A very old and worn-out parasol. No one knows how old it is, but you can feel magic eminating from it.
Property: Neutral
Required Jobs: Swordman Jobs, Merchant Jobs, Thief Jobs
MATK + 80
Additional MATK + 10 per upgrade level of the item.
Enables Level 10 Soul Strike.
An old, abandoned wind whisper that emanates a mysterious aura.
Account Bound
Position: Upper
All Stat + 1
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
ATK + 4 per upgrade level of the item.
MATK + 1% per upgrade level of the item.
Mdef + 5
Increases the damage of Poison Burst by 15% per 2 upgrade levels of the item.
Increases the damage of Varetyr Spear by 20% per 2 upgrade levels of the item.
Set Bonus
Old Detachments Ring
Old Wind Whisper [1]
Enables Level 3 Trample.
A hairband that attracts men.
You can wear it when you want to look sexy.
Your sexiness increases to 100%
VIT + 3, INT + 2, STR + 1
If refined to 9, increase ATK and MATK by 2%
If refined to 12, reduce fix casting time by 10%
Location : Upper weight : 1
A pair of gloves that were once worn by a palace chef. Wearing these make you feel as if you could draw upon the dexterity that chef used in cooking.
Dex + 2
MATK + 3%
Set Bonus
Orleans's Server [1]
Orleans's Glove [1]
Reduces the variable casting time of skills by 10%.
Set Bonus
Orleans's Glove [1]
Orleans's Necklace [1]
MATK + 20
A torrent of great power waiting for liberation from the sealed altar that no one knew about.
Will it be prosperity or destruction for those who obtain it?
------------------------
Increases MHP and MSP by 10%.
Increase attack speed (reduces delay after attack) by 15%.
Reduced damage received from players by 3%.
Increases physical/magical damage against all size enemies by 15%.
For every 5 base level, increase physical damage to all class enemies by 1% and MATK by 1% (up to level 250).
------------------------
Def : 0
Attack speed + 10%
Int + 2
Per refine level,
ATK + 6 and MATK + 6.
If refine rate is 7 or higher, has a chance to gain attack speed + 10% for 30 seconds when dealing physical or magical damage.
If refine rate is 9, has a chance to gain additional attack speed + 10% for 30 seconds when dealing physical or magical damage.
If refine rate is 10 or higher, enables use of Lex Aeterna level 1, has a chance to gain additional attack speed + 20% for 30 seconds when dealing physical or magical damage.
SET BONUS
Executioner Card
Owl Baron Mantle
Reduces damage taken from large size monsters by 5%.
If refine rate of Owl Baron Mantle is 8 or higher, increases physical and magical damage against large size monsters by 25%.
SET BONUS
Ogretooth Card
Owl Baron Mantle
Reduces damage taken from medium size monsters by 5%.
If refine rate of Owl Baron Mantle is 8 or higher, increases physical and magical damage against medium size monsters by 25%.
SET BONUS
Owl Baron Mantle
Mysteltainn card
Reduces damage taken from small size monsters by 5%.
If refine rate of Owl Baron Mantle is 8 or higher, increases physical and magical damage against small size monsters by 25%.
MHP +10%, ATK +50, MATK +50.
Increase physical and magical damage against all race monsters by 10%.
------------------------
Set Bonus:
Palace Ring[1]
Lindy Hop [2]
Reduce cooldown of Ignition Break by 1.5 seconds.
For every 2 refine level of Lindy Hop, increases melee physical damage by 3%.
------------------------
Set Bonus:
Palace Ring[1]
Juliette D Rachel [2]
Reduce cooldown of Dark Claw by 8 seconds.
For every 2 refine level of Juliette D Rachel, increases melee physical damage by 3%.
------------------------
Set Bonus:
Palace Ring[1]
Sunflower Boy [2]
Increases Tetra Vortex damage by 30%.
For every 2 refine level of Sunflower Boy,
Increases magical damage against all property monsters by 3%.
------------------------
Set Bonus:
Palace Ring[1]
Stephen Jack Ernest Wolf Card
Increase physical and magical damage against all class enemies by 10%.
When performing physical attack, has a 3% chance to increase ATK +200 for 10 seconds.
When performing magical attack, has a 3% chance to increase MATK +200 for 10 seconds.
------------------------
Def : 0
Staff made of metal.
Looking at the power of heterogeneous mana, he started to show his natural power.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 235.
MATK + 15 per 2 refine rates
Increase damage of Earth Strain by 12% per 3 refine rates.
When refined to +7 or higher, reduce variable casting by 10%, increase earth, fire property type magic damage by 15%.
When refined to +9 or higher, reduce cooltime of Earh Strain by 1 sec, variable casting by 5%.
When refined to +11 or higher, increase magic damage to all size monsters by 15%, Crimson Rock by 15%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
A whip made of wire.
Became more flexible and began to show off his natural abilities.
It seems to resonate with the boots of the great hero.
MATK + 230.
MATK + 15 per 2 refine rates.
Increase all property magic damage by 4% per 3 refine rates.
When refined to +7 or higher, increase damage of Reverberation, Metalic Sound by 10%.
When refined to +9 or higher, reduce fixed casting of Reverberation by 0.5 sec.
When refined to +11 or higher, MATK + 7%, increase damage of Reverberation, Metalic Sound by 15%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
Staff with the power of cold ice used by a sorcerer in the past.
Looking at the cold power of mana, he started to show his natural power.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 235.
MATK + 15 per 2 refine rates
Increase damage of Jack Frost by 12% per 3 refine rates.
When refined to +7 or higher, reduce variable casting by 10%, increase magic damage of water, wind property by 15%.
When refined to +9 or higher, reduce cooltime of Jack Frost by 1 sec, global cooltime by 5%.
When refined to +11 or higher, increase magic damage to all size monsters by 15%, Chain Lightning by 15%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
A blue cane used by an ancient hero]
The power of ancient times has gathered and started to show off their original abilities.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 195.
MATK+ 15 per 2 refine rates.
Increase damage of Diamond Dust by 12% per 3 refine rates.
When refined to +7 or higher, increase magic damage to all property enemies by 15%, Varetyr Spear by 15%.
When refined to +9 or higher, increase damage of Varetyr Spear by 20%, reduce variable casting by 7%.
When refined to +11 or higher, reduce variable casting by 8%, reduce cooltime of Varetyr Spear by 2 sec.
When equipped with Great Hero's Boots, INT +10, MATK + 7%.
Seeing the divine power, he began to exert his natural power.
Bibliography of the Devil's Eradication, which is said to have been used by a high-ranking priest
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 190.
ATK + 10, MATK + 10 per 2 refine rates.
Increase damage of Duple Light and Judex by 25 per 3 refine rates.
When refined to +7 or higher, reduce delay after attack by 10%, increase holy property magic damage by 15%.
When refined to +9 or higher, increase damage of Duple Light and Judex by 30%.
When refined to +11 or higher, adds a chance to autocast Judex slv5 when melee physical attack(will cast higher slv if learned).
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
Can upgrade the weapon through [Special Equipment Researcher].
One-handed cane used by a hero who was not bound by any form]
The power of ancient times has gathered and started to show off their original abilities.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 200.
MATK + 15 per 2 refine rates.
Increase damage of Heavens Drive by 30% per 3 refine rates.
When refined to +7 or higher, increase magic damage to all property monsters by 15%, can use Psychic Wave slv5.
When refined to +9 or higher, increase damage of Psychic wave by 10%, reduce variable casting by 10%.
When refined to +11 or higher, increase magic damage of Earth, Neutral property by 10%, reduce variable casting by 5%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
A sword of light that is said to have been used by a warrior.
With the power of light, he began to show his natural ability.
It seems to resonate with the boots of the great hero.
MATK + 195.
MATK + 15 per 2 refine rates.
Increase damage of Pressure, Ray of Genesis by 5% per 3 refine rates.
When refined to +7 or higher, reduce variable casting by 10%.
When refined to +9 or higher, increase holy property magic damage by 15%.
When refined to +11 or higher, increase magic damage to all size monsters by 15%, Pressure, Ray of Genesis by additional 15%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
Can upgrade the weapon through [Special Equipment Researcher].
He can handle all firearms skillfully] [Rifle with the power of the soul used by those who reached the level of the master.
With strong power, he started to show his natural power.
It seems to resonate with the boots of the great hero.
MATK + 250.
MATK + 15 per 2 refine rates
Increase damage of Napalm Vulcan and Soul Strike by 15% per 3 refine rates.
When refined to +7 or higher, increase damage of Soul Expansion by 20%, Ghost type magic damage by 15%.
When refined to +9 or higher, When ranged physical attack, adds 15% chance to autocast Soul Strike slv 10.
When refined to +11 or higher, When ranged physical attack, adds 7% chance to autocast Napalm Vulcan, Soul expansion slv 3.
When equipped with Great Hero's Boots, INT + 10, increase shadow property magic damage 5%.
Mysterious puppy grass that makes a cat sound whenever it shakes
From the softer shaking, he started to show his natural power.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 350.
ATK, MATK + 15 per 2 refine rates.
ATK, MATK + 2% per 3 refine rates.
When refined to +7 or higher, increase damage of Lunatic Carrot Beat, Stem Spear by 25%.
When refined to +9 or higher, reduce variable casting by 10%, reduce delay after attack by 10%
When refined to +11 or higher, increase damage of Picky Peck, Catnip Meteor by 25%.
When equipped with Great Hero's Boots, LUK +10, ATK, MATK + 7%.
The hall is said to have been used by a saint
Seeing the divine power, he began to exert his natural power.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 200, MATK + 3%.
Increase holy property magic damage by 1% per 2 refine rates.
Increase damage of Adoramus by 5% per 3 refine rates.
When refined to +7 or higher, reduce variable casting by 10%, increase holy property magic damage by 10%.
When refined to +9 or higher, increase magic damage to all race mononsters by 15% (except players).
When refined to +11 or higher, increase damage of Adoramus by 15%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
Can upgrade the weapon through [Special Equipment Researcher].
An old cane used by an ancient hero]
The power of ancient times has gathered and started to show off their original abilities.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 195.
MATK + 15 per 2 refine rates.
Increase damage of Earth Grave by 12% per 3 refine rates.
When refined to +7 or higher, increase magic damage of Earth, Neutral property magic damage by 15%.
When refined to +9 or higher, increase damage of Physchic Wave by 25%, reduce variable casting by 7%.
When refined to +11 or higher, reduce variable casting by 8%, reduce cooltime of Phychic Wave by 1 sec.
When equipped with Great Hero's Boots, INT +10, MATK + 7%.
A weight that is said to have been used by a soul-ripper with considerable spirit
When shaken, the sound of spirits was heard, so he began to exert his natural power.
It seems to resonate with the boots of the great hero.
MATK + 190.
MATK + 15 per 2 refine rates.
Increase all property magic damage by 2% per 3 refine rates
When refined to +7 or higher, increase damage of Espa by 15% reduce variable casting by 10%.
When refined to +9 or higher, increase damage of Eswhoo by 25%.
When refined to +11 or higher, adds a chance(7%) to recover SP 230 for 9 times when magic attack.
When equipped with Great Hero's Boots, INT + 10, MATK + 7% 증가.
The trumpet makes a mysterious sound
The trumpet's cry became clearer and began to show its original ability.
It seems to resonate with the boots of the great hero.
MATK + 230.
MATK + 15 per 2 refine rates.
Increase all property magic damage by 4% per 3 refine rates.
When refined to +7 or higher, increase damage of Reverberation, Metalic Sound by 10%.
When refined to +9 or higher, reduce fixed casting of Reverberation by 0.5 sec.
When refined to +11 or higher, MATK + 7%, increase damage of Reverberation, Metalic Sound by 15%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
+1 ATK per base level
+1 mATK per base level
5% Exp increase from defeating monsters
If refined to + 9 or higher
Additional 5% Exp increase from defeating monsters
If refined to + 11 or higher
Additional 5% Exp increase from defeating monsters
A crown filled with glory.
It might resonate well with equipment from a certain tomb palace.
------------------------
MDEF + 10.
------------------------
For every 2 refine level, MATK + 15.
------------------------
For every 3 refine level, MATK + 5%.
------------------------
For every 4 refine level, increase all property magical damage by 5%.
------------------------
When refined to +9 or higher, Variable Casting Time - 10%.
------------------------
When refined to +11 or higher, increase magical damage against all size enemies by 15%.
------------------------
When refined to +13 or higher, increase magical damage against all race enemies by 20%, Fixed Casting Time - 0.5 seconds.
------------------------
Set Bonus:
Poenetentia Glory Crown [1]
Poenitentia Gladius [2]
Reduce Ray of Genesis cooldown by 1 second.
For every 2 refine level of Weapon, increase Genesis Ray damage by 10% and Cross Rain damage by 8%.
------------------------
Set Bonus:
Poenetentia Glory Crown [1]
Poenitentia Crystallum [2]
Reduce Adoramus cooldown by 1 second.
For every 2 refine level of Weapon, increase Adoramus damage by 10% and Flamen damage by 8%.
------------------------
Set Bonus:
Poenetentia Glory Crown [1]
Poenitentia Chorda [2]
OR
Poenetentia Glory Crown [1]
Poenitentia Flagellum [2]
S.MATK + 10.
For every 2 refine level of Weapon, increase Reverberation and Metallic Fury damage by 10%.
------------------------
Def : 40
Location : Upper
A pendant with a sign that symbolizes harmony.
Str - 5
MATK + 6%
HP Recovery + 50%
SP Recovery + 50%
Reduces damage taken from Holy property attacks by 5%.
Adds a chance of casting Level 1 Renovatio on the user when performing a physical attack.
Adds a chance of casting Level 3 Sanctuary on the user when receiving a physical attack.
Set Bonus
Pendant of Chaos
Pendant of Harmony
All Stats + 5
Adds a chance of casting Level 1 Maelstrom on the user when receiving a magical attack.
A rod with the power to punish sinners and make them repent.
MATK +175, indestructible
Holy Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Magnus Exorcismus and Judex damage +30%
+11 Effect: Magnus Exorcismus damage +20% (Additional)
A cool hat.
MATK +20 per 2 refine level.
When refined to +7 or higher, reduce variable casting time by 15%.
When refined to +9 or higher, increase all property magical damage by 15%.
When refined to +11 or higher, increase magical damage to small, medium size monsters by 15%, reduce fixed casting by 0.2 sec.
SET BONUS
Phantom of Masquerade
ElectricFox-OS
Reduce cooltime of Catnip Meteor by 1 sec, increase damage of Catnip Meteor by 4% per 2 refine level.
SET BONUS
Phantom of Masquerade
Lutilus Stick-OS
MATK + 30, increase damage of Espa/Eswoo by 4% per 2 refine level.
SET BONUS
Phantom of Masquerade
Ultio-OS
Increase Holy property magical damage by 5%, reduce variable casting time by 3% per 2 refine level.
Location: Upper Weight: 10
A tool which was made to flash light in an emergency.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
MATK +210.
Metallic Sound and Reverberation damage +10%.
MATK +8 for every 3 refine levels.
When refined to +7 or higher, Variable Cast Time -10%.
When refined to +9 or higher, Additional Metallic Sound and Reverberation damage +15%.
When refined to +11 or higher, Metallic Sound cooldown -2 sec., Reverberation SP consumption -20%.
A musical instrument which used to fill Barmund Mansion with beautiful melodies.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
MATK +210.
Metallic Sound and Reverberation damage +10%.
MATK +8 for every 3 refine levels.
When refined to +7 or higher, Variable Cast Time -10%.
When refined to +9 or higher, Additional Metallic Sound and Reverberation damage +15%.
When refined to +11 or higher, Metallic Sound cooldown -2 sec., Reverberation SP consumption -20%.
This crown honors Pisces, the 12th astrological sign in the zodiac calendar.
Position: Upper
Int + 2
Mdef + 5
Reduces damage taken from Water property attacks by 5%.
If upgrade level is +7 or higher,
Def + 1
MATK + 2%
This diadem honors Pisces, the 12th astrological sign in the zodiac calendar. Its power increases defense from Water attacks.
MDEF +5
Increases resistance to Water attacks by 7%.
If refined to 7 or higher,
Int +3, MATK + 2%.
Location : Upper
A rose that is said to bloom only on frozen ground.
Is it really just an ordinary plastic rose?
------------------------
Increase physical and magical damage against Illusion of Frozen monsters by 20%.
------------------------
Set Bonus:
Plastic Blue Rose
Illusion Combo Battle Glove [2]
Reduce Tiger Cannon cooldown by 1 second.
For every 2 refine level of weapon,
MHP + 200,
Increase Sky Blow and Dragon Combo damage by 5%.
------------------------
Set Bonus:
Plastic Blue Rose
Illusion Huuma Fluttering Snow [2]
Reduce Swirling Petal cooldown by 1 second.
For every 2 refine level of weapon,
AGI + 3, DEX + 3.
Increase physical damage against all size enemies by 2%.
------------------------
Set Bonus:
Plastic Blue Rose
Illusion Sacred Mission [1]
ASPD + 1.
For every 2 refine level of shield,
Increase physical and magical damage against all property monsters by 3%.
When shield refined to +10 or higher,
ATK + 5%, MATK + 5%.
Reduce After Cast Delay by 7%.
------------------------
Def : 0
Location : Lower