A hat which is very unique and rare, made from the feathers of a legendary bird Garuda.
Position: Upper
Luk + 5
Mdef + 3
Hit + 10
Reduces the global delay of skills by 5%.
Reduces damage taken from All property attacks by 5%.
If upgrade level is +7 or higher,
Adds a chance of gaining Mastela Fruit when a monster is killed; Adds an additional 1% chance per upgrade level of the item.
An oversized bow with slow shooting speed and poor accuracy. Each and every arrow it shoots, though, is powerful enough to kill their victims at once.
Ranged Physical Attack Strength +40%.
Decreases Attack Speed (+15% post-attack delay).
Hit -50.
Equip To: Ranger
A mysterious amulet is said to provide protection to the wearer.
It's made from certain body parts of a giant.
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Reduce After Cast Delay by 5%.
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ATK + 100, ATK + 10%.
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P.ATK +15.
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Set Bonus:
Giant Protection [1]
Circlet of Time (ShadowChaser) [1]
Reduce After Cast Delay by additional 5%.
For every 2 refine level of Helmet, increase Fatal Menace and Triangle Shot damage by 15%.
For every 3 refine level of Helmet, increase physical damage against all size enemies by 4%.
When Helmet refined to +11 or higher, there's a 3% chance to gain ATK + 20% and AGI + 100 for 10 seconds when performing physical attack.
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Set Bonus:
Giant Protection [1]
Temporal Jewel (Str) lv.3
Increase melee physical damage by 15%.
For every 2 refine level of Helmet, increase Fatal Menace damage by 5%.
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Set Bonus:
Giant Protection [1]
Temporal Jewel (Dex) lv.3
Reduce Feint Bomb cooldown by 1.8 seconds.
For every 2 refine level of Helmet, increase Triangle Shot damage by 10%.
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Def : 0
Account Bound
Physical Attack against Demihuman monsters +75%.
Ignore 20% of Physical Defense of Demihuman monsters.
Physical Attack against Human Player monsters +75%.
Ignore 20% of Physical Defense of Human Player monsters.
***Additional Weapon Refining Level Option***
+6 Upgrade : Ignore Demihuman physical defense +5%,
+6 Upgrade : Ignore Human Player physical defense +5%,
[Slaughter] Lv 1 (Damage bonus of Slaughter increases up to the upgrade level 14.)
+7Upgrade :Increase in attack speed(Delay after attacking reduces by 10%)
+9 Upgrade : When using [Bash], has a chance of activating Lv. 2 [Fatal Wound].
MATK +280
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STR +3, DEX +5.
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Absorb 1% of the damage dealt as HP when attacking with a physical attack (100% chance).
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[Dragon's Breath], [Dragon's Water Breath] damage + 50%
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For every 1 refine level,
Additional ATK +2%,
ASPD +2%,
Reduced after cast delay 1%.
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When refined to +7 or higher, absorb an additional 2% of the damage dealt as HP when attacking with a physical attack.
When refined to +9 or higher, absorb an additional 3% of the damage dealt as HP when attacking with a physical attack.
When refined to +10 or higher, fixed casting time -70%.
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Those who receive the grace of the foreign war god will be freed from all shackles and will gain the power of storms and thunder.
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SPL + 15, POW + 15.
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ASPD + 10%.
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Increase physical and magical damage against Formless and Demi Human race enemies by 40%.
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Increase physical and magical damage against Human/Doram Player by 40%.
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Increase physical and magical damage against Neutral and Shadow property enemies by 40%.
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For every refine level, reduce damage taken from Holy property attacks by 2%.
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When refined to +11 or higher,
DEF + 300, MDEF + 30.
Reduce damage taken from Human/Doram Player by 7%.
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When refined to +12 or higher,
Reduce After Cast Delay by 15%.
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Def: 150
A grinder used in construction sites around Einbroch.
People often use it for another purpose due to its excellent portability and cutting force.
ATK +15%.
Swirling Petal damage +15%.
When refined to +7 or higher, ATK +60, Variable Cast Time -15%.
When refined to +9 or higher, Additional Swirling Petal damage +20%,
When physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 10 sec.
When refined to +11 or higher, Swirling Petal cooldown -1 second, After-cast delay -20%.
ATK: 280
A spear that radiates with the warm, glowing light of pure holiness.
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ATK + 10%.
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For every 2 refine level, increase Overbrand damage by 5%.
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When refined to +7 or higher, increase Overbrand damage by additional 20%.
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When refined to +9 or higher, increase physical damage against Medium and Large size enemies by 15%.
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When refined to +11 or higher, increase physical damage against Fish and Demon race monsters by 30%.
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Set Bonus:
Illusion Brionac [2]
Illusion Saphien's Armor of Ocean [1]
ATK + 5%.
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When the refine level of each item in the set is 7 or higher, reduce After Cast Delay by 5%.
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When the total refine level of set is 18 or higher, increase Overbrand damage by 20%.
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When the total refine level of set is 22 or higher there's a chance to gain ATK + 50 and increase physical damage against Fish and Demon race monsters by 50% for 10 seconds when using Overbrand.
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A dagger that creates a high chance of inflicting lethal damage.
CRI +90
Critical damage +3% for every 2 upgrade levels
If refine rate is 7 or higher, ATK + 5%.
If refine rate is 9 or higher, increases physical damage against all size monsters by 20%.
If refine rate is 11 or higher, increases physical damage against all property monsters by 20%.
If equipped with Illusion Survivor's Manteau,
increased ASPD (Post-attack delay -10%)
If both Illusion Counter Dagger and Survivor's Manteau are +7 or higher,
Critical damage +15%
If their combined upgrade levels are 18 or higher,
additionally increased ASPD (Additional post-attack delay -15%)
If their combined upgrade levels are 22 or higher,
enables Level 4 Double Attack.
A long staff carved with the image of the Holy Goddess of Light.
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Indestructible in battle.
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MATK + 190, INT + 6, VIT + 2.
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There's a low chance to recover 150 SP every second, up to 4 times when dealing magical attacks.
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For every 3 refine level, increase Judex damage by 20%.
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When refined to +7 or higher, increase Holy property magical damage by 15%.
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When refined to +9 or higher, increase Judex damage by 30%, reduce After Cast Delay by 15%.
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When refined to +11 or higher, increase magical damage against all size enemies by 20% for 15 seconds when casting Magnus Exorcismus.
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Set Bonus:
Illusion Dea Staff [2]
Illusion Saint Robe [1]
MATK + 50, reduce After Cast Delay by 10%.
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When the refine level of each item in the set is 7 or higher, MATK + 10%, ASPD + 2.
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When the total refine level of set is 18 or higher, increase magical damage against all race monsters by 20%.
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When the total refine level of set is 22 or higher, reduce Variable Casting Time by 15%, reduce After Cast Delay by additional 10%.
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Property : Holy
A sword said to have been stuck in a rock in a far western country.
It identifies its owner and possesses sacred power.
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MATK + 180, MATK + 5%.
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Reduce After Cast Delay by 5%.
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When refined to +7 or higher, increase Genesis Ray damage by 15%.
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When refined to +9 or higher,
increase Neutral and Holy property magical damage by 15%,
reduce Variable Casting Time by 10%.
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When refined to +11 or higher, increase Genesis Ray damage by additional 25%.
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Set Bonus:
Illusion Excalibur [2]
Illusion Sacred Mission [1]
MATK + 50.
Reduce Variable Casting Time by 10%.
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When the refine level of each item in the set is 7 or higher, increase Genesis Ray damage by 10%.
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When the total refine level of set is 18 or higher, increase magical damage against all race monsters by 20%.
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When the total refine level of set is 22 or higher,
reduce Genesis Ray cooldown by 1 second,
reduce After Cast Delay by 5%.
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A Gate Keeper made of oridecon.
It's durable enough to deflect bullets that hit it.
Splashes damage, DEX +1.
Increases long ranged physical damage by 5% per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, increases long ranged physical damage by additional 5%.
If refine rate is 11 or higher, when dealing long ranged physical damage, has a chance to auto-cast Spread Attack level 6.
(If user has higher level, that level will be auto-cast instead).
If equipped with Illusion Passion Hairband, ATK +10%.
If both Illusion Gate Keeper-DD and Passion Hairband are +7 or higher, ASPD +2.
If their combined upgrade levels are 18 or higher, Long-ranged Physical damage +10%.
If their combined upgrade levels are 22 or higher, Spread Shot damage +30%.
A blunt instrument that is said to have been used in certain athletic competitions has rounded ends and high hardness carbon steel increases the killing force.
Unbreakable.
Increases the damage of Duple Light by 3% per refine rate.
ASPD + 1 per 2 refine rate.
If equipped with Illusion Muffler,
Increases attack speed by 10% (reduces after attack delay by 10%).
If refine rate of both is 7 or higher, increases the damage of Duple Light by 25%.
If the sum of their refine rates is 18 or higher, CRI + 15.
If the sum of their refine rates is 22 or higher, increases critical damage by 20%.
A long, thin mace built like a spear.
Property: Neutral
Attack Range + 3
Reduces damage taken from long-ranged attacks by 10%.
Reduces damage taken from long-ranged attacks by an additional 3% per 2 upgrade levels of the item.
Set Bonus
Illusion Long Mace
Illusion Puente Robe
MATK + 100
Increases the recovery rate of recovery skills by 20%.
If Illusion Long Mace and Illusion Puente Robe upgrade level is +7 or higher,
Additional MATK + 50
If the combined upgrade levels of Illusion Long Mace and Illusion Puente Robe are +18 or higher,
Increases the recovery rate of recovery skills by an additional 15%.
If the combined upgrade levels of Illusion Long Mace and Illusion Puente Robe are +22 or higher,
Reduces the global delay of skills by 15%.
A legendary sword of a brave general from the East.
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Perfect Dodge + 10.
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For every refine level, increase long ranged physical damage by 2%.
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When refined to +7 or higher, reduce SP consumption of skills by 20%.
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When refined to +9 or higher, reduce after cast delay by 20%.
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When refined to +11 or higher, MHP + 10%, MSP + 10%.
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Set Bonus:
Illusion Tae Goo Lyeon [2]
Illusion Boots [1]
Increase long ranged physical damage by 3%.
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When the both items are refined to +7 or higher,
Reduce variable casting time by 10%.
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When the total refine level of set are 18 or higher,
Reduce fixed casting time by 0.5 second.
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When the total refine level of set are 22 or higher,
Increase Dragon Breath and Dragon Breath - Water damage by 20%.
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A staff which is covered with thorns, containing strong meanings of sorcery.
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Indestructible in battle.
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MATK + 180, INT + 3, DEX + 3.
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For every refine level, ignore magical defense of all race monsters (except players) by 3%.
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For every 2 refine level, reduce After Cast Delay by 3%.
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When refined to +7 or higher, MATK + 7%, reduce Variable Casting Time by 7%.
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When refined to +9 or higher, increase magical damage against Holy property and Angel race monsters by 20%.
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When refined to +11 or higher, increase Poison, Shadow, Undead and Ghost property magical damage by 15%.
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Set Bonus:
Illusion Thorn Staff of Darkness [2]
Illusion Morpheus's Hood [1]
MATK + 20.
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When the refine level of each item in the set is 7 or higher, increase magical damage against all property monsters by 10%.
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When the total refine level of set is 18 or higher, increase magical damage against Shadow property enemies and Demon race monsters by 20%.
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When the total refine level of set is 22 or higher, increase magical damage against all size monsters by 15%, reduces Fixed Casting Time by 0.5 seconds.
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A pair of battle gloves worn by the Royal Guard.
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Reduce After Cast Delay by 5%.
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ATK + 100. ATK + 10%.
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P.ATK + 15.
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Set Bonus:
Imperial Glove [1]
Circlet of Time(Royal Guard) [1]
Increase melee and long-ranged physical damage by 10%.
For every 2 refine level of Helmet, increase Overbrand and Cannon Spear damage by 15%.
For every 3 refine level of Helmet, increase physical damage against all size enemies by 4%.
When Helmet refined to +11 or higher, there's a 3% chance to gain ATK + 20% and STR + 100 for 10 seconds when performing physical attack.
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Set Bonus:
Imperial Glove [1]
Temporal Jewel (Str) lv.3
Reduce After Cast Delay by 15%.
For every 2 refine level of Helmet, increase Overbrand damage by 10%.
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Set Bonus:
Imperial Glove [1]
Temporal Jewel (Luk) lv.3
CRI + 20, Critical Damage + 20%,
For every 2 refine level of Helmet, increase Cannon Spear damage by 5%.
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Def : 0
MDEF + 15.
The users casting cannot be interrupted outside of WoE.
Reduces after cast delay by 15%
Reduces Cast Time of Acid Bomb by 50%
Reduces Cast Time of Crazy Vines by 50%
Reduces Cast Time of Full Chemical Protection by 50%
Increases damage of Acid Bomb by 10%
Increases damage of Crazy Vines by 10%
Reduces after cast delay by 6% per level of Crazy Vines Known
If Jejecap Type J is refined to +9 or higher
Increases damage of Acid Bomb by an additional 15%
Increases damage of Crazy Vines by an additional 15%
If Jejecap Type J is refined to +11 or higher
Increases damage of Acid Bomb by an additional 25%
Increases damage of Crazy Vines by an additional 25%
If Jejecap Type J is refined to +13 or higher
Bypass 100% of hard defense of normal monsters, boss monsters and players when performing a physical attack.
If Fire Expansion Lv 5 is learned
Increases damage to boss type monsters by 50%
If Mandragora Lv 5 is learned
Reduces after cast delay by 25%
Reduces cast delay of Crazy Vines by .45 seconds
Location: Upper Weight: 100
A small detector made for finding jewels in mines.
It's used for various purposes as it boosts the wielder's strength.
MATK +180.
MATK +10%.
Fire and Neutral Magic damage +7%.
When refined to +7 or higher, MATK +40, increased ASPD (ASPD +10%)
When refined to +9 or higher, Additional Fire and Neutral Magic damage +8%.
When physically attacking, create a chance to gain additional Magic damage +15% on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.
An old mask resembles the face of an ominous creature.
You can feel a glimpse of sorrow when wearing it.
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ATK + 10%
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ATK + 40.
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Reduce After Cast Delay by 10%.
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There's a 5% chance to recover HP equal to 5% of damage dealt when performing a physical attack.
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There's a 3% chance to recover SP equal to 3% of damage dealt when performing a physical attack.
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When Base STR is 120 or higher,
Additional ATK + 60.
Increase physical damage against all property enemies by 15%.
Increase long-range physical damage by 15%.
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Def: 0
Location: Middle
Katar specially made to inflict lethal damage, it was once used by famous assassin in the past..
It seems to resonate with Ancient Hero Boots.
Every 2 Refine levels ATK + 10.
Every 3 Refine levels increases Critical Damage by 4%.
When Refine level is , increases physical damage against Demi-Human and Brute race monsters by 15%.
When Refine level is 9, decreases After Attack Delay by 10%).
When Refine level is 11, increases physical damage against Demi-Human and Brute race monsters by 20%..
When equipped together with Ancient Hero Boots and using physical attacks, with a fixed rate for 7sLUK +20, Crital Damage + 10%.
Weapon Lv : 4
Required Lv : 100
Required Job: Guillotine Cross Jobs
The guardian deity of minerals.
On the day of judgment, he will burn and purify the world with scorching hot molten ore.
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MDEF + 15.
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Reduce damage taken from Normal and Boss enemies by 5%.
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Reduce damage taken from Human and Doram Player by 10%.
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Increase physical damage against all class enemies by 40%.
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MATK + 40%.
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For every refine level, All Basic Status + 3.
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When refined to +10 or higher, MHP + 15%, reduce After Cast Delay by 15%.
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When refined to +11 or higher, MHP + 25%, reduce After Cast Delay by 25%.
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When refined to +12 or higher, MATK + 30%, increase physical damage against all class enemies by 30%.
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When refined to +13 or higher,
increase physical and magic damage against all size enemies by 15%.
When performing physical or magic attack, there's a low chance to enter [Divine Blessing] status for 10 seconds.
[Divine Blessing]
For every 10 Base Level, All Basic Status + 1, MHP + 1%, FLEE + 10, ATK + 10, MATK + 10.
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Def : 25
A cute and fluffy mantle that does not match its powerful name.
It's said something like, 'Release your inner fury!!'?
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Reduce damage taken from Normal and Boss enemies by 7%.
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For every 10 Base Level, increasse Triangle Shot and Frenzy Shot damage by 10%, up to Base Level 250.
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For every 2 refine level, MHP + 3%, MSP + 3%.
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When refined to +11 or higher, increase melee and long-range physical damage by 20%.
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When refined to +13 or higher,
ATK + 50,
increase melee and long-range physical damage by additional 30%.
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Set Bonus:
Lycanthrope Armor [1]
Atroce Card
Increase melee and long-range physical damage by 30%.
When performing physical attack, there's a 5% chance to gain POW + 40 and CON + 40 for 15 seconds.
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Set Bonus:
Lycanthrope Armor [1]
Wolf Card
All Basic Status + 10.
ATK + 50.
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[Grade Bonus]
[Grade D] MHP + 10%, MSP + 10%.
[Grade C] Increase melee and long-range physical damage by 20%.
[Grade B] Reduce After Cast Delay by 15%.
[Grade A] POW + 15, CON + 15.
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Def : 60
A dagger used by a wizard who admired a magic knight.
It seems to resonate with Ancient Hero Boots.
MATK +150.
For each 2 refine levels, MATK +10.
For each 3 refine levels, increase attack speed (reduces delay after attack by 2%).
When refined to +9 or higher, increase all elemental magic damage by 10%.
When refined to +11 or higher, adds a random chance to autospell Psychic Wave 3Lv when melee physical attakcs.
When equipped with Ancient Hero Boots, adds random chance to increase INT+20, MATK+15% for 7 sec when wearer physical attacks.
Weapon Lv : 4
Required Lv : 100
Required Job: Shadow Chaser Jobs
The one who can handle all guns skillfully is a rifle with the strength of his soul.
It seems to resonate with the boots of an ancient hero.
MATK + 210.
MATK + 10 per 2 refine rate.
Reduce delay after attack by 3% per 3 refine rate.
When refined to +7 or higher, ASPD + 1, MATK + 5%.
When refined to +9 or higher, adds a chance to autocast Soul Strike lv10 when ranged physical attacking.
When refined to +11 or higher, increases the chance to autocast Soul Strike, adds a chance to autocast Soul Expansion lv3 when ranged physical attacking.
When equipped with ancient hero boots, adds a chance to INT + 20, increase damage of ghost magical damage by 10% when physical attacking.
Mysterious Foxtail that makes a meow meow sound while shaken.
It seems to resonate with Ancient Hero Boots.
MATK + 300.
Every 2 Refine levels ATK, MATK + 10.
Every 3 Refine levels MATK, ATK +2%.
When Refine level is 7, Lunatic Carrot Beat, Silvervine Stem Spear damage increased by 15%.
When Refine level is 9, Variable Casting decreased by 10%, Attack Speed increased (delay after attack decreased by 10%).
When Refine level is 11, Picky Peck, Catnip Meteor damage increased by 20%.
When worn together with Ancient Hero Boots and using physical/ magic attacks, with a fixed rate for 7s LUK + 20, ATK, MATK + 15%.
Weapon Lv : 4
Required Lv : 100
Required Job: Summoner(Doram)
A shinobi suit modeled after one of the twelve legendary pantheon.
You can feel Mercury's divine power coming from it.
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Increase Pure Soul cooldown by 50 seconds.
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When casting Pure Soul, gain DEF + 300 and MDEF + 100 for 50 seconds.
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For every 4 refine level, All Basic Status + 2.
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When refined to +12 or higher, reduce After Cast Delay by 10%.
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Set Bonus:
Mercury Suit [1]
Faceworm Larva Card
Increase Freezing Spear damage by 30%.
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Set Bonus:
Mercury Suit [1]
Gioia Card
Increase Wind Blade damage by 30%,
reduce damage taken from all property attacks by 40%.
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Set Bonus:
Mercury Suit [1]
Assaulter Card
Increase long-range physical damage by 8%,
when using Killing Strike, Reduces the global delay of skills by 20% for 3 seconds.
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Set Bonus:
Mercury Suit [1]
Samurai Specter Card
Increase long-range physical damage by 10%,
reduce global delay by 20%,
when using Killing Strike, Reduces the global delay of skills by 30% per 3 seconds.
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Def : 0
A small detector made for finding ores in mines.
It's light and durable, so many people use it for self-protection.
ATK +10%.
Cross Impact damage +10%.
When refined to +7 or higher, ATK +40, increased ASPD (ASPD +10%)
When refined to +9 or higher, Additional Cross Impact damage +15%.
When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.
Meuchler-OS remodeled with Team Atnad's technology added.
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ATK + 5%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%), increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases Cross Ripper Slasher damage by 45%, reduces global cooldown by 15%.
If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.
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ATK : 190
Weapon Lv : 5