Indestructible.
Reduces variable casting time by 5%.
If base STR is 100 or higher, ATK +75.
When refined +7 or higher,
reduces variable casting time by additional 10%.
When refined +9 or higher,
increases melee and long ranged physical damage by 15%,
increases physical damage against all size enemies by 20%.
When refined to +11 or higher,
reduces global cooldown by 10%.
------------------------
Set Bonus:
Illusion Doom Slayer
Illusion Chain Mail
ATK +50, reduces global cooldown by 15%.
When each equipment refined +7 or higher, increases ASPD by 15%.
If the sum of refine rate is 18 or higher, increases physical damage against all race monsters by 20%.
If the sum of refine rate is 22 or higher, ATK +15%, reduces variable casting time by 10%.
------------------------
ATK : 250
weapon Lv : 4
A pair of battle gloves worn by the Royal Guard.
------------------------
Reduce After Cast Delay by 5%.
------------------------
ATK + 100. ATK + 10%.
------------------------
P.ATK + 15.
------------------------
Set Bonus:
Imperial Glove [1]
Circlet of Time(Royal Guard) [1]
Increase melee and long-ranged physical damage by 10%.
For every 2 refine level of Helmet, increase Overbrand and Cannon Spear damage by 15%.
For every 3 refine level of Helmet, increase physical damage against all size enemies by 4%.
When Helmet refined to +11 or higher, there's a 3% chance to gain ATK + 20% and STR + 100 for 10 seconds when performing physical attack.
------------------------
Set Bonus:
Imperial Glove [1]
Temporal Jewel (Str) lv.3
Reduce After Cast Delay by 15%.
For every 2 refine level of Helmet, increase Overbrand damage by 10%.
------------------------
Set Bonus:
Imperial Glove [1]
Temporal Jewel (Luk) lv.3
CRI + 20, Critical Damage + 20%,
For every 2 refine level of Helmet, increase Cannon Spear damage by 5%.
------------------------
Def : 0
An armor modeled after Janus, the god of duality and beginnings.
It is said this armor witnessed the beginning and the end.
------------------------
ATK + 100, MATK + 100.
------------------------
For every 4 refine level, increase Storm Gust, Meteor Storm, Lord of Vermilion, Holy Cross, and Shield Boomerang damage by 30%.
------------------------
When refined to +12 or higher, reduce After Cast Delay by 15%.
------------------------
When equipped by Super Novice series,
enable to use Lv.5 Soul Expansion and Lv.5 Wind Cutter.
------------------------
Set Bonus:
Janus Armor [1]
Mastering Card
When equipped by Super Novice series,
Increase physical and magic damage against all size enemies by 6%.
For every 2 refine level, increase physical and magic damage against all size enemies by additional 3%.
------------------------
Set Bonus:
Janus Armor [1]
Big Eggring Card
When equipped by Super Novice series,
Increase physical and magic damage against all size enemies by 10%.
For every 3 refine level, increase physical and magic damage against all size enemies by additional 5%.
------------------------
Def : 0
ATK & MATK +120.
------------------------
Every 2 refine level, ATK, MATK+10.
Every 3 refine level, increases skill Storm Gust/Meteor Storm/Lord of Vermilion/Holy Cross/Shield Boomerang damage by 40%.
------------------------
When refined to +9 or higher, increases melee/ranged physical damage by 10%.
When refined to +11 or higher, increases physical/magic damage to enemies of all races by 15%.
When refined to +13 or higher, reduce global cooldown skill by 15%.
------------------------
When equipped by 'Super Novice',
Enable to using Skills Soul Expansion Lv.5/Wind Cutter Lv.5/Cart Tornado Lv.10/Varetyr Spear Lv.10.
Reduces cooldown skills Varetyr Spear and Cart Tornado by 1 second.
------------------------
When equipped by 'Super Novice',
with a Mastering Card,
increases physical/magic damage to enemies of all sizes by 10%,
Every 2 refine level, increases physical/magic damage to enemies of all sizes by an additional 3%.
------------------------
When equipped by 'Super Novice',
with a Big Eggring Card,
increases physical/magic damage to enemies of all sizes by 15%,
Every 3 refine level, increases physical/magic damage to enemies of all sizes by an additional 6%.
------------------------
[Grade Bonus]
[Grade D]
Every 2 refine level, ATK/MATK +5,
Every 3 refine level, increases physical/magic damage to enemies of all sizes by 4%.
[Grade C]
Every 3 refine level, increases skills Spiral Pierce Max/Napalam Vulcan Strike damage by 5%.
[Grade B]
Every 2 refine level, P.ATK, S.MATK +1,
Every 3 refine level, increases physical/magic damage to enemies of all sizes by an additionaly 5%.
[Grade A]
Every 3 refine level, increases skills Spiral Pierce Max/Napalam Vulcan Strike damage by 5%.
When refined to +13 or higher, increases physical/magic damage to enemies of all properties by 15%.
------------------------
Def: 30
Set Bonus:
Kiri no Tsuyu-LT [2]
Sharp Wind Sword [2]
When base level is 210 or higher, POW +2, P.ATK +1.
For every 3 sum refine level, ATK + 15.
For every 5 sum refine level, ATK + 4%.
If the sum of refine rate is 14 or higher, increases Cross Slash damage by 35%, reduces skill cooldown of Cross Slash by 2 seconds.
If the sum of refine rate is 16 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned,
enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned, increases physical damage against all property enemies by 15%.
If the sum of refine rate is 18 or higher, increases Cross Slash damage by additional 25%.
If the sum of refine rate is 20 or higher, increases physical damage against all size enemies by 15%.
------------------------
Set Bonus:
Kiri no Tsuyu-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
------------------------
[Bonus by Grade]
[Grade D] ATK +3%.
[Grade C] Increases long range physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
------------------------
Weapon Lv: 5
Required Lv: 190
MATK + 250.
When base level is 210 or higher, SPL +2, S.MATK +1.
For every 2 refine level, MATK +15.
For every 3 refine level, increases Soul Strike and Napalm Vulcan damage by 20%.
When refined to +7 or higher, increases Soul Expansion damage by 40%, increases ghost property magic damage by 25%.
When refined to +9 or higher, when performing long range physical damage,
there is a 15% chance to auto cast Soul Strike level 10, Soul Expansion level 5, Napalm Vulcan level 5.
When refined to +11 or higher, increases Soul Expansion damage by additional 30%, increases magic damage aginst all size enemies by 15%.
------------------------
Set Bonus:
Master Soul Rifle-LT [2]
Hero Boots-LT [1]
MATK +10%, S.MATK +2.
------------------------
[Bonus by Grade]
[Grade D] MATK +3%.
[Grade C] Increases ghost property magical damage by 15%, S.MATK +1.
[Grade B] SPL +3, S.MATK +2.
------------------------
Weapon Lv: 5
Required Lv: 190
Can't be destroyed in battle.
MATK +350.
When base level is 210 or higher, POW&SPL +2, P.ATK&S.MATK +1.
For every 2 refine level, ATK&MATK + 15.
For every 3 refine level, ATK&MATK + 2%.
When refined to +7 or higher, increases Picky Peck and Silvervine Stem Spear damage by 40%.
When refined to +9 or higher, reduces variable casting time by 10%, reduces skill cooldown of Catnip Meteor by 2 seconds.
When refined to +11 or higher, increases Lunatic Carrot Beat and Catnip Meteor damage by 50%, increases physical and magical damage against all size enemies by 15%.
------------------------
Set Bonus:
Meow Meow Foxtail-LT [2]
Hero Boots-LT [1]
ATK&MATK +10%, P.ATK&S.MATK +2.
------------------------
[Bonus by Grade]
[Grade D] ATK&MATK +3%.
[Grade C] Increases long ranged physical damage and all property magical damage by 15%, P.ATK&S.MATK + 1.
[Grade B] POW&SPL + 3, P.ATK&S.MATK + 2.
------------------------
Weapon Lv: 5
Required Lv: 190
Gloves used by soldiers standing on the battlefield. It provides excellent protection in dangerous areas.
VIT + 7.
Increase physical damage to all size monsters by 10%.
Increase damage of Power Swing, Axe Tornado, Axe Boomerang by 1% per 2 BaseLv.
When FAW Silver Sniper Lv. 5 is learned, increase physical damage to all property type monsters by 10%
When FAW Magic Decoy Lv. 3 is learned, adds a chance to drop 2carat or 3carat diamond when monsters are killed.
When Axe Boomerang Lv. 5 is learned, ASPD +10%, recovers HP + 100, SP + 10 when monsters are killed.
When Lava Flow Lv. 5 is learned, reduce after skill delay by 30%.
A Foxtail created by combining holy relics and magical power.
Can't be destroyed.
MATK + 340.
ATK & MATK + 5%.
Increase Chulho Sonic Claw and Hyunrok Cannon damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%, increases all property magical damage by 10%.
If refine rate is 9 or higher, increases Chulho Sonic Claw and Hyunrok Cannon damage by additional 10%.
If refine rate is 11 or higher, increases Chulho Sonic Claw and Hyunrok Cannon damage by additional 10%.
------------------------
[Grade Bonus]
[Grade D] Physical and Magical damage to small size enemies +15%.
[Grade C] Physical and Magical damage to medium size enemies +15%.
[Grade B] Physical and Magical damage to large size enemies +15%.
[Grade A] P.Atk +5, S.Matk +5
------------------------
Weapon Lv : 5
A stylish oriental drinking glass in various colors.
It might attract the attention of a certain general.
------------------------
Increase physical and magical damage against Illusion of Turtle monsters by 20%.
------------------------
Set Bonus:
Mysterious Red Plate
Illusion Pole Axe [2]
Enables to use Spear Quicken Lv 5.
For every 2 refine level of weapon, increase Brandish Spear and Clashing Spiral damage by 8%.
------------------------
Set Bonus:
Mysterious Red Plate
Illusion War Axe [2]
Reduce Axe Tornado and Cart Tornado cooldown by 1 second.
For every 2 refine level of weapon, increase physical damage against all size enemies by 2%.
------------------------
Set Bonus:
Mysterious Red Plate
Illusion Iron Driver [2]
MATK + 110,
When performing physical attack, there's a 30% chance to cast Dark Strike equal to the level of Duple Light learned.
For every 2 refine level of weapon, increase Dark Strike damage by 6%.
When weapon refined to +9 or higher, increase physical and magical damage against Holy property monsters by 10%.
When weapon refined to +11 or higher, increase Dark property magic damage by 15%.
------------------------
Def : 0
Location : Lower
ATK +5%.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK +15.
For every 3 refine level, increases long range physical damage by 4%.
When refined to +7 or higher, increases Severe Rainstorm damage by 25%, reduces cooldown of Severe Rainstorm by 2 seconds.
When refined to +9 or higher, increases Severe Rainstorm damage by additional 30%, reduces variable casting time by 10%.
When refined to +11 or higher, reduces physical and magic damage from all size enemies by 20%. increases physical damage against all size enemies by 15%.
------------------------
Set Bonus:
Narcis Bow-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
------------------------
[Bonus by Grade]
[Grade D] ATK +3%.
[Grade C] Increases long ranged physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
------------------------
Weapon Lv: 5
Required Lv: 190
A flock of bats waiting to suck any blood.
It may be the familiars of certain blood-sucking noble.
------------------------
Increase physical and magical damage against Illusion of Vampire monsters by 20%.
------------------------
Set Bonus:
Naughty Bats
Illusion Skull Ring [1]
ATK + 7%, Guided Attack + 35, increase melee physical damage by 10%.
------------------------
Set Bonus:
Naughty Bats
Vampire's Familiar [1]
ATK + 50, CRI + 15, ASPD + 10%.
Reduce After Cast Delay by 10%.
When performing physical attack, there's a 2% chance to absorb 2% of damage as HP.
------------------------
Set Bonus:
Naughty Bats
Illusion Infiltrator [2]
ASPD + 1, increase physical damage against all size enemies by 10%.
When performing physical attack, there's a 7% chance to cast Vampire's Gift Lv. 3.
For every 2 refine level of weapon, increase Vampire's Gift damage by 8%.
------------------------
Set Bonus:
Naughty Bats
Illusion Ancient Cape [1]
MATK + 100, increase all property magic damage by 10%.
When learned Masquerade-Unlucky level 3,
There's a 5% chance to cast Drain Life Lv. 2 when performing melee physical attack.
For every 2 refine level of garment, ASPD + 3%, increase Drain Life damage by 7%.
------------------------
Def : 0
Location : Lower
Can't be destroyed in battle.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK + 15.
For every 3 refine level, ATK + 4%.
When refined to +7 or higher, increases Blaze Kick and Solar Explosion damage by 20%, ASPD +10%.
When refined to +9 or higher, increases Blaze Kick and Solar Explosion damage by additional 25%.
When refined to +11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by additional 15%.
------------------------
Set Bonus:
One Sky One Sun-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
------------------------
[Bonus by Grade]
[Grade D] ATK +3%.
[Grade C] Increases melee physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
------------------------
Weapon Lv: 5
Required Lv: 190
A portable support system that floats around.
It provides various supports according to the wearer's movements.
------------------------
Increase long ranged physical damage by 10%.
------------------------
When learned Neutral Barrier Lv 3,
Increase physical damage against all size enemies by 15%.
------------------------
When learned Fire Earth Research Lv 5,
Using skills does not consume Madogear Fuel
------------------------
Def : 0
Location : Lower
Signs. Brief Moment. Silence.
You will see nothing but a glimpse of flash.
------------------------
MHP + 3% , MSP + 3%.
------------------------
Enables to use Teleport Lv 1.
------------------------
Reduce Fatal Menace SP consumption by 18.
------------------------
For every level of Urgent Escape learned, ignore physical defense of all race monsters (except players) by 20%.
------------------------
For every level of Sword Mastery learned, increase Fatal Menace damage by 10%.
------------------------
For every level of Fatal Menace learned, ATK + 2%.
------------------------
When learned Feint Bomb level 10, recovers all damage lost from size penalties.
------------------------
For every level of Urgent Escape, Fatal Menace, and Feint Bomb combined, FLEE + 4.
------------------------
When refined to +11 or higher, MHP + 7% , MSP + 7%, ASPD + 5%.
------------------------
When refined to +12 or higher, additional MHP + 7% , MSP + 7%, ASPD + 5%.
------------------------
Def : 12
ASPD + 10%.
Increase physical damage against all size enemies by 6%.
Increase Axe Boomerang, Arm Cannon, and Spore Explosion damage by 30%.
------------------------
Set Bonus:
Record of Merchant vol.2
Old Driver Band (Red)
Reduce Axe Boomerang cooldown by 2 seconds.
For every refine level of helmet, increase long range physical damage by 2%.
------------------------
Set Bonus:
Record of Merchant vol.2
Old Driver Band (Yellow)
Reduce Arm Cannon cooldown by 0.3 seconds.
For every refine level of helmet:
Increase long range physical damage by 1%.
Reduce global cooldown by 1%.
------------------------
Set Bonus:
Record of Merchant vol.2
Old Midas Whisper
Reduce Spore Explosion cooldown by 0.5 seconds.
For every refine level of helmet, increase Spore Explosion damage by 3%.
------------------------
Set Bonus:
Record of Merchant vol.2
Record of Merchant
When equipped by Mechanic class:
Reduce Arm Cannon variable casting time by 50%.
When using Axe Boomerang, there's a 35% chance to cast Axe Boomerang on the target.
When equipped by Geneticist class:
There's 15% chance to cast Spore Explosion lv. 10 on target when taking melee physical damage.
Reduce Spore Explosion variable casting time by 100%.
------------------------
Set Bonus:
Record of Merchant vol.2
Record of Merchant
Old Driver Band (Red)
For every 3 refine level of helmet:
Increase physical damage against all size enemies by 3%.
Increase Axe Boomerang damage by 30%.
------------------------
Set Bonus:
Record of Merchant vol.2
Record of Merchant
Old Driver Band (Yellow)
For every 3 refine level of helmet:
Increase physical damage against all size enemies by 3%.
Increase Arm Cannon damage by 10%.
------------------------
Set Bonus:
Record of Merchant vol.2
Record of Merchant
Old Midas Whisper
For every 3 refine level of helmet:
Increase physical damage against all size enemies by 3%.
Increase Spore Explosion damage by 30%.
------------------------
Def : 0
ASPD +10%.
For every 2 level of skill Hiding, ATK + 15
------------------------
Set Bonus
Old Bone Circlet
Record of Thief
Ignores 15% of physical defense of monsters of all races.
Increase physical damage against monsters of all sizes by 10%
Set Bonus
Old Shadow Handicraft
Record of Thief
When using Triangle Shot skill, there is a 3% chance to
activate Unlimit Lv.3 for 5 seconds.
Additonal consumption SP + 100% during activation time.
------------------------
An improved version of a sword that emits blue flames when drawn from its sheath.
------------------------
ATK + 5%.
------------------------
When character base level 210 or higher, POW + 2, P.ATK + 1.
------------------------
For every 2 refine level, ATK + 15
For every 3 refine level, increases ranged physical damage by 4%
When refined to 7, increases Cart Cannon damage by 10%, decreases variable casting by 10%.
When refined to 9, increases Cart Cannon damage by an additional 20% and physical damage to enemies of all sizes by 15%.
When refined to 11, increases Cart Cannon damage by an additional 10%, Acid Demonstration damage by 25%,
and decreases variable casting by an additional 8%.
Set Bonus
Red Lotus Sword-LT [2]
Hero Boots-LT [1]
ATK + 10%, P.ATK + 2.
------------------------
[Bonus By Grade]
[Grade D] ATK + 3%.
[Grade C] Increases ranged physical damage by 15%, P.ATK + 1.
[Grade B] POW + 3, P.ATK + 2.
------------------------
Weapon Lv : 5
Increase physical damage dealt to all grade monsters by 10%
Increase damage of Fatal Menace by 1% per 3 BaseLv increases
When Emergency Escape Lv5, reduce its cooltime by 0.5 sec.
When Fatal Menace Lv10, reduce delay after skill by 30%.
When Feint Bomb Lv10, recover 3 SP per hit.
When equipped with Speed of Light,
AGI + 40, increase physical damage dealt to all size monsters by 10%.
A ring modeled after a phoenix. It is said that the wearer is blessed.
Increase physical damage to all size monsters by 10%.
Increase damage of Rapid Smiting by 1% per 1 Baselv.
Increase damage of Overbrand by 1% per 3 Baselv.
When Inspiration lv5, reduce variable casting by 30%.
When King's Grace lv5, MaxHP + 15% , MaxSP + 15%, reduce incoming damage from players by 3%.
When Vanguard Force lv5, increase attack speed by 10%
Recovers HP 100, SP 10 when killing a monster.
When Moon Slasher lv5, increase physical damage to boss monsters by 15%
When Royal Guard is equipped with Bear's Power, reduce SP consumption of Overbrand by SP20, reduce skill cooldown by 2 sec.
A cloak worn by the merchant union of Alberta.
------------------------
Immune to Knockback.
------------------------
Increase long-range physical damage by 20%.
------------------------
For every 2 refine level, ATK + 20, CON + 2, POW + 2.
------------------------
For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%.
------------------------
When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%.
------------------------
When refined to +9 or higher, increase physical damage against all property enemies by 20%.
------------------------
When refined to +10 or higher, ATK + 100.
------------------------
When refined to +11 or higher, All Basic Status + 15.
------------------------
When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%.
------------------------
When refined to +13 or higher, increase Cart Cannon and Arm Cannon damage by 50%.
------------------------
When refined to +14 or higher, enables to use Lv.3 Shield Spell.
------------------------
Set Bonus:
Royal Alberta Cape [1]
Drake Card
Increase physical damage against Boss class enemies by 40%.
When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack.
------------------------
Set Bonus:
Royal Alberta Cape [1]
Pirate Skeleton Card
MHP + 15%.
Increase long-range physical damage by 20%.
When garment is refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies with physical attack.
------------------------
[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increase Cart Cannon and Arm Cannon damage by 70%.
------------------------
Def : 0
A cloak worn by the Nightwatch.
------------------------
Immune to Knockback.
------------------------
Increase long-range physical damage by 20%.
------------------------
For every 2 refine level, ATK + 20, CON + 4.
------------------------
For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%.
------------------------
When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%.
------------------------
When refined to +9 or higher, increase physical damage against all property enemies by 20%.
------------------------
When refined to +10 or higher, ATK + 100.
------------------------
When refined to +11 or higher, All Basic Status + 15.
------------------------
When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%.
------------------------
When refined to +13 or higher, increase Round Trip, Fire Dance, and Vanishing Buster damage by 100%.
------------------------
When refined to +14 or higher, enables to use Lv.3 Shield Spell.
------------------------
Set Bonus:
Royal Nightwatch Cape [1]
Turtle General Card
Increase physical damage against Boss class enemies by 40%.
When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack.
------------------------
Set Bonus:
Royal Nightwatch Cape [1]
Cowraiders Class 1 Card
MHP + 15%.
Increase long-range physical damage by 20%.
Increase Vanishing Buster damage by 30%.
------------------------
Set Bonus:
Royal Nightwatch Cape [1]
Cowraiders Class 2 Card
MHP + 15%.
Increase long-range physical damage by 20%.
Increase Fire Dance damage by 30%.
------------------------
[Grade Bonus]
[Grade D] ATK + 50.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] P.ATK + 10.
[Grade A] When refined to +15 or higher, long-range physical damage + 40%.
------------------------
Def : 0
A mysterious cloak filled with holy energy.
It is said to have been torn by a saint who took pity on a man on a cold day.
------------------------
MaxHP + 15%
------------------------
When learned Knuckle Arrow Lv 10,
Reduce the cooldown of Rampage Blast by 0.2 seconds.
------------------------
When learned Rising Dragon Lv 10,
Increase Physical damage to all size enemy by 15%.
------------------------
Def : 0
Location : Lower
Used to capture and eradicate the unholy.
Physical damage against all class enemies +10%
Agi +7
Increase damage of Sky Blow by 2% per 1 BaseLv.
When Knuckle Arrow Lv. 10 is learned, increase physical damage to all size monsters by 10%.
MaxHP + 2%, MaxSP + 2% per 1 skill level of Rising Dragon.
Agi + 4, Flee + 10 per 1 skill level of Gentle Touch-Convert learned.
MaxHP + 3%
MaxSP + 3%
Enables Gloria Lv1.
Reduce after cast delay by 8% per No Limits skill level learned.
Increase physical damage to all size monsters by 5% per 1 Warg Ride skill level learned.
When Aimed Bolt Lv 10
Increase critical damage by 25%
Removes weapon size penalty.
When Electric Shocker Lv 5
All stats + 10
Reduces SP consumption of Camouflage by 20 SP.
When refined to +7 or higher
MaxHP increased by an additional 7%
MaxSP increased by an additional 7%
Increase ranged damage dealt by 5%.
When refined to +9 or higher
MaxHP increased by an additional 10%
MaxSP increased by an additional 10%
Increase ranged damage dealt by an additional 5%.
A hat featuring a long stripe from the brim to the back of the head.
ATK + 20 per 2 refine rate.
If upgrade level is +7 or higher, reduces variable casting time by 10%.
If upgrade level is +9 or higher, increase long ranged physical damage by 15%.
If refine rate is 11 or higher, increases physical damage against small and medium size enemies by 15%, reduces fixed casting time by 0.2 seconds.
When equipped with Boost Lance-OS, ATK + 30, increases Cannon Spear damage by 4% per 2 refine rate of weapon.
When equipped with MH-P89-OS, increases Severe Rainstorm damage by 10%, increases long ranged physical damage by 3% per 2 refine rate of weapon.
When equipped with AC-B44-OS, reduces delay after skill by 10%, increases long ranged physical damage by 3% per 2 refine rate of weapon.
Location: Upper Weight: 10
Required Lv: 130
A curious manteau that was obviously made a long time ago but has no wear and tear.
It boosts the power of AGI.
ATK + 10 and increases critical damage by 3% per 2 refine rate.
Increases physical damage against all size enemies by 5% per 4 refine rate.
If refine rate is 7 or higher, additional ATK + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Agi Boots [1] or Modified Agi Boots [1],
increases critical damage by 7%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Required Lv: 100
A curious manteau that was obviously made a long time ago but has no wear and tear.
It boosts the power of STR.
ATK + 10 and ATK + 1% per 2 refine rate.
Increases physical damage against all size enemies by 5% per 4 refine rate.
If refine rate is 7 or higher, additional ATK + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Str Boots [1] or Modified Str Boots [1],
ATK + 50, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Required Lv: 100
Thanatos Two-handed Axe remodeled with Team Atnad's technology added.
------------------------
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
ATK + 10 per 2 refine rate.
Increases Axe Tornado damage by 7% per 3 refine rate.
If refine rate is 7 or higher, reduces global cooldown by 10%, reduces skill cooldown of Axe Tornado by 1 second.
If refine rate is 9 or higher, increases Axe Boomerang damage by 45%, increases Axe Tornado damage by additional 15%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] ATK + 2%, increases Axe Stomp damage by 10%.
[Grade C] Additional ATK + 3% P.ATK + 1.
[Grade B] Increases Axe Stomp damage by additional 10%.
------------------------
ATK : 320
Weapon Lv : 5
Thanatos Bow remodeled with Team Atnad's technology added.
------------------------
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
ATK + 10 per 2 refine rate.
Increases Focused Arrow Strike damage by 5% per 3 refine rate.
If refine rate is 7 or higher, increases critical damage by 15%, increases Focused Arrow Strike damage by additional 10%.
If refine rate is 9 or higher, CRI + 15, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] ATK + 2%, increases Crescive Bolt damage by 10%.
[Grade C] Reduces global cooldown by 5%, P.ATK + 1.
[Grade B] Increases Crescive Bolt damage by additional 10%.
------------------------
ATK : 230
Weapon Lv : 5