Compounds On: Armor
Flee + 20
Additional Flee + 20, if the user's base Vit is 110 or higher.
Enables Level 10 Lady Luck, if the user has a Musical Instrument/Whip equipped.
DEF -30, RES +15
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Reduce physical and magical damage taken from enemies of Earth property, Insect race and Small size by 15%.
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A shield that fills the user with so much joy.
Mdef + 10
Set Bonus
Alnold Card
Happy Shield
Increases the experience given from Plant race monsters by 5%.
If Happy Shield upgrade level is +6 or higher,
Increases the experience given from Plant race monsters by an additional 5%.
If Happy Shield upgrade level is +8 or higher,
Increases the experience given from Plant race monsters by an additional 5%.
Set Bonus
Anubis Card
Happy Shield
Increases the experience given from Angel race monsters by 5%.
If Happy Shield upgrade level is +6 or higher,
Increases the experience given from Angel race monsters by an additional 5%.
If Happy Shield upgrade level is +8 or higher,
Increases the experience given from Angel race monsters by an additional 5%.
Set Bonus
Bigfoot Card
Happy Shield
Increases the experience given from Insect race monsters by 5%.
If Happy Shield upgrade level is +6 or higher,
Increases the experience given from Insect race monsters by an additional 5%.
If Happy Shield upgrade level is +8 or higher,
Increases the experience given from Insect race monsters by an additional 5%.
Set Bonus
Happy Shield
Khalitzburg Card
Increases the experience given from Demon race monsters by 5%.
If Happy Shield upgrade level is +6 or higher,
Increases the experience given from Demon race monsters by an additional 5%.
If Happy Shield upgrade level is +8 or higher,
Increases the experience given from Demon race monsters by an additional 5%.
Set Bonus
Happy Shield
Orc Warrior Card
Increases the experience given from Brute race monsters by 5%.
If Happy Shield upgrade level is +6 or higher,
Increases the experience given from Brute race monsters by an additional 5%.
If Happy Shield upgrade level is +8 or higher,
Increases the experience given from Brute race monsters by an additional 5%.
Set Bonus
Happy Shield
Penomena Card
Increases the experience given from Formless race monsters by 5%.
If Happy Shield upgrade level is +6 or higher,
Increases the experience given from Formless race monsters by an additional 5%.
If Happy Shield upgrade level is +8 or higher,
Increases the experience given from Formless race monsters by an additional 5%.
Set Bonus
Happy Shield
Rafflesia Card
Increases the experience given from Fish race monsters by 5%.
If Happy Shield upgrade level is +6 or higher,
Increases the experience given from Fish race monsters by an additional 5%.
If Happy Shield upgrade level is +8 or higher,
Increases the experience given from Fish race monsters by an additional 5%.
Set Bonus
Happy Shield
Sky Petite Card
Increases the experience given from Dragon race monsters by 5%.
If Happy Shield upgrade level is +6 or higher,
Increases the experience given from Dragon race monsters by an additional 5%.
If Happy Shield upgrade level is +8 or higher,
Increases the experience given from Dragon race monsters by an additional 5%.
Set Bonus
Happy Shield
Teddy Bear Card
Increases the experience given from Undead race monsters by 5%.
If Happy Shield upgrade level is +6 or higher,
Increases the experience given from Undead race monsters by an additional 5%.
If Happy Shield upgrade level is +8 or higher,
Increases the experience given from Undead race monsters by an additional 5%.
Set Bonus
Happy Shield
Thara Frog Card
Increases the experience given from Demi-Human race monsters by 5%.
If Happy Shield upgrade level is +6 or higher,
Increases the experience given from Demi-Human race monsters by an additional 5%.
If Happy Shield upgrade level is +8 or higher,
Increases the experience given from Demi-Human race monsters by an additional 5%.
Compounds On: Armor
Def + 5
If the compounded item upgrade level is +12 or higher,
Max HP + 10%
Def + 20
If the compounded item upgrade level is +14 or higher,
Additional Max HP + 3%
ATK + 5%.
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When compounded item is refined to +7 or higher, increase physical damage against Earth property enemies by 10%.
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When compounded item is refined to +9 or higher, increase physical damage against Earth property enemies by 7%.
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Compounds On: Garment
Reduces damage taken from Neutral property attacks by 15%.
Increases the damage of Napalm Beat by 5%.
Set Bonus
Loli Ruri Card
Parasite Card
Miyabi Doll Card
Evil Nymph
Harpy Card
Bloody Butterfly Card
Max HP + 500
Def + 5
Mdef + 5
Increases the damage of
Cold Bolt,
Fire Bolt, and
Lightning Bolt by 10%.
Mage Bonus
MATK + 3%
Reduces the variable casting time of skills by 15%.
Set Bonus
Yellow Novus Card
Evil Nymph Card
Miyabi Doll Card
Bloody Butterfly Card
Harpy Card
Int + 3
Increases the damage of Thunder Storm and Heaven's Drive by 10%.
Sage Bonus
Adds a 20% chance to reflect magical attacks that do not target the ground back to the attacker.
Reduces the variable casting time of skills by 20%.
Adds a chance of gaining Red Gemstone or Yellow Gemstone when a monster is killed.
Hatii Bebe Card.
Add the chance of auto casting level 3 Frost Diver on an enemy when doing Physical Attack.
If the user is equipped with an item compounded to the Hatii card, the chance is greatly increased.
A gamblers lucky ace of hearts card.
Position: Lower
Increases critical damage on targets by 5%.
Set Bonus
Gambler's Seal
Heart Card in Mouth
Aspd + 1
Additional Aspd + 1, if the users base Luk is 108 or higher.
Additional Aspd + 2, if the users base Luk is 120 or higher.
Increases critical damage on targets by 2%.
Increases critical damage on targets by an additional 2%., if the users base Luk is 108 or higher.
Increases critical damage on targets by an additional 4%., if the users base Luk is 120 or higher.
Increases critical damage on targets by an additional 2% for every 10 base Dex.
Reduces damage taken from Demi-Human race enemies by 2%.
Reduces damage taken from Demi-Human race enemies by an additional 2%, if the users base Luk is 108 or higher.
Reduces damage taken from Demi-Human race enemies by an additional 4%, if the users base Luk is 120 or higher.
Reduces damage taken from Critical Slash by 100%.
Enables Splash Attacks.if the users base Luk is 120 or higher.
Increases long-ranged damage on targets by 5%, if the user has a Grenade Launcher, Revolver or Rifle equipped.
Increases long-ranged damage on targets by an additional 1% per upgrade level of the compounded item, if the user has a Grenade Launcher, Revolver or Rifle equipped.
If upgrade level is +10 or higher,
Increases long-ranged damage on targets by an additional 5%
Compounds On: Weapon
Mdef + 5
Adds a 30% chance of inflicting Freezing on the attacker when receiving a physical attack.
Adds an additional 10% chance of inflicting Freezing on the attacker when receiving a physical attack, if the users base Int is 110 or higher.
Compounds On: Armor
Heater Card.
Critical +3.
If worn by Swordman Class characters, Perfect Dodge +3.
Swordman Card Set
Assaulter Card
Permeter Card
Solider Card
Freezer Card
Heater Card
Set Bonus: A chance to cast
level 1 Weapon Perfection
when attacking.
HP Regen +50%
A chance of gaining
'Red Potion'
each time a monster is killed.
Max HP +20%
Str +10
Swordman Class :
+50% HP Restoration
when using Red, Yellow,
and White Potions.
Crusader Card Set
Archdam Card
Permeter Card
Freezer Card
Heater Card
Crusader Card set bonus is
Int +1
Str +1
DEF +2
SP Recovery +10%
+10% Rapid Smiting and
Martyr's Reckoning Damage
Cast Speed +10%
Crusader/Paladin Only Bonus:
Armor becomes Holy Property.
Compounds On: Accessory
Hit + 1
Increases the recovery rate of Meat consumables by 100%.
Adds a chance of inflicting Bleed on the target when performing a physical attack.
Increases SP consumption of skills by 10%.
------------------------
For every 3 refine levels, increases Melee and Ranged Physical Damage by 4%.
------------------------
Set Bonus:
Helmut Lugenburg Card
Skia Nerius Card
ATK +3%.
------------------------
Location: Armor
All Basic Stat + 1, MDEF + 10.
------------------------
Indestructible in battle.
------------------------
For every 4 refine level, reduces damage taken from all race monsters by 4% and increases MHP by 3%.
------------------------
When refined to +10 or higher,
All Basic Stat + 10, ATK + 20%.
------------------------
When refined to +11 or higher,
MHP + 20%.
------------------------
Set Bonus:
Orc Successor Helm [1]
Orc Hero Card
MHP + 20%, Enables level 5 Maximum Power-Thrust.
------------------------
Set Bonus:
Orc Successor Helm [1]
Orc Lord Card
MHP + 50%, immunity to Stone Curse and Frozen.
------------------------
Set Bonus:
Orc Successor Helm [1]
Orc Lady Card
Increases physical damage to Player, Doram, Human and Animal race by 10%.
------------------------
Set Bonus:
Orc Successor Helm [1]
Orc Warrior Card
Reduces damage taken from Player by 30%.
------------------------
Set Bonus:
Orc Successor Helm [1]
Orc Archer Card
Reduces After Cast Delay by 3%,
increases ASPD by 3%.
------------------------
Set Bonus:
Orc Successor Helm [1]
Orc Hero Card
Orc Lord Card
Orc Lady Card
Orc Warrior Card
Orc Archer Card
Enables Level 4 Defending Aura,
adds Occult Impaction penetration effect to the weapon.
------------------------
Def : 50
Location : Upper
A cape wore by a kid who's dream is to become a hero. Despite it's look, the robe has outstanding protection abilities.
Flee + 1
Reduces damage taken from Neutral property attacks by 1%.
Additional Flee + 3 per 3 upgrade levels of the item.
Reduces damage taken from Neutral property attacks by an additional 3% per 3 upgrade levels of the item.
If upgrade level is +10 or higher,
Additional Flee + 20
Reduces damage taken from Neutral property attacks by an additional 20%.
Set Malus
Deviling Card
Hero Manteau [1]
Disables the following effects of Deviling Card, Reduces damage taken from Neutral property attacks by 50%.
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Cardinal.
------------------------
ATK + 10%, MATK + 10%,
------------------------
Reduce Variable Casting Time by 10%.
------------------------
Set Bonus:
Heroic Token (Cardinal) [1]
Saint Mace-LT [2]
Increase magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Flamen damage by 10%.
When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Flamen damage by additional 10%.
------------------------
Set Bonus:
Heroic Token (Cardinal) [1]
Exorcist's Bible-LT [2]
Increase physical and magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase melee physical damage by 10%,
increase Petitio damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Petitio damage by additional 10%.
------------------------
Def : 10
Increases Variable Casting Time
by 100%, and reduces
SP Recovery by 100%,
but the wearer's
attacks will ignore
the MDEF of regular
monsters. Drains 2,000
SP when the compounded
Helmet is unequipped.
Compounds On: Weapon
Increases the damage of
Thunderstorm,
Jupitel Thunder, and
Lord of Vermilion by 5%.
Drains 50 SP from the user when the compounded item is unequipped.
Set Bonus
Lunar Rainbow [1]
Hill Wind Card
Adds a 4% chance of casting Level 4 Lightning Bolt or Level 4 Thunderstorm on the target when performing a physical attack, where the level of the skill is equal to and where the chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10.
Compounds On: Shield
Reduces damage taken from small, medium and large size enemies by 15%.
Adds a chance of buffing the user for 10 seconds when receiving a physical or a magical attack; Perfect Dodge + 30.
A hammer that was used by Hollgren to refine weapons and armor; it looks bulky and powerful, but it doesn't seem to be fully dependable.
Property: Neutral
Required Job: Swordman Jobs, Merchant Jobs, Acolyte Jobs
Adds a 0.1% chance of damaging the target's armor when performing a physical attack.
If base STR is 44 or higher,
ATK + 44
If Mastersmith Card is compounded,
Adds an additional 0.9% chance of damaging the target's armor when performing a physical attack.
Adds a 1% chance of breaking the user's armor when performing a physical attack.
Shoes that give off a hollow atmosphere.
Legend says that the original owner was a higher being.
------------------------
For every refine level,
MATK + 5.
Reduce after cast delay by 1%.
Increase magical damage against Water, Shadow, Ghost, and Undead property monsters by 2%.
------------------------
Set Bonus:
Hollow Shoes [1]
Beelzebub Card
Enable to use Magnus Exorcismus Level 10.
------------------------
Increase magical damage against Demon and Undead race monsters by 30%.
------------------------
Increase magical damage against Shadow and Undead property monsters by 30%.
------------------------
When Base Level is 99,
For every refine level of Shoes,
MATK + 5
Reduce variable casting time by 2%.
------------------------
When Base Level is 100 or higher,
For every refine level of Shoes,
MATK + 15
For every 2 refine level of Shoes,
Reduce variable casting time by 7%.
------------------------
Def : 15