This magic ring, developed in Geffen, enhances its wearer's physical abilities.
ATK + 5%
Set Bonus
Anti-magic Suit [1]
Physical Enhancer Ring [1]
Aspd + 5%
Set Bonus
Geffen Magic Robe [1]
Physical Enhancer Ring [1]
Reduces the global delay of skills by 5%.
Reduces damage taken from Demi-Human race enemies by 5%.
A prototype of auto-firing bows applied with high technology.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Severe Rainstorm damage +10%.
ATK +12 for every 3 refine levels.
When refined to +7 or higher, Severe Rainstorm damage +15%.
When refined to +9 or higher, Severe Rainstorm cooldown -2.5 sec.
When refined to +11 or higher, Additional Severe Rainstorm damage +20%,
This upgraded version of pile bunker provides more destructive power.
Property: Neutral
Required Jobs: Mechanic
ATK + 5 per upgrade level of the item.
This item is indestructible in battle.
A rose that is said to bloom only on frozen ground.
Is it really just an ordinary plastic rose?
------------------------
Increase physical and magical damage against Illusion of Frozen monsters by 20%.
------------------------
Set Bonus:
Plastic Blue Rose
Illusion Combo Battle Glove [2]
Reduce Tiger Cannon cooldown by 1 second.
For every 2 refine level of weapon,
MHP + 200,
Increase Sky Blow and Dragon Combo damage by 5%.
------------------------
Set Bonus:
Plastic Blue Rose
Illusion Huuma Fluttering Snow [2]
Reduce Swirling Petal cooldown by 1 second.
For every 2 refine level of weapon,
AGI + 3, DEX + 3.
Increase physical damage against all size enemies by 2%.
------------------------
Set Bonus:
Plastic Blue Rose
Illusion Sacred Mission [1]
ASPD + 1.
For every 2 refine level of shield,
Increase physical and magical damage against all property monsters by 3%.
When shield refined to +10 or higher,
ATK + 5%, MATK + 5%.
Reduce After Cast Delay by 7%.
------------------------
Def : 0
Location : Lower
A dagger made of platinum.
MATK +170 and MATK +5%
MATK +4 for every upgrade level
+9 Effect: Fire/Water/Wind/Earth Magic damage +15%
+11 Effect: Physical attacks create a chance of increasing MATK +100 and Magic damage on enemies of all sizes +30% for 10 sec.
A two-handed axe filled with the pain of grief.
------------------------
Indestructible in battle.
------------------------
ATK + 10%.
Increase Axe Stomp damage by 10%.
------------------------
For every 2 refine level, increase Axe Tornado damage by 3%.
------------------------
When refined to +7 or higher, ASPD + 10%.
------------------------
When refined to +9 or higher, increase Axe Tornado damage by additional 25%.
------------------------
When refined to +11 or higher, increase physical damage against all size enemies by 15%.
------------------------
[Grade Bonus]
[Grade D] Increase Axe Stomp damage by additional 5%.
[Grade C] Increase Axe Stomp damage by additional 8%. P.ATK + 1.
[Grade B] Increase Axe Stomp damage by additional 12%. POW + 2.
------------------------
A bow filled with the pain of grief.
------------------------
ATK + 10%.
Increase Gale Storm damage by 10%.
------------------------
For every 2 refine level, Increase Arrow Storm damage by 3%.
------------------------
When refined to +7 or higher, increase long ranged physical damage by 10%.
------------------------
When refined to +9 or higher, increase Arrow Storm damage by additional 30%.
------------------------
When refined to +11 or higher, reduce cooldown of Arrow Storm by 0.7 seconds.
------------------------
[Grade Bonus]
[Grade D] Increase Gale Storm damage by additional 5%.
[Grade C] Increase Gale Storm damage by additional 8%. P.ATK + 1.
[Grade B] Increase Gale Storm damage by additional 12%. CON + 1.
------------------------
A knuckle filled with the pain of grief.
------------------------
ATK + 10%.
Increase Second Faith damage by 10%.
------------------------
For every 2 refine level, increase Tiger Cannon damage by 3%.
------------------------
When refined to +7 or higher, MHP + 10%.
------------------------
When refined to +9 or higher, increase Tiger Cannon damage by additional 30%.
------------------------
When refined to +11 or higher, reduce cooldown of Tiger Cannon by 1 second.
------------------------
[Grade Bonus]
[Grade D] Increase Second Faith damage by additional 5%.
[Grade C] Increase Second Faith damage by additional 8%. P.ATK + 1.
[Grade B] Increase Second Faith damage by additional 12%. POW + 1.
------------------------
A two-handed spear filled with the pain of grief.
------------------------
ATK + 10%.
Increase Madness Crusher damage by 10%.
------------------------
For every 2 refine level, increase Hundred Spears damage by 3%.
------------------------
When refined to +7 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +9 or higher, increase Hundred Spears damage by additional 25%.
------------------------
When refined to +11 or higher, reduce cooldown of Hundred Spears by 2 seconds.
------------------------
[Grade Bonus]
[Grade D] Increase Madness Crusher damage by additional 5%.
[Grade C] Increase Madness Crusher damage by additional 8%. P.ATK + 1.
[Grade B] Increase Madness Crusher damage by additional 12%. POW + 2.
------------------------
An axe filled with the pain of grief.
------------------------
Indestructible in battle.
------------------------
ATK + 10%.
Increase Axe Stomp damage by 10%.
------------------------
For every 2 refine level, increase Knuckle Boost damage by 5%.
------------------------
When refined to +7 or higher, reduce variable casting time by 10%.
------------------------
When refined to +9 or higher, increase Vulcan Arm damage by 25%.
------------------------
When refined to +11 or higher, increase Arm Cannon damage by 25%.
------------------------
[Grade Bonus]
[Grade D] Increase long ranged physical damage by 2%.
[Grade C] Increase long ranged physical damage by 3%.
[Grade B] Increase long ranged physical damage by 10%. P.ATK + 1.
------------------------
A dagger filled with the pain of grief.
------------------------
ATK + 10%.
Increase Deft Stab damage by 10%.
------------------------
For every 2 refine level, increase Fatal Menace damage by 3%.
------------------------
When refined to +7 or higher, ASPD + 10%.
------------------------
When refined to +9 or higher, increase Fatal Menace damage by additional 30%.
------------------------
When refined to +11 or higher, reduce After Cast Delay by 12%.
------------------------
[Grade Bonus]
[Grade D] Increase Deft Stab damage by additional 5%.
[Grade C] Increase Deft Stab damage by additional 8%. P.ATK + 1.
[Grade B] Increase Deft Stab damage by additional 12%. POW + 1.
------------------------
A two-handed sword filled with the pain of grief.
------------------------
ATK + 10%.
Increase Storm Slash damage by 10%.
------------------------
For every 2 refine level, increase Ignition Break damage by 3%.
------------------------
When refined to +7 or higher, reduce variable casting time by 10%.
------------------------
When refined to +9 or higher, increase Ignition Break damage by additional 25%.
------------------------
When refined to +11 or higher, reduce Ignition Break cooldown by 0.7 seconds.
------------------------
[Grade Bonus]
[Grade D] Increase Storm Slash damage by additional 5%.
[Grade C] Increase Storm Slash damage by additional 8%. P.ATK + 1.
[Grade B] Increase Storm Slash damage by additional 12%. POW + 2.
------------------------
A pistol filled with the pain of grief.
------------------------
ATK + 10%.
Increase Only One Bullet and Magazine for One damage by 10%.
------------------------
For every 2 refine level, increase Fire Dance damage by 3%.
------------------------
When refined to +7 or higher, increase long ranged physical damage by 10%.
------------------------
When refined to +9 or higher, increase Fire Dance damage by additional 25%.
------------------------
When refined to +11 or higher, increase physical damage against all size enemies by 15%.
------------------------
[Grade Bonus]
[Grade D] Increase Only One Bullet and Magazine for One damage by additional 5%.
[Grade C] Increase Only One Bullet and Magazine for One damage by additional 3%. P.ATK + 1.
[Grade B] Increase Only One Bullet and Magazine for One damage by additional 5%. CON + 1.
------------------------
A spear filled with the pain of grief.
------------------------
ATK + 10%.
Increase Overslash damage by 10%.
------------------------
For every 2 refine level, increase Overbrand damage by 3%.
------------------------
When refined to +7 or higher, reduce variable casting time by 10%.
------------------------
When refined to +9 or higher, increase Overbrand damage by additional 25%.
------------------------
When refined to +11 or higher, increase melee physical damage by 10%.
------------------------
[Grade Bonus]
[Grade D] Increase Overslash damage by additional 5%.
[Grade C] Increase Overslash damage by additional 8%. P.ATK + 1.
[Grade B] Increase Overslash damage by additional 12%. POW + 1.
------------------------
A whip filled with the pain of grief.
------------------------
Indestructible in battle.
------------------------
ATK + 5%, MATK + 5%, MATK + 215.
Increase Petitio damage by 10%.
------------------------
For every 2 refine level, Increase Duple Light damage by 3%.
------------------------
When refined to +7 or higher, ASPD + 10%.
------------------------
When refined to +9 or higher, increase Duple Light damage by additional 30%.
------------------------
When refined to +11 or higher, increase holy property magical damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increase Petitio damage by additional 5%.
[Grade C] Increase Petitio damage by additional 8%. S.MATK + 1.
[Grade B] Increase Petitio damage by additional 12%. SPL + 1.
------------------------
A sword filled with the pain of grief.
------------------------
ATK + 10%.
Increase Acidified Zone (Fire/Water/Wind/Earth) damage by 10%.
------------------------
For every 2 refine level, Increase Cart Cannon damage by 3%.
------------------------
When refined to +7 or higher, reduce variable casting time by 10%.
------------------------
When refined to +9 or higher, increase Cart Cannon damage by additional 25%.
------------------------
When refined to +11 or higher, increase long ranged physical damage by 10%.
------------------------
[Grade Bonus]
[Grade D] Increase Acidified Zone (Fire/Wind) damage by 5%.
[Grade C] Increase Acidified Zone (Fire/Wind) damage by 8%. P.ATK + 1.
[Grade B] Increase Acidified Zone (Fire/Wind) damage by 12%. POW + 2.
------------------------
A katar filled with the pain of grief.
------------------------
ATK + 10%.
Increase Impact Crater damage by 10%.
------------------------
For every 2 refine level, increase Rolling Cutter damage by 3%.
------------------------
When refined to +7 or higher, ASPD + 10%.
------------------------
When refined to +9 or higher, increase Rolling Cutter damage by additional 30%.
------------------------
When refined to +11 or higher, reduce After Cast Delay by 12%.
------------------------
[Grade Bonus]
[Grade D] Increase Impact Crater damage by additional 5%.
[Grade C] Increase Impact Crater damage by additional 8%. P.ATK + 1.
[Grade B] Increase Impact Crater damage by additional 12%. POW + 1.
------------------------
A dagger filled with the pain of grief.
------------------------
ATK + 10%.
Increase Shadow Stab damage by 10%.
------------------------
For every 2 refine level, increase Cross Impact damage by 3%.
------------------------
When refined to +7 or higher, increase critical damage by 15%.
------------------------
When refined to +9 or higher, increase Cross Impact damage by additional 30%.
------------------------
When refined to +11 or higher, increase physical damage against all size enemies by 15%.
------------------------
[Grade Bonus]
[Grade D] Increase Shadow Stab damage by additional 5%.
[Grade C] Increase Shadow Stab damage by additional 8%. P.ATK + 1.
[Grade B] Increase Shadow Stab damage by additional 12%. POW + 1.
------------------------
A bow filled with the pain of grief.
------------------------
ATK + 10%.
Increase Crescive Bolt damage by 10%.
------------------------
For every 2 refine level, increase Aimed Bolt damage by 3%.
------------------------
When refined to +7 or higher, increase long ranged physical damage by 10%.
------------------------
When refined to +9 or higher, increase Aimed Bolt damage by additional 30%.
------------------------
When refined to +11 or higher, reduce cooldown of Aimed Bolt by 1 second.
------------------------
[Grade Bonus]
[Grade D] Increase Crescive Bolt damage by additional 5%.
[Grade C] Increase Crescive Bolt damage by additional 8%. P.ATK + 1.
[Grade B] Increase Crescive Bolt damage by additional 12%. CON + 1.
------------------------
A sword filled with the pain of grief.
------------------------
ATK + 5%.
Increase Shield Chain Rush and Double Bowling Bash damage by 10%.
------------------------
For every 2 refine level, increase Shield Boomerang and Back Stab damage by 3%.
------------------------
When refined to +7 or higher, ASPD + 20%.
------------------------
When refined to +9 or higher, increase Shield Boomerang and Back Stab damage by additional 25%.
------------------------
When refined to +11 or higher, increase physical damage against all size enemies by 15%.
------------------------
[Grade Bonus]
[Grade D] Increase Shield Chain Rush and Double Bowling Bash damage by additional 5%.
[Grade C] Increase Shield Chain Rush and Double Bowling Bash damage by additional 3%. P.ATK + 1.
[Grade B] Increase Shield Chain Rush and Double Bowling Bash damage by additional 5%. POW + 1.
------------------------
A mace filled with the pain of grief.
------------------------
Indestructible in battle.
------------------------
ATK + 10%.
Increase Acidified Zone (Fire/Water/Wind/Earth) damage by 10%.
------------------------
For every 2 refine level, increase Cart Tornado damage by 3%.
------------------------
When refined to +7 or higher, reduce variable casting time by 10%.
------------------------
When refined to +9 or higher, increase Cart Tornado damage by additional 25%.
------------------------
When refined to +11 or higher, increase melee physical damage by 10%.
------------------------
[Grade Bonus]
[Grade D] Increase Acidified Zone (Fire/Wind) damage by 5%.
[Grade C] Increase Acidified Zone (Fire/Wind) damage by 8%. P.ATK + 1.
[Grade B] Increase Acidified Zone (Fire/Wind) damage by 10%. POW + 2.
------------------------
A rifle filled with the pain of grief.
------------------------
ATK + 10%.
Increase Only One Bullet and Spiral Shooting damage by 10%.
------------------------
For every 2 refine level, increase God's Hammer damage by 3%.
------------------------
When refined to +7 or higher, ASPD + 10%.
------------------------
When refined to +9 or higher, increase God's Hammer damage by additional 25%.
------------------------
When refined to +11 or higher,
Increase physical damage against all size enemies by 15%.
Reduce cooldown of God's Hammer by 8 seconds.
------------------------
[Grade Bonus]
[Grade D] Increase Only One Bullet and Spiral Shooting damage by additional 5%.
[Grade C] Increase Only One Bullet and Spiral Shooting damage by additional 3%. P.ATK + 1.
[Grade B] Increase Only One Bullet and Spiral Shooting damage by additional 5%. CON + 1.
------------------------
A book filled with the pain of grief.
------------------------
Indestructible in battle.
------------------------
ATK + 10%.
Increase Sunset Blast and Dawn Break damage by 10%.
------------------------
For every 2 refine level, increase Solar Explosion and Full Moon Kick damage by 3%.
------------------------
When refined to +7 or higher, increase melee physical damage by 10%.
------------------------
When refined to +9 or higher, increase Solar Explosion and Full Moon Kick damage by additional 25%.
------------------------
When refined to +11 or higher, increase physical damage against all size enemies by 15%.
------------------------
[Grade Bonus]
[Grade D] Increase Sunset Blast and Dawn Break damage by additional 5%.
[Grade C] Increase Sunset Blast and Dawn Break damage by additional 3%. P.ATK + 1.
[Grade B] Increase Sunset Blast and Dawn Break damage by additional 5%. POW + 1.
------------------------
A grenade launcher filled with the pain of grief.
------------------------
ATK + 10%.
Increase Spiral Shooting and Wild Fire damage by 10%.
------------------------
For every 2 refine level, increase Dragon Tail damage by 3%.
------------------------
When refined to +7 or higher, increase long ranged physical damage by 10%.
------------------------
When refined to +9 or higher, increase Dragon Tail damage by additional 25%.
------------------------
When refined to +11 or higher,
Increase physical damage against all size enemies by 15%.
Reduce cooldown of Dragon Tail by 1 second.
------------------------
[Grade Bonus]
[Grade D] Increase Spiral Shooting and Wild Fire damage by additional 5%.
[Grade C] Increase Spiral Shooting and Wild Fire damage by additional 3%. P.ATK + 1.
[Grade B] Increase Spiral Shooting and Wild Fire damage by additional 5%. CON + 1.
------------------------
A red oriental dagger filled with the pain of grief.
------------------------
ATK + 7%.
Increase Kunai - Rotation and Kunai - Refraction damage by 7%.
------------------------
For every 2 refine level, increase Cross Slash damage by 2%.
------------------------
When refined to +7 or higher, increase long ranged physical damage by 7%.
------------------------
When refined to +9 or higher, increase Cross Slash damage by additional 20%.
------------------------
When refined to +11 or higher,
Increase physical damage against all size enemies by 10%.
Reduce cooldown of Cross Slash by 1 second.
------------------------
[Grade Bonus]
[Grade D] Increase Kunai - Rotation and Kunai - Refraction damage by additional 5%.
[Grade C] Increase Kunai - Rotation and Kunai - Refraction damage by additional 3%. P.ATK + 1.
[Grade B] Increase Kunai - Rotation and Kunai - Refraction damage by additional 5%. POW + 1.
------------------------
A bow filled with the pain of grief.
------------------------
ATK + 10%.
Increase Frenzy Shot damage by 10%.
------------------------
For every 2 refine level, increase Triangle Shot damage by 3%.
------------------------
When refined to +7 or higher, increase critical damage by 15%.
------------------------
When refined to +9 or higher, increase Triangle Shot damage by additional 30%.
------------------------
When refined to +11 or higher, increase long ranged physical damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increase Frenzy Shot damage by additional 5%.
[Grade C] Increase Frenzy Shot damage by additional 8%. P.ATK + 1.
[Grade B] Increase Frenzy Shot damage by additional 12%. CON + 1.
------------------------
A knuckle filled with the pain of grief.
------------------------
ATK + 10%.
Increase Explosion Blaster damage by 10%.
------------------------
For every 2 refine level, increase Rampage Blast damage by 3%.
------------------------
When refined to +7 or higher, reduce SP consumption of Rampage Blast by 15%.
------------------------
When refined to +9 or higher, increase Rampage Blast damage by additional 30%.
------------------------
When refined to +11 or higher, reduce cooldown of Rampage Blast by 1 second.
------------------------
[Grade Bonus]
[Grade D] Increase Explosion Blaster damage by additional 5%.
[Grade C] Increase Explosion Blaster damage by additional 8%. P.ATK + 1.
[Grade B] Increase Explosion Blaster damage by additional 12%. POW + 1.
------------------------
A bow filled with the pain of grief.
------------------------
ATK + 10%.
Increase Rhythm Shooting damage by 10%.
------------------------
For every 2 refine level, increase Severe Rainstorm damage by 3%.
------------------------
When refined to +7 or higher, increase long ranged physical damage by 10%.
------------------------
When refined to +9 or higher, increase Severe Rainstorm damage by additional 30%.
------------------------
When refined to +11 or higher, reduce cooldown of Severe Rainstorm by 2 seconds.
------------------------
[Grade Bonus]
[Grade D] Increase Rhythm Shooting damage by additional 5%.
[Grade C] Increase Rhythm Shooting damage by additional 8%. P.ATK + 1.
[Grade B] Increase Rhythm Shooting damage by additional 12%. CON + 1.
------------------------
A gatling gun filled with the pain of grief.
------------------------
ATK + 10%.
Increase The Vigilante at Night and Magazine for One damage by 10%.
------------------------
For every 2 refine level, increase Round Trip damage by 3%.
------------------------
When refined to +7 or higher, increase long ranged physical damage by 10%.
------------------------
When refined to +9 or higher, increase Round Trip damage by additional 25%.
------------------------
When refined to +11 or higher, increase physical damage against all size enemies by 15%.
------------------------
[Grade Bonus]
[Grade D] Increase The Vigilante at Night and Magazine for One damage by additional 5%.
[Grade C] Increase The Vigilante at Night and Magazine for One damage by additional 3%. P.ATK + 1.
[Grade B] Increase The Vigilante at Night and Magazine for One damage by additional 5%. CON + 1.
------------------------