A katar emitting a red aura.
Property: Neutral
Required Job: Assassin Jobs
ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15.
If the user's base level is 70 or higher,
For every 10 base levels, ATK + 5.
This item requires translation.
A knuckle with a reddish radiance.
Property: Neutral
Required Job: Priest Jobs, Monk Jobs
ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15.
If the user's base level is 70 or higher,
For every 10 base levels, ATK + 5.
A two-handed spear emitting a red aura.
Property: Neutral
ATK + 5 for every 10 base above base level 70.
ATK + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
A mace with a reddish radiance.
Property: Neutral
Required Job: Novice Jobs, Swordman Jobs, Merchant Jobs, Acolyte Jobs
ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15.
This item is indestructible in battle.
If the user's base level is 70 or higher,
For every 10 base levels, ATK + 5.
A pistol emitting a red aura.
Property: Neutral
Required Job: Gunslinger Jobs
ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15.
If the user's base level is 70 or higher,
For every 10 base levels, ATK + 5.
An elaborate red robe imbued with the power of fire.
Property: Fire
Int + 1
Mdef + 10
Reduces the variable casting time of Meteor Storm by 3 seconds.
If the user's base Int is 120 or higher, additional Int + 1.
Set Bonus
Crimson Staff [2]
Crimson Robe
Crimson Shoes [1]
Crimson Orb [1]
Increases the damage of Fire property magical attacks on targets by 40%.
Reduces the damage of Water property magical attacks on targets by 30%.
Increases damage taken from Water property attacks by 50%.
Set Bonus
Empowered Crimson Staff [1]
Crimson Robe
Crimson Shoes [1]
Crimson Orb [1]
Increases the damage of Fire property magical attacks on targets by 60%.
Reduces the damage of Water property magical attacks on targets by 60%.
Increases damage taken from Water property attacks by 50%.
A one-handed staff emitting a red aura.
Property: Neutral
Int + 4
MATK + 5 for every 10 base above base level 70.
Additional MATK + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
The revolver decorated with red roses used by those who have reached the master's level.
It seems to resonate with the boots of an ancient hero.
ATK + 10 per 2 refine rate.
Reduce delay after attack by 3% per 3 refine rate.
When refined to +7 or higher, ASPD + 1, ATK + 5%.
When refined to +9 or higher, increase critical damage by 20%.
When refined to +11 or higher, when using Hit Barrel, increase ranged physical damage by 15%, CRI + 20 for 60s
A modification cube that awakens a weapon.
Uses Crimson Rose that is refined to +9 at least.
Awakened Crimson Rose +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
A rod that adds flair to anyone who swings it.
MATK 180, indestructible
Fire/Shadow Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Inferno damage +30%
+11 Effect: Crimson Rock cooldown -1 sec.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK +15.
For every 3 refine level, increases long range physical damage by 4%.
When refined to +7 or higher, increases Fire Dance damage by 25%, reduces physical and magic damage from all size enemies by 20%.
When refined to +9 or higher, ATK +7%, increases Fire Dance damage by additional 35%.
When refined to +11 or higher, reduces global cooldown by 10%, increases physical damage against all size enemies by 15%.
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Set Bonus:
Crimson Rose-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
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[Bonus by Grade]
[Grade D] ATK +3%.
[Grade C] Increases long ranged physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
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Weapon Lv: 5
Required Lv: 190
A one-handed sword with a reddish radiance.
Property: Neutral
Required Job: Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs
ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15.
If the user's base level is 70 or higher,
For every 10 base levels, ATK + 5.
Can be worn on top of the armor. It can be worn by itself, but it's not effective.
Increase damage of Crimson Rock by 5%.
Increase damage of Crimson Rock by 2% per 1 refine rate.
Location: Armor Weight: 0
Can be worn on top of the shield. It can be worn by itself, but it's not effective.
Increase fire property damage by 3%.
When refined to +7 or higher, increase fire property damage by additional 3%.
When refined to +9 or higher, increase fire property damageb by additional 4%.
When equipped with Crimson Shadow Armor/Shield/Shoes,
Increase Crimson Rock damage as percentage equal to the sum of refine rates of set.
When equipped with Warlock Shadow Weapon,
Ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Crimson Shadow Shield and Warlock Shadow Weapon.
Location : Shield Weight : 0
Can be worn on top of the shoes. It can be worn by itself, but it's not effective.
Decrease SP consumption of Crimson Rock by 4%.
Decrease SP consumption of Crimson Rock by additional 1% per 2 refine rates.
Location : Shoes Weight : 0
A one-handed spear emitting a red aura.
Property: Neutral
ATK + 5 for every 10 base above base level 70.
ATK + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
A magic staff charged with the blazing power of fire.
Property: Fire
Int + 3
Increases the damage of Fire Bolt and Fire Ball by 10%.
Set Bonus
Crimson Staff [2]
Crimson Robe
Crimson Shoes [1]
Crimson Orb [1]
Increases the damage of Fire property magical attacks on targets by 40%.
Reduces the damage of Water property magical attacks on targets by 30%.
Increases damage taken from Water property attacks by 50%.
A two-handed axe emitting a red aura.
Property: Neutral
Required Job: Swordman Jobs, Merchant Jobs
ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15.
This item is indestructible in battle.
If the user's base level is 70 or higher,
For every 10 base levels, ATK + 5.
A two-handed staff emitting a red aura.
Property: Neutral
Int + 5
MATK + 5 for every 10 base above base level 70.
Additional MATK + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
A two-handed sword emitting a red aura.
Property: Neutral
Required Job: Swordman Jobs
ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15.
MATK + (Upgrade Level * Upgrade Level) / 2 up to a maximum Upgrade Level of 15.
If the user's base level is 70 or higher,
For every 10 base levels, ATK + 5.