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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “ATK V” in Renewal

Page 1 of 18
A Vampire's Servant

A Vampire's Servant [1]

#28510 · Armor · Accessory (Right)
DEF
1
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A vampire's familiar. This accessory can only be equipped in the right accessory slot. Adds a chance of restoring 1% of damage as SP when performing a physical attack. Set Bonus Sweet Nightmare Card Vampire's Familiar [1] MATK + 1% per 3 upgrade levels of the compounded armor. Set Bonus Matte Drainliar Card Vampire's Familiar [1] Perfect Dodge + 5 Set Bonus Restless Dead Card Vampire's Familiar [1] ATK + 1% per 3 upgrade levels of the compounded armor. Set Bonus Bomi Card Vampire's Familiar [1] MATK + 30 Set Bonus Angry Dracula Card Vampire's Familiar [1] Restores 30 HP and 1 SP to the user every 3 seconds.
Full item details & effects
Absorb Shadow Shield

Absorb Shadow Shield

#24685 · Shadow Gear · Shadow shield
Required Lv.
Any
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A small shield that can be equipped on the arm, granting additional defensive effects. It can be used alone, but its defensive effect is low. MHP + 3%, MSP + 3%. ------------------------ For every 3 refine levels, ATK + 1%. ------------------------ When refined to +7 or higher, reduces Variable Casting Time by 3%. ------------------------ When refined to +10 or higher, when performing physical attacks, has a 2% chance to absorb 2% of damage as HP, and a 1% chance to absorb 2% of damage as SP. ------------------------ Location : Shield Equipped : All Classes
Full item details & effects
Absorb Shadow Weapon

Absorb Shadow Weapon

#24686 · Shadow Gear · Shadow weapon
Required Lv.
Any
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A glove equipped on the hand that holds the weapon, drawing out the wearer’s latent abilities. MHP + 3%, MSP + 3%. ------------------------ For every 3 refine levels, ATK + 1%. ------------------------ When refined to +7 or higher, reduces Variable Casting Time by 3%. ------------------------ When refined to +10 or higher, when performing physical attacks, has a 2% chance to absorb 2% of damage as HP, and a 1% chance to absorb 2% of damage as SP. ------------------------ Location : Weapon Equipped : All Classes
Full item details & effects
Accelerator Chip

Accelerator Chip [1]

#32203 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
A high performance microchip that is said to have been used on a mainframe computer, known as 'MOTHER'. It contains valuable data of lost technology. ATK + 5% MATK + 5% Aspd + 5% Set Bonus Accelerator Chip [1] Riot Chip [1] Additional Aspd + 10% Increases physical and magical damage on targets by an additional 10%. Bypass 30% of hard defense of all races. Bypass 30% of hard magic defense of all races.
Full item details & effects
Addiction Wand

Addiction Wand [2]

#550009 · One-Handed Staff · Weapon
ATK
280
MATK
330
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
Once it was nothing but a weed growing in the mansion's botanical garden, but now It has been horribly distorted by the magic-jamming device that Illusion has installed. Indestructible. MATK +330. When dealing magic damage, create a chance of restoring 300 SP every second for 5 seconds, incoming damage -15% from Normal monsters. MATK +6 and Variable Cast Time -3% for every 3 refine levels. When refined to +7 or higher, Silvervine Stem Spear and Catnip Meteor damage +15%. When refined to +9 or higher, Catnip Meteor cooldown -1.5 sec. When refined to +11 or higher, Additional Silvervine Stem Spear and Catnip Meteor damage +20%. ATK: 280
Full item details & effects
Adulter Fides Mace

Adulter Fides Mace [2]

#590021 · Mace · Weapon
ATK
340
Weapon Lv.
4
Required Lv.
180
Slots
2
Weight
400
Buy value
0 z
Sell value
0 z
A mace filled with false beliefs. Can't be destroyed in battle. ------------------------ Increases Vulcan Arm damage by 10%. ATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Vulcan Arm damage by additional 20%. If refine rate is 9 or higher, increases ASPD +10%. If refine rate is 11 or higher, increases Vulcan Arm damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. ------------------------ ATK : 340 Weapon Lv : 4
Full item details & effects
Adulter Fides Rapier

Adulter Fides Rapier [2]

#500026 · One-Handed Sword · Weapon
ATK
210
Weapon Lv.
4
Required Lv.
180
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
A rapier filled with false beliefs. ------------------------ Increases Cart Cannon damage by 10%. ATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Cart Cannon damage by additional 20%. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Cart Cannon damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. ------------------------ ATK : 210 Weapon Lv : 4
Full item details & effects
Adulter Fides Soul Stick

Adulter Fides Soul Stick [2]

#550025 · One-Handed Staff · Weapon
ATK
160
MATK
205
Weapon Lv.
4
Required Lv.
180
Slots
2
Weight
190
Buy value
0 z
Sell value
0 z
A stick filled with false beliefs. MATK +205. Can't be destroyed in battle ------------------------ Increases Eswhoo damage by 10%. MATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Eswhoo damage by additional 20%. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Eswhoo damage by additional 25%. If refine rate is 12 or higher, increases water, wind, earth, fire, ghost, shadow and holy property magical damage by 15%. ------------------------ ATK : 160 Weapon Lv : 4
Full item details & effects
Adulter Fides Violin

Adulter Fides Violin [2]

#570017 · Musical Instrument · Weapon
ATK
170
Weapon Lv.
4
Required Lv.
180
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
A violin filled with false beliefs. ------------------------ Increases Severe Rainstorm damage by 10%. ATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Severe Rainstorm damage by additional 20%. If refine rate is 9 or higher, reduces skill cooldown of Severe Rainstorm by 2.5 seconds. If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. ------------------------ ATK : 170 Weapon Lv : 4
Full item details & effects
Advanced Ring Of Flame Lord

Advanced Ring Of Flame Lord

#2957 · Armor · Accessory
Armor Lv.
1
Required Lv.
85
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
Fire Spirit king's power ring. Once worn, your weapon will spout its boiling spirit power. A good pair with Advanced Ring Of Resonance Item. STR + 3 VIT + 2 ATK + 20 Resistance to fire damage + 10% When dealing physical damage, autocasts various skills. When equipped in combination with Advanced Ring of Resonance, the autocast skills increases.
Full item details & effects
Adventurer's Backpack

Adventurer's Backpack [1]

#2576 · Armor · Garment
DEF
20
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A backpack befitting of any hero. Enables Level 1 Greed. If upgrade level is +7 or higher, ATK + 20 if the users base Str is 90 or higher. MATK + 30 if the users base Int is 90 or higher. Aspd + 8% if the users base Agi is 90 or higher. Increases long-ranged damage on targets by 5% if the users base Dex is 90 or higher. Increases critical damage on targets by 10% if the users base Luk is 90 or higher. Reduces damage taken from Neutral property attacks by 5% if the users base Vit is 90 or higher. If upgrade level is +9 or higher, Additional ATK + 10 if the users base Str is 90 or higher. Additional MATK + 20 if the users base Int is 90 or higher. Aspd + 1 if the users base Agi is 90 or higher. Increases long-ranged damage on targets by an additional 5% if the users base Dex is 90 or higher. Increases critical damage on targets by an additional 5% if the users base Luk is 90 or higher. Reduces damage taken from Neutral property attacks by an additional 5% if the users base Vit is 90 or higher.
Full item details & effects
Alice Body Pillow

Alice Body Pillow [1]

#460084 · Armor · Shield
DEF
50
Armor Lv.
2
Required Lv.
1
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
A super-duper-exclusive-limited edition of body pillow with a cute Alice image on it. Everyone will have no choice but to acknowledge you as a hero when you equip it in your adventure. ------------------------ MHP + 10%, MSP + 10%. MDEF + 10. ------------------------ For every 2 refine level, P.ATK + 1, S.MATK + 1. ------------------------ For every 3 refine level, ATK + 5%, MATK + 5%. ------------------------ When refined to +11 or higher, There's a 6% chance to gain INT +70 for 20 seconds when performing magical attack. There's a 6% chance to gain STR +70 for 20 seconds when performing physical attack. ------------------------ When refined to +12 or higher, reduce Fixed Cast Time by 50%. ------------------------ Set Bonus: Alice Body Pillow [1] Alice Card Reduce damage taken from Normal monsters by 40%. When Shield refined to +10 or higher, P.ATK +10, S.MATK + 10. ------------------------ Set Bonus: Alice Body Pillow [1] Alice Egg ATK +30, MATK +30. When performing a physical attack, there's a 3% chance of restoring 5% of damage as HP. When pet relation is Loyal, ASPD +2, Variable Casting Time -10%. ------------------------ [Grade Bonus] [Grade D] MHP +10%, MSP +10%. [Grade C] After Cast Delay -15%. [Grade B] POW +12, SPL +12. ------------------------ Def: 50
Full item details & effects
Amistr Beret

Amistr Beret [1]

#19308 · Armor · Headgear (Top)
DEF
15
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
Beret modeled after Amistr's ears. ATK + 10 and MATK + 10 per 2 refine rate. If refine rate is 7 or higher, reduce variable casting time by 10%. If refine rate is 9 or higher, increase neutral and holy property magic damage by 10%. If refine rate is 11 or higher, MATK + 3%, ATK + 5%. Each refine rate above 10 will reduce fixed casting time by 0.1 second (up to 15). When equipped with Holy Stick, MATK + 10 and increase Adoramus damage by 30% every 2 refine rate of Holy Stick. When equipped with Wondrous Foxtail Staff, increase neutral property magic damage by 5% every 2 refine rate of Wondrous Foxtail Staff. When equipped with Twin Edge of Naght Sieger [Blue], increase Cart Cannon damage by 10% every 2 refine rate of Twin Edge of Naght Sieger [Blue].
Full item details & effects
Ancient Mechanic Greaves

Ancient Mechanic Greaves [1]

#470289 · Armor · Footgear
DEF
50
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Greaves made by ancient lost technology. ------------------------ MDEF + 10. ------------------------ For every 2 refine level, POW + 3. ------------------------ For every 3 refine level, MHP + 3%, reduce After Cast Delay by 2%. ------------------------ When refined to +9 or higher, ATK + 15%. ------------------------ When refined to +10 or higher, increase melee and long-range physical damage by 20%. ------------------------ When refined to +11 or higher, increase physical damage against all property enemies by 20%. ------------------------ When refined to +12 or higher, increase movement speed. ------------------------ When refined to +13 or higher, reduce Variable Casting Time of Arm Cannon by 100%, reduce Axe Tornado cooldown by 2 seconds, increase Arm Cannon and Axe Tornado damage by 150%. ------------------------ Set Bonus: Ancient Mechanic Greaves [1] Rock Step Card ATK + 75, increase Arm Cannon damage by 50%, increase melee and long-range physical damage by 10%. ------------------------ Set Bonus: Ancient Mechanic Greaves [1] True Howard Alt-Eisen Card ATK + 75, increase Axe Tornado damage by 50%, increase melee and long-range physical damage by 10%. ------------------------ Set Bonus: Ancient Mechanic Greaves [1] RSX-0806 Card ATK + 100, POW + 15, reduce physical damage taken from Large and Medium sized enemies by 10%, For every 2 refine level, increase melee and long-range physical damage by 6%. When equipped by Merchant classes, ATK + 200. ------------------------ [Grade Bonus] [Grade D] Reduce Fixed Casting Time by 0.7 seconds. [Grade C] Increase physical damage against all size enemies by 20%. [Grade B] All Talent Status + 10. [Grade A] Increase Arm Cannon and Axe Tornado damage by 150%. ------------------------ Def: 50
Full item details & effects
Ancient Morocc Noble Jewelry

Ancient Morocc Noble Jewelry [1]

#410254 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
An old decorated headgear that was once used by nobles in Ancient Morocc. There might be a curse embedded in it. Think twice before wearing this beautiful jewelry. ------------------------ ATK + 40, MATK + 40. ------------------------ For every 8 base STR, ATK + 5. ------------------------ For every 8 base AGI, ATK + 3. ------------------------ For every 8 base VIT, ATK + 2, MATK + 2. ------------------------ For every 8 base INT, MATK + 5. ------------------------ For every 8 base DEX, ATK + 2, MATK + 2. ------------------------ For every 8 base LUK, MATK + 3. ------------------------ Set Bonus: Ancient Morocc Noble Jewelry [1] Marduk Card Reduce After Cast Delay by 8%. Increase physical and magical damage against all property enemies by 12%. ------------------------ Set Bonus: Ancient Morocc Noble Jewelry [1] Pharaoh Card Enable to detect Hiding and Cloaking enemies, Reduce After Cast Delay by 15%. Increase physical and magical damage against all property enemies by 25%. ------------------------ Def : 0 Location : Middle
Full item details & effects
Ancient Ranger Shoes

Ancient Ranger Shoes [1]

#470329 · Armor · Footgear
DEF
50
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
A pair of greaves said to have been worn by ancient rangers. ------------------------ MDEF + 10. ------------------------ For every 2 refine level, CON + 3. ------------------------ For every 3 refine level, MHP + 3%, After Cast Delay - 2%. ------------------------ When refined to +10 or higher, ATK + 15%. ------------------------ When refined to +11 or higher, All Basic Status + 7, increase Movement Speed. ------------------------ When refined to +12 or higher, increase physical damage against all property enemies by 20%. ------------------------ When refined to +13 or higher, increase long-range physical damage by 30%. ------------------------ When refined to +14 or higher, reduce Aimed Bolt Variable Casting Time by 100%, reduce Aimed Bolt cooldown by 1 second, increase Aimed Bolt and Arrow Storm damage by 100%. ------------------------ Set Bonus: Ancient Ranger Shoes [1] Goblin Archer Card ATK + 75. Increase Aimed Bolt damage by 40%. Increase long-range physical damage by 20%. ------------------------ Set Bonus: Ancient Ranger Shoes [1] Kobold Archer Card ATK + 75. Increase Arrow Storm damage by 40%. Increase long-range physical damage by 20%. ------------------------ Set Bonus: Ancient Ranger Shoes [1] Angry Moonlight Flower Card ATK + 100, CON + 20. Reduce physical damage taken from Medium and Large enemies by 15%. For every 2 refine level of Shoes, increase long-range physical damage by 6%. When equipped by Archer classes, ATK + 200. ------------------------ [Grade Bonus] [Grade D] Reduces Fixed Casting Time by 0.7 seconds. [Grade C] Increases physical damage to all sizes enemies by 20%. [Grade B] All talent stat +10. [Grade A] Increases Aimed Bolt and Arrow Storm damage by 100%. ------------------------ Def : 50
Full item details & effects
Anemos Shield

Anemos Shield [1]

#28921 · Armor · Shield
DEF
150
Armor Lv.
1
Required Lv.
90
Slots
1
Weight
350
Buy value
20 z
Sell value
10 z
A shield that contains the power of the wind. Required Jobs: All Jobs Mdef + 15 Increases physical and magical damage on Wind property targets by 5%. Reduces damage taken from Wind property attacks by 10%. This item is indestructible in battle. If upgrade level is +6 or higher, Increases physical and magical damage on Wind property targets by an additional 10%. Reduces damage taken from Wind property attacks by an additional 15%. If upgrade level is +8 or higher, If the users base Str is 90 or higher, ATK + 50 If the users base Agi is 90 or higher, Aspd + 5% If the users base Vit is 90 or higher, Increases the recovery rate of recovery items by 10%. If the users base Int is 90 or higher, MATK + 30 If the users base Dex is 90 or higher, Reduces the variable casting time of skills by 5%. If the users base Luk is 90 or higher, Increases critical damage on targets by 5%.
Full item details & effects
Anti Conjurer Suit

Anti Conjurer Suit [1]

#450149 · Armor · Armor
DEF
120
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
90
Buy value
0 z
Sell value
0 z
The suit, which has become more powerful through continuous research and improvement, is designed to make it easier to operate various magics. ------------------------ Increases incoming heal effectiveness by 10%. Reduces SP consumption of skills by 10%. MHP + 3%, STR + 3, AGI +3. ------------------------ ATK + 10 per refine rate. ------------------------ Increases ASPD by 2% per 2 refine rate. ------------------------ If refine rate is 9 or higher, increases melee and long range physical damage by 10%. ------------------------ If refine rate is 11 or higher, increases ASPD by additional 7%. ------------------------ If refine rate is 13 or higher, additional MATK + 60. ------------------------ Def : 120
Full item details & effects
Anti Magic Manteau

Anti Magic Manteau [1]

#20944 · Armor · Garment
DEF
23
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
75
Buy value
20 z
Sell value
10 z
It appears to have been one of the prize of the Geffen Magic Tournament, but somehow it was hidden in Kachua's secret box. It seems to be matched with the equipment provided by the Geffen Magic Tournament in the past. MHP + 300. MaxHP + 100 per 2 refine rate. MaxHP + 2% per 3 refine rate. If refine rate is 7 or higher, ATK + 7%. If refine rate is 9 or higher, reduces variable casting time by 10%. When equipped with Anti Magic Suit, ATK + 30. If refine rate of Anti Magic Suit is 11 or higher, additional ATK + 40, reduces delay after skill by 10%. When equipped with Physical Enhancer Ring, reduces delay after skill by 5%.
Full item details & effects
Antique Cello

Antique Cello [2]

#32108 · Musical Instrument · Weapon
ATK
180
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
An antique cello. It once was used for royal feasts and other luxurious banquets. Variable Cast Time -10% Long-ranged Physical damage +1% for every upgrade level +9 Effect: Severe Rainstorm cooldown -1 sec. +11 Effect: Severe Rainstorm SP cost -20%
Full item details & effects
Aquatic Spear-LT

Aquatic Spear-LT [2]

#530019 · One-Handed Spear · Weapon
ATK
205
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
140
Buy value
0 z
Sell value
0 z
ATK +5%. When base level is 210 or higher, POW +2, P.ATK +1. For every 2 refine level, ATK +15. For every 3 refine level, increases long range physical damage by 4%. When refined to +7 or higher, increases Cannon Spear and Vanishing Point damage by 15%, ASPD +10%. When refined to +9 or higher, increases Cannon Spear and Vanishing Point damage by additional 35%. When refined to +11 or higher, Perfect Hit +15%, increases physical damage to all size enemies by 15%. Set Bonus: Aquatic Spear-LT [2] Hero Boots-LT [1] ATK +10%, P.ATK +2. ------------------------ [Grade Bonus] [Grade D] ATK + 3%. [Grade C] Increases physical damage against all property enemies by 15%, P.ATK + 1. [Grade B] POW + 3, P.ATK + 2. ------------------------
Full item details & effects
Arbitrator Shawl

Arbitrator Shawl

#420246 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
An elegant shawl that perfectly matches the Platinum Arbitrator. It can unlock the powerful possibilities sealed within the silver armor. ------------------------ ATK + 10% Reduce After Cast Delay by 5%. ------------------------ Set Bonus: Arbitrator Shawl Platinum Arbitrator [1] ATK + 5% Perfect Hit + 20 When armor refined to +8 or higher, MHP +5%, MSP +5%. When armor refined to +9 or higher, ATK +10%, MHP +10%, MSP +10%. When armor refined to +10 or higher, Reduce Cooldown of Cannon Spear by 1.5 seconds, Increase Cannon Spear damage by 30%. When armor refined to +11 or higher, For every 2 Base Level, increase Cannon Spear damage by 1% and Vanishing Point by 2%. ------------------------ Def : 0 Location : Lower
Full item details & effects
Armor of Naga

Armor of Naga [1]

#2389 · Armor · Armor
DEF
45
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
100
Buy value
20 z
Sell value
10 z
An armor made from the scales of Naga. It is very sharp and shiny and it seems like it will hurt anything that goes near it. Mdef +2 Adds a chance of buffing the user for 10 seconds when performing a physical attack; ATK + 20
Full item details & effects
Arrow Vulcan Shadow Weapon

Arrow Vulcan Shadow Weapon

#24503 · Shadow Gear · Shadow weapon
Required Lv.
99
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A weapon that awakens the wearer's potential. ATK + 1 per 1 refine level. MATK + 1 per 1 refine level. Increase physical ranged damage by 3%. When refined to +7 or higher, increase physical ranged damage by additional 3%, When refined to +9 or higher, increase physical ranged damage by additional 4%, SET BONUS Arrow Vulcan Shadow Weapon Arrow Vulcan Shadow Pendant Arrow Vulcan Shadow Earrings Increase damage of Arrow Vulcan as a percentage that is equivalent to sum of its refine rate. SET BONUS Arrow Vulcan Shadow Weapon Maestro/Wanderer Shadow Shield Ignores all race's physical defense by 40% except players, ignores additional physical defense as a percentage that is equivalent to sum of its refine rate. Location: Weapon Weight: 0
Full item details & effects
Ascendant Crown

Ascendant Crown [1]

#5897 · Armor · Headgear (Top)
DEF
20
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
5
Buy value
20 z
Sell value
10 z
A copy of the legendary artifact left behind by the greatest Super Novice to ever walk the earth. The real one has been lost for ages, but this replica can imitate some of its awesome power. Position: Upper ATK + 15% MATK + 15% Mdef + 20 Hit + 20 Flee + 20 Perfect Dodge + 10 Crit + 20 Aspd + 5 Reduces the variable casting time of skills by 20%. Reduces damage taken from Neutral property attacks by 5%. If upgrade level is +9 or higher, All Stats + 10 Max HP + 15% Max SP + 15% Concept by Team Inubashiri.
Full item details & effects
Asteria's Armor-LT

Asteria's Armor-LT [1]

#450385 · Armor · Armor
DEF
100
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
Reduce damage taken from enemies of all sizes by 5%. MaxHP +20%. ------------------------ Every 2 refine level, VIT +6, ATK & MATK +20. Every 3 refine level, Max HP +1200. ------------------------ When refined to +7 or higher, global cooldown reduced by 12%. When refined to +9 or higher, physical/magic damage to enemies of all properties +15%. When refined to +11, if WIS is 90 or higher, reduces melee physical damage taken by 18%, if STA is 90 or higher, reduces ranged physical damage taken by 18%. if WIS and STA are both 90 or higher, increase melee & ranged physical damage taken by 10%. When refined to +13 or higher, increases physical/magic damage to enemies of all sizes +15%. ------------------------ Set Bonus: Astraea Armor-LT Evil Druid Card increases physical/magic damage to all class enemies (Normal/Boss Monsters) by 15%, Max HP +8% every 2 Armor refine (up to +14). ------------------------ Set Bonus: Astraea Armor-LT Arch Bishop Margaretha Card Increases physical/magic damage to enemies of all class by 25% (Normal/Boss Monsters), when Armor refined to +10 or higher, increases Max HP by (Refinement Value -4) * (Refinement Value -4) % (up to +14). ------------------------ Set Bonus: Astraea Armor-LT Astraea Shoes-LT Astraea Cloak-LT All basic status +3, Max HP+15%. Reduces physical damage taken from enemies of all sizes by 10%. If both shoes and Cloak are 'A grade', you will not be affected by Freezing, Stone Curse, Stun, Sleep, or Curse status. ------------------------ [Grade Bonus] [Grade D] Every 2 refine level, VIT +2, Max HP +500. [Grade C] Reduces physical damage taken from enemies of all sizes by 8%, increases physical/magic damage to enemies of all races by 15%. [Grade B] When attacked by physical attack, there is a 30% chance to Stone Curse the target. [Grade A] When attacking with a melee/ranged physical attack, there's a 10% chance to put the target in Lex Aeterna status. ------------------------ Def: 100
Full item details & effects
Asteria's Boots-LT

Asteria's Boots-LT [1]

#470205 · Armor · Footgear
DEF
25
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
25
Buy value
0 z
Sell value
0 z
All basic Status +3. MDEF+10. ------------------------ When refined to +10, If pure STR is 100, Max HP +10%,Max SP +10%. If pure INT is 100, reduces fixed casting time 0.5 seconds. If pure VIT is 100, physical damage taken from medium targets is -15%. If pure AGI is 100, ASPD +15%. If pure DEX is 100, delay after skill -7%. If pure LUK is 100, CRI +10, perfect dodge +5. ------------------------ When refined to +13, When POW 60 or higher, melee physical attack damage +15%. When STA 60 or higher, reduces after cast delay 8%, RES +30. When WIS 60 or higher, reduces after cast delay 8%, MRES +30. When SPL 60 or higher, increases all properties magic damage by +15%. When CON 60 or higher, increases range physical atttack damage by +15%. When CRT 60 or higher, H.PLUS +10, C.Rate +10. ------------------------ [Grade Bonus] [Grade D] RES +30, MRES +30. [Grade C] P.ATK, S.MATK +5. [Grade B] Increases physical/magic damage to enemies of all sizes by 15%. [Grade A] When refined to +13, reduces fixed casting 0.5 seconds. ------------------------ Def: 25
Full item details & effects
Asteria's Helm-LT

Asteria's Helm-LT [1]

#400699 · Armor · Headgear (Top)
DEF
20
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
MaxHP+5%. ------------------------ Every 2 refine level, ATK & MATK +15, Every 4 refine level, Reduces damage taken from enemies of all class (Normal/Boss Monsters), Races, Properties by 2%. reduces physical/magical damage taken from enemies of all sizes by 2%. ------------------------ When refined to +7 or higher, MaxHP +7%, MRES +20. When refined to +9 or higher, reduces variable casting 15%. When refined to +11 or higher, increases ATK & MATK by 10% to all sizes enemies. When refined to +13 or higher, reduces fixed casting by 0.3 seconds. ------------------------ Set Bonus: Astraea Helm-LT Astraea Shoes-LT MaxHP+7000, reduces fixed casting time by 0.5 seconds, perfect dodge +12. ------------------------ Set Bonus: Astraea Helm-LT Astraea Cape-LT Increases melee/ranged damage by 15% and all property magic damage by 15%, reduces damage taken from ranged physical ATK by 15%, reduces physical/magical damage taken from all properties by 5%. ------------------------ Set Bonus: Astraea Helm-LT Astraea Armor-LT when receiving physical ATK, there is a 3% chance to gain VIT+200 for 10 seconds, and the effectiveness of heal and recovery items increases by 20%. When equiped by Arch Bishop, can use 'Energy Coat' skill. ------------------------ [Grade Bonus] [Grade D] RES+30, MRES+30. [Grade C] POW,SPL,CON +5. [Grade B] Physical/magical damage to targets of all races +15%. [Grade A] After Cast Delay -15%. ------------------------ Def: 20 Location: Upper
Full item details & effects
Astrologer's Dawn Boots

Astrologer's Dawn Boots [1]

#470291 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
All talent status +10. ------------------------ Every 2 refine level, ATK and MATK +10. Every 3 refine level, POW, SPL, CON +2. ------------------------ When refine +7 or higher, increases melee/ranged physical damage by 12%, increases all property magical damage by 12%. When refine +9 or higher, decreases after cast delay by 8%. When refine +11 or higher, reduces fixed casting time by 0.7 seconds. When refine +13 or higher, increases physical/magical damage to all race enemies by 12%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Power Lv2 When physically attacking, has 3% chance to increase STR by 100 for 10 seconds. when Shoes [C grade], POW +7, When Shoes [A grade], additional POW +12, and Perfect Hit +8%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Stamina Lv2 When physically attacking, has 3% chance to increase VIT by 120 for 10 seconds. when Shoes [C grade], MHP +8%, P.ATK +10, When Shoes [A grade], additional MHP +15%, P.ATK +15, and increases physical damage all sizes enemies by 25%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Wisdom Lv2 When magically attack, has 3% chance to increase MATK by 30% for 10 seconds. when Shoes [C grade], reduces variable casting time by 20%, S.MATK +10. When Shoes [A grade], reduces variable casting time by additional 35%, S.MATK +15, and increases magical damage to all sizes enemies by 25%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Spell Lv2 When magically attack, has 3% chance to increase INT by 120 for 10 seconds. when Shoes [C grade], SPL +10. When Shoes [A grade], additional SPL +20, and reduces fixed casting time by 0.2 seconds. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Concentration Lv2 When physically attacking, has 3% chance to increase DEX by 150 for 10 seconds. when Shoes [C grade], CON +10. When Shoes [A grade], additional CON +20, and increases ranged physical damage by 8%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Creative Lv2 When physically attacking, has 3% chance to increase ATK by 20% for 10 seconds. when Shoes [C grade], CRI +7. When Shoes [A grade], additional CRT +12, and C.RATE +10. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Power Lv3 When physically attacking, has 3% chance to increase STR by 120 for 10 seconds. when Shoes [C grade], POW +10, When Shoes [A grade], additional POW +18, and Perfect Hit +15%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Stamina Lv3 When physically attacking, has 3% chance to increase VIT by 150 for 10 seconds. when Shoes [C grade], MHP +10%, P.ATK +10, When Shoes [A grade], additional MHP +20%, P.ATK +15, and increases physical damage all sizes enemies by 30%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Wisdom Lv3 When magically attack, has 3% chance to increase MATK by 35% for 10 seconds. when Shoes [C grade], reduces variable casting time by 25%, S.MATK +10. When Shoes [A grade], reduces variable casting time by additional 45%, S.MATK +15, and increases magical damage to all sizes enemies by 30%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Spell Lv3 When magically attack, has 3% chance to increase INT by 150 for 10 seconds. when Shoes [C grade], SPL +12. When Shoes [A grade], additional SPL +27, and reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Concentration Lv3 When physically attacking, has 3% chance to increase DEX by 200 for 10 seconds. when Shoes [C grade], CON +12. When Shoes [A grade], additional CON +27, and increases ranged physical damage by 15%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Creative Lv3 When physically attacking, has 3% chance to increase ATK by 25% for 10 seconds. when Shoes [C grade], CRI +8. When Shoes [A grade], additional CRT +17, and C.RATE +12. ------------------------ [Grade Bonus] [Grade D] MHP and MSP +5%. [Grade C] ATK and MATK +7%. [Grade B] Reduced fixed casting time by 0.3 seconds. [Grade A] Increases physical/magical damage to all class enemies by 10%. ------------------------ Def : 20
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