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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

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Results for “Attack Delay 4” in Renewal

Page 3 of 6
Evil Vigor (Night Watch)

Evil Vigor (Night Watch)

#312806 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Set Bonus: Evil Spell Evil Vigor (Night Watch) Crown of Good and Evil (Night Watch - Rifle) [1] increases Hasty Fire in the Hole damage by 20%, increases Grenades Dropping damage by 40%, increases physical damage against all property enemies by 20%, increases attack speed (reduces delay after attack by 5%). ------------------------ Set Bonus: Evil Spell Evil Vigor (Night Watch) Crown of Good and Evil (Night Watch - Shotgun) [1] increases Wild Fire damage by 30%, increases long ranged physical damage by 20%, increases physical damage against all property enemies by 20%, increases attack speed (reduces delay after attack by 5%). ------------------------ Set Bonus: Evil Spell Evil Vigor (Night Watch) Crown of Good and Evil (Night Watch - Gatling Gun) [1] increases The Vigilante at Night damage by 30%, increases long ranged physical damage by 20%, increases physical damage against all property enemies by 20%, reduces global cooldown by 5%. ------------------------ Set Bonus: Evil Spell Evil Vigor (Night Watch) Crown of Good and Evil (Night Watch - Revolver) [1] increases Only One Bullet damage by 30%, increases long ranged physical damage by 20%, increases physical damage against all property enemies by 20%, increases attack speed (reduces delay after attack by 5%). ------------------------ Set Bonus: Evil Spell Evil Vigor (Night Watch) Crown of Good and Evil (Night Watch - Grenade Launcher) [1] increases Spiral Shooting damage by 30%, increases long ranged physical damage by 20%, increases physical damage against all property enemies by 20%, reduces global cooldown by 5%.
Full item details & effects
Exoricist's Bible

Exoricist's Bible [2]

#28630 · Book · Weapon
ATK
165
MATK
160
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
50
Buy value
0 z
Sell value
0 z
A book on eradication of demons, which is said to have been used by high-ranking ancient clergymen. It seems to resonate with Ancient Hero Boots. MATK +160. Every 2 Refine levels MATK+ 10. Every 3 Refine levels Duple Light damage increased by 25%. When Refine level is 9 attack speed increased (delay after attack decreased by 10% ). When Refine level is 11 Duplex Light damage increased additionally by 30%. When equipped together with Ancient Hero Boots and attacking with magic attacks, with a fixed rate for 7s INT + 20, MATK+ 15% . Weapon Lv : 4 Required Lv : 100 Required Job: Arch Bishop Jobs
Full item details & effects
Fake Alloy Pot-LT

Fake Alloy Pot-LT [1]

#460066 · Armor · Shield
DEF
100
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
MDEF+20. ------------------------ Every 2 refine level, All Status +1, Max HP +2%. Every 3 refine level, Resistance to neutral property by +5%. ------------------------ When refined to +9 or higher, All Status +3, Max HP +5%. When refined to +11 or higher, increases ASPD by +10%, reduce after cast delay by 10%. When refined to +12 or higher, All Status +5, Max HP +6%. ------------------------ When equiped by Geneticist Class, Acid Demonstration damage +50%, Hell Plant damage +50%, Cart Cannon +50%, Cart Tornado +50%. ------------------------ [Grade Bonus] [Grade D] After Cast Delay -5%. [Grade C] P.ATK+4, S.MATK+4. [Grade B] Resistance to all property damage by +5%. If Geneticist Class, increases physical damage to all size enemy by +20%. [Grade A] CRI+10, CRI damage +30%, give infinite effect of Endure. If Genetics Class, P.ATK+6, Melee/Ranged physical damage by +20%, When refined to +12, when receiving a melee physical attack there is a 50% chance that Acid Demonstration Lv.1, Spore Exploison Lv.1, and Cart Cannon Lv.1 will be activated on the target. (If a higher level has been learned, it will be activated according to the level learned. Material will be consumed when casting, if the material are not carried it will not be cast.) When using Cart Tornado Lv10, there is a 70% chance that Explosive Powder Lv1 will be activated. (If you have learned a higher level, it will be activated according to the level learned). ------------------------ Def: 100
Full item details & effects
Fatalist

Fatalist [2]

#510006 · Dagger · Weapon
ATK
165
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
90
Buy value
0 z
Sell value
0 z
Sword of old travelers specialized in stabbing, not cutting. It seems to resonate with Ancient Hero Boots. ATK + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 9 or higher, increases Fatal Menace damage by 20%. If refine rate is 11 or higher, reduces delay after skill by 7%. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and ATK + 15% for 7 seconds. Weapon Lv: 4 Required Lv: 100 Required Job: Shadow Chaser Jobs
Full item details & effects
Full Force

Full Force [1]

#21053 · Two-Handed Sword · Weapon (Two-Handed)
ATK
300
Weapon Lv.
4
Required Lv.
99
Slots
1
Weight
220
Buy value
0 z
Sell value
0 z
Reduce delay after attack by 10% ATK increases per 1 refine rate (refine rate to the power of 2) When equipped with Doppelganger Card, can cast Lex Aeterna lv.1 When below BaseLv99, Increase physical damage by 4% per 1 refine rate. Increase ASPD by 2%. When above BaseLv100, increase physical damage by 10% per 1 refine rate Increase ASPD by 5%.
Full item details & effects
Garuda Hat

Garuda Hat [1]

#18508 · Armor · Headgear (Top)
DEF
4
Armor Lv.
1
Required Lv.
30
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
A hat which is very unique and rare, made from the feathers of a legendary bird Garuda. Position: Upper Luk + 5 Mdef + 3 Hit + 10 Reduces the global delay of skills by 5%. Reduces damage taken from All property attacks by 5%. If upgrade level is +7 or higher, Adds a chance of gaining Mastela Fruit when a monster is killed; Adds an additional 1% chance per upgrade level of the item.
Full item details & effects
Giant Protection

Giant Protection [1]

#490598 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A mysterious amulet is said to provide protection to the wearer. It's made from certain body parts of a giant. ------------------------ Reduce After Cast Delay by 5%. ------------------------ ATK + 100, ATK + 10%. ------------------------ P.ATK +15. ------------------------ Set Bonus: Giant Protection [1] Circlet of Time (ShadowChaser) [1] Reduce After Cast Delay by additional 5%. For every 2 refine level of Helmet, increase Fatal Menace and Triangle Shot damage by 15%. For every 3 refine level of Helmet, increase physical damage against all size enemies by 4%. When Helmet refined to +11 or higher, there's a 3% chance to gain ATK + 20% and AGI + 100 for 10 seconds when performing physical attack. ------------------------ Set Bonus: Giant Protection [1] Temporal Jewel (Str) lv.3 Increase melee physical damage by 15%. For every 2 refine level of Helmet, increase Fatal Menace damage by 5%. ------------------------ Set Bonus: Giant Protection [1] Temporal Jewel (Dex) lv.3 Reduce Feint Bomb cooldown by 1.8 seconds. For every 2 refine level of Helmet, increase Triangle Shot damage by 10%. ------------------------ Def : 0
Full item details & effects
Glorious Flamberge

Glorious Flamberge

#13416 · One-Handed Sword · Weapon
ATK
130
Weapon Lv.
4
Required Lv.
80
Slots
0
Weight
0
Buy value
20 z
Sell value
10 z
Account Bound Physical Attack against Demihuman monsters +75%. Ignore 20% of Physical Defense of Demihuman monsters. Physical Attack against Human Player monsters +75%. Ignore 20% of Physical Defense of Human Player monsters. ***Additional Weapon Refining Level Option*** +6 Upgrade : Ignore Demihuman physical defense +5%, +6 Upgrade : Ignore Human Player physical defense +5%, [Slaughter] Lv 1 (Damage bonus of Slaughter increases up to the upgrade level 14.) +7Upgrade :Increase in attack speed(Delay after attacking reduces by 10%) +9 Upgrade : When using [Bash], has a chance of activating Lv. 2 [Fatal Wound].
Full item details & effects
God Eater Dragon Spear

God Eater Dragon Spear [1]

#32007 · One-Handed Spear · Weapon
ATK
360
MATK
280
Weapon Lv.
4
Required Lv.
130
Slots
1
Weight
380
Buy value
0 z
Sell value
0 z
MATK +280 ------------------------ STR +3, DEX +5. ------------------------ Absorb 1% of the damage dealt as HP when attacking with a physical attack (100% chance). ------------------------ [Dragon's Breath], [Dragon's Water Breath] damage + 50% ------------------------ For every 1 refine level, Additional ATK +2%, ASPD +2%, Reduced after cast delay 1%. ------------------------ When refined to +7 or higher, absorb an additional 2% of the damage dealt as HP when attacking with a physical attack. When refined to +9 or higher, absorb an additional 3% of the damage dealt as HP when attacking with a physical attack. When refined to +10 or higher, fixed casting time -70%. ------------------------
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Good Vigor (Hyper Novice)

Good Vigor (Hyper Novice)

#312689 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Set Bonus: Good Spell Good Vigor (Hyper Novice) increases Shield Chain Rush damage by 20%, increases Spiral Pierce Max damage by 40%, increases physical damage against all property enemies by 20%, increases attack speed (reduces delay after attack by 5%).
Full item details & effects
Good Vigor (Night Watch)

Good Vigor (Night Watch)

#312805 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Set Bonus: Good Spell Good Vigor (Night Watch) Crown of Good and Evil (Night Watch - Rifle) [1] increases Spiral shooting damage by 20%, increases Only One Bullet damage by 40%, increases physical damage against all property enemies by 20%, increases attack speed (reduces delay after attack by 5%). ------------------------ Set Bonus: Good Spell Good Vigor (Night Watch) Crown of Good and Evil (Night Watch - Shotgun) [1] increases The Vigilante at Night damage by 30%, increases long ranged physical damage by 20%, increases physical damage against all property enemies by 20%, reduces global cooldown by 5%. ------------------------ Set Bonus: Good Spell Good Vigor (Night Watch) Crown of Good and Evil (Night Watch - Gatling Gun) [1] increases Magazine for One damage by 30%, increases long ranged physical damage by 20%, increases physical damage against all property enemies by 20%, reduces global cooldown by 5%. ------------------------ Set Bonus: Good Spell Good Vigor (Night Watch) Crown of Good and Evil (Night Watch - Revolver) [1] increases Magazine for One damage by 30%, increases long ranged physical damage by 20%, increases physical damage against all property enemies by 20%, Cri + 5. ------------------------ Set Bonus: Good Spell Good Vigor (Night Watch) Crown of Good and Evil (Night Watch - Grenade Launcher) [1] increases Wild Fire damage by 30%, increases long ranged physical damage by 20%, increases physical damage against all property enemies by 20%, increases attack speed (reduces delay after attack by 5%).
Full item details & effects
Grace of Seth

Grace of Seth [1]

#450309 · Armor · Armor
DEF
150
Armor Lv.
1
Required Lv.
90
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Those who receive the grace of the foreign war god will be freed from all shackles and will gain the power of storms and thunder. ------------------------ SPL + 15, POW + 15. ------------------------ ASPD + 10%. ------------------------ Increase physical and magical damage against Formless and Demi Human race enemies by 40%. ------------------------ Increase physical and magical damage against Human/Doram Player by 40%. ------------------------ Increase physical and magical damage against Neutral and Shadow property enemies by 40%. ------------------------ For every refine level, reduce damage taken from Holy property attacks by 2%. ------------------------ When refined to +11 or higher, DEF + 300, MDEF + 30. Reduce damage taken from Human/Doram Player by 7%. ------------------------ When refined to +12 or higher, Reduce After Cast Delay by 15%. ------------------------ Def: 150
Full item details & effects
Grinder Huuma Shuriken

Grinder Huuma Shuriken [2]

#13346 · Huuma Shuriken · Weapon (Two-Handed)
ATK
280
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
180
Buy value
0 z
Sell value
0 z
A grinder used in construction sites around Einbroch. People often use it for another purpose due to its excellent portability and cutting force. ATK +15%. Swirling Petal damage +15%. When refined to +7 or higher, ATK +60, Variable Cast Time -15%. When refined to +9 or higher, Additional Swirling Petal damage +20%, When physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 10 sec. When refined to +11 or higher, Swirling Petal cooldown -1 second, After-cast delay -20%. ATK: 280
Full item details & effects
Illusion Brionac

Illusion Brionac [2]

#630006 · Two-Handed Spear · Weapon (Two-Handed)
ATK
210
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
300
Buy value
0 z
Sell value
0 z
A spear that radiates with the warm, glowing light of pure holiness. ------------------------ ATK + 10%. ------------------------ For every 2 refine level, increase Overbrand damage by 5%. ------------------------ When refined to +7 or higher, increase Overbrand damage by additional 20%. ------------------------ When refined to +9 or higher, increase physical damage against Medium and Large size enemies by 15%. ------------------------ When refined to +11 or higher, increase physical damage against Fish and Demon race monsters by 30%. ------------------------ Set Bonus: Illusion Brionac [2] Illusion Saphien's Armor of Ocean [1] ATK + 5%. ------------------------ When the refine level of each item in the set is 7 or higher, reduce After Cast Delay by 5%. ------------------------ When the total refine level of set is 18 or higher, increase Overbrand damage by 20%. ------------------------ When the total refine level of set is 22 or higher there's a chance to gain ATK + 50 and increase physical damage against Fish and Demon race monsters by 50% for 10 seconds when using Overbrand. ------------------------
Full item details & effects
Illusion Counter Dagger

Illusion Counter Dagger [2]

#28745 · Dagger · Weapon
ATK
170
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
90
Buy value
0 z
Sell value
0 z
A dagger that creates a high chance of inflicting lethal damage. CRI +90 Critical damage +3% for every 2 upgrade levels If refine rate is 7 or higher, ATK + 5%. If refine rate is 9 or higher, increases physical damage against all size monsters by 20%. If refine rate is 11 or higher, increases physical damage against all property monsters by 20%. If equipped with Illusion Survivor's Manteau, increased ASPD (Post-attack delay -10%) If both Illusion Counter Dagger and Survivor's Manteau are +7 or higher, Critical damage +15% If their combined upgrade levels are 18 or higher, additionally increased ASPD (Additional post-attack delay -15%) If their combined upgrade levels are 22 or higher, enables Level 4 Double Attack.
Full item details & effects
Illusion Dea Staff

Illusion Dea Staff [2]

#550031 · One-Handed Staff · Weapon
ATK
50
MATK
190
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
A long staff carved with the image of the Holy Goddess of Light. ------------------------ Indestructible in battle. ------------------------ MATK + 190, INT + 6, VIT + 2. ------------------------ There's a low chance to recover 150 SP every second, up to 4 times when dealing magical attacks. ------------------------ For every 3 refine level, increase Judex damage by 20%. ------------------------ When refined to +7 or higher, increase Holy property magical damage by 15%. ------------------------ When refined to +9 or higher, increase Judex damage by 30%, reduce After Cast Delay by 15%. ------------------------ When refined to +11 or higher, increase magical damage against all size enemies by 20% for 15 seconds when casting Magnus Exorcismus. ------------------------ Set Bonus: Illusion Dea Staff [2] Illusion Saint Robe [1] MATK + 50, reduce After Cast Delay by 10%. ------------------------ When the refine level of each item in the set is 7 or higher, MATK + 10%, ASPD + 2. ------------------------ When the total refine level of set is 18 or higher, increase magical damage against all race monsters by 20%. ------------------------ When the total refine level of set is 22 or higher, reduce Variable Casting Time by 15%, reduce After Cast Delay by additional 10%. ------------------------ Property : Holy
Full item details & effects
Illusion Excalibur

Illusion Excalibur [2]

#500030 · One-Handed Sword · Weapon
ATK
120
MATK
180
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
A sword said to have been stuck in a rock in a far western country. It identifies its owner and possesses sacred power. ------------------------ MATK + 180, MATK + 5%. ------------------------ Reduce After Cast Delay by 5%. ------------------------ When refined to +7 or higher, increase Genesis Ray damage by 15%. ------------------------ When refined to +9 or higher, increase Neutral and Holy property magical damage by 15%, reduce Variable Casting Time by 10%. ------------------------ When refined to +11 or higher, increase Genesis Ray damage by additional 25%. ------------------------ Set Bonus: Illusion Excalibur [2] Illusion Sacred Mission [1] MATK + 50. Reduce Variable Casting Time by 10%. ------------------------ When the refine level of each item in the set is 7 or higher, increase Genesis Ray damage by 10%. ------------------------ When the total refine level of set is 18 or higher, increase magical damage against all race monsters by 20%. ------------------------ When the total refine level of set is 22 or higher, reduce Genesis Ray cooldown by 1 second, reduce After Cast Delay by 5%. ------------------------
Full item details & effects
Illusion Gate Keeper DD

Illusion Gate Keeper DD [2]

#28244 · Shotgun · Weapon (Two-Handed)
ATK
240
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
130
Buy value
0 z
Sell value
0 z
A Gate Keeper made of oridecon. It's durable enough to deflect bullets that hit it. Splashes damage, DEX +1. Increases long ranged physical damage by 5% per 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%). If refine rate is 9 or higher, increases long ranged physical damage by additional 5%. If refine rate is 11 or higher, when dealing long ranged physical damage, has a chance to auto-cast Spread Attack level 6. (If user has higher level, that level will be auto-cast instead). If equipped with Illusion Passion Hairband, ATK +10%. If both Illusion Gate Keeper-DD and Passion Hairband are +7 or higher, ASPD +2. If their combined upgrade levels are 18 or higher, Long-ranged Physical damage +10%. If their combined upgrade levels are 22 or higher, Spread Shot damage +30%.
Full item details & effects
Illusion Iron Driver

Illusion Iron Driver [2]

#16065 · Mace · Weapon
ATK
210
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
A blunt instrument that is said to have been used in certain athletic competitions has rounded ends and high hardness carbon steel increases the killing force. Unbreakable. Increases the damage of Duple Light by 3% per refine rate. ASPD + 1 per 2 refine rate. If equipped with Illusion Muffler, Increases attack speed by 10% (reduces after attack delay by 10%). If refine rate of both is 7 or higher, increases the damage of Duple Light by 25%. If the sum of their refine rates is 18 or higher, CRI + 15. If the sum of their refine rates is 22 or higher, increases critical damage by 20%.
Full item details & effects
Illusion Long Mace

Illusion Long Mace [2]

#16063 · Mace · Weapon
ATK
185
Weapon Lv.
4
Required Lv.
99
Slots
2
Weight
80
Buy value
20 z
Sell value
10 z
A long, thin mace built like a spear. Property: Neutral Attack Range + 3 Reduces damage taken from long-ranged attacks by 10%. Reduces damage taken from long-ranged attacks by an additional 3% per 2 upgrade levels of the item. Set Bonus Illusion Long Mace Illusion Puente Robe MATK + 100 Increases the recovery rate of recovery skills by 20%. If Illusion Long Mace and Illusion Puente Robe upgrade level is +7 or higher, Additional MATK + 50 If the combined upgrade levels of Illusion Long Mace and Illusion Puente Robe are +18 or higher, Increases the recovery rate of recovery skills by an additional 15%. If the combined upgrade levels of Illusion Long Mace and Illusion Puente Robe are +22 or higher, Reduces the global delay of skills by 15%.
Full item details & effects
Illusion Tae Goo Lyeon

Illusion Tae Goo Lyeon [2]

#21050 · Two-Handed Sword · Weapon (Two-Handed)
ATK
250
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
200
Buy value
20 z
Sell value
10 z
A legendary sword of a brave general from the East. ------------------------ Perfect Dodge + 10. ------------------------ For every refine level, increase long ranged physical damage by 2%. ------------------------ When refined to +7 or higher, reduce SP consumption of skills by 20%. ------------------------ When refined to +9 or higher, reduce after cast delay by 20%. ------------------------ When refined to +11 or higher, MHP + 10%, MSP + 10%. ------------------------ Set Bonus: Illusion Tae Goo Lyeon [2] Illusion Boots [1] Increase long ranged physical damage by 3%. ------------------------ When the both items are refined to +7 or higher, Reduce variable casting time by 10%. ------------------------ When the total refine level of set are 18 or higher, Reduce fixed casting time by 0.5 second. ------------------------ When the total refine level of set are 22 or higher, Increase Dragon Breath and Dragon Breath - Water damage by 20%. ------------------------
Full item details & effects
Illusion Thorn Staff of Darkness

Illusion Thorn Staff of Darkness [2]

#550030 · One-Handed Staff · Weapon
ATK
60
MATK
180
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
A staff which is covered with thorns, containing strong meanings of sorcery. ------------------------ Indestructible in battle. ------------------------ MATK + 180, INT + 3, DEX + 3. ------------------------ For every refine level, ignore magical defense of all race monsters (except players) by 3%. ------------------------ For every 2 refine level, reduce After Cast Delay by 3%. ------------------------ When refined to +7 or higher, MATK + 7%, reduce Variable Casting Time by 7%. ------------------------ When refined to +9 or higher, increase magical damage against Holy property and Angel race monsters by 20%. ------------------------ When refined to +11 or higher, increase Poison, Shadow, Undead and Ghost property magical damage by 15%. ------------------------ Set Bonus: Illusion Thorn Staff of Darkness [2] Illusion Morpheus's Hood [1] MATK + 20. ------------------------ When the refine level of each item in the set is 7 or higher, increase magical damage against all property monsters by 10%. ------------------------ When the total refine level of set is 18 or higher, increase magical damage against Shadow property enemies and Demon race monsters by 20%. ------------------------ When the total refine level of set is 22 or higher, increase magical damage against all size monsters by 15%, reduces Fixed Casting Time by 0.5 seconds. ------------------------
Full item details & effects
Imperial Glove

Imperial Glove [1]

#490600 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A pair of battle gloves worn by the Royal Guard. ------------------------ Reduce After Cast Delay by 5%. ------------------------ ATK + 100. ATK + 10%. ------------------------ P.ATK + 15. ------------------------ Set Bonus: Imperial Glove [1] Circlet of Time(Royal Guard) [1] Increase melee and long-ranged physical damage by 10%. For every 2 refine level of Helmet, increase Overbrand and Cannon Spear damage by 15%. For every 3 refine level of Helmet, increase physical damage against all size enemies by 4%. When Helmet refined to +11 or higher, there's a 3% chance to gain ATK + 20% and STR + 100 for 10 seconds when performing physical attack. ------------------------ Set Bonus: Imperial Glove [1] Temporal Jewel (Str) lv.3 Reduce After Cast Delay by 15%. For every 2 refine level of Helmet, increase Overbrand damage by 10%. ------------------------ Set Bonus: Imperial Glove [1] Temporal Jewel (Luk) lv.3 CRI + 20, Critical Damage + 20%, For every 2 refine level of Helmet, increase Cannon Spear damage by 5%. ------------------------ Def : 0
Full item details & effects
Jeje Cap

Jeje Cap

#19453 · Armor · Headgear (Top)
DEF
18
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
100
Buy value
20 z
Sell value
10 z
MDEF + 15. The users casting cannot be interrupted outside of WoE. Reduces after cast delay by 15% Reduces Cast Time of Acid Bomb by 50% Reduces Cast Time of Crazy Vines by 50% Reduces Cast Time of Full Chemical Protection by 50% Increases damage of Acid Bomb by 10% Increases damage of Crazy Vines by 10% Reduces after cast delay by 6% per level of Crazy Vines Known If Jejecap Type J is refined to +9 or higher Increases damage of Acid Bomb by an additional 15% Increases damage of Crazy Vines by an additional 15% If Jejecap Type J is refined to +11 or higher Increases damage of Acid Bomb by an additional 25% Increases damage of Crazy Vines by an additional 25% If Jejecap Type J is refined to +13 or higher Bypass 100% of hard defense of normal monsters, boss monsters and players when performing a physical attack. If Fire Expansion Lv 5 is learned Increases damage to boss type monsters by 50% If Mandragora Lv 5 is learned Reduces after cast delay by 25% Reduces cast delay of Crazy Vines by .45 seconds Location: Upper Weight: 100
Full item details & effects
Jewel Detector Mk47

Jewel Detector Mk47 [2]

#28772 · Dagger · Weapon
ATK
190
MATK
180
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
A small detector made for finding jewels in mines. It's used for various purposes as it boosts the wielder's strength. MATK +180. MATK +10%. Fire and Neutral Magic damage +7%. When refined to +7 or higher, MATK +40, increased ASPD (ASPD +10%) When refined to +9 or higher, Additional Fire and Neutral Magic damage +8%. When physically attacking, create a chance to gain additional Magic damage +15% on enemies of all sizes for 10 sec. When refined to +11 or higher, After-cast delay -20%.
Full item details & effects
Karasu Tengu Mask

Karasu Tengu Mask [1]

#410333 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
An old mask resembles the face of an ominous creature. You can feel a glimpse of sorrow when wearing it. ------------------------ ATK + 10% ------------------------ ATK + 40. ------------------------ Reduce After Cast Delay by 10%. ------------------------ There's a 5% chance to recover HP equal to 5% of damage dealt when performing a physical attack. ------------------------ There's a 3% chance to recover SP equal to 3% of damage dealt when performing a physical attack. ------------------------ When Base STR is 120 or higher, Additional ATK + 60. Increase physical damage against all property enemies by 15%. Increase long-range physical damage by 15%. ------------------------ Def: 0 Location: Middle
Full item details & effects
Katar of Shiver

Katar of Shiver [2]

#28039 · Katar · Weapon (Two-Handed)
ATK
185
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
Katar specially made to inflict lethal damage, it was once used by famous assassin in the past.. It seems to resonate with Ancient Hero Boots. Every 2 Refine levels ATK + 10. Every 3 Refine levels increases Critical Damage by 4%. When Refine level is , increases physical damage against Demi-Human and Brute race monsters by 15%. When Refine level is 9, decreases After Attack Delay by 10%). When Refine level is 11, increases physical damage against Demi-Human and Brute race monsters by 20%.. When equipped together with Ancient Hero Boots and using physical attacks, with a fixed rate for 7sLUK +20, Crital Damage + 10%. Weapon Lv : 4 Required Lv : 100 Required Job: Guillotine Cross Jobs
Full item details & effects
Kshatra Vairya

Kshatra Vairya [1]

#470312 · Armor · Footgear
DEF
25
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
70
Buy value
0 z
Sell value
0 z
The guardian deity of minerals. On the day of judgment, he will burn and purify the world with scorching hot molten ore. ------------------------ MDEF + 15. ------------------------ Reduce damage taken from Normal and Boss enemies by 5%. ------------------------ Reduce damage taken from Human and Doram Player by 10%. ------------------------ Increase physical damage against all class enemies by 40%. ------------------------ MATK + 40%. ------------------------ For every refine level, All Basic Status + 3. ------------------------ When refined to +10 or higher, MHP + 15%, reduce After Cast Delay by 15%. ------------------------ When refined to +11 or higher, MHP + 25%, reduce After Cast Delay by 25%. ------------------------ When refined to +12 or higher, MATK + 30%, increase physical damage against all class enemies by 30%. ------------------------ When refined to +13 or higher, increase physical and magic damage against all size enemies by 15%. When performing physical or magic attack, there's a low chance to enter [Divine Blessing] status for 10 seconds. [Divine Blessing] For every 10 Base Level, All Basic Status + 1, MHP + 1%, FLEE + 10, ATK + 10, MATK + 10. ------------------------ Def : 25
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