MHP +5%.
------------------------
When refined to +7 or higher, additional MHP +5%.
When refined to +9 or higher,
Reduces physical and magical damage taken from all property enemies by 5%.
When refined to +10 or higher,
Reduces physical and magical damage taken from all size enemies by 5%.
When refined to +11 or higher,
Reduces physical and magical damage taken by 5%.
When refined to +12 or higher,
Reduces physical and magical damage taken from all race by 5%.
------------------------
Set Bonus:
Astraea Helm [1]
Astraea Shoes [1]
Reduces fixed casting time by 0.5 seconds.
Perfect evasion +10
------------------------
Set Bonus:
Astraea Helm [1]
Astraea Armor [1]
When receiving a melee physical attack, has a 5% chance to activated the "Muscle Fool".
Increases healing skill recovery by 20%.
Muscle Fool effect,
VIT +200,
reduces physical and magical damage taken by 50%,
MATK -50%,
------------------------
Set Bonus:
Astraea Helm [1]
Astraea Manteau [1]
Reduces damage taken from long ranged physical attack by 15%,
reduces magical and physical damage taken from all property enemies by 5%.
------------------------
Set Bonus:
Astraea Helm [1]
Astraea Ring [1]
All basic status +3,
reduces after cast delay by 7%.
------------------------
Set Bonus:
Astraea Helm [1]
Astraea Shoes [1]
Astraea Armor [1]
Astraea Manteau [1]
Astraea Ring [1]
When total refine level of the set is 48 and equipped by Archbishop,
enables to use Energy Coat Lv.1
------------------------
Location: Upper
Armor lv: 1
Required Lv: 100
MaxHP+5%.
------------------------
Every 2 refine level, ATK & MATK +15,
Every 4 refine level, Reduces damage taken from enemies of all class (Normal/Boss Monsters), Races, Properties by 2%.
reduces physical/magical damage taken from enemies of all sizes by 2%.
------------------------
When refined to +7 or higher, MaxHP +7%, MRES +20.
When refined to +9 or higher, reduces variable casting 15%.
When refined to +11 or higher, increases ATK & MATK by 10% to all sizes enemies.
When refined to +13 or higher, reduces fixed casting by 0.3 seconds.
------------------------
Set Bonus:
Astraea Helm-LT
Astraea Shoes-LT
MaxHP+7000,
reduces fixed casting time by 0.5 seconds,
perfect dodge +12.
------------------------
Set Bonus:
Astraea Helm-LT
Astraea Cape-LT
Increases melee/ranged damage by 15% and all property magic damage by 15%,
reduces damage taken from ranged physical ATK by 15%,
reduces physical/magical damage taken from all properties by 5%.
------------------------
Set Bonus:
Astraea Helm-LT
Astraea Armor-LT
when receiving physical ATK, there is a 3% chance to gain VIT+200 for 10 seconds, and
the effectiveness of heal and recovery items increases by 20%.
When equiped by Arch Bishop, can use 'Energy Coat' skill.
------------------------
[Grade Bonus]
[Grade D] RES+30, MRES+30.
[Grade C] POW,SPL,CON +5.
[Grade B] Physical/magical damage to targets of all races +15%.
[Grade A] After Cast Delay -15%.
------------------------
Def: 20
Location: Upper
All talent status +10.
------------------------
Every 2 refine level, ATK and MATK +10.
Every 3 refine level, POW, SPL, CON +2.
------------------------
When refine +7 or higher,
increases melee/ranged physical damage by 12%,
increases all property magical damage by 12%.
When refine +9 or higher,
decreases after cast delay by 8%.
When refine +11 or higher,
reduces fixed casting time by 0.7 seconds.
When refine +13 or higher,
increases physical/magical damage to all race enemies by 12%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Power Lv2
When physically attacking, has 3% chance to increase STR by 100 for 10 seconds.
when Shoes [C grade], POW +7,
When Shoes [A grade], additional POW +12, and Perfect Hit +8%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Stamina Lv2
When physically attacking, has 3% chance to increase VIT by 120 for 10 seconds.
when Shoes [C grade], MHP +8%, P.ATK +10,
When Shoes [A grade], additional MHP +15%, P.ATK +15,
and increases physical damage all sizes enemies by 25%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Wisdom Lv2
When magically attack, has 3% chance to increase MATK by 30% for 10 seconds.
when Shoes [C grade], reduces variable casting time by 20%, S.MATK +10.
When Shoes [A grade], reduces variable casting time by additional 35%, S.MATK +15,
and increases magical damage to all sizes enemies by 25%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Spell Lv2
When magically attack, has 3% chance to increase INT by 120 for 10 seconds.
when Shoes [C grade], SPL +10.
When Shoes [A grade], additional SPL +20, and reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Concentration Lv2
When physically attacking, has 3% chance to increase DEX by 150 for 10 seconds.
when Shoes [C grade], CON +10.
When Shoes [A grade], additional CON +20, and increases ranged physical damage by 8%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Creative Lv2
When physically attacking, has 3% chance to increase ATK by 20% for 10 seconds.
when Shoes [C grade], CRI +7.
When Shoes [A grade], additional CRT +12, and C.RATE +10.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Power Lv3
When physically attacking, has 3% chance to increase STR by 120 for 10 seconds.
when Shoes [C grade], POW +10,
When Shoes [A grade], additional POW +18, and Perfect Hit +15%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Stamina Lv3
When physically attacking, has 3% chance to increase VIT by 150 for 10 seconds.
when Shoes [C grade], MHP +10%, P.ATK +10,
When Shoes [A grade], additional MHP +20%, P.ATK +15,
and increases physical damage all sizes enemies by 30%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Wisdom Lv3
When magically attack, has 3% chance to increase MATK by 35% for 10 seconds.
when Shoes [C grade], reduces variable casting time by 25%, S.MATK +10.
When Shoes [A grade], reduces variable casting time by additional 45%, S.MATK +15,
and increases magical damage to all sizes enemies by 30%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Spell Lv3
When magically attack, has 3% chance to increase INT by 150 for 10 seconds.
when Shoes [C grade], SPL +12.
When Shoes [A grade], additional SPL +27, and reduces fixed casting time by 0.3 seconds.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Concentration Lv3
When physically attacking, has 3% chance to increase DEX by 200 for 10 seconds.
when Shoes [C grade], CON +12.
When Shoes [A grade], additional CON +27, and increases ranged physical damage by 15%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Creative Lv3
When physically attacking, has 3% chance to increase ATK by 25% for 10 seconds.
when Shoes [C grade], CRI +8.
When Shoes [A grade], additional CRT +17, and C.RATE +12.
------------------------
[Grade Bonus]
[Grade D] MHP and MSP +5%.
[Grade C] ATK and MATK +7%.
[Grade B] Reduced fixed casting time by 0.3 seconds.
[Grade A] Increases physical/magical damage to all class enemies by 10%.
------------------------
Def : 20
A special armor for your rapid growth.
Specialized in Melee Physical Attack.
Cannot be refined.
ATK + 100
Reduces after cast delay by 5%.
For every 2 refine levels, increases ATK + 1%.
For every 3 refine levels, increases Critical Damage 1%.
If refined to +7, increases ATK + 50.
If refined to +9, decreases after cast delay by an additional 5%.
Combat armor improved with the technology of Barmund Mansion, Type A.
Various modules can be used for additional abilities.
ATK +125
ATK +10 for every 2 refine levels
When refined to +7 or higher, Increased ASPD (ASPD +15%)
If equipped with Automatic Engine Wing Type A,
ATK +50
If equipped with Illusion Engine Wing Type B,
Post-skill delay -10%
Combat armor improved with the technology of Barmund Mansion, Type B.
Various modules can be used for additional abilities.
MATK +125
MATK +10 for every 2 refine levels
When refined to +7 or higher, Variable Cast Time -15%
If equipped with Automatic Engine Wing Type A,
increased ASPD (ASPD +10%)
If equipped with Illusion Engine Wing Type B,
MATK +50
MHP +15% , MSP +15%.
If Base Level 170 or higher, Additional MHP +15% , MSP +15%.
For every refine level, ignores physical and magical defense of all monsters by 5%.
Def : 95
It was a cape without any characteristics, but due to the mana interference equipment installed by Ilusion, it turned into an earful shape that fits the name of Greed.
MaxHP + 5%
Reduce incoming damage from players by 5%.
When Hallucination Walk lv5, increase resistance against water property attack by 100%, holy property attack by 30%.
Adds a chance to perfect hit by 2%, increase damage of Cross Impact by 20%, Dark Claw by 50% per 1 skill level of Cross Impact.
When Cross Impact lv5, reduce cooldown of Hallucination Walk by 20 sec.
When refined to +7 or higher, additional MaxHP + 5%, recovers SP+10 when monsters killed using physical attack, increase damage to all size monsters by 10%.
When refined to +9 or higher, additional MaxHP + 10%, recovers additional SP+10 when monsters killed using physical attack, increase damage to all size monsters by additional 10%.
-
A hat that remembers the skills left behind by various great people.
Awakening from a long slumber, hidden talents will blossom.
------------------------
Reduce damage taken from Normal and Boss enemies by 20%.
------------------------
Reduce damage taken from Doram and Human Player by 13%.
------------------------
For every refine level, reduce After Cast Delay by 2%.
------------------------
When refined to +10 or higher,
MHP + 10%, MSP + 10%.
Increase physical and magic damage against all property enemies by 15%.
------------------------
When refined to +12 or higher,
All Basic Status + 10.
Increase physical and magic damage against all property enemies by additional 25%.
------------------------
Def : 10
Location : Upper
MaxHP +5%, decrease incoming damage from players by 5%,
Reduce casting time of animal type skills by 10%.
When refine rate is 9 or higher, MaxHP +10%, reduce casting time of animal type skills by 20%.
When refine rate is 11 or higher, MaxHP +5%, reduce casting time of animal type skills by additional 20%.
Reduce delay after attack by 2% per each level of Hiss learned.
Increase a chance to perfect hit by 4% per 1 Power of Lock learned, increase damage dealt to all size monsters by 2%.
Increase animal damage type skills by 15% for every level of Sprit Of Savage learned.
Reduce cooldown of Lunatic Carrot Beat by 0.2 seconds per 1 Spirit of Life learned.
An armor modeled after Bacchus, the god of wine and theater.
Fragrant smell of the wine coming from it.
------------------------
For every 4 refine level, DEX + 3, AGI + 3.
------------------------
When refined to +12 or higher,
enable to use Lv.10 Falcon Eyes,
reduce Round Trip cooldown by 0.5 seconds,
for every level of Single Action learned, ignore physical defense of normal class monsters by 1%.
------------------------
Set Bonus:
Bacchus Armor [1]
Heart Hunter Card
Increase Fire Dance damage by 30%.
When using Fallen Angel, gain FLEE + 100 for 3 seconds.
------------------------
Set Bonus:
Bacchus Armor [1]
Captain Ferlock Card
Increase Dragon Tail damage by 50%.
Reduce Dragon Tail cooldown by 2 seconds.
------------------------
Def : 0
Rental Item
A headgear made from the horns of Baphomet.
Inflicts 12% more damage to Demihumans.
Increases ATK based on the wearer's Job Lvl.
This item cannot be Dropped or Traded.
Location : Upper Weight : 80
No Knockback.
Can use skill Summon Spirit Sphere LV5.
------------------------
Every 2 refine level, ATK+10, POW+1, CON+1
Every 3 refine level, Increases ranged/melee physical damage by 8%.
------------------------
When refined to +7 or higher, ATK+15%, increases ASPD (delay after attack) by 10%.
When refined to +9 or higher, Increases physical attack to all property by 12%.
When refined to +11 or higher, Perfect Hit+25.
When refined to +13 or higher, Increases ranged/melee physical damage by 10%.
------------------------
Set Bonus:
Battle Aura Manteau-LT [1]
Old Blazing Soul [1]
Every 3 refine level, Increases Second Flame damage by 15%, increases Third Flame Bomb 10%.
When headgear refined to +13 or higher, MaxHP+25%.
------------------------
Set Bonus:
Battle Aura Manteau-LT [1]
Ifrit Card
Increases physical damage to human, angel, demon, and player race by 40%.
Resistance to fire property by 50%.
Resistance to water property -30%.
Enable to use skill 'Fury' LV5, increases cooldown skill by 20 seconds.
When using skill 'Fury', ATK+200 for 10 seconds.
------------------------
[Grade Bonus]
[Grade D] ATK+80.
[Grade C] Perfect Hit+10.
[Grade B] Increases physical damage to all size by 12%.
[Grade A] Reduce delay after cast skill by 7%. If refine +13, increases physical damage to all race by 12%.
------------------------
Def: 20
Ominous boots emitting Bangungot's revenge and powerful hatred of humans.
Mdef + 1 per upgrade level of the item.
If upgrade level is +12 or higher,
Increased Movement Speed.
Gains the power of the wild beast.
Str + 10, ATK + 20%.
------------------------
For every 2 refine level, ATK +10.
For every 3 refine level, increase damage against Demon, Angel, and Dragon type by +4%.
------------------------
When refined +7 or higher, ATK + 10%.
When refined +9 or higher, reduced Fixed Cast by 0.5 seconds.
When refined +11 or higher, increases melee/ranged physical attack by +10%.
When refined +12 or higher, increases physical damage to all property by +10%.
When refined +13 or higher, there's a 3% chance to increase POW +10 and ATK +15% for 10 seconds, when doing physical attacks.
------------------------
Set Bonus:
Beast Territory Boots
Battle Aura Manteau
Increase physical damage to Boss monsters by 12%.
Reduced Lion's Howl cooldown by 3 seconds.
Every 2 refine level of Battle Aura Manteau, increase Lion's Howl damage by 20%.
When Battle Aura Manteau refined +12 or higher, reduced Lion's Howl cooldown by an additional 5 seconds.
------------------------
Set Bonus:
Beast Territory Boots
Eddga Card
ATK + 50.
Increase physical damage to Boss monsters by 30%.
Reduced Tiger Cannon cooldown by 0.5 seconds.
There's a chance to increase STR +30 and ATK +15% for 10 seconds, when doing physical attacks.
------------------------
Def : 0
A robe worn by a clan that worships the World Tree.
Made with Alfheim technology, it tolerates all powers, just like the Yggdrasil itself.
------------------------
All Basic Status + 3.
------------------------
Reduce damage taken from Normal and Boss class enemies by 5%.
------------------------
For every refine level, MHP + 2%, MSP + 2%, reduce damage taken from Neutral property attacks by 5%.
------------------------
When refined to +7 or higher, reduce After Cast Delay by 25%, reduce damage taken from Neutral property attacks by additional 15%.
------------------------
When refined to +9 or higher, ASPD + 20%, reduce damage taken from Human and Doram Player by 5%.
------------------------
When refined to +12 or higher, All Basic Status + 15, All Talent Status + 15.
------------------------
Set Bonus:
Blessing of Yggdrasil
Faith Of Yggdrasil [1]
All Basic Status + 10.
Enable to detect Hiding and Cloaking enemies.
------------------------
Set Bonus:
Blessing of Yggdrasil
Majesty of Yggdrasil
OR
Majesty of Yggdrasil [1]
All Basic Status + 10.
Fully restore HP and SP when revived.
------------------------
Def : 60
A bloody dress worn by Celine Kimi.
It provides a different power compared to the other dress.
------------------------
For every 2 refine level, MATK + 10.
------------------------
When refined to +7 or higher, MATK + 10%.
------------------------
When refined to +10 or higher, Armor will be indestructible in battle.
------------------------
Set Bonus:
Bloody Celine Dress [1]
Celine Kimi Card
When performing magic attack, there's a low chance to transform into Celine Kimi for 5 seconds.
While transformed, reduce After Cast Delay by 50%, MATK + 25%,
when performing magic attack, there's a low chance to autocast Lv.1 Vituperatum.
------------------------
Set Bonus:
Bloody Celine Dress [1]
Evil Spirit Glove [1]
MATK + 50.
When performing physical attack, there's a low chance to autocast Lv.3 Soul Expansion.
When performing magic attack, there's a low chance to autocast Lv.1 Intensification.
------------------------
Set Bonus:
Bloody Celine Dress [1]
Celine's Ribbon [1]
Reduce damage taken from Demihuman and Human/Doram Player enemies by 7%.
When headgear is refined to +12 or higher, increase magic damage against Boss class enemies by 15%.
------------------------
Def : 40
The purification ceremony failed, causing a darker curse of blood.
There seems to be no more way to purify this shield.
Increases attack speed (reduces delay after attack by 10%).
ATK + 3%, MATK + 3%.
Reduces damage taken from all properties by 7%.
When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds.
When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds.
If refine rate is 7 or higher, ATK + 10, MATK + 10.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 12 or higher, reduces delay after skill by 3%.
This katar, known for being effective against humans, is rumored to give a bestial roar when drenched in blood.
Property: Neutral
HP Recovery - 100%
SP Recovery - 100%
Flee - (Agi + Base Level)
Bypass 100% of Def of Demi-Human race targets when performing a physical attack.
Bypass 100% of Def of Human Player race targets when performing a physical attack.
A hairband that attracts men.
You can wear it when you want to look sexy.
Your sexiness increases to 100%
VIT + 2, INT + 1, STR + 3.
If refined to 9, increase ATK and MATK by 2%
If refined to 12, reduce fix casting time by 10%
Location : Upper weight : 1
An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic wisdom.
------------------------
INT +12, MHP +5%, MSP +20%.
For every 2 refine level, MATK +2%, healing recovery +4%.
For every 3 refine level, Increases magical damage against dragon monster by 7%.
If refine rate is 11 or higher, increases magical damage against medium and
large size monsters by 10%, reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus
Blue Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
DEF +50, MDEF +8, MATK +7%, healing recovery +15%.
For every 15 base INT, Reduces variable casting time by 4%,
MATK +8 and Healing Recovery +1%.
[Dragon's Wisdom]
When attacked, has a chance to increase magical damage of all properties by 20%
and heal amount by 40% for 10 seconds.
If the base INT is 120 or higher,increases the activation rate of [Dragon's Wisdom],
additional increase magical damage of all properties by 10%.
If the sum of refine rate of Blue Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher,
reduces variable casting time by 20%
reduces global cooldown by 25%.
------------------------
Headgear made of the skull of a dragon. So hard that it does not easily break.
Str +2, MDEF +5,
Resistance to Stun +5%,
Resistance to Bleeding +5%
Head Location : Upper
placeholder
Increases resistance to players by 5%
MaxHP+10% MaxSP+10%
When refine rate is 8 or higher,
If the user's base Str is 125 or higher, additional ATK+90
If the user's base Int is 125 or higher, additional MATK+120
If the user's base Agi is 125 or higher, additional ASPD+2
If the user's base VIT is 125 or higher, additional MaxHP+12%
If the user's base Dex is 125 or higher, additional long ranged physical damage +10%
If the user's base Luck is 125 or higher, additional critical damage increased by 20%
When refine rate is 12 or higher,
If the user's base Str is 125 or higher, additional ATK+90
If the user's base Int is 125 or higher, additional MATK+120
If the user's base Agi is 125 or higher, additional ASPD+2
If the user's base VIT is 125 or higher, additional MaxHP+12%
If the user's base Dex is 125 or higher, additional long ranged physical damage +10%
If the user's base Luck is 125 or higher, additional critical damage increased by 20%
Position: Shoes
DEF : 0
Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, these shoes protect their wearer against holiness and fear.
Adds a X% chance of casting Level 3 Drain Life on the target when receiving a physical attack.
What is the chance to cast this? It is a set bonus effect.
Reduces damage taken from Holy property attacks by 2%.
Reduces damage taken from Holy property attacks by an additional 1% per 3 upgrade levels of the item.
Set Bonus
Cloak Of Gray [1]
Armor Of Gray [1]
Helmet Of Gray [1]
Boots Of Gray [1]
Reduces damage taken from Neutral property attacks by 15%.
Adds a 1% chance of casting Level 3 Drain Life on the attacker when receiving a physical attack.
Set Bonus
Cloak Of Gray [1]
Robe Of Gray [1]
Helmet Of Gray [1]
Boots Of Gray [1]
Reduces damage taken from Neutral property attacks by 15%.
Max HP + 25%
Max SP + 25%
MATK + 10%
A traditional clothing decorated with bougainvillea, which has the flower language of passion.
------------------------
Reduce damage taken from Human and Doram Player by 7%.
------------------------
For every refine level, increase magic damage against all size enemies by 7%.
------------------------
For every 10 Base Level, increase Talisman of Blue Dragon,
Talisman of White Tiger,
Talisman of Red Phoenix,
Talisman of Black Tortoise,
Talisman of Four Bearing God, and
Circle of Directions and Elementals damage by 1%.
------------------------
When refined to +7 or higher, ASPD + 10%, reduce damage taken from Normal and Boss enemies by 5%.
------------------------
When refined to +9 or higher, Armor will be indestructible in battle, reduce Curse Explosion cooldown by 0.5 seconds.
------------------------
When refined to +12 or higher, MATK + 150, SPL + 15.
------------------------
Def : 100
A dagger that has been designed specifically for battles against humans.
Account Bound
Property: Neutral
Str + 1
Agi + 1
Increases physical damage on Demi-Human race targets by 75%.
Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 75%.
Bypass 20% of hard defense of Human Player race targets when performing a physical attack.
This item is indestructible in battle.
Rogue and Ninja Bonus
MATK + 90
A book written by ancient strategists from a far east country, especially designed for battles against humans.
Account Bound
Property: Neutral
Str + 2
Int + 1
Increases physical damage on Demi-Human race targets by 75%.
Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 75%.
Bypass 20% of hard defense of Human Player race targets when performing a physical attack.
This item is indestructible in battle.
A heart stone that holds the courage of a Hyper Novice.
MDEF +10, MHP +15%, MSP +15%.
Increases physical and magical damage to all sizes enemies by 15%.
------------------------
Set Bonus:
Brave Heart (Hyper Novice) [1]
Archi Card
MaxHP +15.000, MaxSP +1.500.
Increases physical and magical damage to all sizes enemies by additional 15%.
When Shoes refined to +12 or higher,
there is a 5% chance to gain POW +25, SPL +25 for 20 seconds when a physical/magical attack hits.
------------------------
Set Bonus:
Brave Heart (Hyper Novice) [1]
Circlet of Time(Super Novice) [1]
MHP and MSP are increased by an additional 15%.
Increases physical and magical damage to all sizes enemies by additional 15%.
When Headgear refined to +11 or higher,
ATK +175, MATK +175.
When Headgear refined to +12 or higher,
Increases Double Bowling Bash and Jupiter Thunderstorm damage by 60%.
------------------------
Def : 10
A heart stone that holds the courage of a Night Watch.
MDEF +10, MHP +15%, MSP +15%.
Increases physical and magical damage to all sizes enemies by 15%.
------------------------
Set Bonus:
Brave Heart (Night Watch) [1]
Blut Hase Card
MaxHP +15.000, MaxSP +1.500.
Increases physical damage to all sizes enemies by additional 15%.
Increases ranged physical damage by 15%.
When Shoes refined to +12 or higher,
there is a 5% chance to gain POW +20, CON +20 for 20 seconds when a physical attack hits.
------------------------
Set Bonus:
Brave Heart (Night Watch) [1]
Circlet of Time(Rebellion) [1]
MHP and MSP are increased by an additional 15%.
Increases physical damage to all sizes enemies by additional 15%.
Increases ranged physical damage by additional 15%.
When Headgear refined to +11 or higher,
ATK +175.
When Headgear refined to +12 or higher,
Increases Only One Bullet and Magazine for One damage by 50%.
------------------------
Def : 10
A heart stone that holds the courage of a Sky Emperor.
------------------------
MHP + 15%, MSP 15%.
------------------------
Increase physical and magic damage against all size enemies by 15%.
------------------------
Set Bonus:
Brave Heart (Sky Emperor) [1]
Geffen Thug Card
MHP + 15.000, MSP + 1.500.
Increase physical damage against all size enemies by 15%.
Increase melee and long-range physical damage by 15%.
When Shoes is refined to +12 or higher, there's a 5% chance to gain POW + 20 and CON + 20 for 20 seconds when performing physical attack.
------------------------
Set Bonus:
Brave Heart (Sky Emperor) [1]
Circlet of Time (Star Emperor) [1]
MHP + 15%, MSP + 15%.
Increase physical damage against all size enemies by 15%.
Increase melee and long-range physical damage by 15%.
When Headgear is refined to +11 or higher, ATK + 175.
When Headgear is refined to +12 or higher, increase Star Cannon and Midnight Kick damage by 50%.
------------------------
Def : 10