2 levels of Double Strafe known. Increases the damage of Arrow Shower and Double Strafe by 1% for every base level. Increases the damage of Severe Rainstorm by 2% for every 10 base levels. Reduces the SP cost of Improvised Song by 18.
Full item details & effects
Evoked Angel School Cap

Evoked Angel School Cap [1]

#18816 · Armor · Headgear (Top)
DEF
4
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
The symbol of good student, it represents the enthusiastic in helping. VIT+2, INT+2, LUK+1. If equipped with Red Pencil In Mouth and School Uniform, MATK increase according to Base Lv, (BaseLv 1/3, Maxmimum Lv150), EXP from monster +5%. Series : Headgear Defense : 4 Location : Upper Weight : 10
Full item details & effects
Exotic Temporal Boots

Exotic Temporal Boots [1]

#22202 · Armor · Footgear
DEF
25
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
A pair of boots said to be acquired from the different dimensions. It looks old, but there's no sign of aging from it. ------------------------ MDEF + 15. ------------------------ When refined to +10 or higher, All Basic Status + 2. When Base STR is 108 or higher, ATK + 50. When Base AGI 108 or higher, ASPD + 1. When Base VIT 108 or higher, MHP + 8%. When Base INT 108 or higher, MATK + 60. When Base DEX 108 or higher, Fixed Casting Time - 0.5 seconds, Long-range Physical Damage + 5%. When Base LUK 108 or higher, Critical Damage + 30%. ------------------------ Set Bonus: Exotic Temporal Boots [1] Giant Faceworm Snake Skin [1] OR Giant Faceworm Snake Skin MHP + 15%, MSP + 5%. ------------------------ Def : 25
Full item details & effects
Exotic Temporal Boots-LT

Exotic Temporal Boots-LT [1]

#470183 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
MHP +15%, MSP +5%. ------------------------ When refine level 10 or more, When pure STR is 108 or higher, ATK +80. When pure AGI is 108 or higher, ASPD +2. When pure VIT is 108 or higher, MHP +10%. When pure INT is 108 or higher, MATK +80. When pure DEX is 108 or higher, fixed casting time -0.5 sec. [=[long range physical damage +10%. When pure LUK is 108 or higher, critical damage +35%. ------------------------ When refine level 13 or more, When pure POW is 60 or higher, physical damage to all size enemies +15%. When pure STA is 60 or higher, after cast delay -5%. P.ATK +15. When pure WIS is 60 or higher, after cast delay -5%. S.MATK +15. When pure SPL is 60 or higher, magical damage to all size enemies +15%. When pure CON is 60 or higher, ASPD +10%. When pure CRT is 60 or higher, fixed casting time -0.2 sec. critical damage +10%. ------------------------ [Grade Bonus] [Grade D] RES & MRES +30. [Grade C] ATK & MATK +50. [Grade B] physical/magical damage to all size enemies +15%. [Grade A] P.ATK & S.MATK +7. ------------------------ Def : 20
Full item details & effects
Exotic Temporal Manteau

Exotic Temporal Manteau [1]

#480076 · Armor · Garment
DEF
40
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A mysterious cape said to be acquired from the different dimensions. It looks old, but there's no sign of aging from it. ------------------------ MDEF + 10. ------------------------ For every 2 refine level, ATK + 1%, MATK + 1%, CRI + 3, Long-range physical damage + 1%, Critical Damage + 1%. ------------------------ For every 4 refine level, MHP + 3%, ASPD + 3%, After Cast Delay - 3%, Critical Damage + 3%, Physical damage against all size enemies + 3%, All property magic damage + 3%. ------------------------ When refined to +9 or higher, ATK + 7%, MATK + 7%. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Ring [1] Bear's Power ATK + 25. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Ring [1] Speed of Light Reduce After Cast Delay by 4%. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Ring [1] Muscle Fool MHP + 7%. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Ring [1] Runaway Magic MATK + 25. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Ring [1] Hawkeye Increase long-range physical damage by 5%. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Ring [1] Lucky Day Critical Damage + 5%. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Boots [1] MDEF + 5. When total refine level of set is 22 or higher, When Base STR is 108 or higher, ATK + 50. When Base AGI is 108 or higher, ASPD + 1. When Base VIT is 108 or higher, After Cast Delay - 5%. When Base INT is 108 or higher, MATK + 50. When Base DEX is 108 or higher, Long-range physical damage + 7%. When Base LUK is 108 or higher, Critical Damage + 7%. ------------------------ Def : 40
Full item details & effects
Exotic Temporal Manteau-LT

Exotic Temporal Manteau-LT [1]

#480312 · Armor · Garment
DEF
40
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
MDEF+10. ------------------------ For every 2 refine level, ATK & MATK +15. For every 3 refine level, ATK +4%, MATK +4%, CRI +3. For every 4 refine level, melee/ranged physical damage +5%, all property magical damage +5%, MHP +5%, ASPD +5%, critical damage +5%, after skill delay -5%. ------------------------ When refine level 7 or more, ATK & MATK +7%. When refine level 9 or more, physical/magical damage to all size enemies +15%. When refine level 12 or more, physical/magical damage to all property enemies +15%. ------------------------ Set Bonus: Exotic Temporal Manteau-LT [1] Exotic Temporal Boots-LT [1] MDEF +5, fixed casting time -0.2 sec. If the sum of refinement is 25 or higher, When pure STR is 108 or higher, ATK +120. When pure AGI is 108 or higher, ASPD +1. When pure VIT is 108 or higher, after skill delay -8%. When pure INT is 108 or higher, MATK +120. When pure DEX is 108 or higher, long range physical damage +15%. When pure LUK is 108 or higher, critical damage +20%. ------------------------ [Grade Bonus] [Grade D] ATK & MATK +5%. [Grade C] POW & SPL +5. [Grade B] P.ATK & S.MATK +7. [Grade A] When refine level 13 or more, physical/magical damage to all race enemies +15%. ------------------------ Def : 40
Full item details & effects
Fallen Warrior Manteau

Fallen Warrior Manteau

#20748 · Armor · Garment
DEF
20
Armor Lv.
1
Required Lv.
120
Slots
0
Weight
60
Buy value
10 z
Sell value
5 z
A legendary manteau that has been worn by those who fought bravely and were killed in battle. Required Jobs: All Jobs If the users base Str is 90 or higher, ATK + 10 Additional ATK + 2 per upgrade level of the item. If the users base Agi is 90 or higher, Aspd + 3% Additional Aspd + 1% per 2 upgrade levels of the item. If the users base Vit is 90 or higher, Reduces damage taken from Neutral property attacks by 3%. If the users base Int is 90 or higher, MATK + 20 Additional MATK + 3 per upgrade level of the item. If the users base Dex is 90 or higher, Increases long-ranged damage on targets by 3%. Increases long-ranged damage on targets by an additional 1% per 2 upgrade levels of the item. If the users base Luk is 90 or higher, Increases critical damage on targets by 5%. Increases critical damage on targets by an additional 1% per upgrade level of the item. If upgrade level is +8 or higher, If the users base Vit is 90 or higher, Reduces damage taken from Neutral property attacks by an additional 3%. If upgrade level is +10 or higher, If the users base Agi is 90 or higher, Aspd + 1 If the users base Vit is 90 or higher, Reduces damage taken from Neutral property attacks by an additional 4%.
Full item details & effects
Fallen Warrior Manteau

Fallen Warrior Manteau [1]

#20749 · Armor · Garment
DEF
30
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
60
Buy value
10 z
Sell value
5 z
A legendary manteau that has been worn by those who fought bravely and were killed in battle. Required Jobs: All Jobs Max HP + 1% per 2 upgrade levels of the item. Max SP + 1% per 2 upgrade levels of the item. If the users base Str is 90 or higher, ATK + 10 Additional ATK + 2 per upgrade level of the item. If the users base Agi is 90 or higher, Aspd + 3% Additional Aspd + 1% per 2 upgrade levels of the item. If the users base Vit is 90 or higher, Reduces damage taken from Neutral property attacks by 3%. If the users base Int is 90 or higher, MATK + 20 Additional MATK + 3 per upgrade level of the item. If the users base Dex is 90 or higher, Increases long-ranged damage on targets by 3%. Increases long-ranged damage on targets by an additional 1% per 2 upgrade levels of the item. If the users base Luk is 90 or higher, Increases critical damage on targets by 5%. Increases critical damage on targets by an additional 1% per upgrade level of the item. If upgrade level is +8 or higher, If the users base Vit is 90 or higher, Reduces damage taken from Neutral property attacks by an additional 3%. If upgrade level is +10 or higher, If the users base Agi is 90 or higher, Aspd + 1 If the users base Vit is 90 or higher, Reduces damage taken from Neutral property attacks by an additional 4%. Set Bonus Fallen Warrior Armor Fallen Warrior Manteau ATK + 3 per upgrade level of the item. If Fallen Warrior Manteau upgrade level is +7 or higher, Additional ATK + 5 for every 10 base Str. If Fallen Warrior Manteau upgrade level is +8 or higher, Additional ATK + 7 for every 10 base Str.
Full item details & effects
Fotia Shield

Fotia Shield [1]

#28955 · Armor · Shield
DEF
120
Armor Lv.
1
Required Lv.
90
Slots
1
Weight
100
Buy value
20 z
Sell value
10 z
A shield with the power of fire. There are various effects depending on the user's stats. Mdef + 10 This item is indestructible in battle. Reduces damage taken from Fire property attacks by 10%. Increases physical and magical damage on Fire property targets by 5%. If Fotia Shield [1] upgrade level is +6 or higher, Reduces damage taken from Fire property attacks by an additional 15%. Increases physical and magical damage on Fire property targets by an additional 10%. If upgrade level is +8 or higher, If the user's base Str is 90 or higher, ATK + 50. If the user's base Agi is 90 or higher, Aspd + 5%. If the user's base Vit is 90 or higher, increases the recovery rate of recovery skills and recovery items by 10%. If the user's base Int is 90 or higher, MATK + 30. If the user's base Dex is 90 or higher, reduces the variable casting time of skills by 5%. If the user's base Luk is 90 or higher, increases critical damage on targets by 5%.
Full item details & effects
Gaia Shield

Gaia Shield [1]

#28916 · Armor · Shield
DEF
150
Armor Lv.
1
Required Lv.
90
Slots
1
Weight
200
Buy value
20 z
Sell value
10 z
A shield that contains the power of the earth. Mdef + 10 Increases physical and magical damage on Earth property targets by 5%. Reduces damage taken from Earth property attacks by 10%. This item is indestructible in battle. If upgrade level is +6 or higher, Increases physical and magical damage on Earth property targets by an additional 10%. Reduces damage taken from Earth property attacks by an additional 15%. If upgrade level is +8 or higher, ATK + 50, if the users base Str is 90 or higher. MATK + 30, if the users base Int is 90 or higher. Aspd + 5%, if the users base Agi is 90 or higher. Reduces the variable casting time of skills by 5%, if the users base Dex is 90 or higher. Increases critical damage on targets by 5%, if the users base Luk is 90 or higher. Increases the recovery rate of recovery items by 10%, if the users base Vit is 90 or higher.
Full item details & effects
Gigant Snake Breath

Gigant Snake Breath

#19268 · Armor · Headgear (Lower)
DEF
2
Armor Lv.
1
Required Lv.
Any
Slots
0
Weight
30
Buy value
20 z
Sell value
10 z
A model that resembles a giant snake breath of fire. Wearing it would make you feel like a giant snake. Position: Lower Increases the damage of Fire property magical attacks on targets by 1%. Set Bonus Giant Snake Breath Giant Faceworm Snake Skin or Giant Faceworm Snake Skin [1] ATK + 5 for every 20 base Str. Aspd + 3% for every 20 base Agi. Reduces damage taken from Neutral property attacks by 1% for every 20 base Vit. Reduces the variable casting time of skills by 4% for every 20 base Int. Increases long-ranged damage on targets by 1% for every 20 base Dex. Increases critical damage on targets by 3% for every 20 base Luk.
Full item details & effects
Golden Angel Hairband

Golden Angel Hairband

#19221 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
1
Buy value
0 z
Sell value
0 z
A hairband adorned with what appears to be the wings of a golden angel. Position: Upper Max HP + 2% if the users base Vit is 70 or higher. Max SP + 2% if the users base Vit is 70 or higher. ATK + 5 if the users base Str is 70 or higher. MATK + 5 if the users base Int is 70 or higher. Aspd + 2% if the users base Agi is 70 or higher. Increases long-ranged damage on targets by 2% if the users base Dex is 70 or higher. Increases critical damage on targets by 2% if the users base Luk is 70 or higher. If upgrade level is +7 or higher, Additional Max HP + 3% if the users base Vit is 70 or higher. Additional Max SP + 3% if the users base Vit is 70 or higher. Additional ATK + 10 if the users base Str is 70 or higher. Additional MATK + 10 if the users base Int is 70 or higher. Additional Aspd + 3% if the users base Agi is 70 or higher. Increases long-ranged damage on targets by an additional 3% if the users base Dex is 70 or higher. Increases critical damage on targets by an additional 3% if the users base Luk is 70 or higher. Set Bonus Golden Angel Hairband Golden Angel Wings All Stats + 1
Full item details & effects
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