A hat made to look like a husky's face. Makes you want to pet it.
ATK + 5%, MATK +5%
When attacking physically, adds 1% chance to cast Wind Walk Level 5
For every refine, increases chance to cast Wind Walk by 0.3%
Winner of pRO's Headgear-making contest 2012
Created by Cyber Pikachu of pRO Valkyrie Server
Location : Upper Weight : 50
The famous huuma petal that was used by ninjas.
It seems to resonate with the boots of an ancient hero.
Cannot be destroyed.
ATK + 10 per 2 refine rate.
Increase ranged physical damage by 2% per 3 refine rate
When refined to +7 or higher, increase damage of Swirling Petal by 30%.
When refined to +9 or higher, decrease cool time of Swirling Petal by 1s.
When refined to +11 or higher, increase physical damage to fire and dark type monsters by 15%, undead and devil type monsters by 20%.
When equipped with ancient hero boots, adds a chance to STR+20, ranged physical damage by 10% for 7s when physical attack.
Indestructible.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK +15.
For every 3 refine level, increases long ranged physical damage by 4%.
When refined to +7 or higher, increases Swirling Petal damage by 30%, reduces variable casting time by 10%.
When refined to +9 or higher, reduces cooldown of Swirling Petal by 2 seconds, increases Swirling Petal damage by additional 15%.
When refined to +11 or higher, increase physical damage against fire, shadow, holy and undead property enemies by 25%, increases physical damage against Dragon, Undead, Demon and Angel monsters by 25%.
------------------------
Set Bonus:
Huuma Clear-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
------------------------
[Bonus by Grade]
[Grade D] ATK +3%.
[Grade C] Increases long ranged physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
------------------------
Weapon Lv: 5
Required Lv: 190
A giant sword which was decorated on a wall of Barmund Mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Indestructible.
Wind Cutter damage +10%.
ATK +12 for every 3 refine levels.
When refined to +7 or higher, Additional Wind Cutter damage +10%.
When refined to +9 or higher, Post-skill delay -10%.
When refined to +11 or higher, Additional Wind Cutter damage +15%.
A one-handed sword used by the guards of Barmund Mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Indestructible.
Melee Physical damage +3% for every 2 refine levels.
CRIT +2 for every 3 refine levels.
When refined to +7 or higher, Increased ASPD (ASPD +20%).
When refined to +9 or higher, Physical damage +25% on Small and Large enemies.
When refined to +11 or higher, Enables to use Bowling Bash which has the same skill level as Sword Mastery.
ATK + 6%, ATK + 100.
If refine rate is 7 or higher, increases long ranged physical damage by additional 5%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 5%.
If refine rate is 11 or higher, increases long ranged physical damage by additional 5%.
ATK + 6%, ATK + 100.
If refine rate is 7 or higher, increases melee physical damage by additional 5%.
If refine rate is 9 or higher, increases melee physical damage by additional 5%.
If refine rate is 11 or higher, increases melee physical damage by additional 5%.
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Atk + 2%, Matk + 2%.
If refine rate is 7 or higher, additional Atk + 2%, Matk + 2%.
If refine rate is 9 or higher, additional Atk + 2%, Matk + 2%.
If refine rate is 11 or higher, additional Atk + 4%, Matk + 4%.
[Enchantable equipment]
Snow Flower Armor (3rd slot)
Snow Flower Robe (3rd slot)
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Atk + 6%, Atk + 100.
If refine rate is 7 or higher, increases long ranged physical damage by additional 5%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 5%.
If refine rate is 11 or higher, increases long ranged physical damage by additional 5%.
[Enchantable equipment]
Snow Flower Armor (3rd slot)
Snow Flower Robe (3rd slot)
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Atk + 6%, Atk + 100.
If refine rate is 7 or higher, increases melee physical damage by additional 5%.
If refine rate is 9 or higher, increases melee physical damage by additional 5%.
If refine rate is 11 or higher, increases melee physical damage by additional 5%.
[Enchantable equipment]
Snow Flower Armor (3rd slot)
Snow Flower Robe (3rd slot)
A mysterious hat from Captain Ignis.
ATK + 10.
Adds a chance of ignoring physical defense of Normal class monster for 7 secs when attacking.
When equipped with Ifrit Ears, ASPD +1% every 2 refine level of Hat.
Location : Upper Weight : 80
A hat used that was used by a skilled blacksmith.
Modified to suit OS Weapons.
Every 2 Refine, ATK +20.
When Refined to 7, Variable Casting Time reduced by 15% .
When Refined to 9, Distance Physical damage increased by 15%.
When Refined to 11, physical damage given to small and medium enemies increased by 15%. Fixed Casting reduced by 0.2s.
When worn together with Saphir Hall OS, ATK + 30, Cart Cannon damage increased by 4% per 2 levels of weapon Refine.
When worn together with Virtual Bow OS, cooltime of Arrow Storm decreased by 2.5s. Bow Attack Power increased by 7% per 2 levels of weapon Refine.
When worn together with Blasti OS, MHP + 5%, 3% reduction in received physical/ magical damage from small enemies per 2 levels of weapon Refine.
Location: Upper Weight: 10
A hat favored by blacksmiths of exceptional craftsmanship.
It has been modified to fit upgraded OS weapons.
Every 2 refine level, ATK +20.
------------------------
When refined to +7 or higher, decreases Variable Casting Time by 15%.
When refined to +9 or higher, increases ranged physical damage by 20%.
When refined to +10 or higher, increases damage to Small and Medium size monster by 20%,
and reduces Fixed Casting Time by 0.2 seconds.
------------------------
Set Bonus:
Ignis Cap-LT [1]
Saphir Mace-OSAD [2]
ATK +70.
Every 2 refine level of weapon, increases Cart Cannon damage by 5%.
------------------------
Set Bonus:
Ignis Cap-LT [1]
Virtual Bow-OSAD [2]
reduces Arrow Storm skill cooldown by 2.5 seconds.
Every 2 refine level of weapon, increases Focused Arrow Strike damage by 5%.
------------------------
Set Bonus:
Ignis Cap-LT [1]
Blasti-OSAD [2]
ATK +70.
Every 2 refine level of weapon, increases Arm Cannon damage by 5%.
------------------------
Def : 0
Location : Upper
A headgear made in the honor of the legendary archer who shot an apple, on top of a friend's head, from a long distance.
Position: Upper
Dex + 3
Additional Dex + 1 per 2 upgrade levels of the item.
Set Bonus
Illusion Ballista [2]
Illusion Apple of Archer [1]
ATK + 50
Increases long-ranged damage on targets by 5%.
If Illusion Ballista [2] and Illusion Apple of Archer [1] upgrade levels are +7 or higher,
Increases the damage of Arrow Storm by 20%.
If the combined upgrade levels of Illusion Ballista [2] and Illusion Apple of Archer [1] upgrade levels are +18 or higher,
ATK + 10%
If the combined upgrade levels of Illusion Ballista [2] and Illusion Apple of Archer [1] upgrade levels are +22 or higher,
Increases the damage of Arrow Storm by an additional 30%.
Combat Armor Type A created with Illusion's technology.
Various modules can be used for additional abilities.
ATK +100.
Additional ATK +10 per 2 upgrade levels of the item.
If upgrade level is +7 or higher,
Aspd +10%
If equipped with Illusion Engine Wing Type A,
ATK +50
If equipped with Illusion Engine Wing Type B,
Reduces the global delay of skills by -10%.
A giant bow which was used in the ancient battles. It is been said, the bow was designed to storm through fortress walls and gates, but now it is reduced in size and damage, perhaps for a remodel.
Increases long-ranged damage on targets by 1% per upgrade level of the item.
Set Bonus
Illusion Ballista [2]
Illusion Apple of Archer [1]
ATK + 50
Increases long-ranged damage on targets by 5%.
If Illusion Ballista [2] and Illusion Apple of Archer [1] upgrade levels are +7 or higher,
Increases the damage of Arrow Storm by 20%.
If the combined upgrade levels of Illusion Ballista [2] and Illusion Apple of Archer [1] upgrade levels are +18 or higher,
ATK + 10%
If the combined upgrade levels of Illusion Ballista [2] and Illusion Apple of Archer [1] upgrade levels are +22 or higher,
Increases the damage of Arrow Storm by an additional 30%.
A spear that radiates with the warm, glowing light of pure holiness.
------------------------
ATK + 10%.
------------------------
For every 2 refine level, increase Overbrand damage by 5%.
------------------------
When refined to +7 or higher, increase Overbrand damage by additional 20%.
------------------------
When refined to +9 or higher, increase physical damage against Medium and Large size enemies by 15%.
------------------------
When refined to +11 or higher, increase physical damage against Fish and Demon race monsters by 30%.
------------------------
Set Bonus:
Illusion Brionac [2]
Illusion Saphien's Armor of Ocean [1]
ATK + 5%.
------------------------
When the refine level of each item in the set is 7 or higher, reduce After Cast Delay by 5%.
------------------------
When the total refine level of set is 18 or higher, increase Overbrand damage by 20%.
------------------------
When the total refine level of set is 22 or higher there's a chance to gain ATK + 50 and increase physical damage against Fish and Demon race monsters by 50% for 10 seconds when using Overbrand.
------------------------
A Gatling Gun imbued with enormous destructive power.
Its power was so great that it was given the name Butcher.
------------------------
For every 15 base STR, increase long ranged physical damage by 2%.
------------------------
For every refine level, ATK + 10.
------------------------
When refined to +7 or higher, increase Fire Rain damage by 20%.
------------------------
When refined to +9 or higher, increase Round Trip damage by 15%.
------------------------
When refined to +11 or higher, increase physical damage against Brute and Demon race enemies by 30%.
------------------------
Set Bonus:
Illusion Butcher [2]
Illusion Boots [1]
ATK + 10%.
------------------------
When the both items are refined to +7 or higher,
Increase long ranged physical damage by 5%.
------------------------
When the total refine level of set are 18 or higher,
Increase Fire Rain damage by 20%.
Reduce Fire Rain cooldown by 2 seconds.
------------------------
When the total refine level of set are 22 or higher,
When using Round Trip, there's a chance to gain ATK + 50 and increase physical damage against Brute and Demon race enemies by 50% for 10 seconds.
------------------------
A protective armor made of sturdy metals.
You can feel its heavy weight just by looking at it.
------------------------
MHP + 10%, MSP + 10%.
------------------------
For every refine level, ATK + 4.
------------------------
For every 3 refine level, increase physical damage against Fire and Water property monsters by 4%.
------------------------
When refined to +9 or higher, ATK + 10%.
------------------------
When refined to +11 or higher, ASPD + 10%.
------------------------
Set Bonus:
Illusion Chain Mail [1]
Illusion Katar of Frozen Icicle [2]
ATK + 5%.
------------------------
When the refine level of each item in the set is 7 or higher, CRI + 5.
------------------------
When the total refine level of set is 18 or higher, Critical Damage + 15%.
------------------------
When the total refine level of set is 22 or higher, increase physical damage against Fire property and Insect race monsters by 10%.
------------------------
Def : 70
The special writs of blessing written on these battle gloves cause Monks that follow the path of the God to inflict much stronger damage.
Increases the damage of Sky Blow and Dragon Combo by 10%.
Increases the damage of Sky Blow and Dragon Combo by an additional 5% per 2 upgrade levels of the item.
Increases the damage of Tiger Cannon by 5% per 3 upgrade levels of the item.
Set Bonus
Illusion Combo Battle Glove [2]
Illusion Muffler [1]
ATK + 40
If the combined upgrade levels of Illusion Combo Battle Glove [2] and Illusion Muffler [1] are +7 or higher,
Increases the damage of Tiger Cannon by 20%.
If the combined upgrade levels are +18 or higher,
Reduces the cooldown of Flash Combo by 1 second.
If the combined upgrade levels are +22 or higher,
Increases the damage of Tiger Cannon by an additional 15%.
A dagger that creates a high chance of inflicting lethal damage.
CRI +90
Critical damage +3% for every 2 upgrade levels
If refine rate is 7 or higher, ATK + 5%.
If refine rate is 9 or higher, increases physical damage against all size monsters by 20%.
If refine rate is 11 or higher, increases physical damage against all property monsters by 20%.
If equipped with Illusion Survivor's Manteau,
increased ASPD (Post-attack delay -10%)
If both Illusion Counter Dagger and Survivor's Manteau are +7 or higher,
Critical damage +15%
If their combined upgrade levels are 18 or higher,
additionally increased ASPD (Additional post-attack delay -15%)
If their combined upgrade levels are 22 or higher,
enables Level 4 Double Attack.
A cursed weapon that exists only to destroy all beings.
It is said that the curse also brings bad omens to its owner.
------------------------
For every refine level, ATK + 4.
------------------------
When refined to +7 or higher, increase Storm Blast damage by 20%.
------------------------
When refined to +9 or higher, there's a 3% chance to recover HP by equal amount of refine level times 50 per second, up to 4 times.
------------------------
When refined to +11 or higher, CRI + 15, Critical Damage + 15%.
------------------------
Set Bonus:
Illusion Death Guidance [2]
Illusion Chain Mail [1]
ATK + 30.
------------------------
When the refine level of each item in the set is 7 or higher, CRI + 5.
------------------------
When the total refine level of set is 18 or higher, increase Storm Blast damage by 20%.
------------------------
When the total refine level of set is 22 or higher, increase physical damage against Water property and Fish race monsters by 15%.
------------------------
Indestructible.
Reduces variable casting time by 5%.
If base STR is 100 or higher, ATK +75.
When refined +7 or higher,
reduces variable casting time by additional 10%.
When refined +9 or higher,
increases melee and long ranged physical damage by 15%,
increases physical damage against all size enemies by 20%.
When refined to +11 or higher,
reduces global cooldown by 10%.
------------------------
Set Bonus:
Illusion Doom Slayer
Illusion Chain Mail
ATK +50, reduces global cooldown by 15%.
When each equipment refined +7 or higher, increases ASPD by 15%.
If the sum of refine rate is 18 or higher, increases physical damage against all race monsters by 20%.
If the sum of refine rate is 22 or higher, ATK +15%, reduces variable casting time by 10%.
------------------------
ATK : 250
weapon Lv : 4
A whip made from a creature that emits powerful electrical energy.
Its slippery texture is really unpleasant.
------------------------
MATK + 180.
------------------------
For every 2 refine level, MATK + 6, increase long ranged physical damage by 3%.
------------------------
When refined to +7 or higher,
Increase Neutral property magical damage by 10%.
Reduce SP consumption of Severe Rainstorm by 10%.
------------------------
When refined to +9 or higher, increase Reverberation and Severe Rainstorm damage by 15%.
------------------------
When refined to +11 or higher,
Increase magical damage against Water property monsters by 10%.
Reduce Severe Rainstorm cooldown by 1 second.
------------------------
Set Bonus:
Illusion Electric Eel [2]
Illusion Muffler [1]
ATK + 30.
When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 5%.
When the total refine level of set is 18 or higher, increase Severe Rainstorm damage by 20%.
When the total refine level of set is 22 or higher, reduce Severe Rainstorm cooldown by 1 second.
------------------------
Set Bonus:
Illusion Electric Eel [2]
Illusion Shoes [1]
MATK + 40.
When the refine level of each item in the set is 7 or higher, increase Neutral property magical damage by 5%.
When the total refine level of set is 18 or higher, increase Reverberation damage by 20%.
When the total refine level of set is 22 or higher, reduce Fixed Casting Time of Reverberation by 0.5 seconds.
------------------------
Although it looks like a guitar, it uses steel strings and is equipped with an amplifier that changes the vibrations into electrical energy.
------------------------
MATK + 180.
------------------------
For every 2 refine level, MATK + 6, increase long ranged physical damage by 3%.
------------------------
When refined to +7 or higher,
Increase Neutral property magical damage by 10%.
Reduce SP consumption of Severe Rainstorm by 10%.
------------------------
When refined to +9 or higher, increase Reverberation and Severe Rainstorm damage by 15%.
------------------------
When refined to +11 or higher,
Increase magical damage against Water property monsters by 10%.
Reduce Severe Rainstorm cooldown by 1 second.
------------------------
Set Bonus:
Illusion Electric Guitar [2]
Illusion Muffler [1]
ATK + 30.
When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 5%.
When the total refine level of set is 18 or higher, increase Severe Rainstorm damage by 20%.
When the total refine level of set is 22 or higher, reduce Severe Rainstorm cooldown by 1 second.
------------------------
Set Bonus:
Illusion Electric Guitar [2]
Illusion Shoes [1]
MATK + 40.
When the refine level of each item in the set is 7 or higher, increase Neutral property magical damage by 5%.
When the total refine level of set is 18 or higher, increase Reverberation damage by 20%.
When the total refine level of set is 22 or higher, reduce Fixed Casting Time of Reverberation by 0.5 seconds.
------------------------
A Gate Keeper made of oridecon.
It's durable enough to deflect bullets that hit it.
Splashes damage, DEX +1.
Increases long ranged physical damage by 5% per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, increases long ranged physical damage by additional 5%.
If refine rate is 11 or higher, when dealing long ranged physical damage, has a chance to auto-cast Spread Attack level 6.
(If user has higher level, that level will be auto-cast instead).
If equipped with Illusion Passion Hairband, ATK +10%.
If both Illusion Gate Keeper-DD and Passion Hairband are +7 or higher, ASPD +2.
If their combined upgrade levels are 18 or higher, Long-ranged Physical damage +10%.
If their combined upgrade levels are 22 or higher, Spread Shot damage +30%.
A large one-handed spear that shakes the earth and also stimulate user's metabolism.
------------------------
MHP + 10%, CRI + 15.
------------------------
For every 3 refine level, ATK + 20, ASPD + 2%.
------------------------
When refined to +7 or higher,
increase Cannon Spear damage by 25%,
increase Critical Damage by 30%.
------------------------
When refined to +9 or higher,
increase Vanishing Point damage by 25%,
increase long ranged physical damage by 15%.
------------------------
When refined to +11 or higher, increase Cannon Spear and Vanishing Point damage by additional 25%.
------------------------
Set Bonus:
Illusion Gelerdria [2]
Illusion Passion Hairband [1]
When casting Shield Spell, increase Cannon Spear and Vanishing Point damage by 25% for 60 seconds.
------------------------
When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 15%.
------------------------
When the total refine level of set is 18 or higher, increase physical damage against all race monsters by 15%.
------------------------
When the total refine level of set is 22 or higher, increase Cannon Spear and Vanishing Point damage by twice the total refine rate set as a percentage.
------------------------
A dazzling golden revolver that emphasizes the decorative aspect rather than the functional aspect.
If you carry it around, it will definitely attract attention.
------------------------
HIT + 10.
------------------------
For every 2 refine level, increase long ranged physical damage by 3%.
------------------------
When refined to +7 or higher, increase Desperado damage by 40%.
------------------------
When refined to +9 or higher, reduce Heat Barrel cooldown by 5 seconds.
------------------------
When refined to +11 or higher, increase Fire Dance damage by 30%.
------------------------
Set Bonus:
Illusion Gold Lux [2]
Illusion Passion Hairband [1]
ATK + 30.
------------------------
When the both items are refined to +7 or higher,
ATK + 5%.
------------------------
When the total refine level of set are 18 or higher,
Reduce damage taken from Small and Medium sized enemies by 20%.
------------------------
When the total refine level of set are 22 or higher,
When using Fire Dance, there's a chance to gain ATK + 100 and increase long ranged physical damage by 15% for 10 seconds.
------------------------