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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “Power” in Renewal

Page 13 of 29
Hervor Alvitr

Hervor Alvitr

#2182 · Armor · Shield
DEF
150
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
300
Buy value
0 z
Sell value
0 z
A shield named after Hervor, the valkyrie who ensures victory for her warriors. It's now endowed with greater power. VIT + 20, MDEF + 10. -30% damage received from other adventurers. When you receive Melee Physical damage, this item creates a chance of casting Protective Light. Protective Light immediately cancels Stun, Sleep, Curse, Petrification, Poison, Blind, Silence, Bleeding, Chaos, and Frost, and protects the user against such effects for a set duration. Cannot be Upgraded. Indestructible.
Full item details & effects
High-tech Shield

High-tech Shield [1]

#460096 · Armor · Shield
DEF
50
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A multipurpose high-tech shield used by genetics. It can provide a powerful boost to the user. ------------------------ Reflects 25% of incoming physical damage. ------------------------ Increase long-range physical damage by 15%. ------------------------ For every 2 refine level, POW + 3, CON + 3. ------------------------ For every 3 refine level, MHP + 5%, After Cast Delay - 2%. ------------------------ When refined to +10 or higher, ATK + 15%. ------------------------ When refined to +11 or higher, increase Cart Cannon damage by 50%. ------------------------ When refined to +12 or higher, increase Spore Explosion damage by 50%. ------------------------ When refined to +13 or higher, increase long-range physical damage by additional 20%. ------------------------ When refined to +14 or higher, increase Cart Cannon damage and Spore Explosion damage by additional 80%. ------------------------ Set Bonus: High-tech Shield [1] Poison Spore Egg When pet relation is Loyal, increase movement speed, increase Spore Explosion damage by 40%. ------------------------ Set Bonus: High-tech Shield [1] Child Admin Beta Egg When pet relation is Loyal, increase movement speed, increase Cart Cannon damage by 40%. ------------------------ [Grade Bonus] [Grade C] POW + 3, CON + 3. [Grade B] Increase long-range physical damage by 20%. [Grade A] All Talent Status + 10. ------------------------ Def : 50
Full item details & effects
Hollgrehenn's Hammer

Hollgrehenn's Hammer [1]

#1535 · Mace · Weapon
ATK
4
Weapon Lv.
4
Required Lv.
44
Slots
1
Weight
44
Buy value
4,444 z
Sell value
2,222 z
A hammer that was used by Hollgren to refine weapons and armor; it looks bulky and powerful, but it doesn't seem to be fully dependable. Property: Neutral Required Job: Swordman Jobs, Merchant Jobs, Acolyte Jobs Adds a 0.1% chance of damaging the target's armor when performing a physical attack. If base STR is 44 or higher, ATK + 44 If Mastersmith Card is compounded, Adds an additional 0.9% chance of damaging the target's armor when performing a physical attack. Adds a 1% chance of breaking the user's armor when performing a physical attack.
Full item details & effects
Holy Light Dagger

Holy Light Dagger [2]

#510092 · Dagger · Weapon
ATK
205
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
80
Buy value
0 z
Sell value
0 z
A shining dagger imbued with sacred power to eridicate evil. ------------------------ ATK + 5%, POW + 2. ------------------------ Increase Abyss Dagger damage by 5%. ------------------------ When refined to +5 or higher, increase Abyss Dagger damage by additional 10%. ------------------------ When refined to +7 or higher, increase melee physical damage by 5%. ------------------------ When refined to +9 or higher, increase Abyss Dagger damage by additional 10%. ------------------------ When refined to +10 or higher, ASPD + 10%. ------------------------ When refined to +11 or higher, increase Abyss Dagger damage by additional 5% and Deft Stab damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increase melee physical damage by 10%. [Grade C] Increase physical damage against all sizes enemies by 10%. [Grade B] Increase physical damage against all races enemies by 10%. [Grade A] Increase physical damage against all property enemies by 10%. ------------------------
Full item details & effects
Holy Light Spear

Holy Light Spear [2]

#530045 · One-Handed Spear · Weapon
ATK
210
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
A one-handed spear imbued with divine power to eridicate evil. ------------------------ ATK + 5%, POW + 2. ------------------------ Increase Overslash damage by 5%. ------------------------ When refined to +5 or higher, increase Overslash damage by additional 10%. ------------------------ When refined to +7 or higher, increase melee physical damage by 5%. ------------------------ When refined to +9 or higher, increase Overslash damage by additional 10%. ------------------------ When refined to +10 or higher, ASPD + 10%. ------------------------ When refined to +11 or higher, increase Overslash damage by additional 5% and melee physical damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increase melee physical damage by 10%. [Grade C] Increase physical damage against all sizes enemies by 10%. [Grade B] Increase physical damage against all races enemies by 10%. [Grade A] Increase physical damage against all property enemies by 10%. ------------------------
Full item details & effects
Hourglass Necklace

Hourglass Necklace

#490087 · Armor · Accessory
Armor Lv.
1
Required Lv.
200
Slots
0
Weight
0
Buy value
20 z
Sell value
10 z
A necklace with an enchanted hourglass pendant. It's believed to loses its power when the hourglass runs out of sand. POW, SPL, STA, WIS, CRT, and CON +6 POW, SPL, STA, WIS, CRT, and CON -1 for every 5 Job Levels
Full item details & effects
Hurricane's Fury

Hurricane's Fury [1]

#1377 · Two-Handed Axe · Weapon (Two-Handed)
ATK
332
Weapon Lv.
4
Required Lv.
80
Slots
1
Weight
350
Buy value
20 z
Sell value
10 z
A massive two-handed axe that is embedded with an orb imbued with the power of a hurricane. Property: Neutral Aspd + 1% per upgrade level of the item. Reduces damage taken from Medium size enemies by 10%. Reduces damage taken from Medium size enemies by an additional 1% per upgrade level of the item. Adds a 2% chance of casting Level 5 Pulse Strike on the target when performing a physical attack. This item is indestructible in battle.
Full item details & effects
Hurt Mind

Hurt Mind [1]

#2977 · Armor · Accessory
Armor Lv.
1
Required Lv.
110
Slots
1
Weight
10
Buy value
10 z
Sell value
5 z
A desperately broken gem bearing both spell power and a grudge. Max SP + 200 Enables Level 3 Scream. Set Bonus Hurt Mind Kind Heart Adds a 1% chance of casting Level 10 Frost Nova on the target when performing a physical or magical attack. Adds a 0.1% chance of casting Level 1 Mystical Amplification on the user when performing a magical attack. Adds a 0.1% chance of casting Level 1 Psychic Wave on the target when performing a physical attack. Adds a 0.1% chance of casting Level 1 Scream on the attacker when receiving a short-ranged or magical attack.
Full item details & effects
Huuma Metal Shuriken

Huuma Metal Shuriken [1]

#13322 · Huuma Shuriken · Weapon (Two-Handed)
ATK
50
Weapon Lv.
3
Required Lv.
1
Slots
1
Weight
0
Buy value
20 z
Sell value
10 z
Huuma shuriken made of metal that has been strengthened by adding Phracon and Emveretarcon to Steel. Indestructible. Character Bound ATK + 5, MATK + 3 per refine rate. For every 2 refine rate, increases ranged physical attack power by 1%. If your base level is 20 or greater, increases ATK by 3 for every 10 base levels past 20 up to base level 120.
Full item details & effects
Huuma Shuriken Brilliance

Huuma Shuriken Brilliance [2]

#650034 · Huuma Shuriken · Weapon (Two-Handed)
ATK
330
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
260
Buy value
0 z
Sell value
0 z
A Fuuma Shuriken imbued with sacred power, emitting a radiant light. Indestructible in battle. ATK + 5%, POW + 2. Huuma Shuriken - Construct damage +5%. ------------------------ When refine level 5 or more, Huuma Shuriken - Construct damage +10%. ------------------------ When refine level 7 or more, Ranged physical damage +5%. ------------------------ When refine level 9 or more, Huuma Shuriken - Construct damage +10% additional. ------------------------ When refine level 10 or more, Global Cooldown -10%. ------------------------ When refine level 11 or more, Huuma Shuriken - Construct damage +5% additional, Huuma Shuriken - Grasp damage +15%. ------------------------ [Bonus by Grade] [Grade D] Ranged physical damage +10%. [Grade C] Physical damage to all size enemies +10%. [Grade B] Physical damage to all race enemies +10%. [Grade A] Physical damage to all property enemies +10%. ------------------------
Full item details & effects
Hyunrok Breeze Spirit Shadow Armor

Hyunrok Breeze Spirit Shadow Armor

#1270033 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small. Damage of Hyunrok Spirit Power increased by 8%. ------------------------ For every 2 Refine Levels, MATK + 7. ------------------------ For every 3 Refine Levels, Damage of Hyunrok Spirit Power additionally increased by 2%. ------------------------ Hyunrok Spirit Power skill is currently unavailable. ------------------------ Set Bonus: Hyunrok Breeze Shadow Armor Hyunrok Breeze Spirit Shadow Shoes MATK + 2%, S.MTK + 2, If the sum of refine levels is 15 or higher, Increased magical damage to all size enemies by 7%, If the sum of refine levels is 18 or higher, Ignores 50% magical defense of all races (excluding players). ------------------------ Set Bonus: Hyunrok Breeze Shadow Armor Hyunrok Breeze Spirit Shadow Shoes Master Shadow Shield Increase magical damage of all properties by 3%, S.MATK + 2. When total refine level of set is 27 or higher, Ignore magical resistance of all race enemies (except players) by 10%. ------------------------ Location: Armor
Full item details & effects
Ice Crystal Circle

Ice Crystal Circle [1]

#490603 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A crystal manifestation of the everlasting winter. It holds the power of absolute zero. ------------------------ Reduce After Cast Delay by 5%. ------------------------ SPL + 15. ------------------------ MATK + 100, MATK + 10%. ------------------------ Set Bonus: Ice Crystal Circle [1] Circlet of Time (Warlock) [1] Reduce After Cast Delay by 5%. For every 2 refine level of Helmet, increase Jack Frost and Chain Lightning damage by 10%. For every 3 refine level of Helmet, increase magic damage against all size enemies by 4%. When refined to +11 or higher, reduce Jack Frost cooldown by 2.5 seconds and reduce Variable Casting Time by 30%. ------------------------ Set Bonus: Ice Crystal Circle [1] Temporal Jewel (Int) lv.3 Reduce Frost Misty cooldown by 3 seconds. For every 2 refine level of Helmet, increase Jack Frost damage by 10%. ------------------------ Set Bonus: Ice Crystal Circle [1] Temporal Jewel (Agi) lv.3 Reduce After Cast Delay by 10%. ASPD + 10%. For every 2 refine level of Helmet, increase Chain Lightning damage by 10%. ------------------------ Def : 0
Full item details & effects
Icefall Dress

Icefall Dress

#15420 · Armor · Armor
DEF
120
Armor Lv.
1
Required Lv.
90
Slots
0
Weight
40
Buy value
10 z
Sell value
5 z
A blue dress made from icy rivers. It is said it contains powers to create ice that cannot be melted for eternity. Property: Water Prevents the user from being knocked back. This item is indestructible in battle. If upgrade level is +5 or higher, Increases physical and magical damage on Formless and Demi-Human race targets by 10%. Increases physical and magical damage on Doram Player and Human Player race targets by 10%. Increases physical and magical damage on Fire and Water property targets by 10%. If upgrade level is +7 or higher, Increases physical and magical damage on Formless and Demi-Human race targets by an additional 15%. Increases physical and magical damage on Doram Player and Human Player race targets by an additional 15%. Increases physical and magical damage on Fire and Water property targets by an additional 15%. If upgrade level is +9 or higher, Increases physical and magical damage on Formless and Demi-Human race targets by an additional 15%. Increases physical and magical damage on Doram Player and Human Player race targets by an additional 15%. Increases physical and magical damage on Fire and Water property targets by an additional 15%. Disabled during WoE TE
Full item details & effects
Ignis Cap

Ignis Cap [1]

#400022 · Armor · Headgear (Top)
Armor Lv.
1
Required Lv.
130
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A hat used that was used by a skilled blacksmith. Modified to suit OS Weapons. Every 2 Refine, ATK +20. When Refined to 7, Variable Casting Time reduced by 15% . When Refined to 9, Distance Physical damage increased by 15%. When Refined to 11, physical damage given to small and medium enemies increased by 15%. Fixed Casting reduced by 0.2s. When worn together with Saphir Hall OS, ATK + 30, Cart Cannon damage increased by 4% per 2 levels of weapon Refine. When worn together with Virtual Bow OS, cooltime of Arrow Storm decreased by 2.5s. Bow Attack Power increased by 7% per 2 levels of weapon Refine. When worn together with Blasti OS, MHP + 5%, 3% reduction in received physical/ magical damage from small enemies per 2 levels of weapon Refine. Location: Upper Weight: 10
Full item details & effects
Illusion Ancient Dagger

Illusion Ancient Dagger [2]

#510034 · Dagger · Weapon
ATK
107
MATK
180
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
60
Buy value
0 z
Sell value
0 z
A dagger is said to have been used in ancient sacrifices and ceremonies. You can feel its mysterious power when holding it. ------------------------ MATK + 180, MSP + 100. ------------------------ Increase SP recovery rate by 10%. ------------------------ There's a chance to gain MATK + 10% and MATK + 70 for 10 seconds when dealing physical attacks. ------------------------ When refined to +7 or higher, increase all property magical damage by 15%. ------------------------ When refined to +9 or higher, increase magical damage against Medium and Large size enemies by 20%. ------------------------ When refined to +11 or higher, there's a chance to increase magical damage against all race monsters by 15% for 10 seconds when dealing magical attacks. ------------------------ Set Bonus: Illusion Ancient Dagger [2] Illusion Guard [1] MATK + 50. ------------------------ When the refine level of each item in the set is 7 or higher, Perfect Hit + 10. ------------------------ When the total refine level of set is 18 or higher, increase all property magical damage by 15%, there's a chance to cast Killing Cloud Level 3 when dealing melee physical attacks. ------------------------ When the total refine level of set is 22 or higher, upon casting Killing Cloud, there's a chance to cast Poison Burst Level 4 when dealing magical attacks for 30 seconds. ------------------------
Full item details & effects
Illusion Butcher

Illusion Butcher [2]

#28254 · Gatling Gun · Weapon (Two-Handed)
ATK
210
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
250
Buy value
20 z
Sell value
10 z
A Gatling Gun imbued with enormous destructive power. Its power was so great that it was given the name Butcher. ------------------------ For every 15 base STR, increase long ranged physical damage by 2%. ------------------------ For every refine level, ATK + 10. ------------------------ When refined to +7 or higher, increase Fire Rain damage by 20%. ------------------------ When refined to +9 or higher, increase Round Trip damage by 15%. ------------------------ When refined to +11 or higher, increase physical damage against Brute and Demon race enemies by 30%. ------------------------ Set Bonus: Illusion Butcher [2] Illusion Boots [1] ATK + 10%. ------------------------ When the both items are refined to +7 or higher, Increase long ranged physical damage by 5%. ------------------------ When the total refine level of set are 18 or higher, Increase Fire Rain damage by 20%. Reduce Fire Rain cooldown by 2 seconds. ------------------------ When the total refine level of set are 22 or higher, When using Round Trip, there's a chance to gain ATK + 50 and increase physical damage against Brute and Demon race enemies by 50% for 10 seconds. ------------------------
Full item details & effects
Illusion Electric Eel

Illusion Electric Eel [2]

#580008 · Whip · Weapon
ATK
170
MATK
180
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
180
Buy value
0 z
Sell value
0 z
A whip made from a creature that emits powerful electrical energy. Its slippery texture is really unpleasant. ------------------------ MATK + 180. ------------------------ For every 2 refine level, MATK + 6, increase long ranged physical damage by 3%. ------------------------ When refined to +7 or higher, Increase Neutral property magical damage by 10%. Reduce SP consumption of Severe Rainstorm by 10%. ------------------------ When refined to +9 or higher, increase Reverberation and Severe Rainstorm damage by 15%. ------------------------ When refined to +11 or higher, Increase magical damage against Water property monsters by 10%. Reduce Severe Rainstorm cooldown by 1 second. ------------------------ Set Bonus: Illusion Electric Eel [2] Illusion Muffler [1] ATK + 30. When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 5%. When the total refine level of set is 18 or higher, increase Severe Rainstorm damage by 20%. When the total refine level of set is 22 or higher, reduce Severe Rainstorm cooldown by 1 second. ------------------------ Set Bonus: Illusion Electric Eel [2] Illusion Shoes [1] MATK + 40. When the refine level of each item in the set is 7 or higher, increase Neutral property magical damage by 5%. When the total refine level of set is 18 or higher, increase Reverberation damage by 20%. When the total refine level of set is 22 or higher, reduce Fixed Casting Time of Reverberation by 0.5 seconds. ------------------------
Full item details & effects
Illusion Excalibur

Illusion Excalibur [2]

#500030 · One-Handed Sword · Weapon
ATK
120
MATK
180
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
A sword said to have been stuck in a rock in a far western country. It identifies its owner and possesses sacred power. ------------------------ MATK + 180, MATK + 5%. ------------------------ Reduce After Cast Delay by 5%. ------------------------ When refined to +7 or higher, increase Genesis Ray damage by 15%. ------------------------ When refined to +9 or higher, increase Neutral and Holy property magical damage by 15%, reduce Variable Casting Time by 10%. ------------------------ When refined to +11 or higher, increase Genesis Ray damage by additional 25%. ------------------------ Set Bonus: Illusion Excalibur [2] Illusion Sacred Mission [1] MATK + 50. Reduce Variable Casting Time by 10%. ------------------------ When the refine level of each item in the set is 7 or higher, increase Genesis Ray damage by 10%. ------------------------ When the total refine level of set is 18 or higher, increase magical damage against all race monsters by 20%. ------------------------ When the total refine level of set is 22 or higher, reduce Genesis Ray cooldown by 1 second, reduce After Cast Delay by 5%. ------------------------
Full item details & effects
Illusion Hot-blooded Headband

Illusion Hot-blooded Headband [1]

#19344 · Armor · Headgear (Top)
DEF
3
Armor Lv.
1
Required Lv.
120
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A headband that embodies burning determination and will. Wearing it gives one the sudden urge to clamp their jaw shut and clench their fist with determination. STR +2. ATK + 10 per 2 refine rate. If refine rate is 7 or higher, increases physical damage against water, wind, earth and neutral property monsters by 10%. If refine rate is 9 or higher, increases physical damage against small and large size monsters by 15%. Location: Upper Weight: 10
Full item details & effects
Illusion Moonlight Dagger

Illusion Moonlight Dagger [1]

#28725 · Dagger · Weapon
ATK
150
Weapon Lv.
4
Required Lv.
99
Slots
1
Weight
70
Buy value
20 z
Sell value
10 z
A dagger imbued with lunar spirit and the power to drain an enemy's soul. Property: Neutral Max SP + 10% Restores 3 SP to the user when performing a physical attack. If upgrade level is +10 or higher, Restores an additional 4 SP to the user when performing a physical attack. Set Bonus Illusion Ancient Cape [1] Illusion Moonlight Dagger [1] Shadow Chaser Bonus MATK + 80 If Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] upgrade levels are +7 or higher, Additional MATK + 80 If the combined upgrade levels of Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] are +18 or higher, Additional MATK + 40 If the combined upgrade levels are +22 or higher, Increases the damage of Fire property magical attacks on targets by 15%.
Full item details & effects
Illusion Morpheus's Bracelet

Illusion Morpheus's Bracelet [1]

#32239 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
130
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
One of the keys to unlocking the power of Morpheus. This bracelet is said to be a memento of Morpheus's loved one. ------------------------ INT + 3, MSP + 5%. ------------------------ Set Bonus: Illusion Morpheus's Bracelet [1] Illusion Morpheus's Ring [1] MATK + 10%. ------------------------ Def : 0
Full item details & effects
Illusion Morpheus's Hood

Illusion Morpheus's Hood [1]

#19428 · Armor · Headgear (Top)
DEF
15
Armor Lv.
1
Required Lv.
130
Slots
1
Weight
20
Buy value
20 z
Sell value
10 z
A hood said to contain the true power of Morpheus. Legend says several items are needed to break the seal. ------------------------ INT + 10, MDEF + 15, MSP + 20%. ------------------------ For every 2 refine level, reduce variable casting time by 3%. ------------------------ When refined to +7 or higher, MATK + 30. ------------------------ When refined to +9 or higher, casting will not be interrupted. ------------------------ Set Bonus: Illusion Morpheus's Hood [1] Illusion Morpheus's Shawl [1] Illusion Morpheus's Ring [1] Illusion Morpheus's Bracelet [1] INT + 5, MSP + 10%, DEF + 100. Increase Water, Earth, and Neutral property magic damage by 10%. ------------------------ When the following items are refined to +7 or higher, Illusion Morpheus's Hood [1] Illusion Morpheus's Shawl [1] MATK + 40. ------------------------ When the total refine level of following items are 18 or higher, Illusion Morpheus's Hood [1] Illusion Morpheus's Shawl [1] MATK + 40. Increase Ghost, Wind, and Holy property magic damage by 15%. ------------------------ When the total refine level of following items are 22 or higher, Illusion Morpheus's Hood [1] Illusion Morpheus's Shawl [1] MATK + 10%. Ignore magic defense of Formless, Brute, and Demon race enemies by 50%. ------------------------ Def : 15 Location : Upper
Full item details & effects
Illusion Morpheus's Ring

Illusion Morpheus's Ring [1]

#32238 · Armor · Accessory (Right)
Armor Lv.
1
Required Lv.
130
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
One of the keys to unlocking the power of Morpheus. This ring contains the power of the Stone of Destiny. ------------------------ INT + 3, MSP + 5%. ------------------------ Set Bonus: Illusion Morpheus's Ring [1] Illusion Morpheus's Bracelet [1] Reduce variable casting time by 10%. ------------------------ Def : 0
Full item details & effects
Illusion Morpheus's Shawl

Illusion Morpheus's Shawl [1]

#20948 · Armor · Garment
DEF
8
Armor Lv.
1
Required Lv.
130
Slots
1
Weight
60
Buy value
20 z
Sell value
10 z
One of the keys to unlocking the power of Morpheus. This shawl is decorated with ancient spells written on it. ------------------------ MSP + 10%. MDEF + 5. ------------------------ When refined to +7 or higher, reduce variable casting time by 10%. ------------------------ When refined to +9 or higher, reduce variable casting time by additional 10%. ------------------------ Def : 8
Full item details & effects
Illusion Morrigane's Manteau

Illusion Morrigane's Manteau [1]

#480054 · Armor · Garment
DEF
12
Armor Lv.
1
Required Lv.
130
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
A gray cloak decorated with crow feathers. It is said to be imbued with the power of Morrigane. ------------------------ LUK + 5, FLEE + 20. ------------------------ When refined to +7 or higher, increase physical damage against Demon, Fish, Insect, and Demihuman race monsters by 5%. ------------------------ When refined to +9 or higher, increase physical damage against Demon, Fish, Insect, and Demihuman race monsters by additional 10%. ------------------------ Def : 12
Full item details & effects
Illusion Saint Robe

Illusion Saint Robe [1]

#450144 · Armor · Armor
DEF
60
Armor Lv.
1
Required Lv.
120
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
A ceremonial robe made of green cloth and blessed by God. It is said to have excellent defensive power. ------------------------ MHP + 10%, MSP + 10%. ------------------------ MDEF + 10. ------------------------ When refined to +9 or higher, reduce damage taken from Fish race monsters by 15%. ------------------------ When refined to +11 or higher, ignore physical defense of Fish race monsters by 20%. ------------------------ Set Bonus: Illusion Saint Robe [1] Illusion Combo Battle Glove [2] ATK + 30. ------------------------ When the refine level of each item in the set is 7 or higher, ATK + 5%. ------------------------ When the total refine level of set is 18 or higher, increase Sky Blow damage by 20%. ------------------------ When the total refine level of set is 22 or higher, reduce After Cast Delay by 10%. ------------------------ Def : 60
Full item details & effects
Illusion Staff of Bordeaux

Illusion Staff of Bordeaux [2]

#26109 · One-Handed Staff · Weapon
ATK
60
MATK
180
Weapon Lv.
4
Required Lv.
99
Slots
2
Weight
50
Buy value
20 z
Sell value
10 z
A short, simply designed staff; like a baton. A jewel, with the power of justice, is set on it. Property: Neutral Int + 3 Dex + 2 MATK + 5%, if Dragonology is at maximum level. Additional MATK + 1% per 3 upgrade levels of the item, if Dragonology is at maximum level. Reduces the SP cost of skills by 15%, if Dragonology is at maximum level. Reduces the SP cost of skills by an additional 5% per 3 upgrade levels of the item, if Dragonology is at maximum level. Set Bonus Illusion Muffler Illusion Staff of Bordeaux Increases the damage of Psychic Wave by 10%. If Illusion Muffler and Illusion Staff of Bordeaux upgrade level is +7 or higher, Increases the damage of Earth Grave by 40%. If the combined upgrade levels of Illusion Muffler and Illusion Staff of Bordeaux are +18 or higher, Increases the damage of Neutral and Earth property magical attacks on targets by 10%. If the combined upgrade levels of Illusion Muffler and Illusion Staff of Bordeaux are +22 or higher, Increases the damage of Water property magical attacks on targets by 10%.
Full item details & effects
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