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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

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Results for “ATK V” in Renewal

Page 13 of 20
Pigritia Wave

Pigritia Wave [2]

#570005 · Musical Instrument · Weapon
ATK
150
MATK
210
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
70
Buy value
0 z
Sell value
0 z
A musical instrument which used to fill Barmund Mansion with beautiful melodies. It has been horribly distorted by the magic-jamming device that Illusion has installed. MATK +210. Metallic Sound and Reverberation damage +10%. MATK +8 for every 3 refine levels. When refined to +7 or higher, Variable Cast Time -10%. When refined to +9 or higher, Additional Metallic Sound and Reverberation damage +15%. When refined to +11 or higher, Metallic Sound cooldown -2 sec., Reverberation SP consumption -20%.
Full item details & effects
Poenitentia Catapulta

Poenitentia Catapulta [2]

#630009 · Two-Handed Spear · Weapon (Two-Handed)
ATK
320
Weapon Lv.
5
Required Lv.
230
Slots
2
Weight
230
Buy value
0 z
Sell value
0 z
A two-handed spear filled with the pain of grief. ------------------------ ATK + 10%. Increase Madness Crusher damage by 10%. ------------------------ For every 2 refine level, increase Hundred Spears damage by 3%. ------------------------ When refined to +7 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +9 or higher, increase Hundred Spears damage by additional 25%. ------------------------ When refined to +11 or higher, reduce cooldown of Hundred Spears by 2 seconds. ------------------------ [Grade Bonus] [Grade D] Increase Madness Crusher damage by additional 5%. [Grade C] Increase Madness Crusher damage by additional 8%. P.ATK + 1. [Grade B] Increase Madness Crusher damage by additional 12%. POW + 2. ------------------------
Full item details & effects
Poenitentia Clava

Poenitentia Clava [2]

#590016 · Mace · Weapon
ATK
205
Weapon Lv.
5
Required Lv.
230
Slots
2
Weight
180
Buy value
0 z
Sell value
0 z
An axe filled with the pain of grief. ------------------------ Indestructible in battle. ------------------------ ATK + 10%. Increase Axe Stomp damage by 10%. ------------------------ For every 2 refine level, increase Knuckle Boost damage by 5%. ------------------------ When refined to +7 or higher, reduce variable casting time by 10%. ------------------------ When refined to +9 or higher, increase Vulcan Arm damage by 25%. ------------------------ When refined to +11 or higher, increase Arm Cannon damage by 25%. ------------------------ [Grade Bonus] [Grade D] Increase long ranged physical damage by 2%. [Grade C] Increase long ranged physical damage by 3%. [Grade B] Increase long ranged physical damage by 10%. P.ATK + 1. ------------------------
Full item details & effects
Poenitentia Ensis

Poenitentia Ensis [2]

#600014 · Two-Handed Sword · Weapon (Two-Handed)
ATK
315
Weapon Lv.
5
Required Lv.
230
Slots
2
Weight
220
Buy value
0 z
Sell value
0 z
A two-handed sword filled with the pain of grief. ------------------------ ATK + 10%. Increase Storm Slash damage by 10%. ------------------------ For every 2 refine level, increase Ignition Break damage by 3%. ------------------------ When refined to +7 or higher, reduce variable casting time by 10%. ------------------------ When refined to +9 or higher, increase Ignition Break damage by additional 25%. ------------------------ When refined to +11 or higher, reduce Ignition Break cooldown by 0.7 seconds. ------------------------ [Grade Bonus] [Grade D] Increase Storm Slash damage by additional 5%. [Grade C] Increase Storm Slash damage by additional 8%. P.ATK + 1. [Grade B] Increase Storm Slash damage by additional 12%. POW + 2. ------------------------
Full item details & effects
Poenitentia Hasta

Poenitentia Hasta [2]

#530010 · One-Handed Spear · Weapon
ATK
205
Weapon Lv.
5
Required Lv.
230
Slots
2
Weight
190
Buy value
0 z
Sell value
0 z
A spear filled with the pain of grief. ------------------------ ATK + 10%. Increase Overslash damage by 10%. ------------------------ For every 2 refine level, increase Overbrand damage by 3%. ------------------------ When refined to +7 or higher, reduce variable casting time by 10%. ------------------------ When refined to +9 or higher, increase Overbrand damage by additional 25%. ------------------------ When refined to +11 or higher, increase melee physical damage by 10%. ------------------------ [Grade Bonus] [Grade D] Increase Overslash damage by additional 5%. [Grade C] Increase Overslash damage by additional 8%. P.ATK + 1. [Grade B] Increase Overslash damage by additional 12%. POW + 1. ------------------------
Full item details & effects
Poenitentia Ligula

Poenitentia Ligula [2]

#500020 · One-Handed Sword · Weapon
ATK
185
Weapon Lv.
5
Required Lv.
230
Slots
2
Weight
180
Buy value
0 z
Sell value
0 z
A sword filled with the pain of grief. ------------------------ ATK + 10%. Increase Acidified Zone (Fire/Water/Wind/Earth) damage by 10%. ------------------------ For every 2 refine level, Increase Cart Cannon damage by 3%. ------------------------ When refined to +7 or higher, reduce variable casting time by 10%. ------------------------ When refined to +9 or higher, increase Cart Cannon damage by additional 25%. ------------------------ When refined to +11 or higher, increase long ranged physical damage by 10%. ------------------------ [Grade Bonus] [Grade D] Increase Acidified Zone (Fire/Wind) damage by 5%. [Grade C] Increase Acidified Zone (Fire/Wind) damage by 8%. P.ATK + 1. [Grade B] Increase Acidified Zone (Fire/Wind) damage by 12%. POW + 2. ------------------------
Full item details & effects
Poenitentia Pendulus

Poenitentia Pendulus [2]

#590017 · Mace · Weapon
ATK
195
Weapon Lv.
5
Required Lv.
230
Slots
2
Weight
165
Buy value
0 z
Sell value
0 z
A mace filled with the pain of grief. ------------------------ Indestructible in battle. ------------------------ ATK + 10%. Increase Acidified Zone (Fire/Water/Wind/Earth) damage by 10%. ------------------------ For every 2 refine level, increase Cart Tornado damage by 3%. ------------------------ When refined to +7 or higher, reduce variable casting time by 10%. ------------------------ When refined to +9 or higher, increase Cart Tornado damage by additional 25%. ------------------------ When refined to +11 or higher, increase melee physical damage by 10%. ------------------------ [Grade Bonus] [Grade D] Increase Acidified Zone (Fire/Wind) damage by 5%. [Grade C] Increase Acidified Zone (Fire/Wind) damage by 8%. P.ATK + 1. [Grade B] Increase Acidified Zone (Fire/Wind) damage by 10%. POW + 2. ------------------------
Full item details & effects
Poenitentia Vatia

Poenitentia Vatia [2]

#700025 · Bow · Weapon (Two-Handed)
ATK
250
Weapon Lv.
5
Required Lv.
230
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
A bow filled with the pain of grief. ------------------------ ATK + 10%. Increase Rhythm Shooting damage by 10%. ------------------------ For every 2 refine level, increase Severe Rainstorm damage by 3%. ------------------------ When refined to +7 or higher, increase long ranged physical damage by 10%. ------------------------ When refined to +9 or higher, increase Severe Rainstorm damage by additional 30%. ------------------------ When refined to +11 or higher, reduce cooldown of Severe Rainstorm by 2 seconds. ------------------------ [Grade Bonus] [Grade D] Increase Rhythm Shooting damage by additional 5%. [Grade C] Increase Rhythm Shooting damage by additional 8%. P.ATK + 1. [Grade B] Increase Rhythm Shooting damage by additional 12%. CON + 1. ------------------------
Full item details & effects
Poenitentia Veloci

Poenitentia Veloci [2]

#830010 · Gatling Gun · Weapon (Two-Handed)
ATK
260
Weapon Lv.
5
Required Lv.
230
Slots
2
Weight
190
Buy value
0 z
Sell value
0 z
A gatling gun filled with the pain of grief. ------------------------ ATK + 10%. Increase The Vigilante at Night and Magazine for One damage by 10%. ------------------------ For every 2 refine level, increase Round Trip damage by 3%. ------------------------ When refined to +7 or higher, increase long ranged physical damage by 10%. ------------------------ When refined to +9 or higher, increase Round Trip damage by additional 25%. ------------------------ When refined to +11 or higher, increase physical damage against all size enemies by 15%. ------------------------ [Grade Bonus] [Grade D] Increase The Vigilante at Night and Magazine for One damage by additional 5%. [Grade C] Increase The Vigilante at Night and Magazine for One damage by additional 3%. P.ATK + 1. [Grade B] Increase The Vigilante at Night and Magazine for One damage by additional 5%. CON + 1. ------------------------
Full item details & effects
Power Of Thor

Power Of Thor [1]

#5495 · Armor · Headgear (Top)
DEF
5
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
Grants those who wear it a small portion of the thunder god Thor. Int +1, Dex +1, Mdef +3 Adds 7% tolerance to Wind Property. If refined to +8 or higher, has a low chance of adding 40 ATK for 6 seconds while melee attacking and a low chance of adding 40 MATK for 6 seconds while casting spells on a target. Can be traded, stored, and vended Location : Upper
Full item details & effects
Power of Varmundt Lv1

Power of Varmundt Lv1

#310920 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Varmund's power essence. ------------------------ POW +1. ATK +3 and P.ATK +1 per 20 base POW of the user. If the enchanted equipment is grade D, additional P.ATK +1 per 20 base POW. If the enchanted equipment is grade C, additional P.ATK +1 per 20 base POW. If the enchanted equipment is grade B, additional P.ATK +1 per 20 base POW. If the enchanted equipment is grade A, additional P.ATK +1 per 20 base POW.
Full item details & effects
Power of Varmundt Lv2

Power of Varmundt Lv2

#310921 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Varmund's power essence. ------------------------ POW +2. ATK +4 and P.ATK +2 per 20 base POW of the user. If the enchanted equipment is grade D, additional P.ATK +1 per 20 base POW. If the enchanted equipment is grade C, additional P.ATK +1 per 20 base POW. If the enchanted equipment is grade B, additional P.ATK +1 per 20 base POW. If the enchanted equipment is grade A, additional P.ATK +2 per 20 base POW.
Full item details & effects
Power of Varmundt Lv3

Power of Varmundt Lv3

#310922 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Varmund's power essence. ------------------------ POW +3. ATK +5 and P.ATK +3 per 20 base POW of the user. If the enchanted equipment is grade D, additional P.ATK +1 per 20 base POW. If the enchanted equipment is grade C, additional P.ATK +2 per 20 base POW. If the enchanted equipment is grade B, additional P.ATK +2 per 20 base POW. If the enchanted equipment is grade A, additional P.ATK +2 per 20 base POW.
Full item details & effects
Precision Shatter

Precision Shatter [2]

#820004 · Shotgun · Weapon (Two-Handed)
ATK
330
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
220
Buy value
0 z
Sell value
0 z
A Shotgun elaborately improved using clock tower parts. The operation method has changed significantly from the existing Scrap Shatter. ------------------------ Increases The Vigilante at Night damage by 7% per 2 refine rate. Increases Vanishing Buster damage by 10% per 3 refine rate. Increases long ranged physical damage by 4% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] CON +2. [Grade C] Increases The Vigilante at Night damage by additional 10%. [Grade B] P.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
Pride Stone

Pride Stone [2]

#640005 · Two-Handed Staff · Weapon (Two-Handed)
ATK
180
MATK
320
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
A science instrument that was stored in Barmund Mansion. It has been horribly distorted by the magic-jamming device that Illusion has installed. Indestructible. MATK +320. Neutral and Water Magic damage +15% MATK +6 and Variable Cast Time -3% for every 3 refine levels When refined to +7 or higher, Comet and Jack Frost damage +10%. When refined to +9 or higher, Comet cooldown -10 sec., Jack Frost cooldown -1.5 sec. When refined to +11 or higher, Additional Comet and Jack Frost damage +20%. ATK: 180
Full item details & effects
Psychic Spear Rod

Psychic Spear Rod [2]

#26159 · One-Handed Staff · Weapon
ATK
120
MATK
180
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
80
Buy value
20 z
Sell value
10 z
A rod that improves its user's ability to command the supernatural power of magic. MATK 180, indestructible Neutral/Wind Magic damage +5% MATK +4 for every upgrade level +9 Effect: Psychic Wave damage +30% +11 Effect: Varetyr Spear cooldown -2 sec.
Full item details & effects
Punish Scepter

Punish Scepter [2]

#590045 · Mace · Weapon
ATK
210
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
A holy mace said to have been used to vanquish monsters tainted with evil energy. ------------------------ Indestructible in battle. ------------------------ ATK + 5%, POW + 2. ------------------------ Increases Third Punishment damage by 5%. ------------------------ When refined to +5 or higher, increases Third Punishment damage by 10%. ------------------------ When refined to +7 or higher, increases melee physical damage by 5%. ------------------------ When refined to +9 or higher, increases Third Punishment damage by additional 10%. ------------------------ When refined to +10 or higher, CRI + 10. ------------------------ When refined to +11 or higher, increases Third Punishment damage by 5%, and First Brand damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increases melee physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. ------------------------
Full item details & effects
Pure Heart

Pure Heart [1]

#490218 · Armor · Accessory
DEF
10
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Love is the deepest curse. Only those with pure love can fully unleash the power hidden in this equipment. ------------------------ MDEF + 15. ------------------------ ATK + 5%, MATK + 5%. ------------------------ STR + 5, INT + 5. ------------------------ Reduce Variable Casting Time by 5%. ------------------------ Increase physical and magic damage against Normal class monsters by 5%. ------------------------ For every 16 Base STR, ATK + 1%, After Cast Delay - 1%. ------------------------ For every 16 Base INT, MATK + 1%, Variable Casting Time - 1%. ------------------------ When equipped by Merchant classes, increase melee and long-ranged physical damage by 10%. ------------------------ Set Bonus: Pure Heart [1] Scrap Remodel Shoes [1] When equipped by Merchant classes, ATK + 150, Variable Casting Time - 10%. ------------------------ Def : 10
Full item details & effects
Purified Pigeon

Purified Pigeon [1]

#410342 · Armor · Headgear (Mid)
DEF
10
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
This pigeon has been purified from evil. All Basic Stat + 12. Reduce After Cast Delay by 5%. ------------------------ Set Bonus when equipped with any type of Vivatus Fides Weapon : ATK + 300 , MATK + 300, Reduce After Cast Delay by 5%. ------------------------ Def : 10 Location : Middle
Full item details & effects
Purple Dragon Plate

Purple Dragon Plate [1]

#15394 · Armor · Armor
DEF
110
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
120
Buy value
0 z
Sell value
0 z
An armor imbued with immense draconic energy accumulated over a long time. Just wearing it makes you feel draconic dexterity. ------------------------ DEX +12, MHP +15%, MSP +10%. For every 2 refine level, Reduces variable casting time by 4%. For every 2 refine level, Increases ASPD by 4%. For every 3 refine level, Increases physical and magical damage against dragon monster by 8%. If refine rate is 11 or higher, increases physical and magical damage against medium and large size monsters by 8%, reduces fixed casting time by 0.2 seconds. ------------------------ Set Bonus Purple Dragon Plate Dragon Scale Hood Dragon Scale Boots DEF +50, MDEF +8, ATK +5%, MATK +5%. For every 15 base DEX, Increases ASPD by 3% and Reduces variable casting time by 3% [Dragon's Speed] When attacked, has a chance to increase FLEE +50, Perfect Dodge +10 for 10 seconds. If the base DEX is 120 or higher,increases the activation rate of [Dragon's Speed], FLEE +30, Perfect Dodge +5. If the sum of refine rate of Purple Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher, increases ASPD by 15%, reduces variable casting time by 15% reduces global cooldown by 25%. ------------------------
Full item details & effects
Ranger Booster Manteau

Ranger Booster Manteau [1]

#480003 · Armor · Garment
DEF
30
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
A special manteau for your rapid growth. Specialized in Ranged Physical Attack. Cannot be refined. Reduces Variable Cast Time by 5%. For every 3 refine levels, increases ATK + 2. If refined to +7, increases Ranged Physical Attack by 5%. If refined to +9, reduces After Cast Delay by 10%.
Full item details & effects
Rasen Fuma's Orb

Rasen Fuma's Orb [1]

#32262 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
It's a treasure known only to Fuma. It's all about the magic skills. Str + 5 Agi + 5 Vit + 5 ATK + 5% If Illusion - Shadow is level 5, Increases the damage of Throw Huuma Shuriken by 2% for every 4 base levels. Increases the damage of Swirling Petal by 1% for every 4 base levels. If Illusion - Shock is level 5, Reduces the SP cost of Swirling Petal by 10. Reduces the cooldown of Swirling Petal by 0.1 second. If Rapid Throw is level 10, Adds a chance of restoring 1% of damage as HP when performing a physical attack. If Pure Soul is level 5, Restores 2 SP to the user when performing a physical attack. Reduces the cooldown of 16th Night by 25 seconds. If Soul Cutter is level 5, Reduces the variable casting time of Swirling Petal by 50%.
Full item details & effects
Ravage Magic Manteau

Ravage Magic Manteau [1]

#480067 · Armor · Garment
DEF
70
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
65
Buy value
0 z
Sell value
0 z
An improved Manteau exclusively for anti-magic. It not only has excellent magic defense ability, but also greatly improves the wearer's physical abilities. ------------------------ MaxHP + 1200. ------------------------ MaxHP + 1% per refine rate. ------------------------ Increases ASPD by 2% per 3 refine rate. ------------------------ If refine rate is 9 or higher, increases long ranged physical damage by 5%. ------------------------ If refine rate is 11 or higher, increases long ranged physical damage by additional 7%. ------------------------ Set Bonus Ravage Magic Manteau Anti Conjurer Suit ATK + 50, If refine rate of Anti Conjurer Suit is 11 or higher, increases long ranged physical damage by 5%, increases ASPD by 10%. ------------------------ Set Bonus Ravage Magic Manteau Magic Protector Robe ATK + 50, If refine rate of Magic Protector Robe is 11 or higher, increases long ranged physical damage by 5%, reduces variable casting time by 10%. ------------------------ Def : 70
Full item details & effects
Ravage Magic Muffler

Ravage Magic Muffler [1]

#480068 · Armor · Garment
DEF
90
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
An improved muffler exclusively for anti-magic, not only has excellent magic defense ability, but also greatly improves the wearer's physical abilities. ------------------------ MaxHP + 2000. ------------------------ MaxHP + 1% per refine rate. ------------------------ Increases ASPD by 1% and reduces variable casting time by 1% per 3 refine rate. ------------------------ If refine rate is 9 or higher, increases damage against all size monsters by 3%. ------------------------ If refine rate is 11 or higher, when dealing physical or magical damage, has a low chance to recover 350 HP and 20 SP per second for 10 seconds. ------------------------ Set Bonus Ravage Magic Muffler Anti Conjurer Suit ATK + 50, If refine rate of Anti Conjurer Suit is 11 or higher, ATK + 5%, increases ASPD by 10%. ------------------------ Set Bonus Ravage Magic Muffler Magic Protector Robe MATK + 50, If refine rate of Magic Protector Robe is 11 or higher, MATK + 5%, reduces variable casting time by 10%. ------------------------ Def : 90
Full item details & effects
Red Booster

Red Booster

#12796 · Consumable
Weight
1
Buy value
20 z
Sell value
10 z
Account Bound. A red booster that activates the body's energy and assists in battle. Be careful as it can be somewhat taxing on your stamina. ------------------------ For 10 minutes, ATK and MATK +30, ASPD +5%, Reduces Variable Casting Time by 5%, Reduces MHP and MSP by 10%. When doing physical/magical attack, there's a chance to autocast Improve Concentration Lv. 3. (If a higher level has been learned, it will be activated according to the level learned.) ------------------------ The effect will disappear upon death.
Full item details & effects
Red Clark Casquette

Red Clark Casquette [1]

#400021 · Armor · Headgear (Top)
Armor Lv.
1
Required Lv.
130
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
The hat worn by the repairman of the Aldebaran clock tower. The watch decoration is particularly attractive. It is adapted to suit OS weapons. ATK + 20 per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 15%. If refine rate is 9 or higher, increase melee physical damage by 15%. If refine rate is 11 or higher, increases physical damage against small and medium size enemies by 15%, reduces fixed casting time by 0.2 seconds. When equipped with Meuchler-OS, ATK + 30, increases Rolling Cutter damage by 4% per 2 refine rate of weapon. When equipped with Circuit Board-OS, ATK + 30, increases Solar Explosion damage by 4% per 2 refine rate of weapon. When equipped with Beam Claymore-OS, CRI + 10, increases physical and magical damage against large size enemies by 4% per 2 refine rate of weapon.
Full item details & effects
Red Clock Casquette-LT

Red Clock Casquette-LT [1]

#400267 · Armor · Headgear (Top)
Armor Lv.
2
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A hat worn by the repairmen of the Aldebaran Clock Tower. The clock model decoration is particularly attractive. It has been modified to fit upgraded OS weapons. Every 2 refine level, ATK +20. ------------------------ When refined to +7 or higher, decreases Variable Casting Time by 15%. When refined to +9 or higher, increases melee and ranged physical damage by 20%. When refined to +10 or higher, increases damage to Small and Medium size monster by 20%, and reduces Fixed Casting Time by 0.2 seconds. ------------------------ Set Bonus: Red Clock Casquette-LT [1] Meuchler-OSAD [2] ATK +70. Every 2 refine level of weapon, increases Rolling Cutter damage by 7%. ------------------------ Set Bonus: Red Clock Casquette-LT [1] Circuit Board-OSAD [2] ATK +70. Every 2 refine level of weapon, increases Solar Explosion damage by 7%. ------------------------ Set Bonus: Red Clock Casquette-LT [1] Beam Claymore-OSAD [2] reduces Ignition Break skill cooldown by 1 second. Every 2 refine level of weapon, increases Ignition Break damage by 7%. ------------------------ Def : 0 Location : Upper
Full item details & effects
Red Force Pendant-LT

Red Force Pendant-LT [1]

#490382 · Armor · Accessory (Right)
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
An improved version of the Red Force Pendant. It has the power to restore HP. ATK + 8%, MATK + 8%. ------------------------ Set Bonus: Red Force Pendant-LT [1] The Agony of Thanatos-LT [1] For every 4 refine level of headgear, reduces After Cast Delay by 2%. When headgear refined +7 or higher, Adds a 5% chance of restoring 7% of damage as HP when doing physical attack. Adds a 4% chance to recover 1500 HP per second for 10 seconds when doing magical attack. When headgear refined +9 or higher, ATK + 5%, MATK + 5%, P.ATK + 3, S.MATK + 3. When headgear refined +10 or higher, reduces Fixed Casting Time by 0.2 seconds. ------------------------ Def : 0
Full item details & effects
Red Lotus Sword-LT

Red Lotus Sword-LT [2]

#500039 · One-Handed Sword · Weapon
ATK
200
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
An improved version of a sword that emits blue flames when drawn from its sheath. ------------------------ ATK + 5%. ------------------------ When character base level 210 or higher, POW + 2, P.ATK + 1. ------------------------ For every 2 refine level, ATK + 15 For every 3 refine level, increases ranged physical damage by 4% When refined to 7, increases Cart Cannon damage by 10%, decreases variable casting by 10%. When refined to 9, increases Cart Cannon damage by an additional 20% and physical damage to enemies of all sizes by 15%. When refined to 11, increases Cart Cannon damage by an additional 10%, Acid Demonstration damage by 25%, and decreases variable casting by an additional 8%. Set Bonus Red Lotus Sword-LT [2] Hero Boots-LT [1] ATK + 10%, P.ATK + 2. ------------------------ [Bonus By Grade] [Grade D] ATK + 3%. [Grade C] Increases ranged physical damage by 15%, P.ATK + 1. [Grade B] POW + 3, P.ATK + 2. ------------------------ Weapon Lv : 5
Full item details & effects
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