Robes kept in a Great Wizard's mansion. When equipped, it is possible to perform actions beyond physical limitations.
MaxHP + 10%, MaxSP + 10%.
When Shadow Spell is level 10 or higher and when using Triangle Shot, adds 3% chance to give No Limits buff for 5 seconds.
When item is unequipped, cancels effects of No Limits.
Increase physical damage to all monster race by 7% per 1 skill level of Triangle Shot learned.
Agi + 10 and ATK + 50 per each level of Maelstrom learned.
If refine rate is 5 or higher, Perfect Hit + 25.
If refine rate is 7 or higher, Perfect Hit + 25.
A book created to gather and wield the power of darkness.
Indestructible in battle.
ATK + 5%, POW + 2.
Midnight Kick damage +5%.
------------------------
When refine level 5 or more, Midnight Kick damage +10%.
------------------------
When refine level 7 or more, Melee physical damage +5%.
------------------------
When refine level 9 or more, Midnight Kick damage +10% additional.
------------------------
When refine level 10 or more, Variable Casting Time -10%.
------------------------
When refine level 11 or more, Midnight Kick damage +5% additional, Dawn Break damage +15%.
------------------------
[Bonus by Grade]
[Grade D] Melee physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
------------------------
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
Damage of Dawn Break increased by 5%.
------------------------
For every 2 Refine Levels, ATK + 10.
------------------------
For every 3 Refine Levels, Damage of Dawn Break additionally increased by 1%.
------------------------
Set Bonus:
Dawn Break Shadow Armor
Dawn Break Shadow Shoes
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
Dawn Break Shadow Armor
Dawn Break Shadow Shoes
Master Shadow Shield
Increase physical damage of all properties by 3%, P.ATK + 2.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
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Location: Armor
ATK + 5%
------------------------
When compounded item is refined to +7 or higher, ATK + 3%.
------------------------
When compounded item is refined to +9 or higher, ATK + 2%.
------------------------
According to rumors of the kingdom of Rune Midgarts, those who see the armor will die.
MaxHP + 10% , MaxSP + 10%
Flee + 20 , ATK + 30 per 1 skill level of Cross Impact
When physically attacking, increase damage to all race monsters by 7% per 1 skill level of Cross Ripper Slasher
When Hallucination Walk Lv. 5 is learned, additional MaxHP + 25%, wearer is immune to knockback.
When refined to +5 or higher, Perfect Hit + 25%
When refined to +7 or higher, additional Perfect Hit + 25%
A dark bandage believed to have been worn around the hands of a legendary fighter known as the Asura.
Long-ranged Physical damage +10%
ATK +4 for every upgrade level
+9 Effect: Knuckle Arrow damage +40%
+11 Effect: Post-skill delay -7%
A replica of the shoes used by the hero who defeated the witch.
However, it was unable to contain the god-like power after passing through ten million trials.
------------------------
ATK + 10%.
------------------------
Reduce physical damage taken from normal and boss monsters by 5%.
------------------------
For every refine level, MHP + 7%.
------------------------
When refined to +11 or higher, ATK + 15%.
------------------------
When refined to +14 or higher, additional ATK + 15%,
adds Occult Impaction penetration effect.
------------------------
Def : 0
The one who can handle all guns is the one used by the master.
It seems to resonate with the boots of an ancient hero.
Splash Attack.
Increase damage of ranged attack by 3% per 2 refine rate.
MSP + 2% per 3 refine rate.
When refined to +7 or higher, increase physical damage to boss monsters by 10%.
When refined to +9 or higher, upon use of Platinum Altar increase ATK + 50 and Ranged Damage + 10% for 90 seconds
When refined to +11 or higher, increase physical damage to Demon, Undead monsters by 15%.
When equipped with ancient hero boots, adds a chance to DEX+20, ranged physical damage by 10% for 7s when physical attack.
Splash attack, indestructible in battle.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK + 15.
For every 3 refine level, increases long range phyiscal damage by 4%.
When refined to +7 or higher, increases Vanishing Buster and Shatter Storm damage by 30%, increases long ranged physical damage by 10%.
When refined to +9 or higher, reduces skill cooldown of Shatter Storm by 1 second, increases Vanishing Buster and Shatter Storm damage by additional 25%.
When refined to +11 or higher, increases physical damage againt boss monsters, demon race and undead race monsters by 15%, increases physical damage against all size enemies by 15%.
------------------------
Set Bonus:
Demon Slayer Shot-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
------------------------
[Bonus by Grade]
[Grade D] ATK +3%.
[Grade C] Increases long range physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
------------------------
Weapon Lv: 5
Required Lv: 190
Knuckles imbued with the power of one who has vanquished countless demons.
------------------------
ATK + 5%, POW + 2.
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Increases Explosion Blaster damage by 5%.
------------------------
When refined to +5 or higher, increases Explosion Blaster damage by 10%.
------------------------
When refined to +7 or higher, increases long-range physical damage by 5%.
------------------------
When refined to +9 or higher, increases Explosion Blaster damage by 10%.
------------------------
When refined to +10 or higher, CRI + 10.
------------------------
When refined to +11 or higher, increases Explosion Blaster damage by 5%, and Oleum Sanctum damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increases long-range physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
------------------------
A one-handed axe said to have been forged by a blacksmith consumed by evil power, crafted for the sole purpose of destroying the world.
------------------------
Indestructible in battle.
------------------------
ATK + 5%, POW + 2.
------------------------
Increases Triple Laser damage by 5%.
------------------------
When refined to +5 or higher, increases Triple Laser damage by 10%.
------------------------
When refined to +7 or higher, increases long-range physical damage by 5%.
------------------------
When refined to +9 or higher, increases Triple Laser damage by 10%.
------------------------
When refined to +10 or higher, CRI + 10.
------------------------
When refined to +11 or higher, increases Triple Laser damage by 5%, and critical damage by 20%.
------------------------
[Grade Bonus]
[Grade D] Increases long-range physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
------------------------
A detector used to find special minerals in the Einbroch mine.
Since it was added with an effect that boosts the wielder's magical prowess, many have used it for a purpose different from its original use.
MATK +330
MATK +10%
When refined to +7 or higher, MATK +60, Variable Cast Time -10%.
When refined to +9 or higher, Fire Magic damage +15%.
When dealing magic damage, create a chance to gain 20% bonus Magic damage on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.
ATK: 180
A revolver that has slain countless demons.
ATK + 5%, CON + 2.
Magazine for One damage +5%.
------------------------
When refine level 5 or more, Magazine for One damage +10%.
------------------------
When refine level 7 or more, Ranged physical damage +5%.
------------------------
When refine level 9 or more, Magazine for One damage +10% additional.
------------------------
When refine level 10 or more, CRI + 10.
------------------------
When refine level 11 or more, Magazine for One damage +5% additional, Critical damage +20%.
------------------------
[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
------------------------
A revolver said to use demonic bullets.
ATK + 5%, CON + 2.
Only One Bullet damage +5%.
------------------------
When refine level 5 or more, Only One Bullet damage +10%.
------------------------
When refine level 7 or more, Ranged physical damage +5%.
------------------------
When refine level 9 or more, Only One Bullet damage +10% additional.
------------------------
When refine level 10 or more, ASPD +10%.
------------------------
When refine level 11 or more, Only One Bullet damage +5% additional, Ranged physical damage +15%.
------------------------
[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
------------------------
A hat made to resemble a little dead deviling which has charming side-spreading eyes.
ATK & MATK +2
If refined to +7 or higher, increases EXP gained from each kill by 1%.
Location : Upper
Formal wear was worn by the priest who revered Odin's dexterity.
It's imbued with a blessing that enhances the wearer's dexterity.
------------------------
MaxHP +10%, MaxSP +10%
ASPD +10%
Reduces variable casting by 10%
------------------------
For every 2 refine levels, ATK +1%, MATK +1%.
For every 3 refine levels, DEX +5.
For every 4 refine levels, increases physical/magical damage against angel and demon race monsters by 6%
------------------------
Set Bonus
Soutane of Dexterity
Clergy's Manteau
Clergy's Boots
DEX +8, DEF +30, MDEF +15.
Reduces physical/magical damage taken from angel and demon race by 15%.
If the sum of refine rate of the Soutane of Dexterity, Clergy's Manteau, and Clergy's Boots is 27 or higher.
ATK +7%, MATK +7%, reduces global cooldown by 20%, reduces fixed casting by 20%.
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An Armor which is made of an unknown metal in the human-world. Mysterious power is hidden in the armor.
Str + 2
Dex + 1
Max HP + 150
Increases resistance to Stone and Stun by 5%.
Set Bonus
Diabolus Armor [1]
Diabolus Ring [1]
ATK + 3%
MATK + 3%
Set Bonus
Diabolus Wing
Diabolus Armor
Str + 8
Dex + 4
MaxHP + 1350
Increases physical and magical damage on Temple of the Demon God monsters by 20%.
Reduces damage taken from Temple of the Demon God monsters by 5%,
ATK + 15 for every upgrade level of Diabolus Armor,
Armor that has lost its light after being consumed by toxic demonic magic.
------------------------
ATK + 140.
------------------------
For every 2 refinement levels, POW + 1, CON + 1.
------------------------
At refinement level 7, ATK + 3%, P.ATK + 2.
------------------------
At refinement level 9, After Cast Delay - 5%, Variable Casting Time - 5%.
------------------------
At refinement level 11, melee/ranged physical damage + 10%.
------------------------
Set Bonus:
Dim Glacier Armor [1]
Dim Glacier Manteau [1]
Dim Glacier Boots [1]
melee/ranged physical damage + 5%, Variable Casting Time - 5%, After Cast Delay - 5%, ATK increases by twice the total refinement level of this set.
------------------------
Set Bonus:
Dim Glacier Armor [1]
Dim Glacier Manteau [1]
Dim Glacier Boots [1]
Dim Glacier Weapons [1]
for every 3 weapon refinement levels, ATK + 10,
if the weapon is Grade C or higher, P.ATK + 6, POW + 5, CON + 5,
if the weapon is Grade B or higher, P.ATK + 5, POW + 5, CON + 5 additional increase,
if the weapon is Grade A or higher, P.ATK + 4, POW + 5, CON + 5 additional increase, and when using Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken, or Firearms, physical damage to all property enemies + 20%.
------------------------
[Grade Bonus]
[Grade D] ATK + 5%, POW + 5, CON + 5.
[Grade C] melee/ranged physical damage + 10%.
[Grade B] ATK + 1% additional increase.
[Grade A] ATK + 2% additional increase.
------------------------
Boots that has lost its light after being consumed by toxic demonic magic.
------------------------
POW + 2, CON + 2.
------------------------
When refined to +7 or higher, ATK + 5%, P.ATK + 2.
------------------------
When refined to +9 or higher, reduces variable casting time by 10%.
------------------------
When refined to +11 or higher, increases melee and long ranged physical damage by 10%.
------------------------
[Grade Bonus]
[Grade D] ATK + 2%.
[Grade C] Fixed Casting Time - 1 second.
[Grade B] P.ATK + 2, ATK + 1%.
[Grade A] ATK + 2%.
------------------------
Def : 126
Manteau that has lost its light after being consumed by toxic demonic magic.
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POW + 1, CON + 1.
------------------------
When refined to +7 or higher, reduces variable casting time by 10%.
------------------------
When refined to +9 or higher, increases melee and long ranged physical damage by 10%.
------------------------
When refined to +11 or higher, reduces after cast delay by 10%.
------------------------
[Grade Bonus]
[Grade D] ATK + 3%, POW + 5, CON + 5.
[Grade C] P.ATK + 2, melee and long ranged physical damage + 5%.
[Grade B] P.ATK + 1.
[Grade A] ATK + 2%.
------------------------
Def : 147
Key chain held by a being who crosses dimensions.
I don't know what kind of power the key is for.
[Can be refined]
All trait stat + 3, reduces variable casting time by 10%.
If refine rate is 7 or higher, P.Atk + 3.
If refine rate is 9 or higher, CRT + 4 and P.Atk + 2 per 20 base CON.
If refine rate is 12 or higher, reduces fixed casting time by 0.3 seconds.
------------------------
[Grade Bonus]
[Grade D] CON + 2, Atk + 3%.
[Grade C] P.Atk + 2.
[Grade B] P.Atk + 3, Res + 20.
[Grade A] CON + 2 per 15 base Dex.
------------------------
Lock held by a being who crosses dimensions.
I don't know which door is meant to be locked.
[Can be refined]
All trait stat + 3, reduces variable casting time by 10%.
If refine rate is 7 or higher, P.Atk + 3.
If refine rate is 9 or higher, STA + 4 and P.Atk + 2 per 20 base POW.
If refine rate is 12 or higher, reduces fixed casting time by 0.3 seconds.
------------------------
[Grade Bonus]
[Grade D] POW + 2, Atk + 3%.
[Grade C] P.Atk + 2.
[Grade B] P.Atk + 3, Res + 20.
[Grade A] POW + 2 per 15 base Str.
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A two-handed axe imbued with holy power, once wielded by the Divine Order.
------------------------
Indestructible in battle.
------------------------
ATK + 5%, POW + 2.
------------------------
Increases Mighty Smash damage by 5%.
------------------------
When refined to +5 or higher, increases Mighty Smash damage by 10%.
------------------------
When refined to +7 or higher, increases melee physical damage by 5%.
------------------------
When refined to +9 or higher, increases Mighty Smash damage by 10%.
------------------------
When refined to +10 or higher, ASPD + 10%.
------------------------
When refined to +11 or higher, increases Mighty Smash damage by 5%, and Axe Stomp damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
------------------------
The complete travel log of the Acolyte who explored the Tomb of Honor area.
------------------------
ATK + 100, ATK + 10%.
------------------------
MATK + 100, MATK + 10%.
------------------------
Reduce After Cast Delay by 10%.
------------------------
Increase physical and magic damage against all size enemies by 10%.
------------------------
Increase Judex and Rampage Blast damage by 30%.
------------------------
When equipped by Archbishop classes,
reduce Judex Variable Casting Time by 100%.
When using Judex, there's a 35% chance to auto cast Lv.10 Judex.
Ignore magic defense of all race enemies (except player) by 50%.
------------------------
When equipped by Sura classes,
reduce Earth Shaker and Rampage Blast cooldown by 1.5 seconds.
Ignore physical defense of all race enemies (except player) by 50%.
------------------------
Set Bonus:
Document Acolyte [1]
Old Mitra [1]
Reduce After Cast Delay by 15%.
For every 2 refine level of Headgear,
increase magic damage against all race enemies by 4%,
increase Judex damage by 40%.
------------------------
Set Bonus:
Document Acolyte [1]
Old Blazing Soul [1]
When using Rampage Blast, auto cast Lv.1 Zen.
For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Rampage Blast damage by 10%.
------------------------
Def : 7
The complete travel log of the Archer who explored the Tomb of Honor area.
------------------------
ATK + 100, ATK + 10%.
------------------------
Reduce After Cast Delay by 10%.
------------------------
Increase physical damage against all size enemies by 10%.
------------------------
Increase Focused Arrow Strike and Severe Rainstorm damage by 30%.
------------------------
When equipped by Ranger classes,
reduce No Limits cooldown by 90 seconds.
(No Limits effect will be removed when unequipped).
Reduce Focused Arrow Strike Variable Casting Time by 100%.
------------------------
When equipped by Maestro or Wanderer classes,
reduce Severe Rainstorm cooldown by 4 seconds.
------------------------
Set Bonus:
Document Archer [1]
Old Camouflage Bunny Hood [1]
Reduce After Cast Delay by 15%.
For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Focused Arrow Strike damage by 15%.
------------------------
Set Bonus:
Document Archer [1]
Old Maestro Song's Hat [1]
OR
Old Dying Swan [1]
Reduce Severe Rainstorm SP consumption by 60.
For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Severe Rainstorm damage by 10%.
------------------------
Def : 7
The complete travel log of the Merchant who explored the Tomb of Honor area.
------------------------
ATK + 100, ATK + 10%.
------------------------
Reduce After Cast Delay by 10%.
------------------------
Increase physical damage against all size enemies by 10%.
------------------------
Increase Axe Tornado, Arm Cannon, and Cart Cannon damage by 30%.
------------------------
When equipped by Mechanic classes,
Madogear Fuel will not be consumed when using skill.
Increase physical damage against all property enemies by 15%.
------------------------
When equipped by Genetic classes,
All Basic Status + 10.
Increase long-range physical damage by 20%.
------------------------
Set Bonus:
Document Merchant [1]
Old Driver Band (Red) [1]
Reduce Axe Tornado cooldown by 1 second.
For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Axe Tornado damage by 10%.
------------------------
Set Bonus:
Document Merchant [1]
Old Driver Band (Yellow) [1]
Reduce Arm Cannon Variable Casting Time by 100%.
Reduce Arm Cannon cooldown by 0.5 seconds.
For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Arm Cannon damage by 10%.
------------------------
Set Bonus:
Document Merchant [1]
Old Midas Whisper [1]
There's a low chance to gain Bomb Mushroom Spore when defeating monsters.
For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Cart Cannon damage by 10%.
------------------------
Def : 7
The complete travel log of the Knights who explored the Tomb of Honor area.
------------------------
ATK + 100, ATK + 10%.
------------------------
Reduce After Cast Delay by 10%.
------------------------
Increase physical damage against all size enemies by 10%.
------------------------
Increase Ignition Break and Earth Drive damage by 30%.
------------------------
When equipped by Rune Knight classes,
reduce Ignition Break Variable Casting Time by 100%,
increase Critical Damage by 40%.
------------------------
When equipped by Royal Guard classes,
reduce After Cast Delay by additional 15%,
increase melee physical damage by 20%.
------------------------
Set Bonus:
Document Swordsman [1]
Old Rune Circlet [1]
Reduce Ignition Break cooldown by 1.5 seconds.
For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Ignition Break damage by 10%.
------------------------
Set Bonus:
Document Swordsman [1]
Old Casket of Protection [1]
Reduce Earth Drive cooldown by 2.5 seconds.
For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Earth Drive damage by 30%.
------------------------
Def : 7
The complete travel log of the Thief who explored the Tomb of Honor area.
------------------------
ATK + 100, ATK + 10%.
------------------------
Reduce After Cast Delay by 10%.
------------------------
Increase physical damage against all size enemies by 10%.
------------------------
Increase Cross Impact and Triangle Shot damage by 30%.
------------------------
When equipped by Guillotine Cross classes,
ignore physical defense of all race enemies (except player) by 50%,
increase Critical Damage by 20%.
------------------------
When equipped by Shadow Chaser classes,
ignore physical defense of all race enemies (except player) by 50%,
when using Triangle Shot, there's a 35% chance to auto cast Lv.10 Triangle Shot.
------------------------
Set Bonus:
Document Thief [1]
Old Bone Circlet [1]
Reduce Dark Claw cooldown by 10 seconds.
For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Cross Impact damage by 10%.
------------------------
Set Bonus:
Document Thief [1]
Old Shadow Handicraft [1]
Enable to use Lv.1 No Limits (effect will disappear when unequipped).
Increase No Limits cooldown by 180 seconds.
Increase damage taken from all property attacks by 30%.
For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Triangle Shot damage by 10%.
------------------------
Def : 7
A nice officer hat with cute puppy ears.
ATK + 15 per 2 refine rate.
If refine rate is 7 or higher,ATK + 30.
If refine rate is 9 or higher, ATK + 5%, ASPD + 1.
If refine rate is 11 or higher, adds an additional long range physical damage by 3% and critical damage by 3%.
Each refine rate above 10 will reduce fixed casting time by 0.1 second (up to 15).
When equipped with Thanos Katar, ATK + 20 per 2 refine rate of weapon.
When equipped with Dark Rose, increase Fire Dance damage by 6% per 2 refine rate of weapon.
When equipped with Tornado Axe, increase Axe Tornado damage by 15% per 2 refine rate of weapon.